Sketchup 2021 Free - Design a Home Office in your Browser - Beginners 3D modeling & Interior design | Jake T | Skillshare

Playback Speed

  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

Sketchup 2021 Free - Design a Home Office in your Browser - Beginners 3D modeling & Interior design

teacher avatar Jake T, Sharing my design knowledge!

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

23 Lessons (1h 32m)
    • 1. Introduction to the Class!

    • 2. Measuring up your Existing Space

    • 3. Opening SketchUp Free

    • 4. Drawing out your Plan

    • 5. Building walls

    • 6. Creating Door cut-out

    • 7. Creating Window cut-out

    • 8. Building a Window

    • 9. Building a door

    • 10. Floor Edging

    • 11. Door and Window Moulding

    • 12. Finished Room

    • 13. Choosing Our Office Elements

    • 14. Using Pinterest For Inspiration

    • 15. Flooring Textures

    • 16. Importing and building a desk

    • 17. Using Live Components

    • 18. Timelapse of Elements

    • 19. Building a Custom Shelf

    • 20. Overview and Hiding Elements

    • 21. Camera Field of View and Scenes

    • 22. Shadows and Final View Exports

    • 23. Congratulations You Made it!

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels
  • Beg/Int level
  • Int/Adv level

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.





About This Class

In this Class I will take you through all the necessary steps to design and build a Home office within Sketchup.

The skills used will give you a good idea of how to use the tools within Sketchup to build rooms and spaces in 3D.

The class will allow you to develop and make changes to your 3D model quickly. This can help you to visualize how an interior space may look before committing to building and making changes in real life.

By the end of the lesson you should have a fully furnished home office in Sketchup. Built and styled to your specifications.

The class consists of the following;

  • Measuring up your Existing room ready to put it into Sketchup 
  • Opening up Sketchup Free in your Browser
  • Building your existing room in Sketchup with all features, windows, doors walls etc
  • Planning out your office elements you would like to include in your design
  • Finding inspiration and a design direction using images to reference throughout the build
  • Using the 3D Warehouse to import models into our office 
  • Make our own custom elements for the office
  • Decorate the space using elements such as Plants, Wall art, Accessories 
  • Finalizing the design and tweaking until you are happy
  • Exporting your 3d models as a visual ready to use

I have uploaded the office I built to this class for you to download if you would like to.

Please let me know how you got on in the lesson and don't forget to leave a review it would really help me out.

Check out my other lessons below!

Music: / @dcuttermusic

Meet Your Teacher

Teacher Profile Image

Jake T

Sharing my design knowledge!


My name is Jake, welcome to my profile.

I am a fully qualified Product Designer from the UK based in the seaside town of Brighton. I have worked within the design sector for a number of years and have contributed to a wide variety of design projects. 

I am currently working successfully as a freelance designer full time and in the process of creating a multi disciplinary design studio.

My skillset is based within 3D design along with advanced knowledge of the Adobe suite and a number of creative CAD programs.

I have a deep interest in all aspects of design (its my passion) and have worked on many different design disciplines including Product,Interior,Graphic,Branding and Event design to name a few!

Please take a look at the le... See full profile

Class Ratings

Expectations Met?
  • Exceeded!
  • Yes
  • Somewhat
  • Not really
Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update.

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.


