Sketchup Make 2017 a beginners guide... | Matthew Abbott | Skillshare

Sketchup Make 2017 a beginners guide...

Matthew Abbott, A Teacher of all things Computer Graphic

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10 Lessons (1h 32m)
    • 1. 1 Introduction

    • 2. 2 Install Sketchup Make 2017

    • 3. 3 Scene Navigation

    • 4. 4 Basic Cube Measurements and Selections

    • 5. 5 Push/Pull and Erase Tools

    • 6. 6 Offset, Push/Pull and Select All

    • 7. 7 Creating Chair Legs

    • 8. 8 Creating the Chair Back

    • 9. 9 Paint Bucket and Components

    • 10. 10 Export and Class Project

15 students are watching this class

About This Class

This class will teach you the absolute basics of "Sketchup Make 2017" in simple steps. This is useful for anyone that wants to create and visualise a 3d object.

Sketchup is used mainly by Architects but can also be used Furniture Designers, Set Designers, Product Designers Furniture Designers and Engineers, in fact, anyone who wants to create a visual or "mock up" a 3D object or space of any kind be it virtual or physically built.

In this class, you will learn where to download the software from and then how to install it on a mac, then basic selections and drawing and finally to put into practice what has been taught so far create a simple chair and turn it into a reusable component. I will end the video by showing how to create a Sketch style to your image and then export it.

The "Make" version of Sketchup is completely free to download and use, and if you want some more specific features such as exporting simple animations you can pay for the full version which is called "Pro". For most people though the functionality of "Make" is generally enough.

