SOLIDWORKS Class 9 : Advanced Features 2 | Tayseer | Skillshare

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SOLIDWORKS Class 9 : Advanced Features 2

teacher avatar Tayseer, Design Innovation

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

12 Lessons (1h 20m)
    • 1. Class Series Intro

    • 2. Intro to Advanced Features 2

    • 3. The Download Section

    • 4. Equations

    • 5. Mirror

    • 6. Features End Conditions

    • 7. Multi-Body Parts

    • 8. Features Scope

    • 9. Rib

    • 10. Group Exercise

    • 11. Student Projects

    • 12. Section Conclusion

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About This Class

Welcome to our ninth SOLIDWORKS Class covering our second set of Advanced Features. This class is the first of our SOLIDWORKS Class Series which consists of 12 short classes ranging from 15 mins to 1.5 hrs. The series will take you from knowing nothing about SOLIDWORKS to the Certified Professional Level (CSWP).In this specific class, you will learn the following:

  • What are equations, how to set them, and what are their advantages. 
  • What is feature mirroring and how to apply it.
  • What are features end conditions and how to use them.
  • What are multi-body parts, how to make them and what are their advantages.
  • What is the difference between a multi-body part and an assembly.
  • What is a feature scope, when can we use it and how.
  • What is the feature rib and how to apply it.

Access the download section for this class here:

Meet Your Teacher

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Design Innovation



TforDesign is a learning design organization dedicated to designing and producing exceptional learning opportunities. 

In addition to helping organizations design learning, we design and produce a bundle of online learning experiences that are open to the public. Those include subjects like SOLIDWORKS and Sustainability. 


We have also had a training book published in SOLIDWORKS.