1. Introduction to the Class!: Hey guys, Welcome to today's Skillshare lesson. Today I'm gonna be showing you how you can design and create your very own office using SketchUp free. By the end of this lesson, you should have a fully furnished optimised built entirely to your specification within Google SketchUp. I'll take you through the entire build and design process of the office that I computed in this lesson. And you'll see how I've used inspiration from imagery are found and other things like that throughout the build. This will include all the products that you want to put inside your office space include desks, computers, light in, anything like that? My name is Jake, I'm a designer and I've been using SketchUp for about, for about 10, ten years now. It's an amazing program to use. It's very easy to use actually, it is not as advanced and as technical as some of these other 3D programs. Now SketchUp free is perfect for beginners. Obviously, there's no expenses on the program itself. It's free within the browser. So all you need is a computer or laptop to use the program. This is a very good base point for your interior design skills to be learned and tested out on a simple project like a home office. I have a lot of other lessons and sketch up, so if you want to check those out, please do. I have some beginner lesson on SketchUp free, just showing you around the program and getting the basics dialed in. I definitely recommend if you haven't already checked out, hopefully you enjoyed this lesson. And I think it's a really good base point for any, any design or any interior design work you might want to do. We cover quite a lot of things in the lesson, but I think that's all very essential for learning SketchUp free. And it's, these skills can also be applied to the full version of SketchUp as well. So hopefully this lesson will give you all the tools you need to have a good understanding of SketchUp free, as well as the ability for you to create this really cool office that you can use and you can look around and you can make adjustments to, well hope you enjoyed the lesson. I'll see you on the other side. And good luck. 2. Measuring up your Existing Space: So welcome to the class goes. So the first thing we're gonna do is measure up the room that we want to turn into our office. Now what tools you need for this tape measure? A piece of paper and just a pen or pencil would. Now, on the piece of paper, you're going to construct a 2D plan with all the measurements of the walls, the windows, any other features that you think need measuring. And then once we got a 2D plan, we'll put that into sketch up and start turning it into a 3D office. Just make sure you actually get all the measurements. So this will include the actual height of the ceiling. And for any windows, make sure you get the height. They are from the floor as well. Don't forget to get those measurements. They are pretty important. So once you've got all your measurements down on paper, we're going to take into sketch up and start drawing that plan. And from there we can start building the walls and making it into a 3D room with all its windows and doors, everything like that. 3. Opening SketchUp Free: Okay, so now you should have your measurements done. Your room is outline the perimeter, all the windows and doors amount, TOEFL new drawing and you have the measurements for all of those aspects of the room. So with that, just make sure that you do it as neat as possible so that when it comes to bringing it into sketch up, you understand in a way you measure things from and what they're going to look like once we get it in SketchUp. So yeah, just make sure you do this well, because it'll help you once again to the modelling. So now we're going to open up SketchUp free on our desktops. I'm going to show you how to do that. So follow along and We'll get to. So now on the desktop, the first thing you're gonna wanna do is open up your browser. And then we're going to jump into Google. And we're just going to type in SketchUp for a pits and ulna, and then it should be the first link. So I click on that. And now what we have is the Google SketchUp page. So the webpage talking about SketchUp free. Here we will kind of show us all its features. And what we can do is come to this little button here and click start modelling. Now when you first go into sketch up and you first on modelling, it will ask you to create a Trimble account. So you can do that with Google or Apple. And this Westley is just the account that lets us use SketchUp free. So I recommend you might create an account and then sign into him. So once you sign in short Trimble account, you will open up your sketch up and you should get something that looks like this. I've just got to open up a new tab. You want to have these existing models. This is because I've already been using this program. You'll be a blank canvas and sketch up should do it should show you a feature that is a tool and it says take towards catch up, free. And I highly recommend you do this. So if you click through those stages, that will give you an idea of where things are located within SketchUp free. And then once you've done that, you can create a new file, but you would actually probably already been a new file. But I'm going to create a new file and I'm going to be using millimeters. So you can either use feet or inches depending on how you measure during your plan and what you work in. But I'm going to use millimeters. So I'll just click this as our template and it should open up off of projects. So now sketch, I've opened up our blank project. So this is our foundations where we're going to start building our office. We have all our usual things up, whole lot H2S and everything like that. So for now we're going to draw our plan out using the sketch of free, and I'll show you how to do that. 4. Drawing out your Plan: So we want to plan into sketch up. And what I'm gonna do is actually start drawing it from bottom left-hand corner of a room. So I think it's always good to have a point of reference of where you want to start from so you can complete your rectangle and end up where you started. It just makes it a bit easier. So when you try and draw from the origin within sketch up, because that just again, make stuff a bit easier and it keeps it nice and simple. So the first thing I'm gonna do is I'm actually going to grab our line 2. So this is over L on your keyboard, or click the little pencil icon here. And then I'm going to click once on our origin. And then my first measurement is going to be 285. And so that's my first row. And then I've got another whew. This side is 3, 6. And now I quote gap and then a window. So for this, I'm going to make sure I'm on my green axis, which I am going to hit F4 fogger. And then where my window is, I'm just going to leave some little tabs. So I'm going to come out a little bit about the Skype my keyboard to come to my line. And then I'm going to draw my, the width of my window, which is 1, 0, 0, 0, 0. And just going to put another tab off of that task, just let me know where my window is. And I'll do the same for the door when I get around to do so. So now this point is going to meet up with this point here. So I'm going to press my arrow keys a lot to the axis so I can kinda lock to the axis I want, and I want to be using the green axis for this. So when I go to my green axis and I'm going to meet it here. Okay, that's cool. And, and I've actually realized that I measured the gap from the edge of the room to my door so much gonna put in, which is 40, 80. And then we're going again tab coming out. And then motto with was what was it 760. So I'm gonna do 76 and bring our little TBA again. And then finish off here and then we should complete floor plan. So that is our Florida. It's all on measurements that we took from actually measuring the room. And ANOVA is a paper. So now we've got an accurate measurement of run from the, we can start constructing a wolves and other aspects. That is our starting point. 5. Building walls: So we call our plan in scatter. So now we want to add our booth. Firstly, I want to actually group this plan, so I'm going to select down Shift and I shifted the select account. And then I'm going to right-click and click Make group. So that's going to base. And so that means we're not going to easily mess up or build anything that clashes with it. So it's going to be its own separate entity, which is perfect. And then what we wanna do is create a Usama actually measured the height of my walls are 2700. And then obviously we're going to have a cutout on those for a windows and all those. But first let's just less crayon simple shapes. And for this, I'm actually going to use the rectangle to come down to here on the left and you find the rectangle tool. And I'm just going to create a very simple rectangles. And I'm not really going to worry about the thickness. I'm just going to create them. And make sure that I honestly and this endpoint and are on the correct axis. So the axis we want is going to be the blue axis. So Luxor. And then I'm going to select the soul by double-clicking. And my group quickly. And I'm going to come into my group and then I can use the push protocol, which is normally p. The shortcut is P on the keyboard, but in SketchUp, the web version is not. So you actually have to actually click it on, which is a bit annoying, but it's fine. Then I drag this up to our measurement, which was 2700. And then I'm going to have our group. And what can actually do is just copy this across. So I'm going to grab the Move tool. Hey, control my keyboard to do color. And let's copy that across nicely. And then I can just do some copyright again. Hit Control. And this time I'm going to rotate it around this point. So you can either just use these, these well, sorry, bit rotation part or you can actually rotate from this corner which are sometimes just makes it easier at the light. You don't need it back into place, which is called noise Sabra, that insulin is going to be rotating 90 degrees. And then just gonna adjust this now coming to this part. And if I just again to the endpoint, and then I'm going to push code is back to this edge of the bowl. And then we're just going to repeat the process and I'm going to copy this across. So I'm going to hit M on my keyboard. Slip the move tool. Click on the corner. Here, control C to copy and then pull up the sitar is our who's essentially very basic manner. So we're going to have to pull out door cut out here, and then our big wind cut out here. But the quick way to add some moves to all run. So let's move on from here. 6. Creating Door cut-out: So the first thing I want to do is add our door cartel and do that. We're essentially just