The Software can be downloaded for free from



1. 1 Introduction: Hello there. My name's Matthew Abbott and I may uneducated. Based in Cornwall, in the UK I've got over 20 years of CAD experience and 20 years of teaching experience, and I teach sketch up on a daily basis to degree level students. So in this series of videos coming up, I'm gonna teach you from knowing absolutely nothing about sketch or pro schedule make. Sorry. 2017. How to install it, how to use the basic tools and then how to finally create a chair object like I've got here that you can then look around and then record an image off, and then you can upload it. So hopefully I'm going it a nice speed for you. And hopefully the instructions are nice and simple for you to follow. Andan the future. I'm going to endeavor to make more videos along a similar kind of way of thinking and way of working. Thank you 2. 2 Install Sketchup Make 2017: in this video, I'm going to show how to download. Sketch will make 2017 from the Internet for free. So I'm on a Mac, so I'm going to go down to my dark. I'm going to select Google Chrome. That's the browser that I use, but you can use yours. I'm gonna click it, wait for it to load. I'm gonna type in the Web address, which is www dot sketch book Don't come flush. Download check of Spell that right, slash all so all the W's so www dot sketch up dot com slash download slash all. I then hit Return under. Get this screen here now the foot version that and downloading cost him on the Mac will be in this column and it's ketchup. Make 2017. So that's the link, But I'm going to click, so if you're on Windows, it will be this one here in the window 64 bit column. You're then download it and then you'd install it. Now you've also got the option of paying for Schedule Pro 2018 again. This is the Mac version. This is the Windows version. All it gives you is export capabilities for special three d format. So if you want to use it with Blender Cinema four d three d, studio Max, that kind of thing, that's what you need it for. It will also give you the ability to export D W G and D XF drawings, and I believe in Portland as well, if you want to use it with programs like Vector Works or Auto Cad, And it will also give you simple animation export abilities as well. And then they can then be used in programmes such as PowerPoint or Keynote. Or you can even insert them into video editing programs like I'm in the opera Mia. So I've downloaded to sketch up make. So I'm gonna quit my Web browser and then going to go to the go menu, and I'm going to look for my Downloads folder and the final is so I'm gonna double click it , which shored him fairy. Decompress it. I'm just gonna wait for the verification here if you want to, you can hit that skip button, so I'm going to do that little speed things up a little bit, and then on the death stop, I've got this icon here, which is a disk icon and I should see this sketch of 2017 folder here. And then I drag it to the application folder like this. Okay, now on my machine, I've gotta hit authenticates. I'm gonna click that, which should then begin to install it, Bought as it's already installed on this machine already. I'm not gonna hit stop on this bottom, but on yours, it should just install, So I'm gonna hit Stop here. So again, you don't need to do that. You just need to drag it to the folder. It went installed. Now, if I go to my applications folder on the left here and I scrolled down to sketch up 2017 it's here. Now you can drag this icon to your dark. That's what I've done here. And that kind of leaves it. There is a bookmark so you can just click this icon and then it will start. Alternatively, you could just double click this sketch of 2017. I come So now will fire up because it's the first time of ran it on here. I've got to agree to the terms and conditions and then hit. Continue now on the screen, we look for a little triangle to the left of template, and we give it a click. Now in the UK when you're doing architectural things, you generally work in architectural in millimeters. Sorry. So you scroll down this list, Andi, I normally go with this gray icon here. Which one? A click turns blue on its architectural design millimeters. So when I've done that, I can hit, start using sketch up in the bottom right corner. Now, in theory, it should fire up like this. Just wait for it to stop thinking so the sketch of pop date versions on. So I'm just going to see remind me later. I always ignore this extension update thing and I just cross out the instructor on. The final thing I need to do on the Mac is to go to the View menu 22 pallets on large tour set. This thing is you're this tall set here, which I always put on the left hand side of my screen. And if you followed this through and it's all worked, you're now ready to go 3. 3 Scene Navigation: The objective of this video is to show out a navigator seen in sketch up Make 2017 Now to use sketch of effectively, you always need a mouse. It's possible to use it on a track pad on a laptop, but it makes it a hell of a lot more difficult. So make sure you've got amounts of the left mouse button, a right mouse button on a middle scroll wheel that should also act as a bottom as well. When you click it down like a bottom, these could be picked up fairly cheaply at most supermarkets or computer shops. Now to zoom in, put the mouse on the target you want to zoom in to. I'm going to use the face of this man now on the mouse. I'm rolling the whale towards the front of the mouse and that is zooming me in, and you'll notice that the man is now zoomed in on the face because that was better. Mouse waas. So wherever your mouse's is the point where it'll zoom in to. So if I want a zoom in on the pocket Onishi T shirt. I put the mouse on that spot and then I'll roll the wheel on the mouse away from me towards the end of the mouse. Likewise, if a roll in the opposite direction, it will zoom out. Now, if you want a pan, you hold down the shift key on the keyboard. You click the middle mouse button and then you drag the mouse and you should see this hand appearing that's called a pan. Okay, the I come for the pan is on the left. Here on the large tours that you say it's a yellow hand. I come so the orbit one is when you click the middle mouse button down and drag. So this is how you look around the scene now that you'll see the axes and moving in the horizon. But the man isn't because he is what's called a face a front facing component. So we'll always look flat at the camera, no matter what angle you're at. So if you want a all bit, you click the middle mouse button down and you drag like that, okay, and it's recommended that you don't drag under really extreme movement with your mouse. Just do a gentle, slow drag, and then it's nice, unpredictable If you go quickly, you can get lost. So the icon for that is this great and green icon here on the left hand toolbar at the bottom. So that's a little bit. That's a middle mass bone. Click on a drag. Okay, now this one here remembers Pan. That's the hand, so you can click it and you can drag it. So that's the same as holding down the middle mouse button with the shift key on dragging and zoom. Remember, you put it on your target and then you rolled the mouse button away from yourself. Zoom out. You roll it back to yourself. So if one is human on the shoe, look could put it there. And then I can roll it like that. The icon for Zoom is on the left. It's this one. Here is just a simple magnifying glass, so if I click and hold down the mouse button, I can drag. But with the tool, it'll always zoom to the middle. Now, if you want to zoom out, it's this one here with the Friel arrows around at three little red arrows. That's called zoom extents. So that's on the toolbar. The large tour set on the left hand side of the screen, and it's the one with the magnifying glass with the free red arrows around the edge. So I'm gonna click that, and it will zoom out. So now I'm on the standard magnifying glass on the toolbar. I'm clicking and dragging down a Now I'm zooming out. Now, if you want to zoom in on a specific area like we did with the mouse earlier about putting it on the target and then rolling the wheel, you can also do it on an icon here. And that's what this one here's for. This is called Zoom Window, so it's a magnifying glass with a doctored red box around it, so you click it. You then drag over the area that you want to zoom in on and then when it's done thinking it should then zoom in like that. Okay, so I've won a zoom in on the air. I click the zoom window dropbox over it, so that's a clicking a drag with the left mouse button. Then let go. I wait for my computer to think a bit, and then it will zoom in so it zoom out so can see everything. I click zoom extents in the bottom left hand corner and because of one of zoom out a little bit for is gonna roll that well on the mouse towards meat. Now, if you want to zoom into a previous view in the bottom left corner, you've got this icon. Here is a magnifying glass with a blue arrow over it and it's called previous, so if a click it it will go to previous views. Not that. Okay, so you've got all bit you've got pan, so orbit lets you look around. You seen Pan lets you move the camera, but keep the angle of the same Zoom will zoom to the middle of the screen. Zoom window will zoom into a specific area. Zoom extents will fill the entire screen with you drawing If you lose yourself, we want to see everything on and zoom previous will take you to previous zoom modes 4. 