SOLIDWORKS Class 2 : SOLIDWORKS Sketching | TforDesign | Skillshare

SOLIDWORKS Class 2 : SOLIDWORKS Sketching

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18 Lessons (1h 12m)
    • 1. Class Series Intro

      2:28
    • 2. Intro to Sketching

      0:57
    • 3. The Download Section

      2:14
    • 4. Select a Plane to Sketch on

      2:02
    • 5. WATCH OUT!! Always link your sketches to the origin

      0:43
    • 6. Sketching Rectangles and Lines

      4:16
    • 7. Sketching Circles, Arcs and Ellipses

      5:10
    • 8. Using Dimensions to define sketches

      11:51
    • 9. Using Angles to define sketches

      2:29
    • 10. Using Relations to define your sketch between lines and points

      9:41
    • 11. Using Relations to define your sketches: Circles, Ellipses, and lines.

      11:15
    • 12. SOLIDWORKS applying relations automatically

      3:42
    • 13. Knowing and Deleting Active Relations

      2:20
    • 14. Construction and Center Lines

      2:43
    • 15. Additional Commands: Mirror, Offset, Patterns and Trim

      7:04
    • 16. Student Projects

      0:43
    • 17. Class Conclusion

      1:20
    • 18. Teaser to the next Class: Going 3D

      1:07
22 students are watching this class

About This Class

Welcome to our second SOLIDWORKS Class covering Sketching. This class is the first of our SOLIDWORKS Class Series which consists of 12 short classes ranging from 15 mins to 1.5 hrs. The series will take you from knowing nothing about SOLIDWORKS to the Certified Professional Level (CSWP).

In this specific class, you will learn the following:

  • How to select a plane to sketch on.
  • How to link your sketches to the origin.
  • How to sketch basic shapes like lines, rectangles, circles, arcs, and ellipses. 
  • How to use dimensions to define your sketches.
  • How to use relations to define your sketches.
  • What are under-defined, fully-defined, and over-defined sketches.
  • How does SOLIDWORKS apply relations automatically.
  • How to know and delete active relations.
  • What are construction and centre lines and how to utilize them.
  • How to use the commands: mirror, offset, patterns, and trim.

Access the download section for this class here: https://www.dropbox.com/sh/22gksnhm1jgp85l/AAAoPXM5CE54JjHnrWq7nJl3a?dl=0

