Solve Rubik's Cube Like a Pro (CFOP Method) | Jarrett R. | Skillshare

Solve Rubik's Cube Like a Pro (CFOP Method)

Jarrett R.

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
4 Lessons (18m)
    • 1. CFOP Intro

      1:12
    • 2. Rubik's Cube like a pro F2L

      6:14
    • 3. Rubik's Cube like a Pro OLL

      5:59
    • 4. Rubik's Cube Like a Pro PLL

      4:43

About This Class

Solve the rubik's cube in under 30 seconds with the CFOP method

C- cross

F - F2L ( First Two Layers)

O - OLL (Orientation of Last Layer)

P - PLL (Permutation of Last Layer)

Transcripts

1. CFOP Intro: Hey, what's going on? Cuba's today. We'll be learning a faster way to solve a Rubik's Cube in my previous video, This for intermediate to advance. This is called the C Fault method. The C stands for across the first cross the F stands for F to l. The always orientation of last letter and P is permutation of last layer. Okay, so the first step is so just the Green Cross. So I'm not gonna really go over that too much already made a video about it, but I do want to talk about the green. Is daisy method used? Um, so if you're still using this method, this method is really good for beginners. But it's just really too so for speed cubing because this ad, the whole eight moves each time. Because you gotta move each one of these pieces back down, and that just becomes really inefficient. So if you still use the daisy method, go in practice making the green cross on the green center to begin with, and I will actually significantly help you talk 2. Rubik's Cube like a pro F2L: So for the next step, it's f to l. And when we wanna do is solve the corner pieces with the edge pieces, corresponding edge pieces all at the same time? Pretty much. Um and that can be confusing, but I'm gonna explain using the regular algorithm kind of the process of how to do it. So, uh, let's go and break down this algorithm. We go through it and then right here is the key part that we want right here. We connected these two together, and then we go in, put put in the corner spot. So basically, we want to generate this with the corners so that we can skip all the, you know, putting the corners down here, which can sometimes take a while. And then we also skipped the algorithm to put this in here. So let's look at a basic one. First, we're gonna try to solve this the green, orange and white with the other with the edge piece, and it's over here. And this is like, the perfect set up, the easiest one you could probably find. Now, if we solve the corner of the regular way, it's gonna go through like five or six of the first algorithms. But if we use this that what's the face here? Um, if we turn it this way, we're creating that pair that I was talking about earlier. And then we're solving the corner, turning it back and putting it back into place. Eso let's move on to a little bit different one. So let's take a look at this case. We got the green on top of green corner right here, and we want the orange and yellow edged piece, which is over here. So what we want to do first is get this Greenpeace to the to the side of the queue and we'll do is go, like, ready and then turn it this way. So whenever we bring this down, it doesn't solve the corner. And then now we have the edged piece. Are the edge piece over here and this corner lined up to wear when we we can bring the right of we can see that this edge is now connected the way it's supposed to be, and we can bring it back down. So let's look it, uh, this case right here, we're solving for this green corner us the correspondence with red and white and red and white pieces right here. And this is where you want it because whenever I move the right, we're making that pair and then we can move it over, move it back and connect them like that. So whenever a pieces on, like, a corner pieces down here, you're looking at a really easy case if you can find that other edge piece. So this is another example of whenever the corner pieces down here, but not solved yet. If we try to use the one we did last time, it doesn't solve it correctly. This is opposite. So what we want to do is flick this to the backside so that, you know, it can create that connected piece. But if we do it that way, we're messing up the edge piece. So what we want to do is just flick it up here and then turn the top, bring it back down top all the way back around to where now we can finish it off. So this is another pretty common case that you could come across. We got the green on the side and we're trying to solve this red and yellow edge piece so that the edge pieces over here. But if we do what we've been trying to do, um, we're gonna create it opposite, and that's not what we want. So we want to kind of switch this around to where it's gonna create that, uh, connection we want. So a good way to do that is to just bring this corner piece down. And so it's the edge piece around, bring the top around and then bring it back up, and that creates the connection, and then we can just put in its spot. So another case for F two l's whenever the edge pieces down on the second layer and the corner pieces up here. We're trying to solve this one right here. The orange and yellow. Um so if we move the corner piece right here and we move this up, this would be the correct orientation to make the correct, um, connection. It'd be opposite. So we want to move the corner piece of it here to the back side. That way, whenever we move it up in this way, um, we could make that correct connection with this move right here so that to me, I was probably the most complicated step for this essentially, because it's fully intuitive and not many algorithms can be used. But, um, two practices I would just during your practice solves trying to solve all the edges using F to A without solving the corners. And then, um, when you get to a time one, uh, just try to recognize with any any of the cases you can, and I will extremely help your overall time. 3. Rubik's Cube like a Pro OLL: So the next step is O L O R orientation of last layer. And we're gonna be using that to solve the cross and then the whole top where so, uh, we're gonna be using the to look method because if use just the one, um there's, like, 50 some algorithms and I'll put a link in the description for a website that has all those algorithms. But I'm gonna just