SOLIDWORKS Class 4 : SOLIDWORKS Basic Features 2 | TforDesign | Skillshare

SOLIDWORKS Class 4 : SOLIDWORKS Basic Features 2

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10 Lessons (1h 11m)
    • 1. Class Series Intro

      2:28
    • 2. Intro to Basic Features 2

      1:00
    • 3. The Download Section

      2:14
    • 4. Revolved Boss and Revolved Cut

      12:12
    • 5. Swept Boss and Swept Cut

      7:58
    • 6. Reference Geometries: Planes

      13:16
    • 7. Lofted Boss and Lofted Cut

      14:17
    • 8. Group Exercise

      15:47
    • 9. Student Projects

      0:39
    • 10. Class Conclusion

      1:02
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About This Class

Welcome to our fourth SOLIDWORKS Class covering our second set of basic features. This class is the first of our SOLIDWORKS Class Series which consists of 12 short classes ranging from 15 mins to 1.5 hrs. The series will take you from knowing nothing about SOLIDWORKS to the Certified Professional Level (CSWP).In this specific class, you will learn the following:

  • What are the features Revolved boss and Revolved cut and how to apply them.
  • What are the features Swept boss and Swept cut and how to apply them.
  • What are the features lofted boss and lofted cut and how to apply them.
  • What specifies a new reference plane.
  • How to create new reference planes.
  • How many planes are needed to apply sweep and loft features.

Access the download section for this class here: https://www.dropbox.com/sh/wi5k0w18e4k3stz/AABmUjElpso1j0NXBKnuXec2a?dl=0