4 Basic Cube Measurements and Selections: in this video, I'm going to show the basics of drawing. It will use the line tool here very heavily, So this lives on the large tool set pallets on the left of the screen. So again, if you haven't got this palette, it's under the view menu on the tool palettes, and you make sure that the tick is next to a large tall set. Now, before I begin, I'm going to explain the axes. The blue access should be considered the floor to the ceiling direction. The red access is effectively the left right direction on the desk on the green Access. This one here is on your desk, going away from you and towards yourself. So in most three D programs, this is what's called the X Y, and Zed coordinates the colors that most cat programs use a pretty universal. So you've got X in red. Why in green on Zed in blue and said, is always the up, down, what to simplify things in sketch up. They just go buy a cooler now a negative direction, such as negatives that is indicated by a dotted blue line. So if I can see this going on the screen and on a solid below like this. I'm just orbiting around that, using the middle mouse button because that doctor line is going off the screen and the solid is below. I know I'm upside down, and it helps because I can see the man here upside down. So I'm just gonna move myself the correct way around. And again, I'm just holding down the middle mouse button and dragging until it is the right way up. So a solid line is a positive direction. On a doctored line is a negative one. Now I'm going to go for the Black Arrow. This is the selection tool. Okay, you click on the man once, and your notice a border appears around the edge off him. So I don't want the man in this scene because he will get in the way. So with him selected, I'm gonna hit backspace on the keyboard. That's the one immediately above the enter key. So I click that and now the man is gone. So now the stage is clear. Now I'm going to do some basic drawing now. So on the left, you've got line tall. I sometimes call it the pencil tool. But if a click it is indicated by a red pencil, Now I can click anywhere. But for first time, drop first, the first line in a drawing. I always like to start in the center of the universe. Then when you bring into over programs later on, it appears where you expect it to appear. So where are all these axes converge? There's a little dot that's called the origin, So the origin is 000 coordinate in the universe. So I'm gonna click that with the pencil tool. And now when I move the mouse away, I've got this line here. You'll see it'll expand or shrink. And if you put it on a A line like the red access, it will say on red access on the little tool tip that appears next to the mouse. So I forgot on the green, it'll say on green access. So that's going away from me on the desk. If you go down the dotted green that's coming towards me on the desk Now, if I pointed up in the blue, that's going straight up straight to the ceiling. Okay, now, when I draw, I always start on the origin. Like I just said, I know. Point it down. One of the free axes. So in this case, I'm gonna draw a simple cube. So I'm pointing it down the red access now in the bottom, right hand corner of the screen. You should see the option that says length at the moment, the qasemi millimeters minus saying 3470 millimeters, which is just under 3.5 meters. So I want the cube to be one meter cubed, and we're gonna start by drawing the base. So I'm on the red access now. You never, ever click in the window in the bottom right corner where the length is. If you start typing, it will understand what you're trying to do, and then when you hit return, it will confirm it. So one meter is 1000 millimeters. So no type 100 zero. So that's free zeros. That's 1000. That's 1000 millimeters or one meter. So I've pointed it down. The red on a tip here is always let go of your now, sir, at the moment of not touching the mouse at all, I've typed my number in on when I'm happy I hit Return on the little black line that's appeared. Here is the line that you've drawn out War meter. Now I'm gonna point it down. The green access and that kind of parallel to this line here. So I'm putting it there on our gnome, right. If the word on green axis appears next to the mouse on the line itself turns green. So again the tool is on. I haven't quit it. The length is random. It's 2.3 meters. At the moment. If you look in the bottom right corner, I want it one meter. So I'm gonna type 1000 So that's free zeros. Then I hit return. That will draw me the second line. Now I want to return along the red access, so I'm gonna put it over here and now the line is red and it's saying on red access on the mouse and again, I'm always letting go of the mouse. Wants appointed it. The moment you move the mouse, the number will change the value war change, and then you'll get a nod length. So I'm pointed in the right direction. I'm gonna type 1000 again. So 1000 That's free zeros. Remember Hit return. Now there's two options here to close out the shape to give him the four veg. I can point it down green. I can type of 1000 hit return. Or if you want to be a bit lazy, you can just click once on the origin, which will now be called an endpoint because there's a line there. So that's the easy way. So I'm gonna click it, and it should fill in like that now and put him amounts in the middle of the shape of made . I rolled well, that will zoom me in now if I hold down the shift key with my middle last but on the hand will appear. I consent to it in the screen on giving myself space above the shape. So I want to draw the vertical lines on this cube. So I need this area above it, clear so that I can get to it. So again, I'm on the line tool. I put it on a corner and you should see an end point marker. I click it. I mean, open the blue access. So you see the line is blue and it's seen on blue access. I've let go of the mouse completely. Remember that resets the number, if you holding it a type of 1000 again. 1000 free zeros hit return. Now I want to quit the line tool now, so I'm gonna hit, escape wants and the keyboard that's in the top left hand side of your keyboard. It's normally the top left. Most key. So you hit. Escape wants that will quit the tool you'll see on the left, the tallest still active. But it's not connected to anything, so I go on the next corner I pointed. Took the blue access. The line is blue, the length is random of Let go of the mouse, a type of 1000. I hit return and then it's escape again. So I'm going to repeat that with the next two corners. So I'm going to go on that one up in the blue. 1000 return escaped, and then on the final corner, click it. It's blue 1000 return escape. So now I've got to square and I've got four vertical lines are coming off it. There is an easier way of drawing less, but I want to get the basics across two years, so I'm doing it the hold way deliberately. Now this is the joining the dots part, so I need the line tall against Sisi. It's already on its gray click on the endpoint. There it could be any of them points, and I join it to the next warm if you don't write what the face will fill in. So I'm gonna join that one so that one than that one to that one and then that one. So that one. So now that's a one meter cube that's drawn accurately. Okay, now we've done that. If I hold down the orbit button on the mouse, that's in the middle mouse, but to remember, you click it like a button. You'll see the red and green icon. You drag it gently. You should then be able to look around the cube, and if it's worked, you should see all six faces of the cube should be in white, this shading on it so some of them may go grey like this on varying shades of gray. That depends on where the sun is So this is kind of the front face. That's where the sun was hitting it most. Therefore, it's illuminated the best. Where is that's kind of in the shade, so its doors down. Now the next thing you might need to do is measure the cube, so you might forget how long one of your lines is, so you've got to be able to select it. So that's the black arrow. I click on the line. It will go blue. Okay, now, if I go to the window menu and I look for entity info, so that's window entity info. This will give you this palette here. So this is telling me that the layer of that selected line, which is blue, remember, is layer zero, So that's what it's been drawn on. The link for the line is 1000 millimeters, so that's how long the line is. Now. If you click a face, any face will do it again. Told you the layer it's on, and it will tell you the area of the face in square millimeters. You might one day need toe, specify something, so that's extremely useful. So if you're ordering carpet, for instance, or slabs. You'll need to know the square meter ridge so you can do a simple conversion because notice at the moment look, it's a millimetre square. So I believe you would shift the decimal place about far free to the left to get an area in square meters. So that would be one square meter for me of the decimal, Free to the left. Now there's a little trick with selections. If I single click, it will select one elements are clicked one line. But if I double click on a face, it will select the face on the bounding lines. It tolls may. Look, I've got five entity selectors, I got four bounding lines of four edges on one face. Okay, Now, if a d select by clicking anywhere outside Aiken triple click. So 12 free. Okay. And that kind of select just the face. Now, if I go 12 free quickly like that, that will select everything selected to the face. So I'll do that again. So I'm de selecting by clicking anywhere outside on. I'm doing a rapid triple click on the face here. So this is 123 Okay, so you have to be quick with that. So that will select everything attached to that shape. So if I look around the other side lot, you see, everything is selected Now, if I d select again, so I'm gonna click out here. It is a selection. It is a technique for selecting faces and using the drug tour so nothing is selected. I'm on the black Arrow from the large tool set. I'm outside the shape on to the right of it. Okay, so I'm gonna click and hold the left button. I'll get this dash selection line now, notice what's fully in the selection. That right home vertical line of the cube is fully in the selection, every finances partly in it. So when I let go, everything that that dash line tortures will then be selected. So anything it touches when you go right toe left will be selected. So that doesn't discriminate. Whereas if I do the same but go left to right. So I'm starting on the left here and dragging anything that's fully in the selection when I let go is now selected. That's probably a bad example, because it was blue against the blue line, so I'm going to drag up here and get that top corner line in it. And then I'm gonna let go and you see that selected So right toe left in a drug selection will select anything. It took chairs. Where is left to right will get things that are fully in the selection. So in this case, two edges were fully in it, so that's all that's selected. So I want the top edge I could drag left to right like that and all the parts for the top edge of selected. Okay, so that is basic selection and how to measure a line. Now there's one more way of measuring a line that you might want to use one day on. That's on the left here. So on the tall palette, you've got an option called Dimension. You click the first point you want to measure, you click the second point you want to measure, and then you move off to the side and click again, and it'll drop the number down. And when you all of it using the middle mouse bottom, you can then move around the scene. So that is the Dimension tour, and that is this one here with little number free on it. Okay? And that's on your large tour set pilot on the left of the screen. So, generally, when I'm drawing, I always have the entity info palette. Ope, which is on the window and tea, and five. And I always draw with the large tour set on which is under view tool palettes. Large, tall set. 5. 