going to cut a hole in this war. And we are going to reference, there is the old tabs that we made in the plan where our doors located. So to do that, we need to do is double-click into our group. And then we want to make sure we have all measurement about door. So minds at 2000 millimeters or two meters. And what I can do is grab a line. So because we do those little tabs on, I kind of lost one model. Because we do these types here, we can actually just use them as a reference. So our sketch up automatically locked these tabs. So when I'm on this SWOT, which I'll get back to hopefully. Sketchup should be nice to us and it should look to us about is that point is still kinda locked to it. Someone who just draw my line up and this needs to be 2000. I hit Enter. And then it's going to be what? Seven, six across. But as you can see, SketchUp has automatically snap to a point which is perfect. And I'm going to come down here. And then all we need to do now is gaba push pull tool. And we can push, pull through or object. And we have a whole for our door. So we'll just leave that like that for now. We're at our door in later. But that is how we create a hole for auto. 7. Creating Window cut-out: So now we're gonna do the same for a window. And to do this, I'm going to use the very same method essentially. And just make sure you position your window correctly. So hopefully your measurements with distinguish where exactly the window is on the wall. So I've actually got measurements here. So I've got a little 415 in wood which we care. So this is where I'm a window starts and this is when the window ends. So again, I'm going to use those as my reference. And then also like how high up the window is from the wall. So I've got that measurement on my piece of paper, 700 millimeters. So we're going to use that and whole problem that. So again, I'm going to grab my line tool and sketch up is going to be nice to us. And it's going to automatically decide that we want to be in our GREP first, that's better. And then I'm going to, so hopefully we should find the end point which is the I'm going to come out too. So I only got 700 mil. And my window is a 1000 milligrams or one meter. And I'm going to come up to the top actually. Um, what I said, the measurement I took was I measured it was easy for me to measure the gap between the top of the ceiling essentially and the top my window. And I measured that gap was a 150. So what I can do is just create a line here, but 150 end up. And then I can just join it across. And hopefully we will have a face here, which we can then push, pull. And we have a hole in our window, sorry, a hole in our home for our window. And I'm now actually going to just erase these little lines. We don't need them anymore. So that's perfect escape. And there is our whole for when the next we're actually going to add a window in. And I'll show you how to build a window and put it in place. 8. Building a Window: So now I'm going to create a very simple window to this. I'm going to use the rectangle tool. Let's go into the hallway corrected. And I'm just going to say actually just draw a rectangle to fill that space like that. And then again, I'm going to group it first. This is very important to allow people who actually do a grouping as you go. It just helps it stops mess happening and stops mistakes happening. So always remember that if you're creating a code like an object's, make sure each individual part of it is grouped with the window. Actually, we're going to keep the glass actually know you have your gonna agree but separately. So you will see. So this is a quick way to create a window. What I'm going to do is double-click into that group we just created. And because it's like a window frame, I'm actually going to push, pull out the p. Here. If you press P on your keyboard, it doesn't fetch and open the push pull up, sorry to housing them the query point earlier. So I'm just going to do a distance of about a 112 million level offset of that thing. Let's get, and we can always make this a bit slim. Actually, I think we might make a loop Islam. Okay? So my window is actually a split window, meaning there's two panes of glass with a split down the middle and it's frames between these. So I'm just going to draw a midpoint like that. And then the tool I'm going to use is the offset to. So this is underneath the photo. You click on direction and we'll use this offset tool. And I click on that. And what this should do is make sure I'm on the right face here. So I want to use this face. I'm going to grab it again. And I'm going to see them or not happen. So if I click and drag, I can actually see how much one offset it by. So it's quite it's quite a thick frame. I actually had some external moldings around the actual, this kind of power here. So I'm not going to add those in here. So I'm going to do about 30 million, Sandra. And then we'll do the same to this bottom one. So if I start in 3, I don't know what elements. Again, let's just try again. 30-day eager. And then what I'll do is I'll actually, I'm going to push this through until it disappears into this phase and that's disappeared. So we can just get rid of this part and this part is coming from, we'll get rid of that. So that is essentially our frame for our window. Might come up that group. And now I'm going to actually add the glass. So again, to do this, I'll probably just use the rectangle tool. Grab the rectangle tool. So our protocol thing, we sketch it, we don't have to be super precise all the time. If you just kind of doing a model like this where in the window placement isn't entirely important. As the gloss within the frame, you can kind of just do my eye and that is normally good enough. And that's why I tended to models like this. So again, I'm going to grab my rectangle, committed group, push, pull up until this top frame, like so. And then I'm going to actually because Honor, these are the same size. They should be the same size. I'm going to pick up and move to click on edge and then copy it up and keep on their axis. This point. And we have some glands. And now the top that off, we can actually come to this drop-down here. So this is the Materials folder. And we can just quickly just grab some glass looking at material. This gray one I normally use, it's quite good. I'm going to click that. And now we have some transparency on our Windows. Not really sure what happens to this part friend Monte Carlo. Some reason we've got some lines here so I can just delete these like so. And then come out with that so that we have a window in place. Now obviously, you can go, go into as much detail as you want to really isn't totally up to you. Like you could spend an hour wind. And I do think the details are really important. You'll see as we go on and we'll add details to the room that, that do you bring it to life and make it look like a real world instead of a kind of a 3D model. But that's how I'm going to leave the window for now. Maybe later in the lesson we will come back to an absent more details to make it look as possible. 9. Building a door: Subqueries the window. Now I'm going to do the same thing for outdoor. So I'm gonna grab the rectangle to tour from one corner to the other to fill a void. And then I'm going to make sure a group that is going to come into our group. And then I'm going to push pellet. And some say note that y, but we can just leave it there for now. Maybe just drop it in a little bit like so. Okay. Perfect. Now my two has one of those kind of is a pretty traditional door shape for this kind of fall recessed sections in each quarter. So to do that, I can actually do that quite simply. Again, using the kind of offset idea that we use for the window. And basically these, these don't see evenly, they are actually higher up, then they're not evenly spaced. There are actually higher off the ground. So I'm going to kind of create this line here, which are going to act as our foes bottom, if that makes sense. Certainly draw line there. That is not. What I wanted it to. I guess better. And what we're gonna do is cross this here, midpoint, midpoint. And then I'm going to grab the offset to which we love. I'm going to offset this. A 100 no's probably looks about right there, good. And I'm going to do the same to my reference point. Reference, point, reference that point. That's kind of structure. But what I want to do is delete these lines. And then the, the sections that kinda reassessed a little bit. So I'm going to push pull them in about 12 know. And I can repeat that process by just double-clicking here. And that will repeat that 12 new push. And we can delete these lines now we're done with these lines. So that's kind of how I do looks. A little bit. These sections might be slightly high, but I think that's about right. It's kinda ride and I'll see we have a door handle and not for B, get that light from the 3D warehouse. Once we start important objects from the 3D warehouse, I'll show you how we can quickly add a door handle to that. But it's kind of a dough and we can actually feel how those swings we can a little bit of a rotation on it. So if it opens in which we can kind of have it half open, a candidate is good for the model. Kind of gives an idea of, you know, we'll do. But yeah, once we put our door handle on that, that will come to life. And I can actually pull me make it a little bit thinner because door is known as thick. It's fully about that thick. So that's kind of outdoor implies it does have these external modems, which I'll show you how to add. Again, it's about how much detail you want to put into this model. If it's a quick model, you don't need to go crazy with data. But if you want to kind of have a fully finished idea of your office space anymore, It's like it's really possible then I recommend spending time on it. I enjoy, enjoy the modelling process and getting the details down because in the end makes for a far better model and for better visual. So I recommend that I recommend is going into as much detail as, as the time limits. But obviously, if you're in a rush and you want a quick concept, then minimalist is perfectly fine. But yeah, that's all do. Next, we're going to move on to probably on moldings on the side, and then we'll move from there. 