The Complete GameMaker Studio 2 Course 2019: Learn GML

Ben Lacy, Suspended is our middle name

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28 Lessons (7h 48m)
    • 1. Promotional

      2:06
    • 2. Introduction

      2:11
    • 3. Importing Sprites

      5:33
    • 4. Setting Up Our Ninja Sprites

      14:44
    • 5. Rooms And Objects Explained

      20:16
    • 6. Taking Player Input

      18:08
    • 7. Checking For Collision

      29:00
    • 8. Animating The Ninja

      18:06
    • 9. Cameras

      22:36
    • 10. Tilemaps

      15:36
    • 11. Creating A House And Entering It

      15:45
    • 12. Room Persistence and Global Variables

      26:47
    • 13. Adding A House And Getting Started On AI

      11:38
    • 14. Introduction To The NPC

      12:20
    • 15. More On AI

      9:47
    • 16. Place Free And Inheritance

      12:37
    • 17. Draw GUI

      20:14
    • 18. Draw GUI Shurikens

      11:32
    • 19. Throwing Shurikens

      23:19
    • 20. Sound Effects

      10:45
    • 21. Enemy Part 1

      22:14
    • 22. Enemy Part 2

      16:18
    • 23. Enemy Part 3

      20:17
    • 24. Health

      22:00
    • 25. Boss Battle Part 1

      19:17
    • 26. Boss Battle Part 2

      24:05
    • 27. Boss Battle Part 3

      27:28
    • 28. Finale

      13:47

About This Class

Welcome to The Complete GameMaker Studio 2 Course 2019 in this course you will learn how to make 2D games in GameMaker Studio 2!

You will be learning how to code, how to use GameMaker Studio 2, and, how to make games, by building a top-down adventure game!

We will be learning GameMaker Studio 2, by building one large game, feature by feature. If you don't know how to code, we will go into how to program your game using GameMaker's programming language GML, from scratch.

The course is designed to take you on a journey to build a ninja adventure game, where you will learn how to use features of GameMaker Studio 2 to build the game.

For the game, we will program a ninja that can run around and throw shurikens, and enemies that will follow and attack the player. We will code all of this from scratch, if you don't know how to code, there's no need to worry, as the course is designed to teach you to code too.

Here are a few examples of features we will be covering in this course:

  • Random number generation, use randomization in your games to create unique experiences.

  • Use GML to program enemies that follow the player

  • Room Persistence

  • GUI, show your health on screen as your player moves.

  • Work with tilesets, to make your levels

At the end of this course, you will have built a ninja adventure game, where you can fight enemies, and defeat a boss. With this, you will have learned how to program and make games in GameMaker Studio 2.

What you’ll learn

  • Learn To Make Games In The GameMaker Studio 2 Game Engine.
  • Become A Programmer! Learn To Use GameMaker's Powerful Scripting Language GML.
  • Make A Top Down Adventure Game, And Learn To Code A Moving Ninja That Can Be Controlled By The Player

Are there any course requirements or prerequisites?

  • Have a PC
  • Have GameMaker Studio 2 installed

Who this course is for:

  • Anyone who wishes to learn to code
  • Anyone who wants to make games
  • Anyone who wants to learn GameMaker Studio 2
  • Anyone who is starting out in game development, and, wants to learn to become a game developer