5 Push/Pull and Erase Tools: in this video, I'm going to show how to divide lines and how to use the push portal. So I've got the Cube from the last video. This is my one meter cubed. Remember now if I select a line, so I click directly on the line with the black arrow. The selection tool you see, it's called on edge. But now an edge will always have to end points that is one here and this one here, and it will also have when you act into the line, told the pencil here on the left. It will also have a midpoint, which, when your pencils in the right spot the taught it will say midpoint and you'll see a blue dot. Now, if I'm over an endpoint, you'll see a green dot. So you see, there's an end point. There's a midpoint, and there's the of rent point. So at the moment, that's one line. Now, if I click on the midpoint, So before I was just hovering over, the lines now have clicked the midpoint. You'll see that I've got this line here following me around. Now I'm gonna move the mouse down until I found the opposite midpoint and then I'm going to click again. Okay, so now divided that one meter line in half. So for click on the black Arrow and I click on the line here. You see that line will then split where I draw the line across. So you see, it's called on edge. It's on Leah's there I look and it's on length. 500. So again, if you haven't got this palette here, the entity info palette that's under the window menu under Entity Info. So I always draw with that arm. So it was a meat along on when I drew the line across using the midpoint. It snapped those lines in half and told them it. And then it made a new line effectively. So one line got divided into two centimeter. 1000 got divided into 500 twice. So there's a 500 there and is a 500 there. Okay, so let's see. Check that measurement. It's same 500. Now, if I go with the pencil again and I go with this midpoint here, sometimes it takes a bit of effort to find them. So I click that midpoint and then I click this mood point here. That's then divided this land on poverty over into 500 on this one on this one and again I could do the same again. Look, I click on that one on that midpoint down to that midpoint, and that's divided that in again. And I conjoined across on here, and each time you divide the line what you'll see, you'll get a new midpoint. What, that So now that will be 500. That will be 2 50 and that one will be 1 to 5 and you'll see that one will be 1 to 5 as well. Might that? So Each time you cut across that, using the midpoint, it will divide that line in tow half and create two new entities effectively. Onda again. You've got a new face each time you draw the lines. Now it's worth noting here. The edge lines always appear slightly thicker and bolder, locking. So you see, this is a bold line around the edge on an internal line is connected to something and kind of closed. Well look thinner than the external line, so if you're seeing a bold line in the middle, you know it's not connected to anything. Now you can also do diagonal lines. So if I go for the pencil tall again, the line tall Sorry. You can click on a corner and then you can click a corner so I could do the same. Here, Look and click on that corner that in point So that in point and then I can divide it to the mid point like that. Okay, so then I conjoined these mid points up and you see, every time I click the midpoint is dividing the initial line in half, so I can go from there to there, for instance. Now, the next tool I want to show is called the push pull tool. That's this one here next to that Red Cross. And this is a really important Tallinn sketch up. If a click on it, I can hover over a face and you see it will go dotted. So now I can drag that face and you'll see it's a random number. So you drag it to get it started and then remember, like when we're drawing the lines, you never click in this bomb, right? Corny. Just start typing you number. So I want this next extrusion to come out 100 mil. So I type 100 and then I hit return. So you get it moving by clicking and dragging the face, and then you type your number, and then you hit return. Okay, so that made this line go out. Exactly 100 mil. Now, this face here, if I want Matt to come out 100 mil again, I can double click it. So when you double click her face after just extruding one using the push pull a double click will repeat the last number you put 10. So if I double click this one that will Kamat in of 100 mil again and then I can double click this one. Okay, so now if I double click that one, that's another 100 mil out. That's another 100 mil out. And that's one of 100 mil out so that I can double click that than that. And then that So each one of them is 100 mill off the last face. Now, you might want to clean the shape at this point. So the eraser is the pink brick here. Looks like a little Pinker racer. that used to use at school. So you click on it. You see, it's got a circle on the I come. The circle is the active area of the tour. So you put it over the line, you don't want you click, and then it will go away. So if I don't want this line, I put the circle over it. I click, and it will go. Okay. So if I wanted to get this seems kind of a weird shape here so I could get along, man. Look, you say it can erase it, but that Okay, now each of these shapes can then be pushed, pulled each of these faces. Sorry. So I can drag this one out. I can say I want that to go out to hundreds are dragged it to move their of let go of the mouse, a type 200 hit return. Now you can also go into the shape. So if I go of this one drug in Look, I can say that I want to go in 150. Okay, so that's indented. 100 and 50 millimeters now. So I want this to come back 50. I could drag it in words 50 return. Okay, so you hover over the face, you click and drag it in the direction to travel, and then you type the distance. In this one, I'm gonna put 2 to 50 so to 50 return. So you never click that number in the bottom, right? You just start typing. Then if you want to clean up a bit so I don't want this line here that my mouse is hovering over, you go to the eraser, you hover over it with that circle area on the mouth and he click wants and then it should erase. Okay, Now, if you go a bit o t t with it and you erase the wrong line, say this line here that will then break his shape. Look, so that's left a hole in. So if iol bit, you'll see it is a hole in the middle of the shape now. So if you mess up like that, go to the edit menu and go toe undo. Erase, which on a Mac keyboard is also command said, and that's fairly universal on most Max on a Windows machine. It's control that Okay, so edit on do it won't do the last thing that you did. And if you mess up by mistake and you actually want to keep it, you can redo the race using command shifts that or edit, redo a race and you see it will go again. So that counter counter actually on do command. So edit undo race will get me back. Edit reader race would put the era back into it, okay? 6. 6 Offset, Push/Pull and Select All: in this video, I'm going to show a few little tricks, such as how to select things quickly and how to use the offset tall on how to delete everything quickly as well. Before I begin, I want to point out something at the top of the page. You might see Sketchbook Pro 2017 and then a number of days left in the trial. This is nothing to worry about because you get 30 days initially free when you sign up to the program, when you download and install it after that time, it will then revert to sketch up make 2017. So you're effectively getting the pro version for free for 30 days. Now I want to show first off how to use the offset tour. This is really useful. So if you see this face here, if you want to create an insect line along the way around the edge, which is useful if you want to create things like walls in a building, you can use the offset tall and that lives on the left hand side of the screen. Here on the large tour set again. If you're large tool set, isn't there? Remember It's under the view menu tool palettes. Large tour set. Okay, so you look for the offset tool, which is this one here. You hover over the face that you want to offset. And your notice Look, that it goes blue and dotted. So what I'm gonna do now is click and drag in and then let go. And in the bottom, right hand corner. What's it? Disappeared? This happens occasionally. I was gonna get on. Do Okay, so I'm gonna go for it again. So I'm on the offset tool. I'm gonna click and drag in now in the bottom. Right hand corner on it's gone again at it on dough. So the reason that's happening is because I'm moving the mounts too much, So I'm going to zoom in. I'm not going to move the mouse, But if you look in the bottom right hand corner of the screen, you'll see that it says 1 70 at the moment or whatever you dragged it to. Now, if I type a number and say 50 and then hit return inset shape is now 50 millimeters away from the edge of the object. Meaning I can now do something else to it. So, for instance, I could go to the push portal on the left. So remember, that's the one that looks like a beach block with the up red arrow hover over the face. I've just created that internal face that is 50 miles from the edge and then you can drag away. So now I've got it moving up. I can then type of distance such as 200 and then hit Return. My offset face, which is 50 million is now been extruded upwards by 200 millimeters. So just to recap on how they offset toe works the offset tall is this one here on the left . It looks like two little rainbows. I always think so. I'm gonna click it. I'm gonna hover over the face. I'm gonna click and drag in. I'm gonna let go of the mouse because that's what resets the number in the bottom right corner. And that was the problem I had earlier. And I'm gonna set it to 100. Okay, now I can go to the push portal. I can click on the foot, I can hover over that face, and then I can click and drag over up or down. This time I'm going to go down for a change. So I've dropped it down. I'm gonna type 50 and then hit return. Remember, whenever you want to type of number, you just let go the mouse completely. Once it's gone in the direction you wanted to travel, you can type the distance, then hit Return. Now that's the offset to now. The next thing I wanted to show in this video is how to quickly select everything. So the first thing I do on the large tour set is make sure that the black arrow is selected . Now on the keyboard. I'm gonna hit command A that selects everything in the scene on a Windows machine. It's control A. So it's the same. Command is just a different keyboard, a good from modifier. So on the Mac, it's Command Day that select all. And that's pretty universal on all software on the Mac, control a again is universal. Most software on windows, so now it's all selected. I can hit backspace, which cleans out the file for me. Excellent. So that's what I wanted to achieve in this video 7. 