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1. Class Series Intro: welcome to our solid works class. My name is taste here and I will be leading you through this class. I myself have been an avid, solid works user for the last eight years. I have also been working in training and instructional design for the last five years. Combining those two experiences we designed and produced the best solid work course there is. This is, of course, as testified by the 4000 plus students we trained on using solid works. Today we're super excited to bring this training to you. This class is a part of our larger solid Works class series. This series consists off 12 short classes or sections to take you from knowing nothing about solid works to the 35 associate level C S W A. Siri's will then continue to take you from the certified associate level to the certain parts professional level CS WP Each of those classes has its own standalone learning objectives, which you can learn in the description. You can also download the contents outline for the whole class Siris in the download section. This is in case he would like to jump from one class to another. We will be using the learning by doing approached to conduct this class. So whenever we're learning something new will be directly using it to build something with it, be it a sketch apart. A drawing or an assembly way will walk you through a step by step to make sure you understand any new concept we introduce. We will also provide you with project work, reinforce the skills we learn together. So who should take this class series? Basically, anyone wanting to get started with solid works for wanting to advance his or her solid work skills toe an advanced level. Those could be engineers, designers, makers or hobbyist. So if you fall in those categories, this class Siri's has something for you. You don't need any prior knowledge to start the series. You just need to be ready to learn, so let's get started. 2. Intro to Advanced Features 2: Welcome to the Second Features bundle section for this course. In this section, we will cover our second set of features. We will learn about equations features mirroring features in conditions. Multi body parts features cope on drips. Some of the features will involve adding materials parts like the features ripped on features, misery. Others, like equations, features in conditions, multi body parts and features. Cope will be strong additions. To enhance our modelling techniques, we will cover on practice each feature in a separate video lecture. At the end, we will do an exercise together, and we will leave you with homework toe polish and reinforce your skills. By the end of the section, we will have some really powerful tools added to our design and modelling pork it, so let's get started. 3. The Download Section: in this video, we're going to tell you about the download section. So with every one of our classes, we have a download section which includes files for you to download. Those files will help you follow up in our lectures and help you gain hands on experience which we designed this course about. So here we are, in our first solid works class, class, war, interface and navigation. And if I go to the about section, you'll have information about the class, the learning objectives and down below them. You will have the down low section on this download section Link will basically take you to our Dropbox, where we have prepared or the downloads that goes along this class off I click on the link , open a new top and take us to our Dropbox. And here in the drop box, we have Class one interface and navigation, and they have two folders for I switched to the list display. I'm gonna have two folders as you've seen earlier. One cos lecture Fife on the other companies lecture seven on the one at the beginning. Indicates the class numbers 1.5 indicates that this is for a class number one, which is interface and navigation on a lecture number five, which is the command bar, canvas and design tree. And the easiest way to download those folders is to go to the top right corner and you'll see a download option. So if I click on that and then click on direct download, the browser will automatically download all those folders in a say file. And here they are. If I click on this, you will have to folders for lectures number five and seven, and each of those folders would have additional materials that supplement learning for that particular lecture. So that was all about download section. Now get yourself ready for the next video lecture where we would actually start presenting instructional materials. 4. Equations : in this lecture, we will explore equations and variables. Here we will deal with equations as a more sophisticated way to link dimensions than we did before. As we'll see, we'll be able to define variables and equations and link them to specific dimensions. And to illustrate this, we'll be creating the simple triangular present as usual. First, we'll check that our measurement system is set to millimeters, which is already the case. Now we're gonna go ahead and start defining variables. If we look at the drawings will notice we have three variables that are defined. We have a be and see. So in this lecture, I'm going to show you different ways off defining variables. We're going to start with the first way and define or first variable, which is a I will go to the design tree on the right, click on our go to head in three items and you'll see an option that says equations. And then you expand that we'll see manage equations. I'm gonna go ahead and click on that. No, I'm gonna get this window here. We have global variables, and this is what we're gonna work with. So, under global variables, I'm going to write a And this defines our first variable, which is a undervalue. I'm going to write the value assigned and the drawing, which is Fife. And then I'm going to click. Okay, now you're going to see equations pop up here. If I expand that, you're going to see our valuable A equal to five. Now, I'm gonna go ahead and draw the outline off my person. So I'm going to select the top plane, and I would draw three lines. So this is my triangular base for the press. Um, I'm gonna go to Smart Dimension. I'm going to start that mentioning this lower edge. When I specify the dimension, I can simply go ahead and write the equal sign. When I do that, I'm going to see global valuables appears on. I will see my variable, which is a equal toe. Fife. I'm going to click on that in the right. Okay on. You're going to see we have the globe. Sign on there is or five. Gather. Click. OK, it's gonna be five next to the fire. If you're going to see this sign indicating that this is an equation. This is the first way to define and use a variable. Now I'm going to show you another way to define a variable. And we're going to use that to define our next variable, which is B B is this site on It equals the force. I'm going to click on that as if I'm going to die. Mention it, Look again And here I can write equal and I can directly write the name off my variable. So the name is Be right be When you do that, you're gonna see this growth sign appear. If I hover the mouse on it, it will say create global variable you click And now you see the globe sign appear again And now we are actually defining our valuable So our very will be is equal to four So the right for and click Ok, now if I go back to my equations in the right click manage equations you're going to see our very will be appearing here and you're going to