Transcripts

1. Class Series Intro: welcome to our solid works class. My name is taste here and I will be leading you through this class. I myself have been an avid, solid works user for the last eight years. I have also been working in training and instructional design for the last five years. Combining those two experiences we designed and produced the best solid work course there is. This is, of course, as testified by the 4000 plus students we trained on using solid works. Today we're super excited to bring this training to you. This class is a part of our larger solid Works class series. This series consists off 12 short classes or sections to take you from knowing nothing about solid works to the 35 associate level C S W A. Siri's will then continue to take you from the certified associate level to the certain parts professional level CS WP Each of those classes has its own standalone learning objectives, which you can learn in the description. You can also download the contents outline for the whole class Siris in the download section. This is in case he would like to jump from one class to another. We will be using the learning by doing approached to conduct this class. So whenever we're learning something new will be directly using it to build something with it, be it a sketch apart. A drawing or an assembly way will walk you through a step by step to make sure you understand any new concept we introduce. We will also provide you with project work, reinforce the skills we learn together. So who should take this class series? Basically, anyone wanting to get started with solid works for wanting to advance his or her solid work skills toe an advanced level. Those could be engineers, designers, makers or hobbyist. So if you fall in those categories, this class Siri's has something for you. You don't need any prior knowledge to start the series. You just need to be ready to learn, so let's get started. 2. Intro to Basic Features 2: welcome to the more complex feature section. In this section, we will learn how to apply more advanced features compare to our basic features section. This means our models will also be more complex than before way will apply. Revolved Boston Cuts Lofted Boss and Cuts on Swept for San. The revolt features require only one sketch planes apply, while the others require more. We will also learn about reference geometries. How can we identify more sketch planes using geometric Russian? So let's go ahead and start applying our second array of features. 3. The Download Section: in this video, we're going to tell you about the download section. So with every one of our classes, we have a download section which includes files for you to download. Those files will help you follow up in our lectures and help you gain hands on experience which we designed this course about. So here we are, in our first solid works class, class, war, interface and navigation. And if I go to the about section, you'll have information about the class, the learning objectives and down below them. You will have the down low section on this download section Link will basically take you to our Dropbox, where we have prepared or the downloads that goes along this class off I click on the link , open a new top and take us to our Dropbox. And here in the drop box, we have Class one interface and navigation, and they have two folders for I switched to the list display. I'm gonna have two folders as you've seen earlier. One cos lecture Fife on the other companies lecture seven on the one at the beginning. Indicates the class numbers 1.5 indicates that this is for a class number one, which is interface and navigation on a lecture number five, which is the command bar, canvas and design tree. And the easiest way to download those folders is to go to the top right corner and you'll see a download option. So if I click on that and then click on direct download, the browser will automatically download all those folders in a say file. And here they are. If I click on this, you will have to folders for lectures number five and seven, and each of those folders would have additional materials that supplement learning for that particular lecture. So that was all about download section. Now get yourself ready for the next video lecture where we would actually start presenting instructional materials. 4. Revolved Boss and Revolved Cut : In this lecture, we will cover the features revolved Boss and Revolve Cut. We will use those to create the following models. In addition, of course, we will use some of the features we learned earlier. You can get the two drawings from the download section before we start. Let's explain what we mean by Revolved Boss and Revolve Cut Starting with Revolve, Boss. With this, we mean adding materials by revolving a shape around in access So we can go from the to the sketch on the left, to the three D model on the right, not on the left. We have a shape which is a rectangle on the revolution. Access revolving that rectangle around the revolution. Access produces the cylinder we see on the right. Revolve cut is the opposite of Revolved Bus. Here we are removing materials by rewarding a shape around in access with Revolve Cut. We can go from the two D sketch on the left to that slotted object on the right again not the shape under revolution axes on the left. So now let's go ahead and start creating our models. We will start by creating the ball. Notice that the wall is basically a revolved D shape. So let's go ahead and create that D shape going to select the front plane. And then I'm going to use the Ark Command and I would draw the outer shape off the D. So here is an ultra shape D and then I'm going to close it with a line. So now we have or basic shape. If we revolve this d shape around this revolution, access we should get a bowl. So let's go ahead and dimension this first from the drawing. We have the diameter as 10 inches. Know what? That Here We're measuring the radius so the radius would be five inches. Our sketch is still not fully defined. So let's see what's missing. Okay, we need to restrain that line. We want that line to be coincident with the origin, which is the same as the center off the ark. So we're going to click on the line control making the