10. Floor Edging: So now I'm going to create that small mode in which I think is the correct term for this. It's kind of just like a little section on with that runs the perimeter of the room. And it's very simple to make. Us are probably start this side is probably about a 150 millimeters. Property like my regular stop really looks about right. We can always adjust this one to Jima on the Magda, a grip again. And then I'm going to push the length my room. So we're going to use this point as reference like that. Actually looks about right, It's probably a slightly lower so I can come into the group and just, just a little bit, maybe a slightly narrower as well. Plus 1 squared. You can always just quickly adapt any of the objects that you create. So that kind of looks right. Now, I'm going to copy that across to this section. To do that, I might just make a quick copy here. Press Control on my keyboard. And then if I rotate from this angle 90 degrees, and then I can move across. That sentence is too long in a moment. So I can come to this push pull. And we want it to stop at this point here. And I can just copy that across the other side of our arm. Press Control on my keyboard, not copy it. And then I'm going to join us there. And then for this section of slavery, it stops our door and then continues off the downside. I could probably just copy this one across and will lie in the upper endpoint. And then we are coming to this group. And obviously this is going to be hard to see. So if we press K on your keyboard, SketchUp actually kind of allows you to see the hidden lines behind the phases. So recommend that actually it's quite a useful tool that nominally Folks about amongst but keepers carrying guanosine are hidden lines. And because we're in the square root, I can now grab the push, pull two and hopefully see, you can see we're moving frame and the words the end right here. And again, we'll remove those hidden lines. So now I'm going to copy this. Copy this again, press Control on my keyboard and put it here. And then I just push pu to where I want it to be. That cool. So that's kind of the bottom modelling. Are now show you how we add. I have some modelling like around these, the door frame and the window, which I think I will add actually. So the next step we will add that again, ultimately got room look as real as possible. So we'll do that next. Let's keep going. 11. Door and Window Moulding: So now I want to create that modelling that goes around the door. It's a bit more of an ornamental modelling, so I'll show you how I do that. Someone is coming to this area, grab my rectangle tool, draw a rectangle about that big, that's probably as big as I want it to be. And then I'm going to double-click on that, make it a group again. And now this molding has kinda like some wiggly aspects to it. So I'm going to create that basically. And then we will trace that around of frame. So this is what I'm going to do it. I'm actually going to just draw some points like this, just kinda rough kind of points of how I want this to go. So now we're going to take us into the door towards the end. So it's probably something like that. So that's quite good for me. And now I know there's some curves involved, so I'm going to grab my curve tool. And now there's probably a curve here. And there's a thing that's like another one. Here. Again, you don't really have to be fully 100 percent as it is in real life. I mean, as best you can if you want to make the extra effort, then by all means do them. That's kind of a shape I'll alike and then I'm going to erase these little sections here. So that means we have a face and then I'm going to erase these little tabs. So we have that. And we wanted to trace around our frame what door. So to do that, we're going to have to draw a line, draw a line up to this point, across and down. And then we're going to use the, the Follow Me too, which is actually underneath the push Botox. So it's here. Could follow me, click on our face. And hopefully we can just go around lines. Like, oh, that's not good. Zoomed in this order. And we want it to go down to the clerk. It can be a little fiddly. Sometimes. Click down across the bottom this point and click. And there we go. We have our modelling. And the kind of looks, how we want it to look. So I'm basically do the same if the the window and I'll check back in a second. 12. Finished Room: So as you can see there, in that time lapse, I made or modelling for a window. And I just kinda pushed it back a little bit of thought. It was a bit too close to the wall. So again, you go into as much detail as you'd like, but I'm happy with that for now. So just to finish the run off, we can just add a quick floor texture and we'll be able to adjust this later, but just for now, so we remember is floor. We can just come to a woods section depending on what flow you have. If you've got carpet, there's actually some actually some pretty good copy textures within sketch up. However, the word is, It's not ideal in sketch up, so we can actually fix that later and I'll show you how to do that. We can create our own textures, but for now I'm just going to place our wood texture so we know that's the flow. And that is essentially the room. So this is off starting point. This is our foundations for our office design. We're at the ceiling in later and I'll show you how we can just turn that on and off so you can look at our model easily. But for now that is a really good starting point. Once you create your existing room. We can then move on with our layout and design and what elements we want to bring in. But for now this is a great start, so I hope you're following along. Okay. 13. Choosing Our Office Elements: So now we have our written bill and we have a really good foundation to start designing our office. So what I would like you to do now is just make a list of the things that you want to include in your office. So for me personally, I know I want to have a seating area where I can just kind of chill out of the hard work or once a day is ended, I was somewhat the children like process my thoughts and the work I've done during the day. So something like that would be perfect for me. I also want to include a white board because I use a whiteboard quite a lot in things I do. I like making notes on a whiteboard, and I also like to be able to see that wasn't working at the desk. Who? So of course the desk. So I've already built a desk in another lesson. So you can take a look at that if you'd like. But I have a desk that I want to put in place, so I'm going to drop that into our SketchUp model. I'd like to include a shelf area for my books and other things like that. And I'd also like to put up one of those grid kind of hang of things. So from there you can hang post-it notes. You've sketched out or anything like that. So I think they look really cool as well in the office. Of course, I'm going to add a lot of planting. I think planting really makes the room. You want to have some nights plants in your office. I think that definitely helps morale and motivation. I'm going to definitely include a rock. I like having rugs. I think that breakup texture as well. So they break up the wooden floor and have a bit of contrast. And you can also add some really cool patterns and colors with a rock, which may be, if you can't paint your walls or change your actual flooring, a rug is a great alternative. So that's kind of like a general list. I know there's probably gonna be a few more things that you might want to add yourself. There may be things like drawers. I know I'm probably will add some draws into my office. There's also gonna be some some kind of furnishings like lighting, anything like that. But you can think of this app at your list and make sure you bear that in mind. So once you've got the list of all the items you want to include within your office. It's important to cross the hub kind of inspirational office ideal. So this could be an image from Pinterest or Instagram. So I definitely recommend you do that. So I'm going to actually look at Pinterest. Pinterest quite a lot. How does law has a lot of really good imagery on and we can get some good inspiration for our office on there. 14. Using Pinterest For Inspiration: Okay, so now I'm going to show you how we use Pinterest. Like I said, it's a really good website and I use it quite a bit when designing and coming up with ideas is, it's a very good tool to have in Cray, these knights boards of images that you can then use to reference when designing your office. So I'll just quickly show you how to use Pinterest., the UK, depending on where you're from and you prolly have to make an account. So if you make an account and then you can go to your account. So this my account. And what I'm gonna do is actually create a new board. So on this little plus icon, we click forward. And I'm going to type in office. And you can either keep it secret. So that means the other people can't see your board, but it doesn't really make any difference to us. So we're just going to try it out. So it's already suggesting some really cool office ideas already are kinda like this one. So look at this one. So that's just kick them out and actually saved to our board. So what you wanna do is just kind of all of this is really cool. Like I'm gonna click down here. And then you'll see this is the board office. And then you can organize it. You can look at it. So you can look at these photos. A lot of the matching will have the product ready to purchase, which is kinda cool. So Pinterest is integrating. The purchasing ability within the image is so obviously something you live. The chances are it'll be referenced as the way you can get it, which is really cool. So what I'll do now is I'm just going to go through Pinterest. Click some ideas. You don't need too many because you are going to take inspiration from a few photos. Or if you have a particular style that you want to go for, you can just type it in up here. So, so if you want to do a bit more of an industrial office, you just talk us through your office hours. So that's my pen. So if I just copy that industrial office to learn is coming up. So yeah, you can save a few of these. And then to save them, you just go Save and it will save. Which is cool. You can then actually, what you want to do is click Safety Board office. So it saved off his board. So I'll do that. I'll click some images and then I'll show you what collected and then we'll go from there. Okay, so pin the few images now that I like, and I'll just show you a few of them. I really like these kind of trust Sue is called a trustful like table. So probably going to try and introduce that into my office. I think it looks really, really, really cool. And I'm also kind of gone with kinda lighter woods. Select plywood. I like about Scandinavian look. Kind of like the colors. But then you pair that with a rug. And that can make a really good thing for our office. So rock like this, I kind of like these geometric rugs. I think that worked well. And a lot of times people pair them with these kind of industrial shelving units, but a kind of tend to stay away from the industrial encapsulate. I think it's I don't know, I don't always like it something some some aspects are doing, some others that don't. And that's kind of it really. This is a kind of a board and are uses for my references. I add elements into my office. Obviously my room, I'm working with this small room. So if you've got a bigger room and you've got different areas, you might have more pins and more kind of other things that you'll want to look at and consider when designing the office. So yeah, that's us up for now and we'll get back into sketch up and start adding in some of these elements and moving forward with our design. 