7 Creating Chair Legs: now in this video, what I'm gonna do is lay out the foundations for a chair. I'm going to start by you creating a rectangle for the base. And then I'm going to draw one of the legs, and then I'm going to duplicate it into the four corners of the chair. So I'm gonna do a fairly simple chair for this. So I start on the line tool, which is the red pencil. I hover over the origin point, which is where all the axes meat remember, I'm going to draw a simple square that represents the base of the chair is kind of the outer dimensions of the base. So I'm gonna click on the origin Mark. I'm gonna push my mouse down the red access and note that it says the word on red access when you're in the right direction. Now I've let go the mass completely, and I'm going to say that the base of my chair should be 650 millimeters square. So have type 6 50 of hit return. Now I'm gonna point it down. The green access. I'm gonna type 6 50 again and then I'm gonna hit return again. Now, this isn't over. Interesting thing to look at. The lines in sketch up are in perspective most of the time, if you go up to the view menu, I believe it is actually it Sorry, it's the camera menu. I'm just gonna hear escape a second. So I'm gonna go to camera. I'm going to go down to perspective. So at the moment, we've got foreshortening going off, so the lines are parallel. So when you move in the mouse, sometimes it will look like the going off into the distance when, in actual fact, if you see in a green line or a red line or a blue line, you know that if you see in that line, that is going to be parallel. What perspective is acting on it, and that makes the lines look like the converging. So if I turn the perspective off, you'll see that the image looks a lot more flat, and it's kind of a really strange looking perspective, but it's easier sometimes for people Teoh see what's going off. So I'm on the line tool again. I'm gonna click on the end of that endpoint. I'm gonna point it down. The red. You see now the red lines and looks more parallel. So the red line I'm drawing looks parallel to the red line here that I'm marking with the mouse at the moment. So I'm gonna point it down the red in the direction I want to travel. I'm gonna type 6 50 I'm gonna hit return now, remember, from the video right back of the beginning, I could point it down green. I could type 6 50 hit return. Totally valid. That would work. Bought. I like to cheat. So I'm just going to click on that first point. And if it fills in grey like that is kind of a blue gray color, you know, you've done good. So this shape here represents the base of my chair, and everything is going to be built up above this. Now I like to work in perspective. I found this view a bit odd to look out, so I'm going to go back up the camera. I'm gonna go down to perspective on. I'm gonna click it once and now I've got my perspective back now. I'm using the mouse. Well, presume in and I'm using the mouse wheel like a buttons. I'm clicking it with the shift key, and I'm kind of centering it on the bottom center of my screen so that I've got this area above toe look at. So this is the area that I'm gonna move into in a minute. Now. I'm going to model one chair leg when I've got it. I'm going to duplicate it into the four corners of the chair. Now, I could use the line tall. A factor, Thinker. Will we use the line talks? It will be easier for you to follow. So I'm on the line, Tool. I'm gonna click in this corner here, this end point on the left, and I'm going to move down to the bottom. Most point. And you see, they're saying on edge because I'm following that line. That's exactly where I want to travel. Now I'm gonna make this chair leg roughly 100 mil square. So 100 return. Now, if I move back along the line. So if I had escaped, Mr prove that I'm not clicking anything, I make sure I'm on the line. Tall is gray. So I am now when I'm on the right spot a green endpoints appeared. So by drawing that line along the main line was split it into two pieces. So the original small length is now 100 mil long, and then you've got the remainder on the rest of the line, and again, you'll have a midpoint and you'll have a midpoint somewhere about there. Now, I'm interested in this green endpoint. So this one here, So I'm gonna click it. I'm gonna move down the green access. So if it's a green line just below the mouse there, I know I'm gonna going in the right direction. I'm gonna type of 100 again and then hit Return. Now, I'm gonna point it in the red access and you see again, the line is red. Perfect. 100 return. Excellent. Now what I'm gonna do next is I'm going to use the push pull, but it'll there. So remember, it's the beige block with the red arrow. I'm gonna hover over the little square that produced I'm gonna drag it upwards. Now at the moment is a random height. I don't like Random Heights Song in a type 150 return. Okay, now we got a little bit of a problem here. It's not so much of a problem for sketch up, but it's a problem for over programs. So some programs, such as Freedy Studio, if they in count. If you encounter the face from behind in free, the studio kind of a back face on the front face thing, the back face has become completely transparent. You can see straight through them, and that's what the blue color is here. It's a back face. So if I was to export this now, it wouldn't work in three D studio because they're back faces. So I need to flip these faces around, and the quickest way of doing that is to hit command A. But first click the Black Arrow. Sorry, then command day, and you see that selects everything. And then on a selected face, that's important. If you don't do what I'm trying to do directly on a face, it will de select. So I'm hovering over the blue doctor face. Could be any of the blue doctor faces. I right click ones Onda. Then I go down to reverse faces and now you see the faces white so white faces of front faces on blue face is kind of a blue agree caller there the back faces And if you're trying to model neatly you want all the front outside facing faces To be blue To be white sari So you don't want to see any blue Just want to see white Now I'm gonna make the chair like a little bit more fancy now So I'm on the black arrow We're gonna de select by clicking anywhere Once I'm gonna do a slight offset on this in this face here inside. So this just makes the chair leg look fancy on by doing there. She practicing what we did in the last video. So I'm going to the offset tool. I'm hovering over this new faces square. I've made the 100 mil square and I'm gonna drag in a short distance. Now I'm making sure that I'm not moving the mouse. Now I'm letting go completely and I'm going to say that I want this to be offset in by 25 mil. So I type 25 return. So that's the 25 mil offset. Now then, I'm going to my push portal. I'm hovering over that middle face that I've created and then I'm going to drag it up now. I did the last time to 100 and 50. I believe I might have forgot. No. So we'll just assume it's 1 50 I've got this one moving on. Now put this toe 1 50 as well, and then I will return. So in total, there should be free 100 If my memory serves right, So with the black arrow is going to double check. I'm gonna click that line on on my enter tiempo palette. You see the length of 150 and remember, if you haven't got the entity info palette it little the window indented him, folks. Okay, so you always want that on the screen. If you're modeling is just makes life easier. Now I'm going to go on the left here. I'm gonna click this line and again it's 1 50 Therefore, to one fifties off 300 mil. Now I'm gonna de select so black arrow click anywhere That's not a shape Go for the offset tool on hover over the little square with made So I'm gonna drag outwards this time Let go the mouse when you type 20 and hit return now in total, I want bottom edge to be at 450 mils from the floor. So I got free 100. So I need another 1 50 So I'm using the push Pull on the outer edge. I'm gonna drag up and then I'm gonna type 150 remembering toe, Let go of the mouse. But now there's a little problem here. There's a whole look. Now, if I zoom in on it, I'm gonna fill it in, using the rectangle tool a lot back. So I've clicked one corner and I've clicked the over corner and then it's filled in. Now the eraser tool is the pink brick camp. So I want to run over these thes four lines at the top. You see, that's nicely cleaned it out. However, there is still some points from the original shape in there and to see them If I go into the window menu and go down to styles, they're with me a moment. Always lose this command. I'm gonna move the styles palette to the bottom edge of entity and phone. You'll see. It'll snap to it now on the styles palette. You've got a button that says Edit. So I'm gonna click it, and then you've got all these cubes here. Now I always forget which one this is. So I click him in turn from the left to the right. So it's not that one. It's this one. It's the second Cube is the one that looks beige. Okay, now, below that, you've gone over five cubes. Stripey one gives you a textured on a shaded view, so it's solid. It's got the right colors on the shape, but any textures, they're applied. Any images won't show now if I moved to the 1st 1 the left, most one of the 45 and click it. That's a wire frame view, and you can see when I drag the perspective around. News in the Orbit command, which is remember, the middle mouse button clicked like a button. I can run the little circle in the erase it all, So the eraser is here. Remember the pink brick over that one, and over that one, and then over that one. So that's got rid of the four lines on doing anything in that fire, which makes a bit more efficient, which makes it work better So now back on the styles palette. Remember if it's gone window styles, so it should have a tick next to it. So what I'm gonna do now is on these five cubes here that Ah, halfway down the styles palette. I'm gonna click the Stripey Cube, which should bring my smile year and shading back in. So now I'm gonna zoom out and using the shift key. And it's worth noting here that this to shift keys on a keyboard, a standard keyboard, both of them do the same thing. So I'm holding down the shift key. I'm holding my middle mass bone down and I'm punning until I can see all four corners of that base. So this is perfect now. So I've got my chair leg. I've got my base, I can see the base, I concede a chair leg. Nothing is obscured. So what I'm going to do now is I'm gonna duplicate this chair leg into these four corners, so this saves us effort. So go for the Black Arrow. I'm going to start on the right hand side. I know. Two a drag selection. Notice all those dots on the screen, so