see the value we assign which is for so this is the second way off Defining are variable So let's go ahead and continue our model So this third dimension is equal a divided by two. Not to do that. I'm going to write equal sign on. Then I'm going to write the very well. I have A and divide that by two. Now, when we write variables and solid works in here, we have to write quotation marks on in the open quotation mark. Type A and close that quotation Mark, this specifies that I need the global variable A No. I'm going to continue the equation, which is simple division and by chill and click. OK, now we can see that this dimension turned into 2.5, which is a divided by two. Now, I can go ahead and continue my press, um, with an extraordinary boss. But before I do that, I'm going to define our last variable, which is C So I'm gonna go to equations manage equations, and here I'm going to write in C for C. It's gonna be equal to a minus bi. So I'm gonna write equal sign on again. I'm going to open a quotation mark type in a minus. Open another quotation marks that can be and close the quotation marks, Then click OK, and this defines my last variable, which you see equal to one, which is a true value for a minus. Be so I'm gonna go to extraordinary boss. And here I can just write equal and choose the variable see and click. OK, and this concludes our initial model. Now, the point of using variables is it makes it very easy for us to model for I dimensions later on. So, assuming we've model this press, um, and after we finished it, we thought, You know what? I want to create another model, similar one, but with different dimensions. This time I want a to B seven and B to the five. So instead, off remodeling or digging up those dimensions within the design tree, I can simply go to the equation manager on change the A in two seven and change the B into Fife. And when I do that, everything in the model will change. If we go back to the sketch, you're gonna find from dimensions changed to 75 and 3.5 on this makes equations a really powerful tool for us to use with solid works. So why would here? You can go ahead and experiments by your own, using equations and variables 5. Mirror: In this lecture, we will explore mirroring features. Using mirror enables us to easily create symmetrical copies around the line. A plane or a surface. This can enable us to easily go from the model on the left to the one on the right. And to illustrate mirroring, we will create the following models. You can don't know this drawing from the download section linked to this lecture. To create this model, we will be following this plan. So let's go ahead and get started. This time. We've set our measurement system two inches. Now we will create our first hexagonal base, some going to select the top plane and select polygon. I said that six sides and I will create my hexagonal. I want this lower edge to be horizontal on the length off the side is three inches. Source said that too. Three, This fully defines the sketch and now I'm gonna extrude that 2.4 inches. So I'm going to set this 2.4 inches and click OK, now I'll go to Stage two, which is to create the two holes on the side. So also like the top surface as a sketch plane on droll. My first hole, The diameter of the hole is one inch source said that to one inch on the distance between the center of a circle on the origin is two inches. So I said that up. And then I'm gonna set a relation off the center of the whole, being in the horizontal line with the origin this fully defines or for circle. Now what I want to do is to copy this circle into the other side on For that we're going to use sketch mirroring. However, before we mirror the circle, we need tohave, a mirroring line, So I'm going to create a center line that goes through the center, and then I'll go to mirror entities on the top, on in entities to mirror. I want to mirror of the circle. I want to copy that around the center line we just created. So then select the center line under the mirror about space. This shows us a preview when I click. OK, I'm going to see another copy off that circle on the other side, and it's already fully defined. Now I'll create the whole song gonna go to features extraordinaire cut on, said that 2.2 inches. Click OK, now I'm going to move to stage three. Now, if you notice in stage three, we're copying the whole shape around this line here, so the whole shape would be mirrored around this line. I'm for that. We're going to start mirroring features Gonna go to the top and select the feature Meddoff . Now we'll have different fields. At this point, we're only gonna be using the 1st 2 So the mirror, face or mirror plane plays the same rule as the center line we created in our sketch mirror . And for this will be selecting the surface here and now features to mirror. I can select all the features I want to copy into the other side. So I'm going to expand the design tree and select boss extraordinary in and also select cut extrude. What? Because those are the two features I want to mirror when I click. OK, you'll notice the whole thing got mirrored and the other side. Now I can go ahead and create the other hexagonal shape which we can see in stage four. So I'm going to take this as a sketch plane and I will draw another hexagonal. I'm gonna have the lower edge, the horizontal, and then I would dimension the edge to one inch. Then I will extruded to point for inches. This completes our first hexagonal extrude Now into the last stage. I want to copy that extra exact journal into the other side, just like what we did before. And I want to mirror it around the same face which is here. So if I go to mirror, I can select the feature I want to mirror, which is the boss. Extrude too, and then in the mirror, face plain a need to select that same face. However, I cannot really selected anymore because there is no more facing here. So in order for me to mirror the shape or this feature into the other side, I will need to create a new reference geometry a plane in this case on. Then we can use that plane as a mirror plane for mirroring the feature we want. So I'm gonna exit mirroring on go to reference geometry and select played for our references. We can use three points to define a plane. So I'm going to like this point here This other point here on this point on the other side , this defines the plane or the face we want for mirroring, so I can click. OK, now I go to mirror again on under mirror face plane. I can select this plane we just created and then features to mirror. I can select that from the design tree or I can select it directly from the model. So if I click on that, it will automatically select the boss extrude we want. After that, I can click ok on that will mirror the hexagonal shape. Before we finish this tutorial, I can hide the plane we just created just to make things look a bit cleaner So I can go to the design tree, right click on the plane and select high. And this completes our tutorial and mirroring. Now while we're here, you can go ahead and experiment with this feature 6. Features End Conditions : in this lecture we will explore and conditions for features. Those and conditions can provide us more control. Utilizing features like extraordinaire, boss and extraordinaire cut to illustrate those and conditions will be creating the following model and explore different and conditions in the process. So let's go ahead and get started. First, we'll make sure our measurement system is set to millimeter, which is the case on. Then I will select the front