Style Surge - Develop Your Own Illustration Style | How to Find Your Art Style | Lauren Poole | Skillshare

Style Surge - Develop Your Own Illustration Style | How to Find Your Art Style

Lauren Poole, Textile Designer + Portrait Illustrator

Style Surge - Develop Your Own Illustration Style | How to Find Your Art Style

Lauren Poole, Textile Designer + Portrait Illustrator

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10 Lessons (41m)
    • 1. Welcome to Style Surge!

    • 2. Lesson 1: Choose Your Style

    • 3. Lesson 2: Research Your Inspirations

    • 4. Lesson 3: Identify Your Medium

    • 5. Lesson 4: Create a Color Palette

    • 6. Lesson 5: Draw Every Day

    • 7. Lesson 6: Create Character Templates

    • 8. Lesson 7: Reference Your Templates

    • 9. Lesson 8: Start Drawing

    • 10. Your Assignment

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About This Class

Welcome to Style Surge!  In this class, you'll learn how to develop your own illustration style specifically with regards to developing figurative illustrations and character development using templates.

I see many artists attempt their own illustration style, but they give up after creating just a handful of illustrations.  Believe me when I say it takes consistency!

Now, you won't walk away from this class after watching only a few videos and suddenly have your own illustration style.  BUT if you implement my proven methodology to creating your own illustration style and you do the work, you will absolutely get there.

In this class, you'll discover how to achieve your pre-requisite research work in order to set yourself up for success.  This includes how to:

  • choose a broad style
  • narrow down your focus
  • research inspirations
  • create a moodboard
  • identify your medium
  • create a color palette
  • establish a habitual drawing practice
  • design character templates
  • how to reference your templates
  • drawing your final illustrations

Be sure to follow me on Instagram @LaurenLesleyStudio and watch my free content on my YouTube channel.

Happy designing!