I'm gonna let go now, Onda, I've gone wrong here. So what? I should have done Waas. I should have de selected every fence that's a single click outside and it's left to right . So I go from the left side to the right side and I'm just looking to get als parts of my cello again, but nothing off the base. Okay, so now that has selected just the base of the chair leg. Now, under the edit menu, there is a copy command, so I'm gonna hit that on a Mac keyboard. Its command. See? So see for copy on windows, it's control. See? So if you prefer a keyboard commands, you can do that. So I'm gonna hit. Copy. So now that same memory So I can de select everything. Perfect. Now to paste it. I could hit command V on a Mac or control V on windows. That's a V for Victor. I'm going to go to the edit menu, though. I'm going to do it the old fashioned way, So I'm gonna go edit paste. Now I'm gonna click it down, Clear of my object. I don't want it to touch the object because it will snap to it, and it'll stick. So I'm gonna click here. So you see, it's nowhere near any of these, but it's still selected A notice. Look, the Red Cross is selected. That's the move Tool. Now back corner there. That but almost corner on the base of that leg needs moving to that corner there. So I'm gonna click that corner. You see, it's all selected cause we just pasted it. I'm gonna click about corner. It says, Endpoint, look, and I'm going to drag it to that corner there. Perfect. So we got to chair legs in the corners. Now I'm going to zoom out a smidge. I'm gonna go to edit and then paste and again, I'm dropping it clear now, on this one, you see, it's all selected. Still, I want this corner to be on this corner here, so I'm gonna click on that corner and then I'm going to click on that corner. So that's free chair legs in place. So I'm going to do that once more. But first, I'm gonna move my view. So I'm using the orbit command, which remember, is the middle mouse button. Click it like a bottom drag. The mouse. So I'm gonna go to edit and then paste, and then I'm gonna click it clear of the drawing. So you never want to attach it to the because it will stick to them. So let's time want that corner to be on that corner. So that corner, so there. So I click on that corner, you see it selected against were pasted it, and we don't pit on that corner there. So now we've got four chair legs. They're all on the extents of the base of the chair, which, remember, is that 650 square we made. So now I'm going to use the eraser, and I'm going to get rid of the lines in between the chair legs because they're no longer needed. So I'm gonna click across that one, then that will. So I'm clicking, and then I'm dragging over the line that I don't want. Okay, so that's given me four chair legs. So in the next video, we're going to draw the base of the chair and will draw the back of the chair 8. 8 Creating the Chair Back: in this video, I'm gonna draw the base of the chair. The part that you set on on, I'm going to draw the back of the chair. So first off, I'm gonna position the camera. So I'm doing this to make it easier to draw so that I have to change perspective less. So to do that, I'm gonna hold down the shift key in the middle mouse button, and I'm kind of centering it with a bit of space above here. So you don't want it off the side like that? You don't want to highlight that. You don't want it. Fill in the screen like that. So what I'm gonna do is just position at bottom center like that. Now I'm going to draw the base now of the chair. So this is the part that you're going to sit on. So I'm going to use the pencil and I'm going to use that corner there. That endpoint. I'm gonna click it, and then I'm gonna click that corner there. I'm gonna do the same to all four corners. So I'm joining one outer corner to the over after corner. Now, in theory, it should do this perfect Now, that's infinitely Finn. That's impossible in reality. Therefore, we want to give it a little bit of thickness. Now, I'm going to say that I'm going to give it while I'll see what works on the screen. I think I'm gonna go for about 75 million low, so I'm on the push portal. I'm hovering over that middle face. I'm gonna drag it up. I'm gonna try 75 Remember, Let go The mouse. That looks perfect. Now, we've got a little problem here. We dragged the faces. Look what you see. We've left the corner ones behind. Now I want them to go a little bit proud of the top of the chair, so I'm gonna drag them. Hope I only want them to be a slight distance above the chair. Leg at the chair base. Sorry. So therefore, I'm gonna put them at 80 mil. So 80 return. But I'm going to do that on a lot. Four sides of the chair so that one needs to go to 80. Remember, the quick way of repeating a number that's already right is to double click it. So two clicks on that face will repeat that 80 Mel and you see their slightly proud of the top of the chair. So I'm gonna move the view. I'm gonna find that that face, I'll double click again and that's repeated it. And then finally, I'm gonna find that face on double click it. So you see, now it's slightly proud on all faces. Now, let's make the chair look a bit more interesting. I'm gonna inset thes faces around the edges, long rectangles. So I'm going to drag them inwards. And I'm going to say I want them in 10 mil some typing, 10 hit return And again, I want to repeat this on this face. I'm gonna double click on that. Insets it. Look. So now there's two more active you So I'm just going to do that. So I'm moving above you. I'm hovering over my face. I'm gonna double click. I'm gonna do it one last time. There. Now, this is a slight problem. Now, if a zoom in, you'll notice we've got these two extra lines. They're not needed. That's rubbish. So it's a bit of junk in the file, so we're gonna be neat here. So if you need with simple stages of your drawing that will follow through to the rest of your model. And it will make it more efficient, which will make it wrong. Better. And it'll make easier to draw later down the line. So we're always looking for lines that we don't need. But if we don't need them, we get rid of them. So to get rid of them, I'm on the race at all. Hover over the line. I don't want I'm going to zoom in to make life easier. And I'm going to click and hold the book, bond. I'm just kind of swiping it over the lines I don't want you see, now they've gone. So now I'm gonna move the view because this will be on both sides of each of them for rectangles. So it is eight sets of two lines to get rid off. So I'm gonna get rid of that one and then that one. So that's one leg sorted. So now got this one here. So I'm getting rid of that one. I'm not one perfect. So then I could get rid of that one on that one. So that's two legs down. Okay. Excuse me. I'm then going to get rid of this well, and then that one than that one. That one. So that's three legs on. Finally, I'm going to get rid of that one on that one. Unless but not least that one on that one. Perfect. So that's all four legs sorted. And your notice? I always change the view so that the blue is on the left. The green is going away from me on the red is going towards me at the base. That's purely habit on my part, I found if I keep using the same view, I can understand the object. Easy up and then it's less work later on down the line. So just me being picky there. Now, the next thing I'm gonna do is draw the back rest. So what I'm gonna do here is I've got to chair tops in the right position. I just need to give them a bit more height to create the back crest. So again, I'm gonna drag the view. I'm gonna zoom out a bit and then I'm going to drag it down. So I'm zooming with the wheel. I'm holding the shift key in the middle mouse button on, I'm panning it downwards. I'm on the push portal. I'm hovering over the face. I want to extrude upwards on. I'm going to click and drag it. And this one I'm going to drag up to 250 and then hit return and then to repeat on this one and double click Perfect. Now, what I'm going to do now isn't gonna make the back of the chair slightly more fancy. So as I'm going to go the back of the chair, I'm going to kind of draw the ladder pattern that you see on some wooden chairs. So this is kind of a placeholder object for later, Rahm. So the quickest way of drawing this is to use the rectangle tool and click back corner the back corner. So now I've got marker. When we want to put the back rest in. Now I'm going to use the push pull tool again, and I'm gonna drag up Woods on that face on going to drag it up to 250 return Perfect. And then I'm gonna double click on this face So that over top edge um, that's gone up now, Ideo. So we're going to do now is gonna put another placeholder object into another. Rectangles are back on the rectangle tool. I'm gonna click on that corner and go to that corner and notice. Look, that it's filled that face in. It's not a disaster. I just go to the black arrow, I click the face I don't want and I hit backspace on the keyboard on that deletes it. So I got this blue face. I don't want that. I have. I'm going to click it. I'm gonna delete it. Cool. Now, I've got two pieces of ladder going up the back of the chair that's gonna call them ladders . Did pretty got a proper tune, but I don't know what it is. And I'm going to give these to chair tops a little bit more. Heights are pretty given over 100 mil, so I'm only push portal on a drug that one up. I'm going to drag it up by 100 there. Then I'm on that one. I'm gonna double click. And that's what by 100 Cool. Now I'm gonna make the latter part of chair more interesting. So I'm on this one now. I can't remember the distance this line is across, so I'm just gonna measure it to second. So I'm on the black arrow, I click the line that I want to know the distance off. And if you look on the entity info palette, it says length 90. So when I offset these earlier, I put a wrong measurement him. It's not a disaster, though, because if I could just call it a design in this place, okay? In this instance. So I need to know I'm gonna shrink this in slightly. So what I'm gonna do is I'm gonna use the push portal. I'm gonna drag upwards on it. You see, that's given the ladder back. A little bit of thickness now, half off. 90 if my math is correct is 45. So I got it moving type 45 then hit Return. Now I want the same number on this one here, so I'm gonna double click it. Perfect. Now I want to win. Set this piece into the chair. So it's similar to what we did earlier when we put these little offsets into the edges all the way around the edge. So I'm going to grab it and remove it back on going to say I'm gonna move it back at 50 mil . So 15 return. So if a double click this face that will repeat it, then I can spin around to the back double click that one under will click that one and notice. Look, we've