origin and have that coincident. Now we have 40 define sketch. So now we're going to go and start applying the revolt feature. So we're going to features. We're going to click on the revolved boss feature so click on that. And here you're going to see a field asking you to specify the access off revolution. We want that to be this line here, so we're going to click on it. And now you get a preview off what our end result will be like, which is a ball. Let's explore this other window. Here it says Direction one. And if you notice there is an arrow here, this is what is meant by direction one, meaning that this D shape will start from the plane and start revolving from that direction . And the revolution would be 360 degrees, which is specifying in the other window, if we decrease that 360 going to see that we're going to get a partial off a sphere. We want that to be a full revolutions, that we're going to have it as 360 and they were going to click. OK, now we have a ball, so let's go ahead and start creating our second model. So I'm going to start a new part notice in the drawing dimensions we have are in millimeters, so we're going to change the measurement of this document. Two millimeters. Before we do anything to create this model, we are going to follow the following plan. First, we'll create a cylinder using the Revolved Boss feature. And then we're going Teoh create. That's lots of revolution using the revolved cut feature, and they were going to make Patrick tangle er hole using the extrude cut feature. So let's start with the first step. We're going to select the front plane again on we're going to draw a rectangle. So here is a rectangle. Notice that the diameter of the cylinder is about 200 millimeters, so we'll specify this as 100. Since this rectangle represents half the cylinder, the height off the sender is 200. So we're going to have that as 200 on this fully defines our sketch. So again we're going back to features. We're going to select the REVOLVED Boss feature in the access of revolution. We're going to select this line here. We want that as 360. So we're going to click. OK, now we have done our first step, which is to create the cylinder. Now we will start creating that slot using the revolve cut feature? No, it's that that slot is basically a square revolved around the center off the senator. So we're going to go and draw a square here. If you look at the base planes, notice that we can either use the front plane or the right plan. It doesn't really make a difference which one to use. We cannot use the top plane because it's down at the bottom. So we listen, so we will select the right plane. But on the right, clean sketch, go normal. Now, let's go ahead and sketch our square. So we're going Teoh Rectangle Command. That's our square. We're gonna have this as 30 millimeters. We're gonna have other parts equal to it, and then we're going to draw the access of revolution. So here is the access of revolution. We're going to have it from the origin at the top. Notice that we used a center line or a construction line because we're only having that to guide our revolution. Nothing else. So let's go ahead and define this notice that the center of the square is 100 millimeters from the top. Also, it's adjacent to the side of the cylinder So first, let's make it adjacent to the side. So we're going to click on this side and then click control, click on the side of cylinder and have them cool in here. Now we have to constrain this movement top bottom movement. So we're going to have another center line, and we're going to have that at the center off the square. So from the midpoint here to the other midpoint, notice from the drawing. The center line we just created is 100 millimeters from the top. So going smart dimension, like in the center line, click on the top and have that as 100 millimeters. And now our sketch is fully define, so we're going to go to features. This time we're going to select the revolve cut feature. So click on that in the access of revolution, we're going to select the center line we created, So click on the center line, and now you can see a preview off the cuts we're going to create again. We're going to have that at 360 degrees. However, you can change that as needed from your design. So we're going to return that to 360 and then click. OK, now we have done our second step, which is to create the slots. So let's finish by creating that rectangular hole again, we're going box using the based planes we have. It's the same thing with the country wolf. We can use either the front plane or the right plane. So let's select the front plane. And now we're going to draw a rectangle. We're going to dimension the rectangle to be 100. This science Andi 30 millimeters This side, the distance from the top off the cylinder to the rectangle is about 20 so I'm going to have that as 20. Now we have to restrain this movement, the site movement off the rectangle again. We're going to do another trick with the center lines. I'm going to go to the center line, so I'm going to have the center line starting from the midpoint off this bottom side on, then continues to the midpoint off the senator. And then I can restrain the center line to be vertical and notice. When we do that, we also restrained the rectangles, so we have a 40 defined sketch. Let's go ahead and apply our feature. This time we're going to use the extruded cut feature. So click on that. We want the whole to be through also going to the drop down menu and use through all notice that we only have one side going. So all so, we're going back to the drop down menu and you will see another option that says through all hyphen both both indicates both side of the rectangle. If you click on it, you will see that there preview changes to tell you now you're cutting through all in both sides, so click OK and we are done creating our model. 