Meet Your Teacher

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Lauren Poole

Textile Designer + Portrait Illustrator


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1. Welcome to Style Surge!: Hi and welcome Teoh, A style surge. I'm Lauren of Lauren Left studio. And I'm so glad you're here. In this class, I'm going to be teaching. You have to develop your own illustration style specifically with regards to creating your own figurative illustrations and character development. So the most difficult thing I've found is that people create one or two illustrations and then they feel like they suck and they quit. They give up. Meanwhile, everything that you want is on the other side of consistency. Do you really think the masters of illustration only created one or two designs and got to where they are now? No, of course not. They practiced in practice in practice and created a huge amount of work before they slowly kind of develop their style toe where it is today. I guarantee that your favorite illustrators created a ton of work, and throughout that journey, kind of this magical thing happened where the combination of their own originality, their experience, their creativity and their design was done started to kind of build up and emerge as a wonderfully authentic style that was original to them. So that's kind of how it works. and there's no reason why you can't do the exact same thing. All you need is a proven methodology which I will teach you in this class. You just need to believe in yourself a little bit and create a consistent practice of creating illustration work in order to develop your own style. So as a disclaimer, you're not gonna watch a few videos in the skill share class and then walk away suddenly having your own style. You have to do the work, obviously so. But what I will do in this class is teach you my proven methodology so that you can follow these steps and create your own style for yourself. So what you need for this class can differentiate a little bit, depending on how you want to work. If you want to work digitally and you haven't, I've had pro with your ipad pencil. Then this is how I'm gonna work throughout the class. But you can totally work traditionally as well, creating sketches with graphite pencils, pins, regular paper tracing paper and then using your scanner to them. Scan your hand drawn or hand painted, work into your computer to them. Finalized in photo shop where illustrator 2. Lesson 1: Choose Your Style: So in lesson one, I'm going to teach. You have to choose your style. Now, this can change a little bit. So don't freak out and think that this is going to be your style forever or you know, anything like that. This is simply a starting place. So there are a range of styles consistently seen in the marketplace that are sort of these broad styles that you're probably going to fall into one of these kind of now, of course, your style will be different from everyone else's. But what I mean by that is is your style going to be more modern, more traditional, something like that. So let's take a look at a few examples and see what I'm talking about. Okay? So you can't have a style that is Mawr sort of fine art based where you're using fine art mediums, scanning them in and then manipulating them a little bit in photo shop, your style could be way more graphic where you're creating things with the pin tool and illustrator. Of course, you're gonna probably work from an initial sketch, but you're finalized. Peace could look sort of like this piece here that you see on, you could have a more dainty or soft style where the colors are sort of blended and you have some shading, and it does look like there are. There's a bit of like a hand painted element to this, but that could have been done digitally as well. Your style could be more simplistic where you kind of re create the same formula as you see in this light here, where all of the characters arms were kind of out the same way, and you're seeing a lot of nice repetition through out. The eyes were just kind of little thoughts. You could totally have a style that is more simplistic like this, which is really cute. I called this style boho because I wasn't quite other sure having to find it. But if you see they're sort of these flowers and some tropical elements. But there's also a flatness to it, so your style could be something more like this. I'm your style could be more modern where again, you're kind of seeing this play between death and flatness. Your style could be more maximalist by. Let this design here by Amber Davenport, where the whole pages filled with lots of elements, but it still doesn't feel too busy. It feels still very relatable. And, um, you're cute. Your style could also be more whimsical. Like you see here her style could be more cartoony and playful, or it could be more vibrant and have a lot of motion involved. If you want to create motion in your work, these are all things to kind of pay attention to when you are trying to decide on a style for yourself now. Like I said, it is not locking you into one. Concrete style is just a starting place, but try to identify what you're most attracted to and what feels most like the type of style you want to create eight and then we'll go from there. 