got these two little junk lines at the bottom edge of each end of the chair piece, so I'm gonna zoom in and I pound down a bit. So I don't have to keep moving of you, and I'm going to erase thes four loan. So that one, that one, that one. That one on that one. Then I'm gonna move my view to that side and do exactly the same again. So I don't want that one. I don't want that one that won't on that one. And then finally, I've got that was too up and down a bit. I'm gonna get rid of that one on that one. Then I'm gonna move of you, and I'm going to get these final four lines, so I don't want to see that one on that one. And finally, that one. I'm that woman. So now that's the back of our chair, Salted. Cool. Now. Well, I'm gonna do now is, And that's gonna make the back of the chair slightly more interesting to look at. Play the top part of the chair slightly and more interesting to look at. I'm gonna kind of had a little point to the end of them. So I'm going to zoom in on one of the top pieces of the chair on. I'm going to get the pencil tool out. So the loan tall? Sorry, I'm gonna join that corner. So that corner. So by doing that, I've got a midpoint that's exactly in the middle of that chair top, so I can click on that with the line tool. See, it's a blue dot I want the blue axis. Andi, I want to move this up. I'm gonna call it 10 mil. So it's only a shallow detail, but it's enough. And now look, one of us hit escape there to quit a tool, you'll see. Look, I've got a little guideline, so the diagonal two lines are no longer needed, so I don't need that one. And I don't need that woman. Remember, this is BB in neat, so you couldn't very leave. Um, but it's junk later. And you found that you might not need It just helps to optimize as you're going along, and then it runs better later. So if you've got a fouls under these chairs, those lines can really add up to the machine lagging. So if we don't need him, we get rid of them. Now, I'm gonna use the line tool. I'm gonna join that corner to that point and you told still active. So I commend you on it to that corner. Now that's quipped at all. And you see, it's drawn a face there just below that pencil mark. So I want this one to join to this one. Now I'm going to use the Black arrow. So the selection tool I'm gonna click my little vertical guide. I'm going to remember that it was 10 mil. I'm gonna delete it. So I'm hitting back space now. I don't need this face here, so I'm gonna click it. I'm gonna hit backspace again Now with the line tool. I couldn't join that dot to that dot there and now a lot. You say I've got an interesting top piece on the chair. So I'm going to duplicate that now. So it is on all four pieces of chair on the on the ends of the chair. So I wanted to be on that bit that bit on that because they all should be identical in Very . But first, I'm gonna walk to my eyes again. So I don't need that face. So I'm gonna click it with the black arrow and hit backspace. I don't need that one. I'm gonna backspace it, and I don't need that one. So I backspace it. Now I'm going to zoom in on my fancy top detail. I'm gonna double click that face. There could be any of these four, so long as you click up, double click one of them like that. So that selected the face and the free bounding lines. So I want the over free pieces. So I'm gonna hold shift and double click that face than that one on that one. And that has worked perfectly. So you see, now all the lines are perfectly selected, so I can hit, edit and then copy. So that's copied into memory. So now I can hit, edit and then paste. So this is a really easy. Want to line up now? I could find the corner. You see, when it's on the right spot, it will snap to it, and then I can click. So that's too fancy. Top pieces. Now I'm going to zoom in on these two. I'm gonna paste again. So edit paste, which remember, is Commander V on the Mac or Control V on Windows Song and hit Command V or Edit paste on the menu Option on this time I need back corner and then one last time. That corner there. Perfect. So I've made this little chair here. Okay, wonderful. Now, in the next video, I'm going to show you how to turn it into a component and also how to call her it. 9. 9 Paint Bucket and Components: Now in this video, I'm going to show how to texture and paint colors onto the object. And then I'm gonna show you how to turn it into a component. So a component think of it like a reusable object is effectively a Lego brick. You can make your entire scene out off so you only model the Lego brick wants, and then you can duplicate it around the entire scene. But I'll get into that in a minute. First off, I want to put a bit of color on this chair. So on the large tool set again, if you've lost it, it's under the view menu tool palettes. Large tour set You should see in the top left corner a paint book it. So you give that a click Now on the paint bucket palette that pops up. You've got this cycle this, this palette here. Now he can mix a general color rope from the whale. So if I wanted a brown kind of color could go there on orange color, it just makes a cool, but I like that's kind of a woody cooler, and then I can click where I want it to be so I could click on that face there, for instance, or there or there like that. So that's how you put a basic cholera. Um, now you can mix any Kolia one, and when you've got it, you can drag it from there onto one of these little squares here, and then it's a replaceable color. So if I put a nuclear green here on that face and then I decide Oops, I want that brown again. I can click on that little square, which resets McCullough to that cooler, and then I can paint it where I want it to be. So if I want everything to be that color, I can it command a on a Mac, control a on Windows. I can click on one face once, and now everything has got that brown color applied to it. Now, if you want a natural texture, this might not look good on this model. No, I'll warn you now, but we'll give it a try. I'm gonna go for the black arrow now, at the top of the palate. You got these five icons the basically different ways of mixing up colors, but the one that looks like a traditional house brick there that gives you textures that you can apply. So these air effectively J pegs r p and G's that could be applied to an object to give the effect of realism a little bit of interest. You'll never get perfectly really in sketch up unless you use a plug in such as twilight Render. Now, when you clicked on that house brick icon that 5th 1 along this cool texture palates by the way, you'll see an icon A drop down menu here just below it Minds on three D printing Yours might be on something different in a different version. So I'm gonna click this now I want something that looks wooden So I'm gonna go down the list. I'm gonna look forward on its at the bottom there. So I'm gonna click it, and this thing gives me a load of textures in here. Now, if I just dragged the pilot out a little bit bigger so I can see what I'm doing to May the most kind of wooden looking one that's appropriate is that bottom left one. So I'm gonna click it and then because of reference selected here and click it once again. Now, if I hit the black arrow and then de select, you'll see. Look, instead of having just a flat cooler, you've got kind of a wood grain effect going off on it on the quality of that is variable is dependent. Sorry. Upon the quality of the image file that you feed it when you make the texture, I might show you how to make textures in a following curve. Course I'm gonna produce later. Um, now I've got a wooden texture. Um, I like what I've got Generally is a model. Now what I'm gonna do first, I'm gonna clear the screen up a bit. So I'm going to get rid of this color palette here, so I'm going to click on that red dot Must close it. Now that's my screen. A bit cleaner. So what we gonna do now is I'm going to show you how to create a component from this. So I first got to select everything I could do a drag selection, but I like to use a short court here on that short cut again is command A and that will select everything. So remember, on windows, it's control a on on a Mac. It's command A. Now I'm on the black Arrow. I'm hovering over a selected face. That's important. If you don't do this on a selected face, it will de select everything, and then you have to select it all again. So with all selected, I'm over a selected face. It could be any of these. I right click wants on it, and I go to make component. Now I asked for a name. It's a chair, so I'm gonna call it chair. Okay? Now, on this pallet once have named it. I looked down at the bottom left corner on. I make sure that replaced selection component has a tick, so if it hasn't make sure it has on yours. Okay, so what that does is instead of creating the component important in the memory, the replaced selection with component will turn the one that's already on the screen into a component. So it seems your little bit of effort later on down the line. So I'm gonna hit the create button now, and your notice Now you've got this blue border around the edge. And when you look on the entity info Pallop, which if it isn't. There is on the window. Enter TM Foe. You'll see you've got component one of the mirror in the model. It lives on layer zero. It's called Chair. Okay, so that is our chair component. Now, the coughing about components is you can have multiple copies, so you might have a dining room with 50 chairs in because you have known him as a component . No, you don't have to edit it 50 times. If you want to make a change to it, you edit it once, so I'll show you how to copy a component now. So with its selected, I go to the Move tour, which is the Red Cross, remember? So remember to selected with the black Arrow. First he got this bounding box. The bounding box actually isn't there. So if I d select it, you'll see it disappears. But when I click it with the black arrow, the bounding box appears so that all that does is it just shows you the extent of the model . So it's selected. I'm now on the Red Cross. That's the move, tall or the copy toll. If you look at the name of it now at the moment it's the bog standard move tool, half a klick, a corner of the chair. So I always click a base corner from doing it. And they only ever tend to move in the red, green or the blue access. So I would move it one access of the time. So it is predictable. So you say I'm moving this along the green access at the moment. So if I click now, it's moved along the green and you'll see in the bottom right corner. You've got distance. So that's moved it along the green Access 158 mills in my case. So if I want to move it 50 mil, I type 50 I hit return and then I'll move along 50 mil. Now I want to duplicate this chair. I could go to edit, copy, edit paste or command C Command