plane to start my sketch. I'm going to draw the general shape. Looks like this and then we're going to draw an arc and select Arc feature drove my arc like this. And now I will start by mentioning this is 80. This is 85 on the radius we have is 100. The angle off the ark is 75. So to make that, I'm going to create some construction lines. One goes like this, the other goes like this and then I'll set the angle to 17 on this 40 defines our sketch. Now I'm gonna extraordinaire. So I'm going to extraordinary boss and I'm going to set this to 80 on set the thickness to eight and then click. Ok, now we're done with our general shape. Now I can start creating the central words. I will select this plane for my sketch on our create a rectangle. I'm going to set the lower edge to be called linear with the edge off the shape we have and then the upper edge to be linear with the upper edge the width off this rectangle is 20. I'm gonna set that too 20. Now I want to have the strict tangle centred on this face. So to do that, I'm going to use construction lines. So I'll go normal to the sketch again and then create to construction lines. One goes like this on the other goes like this. If I make Lousteau construction line equal to each other, I will have the rectangle centered on it is fully defined already. Now I'm going to features and use extraordinary boss In the Extraordinary boss window, you will usually see the default condition as blind five. However the most it will tell you end condition blind. So here we have a list off in conditions which we can use to govern this extraordinary boss were creating. So for this lecture, we're gonna go through all off the ones on the list blind in condition is the most basic one. And we used it many times before and in that you're basically specifying how much extraordinary want. So if we have that 80 millimeter, it will extrude to 80 millimeters and so on through all we used through all before as well on what through all does is it takes the extrusion throughout the whole off the model. So if I use that you're gonna notice extruded boss goes all the way to the edge off the model up to next takes extrusion to the next face or surface. So if I select that we're gonna notice the extrusion goes all the way who touch the next face. Now we go toe up to Vertex knocked over ticks from the name we can select Vertex on whichever Vertex we select extrusion will go up So that verdict So if I select this corner here as a vertex extraordinaire will go all the way to this point If I select this point here on the upper edge, the extrusion will go all the way to that point. If I select the one lower from it, you notice it will move a bit to be in line with that point. Now we go to the next one which is up to surface off to surface is very similar to up to over ticks with the exception that here we are selecting surface instead off a vertex. So if I select the surface here, you notice the extrusion goes all the way to that surface. If I said like the one behind it, the extrusion will go on to that surface. If I said like this surface here on the top, you notice it goes all the way through that surface and it's actually flushed with it. So if I draw a straight line from the edge to the extrusion, it will be connected. Offset from surface is very similar to up to surfers, with exception that here I can determine a certain distance off offset from my surface to the end off the extrusion. So here we have this proper surface selected again. But we have an offset off 80 millimeter, so the extrusion would go to 80 millimeter behind that surface and I can increase or decrease that offset. I can also click reverse offset and that will take the offset to the other side. So now 60 millimeter is not to the left but it is to the right and I can select any surface . I want this. So if I said like this surface here, you'll notice my extrusion would go and offset from that surface enoughto body. The extrusion will go to a certain body. This is commonly used when we have a multi body part. However, this part we have here is not a multi body part. So it's not very useful for us. Even though this is not a multi body part. If I select the part itself, you'll notice the extrusion goes all the way to it. Mitt Clean is very similar to blind with the exception that here we are going both directions. So here the total extraordinaire is 30 15 off it is to the right on 15 off it goes to the left and if I increase that, it will be increasing from both directions. So this is a simple summary off all the in conditions we have for extraordinaire boss, For this model we want extraordinaire to go up to next. So this is what we want so I can click. OK, and this finishes our model In this lecture we have explored and conditions for extruded boss. However, for extraordinary cut we have exactly the same and condition with the exception that is going to be a cut instead off a boss. So while we're here, you can go ahead and create your own cuts for this model on experiment within conditions for extra did cut. 7. Multi-Body Parts: In this structure, we will explore multi body parts by a multi body part we mean apart with more than one separate body. So what is shown on the left is a one body part, and what is shown on the right is a multi body part. This is keeping in mind that a multi body part is different than an assembly. In this lecture, we will explore different concepts relating to multi body parts like what are they? What are some off their advantages on how we can use them to explain. This clearly will model the simple coffee table. You can don't know this drawing from the download section linked to the structure. Our plan would be to create the four legs first on, then create the top. So let's get started. First, we'll switch arm a German system two inches. Now we'll start creating the four legs, so I'm going to select Top Lane and create my first base for the first leg. This is going to be two inches on. The other side will be equal to it. The distance between each two legs is 24. So to create this distant, I'm going to you center lines Gonna create one like this on another one like this, and then use smart dimension. This is going to be 24 on. This is going to be 24 as well, so this fully defines our sketch. Now I want to mirror this sketch to the other side, the bottom one. To create another legs. I'm going to use mirror entities entities to mirror. Is there a square we made? I'm going to mirror it about this center line and press OK, And then I'm going toe extrude that the height for each leg is ton. So I'm going to write 10 and then click. OK, At this point, we have already created a multi body part on the criteria Is us following first, we have started this model in a part file, meaning when you open a new file we chose apart on the other criteria is we have two bodies . This is body number one on This is body number two on both. Those bodies are separate, meaning they are not connected on this. What makes a multi body part simple as that. And if we go to the design tree, you will find this new folder popped up and it says solid bodies. If I expand that, you're going to see two bodies and those represent the two bodies we just created not to continue my model. I want to copy those two legs to the other side to make four legs for our table. So this time I'm going to use the feature mirrors and for the mirror face, I'm going to select the right plane for features to mirror. This time, we don't have features to mirror. Rather, we have bodies to mirror. So we're going to go down