3. Lesson 2: Research Your Inspirations: now lesson to is gonna be all about researching your inspirations If you've seen any of my other videos, you know, I'm a huge on actually doing your re sort you by your research before you start. OK, so you're gonna want to go to Pinterest. And this is just an illustration board that I have and you want to collect different images of character designs and illustrations that you feel is the most like your style. So here I have a board called Portrait of Women, where I've collected lots of different images of illustrators that I'm really inspired by. So from there, I want you to create a mood board after you've collected all of your inspiration images. Try to kind of group them together in in terms of ideas that look a little bit similar or half kind of a similar theme or a similar 5 to 4 you. So I've created three different ones. That's the 1st 1 This is the 2nd 1 And here is the 3rd 1 so you can see these all kind of have a little bit more in common with each other. So you're gonna want to create your own before you get started and creating your own designs. All right. Looks time into the next list. 4. Lesson 3: Identify Your Medium: so Lesson three is going to be all about identifying the medium that you actually want to work in. Now I totally encourage you to experiment and try a few different mediums. But when you're doing your 90 day project, let's say and you're going to create at least 90 pieces of work. It is good to kind of narrow down whether you want to be painting and drawing, doing more EQ based stuff or creating more digital work. If you want to work in Fechter, if you want to work in a photo shop and so identifying your medium is only going to help, you kind of narrow down the type of style that you want to have. So you want to understand the different combinations off characteristics that you want to see in your own unique style and how you want to express that. So do you want to have sharp line quality or maybe blurred edges and more about blending? Do you want to have flat shapes in your work, or do you want to have more volume in your characters? Do you want Teoh have more texture, or maybe you want blocks of solid color? Do you want to have a more graphic look or do you want your style to meet? Be more hand drawn and or fine art. See? Do you want your work to be more simplistic or realistic, or do you want Teoh have kind of a distorted scale? Or do you want to have a more realistic scale in your in your figures? And what I'm talking about here is more than proportions of your figures. Do you want them to resemble real people? Or do you want to play around with the scale a little bit and play around that proportions and distort them? Because a lot of illustrators do that very successfully, so choosing your medium is only gonna help you narrow down your illustration style. You can also you can choose things like hand drawn EQ and then with pen and ink, and then go back to rise it in Illustrator and finish working that you can hate with water colors and then finalize it in photo shop. You can drop digitally in photo shop, and there's a few different ways to draw digitally off course. You can, you know, have a more flat or graphic quality when you're creating things a photo shop or you can have you soft brushes and have more of that voluminous and blending style that I've just mentioned earlier. So you can also withdraw digitally in Illustrator, maybe using the pin tool or the pencil tool, and you can create more graphic work. Working in Vector tends to look more graphic here. So I would say if you're wanting to work in a more graphic style illustrator and may be your best bet for that, or you can create digital digital work in appropriate on the iPad pro so those are just a few of many different kinds of mediums that you can work in. 5. Lesson 4: Create a Color Palette: so lesson for is all about creating a color palette. And I'm not gonna spend too much time on this because I have a another class for you to check out on a color. But creating a definitive color palette is gonna greatly help you develop and identify your own style. So I recommend working with 20 to 25 colors total, and that way, when you stay Maura Limited and were restricted, it really helps you develop your sense of color. And it kind of conveys the and vibe that you're giving off with your illustrations style. Okay, and so you can think about whether you want to use more realistic colors in your work, or where muted colors in your work or more pulled, vibrant colors in your work. This is all going to effect the interpretation of your style in the expression of your style. So working with a limited color palette is just gonna bring a lot one cohesion to your work , and your individual illustrations will all start to look related to each other like a collection. So that's another good reason to stick with a limited color palette. So for more information on color, please check out my other skill share class that's coming soon, Color queen. Or you can check out Charlie Clemens Classic Fun with Colors, which is also in a music class on color. So for lesson five, my advice is to draw every day. Now I know it probably goes without saying, but if you are creating tons and tons of new illustrations all the freaking time, you're never gonna find your own style, right? And I know some days it might be impossible to draw every single day like some days you might be in a wedding or a and my B Chris Day or might be, You know, you might have a lot going on some days, Which, of course, I totally understand. But the idea is that you're creating at least three or four illustrations every single week as a general rule, and if you commit to this practice, then you will eventually find your own illustration style. But if you don't, you can't commit to that practice kind of on a daily routine or at least a weekly routine. Then it's just gonna take you that much longer to find your own illustration style. 