5. Swept Boss and Swept Cut : in this lecture, we will cover the features Sweet Boss and sweet cut. We will use those to create the following model. You can get this drawing from the download section before we start modeling. Let's explain what we mean by sweet boss and sweet cut. Starting with sweet bus, sweet boss is basically adding materials by sweeping a shape through a designated path. Apply sweet boss. We would need to make two sketches, usually in different planes. This is a little bit different than the other features we used so far. With the sweet bus, you can go from the two sketches on the left to the three D model on the right. Sweet cut is the opposite of Sweet Boss. Here we are removing materials by sweeping a shape through a designated path similar to sweet. Plus, we would need to different sketches to apply this feature with sweet cut. We can go from the two sketches on the left to producing the object on the right. So let's go ahead and start creating our model. When creating this model, we're going to follow the following plan. You wouldn't start by applying this week Boss feature and then We're going to cut that whole using this deep cut feature. So let's go ahead and start with this week. Boss Picture. As we explained earlier toe, apply this feature we need to sketch is one represent. The profile on the other represent the path. So let's start withdrawing the past. We're going to the front plane and then I'm going to draw two lines online here. One line here and then I'm going to draw an arc between them. This and then I'm going to start applying relations. I want this arc to be tangent to this line, and they also wanted to be tangent to the other line. And I want the end of the ark to be merged with the end of this line and the other, and to be merged with the other line. This dimension here is 12 inches, and the radius here is four inches. Our sketch is still under defined. We need to restrain this line. So I want this end off a line to be in a vertical relation with this other end. I'm going to apply a vertical relation. We have just finished the path off our sweep which represent our first sketch. So we're going to exit the sketch and then we need our second sketch to be perpendicular to this catch here. So if we look at the planes, you see that we can only use the right plane for this. So I'm going to start a sketch on the right plane on. I will be drawing my profile which is on the lips. So years in the lips the major access is four inches, four inches here and then the minor access is two inches. Our lives is still not fully defined. We need to define the orientations. I want the major access to be in a horizontal position. And now we have fully defined our second sketch. So now I can exit the sketch mood. Ah, now I can start applying the feature, so I'm going to the feature top and select this sweep boss feature. If you click on this, you are going to get two options. One for the pro Fine. The 1st 1 on the 2nd 1 is for the path. So we're going to select our profile, which is the lips, and they were going to select our path, which is the first sketch we made. Now we get a preview of what our sweet would look like. This is what we want according to the drumming. So I'm going to click, OK? And we have finished our first step in creating this model. Now we are going to start making the whole which goes through the curved objects we just made. So we will first start by creating the profile this time. So I'm going to the surface here. I'm going to start a new sketch. Our profile this time is a circle, so I'm going to draw a circle on this circle has a diameter of 1.5 inches. So I'm going to mention that to 1.5 inches on our profile is now fully defined. So we are going to exit this sketch now. We want this profile toe cut through the same time we created for the base shape. So instead of creating a new house, we can just reuse the same one. So if I go to the features and I go to speak, cut this time my click on it and then in the profile I can select the circle we just made. But in the past. I can select the other sketch, but it's not here. So if you notice here in the canvas there is another design tree that you can expand and then you can go to the first sweet expand on that. And then you go to the second sketch which represent the path and select it. Now you see the preview. We are cutting a circle through the same path If we click OK, You see, we have just finished producing our final model. If you want to make sure we have done the cut correctly, you can go to the top and select section view. We want the section view to the front plane which is already set. Click OK. And now through the section view, you can see the whole which we created using the cuts weep, teacher 6. Reference Geometries: Planes : In this lecture, we will learn how to make new planes. That's our one different than the base three planes, the front, up and write and two different than any other surface from a feature. We will create the following model in which we will create additional plans. However, we have to ask what specifies a plane. If we mixed geometry and modeling using software like solid works, we can come up with seven ways to specify a plane. Those includes using three points or Virtus is that are not in a straight line, a line in a point or on edge, and Vertex two lines other planes or faces a plane in the line, a plane in a point on the plane and the curve. So let's go ahead and start creating this model and then play around with creating additional planes. Okay, let's go ahead and start creating the model. You will pick the right plane and start by creating the gate shape. So I'm going to start by doing a rectangle and then I'm going to do an ark like this and then I would change this line to construction line because I don't really need it. in the model. This dimension here is seven inches on this dimension. Here is nine inches, so this sketch is fully defined. Let's use the offset quantity to create the other shapes. I'm going to use offset and I'm going to set the offset to be one inch from the drumming. And then I'm going to click in this line and then click OK, and we have our first shape. So now I go ahead on do a bus extrude for a value of five inches, and we have just finished creating our base shape from the drawing, we can see there is a partial hole here at the top. In order for us to do this, we need to have a plane. However, there is no plane year of the top. There is this curved surface and we cannot use this to create a sketch. So what we can do in this situation is to create a new plane for us to have