The Designers Guide to Motion Graphics – Part 3 | Pete Maric | Skillshare

The Designers Guide to Motion Graphics – Part 3

Pete Maric, Designer | Cinema 4D Expert | Founder, Triplet 3D

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8 Lessons (1h 23m)
    • 1. 01 Animation

    • 2. 02 MoGraph Cloner

    • 3. 03 Effectors

    • 4. 04 Effectors and Tracer

    • 5. 05 Tracer and eagle

    • 6. 06 Eagle and arrows

    • 7. 07 Arrows and Sweep

    • 8. 08 Cameras


About This Class


In this in-depth motion graphics tutorial you will learn how to use vector shapes for 3D motion graphics. Making use of existing vector artwork for 3D modeling is a huge advantage for designers. It makes the workflow much easier, saves time, and allows the designer to start animating a lot faster in the production process. This new tutorial will change the way you use vector graphics.  In part 3 of a 4-part series you will learn about animation and MoGraph. 



In this chapter, you will learn how to effectively use the MoGraph cloner for animating the models. Additional tools and topics that will be covered are the Tracer Object, MoGraph Effectors, setting key frames, camera animation, sweep NURBS animation, the timeline, rigid body tag, collider tag, and the MoTex Object.





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Pete Maric

Designer | Cinema 4D Expert | Founder, Triplet 3D

Pete Maric founded Triplet 3D in Cleveland, Ohio in 2013, with the goal of creating a 3D studio that can bring together a wide range of skill sets and experience to deliver inventive, high quality work to clients.

He graduated from The Cleveland Institute of Art before working for three of the top 50 retail design firms in the US. In 2001, he began working independently in the architectural industry and worked with brands such as Adidas, Nintendo, and Everlast. His work has been featur...

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