6. Lesson 5: Draw Every Day: So for lesson five, my advice is to draw every day. Now I know it probably goes without saying, but if you are creating tons and tons of new illustrations all the freaking time, you're never gonna find your own style, right? And I know some days it might be impossible to draw every single day, like some days you might being a wedding or in my be Christmas day or might be, You know, you might have a lot going on some days, Which, of course, I totally understand. But the idea is that you're creating at least three or four illustrations every single week as a general rule, and if you committed this practice, then you will eventually find your own illustration style. But if you don't and you can't commit to that practice kind of on a daily routine or at least a weekly routine, then it's just gonna take you that much longer to find your own illustration style. 7. Lesson 6: Create Character Templates: Okay, so now in less than six, it's time to create your character templates. So these are my character templates that I've created, and I'm gonna show you exactly how I did it. But the whole idea of creating character templates is that you have something to go back and look at a reference when you are creating your new illustrations going forward. So basically, in all of my new illustrations, I'm going to use the one of these four characters. Now, if you're looking for a reference is one of the best places. Todo is textiles dot com because they have free photos and images. So if you need to kind of find a full standing a woman or girl to create your characters that this is a great place to go, I'm not really seeing girls. I'm gonna type in something more specific, a woman standing, So I'm just gonna scroll through these images and try to find a woman standing that I can kind of just get a loose sketch from. So if I could just find a woman just kind of standing with her arms down, that would be a deal is gonna keep scrolling through these, and I think this one will work perfectly well. Feel free to go on pixels and find your own image. Or you can use this exact same one. It's just nice to have kind of the full body so that you can see the proportions and where things are going. So you'll want Teoh loosely sketch over your reference image. And if you're gonna be using traditional mediums, then I would try to use tracing paper or carbon copy from your tracing paper to your sketchbooks. You could print this image out first and then placed over it. And then again, carbon copy to your sketchbook or if you're using a digital medium, got I'm gonna work in. That's what I am about to show you so you can create a digital sketch and then just copy and paste to a template page. Okay, so I am in procreate and I'm going to turn on my drawing guide. If you kind of adjust the grid size, I'm gonna try to just divide it into four because I want to have four characters on my page . OK, so I understand to get rid of some of these order layers and you layer so that I can flop in my photos. So I'm just gonna kind of line her up. And for now, I'm just gonna turn off this drawing guide. I'm going to go to my sketching pencil and just start to sketch over for outlines, and this will all change a little bit. So you can just be really loose with this sketch. This is just to really get an idea of her proportions. And, you know, sometimes when you just try to draw Freehand, you're like the proportions aren't right. So this is just kind of an easier way to get the right proportions in your template and in your figure. So her closer, obviously here. But I am able to just kind of imagine where her leg would be underneath this dress. And you can easily do this thing do for her face. I'm just gonna kind of loosely go over her lips or knows her eyebrows and eyes and change that a little bit later because I don't really like her head is leaning to one side, and this is a little bit hard to see on this peak background. So I'm just gonna change the background Blackstone now, and I'm just gonna move her head to be more centered and gonna enlarge it in the neck. I could just kind of fill in and free hand and her hair, same thing and known as her body is kind of leaning in a little bit of a weird way. So I'm literally just going to delete this right side of her body. And then I'm in a copy and paste the left side so that it feels more symmetrical. But as you can see because she was sort of leaning to the left, her hips there. Now we too far apart. I'm just gonna kind of scoop them in a little bit more. And this is like an easy way again. This is not gonna look exactly like the photo, because I'm playing with it To get a template of what I you know, I want to use for my character illustrations so you can obviously cut and paste the arms of legs. You can play around with this. You can player out of proportions. You can do different body sizes as well. It does not have to be kind of a skinny girl like this. It can be all different body shapes and sizes, but I am going to copy and paste this body just to make it easy. So there and you can see I have now four girls with my thrid on so I can make sure that they off it on the page and then I'm gonna choose a skin cone and just kind of go around my girls and fill in sort of this solid shape of where the body with me. Now, I could take this image and I can duplicate it at a copy and paste it. And then we can change the skin tones in just a minute. But I'm just gonna get this off, set up on different layers. Each character is on a different layer, and then I can kind of drag and drop. A different color is for each character, and I'm making sure that they are underneath the sketch so that when I go back, I can draw the eyes, the nose lips and all of the details that I want in the right clicks. But that is essentially how you get your character template. And as you can see, this is what I ended up with. So I was using a very specific color palette and creating the background colors. I wanted kind of unusual hair colors for my characters. I was playing