and we will see bodies. Tim mirror. So I'm going to expand that and I'm going to select my two bodies. So back to the design tree, Going to like this body on this other body. We can see the preview. This is what we want. Going to click, OK? No, If you notice the design tree again, you notice we have four separate bodies and those are or four legs from the table. So now we can go ahead and create our top. To do that, I'm going to said like this face as a sketch plane on. Then I'm going to create a rectangle that connects two corners off the legs. So this is basically our top. It's already fully defined. Go to features. And I'm going toe extraordinaire, boss on. This should be extruded to two inches. Now, before we apply this feature, I'm gonna bring your attention to this option here. This option says merge results. Every time we do an extraordinary boss, you will see this option traditionally or so far, we've always left this option checked. So with this option checked this extrusion, the top off the table will be emerged with the four legs. And when that happens, we will form a single body part. So let's go ahead and try that out. So I'm gonna leave this checked and then I'm going to play. Okay. Now, if we go back to the design tree, you will notice that that's all the re hard for separate bodies is no longer there. Because now all the bodies we have got merged into one. However, we don't really want that. We want to keep the separate bodies. I'm going back to my extraordinary boss on Go to edit the feature on uncheck, merge results and then click OK, now the solid bodies folder is still there. And now we have one more body added to it, which were present the top off the table. And now we can treat those separate bodies in different ways so I can right click on this last body we created on. We can hide it. We can change transparency's, or we can isolate it on what isolated means is basically hiding all the other bodies. Some go to exit this mode and I'm going to return that to non transparent. No, I have this table, however, assuming I want to send this design to a manufacturer and I don't want to send him the stable as a whole. Rather, I want to send him the model off the leg, separate from the model for the top so he can manufacture the top separately from the legs . And to do this, I can save those bodies separately. Before I do that, I'm going to save this part we created. So I'm going to save that as table. This is the full part. And now I'm going to the folder. Solid bodies, right click on. We have an option here that says save bodies So I'm going to click on that and it will give me this interface. Now what I want to do is I want to save one leg and one top. So if I click on the 1st 1 this is body one and it represents one of the legs as shown in the model. I want to say that. So I'll go and use this box on. I will check it and then I can double click. And I will name this as like now I want to save the top, which is Body three. So again gonna double click on that and I'm going to name it top and safe. So I've already saved those two parts. I can click. Okay? And it will give me this warning sign. Basically, this asked me about the measurement system. Remember when he started our part? I changed the measurement system from millimeters, the default setting two inches. So now solid work is asking me if I want to change that measurement system two inches in those derived parts as well. And yes, I do want that. So I'm going to click. Yes. Now if I minimize this you notice I do have to separate parts. This part here present the top on this part. Here. Represent the leg and you go back to the folder. You save them in, you will see those two parts saved separately, so let's minimize everything. When we do that, you'll have our three parts listed at the bottom the table, the based table Andi, the separate leg on the separate top. So for now, let's go back to our based table. So, as we have seen so far, multi body parts can be a powerful tool to design static objects like tables or, well, Dement's or static structures, because we can easily link dimensions together. So in this scenario we were able to link the dimensions and the top off the table to the dimensions off the four legs without having to take notes on paper on then design each part separately. However, keep in mind that multi body parts do not replace assemblies. In fact, any dynamic interactions off parts can only be done using assemblies and not using multi body parts. So when working with those, keep in mind all the limitations you will be having. This concludes our main discussion off multi body parts. However, before we end this lecture, we're going to talk about updates. What happens if all of a sudden I wanted to update the stop? So now this is a full solid top. Now I want to have ah, hole in the middle of it. So I'm going to sketch and I would draw a rectangle and then go to features on Cut that through. So now I have this hole in the middle. Will this whole update into the top? We just saved us a separate part. Let's go ahead and check this out. So I'm going to minimize this and I'm going to enlarge the top. And as we can see, the top was not updated with the whole However, what if I really wanted to update that whole? I can go back to my original table on in the design tree. You will notice there is an entry for save bodies and this entry represent the instance in which we saved our bodies separately. So whatever feature we apply after will not be reflected in those bodies saved. So if I want this additional cut extraordinary, be reflected in the bodies we saved, I can simply drag it up the design tree to be above the save bar the entry, Then I can save on rebuilt. And if I minimize that and open my top, you will notice the whole got updated. So this address is updating solid parts. If I make an adjustment here in the separate part, it will not be updated in the original part. So keep this in mind. So this concludes our lecture on multi body parts. Key points are multi body parts are a very powerful tool to easily design and connect dimensions, especially for static structures like a table. However, it is by no means a substitution for assemblies. Any dynamic interaction off parts can only be examined using assemblies and not multi body parts. So why we're here? You can go ahead and experiment on those features by your own 8. Features Scope: In this lecture, we will explore feature scope features. Cope works with multi body parts. This enables us to specify which body a specific feature will apply to. For example, if we have the three Q poise shown here and we want to apply an extruded cut to the first and third cue points without the second with features cope. We can do that by applying only one feature and specifying the scope being only the first on third cue points. Let's demonstrate this by building the following model. You can don't know this throwing from the download section linked to this lecture. Our plan will be to create the three Q points first and then apply the extraordinary cut with the features cope. So let's get started. First, we'll make sure our measurement systems said two millimeter, which is the case on. Then we're going to start or first stage, which is to create the three Q poise. So I'm going to select the top plane for that, and I will create the first rectangle, and I will dimension it. So the width here is five millimeter on the length is 50 millimeters, so this fully defines our first rectangle. Now I can copy it two more times using the patterns. So I'm going