15. Flooring Textures: So now I'm back into the model within SketchUp and I've opened up office from his last saved state. So in your homepage or your sketch upbringing should have your models listed and you should be able to just click to reopen them for money law saved them. So now we want to actually add some of those elements that we found on Pinterest and start actually designing or office with the components we want and the desk we want the chairs we want to do that. We're gonna be using the 3D warehouse. So if you come up with the right hand side menu, you will see this little kind of box icon. And if you just hover over, it says 3D Warehouse. And we're going to click on that. And essentially the 3D warehouse is where people upload models I've created. So someone might have already designed the chair that you want and then my body 3D modeler. So instead of you building it yourself, you can just download it from the 3D warehouse and import it straight into your model. So basically saves a lot of time and you don't have to build things that already exist. So which is very good and very handy for what we wanna do. So the way you use it is you sign in with your Google account. So whatever Google IU account you've got, I think it might already sign you in, signed into this free sketch up. It should already have you signed in. And what we can essentially do is kinda type in whatever we want. So whatever product we want, we can type it in and for the models and then quickly import them into our existing model. Now, think about SketchUp free. It doesn't let us create our own materials I did use to. So that would mean, you know, you can create your own kind of floorboard with an image that you found. But because sketch up a stock has been able to do that what I've found a workaround where we can actually just import a lack of flooring texture that we like from the free warehouse and use that as a texture image for our fluorine. So what we're gonna do is gonna type in Florida and hopefully we'll get some results. So I will just type in maybe if I put them in and type in wooden floor and to be honest, yeah, let's do that. Stupid employer. And and so yeah, the reason we sort the files, I've looked at already, quite good files and that's the offer us is a really good texture image to use in our offering. So there's one I particularly liked. I think it was this one here. This would touch it. So I'm going to click this little download button. And hopefully it should import straight into our sketch up. So there is other, so I can now place it in my model. You can put it here. And I actually wanted to use this texture for fluorine. So what I can do is if I select this fluorine here and then grab the bucket tool by pressing V on my keyboard. And I can select that material on the floor and then I can place it here. So that's the material there. Dude, I'm going to actually rotate that 90 degrees. So if I right-click and go texture, right-click texture position, I'm actually going to rotate it 90 degrees. And I think we're going to scale it up a little bit. I think it looks better like that. Perfect. So that's kinda the Florida like obviously in the 3D warehouse is going to be loads of different options. So whatever you are going for, there will be something there for you. It says no. That's not going to be tricky with the SketchUp free version. So what you can do is if you click on this Modules tab, this is the products tab is basically a more official models. So these were actually come from companies. So I imagined this rocket 3D is a real company. And they've uploaded some of their products. And the same for like these chairs. They, they are an existing chair made by new toe. And you can use the model in your model, which is really cool. So that's just something to be aware of. But if you want to go to see what users have uploaded, if you click on Modules, you'll get a new variety of stuff. Sometimes it will be actually better than the product stuff, but you just never know with the 3D warehouse. I guess I'm going to close that now. And that's basically how we're going to get most of our components into our model. So we've got a fluorine base, which I'm happy, I'm happy with the lightness flowing texture. I think it looks really cool. So from here I'm going to move on and start adding in our desk or chair. And the other elements that we're going to take from our Pinterest inspiration board. 16. Importing and building a desk: So now we've got our floor in place. The first thing I want to put into my office is my desk of citizens, very important element of the office. So getting the placement of that is pretty crucial. And what I'm actually gonna do is I'm going to import a desk I built in a previous lesson actually. So you can check that out if you'd like to know how to build your own desk. And to import that, I can just go to file, import my device, and then files click Open. And I'm going to import that as a component, which is fine. It's a large model. So again, on the SketchUp free, if you have a lot of geometry in a lot of models, it does bring it down a little bit. So be aware that if you're importing any launch files. So I'll pull that and I'll place it here. So if for some reason we've got this big bounding box which isn't too much energy. So this is the desktop view in a previous lesson. It's got a very simple construction. It's got some draws on it. But it's obviously to scale and it's kind of like a second bigger desk, which is something I like in in terms of how I work. I like Tableau up space. And so a big desk is a pretty important to me. So I'm looking at budget up against the wall. So we put about the four little bit so it's not clipping. So yeah, there's a desk in place. But for this lesson and this example, I'll show you how I bring in a new desk and I haven't created already. But we'll keep this one to decide because our team like that. This is a pretty cool texture. So I might use that in any desk. I, I bring in a second. Now, what I'd like to do is actually, you know, it takes some inspiration, inspiration from Pinterest. And I like those, those trusts, whoo like desks. So I'm gonna see if I can find one in the 3D warehouse. So I'm gonna type in first. I know ikea does the desk like this, so hopefully it might come up. So at the moment you can see I'm actually just on the products hub. And obviously there's not many results there. So if I transfer over to modules, we're going to see a lot more results. And we may have something that we like. So straight away, this is kind of a trust who liked desktop I like. So I'm going to import this into my model. So it's important to kind of place it there. So it looks like a pretty good sized desk. It's not quite as big as the desk I created. In the other lesson. Let's just compare them correctly. So this one's a little bit smaller. About the same height. So it's pretty good. But again, I don't like this texture by it's important with, so what I'm gonna do is just transfer I've attached from my desk over to this one. So to do that, I'll just come into the model. Slept all these faces. Or actually I could probably just select that group, grab my bucket to OS to color, pick that color. And if I click on, you'll see we get a nice, kind of a more lighter woods texture, which I prefer in the office. And another thing we can do with these kind of trust with us, we could actually make it a little bit longer. So I think it's a little bit shorts. I can just extend this edge a bit further out using the push pull tool to get it more, lengthen it. And then we can just we can just move this leg to the left. You have slightly bigger desk though already, which is quite cool. It's quite narrow as well. Again, I'm going to just adjust that a little bit. Using the push pull tool. What I've seen with these threshold trust who like desks, that's called Hot say is that sometimes people replace one of the legs with some cabinets. And I think that's what I'm gonna do in this case. So if we go back to the 3D warehouse, what is type in? Cabinet? Hopefully you got something is kind of small. If I just type in office Cabinet, maybe we'll get a better result. Hmm? Or if we type in Desk rules, maybe that will produce a better result. Okay, this is kind of what I was thinking of. This looks quite nice actually, and it's actually in the plywood color as well. So I'm going to download this. I will get a since a large model which shouldn't be too much of a problem among. So, yeah, just be aware when you import new models into your sketch up, it may. Freeze a little bit, which is can be coronoid. There is just so good. I just seem a little bit wide. Drawers you get that seem a little bit wide. So maybe I can just simply a PVC components can just narrow them down a little bit. It's going to be difficult. So I'm gonna, I'm gonna keep looking, I'm basically going to keep looking within the 3D warehouse and I'll find some jaws that I like and put them in place. And then that would be kind of a desk area in terms of positioning and the size of the desktop without diarrhea finished, I'm going to have a play with that. I'll be back shortly and show you what I've come up with. I've just managed to find some drawers that kind of fit of it better. So I'm quite happy with these ones. They fit nicely under the, under the workshop and also identity. I just extended the workshop a little bit more just to give me a bit more grim. But I think it looks really good. And now what I'll do is I'll just kinda dress the table in, sketch up. The more detail you add to the model, the more realistic and I better get too early. So I'm actually just going to hopefully try and grab some of these elements that I used in my last table built. So hopefully I got it, copy them over. And if I go to this area, patrol in my copy in one no electronic copy? I'm sure is yes. As copied over. So it took a bit of time. But not to worry about this line this up with the top of my table. And maybe in a bit on that. It's quite good. And what I will do is I'll just quickly grabbed a laptop from the 3D warehouse because that kind of represents my set-up a little bit better. So Tom and laptop, civil, I