with background colors that contrast it really nicely with their skin tone and with the hair color that I chose for them. So now you have your framework down. I want you to pull up your mood board that you created from less than two. So take a few minutes and study the illustrations from your mood board and just kind of see what you like about them. Are the eyes stylized or are they more realistic? Are the characters flattened out, or do they have of more realistic sense of volume in their skins? There a lot of shading? Or is it kind of somewhere in between where you're sort of playing with this contrast between flat in volume? So after you studied your mood board for a few minutes, I just want you to close it out and then you'll have that impression of the mood boards still stuck in your mind. But you're not gonna be able to kind of a look and coffee when you're doing your illustrations because you really do want to avoid that. You do want to have the impression and what you studied and what you I really loved about the's illustrations that you collected. So that way you won't be attempted to copy your favorite artists, and you'll be on the path to kind of experiment and create your own illustration style so it does give you a chance to experiment. Feel free to create four or five different parents of eyes and see what you like the best when you are creating your character templates. But then you want to kind of do the same thing that you did with the body and copy and paste those eyes for each character, or at least draw them in a similar style. They don't have to be exactly the same. It depends on if you want to have a little bit of flexibility, but you want to be using the same brush is the same techniques in all of the different pairs of eyes were using for your characters, and that goes for the nose, the lips as well. For example, if you're drawing this little ball of the nose on one character. You should do it for all four characters play around with adding outlines or just leaving blocks of color on creating clean shapes. You can try adding shading or texture and see if you like it that way or if you prefer, like the cleanliness of a more graphic style. And like I said, you want to play with the proportions. I kind of mentioned this earlier, but let's go into a little more detail with it, because the template I created is a pretty realistic interpretation off the characters from the photo you can see from before, I kind of adjusted the head a little bit to be a little bit bigger than the body. But other than that, the proportions, we're pretty much the same. I also made the eyes a little bit bigger when I was drawing the eyes, and I didn't show you the whole process because I want you to create your own process for yourself. Okay, so let's take a look at these illustrations from it was Isabel. If you feel you so you can see that the body is much bigger. As the anti head, she created a really small proportion of the head. So I do want you to try to play around with different proportions of the body. Because if you create something really unique like this, then that's gonna help set you apart from other artists instead of just doing the same thing that everyone else is doing. So this is one example that you can do. You could you could be the artist that makes really large hands or really tiny hands, for I don't know something like that. So you can also see in her illustration she's using these black outlines that kind of flatten out the character, but she's still shading in parts of the illustration. As you can see, there's this shadow behind her head, and she is creating kind of texture in the skin tones. Her hair is also kind of this clean, flat, black graphic she so it's really interesting to see her kind of contrast these flat shades with some volume. Now here is another illustrator of these u Carmen and I absolutely love this work, and as you can see, all of the next in these characters have are very elongated. So that's another something you can do when you're playing around with proportions is that you can exaggerate some of the proportions of the human anatomy you can also see in the eyes. No one else I've seen really does this. And she's creating really, uh, wrinkles, a real kind of graphic but realistic kind of textured wrinkles around the eyes and making the very peak. And she's doing that even in her more pink faces. You know, she's had these red marks around the eyes. Now here we have Something by Adrian Violencia have a very specific style. Again, he is using very elongated next. He's also very much elongating and exaggerating the legs. Super skinny and super tall and elongated. Nobody's leads. They're actually this tall in real life can with the faces they are all in profile. All of his characters were pretty much always in profile, and you can see if the eyes are always closed. So he kind of repeats some of these same elements that he has developed in his own work, and he repeats, been throughout all of his illustrations. So this is something to keep in mind. Maybe you know me, your character has I've opened her eyes closed. Maybe they have crazy big or crazy small ears you know you can. You can play with the different proportions. Figures are also extremely angular if you'll notice. And so I just want to encourage you to kind of play with play around with the different things you can do in your own illustration style. You don't have to mimic mind where it is a more realistic proportion. You can totally exaggerate and play around with the proportions in your work. 8. Lesson 7: Reference Your Templates: so for less in seven, if this time to reference your template. So once you've got your templates of four characters, at least you could do maybe five free if you want to do