to select leaner pattern and I will select the four lines for the cones are going to make the three and then click. Okay, no one go. To specify the space between them which is five millimeter on this will fully define our sketch. Now I'm going to features on now will extrude that to 50 millimeters as well. So I'm going to increase that to 50 click. Ok, so this is our first stage done. Now I'm going to start the second stage, which is to apply the extraordinary cut somewhere to select the surface for my sketch and I will create my rectangle for the cut. This rectangle is 20 and then it is centered. So I'm going to use center lines for this one like this on another line like this. And then I'm gonna make those two lines equal each other. And this was center our rectangle. So now I'm going to apply my extruded cut on only cut through the first on third bodies. So I'm going to features on will select extraordinaire Cut. I want to cut through all but I want to select only show off their bodies. So at the bottom, off the menu, you would see feature scope and we have few options here. First options is all bodies. So if I select that and I apply extruded cut it were cut through all the bodies. I have three bodies. So let me counsel that on Go to the second option which says selected bodies. I also like that. And then here I have two options as well. I have the auto select. If I said like that in this shape, it will cut through all three. However, I don't want that. So I'm going to uncheck. And now I can select which bodies I want to apply the cut shoe. And in my case, I want only the first and third. So I'm going to select the first body on the third body. Now, if I apply the future, I will only cut the first on third and leaving the second out of it. So let's check that out. That's correct. Okay, first thing we get is a message. This message come out when we cut one body into two and it ask us which bodies. I want to keep a which bodies I want to remove. So here it says bodies to keep all bodies. It means it will keep the four new bodies. 1234 If I go to selected bodies are can select which bodies to keep on the rest will be removed. So assuming I would select body one, three and four, it means that body number two, which is here at the bottom, will be removed. However, I don't want that. I want to keep all bodies so I'm going to select or bodies on click. Okay. And now you can see that our extraordinaire cut only applied for the first and third cue points without the 2nd 1 This completes our tutorial for features cope while we're here, you can go ahead and play around with this feature by doing more cuts to the structure 9. Rib: In this lecture, we will explore the feature rep. Rip is a special type of extraordinary feature. It is also a very easy way to create rips. Rips can enable us to go from the sketch on the left to the Rep on the right To demonstrate this feature, we will create the following model. You can don't know this drawing from the download section linked to this lecture. Our plan will be as following so let's get started. First, we'll turn our measurement system two inches within start or first stage by creating a rectangular prism. So I'm going to say, like the top playing for this. I'm create a rectangles. This side is seven inches on. The two sides equal each other. This fully defines our sketch. Now we're going to extrude that. So I'm going to extraordinaire bus on. We will extraordinary by two inches. So this completes our first stage. Our second stage is to simply shallot. So I'm going to use the shell feature for this on the thickness is 0.1 inches, which is already set and I want to remove the top face. So I'm going to select the top face and click OK, this completes our second stage. Now we'll start our third stage by actually creating our first rip. So I'm going to start with a sketch. I'm going to select the front plane for that on to make things look a bit clearer. I'm going to have a section of you like this. So now back to our sketch. Now I'm going to draw the one line that will define my ribs or go to the line command and I would draw a line like this. No, we can go ahead and explore the feature rip. So I'm going to the future top and I will select Rip just to demonstrate how this works. I'm going to go ahead and apply the default setting on. We'll see what happens. So if I click OK, you will see that I have a complete rep from one single undefined short line. So let's go back one step on DSI what we actually did. So I'm going to delete the strip and go back to my sketch. So what happened here was that when I applied the rip feature, the line automatically got extended downward to the first surface. It also got extended upward to touch the next surface on. Then it just filled in the space between those two services on the base surface or the bottom and side off the rectangular present we have. And this made our rip on. From this example, we can see that we don't really need a closed loop to define a rip. Also, the sketch we do does not exactly match the length of the rip. Instead, the rep will extend in both directions off our sketch or our line in this case. So let's go ahead and define this line a bit more to make it as we have in the drawing. So I'm going to drag this end to this edge, and I will drive the other end to the other edge. I will add dimensions. This is going to be 1.5 inches on. The angle is 45. Now let's go back to rip, and this time we can start exploring the other options we have. So the first option we have are those three bottoms under thickness on. Those three options would allow us to truth if we want direct ago left off the line or right off the line or at the center off the line we have. So let me go ahead and demonstrate that. So now we have a rep thickness off one inch and I have it in the middle for both sides. If I go to the second side and click on that, you will see that the one inch will go all to the right off the line. If I go to the other side, the one inch will be in the left off the line. So if I actually apply this, I'm going to get the following grip. Let's go back to edit the strip from the drawing. Our rib is actually 0.15 in thickness and it is centered, so I'm going to select lose two options. Below that we have the extrusion direction. Now it's set to default. Parallel to sketch. Let's go ahead and try the other one, which says, Normal to sketch. So let me click on that. When you do that, you're going to see the arrow pointing toward the right, and if I apply the rib, we will get this shape here. However, this is not what we want, so I'm going to go back and edit the red below the extraordinary direction you will see flip material side option. So if I click on that, the arrow will go on the other side to the left this time. And if I apply the rep the ripple goal all the way to the left, let's go back to read it again to explore the other options we have. So I'm going to change the extrusion direction to our original one we wanted downwards. I'm going to flip it again on then. The last option we have is draft on draft is just like the draft in extrusion. So if I said like that and I increase the angle to that's a 40 then click OK, you will see that the rip is actually drafted to 40 degrees in both directions. However again, we don't really want this. So I'm going to edit, and now I will set it to the actual specification we want. So first of all, we don't want drops. I'm going to answer like that on this is that I actually want it's downwards on the thickness is 0.15 inches in both sides off