got some really good models are models just as simple. Like epsilon. Just a kind of what are kind of like, I mean, I do have a Dell laptop, so let me just maybe type that, you'll see what happens. See what we get. So some of them, one was, as you can see, our bit, lackluster. Some clock. I mean, that's a pretty good representation. That's good outline. See if it's the scale. That's another thing with the 3D warehouse. You never know if people have built these things to scale, and that is obviously not to scale. So what we're gonna do is just S on my keyboard and just scale that down to something that kinda looks about right, There's going to be 33 spot on scale, but just enough so that it looks realistic. And it's quite good. I'm just going to position that gives you 45 to return. And now do that we'll do for our kind of desk setup in a manner. So next I'm going to grab a chair and I'm going to kind of show you some of the features of a live component. So this is a component that you can adjust within sketch up, which is really cool. I'll show you that next. 17. Using Live Components: So now we have our desk in place. I'm now gonna get a chair and I'm actually gonna show you the live components from SketchUp labs. So this is the part of the SketchUp team. They've been creating models that can be easily adapted whilst they're in SketchUp. So that'll make sense as I go forward. So again to quandl chair, I'm going to go into the 3D warehouse. And normally at the top of the 3D warehouse, they are these kind of featured projects. And they often, well, most of the time they are from the guys at SketchUp lab. So you can see who has been creating these things and you can see SketchUp labs. And what anomaly means is that they have some reasons not let me click him. What we'll do is we'll just go into sketch up labs. And here we can see with the models that I create. So they actually do have a desk setup here, which is actually very useful if you don't want to go through the route of building a desk like I did, or in terms of dinner credit in the settlement you want, you could actually use this a component here and then you can adjust how many monitors you want, like the height, the desk, the seat type. O because it is a live component. And we're told it's a live component because of this little symbol here, which means live. But what I'm gonna do is I'm going to actually grab this chart. So this is the chair, this is a Herman Miller chair. I'm just going to click on. So here we have the option to configure our components. So like I said, we could change the color, change the finished change the positioning of the handles, or get rid of them. But we're actually going to do that within our model. So let me just download that first. So it's going to import, and I'm just going to put it roughly in front of my desk. So here we have Herman Miller chair. If you know anything about chairs, you know, Herman Miller's are some of the best chairs in the world for kind of productivity and office work. I don't have one blob one, but they're very expensive. So first thing I'm just going to rotate this a little bit and just tuck it in a little bit. Another thing like you don't always have to put in elements are a perfect 90 degree angle because that's not like a realistic representation of what real life is like. When you place things on surfaces are not aligned well and that you're very OCD. But for me, like a chair is not going to be fully lined up with the desk. So to make the model look a bit more real, I often just put things on a, on a slight angle. Just to give it the wheel will look really like it's been used as an actual workspace. Now I'm going to just show you the live component features of this Herman Miller chair and some of the other things you might download from the SketchUp Labs guys. So what we do is if we just right-click and we can go to Configure live component. Now this might be a slightly lengthy procedure depending on your Internet speed. But from here we can see this little drop-down. So these are all the kind of adjustments we can make on this chair. Because it's a real product. It will have features that are adjustable in real life. But now we can do that in our sketch up model without actually having to manipulate the model itself. So I kind of like the red a chair, it's been a soft pulley will keep it that color. As you can see, we've got a drop-down list of different colors. So let's just have a class here. It will take a few seconds to update, but it's good to get an idea of kind of what color you might purchase or how you're going to use the chat, which is good. We can adjust the backrest height element and submit back. It's not letting me select that. So if we go back again to take a few seconds to refresh, but you'll see a slight change in the model hopefully. So now we've got a high back chair. It's actually quite good then maybe I'll leave that actually nothing up further it back. I think it looks a bit cleaner. Here. He also got the arm adjustment so you can adjust the height so we could put that up a little bit, see what happens. So that would be these parts here that hopefully go up a little bit, which is cool. We can change the gas cylinder. So that's this part down here. So maybe it's black at the moment. Maybe we change it to something like a polished alloy and maybe I'll look a bit cleaner. Yeah. I mean, I'm not matter that the legs are painted. Maybe we could do them in an alloy as well. Just have a little play really. Yeah, it looks pretty good. That's how we configure components. And to do that, what I did was right-click and then go to Configure live component in this little drop-down menu. But that is kind of how you use the Live components within sketch up. Like I said, there's actually kind of SketchUp labs have created a good amount of models to use. So if you go to that window or I think there's an easier way to do it if we click on this and then go SketchUp labs here, it will actually open within and the SketchUp free version. So here you can see some of the products I've got. If you go into models, you see a few more things. Like I was mentioning, this is actually quite a good thing to use if you don't want to go through the hassle of building or creating your own GSK. This essentially allows you to configure everything from how many monitors you have on your desk, your laptop, your keyboard. If you want to put some notes on it. You can use like that. But yeah, so that's another option if you want to use that. But I think it's good to kind of find the deaths that suits your style or Susie aesthetic. You want to Go floor. And I'm kind of happy with the setup as it is at the moment. So from here we're now, I'm probably just going to add blue elements to the office and kind of build up and have a play. And there might be some time lapses and I'll show you the development of the office until we get to like a finished finished product. I'll show you guys. 18. Timelapse of Elements : So I'll give you a little bit of commentary while she run through the time-lapse. So you can see wonder. So basically throughout this, I'm going in and out of the 3D warehouse and looking at the acids that I want to bring into my model. So as you can see, I just brought in a sofa and then Normans are looking for a rug. And I did struggle to kinda find a raga alike. But then I found a nice collection of kind of Aztec rugs and the client the client Bibles going for CRC me, try a few of them out and settle on. One a light. Now you'll see me refer back to our Pinterest board throughout this. And I recommend you do the same. Make sure kinda sticking to the acetal you want to achieve. So you see here are brought him on those wire organizing grids. And it's something that I found directly from Pinterest to highlight. One thing that I forgot to mention is that I want to have a guitar area within my office as I do, like a tower. And I thought something was really nice to have in my office when I want to check out certain sidebar, I get off of it. I found that I liked. I was playing around with it, but I didn't quite think it fit in the room correctly. So I ended up changing. And you'll see that in a minute. To grab the good whiteboard. Again, that's one of the vital bits of kit that I wanted to have in my office, so I'll put it on the wall. It's all about the little details. Really want to make this model look really good. It's all about the small details. So they provided a plan and then I'm going to mount my guitar. You could just put the targets the wall, but if you add the bracket, it kind of adds another layer of detail, which is very important within SketchUp models. You see here are important. I guitar, it was huge so to scale it down and the Omega worker service that lie opposite too happy with how sitting in the room. So I solve the search again, I was looking for luck, angle poise lamp, your assignment, but I can find one. Then RG found this lamp here, which is an existing Ikea lamp. So now I can actually, if I formalize this model and I want to actually buy this land plant, know that it's available and ikea, so that's always a good sign. Here. I'm just moving around and I actually mirror by scaling it to a factor of minus one. Just to move that cable. Here, add another little desk lamp. And then from here, I will just move on to building a shelf which are showing you in another section of this lesson. 