less. But once you have your character templates down, it's time to reference your templates and actually use them as a tool for creating your new illustrations in your own consistent style. Okay, so I've shown you my style. So this is what I'm going to reference when I am clean aiding my new illustrations bad. So the next step is to actually think about what you want to draw and maybe research some poses. So right now it's October. So I'm kind of feel like inspired Teoh. Create a girl on her steps with a pumpkin because, hey, I love Halloween. So that's what I'm going to draw. But again, you can draw whatever you want, whatever you're feeling, inspired to drop. So basically, the next step thin is if I want to draw a girl sitting on her steps with her pumpkin. How am I supposed to know what that looks like? Like what does the body pose look like? Since all, especially since all of my templates are actually standing. Okay, So what I want you to do next to start to create a bank of images that you collect of all different kinds of body poses and body positions? So this is going to really help? You just kind of get an idea of have a body moves and what the proportions are when you are creating your illustrations. It could be a folder on your computer or if they're working more traditionally, you can create a physical folder and rip out magazine pages and keep them all in this folder. But just start collecting body poses and positions that are really interesting to you. You can even set up a self timer on your phone and photograph yourself in different positions. So here some images of me where I'm kind of in some different positions. But I could totally reference these pictures of myself if I wanted Teoh or do some you in my house, just depending on what you need. If you if there's a body position that you need and you really cannot find anything, just set up a self timer on your phone and photograph yourself. You're not gonna be. It's not gonna end up looking like you is literally just to see where the army to the leg and where the foot lands and all of that kind of stuff. You can also go back to petzel dot com and start collecting images from there because all of the images are royalty free. And like I just mentioned, you could also go through magazines and create eight sketches with tracing paper if you find you ripped out some pages of magazines of body positions that you like and then loosely traced over again with tracing paper. Now again, the idea is to get an impression of the body position. It is not to copy the magazine. It is not to copy the masterful creative minds that were behind the composition and the photography and the color of this page. I literally want you just to create a very, very loose sketch. And then don't look at that magazine page again. Okay, So, for example, here is something that I created from a magazine page. So what I did is I am traced over this with tracing paper again. Just using really loose really black or sorry, really uh, like a black pin. Yeah, with tracing paper over this magazine page. And then I just scanned it in at 300 d p. I. And that's what I have. OK, but then when I went to go draw my initials or my sketch for my new illustration, I changed this a lot, right? Because I don't want it to look exactly like my like the magazine. So I didn't use the cowboy hat. I totally I just took off the clothes. I just kind of drew a figure here. I didn't use the shoes that were there. I did not use this chair. I literally just want to strip this down to the bare minimum. That is the body position. And I even brought her leg in a little bit closer to her body as you'll see it. So because her heel needed to kind of rest on this step that I drew So you'll see how I did this in just a minute. And then for the rest of the sketch, I referenced this image do that I found just on Pinterest because I was like, Hey, I kind of want this to be like a new York steps to, and I did not trace over this at all. I just really looked at it and loosely drew my sketch. And again, you can do this in procreate. You can do it in photo shop or illustrator, or you can just use traditional pencil and paper and create your sketch map. 9. Lesson 8: Start Drawing: OK, now it's time to start drawing your first illustration using your character templates. So as you'll see, I created this initial sketch and I put it on a top layer. So all of the layers that I am creating kind of underneath this as I'm drawing these steps on, I'm just kind of creating blacks with color here first. But these initial sketches staying on top so that I can really remember where I placed. So I'm kind of just playing around the color here. First, I want to get sort of these Halloween or at least October autumn colors in my in my illustration, and I just kind of drew this pumpkin randomly. I didn't really look at any reference images for that. But of course you can't really like the arm the way that it waas. So I wanted her to be holding a coffee here. As you know, the Pumpkin Spice Lachaise are super popular in October. So that's what I'm gonna create here in her hand. Just use some cute colors for auto. Okay, so now this is where my character templates come in. I literally just copy and paste it on the head of one of my girls and I placed it on a new layer. But I'm not needing it quite yet, so I'm just gonna turn that layer off. I finished working on her clothes, but now I think I'm gonna start working on the hair. So I'm literally looking at this character template as I'm drawing my new character because her face is in a different position. However, I can copy some of these elements just by drawing over it, and I could get exactly the same kind of little fun that she has on the top of her here. And I think that's