The Designers Guide to Motion Graphics – Part 3

Pete Maric, Designer | Cinema 4D Expert | Founder, Triplet 3D

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8 Lessons (1h 23m)
    • 1. 01 Animation

      9:55
    • 2. 02 MoGraph Cloner

      10:27
    • 3. 03 Effectors

      8:37
    • 4. 04 Effectors and Tracer

      10:55
    • 5. 05 Tracer and eagle

      9:52
    • 6. 06 Eagle and arrows

      10:07
    • 7. 07 Arrows and Sweep

      13:52
    • 8. 08 Cameras

      9:01

About This Class

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In this in-depth motion graphics tutorial you will learn how to use vector shapes for 3D motion graphics. Making use of existing vector artwork for 3D modeling is a huge advantage for designers. It makes the workflow much easier, saves time, and allows the designer to start animating a lot faster in the production process. This new tutorial will change the way you use vector graphics.  In part 3 of a 4-part series you will learn about animation and MoGraph. 

 

Animation

In this chapter, you will learn how to effectively use the MoGraph cloner for animating the models. Additional tools and topics that will be covered are the Tracer Object, MoGraph Effectors, setting key frames, camera animation, sweep NURBS animation, the timeline, rigid body tag, collider tag, and the MoTex Object.