Strategic Historical (War) Game Design 100: Where we're starting from

Lewis Pulsipher, Game designer, Teacher, Author

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6 Lessons (39m)
    • 1. Intro to Strategic Historical Game Design

    • 2. The Nature of Warfare and Games pt 1

    • 3. The Nature of Warfare and Games pt 2

    • 4. War, Battle, and Conquest wargames

    • 5. Distinctions between Strategy and Tactics

    • 6. Summary of the Great Dichotomies of Wargame Design


Project Description

Categorizing wargames that you know

Think about "war"games that you know. You may know a great many, or you may only know the mass-market ones such as Risk, Axis & Allies, Stratego, chess, checkers. Categorize a dozen or more according to our three-part scheme, War, Battle, and Conquest games. If you think there's any doubt about the category, explain how and why you arrived at your choice. 

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