a sketch and then to have a cut extrude. So if we go to the features and go to the top, there is a reference geometry top de click on it and then choose plane on the left. You see, there are three fields. Those fields specify the references for plain. Those can be one of the seven ways to specify a plane which we mentioned at the beginning. So let's go ahead and create a new reference plane for our extruded cut feature. This time I want the plane to be in the top, so I am going to use a surface and a curve to specify my new plane. So for my first reference, I can click on this face here, and therefore my second reference. I can click on this curve in the top and then go back to the left and you'll see or first reference the face. We can specify should our new plane be perpendicular to the face or should it be parallel to the face we wanted Parallel. So we're going to click Carol now. We have a new plan in the top, that is engine to the curve and Carol to this face down here. So this is what we want. You can see. You can see a message here telling you this plane is fully defined. So we click OK on, we have a plane. Now let's go ahead and utilize this plane. Apply our feature. So we're going to this flame, click on it and then go to sketch on starting you sketch. And now we can draw our rectangle. So I'm going to have a rectangle like this. This side is two inches on the other side is four inches. Now I'm going to restrain the strangle both vertically and horizontally. I'm going to use construction lines are going to have a construction line from the centre year to the center of the Ark and then another construction line from the other center to the other center of the Ark. And then have this line be horizontal. And now this other line be vertical on. We have fully defined our sketch. Now we can apply a teacher. So we go to features on Chu is extraordinary cuts. And this dimension here is about 0.8 inches. Look OK on. We have created this hole in the top to make things cleaner. We can hide the plains once we're done from it. So if you go to the design tree, right click on the plane and in the top You see this glasses I come If you click on it, you will be hiding the plane. So let's go ahead and start experimenting with other ways off specifying a plane. So I'm going back to the reference geometry like plain Let's first try to define a plane using three points or three. Vergis is so for the first reference, I can pick any Vertex. I'm gonna choose this Vertex here for the second reference. I am going to use this other verdicts here and then for the third reference, I'm going to use this Vertex here and now we have a fully defined plane. We click. OK, you can see that's the new plane we defined. Let's try out a line and a point or an edge and Vertex. So again, back to the reference geometry, Click on plane on this time I am going to choose this edge here, and then I'm going to use this point right here. Now we have another fully defined plane. We can click OK on. We have two additional planes. Let's try out two lines. So I'm going back to reference geometry Plane on there for my first reference, going to click on this line here and for my second reference. I'm going to click on this line here on we have a new plane take okay on. We have just created three different planes. You can always choose any, flew its planes to draw sketches on apply features. So let's say I want to use playing four right here the last plane we created so I can click on it, go to sketch and then click one sketch. Good, Normal too. And then if I droll, let's see a circle, then you move again. Move the model. You will see our circle is floating here on the plane. I can apply a feature. Let's say I want apply on extruded feature up to next drink. Okay, now we have just applied a feature using our new plane. Let's go ahead and hide those three planes. Now let's go ahead and use other planes or faces to define plans so I can go back to my reference geometry. Kill a complain on For my first reference, I can click on this space, and as soon as the click on that you will see a new plane pops in that is fully defined using an offset, and you can see the distant right here, the offset distance. So if you increase this distant, the plane goes further. If you decrease it, they're playing goes closer. Let's say I want this to be five inches like a type in five on. We have a player. Another useful way to define planes is to take two faces. So if I take this face here and then I pick this other face in the other side, solid work will automatically create a plane in the middle. Let's try using a plane on the line now. So I go back to my reference geometry. They complain, and I can pick this face right here at the bottom and then I can click on this line here again. You get a fully defined that is perpendicular to the face on coincident toe the line. We can change the orientation more by clicking on this angle sign right here. So if you click on this angle sign, you will notice. We can specify the angle between the line we picked Andi the face we picked and notice what happens when you increase or decrease that distance. So let's keep that at 40 like okay and we have just generated another plane using a face and in line about using a face or a plane on a point. Let's try that out. So if I go back to reference geometry, go to plane and then in my first reference, I can choose face. So I'll choose this face right here. And then in my second reference, I'm going to use a point. So I'm going to choose this point right here. Then we get a plane that is parallel to the face and coincident to the point we chose. If you change this relation on the right to perpendicular, you will notice you have another sane. However, this plane is not fully defined, so we have to fully define it. We can do 1/3 reference here, and this plane is now 40 we find. So we have just tried out almost all the ways you will use to specify a plane. And again you can use any of the planes we created to have sketches on and features So I can choose this pain right here She was sketch and then I go vertical to that sketch. I can draw another circle and then go apply feature. I can't do the extruded cut. And there let's I want through all in both sides. Like Okay, now we have just applied this feature extruded cut utilizing this plane we created. 