looking really good and really cute. I can also trace over eyebrows and then copy Paste goes onto my new character. I'm just kind of winging the shoes here, but I'm gonna draw the eye next. So I'm literally just tracing over my template so that I could make sure that I am getting this consistency in my style. That is really the key and a copy and paste the eye to the other side and just place it on top of my sketch. Waas. But she didn't seem to be looking at us, so I just change the people a little bit and the nose and copying as well. I'm tracing over the mass now where, as you can see, it's like a little bit different, But But essentially it is looking the same. I'm gonna just it a little bit to fit more on this face. And I'm redrawing the shape of her face a little bit now because the original design had a little bit too narrow of a face. And I'm Adam shading just like I had in my initial, um, sketch, my character templates and I'm creating the hair the exact same way as well. So you can see the highlights are kind of in this place. I'm using the exact same colors and creating this darker purple. And then I'm going back over with my black lines. Teoh really create the volume in here and even adding this exact same hearing. So all these little details we're gonna help create consistency in your work and really, the repetition and consistency kind of drawing things the same way or even using a lot of the same elements is what is going to give you your only unique style. So I always like to add a bit of greenery and plants in my illustrations. So that's what I'm doing now. And I always end up using the same dreams for these plants, so that also helps create some consistency. And as you're working, you could turn off the sketch layer and just see how everything is looking because you're obviously not gonna have that sketch layer in your final illustrations. You can see kind of what still needs to be done. I love to be using this dry brush inappropriate. It's definitely something that I used throughout my illustrations, and I try to kind of balance this with also creating blocks of solid colors. But I do have to add a little bit of texture as well and sort of in this place where I'm trying to play with on the difference between this really modern graphic look and adding some texture and adding but still kind of maintaining a flatness so you can see now added some a little bit of texture in the steps and on the walls. This just kind of brings another element cleaning out this little bit fingernails, and I do like to act outline around a few years, and I want her to be wearing a sweater. So I'm just gonna draw in these outlines again with this dry brush. And I'm just sort of winging this out of my imagination. I'm not actually looking at anything, but if you wanted to give your character a specific out outfit, you could totally look up some outfits and they kind of just draw them on your character, getting a little a little bit of volume to this pumpkin as well. Some shading as well. Some black outlines that help flatten it back out and giving some shadows around her hands and on the steps because obviously her body is to be creating some shadows on the special sitting on. I'm starting to like how this is coming together. I'm gonna change some of the colors of it. I think that the purple and her hair needs to be kind of echoed on the other side here. So I'm gonna play with that a bit a little bit more death in France's for adding texture. You can create another layer on top of he layer everything. All of your elements really should be on separately, or so my plants are on one layer. The shoes were on one layer. You know as much as you can. So I want to echo this green color coming from the plants and the yellow from for shoes. So I'm gonna change the kind of sidewalk color there as well, which I think is looking pretty cool. So I'm getting to a place where happy with this, I think you just need some other kind of white elements. I'm gonna add this kidding in here. I'm actually Kitty the same way and at a little bit of use the same dry brush for the black outlines. And I'm gonna even add a little bit of shading to the kiddies body do. So I noticed in my character template, she had some time which is coming down. I'm gonna be sure to add those in the hair. Syria with some shady and that is it. Guys, that's my final illustration. 10. Your Assignment: OK, guys, now it's time to that into your assignment. So I want you to research her inspiration and reference images and create your own mood board like we talked about in the first few lessons. Select your medium and we ate your character templates. You want to create very loose sketches just like we talked about, and this is your chance to kind of experiment, but want to kind of nailed down character templates that you're happy with. Then it's gonna be time to reference your templates and start eating your own illustrations . Once you have some your own illustrations that you're happy with, be sure to share your work. You can attack me at Loren Leslie Studio on Instagram and use the hash tag hashtag style surge, and I will be sure to share as many of your artworks in my stories as I can. So definitely tag me in. Use the hashtag so that I can see it and be aware, and I will try to re share as many of your stories in my stories. You can also join the design tribe Facebook Group, where our community of designers, where we share our work and try to get feedback from other designers here, so I would love for you to join the group in his at facebook dot com slash groups slash design tribe. Loren Leslie You can also visit my website at loren leslie dot com to get a free we for me . And again. Thank you so much for watching. I really hope you enjoyed this class.