be showing the to look ones. So, uh, a lot of times will get this backwards l looking thing before you get to cross. And for that you wouldn't do this algorithm, so f t are keep prime. Our prime have prime. So the second case for the cross is you get this line right here and this is a little bit different algorithm. So what you want to do is do f are t our prime key prime f prime. And the difference between those is your pretty much switching around the orders. You do the RMT so it's not you are didn't ride. So the third case for the crosses if you get this dot right here, in which case you would just do a combination of both the algorithms, just one and then the others. So do one. It doesn't matter which one first to get the line or backwards. L And then we did the other one to finish the cross. So now for the second look of well, we want to solve the whole blue face and is the case for if there is one corner, we want to turn that corner toe where it's facing us. And if we see uh, blue on this side on the right side, then you do this algorithm are tee our prime t r to t and then our prime. And that solves the whole blue face. So if you have one corner but you don't see blue right here on the right side, then you want toe switch that corner over and now you see blue on the left side. So we're gonna do basically the same algorithm, but it's gonna be mirror on the left side. So we got ill prime de prime l t prime L to t. And then so for the case that you have no blue corners already solved and they will be two different algorithms for this and the way you tell. The difference is if the corners here and the corners are over here, they're facing opposite of each other. Then you'll be doing the next one. But if the corners are like here and then the corners were on this sides over here, you'll be doing this one. So you want to put their corners on the side on the right where we're kind of creating this block right here and then you want to do this algorithm are key to are to t prime r two d prime are too t two and then are so for the case that you have no blue corner solved and two and you got the blue headlights facing opposite of each other. You want to do this algorithm, so do our and then the next part you're gonna do three times. So are t our prime t prime and go through that sequence three times. So R t t prime our crime are key key prime our prime That was three and then do f prime For this case, we have to blue corners solved that are opposite of each other. So we want to put one of those soft corners on the right side and then see to blue stickers right here on the left and right. But we don't see that. So when I put the other one on the right side and now we see that so we're gonna do this algorithm. But before we do the algorithm, we're gonna do a cube rotation. So just face the bottom and go through this algorithm. So our prime t r d prime our primes t prime are. And then the and you saw for this case, we have the two blue solve stickers are here creating like a box. And then if we look at the front, we don't see blue stickers. So for that you want to do this algorithm, you want to put the block on the right side, and then you want a face bottom like we did last time and do this algorithm So l t our prime Keep prime l prime t, uh, are t prime. In this case, we have to solve stickers right here creating this block. And then we have the the headlights right here in the front. So to solve this, we want to put the headlights facing us. and then do this algorithms of are to de our prime t two r de prime our prime t two and then far prime. 4. Rubik's Cube Like a Pro PLL: So the next step is the P l O so permian permutation of last layer. And there's about six algorithms for this when you're using the to look method and we already you probably already know two of them. So it's really only four more that you need to know. And this is the first case right here. Um, the most common one, um, where we have two of the same stickers and they're adjacent are to the same corners and their adjacent to each other. So we want to put that away from this and do this algorithm So our prime after our prime and then back to and then our f r f prime are back to and then to our in this case, to solve the corners. We need to diagnose the swap thes two right here, and you should be able to see that whenever like turning it, and you'll be able to tell that to the corners on opposite sides. Match up. So you want to diagonally sought the other two and this is the algorithm for that. So f are t prime. Our prime t prime are t our prime f prime are to our prime t prime Our prime f I have are, and then f problem. Now for the last look of pillow, we just need to solve the edge pieces in the right spot. And, uh, in this case, um, we need to move this red piece to the right. And sometimes you'll need to move this centerpiece to the we left. If you're putting the decide, that's completely done opposite of you. And I'll explain both algorithms in one. So the I'll explain what part changes cause the rest is the same. So you go f two and then right here, if you need whichever way you need to move this piece, that's which way you turn the top. So I need a movie to the right. So I turned it this way, and then you go our prime l and then f two again l prime are. And then, whichever way you turned it the first time, that's the way he turned it again. And then you finish it with that too. In this case of the last look of PLL, we need to, um, change thes edge pieces. And there are opposite of winning that for this case, you do this algorithm, you go into T prime into to t and to prime and then into again. And you saw that. And for em, I'm just using this finger and this finger to, like, double flick it. Similar. It's kind of tough, depending on the Cube. You have similar to this, but I'm just doing that on the only middle there. For the last case of solving the edge pieces, we have none of them solved. And then instead of being like opposite one another, they're adjacent. So to solve this, you input, uh, and adjacent pair here and then one to the right of it. And then for this algorithm we're gonna use, say, in Prime is just am moving up like that. So that's what it starts with in prime keep ry r t prime and to to you prime and to Key Prime and t two and then in, uh, R m two again and then finished