7. Lofted Boss and Lofted Cut : in this lecture, we were covered the features loft boss and laughed. Cut! We will be using those to create the following model. You can get this throwing from the download section before we start modeling. Let's explain what we mean by loved bars on laughed Cut starting with loved boss. Loved bosses adding materials by connecting different cross section. Apply lost boss. We can use as many sketches as we want. Those catchers are usually in different planes with love. Boss, we can go from the sketch is on the left to the three D model on the right, not on the left. We are using four different sketches in four different planes to come up with the object on the right. We can further restrain and guide our loved boss using what's called guide kers. If we apply the showing guide curves in the left, we get the object on the right, which looks very different than the shape we got in the previous slide. Love cut is the opposite off loved Boss. Here we are removing materials by connecting different cross sections similar to love, Boss, we can use as many sketches as needed with laughed, cut we can go from the sketch is on the left to produce the object on the right, not in the left. We are using two sketches in two different planes if needed. We can also use guide occurs with our loft cut. So let's go back to our model for this lecture on Let's go ahead and do it to create the model. We are going to follow the following plan, starting with the first step. Notice that we have four different planes, which we used to do our loft. So let's start with generating Lewis planes. We can take the right plane as our base plane, so from there we can create three more planes with an offset which we were given in the drawing. To do that, we will use the reference geometry, So we'll go to reference Yama Tree and choose plane for the first reference. We can expand this design tree and click on the right claim. The distant our first plane is five inches, so we'll have that to be five inches. And then from the drumming, you will see that the distant to the plane after that is also another five inch. So we can increase the number in the field here to to now we have two planes, so click OK and we have our 1st 2 planes. Let's go ahead and show the right plane to make things cleaver. So if you click on the right plain and then click on the glasses, the right plane will be visible. Let's create our last plane again. Back to refers geometry. Clay complain for the reference, Let's go ahead and use the last plane we created. So click on it, and for distance we can increase it to seven. So that's seven inches. We can click, OK, and we have just generated our four needed planes. So let's go ahead and start creating our four sketches. We will start with the right plane, so I'm going to click on the right plane and select sketch here. I'm going to draw the circle, so I'm going to the Circle Command on the draw. A circle. The diameter here is about seven inches from the drawing. Our sketches fully defined the exit this catch. Now we can go to the next plane. The first plane. We can select it from the Design Tree Select Sketch and then start a new sketch. Here we can draw our second sketch, which is a square. So I'll go to center rectangle and drove a square. The side is four inches, so that's aside. And now I'm going to do a relation between the two sides to equal each other and this fully defines our square. Now I'm going to move to the next plane, a second plane here and start another sketch here. I'm going to draw another circle with a diameter of four inches. Again, this fully defines our sketch. We're going to exit. And now I'm going to throw my last sketch on Plane three. And here I'm going to draw a five sided polygon. So in the sketch command, I'm going to select polygon the corn. It have the sides as Fife and then draw the polygon. The site is three inches from the drawing and then I'm going to make this bottom side to have horizontal relation with the plane. This fully defines our last sketch. So now we have finished creating four different sketches. At this point, I can apply the loft boss feature, So if I go to features and said like the lofted boss feature, you will get two feels one is for the profiles which are the four sketches we created. And then the other one is for the guide occurs. The guide curs are not a cental for us. Apply the loft. So let's go ahead and try applying the loft using the four sketches we created. If you select the profiles and then start selecting the four sketches. So this is sketch one sketch to sketched three and sketch for you will see a preview if you click OK, you will end up with the following shape. For now, we are going to use guide curves. So let's go ahead and delete this feature and start creating our guide kers. One thing to know about the guide occurs is they must intersect all the sketches. So I'm going to select the top plane, start a new sketch and start drawing. Our guide occurs as we're looking from the top. You can notice that the planes are covering the shapes we have, So I'm going to go ahead and hide the planes. Okay, that's better. I'm going to start drawing a line, so I'm going to start from here straight line to here on. Then there is a pump here, and then there is go straight line and then curved. So this is the general shape off our outline. Notice that those points are not necessarily intersecting the sketches, so we have to make them intersect. So I'm going to click on this endpoint here and click on the circle and then apply the relation. Pierce. I'm going to do the same thing here, Pierce and then here as well. Pierce on Dhere. So now we have our guided curve intersecting or the planes. We are going to mirror the sketch to the other side, since it's the same. So I'm going to draw a center line at the center, and then I will apply the mirror entities feature. I'm going to mirror those curves about the center line. Click OK, and we have a general outline. For now, we are not going to concern ourselves with defining this sketch because we're trying to show the function off the guide curves. So let's go ahead and go back