19. Building a Custom Shelf: Now we have some of those other elements in place. I'm going to show you how you can add any custom elements you'd like to do. And this can be in a shelving, storage units, anything that you think you are going to have to build in your office. So for this example, I'm going to create a little shelf here. And I'm going to do that using just a bit of plywood. Somebody used the same texture from our desktops, the tie into a nicely. And I know that I can get plywood from the hardware store. I can get plywood and I can cut that myself. So I'm going to build using that. So first off, I'm going to draw a rectangle. And I really want to about a meter long. And I also know that sheet supply would come in 20 meter thickness, 22 now 18. So I'm going to use 20 mil. So for that I can just type in 100 comma and then the 20. And that will give us a nice rectangle. And now what I'm gonna do is just triple-click that and then I'm going to ungroup that first. My shelf, I probably want to have sticking out about one 35. That's probably enough for a shelf. Yeah, that's that's not going to store anything masculine. And so let's put Iran. And then what I also want to do actually is correct a lower lip. So now probably put 20 million here. And if we go from the end point down to here, that I'm just going to create a little lip to stop stuff falling off my shelf. So that's cool. That's a little show from now I'm going to just apply this plywood texture. If it lets me material that I can a little bit of time to load and the moon, which is Finland, caveat, the material's going to use the paint, paint, dropper, eyedropper tool and just paint on there, which is sweet. And then I also wanna do is because again, we're talking about details. I'm going to add just some smooth yes, some smooth brackets here. So to do that, I'm just going to draw a rectangle on the, about, that big double-click, triple-click, even make it a group. And then if I just push, pull this by about. But for email, and then if I draw a line underneath it as well, so I've got 300 and use the endpoint. I'll then be able to push, pull this down to about where I can see a bracket working from that. And then I'm probably just going to use a metal texture or just grab maybe the texture of this Mac and it's quite good texture. So I can just put on. So that gives it a kind of a metal finish, which is probably what these will be. The these brackets normally come in like a stainless steel finish, so I used up for that. Obviously now I just need to copy another one across. The first I'm going to do is make this a component. That means any changes I make to this one will transfer over to any other duplicates of it. So now if I just duplicate this End Lab and then say I want to now add like some screw holes into this because actually that's probably what would be the, and you can see that when I select this component, it's affecting this one over here at the same time, which is cool. So I'm just going to add some to some circle with the center line. Just to help us work out where the center is. Going to draw a circle probably. Yeah. So probably I six mil circle. So that's a three no radius. Going to just erase these little lines. And these. And then a point is push, pull. To hear. It should go all the way through. To open a Kamala. We can see that this bracket has the changes have transferred from offers one to this one. And what I guess I should do really is put in some screws. So what you can do is you can be cheeky and I'm just going to, I'm basically just going to cover that circle. To do that, I'll probably just draw a circle and we know that radius is free. Now, let's not, let me do that. I'm going to select over this group, this group here that then I'm going to bring this point was and I'll probably just sink a little bit into the, the bracket. And then if I make that just a color, doesn't really have to be anything specific, just going to represent a screw and do that like that. And then if I just copy this now with the move tool, and I'm pressing Control on my keyboard. And then lock into an axis and then put it out. I love that. That's kinda cover those. How would I thought? It looks a bit funny. And without it, and again, that's transferred over to other bracket like that. Right? So I'm going to quickly put some, a few more bits on that and have a little bit more of a play with the room and get back to you shortly. 20. Overview and Hiding Elements: Okay guys, so now I've basically finished the model that I've created my office. And I think I've done a good job of using these references that we found on Pinterest. I think that's the fundamental criteria that, I mean, you can always adjust it. You can always take with the kind of the beauty of sketch up by thinking if you have a good idea of what you want to achieve and then good reference images, like the ones that we found on Pinterest. I think you can create a really cool office. So I'll show you where I'm at now. So obviously I've now put a ceiling on our office and I've closed the door. So you can't actually get into right now. But what you can do is I can just click on my roof that I created and it's hide that. And you can see that there's actually a mesh kind of overlayer the moment. And that's because I've got hidden geometry turned on, sorry, hidden objects turned on. So you come down to this little glasses. This toggle here will allow you to either hide hidden geometry, hidden objects or, or have the ability to see them. And if we wanted to bring that back into scene, we just click on it and then come down to unhide. But I'm going to leave it hidden for now. And I'm just going to turn off this tab. So as you can see, I've added a few more elements. I've added some little touches to it that I think make it a little bit better. Sorry, I did plug sockets, the plugs sockets there. I've also why I decided to do was be paint this wall. I thought that having whitewater is a bit Stark and I think it was nice to have a contrasting wall. And I've just done that with the paint bucket and selected a color. And then on that we'll worry about it's more work than a light. I found that again on the 3D warehouse I thought was cool. So I've added that again, just breaks up this breaks up the ball a little bit. Not just having a blank wall sub I did. I've added these blinds again, another detail that I think, you know, adds to the whole scene. And where else? I create another shell. So exactly the same as the other show up except this one slightly, slightly bigger. And I'll put on some books. And I GO in this book in real life. So I thought that and that kind of made sense to add in there. What else? So this is another thing that I've added is this light. Obviously, a lot of the time people forget to add the central lighting of your room because I don't know, It's quite easily overlooked, but it's such important to put it in the model, I think. And if it gets in the way too much, you can always just hide it and just bring it back into the scene. Yeah. So that's that's kind of the overview of where I've got two with my module. I now want to show you like how you can hide wolves and get kind of a, a better, better views of your finished office. So at the moment when it when I come into the room and say I want to turn on that seeming again. So then, you know, it's not a blank space. So let's just zoom through my door. Well, unhide that we can unpick this ago. So at the moment we've got the issue of if I wanted to create a visual for this, my, my field of view is quite small, so that means that I can't get enough in shot of my camera. So at the moment, our sketch abs work on a very narrow field of view. And so we need to widen that up. And there's by that we can do that, which I'll show you in the next section. Just again quickly on, on hiding the walls. So if we wanted to hide this from wall to get a better view, I can just right-click it and click Hide. And you'll see that that wall is now hidden. Obviously, we've got the skirting around the door, which I mean, we can also hide, but I'll just leave that like that for now. But that's again, another good way to look around your room. So here we can kind of see almost like a like an x-ray view of what's inside our office. And then again, to bring them back in, we can just take this hidden objects button and we can use unhide it from here. There's also other ways to do a bit more complex like using Section plans and things like that. But I won't go into answer in this video, I don't think. All right, so that's kind of the overview. I'll show you now how we can create better visuals and then we'll go into how we can export our work into a PDF or a PNG form so that you can print them off, you know, show them to friends and family and take your design forward into the real world. So I'll see you in the next section. 21. Camera Field of View and Scenes: Okay, so what I want to show you is how we can make our camera and look a bit better so we get a better field of view. Essentially mean that in a more of our model is in our shots. So what we want to export these either PNGs or as a PDF, we want to be able to make sure that we've got a good view port and it looks good when we exported. So at the moment we can see we've got quite a narrow field of view, meaning that my, my cameras width of how it's looking, it's quite linear, it's quite straight. We want to actually open that up so we can see more of the rumen and it makes it a bit more realistic. So a way we can do that is we can either come into the search bar and just type in a few field of view. And we can click on that. And now in our bottom right-hand corner, we got a third of you at the moment at 35 degrees. And if we click and drag, we can see how the field of view is kinda changing. So it's giving us a bit more, yeah, a wider field of view, essentially making a kind of a bit like a fish islands. So what I recommend we do is we come into the room and then we just have a plant into a pill. Like it's quite a good representation of what the room should actually look like. And obviously because I'm currently in this room. So I know from my eye I'm kind of seeing so I can kind of replicate it in our sketch up by adjusting the pivot of view. So for me I think we're going to want something around. I normally go to around like the 60, 60, 66, 68 mark for when I'm doing interior stuff. Just because it gives a kind of realistic representation of what we're looking at. So we're ready now it's far more in the viewport and it's kind of looking wheel. So I'm going to leave 60, socket a 67, basically 68. So relieved that law that. So now what I means is when we move around, you know, we're gonna get a much better view port of the areas of the room. So from here we can imagine we're sitting on the sofa with, this is what we're kind of going to see. We're going to see the desk. We're going to see quite a lot of the white board and we're going to see the entrance part, as well as the light. That's just the quick way of how to change your camera and you can always change it back to 35 if you're working in 35. But another way we can get to that option is if we go to this tab here, good scenes. So if we click on that, we'll get this kind of little diagrams of these houses and these are kind of standard, standardized scene. So if you press the top one, you're gonna get to talk to you. These are the side views is it's like a 45 degree view. So these are quite good to use as well if you want to get a side on view. So, so if we want to get this, I think that's what's on the left-hand side, I believe. So. Now if we just hide, click on here and hide our wall, you'll see we're now looking into, into our model from the left-hand side of your Obviously, ideally I'd hives these photos as well. But on this Srini for example, how, how you might want to use it to serve. We get a kind of a front on the subject click on this one here. I can now just hide this and that'll give us that front own view that we want, which is pretty cool. But also within this menu, you can actually adjust the