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The Designer's Guide to Motion Graphics - Part 1

Pete Maric, Designer | Cinema 4D Expert | Founder, Triplet 3D

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15 Videos (1h 20m)
    • Introduction

      1:29
    • Vector Files

      8:46
    • Storyboard

      2:51
    • Color Scheme

      2:27
    • C4D Tutorials

      1:33
    • Extrusions

      8:07
    • Animation Basics

      7:06
    • Tech Shapes Modeling

      9:29
    • Wings

      12:26
    • Circle Model

      5:28
    • Circles Continued

      3:03
    • Heraldry

      2:43
    • Logo

      4:05
    • Texturing Materials

      5:32
    • Setting Selections

      4:25

About This Class

In this in-depth motion graphics tutorial you will learn how to use vector shapes for 3D motion graphics. Making use of existing vector artwork for 3D modeling is a huge advantage for designers. It makes the workflow much easier, saves time, and allows the designer to start animating a lot faster in the production process. This new tutorial will change the way you use vector graphics.  

In part 1 of a 4-part series you will learn about project planning, 3D modeling, texturing, and the basics of 3D animation.

 

 

4 of 5 students recommendSee All

I think it's more or an intermediate to Motion Graphics. Even though there are references to a beginners tutorial, I think you have to have an intermediate skill level with both Cinema 4D and Adobe Illustrator to take on "The Designers Guide to Motion Graphics"

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Pete Maric

Designer | Cinema 4D Expert | Founder, Triplet 3D

Pete Maric founded Triplet 3D in Cleveland, Ohio in 2013, with the goal of creating a 3D studio that can bring together a wide range of skill sets and experience to deliver inventive, high quality work to clients.

He graduated from The Cleveland Institute of Art before working for three of the top 50 retail design firms in the US. In 2001, he began working independently in the architectural industry and worked with brands such as Adidas, Nintendo, Everlast and Go Media. His work has be...

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