to our lofted boss feature. So select the laughed it boss, and for profiles we're going to select before profiles. This is 12 three, four. And then for the guy that curves we're going to select this catches we just created. So I'm going to click on this line here, and then I will click. OK, now, notice. The preview has changed. According to this guideline on the right, we select the other guideline in the left. Okay, notice that our preview have changed again to account for both guide occurs click. OK on. We have our final general shape. This is our first step toward creating this shape. Now we're going to the second step in which we will be using the feature lofted cut. According to the drawing, we can use to sketches in two different planes to create our lofted cut. So first catch is in this surface, so I'm going to click on the surface and start a new sketch on here. Our first profile is a circle with a diameter 2.5 inches. So this is our circle, our sketches for he defined. We're going to exit this sketch and then we're going to the other side, this site here, and start our second sketch. So I'm going to start a sketch on our second sketch is another five sided polygon. So again I'm going to click in Polygon and create another five sided polygon. The side is two inches, so that's two inches. I am going to have the side to be horizontal the plane, and there's fully defines our sketch. So now we can exit the sketch and start applying our lofted cut feature so back to features on then select the lofted cut. We get the same options as lofted. Boss, we have an option for profiles, and another options for guys occurs. For this. We are only going to use the tool profiles. So I'm going to select the first profile the circle, and then I'm going to select my second profile, which is the polygon. When you do that, you get the following preview. If you click OK, you will get the cut that goes through the model. If you want to see things clearer, you can do a cross section. So if we go to those planes here on, say we can select the front plane and then go to cross section, click on it. Click OK, and this is a cross section off how the model looks with the cut 8. Group Exercise: in this lecture, we will do the following model in which we will use some off the skills we have learned earlier in this section. You can get this drawing from the download section. We recommend that you stop here for some time to understand this relatively complex drawing . Now let's start with planning the creation of this model. After looking at the drawing for some time, I came up with a plan that looks like this. Remember that this is not the only possible plan. Probably there are tens and tens off other ways to do the same model. However, for now I will stake with this one. Okay, so first I am going to start with modeling the outer shell off this model from looking at the model, we can conclude that the feature revolved is a very good feature to utilize to model the outer shell. So let's start with selecting a plane going to select the front play in this time, and then I'm going to start sketching a cross section which we can revolve to come up with the shell. So I'm going to use the line command going to draw a line like this then another line here like this. Andi, like this press escape. And now let's start there Mentioning this sketch going smart dimension. This is the radius off the circle, which is 2.5. This is three inches on. This is two inches. The distance between this line from this line is 0.6 inches. Now we have fully defined our sketch. Let's go ahead and make an offset from the drawing. You cannot that the offset is by half an inch. So I'm going to offset entities. I'm going to select this. We're going to reverse the direction for distance. I'm gonna type in half an inch and then I'm going to close. This was it like this on close it like this. Let me go ahead and draw a center line, which we will use for revolution. So here's our center line. Exit the line command Andi. And now let's go ahead and apply the feature revivals. So I'm going to select the revolt bus. Andi, solid work automatically selected the access of revolution this time, which is what we want. I'm going to click OK, and we have done our first step. Now we are going to create the lead. Not from the drumming that the lead starts coined five inches below the surface. Right here. So to do the lead, we are going to create a reference plane. So I'm going to reference geometry. Select, clean. Select this face here on. Then I'm gonna have it. Enough set off 0.5 inches. Won't flip the direction on. That's the plane. We need Click. OK, now we're going to use this plane to sketch the lead, which is a circle. So after selecting the plane, I'm going to click sketch and then start creating a circle. I looked at the center on the origin and then I'm going to have that circle to be co radial with this edge. So call radial relation on. We have just fully defined our sketch to create the letter. I'm going to use the extrude boss feature and from the drawing, I can notice that the lead goes downward by going three inches. I'm going to start paying 30.3 inches on going to slept the direction. So this is this. Looks like what? We weren't going to click, okay? And we have just finished our second stage. We are done from the plane. So let me go ahead and hide it. Now I am going to start creating those types in the middle. I'm for that. We are going to use the sweep boss feature for that. We need a pro fine on a path to the profile. So let's go ahead and start creating the profile. I'm going to use this surface here for my profile. For now, I will only create one of those pipes. So let me go ahead and create the profile for it. Circle the distance between the center on the origin is 0.6 inches, and then the diameter off the circle is half a niche. It's not defined yet. I'm going to have to be horizontal to the origin. Now we have fully define it. This first circle represent the inner circle off the pipe. Now we need to create the outer surface, so I'm going to use offset entities on from the drawing. We can see that it's an offset off 0.1 inches that fully defines our sketch. So we're going to exit now. We're going to create the path we have