Tabletop Role-Playing Game Design 101

Lewis Pulsipher, Game designer, Teacher, Author

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11 Lessons (1h 18m)
    • 1. 10 "Need to Knows" about RPG design part 1

      6:26
    • 2. 10 "Need to Knows" about RPG design part 2

      6:20
    • 3. RPGs - what do they really amount to, Part 1

      6:13
    • 4. RPGs - what do they really amount to, Part 2

      6:59
    • 5. Are you a Game Designer or a Fiction Writer?

      7:39
    • 6. 10 "Need to Knows" about writing clear rules part 1

      4:37
    • 7. 10 "Need to Knows" about writing clear rules part 2

      7:52
    • 8. RPG Business vs hobby and human opposition

      4:15
    • 9. 10 "Need to Knows" about freelancing

      12:03
    • 10. Prisoners of Capitalism part 1

      7:41
    • 11. Prisoners of Captalism part 2

      7:30

Project Description

Outline of an RPG

Whether tabletop or video, you have to start your game with an outline of what you want to cover, what you want to include (or not include). You may change that outline as you progress in the game, but you need to have a plan to start with.  This project is to provide the first, brief, outline.

Create a one-page outline of your intended game.  (Confining yourself to one page helps you decide what's most important. You can always expand it later.) For a tabletop game, this will be an outline of the rules; for video it's hardly different, as it's an outline for the game design document that will describe the game so that programmers and artists can create the software.

Post that outline as the project "deliverable".

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