the line. So then I'm going to click, OK, and this defines our first trip. Now I'm going to Stage four, which is to create another rep on the other side. Since the other rep is identical to the 1st 1 we made, we can simply mirror that trip instead of creating another one, that will be much easier. It will also save us some time. So I'm going to the mirror option on the face mirror. I'm going to select the right plain and features to mirror. I'm going to select rip and then click. OK, and this concludes stage four. Now we can start the last stage Stage five, which is to create the separator in the middle off our box. To create this, we will be using the feature rep again. So first I'm going to get out of the section view and now I'm going to create a reference geometry. You will notice the height off the separator is 1.5 inches from the bottom surface off our rectangular press. Um so I'm going to create a reference geometry for that. A new plane going to like this as my reference on dimension. I were set to 1.5 inches and then I'm going to slip the office. It and this will define our plane. So I'm going to collect, okay? And now I can use this new plane to make our news catch. So I'm going to start by throwing the center line. So the line is going to be like this. The two lines on the top and bottom are equal to each other on the radius. Here is 0.75 inches. So this fully defines my sketch. Now again, I'm going to use the rip features I'm going to features on select rip notice. The direction here is actually to the left. So if I click OK, I'm going to get this shape. However, this is not what I want. I want direct to go to the bottom, so I'm going to edit and I will flip the extrusion direction. When I do that, the arrow is actually pointing upwards. So I'm going to flip material side again on bomb. The arrow is actually pointing downwards. The thickness off the rip is 0.15 inches, which is already set from our first trip. So I'm going to click OK, and this completes our separator to have a cleaner model. I'm going to hide the plane I created on with this. We complete our tutorials on the rip. So why we're here? You can go ahead and experiment some more with the feature ripped. 10. Group Exercise : in this lecture, we will be practicing the features we learned in the section. By completing this exercise, this exercise will require the following First will create the shown model. We were then assigned the material and find the mass in grams. After that, we will change the variable A from 6 to 5 millimeter on very will be from 45 to 55 degrees . Then we'll find the mass again in grounds you can don't know this drawing from the download sexual linked to the structure Together we have already covered all you need to create this model. So my recommendation is to stop the video here and try doing the exercise yourself. Keep in mind that there are many different ways to create any model in solid works. However, in this lecture we will only show you one of those ways to do it. For this we will be following this plant, so let's get started. First, we'll make sure our measurement system is certainly milliliters. Then I'll start with building stage one. So select the right pain for this and I will create my first outline the one light year this one like this. Now we'll go ahead and I mention this. This is 65. This is 40. This is 35 and the angle is one. 35 at this point Has a vertical relation with the origin. This fully defines my sketch song joked features and I will use extraordinaire. Boss, the thickness is five millimeter and as you can notice from the drawing, it's actually the other way around. So I'm going to flip the dimension here and then the depth is 65 millimeters type in 65 I'm going to change blind into mid plane for convenience later on now I click. Ok, so this is my first stage. Now I'm going to start my second stage, which is to create those very small wings at the bottom. So I'll use this plane for this Now will start and you sketch. Now we'll use the straight slot feature like this. This upper line is calling here with the body. This dimension is 75 on the whole slot. Have a vertical relation with the Oregon On the thickness is 12 millimeters. This fully defines the sketch. Now I can extruded go flip the dimension for my end condition. I'm going to change blind to up to surface And I will select the surface here and they click. OK, now I will start stage number three which teachers? To create this other wings here and also to create the whole that goes through it. For this, we will actually have to introduce equations and our first variable, which is a So at this point, I think I can go ahead and start introducing those variables and I will go ahead and introduce all three at once. Some work to right click here. Hidden tree items on go to manage equations for global variables. I'll define a equal to six and then I will define Be equal to 45 now already fine. See equal to a times two plus 10 Think like OK, so now I have all three variables defined. And if I expand equations in the design tree, I will see all my three valuables. So now let's me go ahead and create this little wings. I will use this surface in the back as my sketch plane and I will start creating that's wing. So it looks like this this like this, like this. So this is the general shape. No, I can dimension it. That I mentioned from here. Here is 10 Miss Radius equals two A. Some go select A as a variable on this dimension here equals to five millimeters. So this fully defines the sketch I'll go to features extruded boss Let the direction change the end condition too up to surface and select the surface here and then click. Ok, now I'll go ahead and draw the whole. So again I'm going to use this as a sketch plane and I would draw my whole this and this whole is actually costs entered with the outer radius. So I'm going to make that relation on the dimension from the circle to the outer radius equals two a divided by two. So I'm going to write that down and then click. Okay, This gives us a value off three, which is correct for six divided by two. Now we'll go ahead and make the extraordinary cut. So go to features extraordinaire. Cut and you notice here the extruded cut goes to three milliliters offset from the lower surface off the body we have. So I'll change the end condition to offset from surface I'm good. Select this bottom surface and I will change the offset distant into three millimeters. This sounds about right. So I'm going to click. OK, this finishes stage three now almost of stage four, which is to create that trip on the side. So I'll go ahead and use this site surface as a sketch plane and I will draw my reply line . The height off the strip line is 20 on the angle equals two. Be something that type in equal rotation Mark be causing quotation marks and then Okay, so that's 45 degrees and then I'm going to features on use. Rip the thickness off the rack is five millimeters. Are changes the five from the drawing. Your see, the rep only goes to the right from here. So I changed that in the options here and then click. OK, this finishes the rip, which is stage number four. Now I'll go to stage number five, which is to mirror the two stages we created earlier. This little wing on the rip. So I got a mirror on for the mirror, face or plane. Go select the rights plane on for features to mirror on. Go select the last three features. This one, this one on this one. Then I'll click. Ok, now you notice all three features got mirrored into the other side. Now on to stage number six, which