to first determine which plane to use from the Plains. We have notice that the front plane is the one that fits because it intersect the profile. So I'm going to select the front plane and use it for a sketch To make things clearer. I can do a cross section. So if I click on the cross section, sign here, I'm going to get a cross section click, OK? No, Now it will be easier for us to draw the path. So let's go ahead and do it going to draw a line. This this on like this from the bottom to this point is two inches from this line to this line is 0.7 inches and this fully defines our sketch. So we're going to stop right here and start creating our sweet boss feature. So I'm going to click on Sweet Bus for the path I'm going to select the sketch we just created and for the profile, I'm going to select the two circles. We get a preview. That's about what we want. So I'm going to click. OK, notice that the end off the pipes are open to the outside. We're currently have them closed, so let's go ahead and open them up some going select the surface here for a sketch. It won't start a new sketch. In a situation like this, it might be easier to sketch with an angled view. So now I'm going to do that. I'm going to draw a circle, any random circle, and I'm going to build a relation between this circle on this edge on, I will make them call Radial. This fully defines the sketch won't features, and I'm going to use extruded cut and I'm going to cut through all. So we have created our first hole. Let's go ahead and create the 2nd 1 in a similar way going to select the surface. I'm going to start in use, catch, draw, circle. Then I'm going to build relation from this circle we created to the edge here, and I want to have them call radio again. This fully defines the sketch won't features extruded cut, and I'm going to cut through all again. So we just finished doing one of the pipes. Instead of doing it again, we can just mirror all three features we used to create the pipe on the other side, so let's go ahead and try mirroring those three features. If I go to the drop down menu in the linear pattern, click and then select mirror the features to mirror. Here you can drop down this design tree and select the three features, which are sweet. Cut extrude Warren on cut extrude, too, and then in the mirror, face or plain. We are going to select the right plane because that's where we need their affection at. So click on the right plane and you will be able to see a review or some kind of her view. Click OK, and we have the second pipe. So now we have just done our third stage. Let's go ahead and exit the cross section mold. Now let's go ahead and create the slots in our fourth stage. Lose lots are about here when is here in this site and one in the other side. There is no plane here, so we are going to have to create a new plane for it. So I'm going to reference geometry and I'm going to select a plane. I want my plane to be tangent to the surface, so I'm going to select the surface and have it contingent on them for a second reference. I wanted to be parallel to the front plane. So if you look at the front plane, you see that it's parallels what we want. So I'm going to select the front plane. I'm going to select the relation Parallel. Now we have our plane. I'm going to and then I will start a new sketch on the plane here. I'm going to draw a rectangle. I am going to draw the rectangle from here. So here I would build the relation. I will make the lower side to be midpoint to the origin. And then the side of the rectangle is 1.7 our sketches now fully defined. So I'm going to quiet the extruded cut feature. The depth of the cut is going to inches like Okay on. That's about what we want going to hide this plane again and then because we have the same slot in the other side, instead of creating it twice, I can just mirror this extraordinary cut around a plane that lies in the center. So again, I'm going to select mirror and for the features, the mirror. I'm going to select the cot extrude on the mirror face. I'm going to select the front plane, okay? And we have it. That's our fourth stage. Let's go ahead and finish with the last stage in the last stage. We only have fillets, so I'm going to select the fillets command. So I'm going to the fillets feature. Speak on it. And then I was select this edge here on this inside edge here. Both of them have a 0.2 inches radius. So I'm going to start, then point to Okay on. We have finished creating our model to get a clearer look. You can do a cross section, so if I click on the right plain and click on cross section, you see how it looks like from the middle. Just a heads up. This is a fairly complex model, so please don't stressed up if you get lost a little bit. Also remember that there is no one way off a creating a model. We have used one approach, one plan. However, there are probably tens and tens off other plans in which you could follow to create the same model. And so I would highly recommend you spend some time thinking about different approaches to create this model and also spent some time trying them out 9. Student Projects : Okay, It's projects time. Now. You can go back to our download section and find the project. Work for this class. After doing each project or exercise, please don't forget to share your work with us under your project. Also, take some time to look around where you are, be it a bedroom and office library or a coffee shop and pick any random object you find and try to model it. Just don't forget to share the results with us. We're looking forward to seeing your work. 10. Class Conclusion: this concludes class for basic features, too. Before you leave this class and move to the next, make sure you are familiar with the following points. What are the features? Revolved Boss and revolved, Cut and how to apply them. What are the features? Swept boss and swept cut on how to apply them? What are the features? Lofted boss on loft. It cut on how to apply them. What specifies a new reference plane? How to create new reference planes. How many planes are needed toe apply swept on loft features. If you do not know or unsure off any of those points, we recommend reviewing the lectures in this class again before moving to the next.