V. Richard again of the keyboard Command for that bought. I like to cheat, so I'm gonna hit the vault Key wants on the keyboard. I think it's control. If you're on a Windows machine, can't be quite sure about that low. So by hitting the old key wants and I've let go of it. Now you'll see a little forces appeared next to the mouse cursor. That's copy mode. So now we click a known point on the chair again. I always click a corner point on the base. That way it's predictable. I can Then click that corner. I'm gonna move along the green access on. I'm going to click that and you see it's moved 15 48 on the green from the original. So if I want it to be exactly 1.5 meters from the original type one fails and 500 but so that is 1500 mils corner to corner. So I'm just gonna copy it a couple more times. So to do this quickly, I'm gonna hit command A to select everything. I'm on the move tool already. Lord, you see, it's on the Red Cross. I head out about one's. Okay, so the okay on the Mac is between control and command on my keyboard. So it's long with a L t on. So the pluses on the mouse cursed. So remember, you only hit the key once. You can let go of it. Once you've done that. As long as that pluses on the mouse cursor. You God. So I'm gonna click a base corner again, and then I'm gonna move it along the green access. You see, it says on green access on the mouse cursor on this one. I'm gonna put it free meters, Clara Type 3000. I hit return. So now got four of the same kind of chair. Now, if I look on the entity MFO palette now to chairs of selected. So I've got two components and there are four total in the model. So two components is what is selected out of a total of fall in total. In the model, they're all living on layer zero on the role called Chair. So they're all the same component. Now, this is the cool thing about components. If I click my chair, that selects it. If I double click it with the black arrow that edits the component and you'll see all the other chairs Lot, go gray. Now, if you want to just concentrate on one component at a time, go to the view menu, go down to component at it and look for hide. Rest of model that will hide the rest of the model in the scene. That's not part of that component. Now I want to hide all the over copies of that component. I go again up to view down two components at it and then hide similar components and that gets rid of visually of all the over copies of that chair. So now I can concentrate on one of them. So I'm going to say that I want a blue top on this seat part of the chair. So I'm going for my paint. Book it. I'm gonna have a look down the list also, if there's something interesting, so let's see synthetic surfaces Sounds interesting. So I'm gonna get that blue, and then I'm gonna paint it on that face. You say it's just kind of a mock told kind of texture. So I'm gonna zoom out. So I've got a blue chair top and I closed that pull it off and then with the black arrow, I'm gonna click anywhere beyond so outside of this dash line that's going around the box once on that edit that exits the component. Head it up. So now when I zoom out, I've got four chairs. I've edited one once on because of edited one of them. I've edited all four at exactly the same time. So it's a way of effectively cheating next speed to process up, and it makes you much more efficient. Now, two final things I want to share one components are the ability to rotate them and scale them. So first with the black hair or select one of my chairs. So this is the rotation tool. The rotation tool is the two red arrows immediately below the move. Tall. Okay, now, again, I always do this from a known point. And in my mind, it's most logical to use a base point on the shape. So what I do is I think of a door. The first point to click on is the hinge of the door. That's the point. It spins around. So I'm just gonna change my view slightly. So I just used the orbit tool. I'm gonna click on that corner of that chair. So that's the hinge in place. Now, the second click on our imaginary door is where the door handle is. So I'm looking for another point on that line. So I'm gonna click that point. They're the opposite corner, so I had to find the hinge that I'm spinning around on the handle of the end of the door. Then I can move the mouse look and you'll see when you get to 90 degrees, it will snap. Bought in the bottom right hand corner. You've got an angle. So if you wanted it at 45 degrees, you could type 45 hit return. So that's what I'm gonna do here. 45 return. So that chair has been rotated through 45 degrees. So I do this with components, because if you try and rotate shapes onto component, the geometry gets messed up. It kind of sticks to things around it, which then creates a horrible mess on your screen. So every time I make an object, I turn it into a component. That way it doesn't stick to everything around it. You could move independently of everything. So not only is it easier for modeling, it's more efficient for when you wanna edit things later on down the line. Now, the final thing I want to show in this video is how to scale an object. So again, black hero, I'm going to select the second chair along. Now the scale tool is the third. I calm down from the move tool. So it's this base square with the diagonal or barrow face into the top, right? So I'm gonna click it now you'll see because it was selected. First, you get this little grid pattern appearing. A middle dot is a non uniforms scale. What about a note in the bottom right corner? There's a scale number. So if I talked to and then hit return, that will double the height of the chair. So if I zoom out now, I wanna have the height of the chair. Conclude that middle dot again that top center one. Drag it down and put 0.5. So it's a scale factor. So if you want to double the size of the shape, too, if you want it four times bigger, put four. If you want 1/4 the scale, put 0.25 in and then you hit return, so that's how you scale it on evenly. So a midpoint is a non proportional scale. Now, if I go for a corner point that one of the easiest to get, I use a top one because that will keep the base on the floor, which makes it easier to work on later. So I'm gonna top corner point. I'm gonna drag it open, right? And that's a proportional scale. So if I want to create like a dollhouse chair, I comport 0.5 and then hit return, and that will scale the component toe half the size. So if I d select a riff end to a black arrow, click anywhere that's not to shape, I can prove now that these are all linked to each over as though because the component. So if I double click this chair here, I made it in just that chair. Now I go to my paint, book it I can find a different texture. I'm gonna go that beige one just for speed. And I'm gonna click on this blue color here, then black arrow and then one click anywhere outside the edge of the chair anywhere outside the dashes, you'll see, because the components all four chairs are now being modified. Okay, 10. 10 Export and Class Project: Now, in this video, this final video, I'm going to show you how to export an image, and then I'm going to set you the class project. So first off you get a view that you're like a chair. So I'm liking this few here. I might just put a little bit of that back leg and actually just to make a little bit more interesting to look at. So I like what I've got there now, under the file menu, you go down to export, and then you go to two D graphic. Now, you point it where you want to say you've on, then you give it a name, so I'm gonna call mine single chair. I was gonna capitalize it a lot. My capitals. There you go. Now I'm gonna pick the file format. That's J. Peg. In this case, that would be fine for doing today. Now, if I go to options, normally you'll have an option here called used view size, and that will be ticked. So this will export an image at screen resolution. Basically, Now that's good. If it's gonna live on a website, for instance. But if you want a high quality image on Take that change the pixel size here, the measurement system basically into the measurement system that you use. So in my case, I only ever use millimeters. I changed both of them two millimeters. Now, if I want an image that works landscape on an A four page, I'm gonna change the height. So in a four pages, 210 so to 10 gives me a whit of 413 millimeters. So the width sorts itself out because of the chain link here. So if you change one, they're going more change now for 13 is too wide for an A four sheet. So to 97 is the width of an A four sheet of its in landscape. So in that one, I'm gonna put 297 on a hit tab. So the height to keep these proportions that we got on the screen will then be 150 Now, next stop. You've got pixels to the inch, so 72 is pretty low rest for print. So if you want a decent quality image, 1 50 is a good number. But if you wanted a print quality, put free 100 in. Okay, So free 100 pixels per inch is standard print resolution. But if you want a good quality in these exports quick on on a big image file, it could be quite slow. 1 50 is fine, and it makes a nice, small image. Then next stop. You got Jay Peak compression here. So 10 will give me the best quality file. So to save a bit of memory, I'm gonna drop mine down to six. So the quality will be good. It will be compressed, but the final size won't be massive. So now I'm gonna hit. Okay, so I'm checking my name. I'm checking where I'm saving, and then I'm gonna hit export. So now I have got a two d graphic exported a two D image. So if I go down to my finder, I click documents and go into my schedule folder. I've lost it. I've now got my single chair file on. That is the final quality image. So from there, you can put it anywhere you want. So you could bring into photo shop, for instance, and then you couldn't start visualizing in there so you can start drawing over the top of it. And I did your own textures, that kind of thing. Or you can put it in a desktop publishing program, like in design, for instance, or send it to social media or send it to a client, that kind of thing. So I'm gonna close this now. Now, your challenge is to come up with a chair design of your own when you've got it, how you want it to look. And you've turned into a component you can then arranged, um, so you could make, like, a chair setting. And even if you want to, you could even try making a table to go with the chairs. When you've done all of that, I want you then to set up a viewpoint that you like the look off like I've done here with my chair and when you like it, export a nice quality J peg image and then try uploading it to the to the websites here. Okay, so that concludes this video series on the basics of sketch of 2017 make. Thank you for watching Andi. I will try and produce another serious very soon. Okay, Thanks. Bye.