field of view here. So I've got 68. Like I said, I think that's quite good representation. Parallel projection. This is now basically, this is essentially turning perspective. Ok, so there's no longer any, any like depth. It's a flat image. So this is kinda used more in building regulations or if you need planning permission, you'd normally draw things like this and you'd normally have dimensions coming off them as well. So we're going to leave that for now because we don't need it in what we're doing. Okay. So that's that's kind of how we change the camera reports. Now I'm going to show you how we create scenes. The scenes or essentially a snapshot of where we want our camera and are quite handy to set up so you don't have to keep we positioning your camera if you want a particular viewpoint. So someone on now. And I'll show you how we can use them and how we can jump between them, which is actually a really cool thing that again is very useful, which is the weight from my sketch up to catch up. So it's a little bit of a fit. So yeah, we have the field of view 68. I just showed you these kind of views and how they might be useful to get side on news or anything like that. Okay, So I think we're back and sketch up. I want to view pour from the entrance. So from this part of the room, I'm just gonna pan my camera using the Shift key whilst I press the mouse will say we want something in. I just kinda overview from the entrance. Something like that I think is good. And remember, you can always hide this little toolbar. I've still got about a third of it. So that's around that. So now if I go back to the scenes tab, and if I just click this plus icon, that will add us at a scene. So I'm seeing is basically where we've got a camera, like I said. So if I click that, hopefully loads. So another thing, once you add a lot of geometry into your sketch, our model, you may get, you won't run into these little buggy issues. I don't think it helps. I'm running screen recording software at the same time. But just be aware of that when you are importing lots of geometry, especially in the plants. The plants, although they look pretty innocent, they, some of them have a lot of geometry and that can actually slow down your model and you will get a warning telling you that you're importing something with a high amount of geometry. So now we can see this does seem one. So there's a few little things you can change it, which is cool, but really dove into that C1 and say, I want to do the same kind of viewport except from the opposite side of the room. So you can kind of see someone as panning my camera. There are other ways to move your camera, but I think using this is kinda the easiest way to do it. Popped me my clip into wolves every now and then, which is a bit inland. But suddenly one another view port from this area. So I click the plus again. We should get a new scene under arsine one. And that will be of the scene to scene to just load it in now. So now we've got C1 and C2. And now if I click on seeing one, we'll take the camera back to where seeing mom was taken from. And then if I click to seem too, we can see that we're going to go to S2. But you can have as many of these things as you want. They are pretty useful, like I said, if you want to keep your camera in a fixed position. So what we can do, which is Conoco, we can do animation, so we can just click Play. And it will essentially just loop from scene to scene. Yeah, and that's an a continual loop. So you can kind of see you now you can put them all around your model and you'd get a cool little animation of your model showing you different viewpoints, right? So that's kind of how you scenes and that's how we adjust our camera. I hope that makes sense. Yeah, So we can do that. Next, I'm going to show you how we can actually export the scenes into something usable like a PDF or a PNG. And also a little trick with the sunlight so we can have the sunlight coming through the window, which I think adds adds to the scene. So I'll show that in a second. 22. Shadows and Final View Exports: So I just wanted to show you how we can use shading to crates kind of cooler imagery for our exports. In order to turn this on, if we go to this, the, the glasses area. So click on that. And if we click this tab called shadows, we hopefully will turn the shadow zone. Now, shadows do, is they essentially replicate sun shining down from the sky and of the creating shadows. Can do with this is changed the time of day, time of year to create the desired effect you want. So at the moment I've got the roof off and you can kind of see how the shadow would be coming into the room. But obviously, we're probably going to have our own when we want to export it. So I'm actually going to turn that on now. So if I just go to hidden geometry, sorry, hidden objects, even that's the one we want to do. Streaming through my door because obviously I've got a door there. And that's clipping a little bit because the groups are grouped the whole. How's that in a moment? So on HIV dot and now you can see now Latin far less lighten, which is actually a bit annoying, but I think that is just how it would be in real life. Obviously, in a room, you only get sunlight from the window. And unfortunately, the way I've drawn this model, it's unlikely that we'll get sun coming into the window unless it was like very early in the morning. So we can have a look in here now and see if that's created any. And it cool effects. It would also take a little second to catch up on itself and load. So you can see here we've got a bit of sun shining in through the window. It's not entirely the desired effect I wanted. But I guess if you had seen with more windows, you might get a better result. You might get a better result with the light coming in and that might create some cooler shadows in your room. So I'm just gonna turn that back off. And I'm going to show you how we can export this model. So obviously, if we go to Export, we've got all our 3D options here. So this includes DWG is dx, dt, ds. So these are kind of the file you could transfer into other 3D programs or even to 3D printers. Actually, if you wanted to print something that you could, I'm sure you could transfer it through these files. But what we're going to come to initially is download and then PNG. So if I click on this, it will bring us to this little area and it's the export image area. And what we can do is we can either pick one of the things that we created so we can navigate scene to scene one. Or we can use some of these viewpoints that are kinda automatically set for us, but we're not going to use those. So that's why I think it's important to create some scenes. So then when you come to export them, you can easily access the camera angle and where you want to have them closer to call. Transparent backgrounds. Pretty useful. And then if you just click Export as PNG, what that will do is create a fall that would be downloaded onto your computer, which is cool. So that's one way we can export these views. Another way we can explore it if we go to file, sorry, the from the menu section, come down to print. And here we can select the paper size, landscape or portrait. And then we can either do current view. So you could, basically, you could select your current view at the moment I'm seeing one. So our current view is seeing one. Or you can do scenes. So like the PNG aspect of it, we can select our scene and then we print the PDF and that will just download a PDF onto your computer. And that will be this, this image that you've selected. What I would like to see in SketchUp do is create a multi-page PDF from your scenes. I thought that would be really quite the kind of annoyed that don't include that, but I guess it just means you'll just have to export each of your scenes individually and download them into PDFs. And then once you go to PDF, you can print them out, send them to people, all sorts of things like that. So I think that's kind of where I'm going to leave this in terms of my office. I think I've done a good job. I'm following my Pinterest inspiration and having a good set of ideas and bringing forward into, into the office space. I think it looks cool and you know, there's always time to adjust your, the elements in here or we can adjust the features of the room quite easily. But the beauty of SketchUp bits, it's very easy to change. So if you are not quite sure an idea or you want to adjust something, you can just come into the model, flip it around, do whatever you need, and you can save as a new version eval. So you don't ruin your old versions. But I'm pretty happy with how it's turned out. Hopefully you guys to follow along. And if you have any questions about any of the areas that you can come up going a bit too quick for you on, please let me know in the discussion section, I'll be I'll be happy to answer any of your questions. Yes. So hopefully you you manage to design your own office or even any other interior really, these kind of principles apply for any other interior job you might want to be doing or any other products you've got. But hopefully you enjoyed it. And I'm probably not going to throw back to me in from another camera angle, giving little rundown, a little conclusion of the lesson. But yeah, I hope you enjoyed it and I hope you found it very useful. 23. Congratulations You Made it!: And regulations. You've completed the lesson. I hope you enjoyed it and I hope you managed to create a really cool office that you can now explore and show your friends, your family, and actually get it built, which is a really cool part of the modeling and 3D. I'd love you to do is if you could upload your, your, one of your final images to the project section and a discussion of this this video that would be great. I think it's really important that we see other people's designs and we can take inspiration from other people's work as well. I think this is a very good place and do that. So please upload your work. Other than that, I hope you enjoyed it and I hope you again took a lot from the lesson and I'll see you soon on Skillshare, I'm trying to put out videos consistently now, all to do with SketchUp and other programs hopefully in the near future. So again, thank you from me and I'll see you next time. Hi guys. If you enjoyed the lesson model of it, if you could give me a review here, you can give me any feedback, or you have to do is choose little bleep of view button. You can select what you liked about the class, what you didn't like, and you can add any comments. Doug really helped me out. And I love to hear your guys feedback. Partner wasn't giving me a little follow that would help me out. But yeah, thank you for taking the class and see you soon, hopefully.