is to create the two rods that goes through our model. Those two rods are separate bodies. So create those as two additional bodies to the model we have so we can use this face in the back as a sketch plane on the roads actually have a transitional fit into those holes, which means the rod have exactly the same diameter as the whole It goes through. So to copy this diameter, I can simply flake on the edge and use the feature convert entities. And I'm going to do that on both sides. Then I'll go to teachers extruded boss and I will flip the direction on for the in condition. I need the road to go all the way to this lower surface, so I'll just select the end condition up to next. So this is our extraordinaire shape and I want those to be a separate body. So I'm going toe unclipped the marge results and then click. OK, Now you notice and the design tree. We have three solid bodies. This is one. This rod is another on the other. Rod is yet another one now to stage seven, which is to create the whole that goes through the top off the body. So I said, like the top surface as a sketch plane. Now we'll draw the whole. The center of the whole is located at the centre off the upper surface so I can center it using construction line. So I will do one construction line connecting those two corners and another construction line connecting those other two corners. And then I will select both lines on the center, off the circle on add the relation intersection. This makes the center of the circle exactly the same as the center off the face. The diameter off the circle equals do seats are typing. See here and click OK, now we'll go ahead and extra cup that so I go to extraordinary cut and again this whole is said to have three millimeter offset from the lower surface off the main body we have, so I'll use the end condition offset from surface and I also like this very lower surface at the dimension or the officer Distance is already set to three millimeters from or previous offset. So now we'll click OK and I have the whole stage Number seven is to create the plug for that whole on again. You'll notice that the plug is also a different body. So let's keep this in mind why we do it. So I select the top surface as sketch plane as well. From the drawing, we see that the diameter off the plug has a 0.5 millimeter offset from the edge off the wall we just created. So to do that, I can use the offset entity. So I select that and I will select this edge on the officer. Distant is 0.5 millimeters and then I want to reverse that to be in work. So this is our circle and then I'll click. OK, normal extrude boss, This so got feature extruded boss, flip the direction on select the in tradition as up to next and I want this again to be a different bodies on going to uncheck this merge result option and then click Ok, now you notice I have 1/4 body that was added to my solid bodies and this is off the plug. Now I can create the head off this plug. So I use this as a sketch plane and I will create my circle. The amateur off the circle is 31 millimeters and now I can extrude that by five millimeters . Now there's a trick here. This extrusion we are creating is actually in contact with two bodies. The plug is one body on the middle off. This extrusion actually comes in contact with this plot. However, the extrusion also comes in contact with the main body, as you can see from outside the inner circle. However, I want this extrusion to be merged with the plug. I'm not with the outer body. So to pick that, I can go ahead and use the features scope at the bottom off my options. So I will unclip or to select and in this field, off solid bodies to effect, I'm going to select the plug and then click. OK, This way. The head we just created got merged as one body with the plug, as you can see on not with the altar body we created initially. Now we can go to the last stage, Stage nine, which is to create the slot in the middle off our two rods. To do this, I'm going to select the right plane. To make things easier. I can go ahead and hide the main body we have, so I go to the bodies. Right? Click on that on Hide it. Now I can easily work on the rods, so I'll go ahead and create the line for my cut. The line goes through the center on. It has a dimension off 25 millimeters. Now this line is fixed from one center. However, it's loose at the other end, So I need to center that to do this, I'm going to create a construction line that goes this. And then I will create a relation between this point on the line to intersect. Admit Point. This makes my main line fully defined. However, I still have this one under defined. However, even if I leave, it doesn't really affect the main line we have. I can still define it by adding a perpendicular relation, Chris and now all my sketches fully defined. Now I can do the cut. I'll go to features on like extraordinaire cut, then select fen feature on for the thickness. We can change that to one millimeter as in the drawing. Change the type into mid plane and for the direction the 1st 1 I can select through all both. So it goes through both sides or the way to the end. Now, before I apply the feature, you noticed this cut extrusion goes through the plug as well as the tool rods we have. However, we don't really want to include the plug in this. So I go to feature school un select or to select on, then select only the two rods for this feature toe. Apply to then click. OK, Now you notice I have the cut on the roads, but not in the plug. Now I can show my hidden body and as you can see, we have just completed modeling the drawing, which is our first task. The material is chrome stainless steel, so let's go ahead and set that up. Go to material at that material on, look for chrome, steel, steel and then apply after modeling. The drawing second task is to find the mass in grams, so go to evaluate on mass properties. And this will give us the mass in grams, which is 667.41 now on to the second task, which is to change a 25 millimeters and B to 55 degrees. To do this, I'm going to equations, right click managed equations and simply change a to Fife change be to 55 and then click. OK, notice. When you do that, the model does change a little bit. Now the last task is to find them us again. So again I go to mass properties on the new mass is 625.88 grams. And with this, this exercise is complete. 11. Student Projects : Okay, It's projects time. Now. You can go back to our download section and find the project. Work for this class. After doing each project or exercise, please don't forget to share your work with us under your project. Also, take some time to look around where you are, be it a bedroom and office library or a coffee shop and pick any random object you find and try to model it. Just don't forget to share the results with us. We're looking forward to seeing your work. 12. Section Conclusion: this concludes Class nine advanced features, too. Before you leave this class and move to the next, make sure you are familiar with the following points. What are equations? How to set them on? What are their advantages? What is feature mirroring on how to apply it? What are features and conditions on how to use them? What are multi body parts, how to make them? And what are their advantages? What is the difference between a multi body part on an assembly? What is a features cope When can we use it? And how? What is the feature rip on how to apply it? If you do not know or unsure off any flues aspect, we recommend reviewing the lectures in this class again before moving to the next.