Transcripts

1. Class Series Intro: welcome to our solid works class. My name is taste here and I will be leading you through this class. I myself have been an avid, solid works user for the last eight years. I have also been working in training and instructional design for the last five years. Combining those two experiences we designed and produced the best solid work course there is. This is, of course, as testified by the 4000 plus students we trained on using solid works. Today we're super excited to bring this training to you. This class is a part of our larger solid Works class series. This series consists off 12 short classes or sections to take you from knowing nothing about solid works to the 35 associate level C S W A. Siri's will then continue to take you from the certified associate level to the certain parts professional level CS WP Each of those classes has its own standalone learning objectives, which you can learn in the description. You can also download the contents outline for the whole class Siris in the download section. This is in case he would like to jump from one class to another. We will be using the learning by doing approached to conduct this class. So whenever we're learning something new will be directly using it to build something with it, be it a sketch apart. A drawing or an assembly way will walk you through a step by step to make sure you understand any new concept we introduce. We will also provide you with project work, reinforce the skills we learn together. So who should take this class series? Basically, anyone wanting to get started with solid works for wanting to advance his or her solid work skills toe an advanced level. Those could be engineers, designers, makers or hobbyist. So if you fall in those categories, this class Siri's has something for you. You don't need any prior knowledge to start the series. You just need to be ready to learn, so let's get started. 2. Intro to Sketching : welcome to this catching section. In this section, we will start learning to these catching in solid works. This will be your first step were creating any three D models. We will start by identifying sketch Place. Way will then start sketching basic shapes like circles, triangles, rectangles. You will learn how to define our sketches using dimensions or relation. You will cover special sketching commands like Mirror Office on Pattern. We will then makes all this knowledge for more complex shapes, so let's go ahead and start sketching. 3. The Download Section: in this video, we're going to tell you about the download section. So with every one of our classes, we have a download section which includes files for you to download. Those files will help you follow up in our lectures and help you gain hands on experience which we designed this course about. So here we are, in our first solid works class, class, war, interface and navigation. And if I go to the about section, you'll have information about the class, the learning objectives and down below them. You will have the down low section on this download section Link will basically take you to our Dropbox, where we have prepared or the downloads that goes along this class off I click on the link , open a new top and take us to our Dropbox. And here in the drop box, we have Class one interface and navigation, and they have two folders for I switched to the list display. I'm gonna have two folders as you've seen earlier. One cos lecture Fife on the other companies lecture seven on the one at the beginning. Indicates the class numbers 1.5 indicates that this is for a class number one, which is interface and navigation on a lecture number five, which is the command bar, canvas and design tree. And the easiest way to download those folders is to go to the top right corner and you'll see a download option. So if I click on that and then click on direct download, the browser will automatically download all those folders in a say file. And here they are. If I click on this, you will have to folders for lectures number five and seven, and each of those folders would have additional materials that supplement learning for that particular lecture. So that was all about download section. Now get yourself ready for the next video lecture where we would actually start presenting instructional materials. 4. Select a Plane to Sketch on: this lecture cover how you select a plane to start sketching. Sketching is the first step we will take toward making a three D model to make a sketch We must use a plane to sketch on. This is simply because we cannot create sketches on thin air, at least not for now. With every new document, solid works provide you with three basic plane's front plane, top lane and right plane, which you can see in the design tree. In this section, we will always start with one of thes planes. For now, I don't think much about which one of those planes to choose. Just select any personally. I always like to start with the top plane to select a plane. Just click on it, say we want to select the top lane, so we click on it. Now we want to move to the sketch mode. We see an icon here for sketch. We can simply click on that, and we will be taking to have you facing the top plane. You can notice that the command bar will switch to sketch and the sketch button will be clicked. To exit the sketch mode. You can click exit sketch. Now let's do an alternative way to go to the sketch mode with a different plane. Say we want to select the front plane, we can click on that, and then we can go to the top and click on the sketch button. If we do that, we will be faced with the front plane and enter the sketch mode. Now that we are into the sketch more with the front plane, we can use the commands in the top to start sketching. Say we want to sketch a circle. We can click on circles and sketch a circle. We will address those sketching commands in the next lectures. 5. WATCH OUT!! Always link your sketches to the origin: When we enter this catch mode with any off the planes, say the right plane, you're going to see something in the middle. Two red arrows and then the mother There is a dot This thought is the origin. Whenever use catch, always have your sketch linked to the origin. Assuming we want to sketch a circle, a very good practice will be to make the center of the circle the same as the origin. In this course, we will always start sketching from the origin. 6. Sketching Rectangles and Lines : In this lecture, we will cover sketching lines and rectangles, which we can easily do with a few clicks. You can see these shapes in the command bar. First, we need to get into the sketch phone. Let's select the right plane this time will select the right plain and click sketch. Now let's start using our first catching command lying. You see the line command. Here we click on it. I move the cursor to the canvas. When you do that, you will see that the cursor shape have changed to indicate we are drawing a line. Let's move the cursor into the origin We were here. We can click one click only, and they moved to the right. You can see that we are now drawing a line, assuming you want to line. To be like this, we can click again on this would automatically start another line. Here is another line, so let's move to the top and do another click. This again will start a new line. Let's move sideways again and do another click. Now let's say we do not want more lines. We can simply press the escape on the keyboard and we will exit the line mode. Now you'll notice the cursor looks normal again. Let's go back to drawing more lines, so we go back to the line command and click on it. Let's go to the point where we left and click on the point, and then let's move to the left. If we move horizontally to the left, you will notice there is an icon that pops are telling us we are moving horizontally. If I move the line a little bit up or down, this icon goes away. So let's go downward and continue a rectangle again. We go downward. We'll see another icon telling us that we are going vertical. So let's go back to the origin and click again to continue a rectangle. Now let's move to sketching rectangles. We can see the rectangle icon below the line icon. Next to it, we can see a drop down menu. If we click on that, we can see different methods, which we can use to sketch a rectangle. For now, we will only accept lower the 1st 2 The first option says corner rectangle. Let's click on that for now and then go to the canvas and click on the origin. One. Click on Start moving the mouse, and you will be able to see how the rectangle is being formed. Using the two corners. If you click again, you will get a rectangle. Now let's check out the other option. We go back to the drop down menu and collect the second option, which says Center rectangle. So we click on that on. Let's say we want to click on this point here, so you click again and start moving the mouse. Now you can see that the rectangle is being formed in a different way. If we collect again, we get a rectangle. We still created a rectangle. However, we drew it differently this time as we go along using solid works. Always remember that any complex shape can be broken down into simpler shapes like lines and rectangles, which you learn here. And while we're here, try playing around with some lines and rectangles 7. Sketching Circles, Arcs and Ellipses : In this lecture, we will cover sketching circles, arcs and ellipses, which we can do with a few clicks. The commands. We will use our in the Commands bar here. Now let's get into the sketch mode. Select the top Lane and click sketch. Let's start for the drawing a standard circle. So we click in the circle. Icons here notice the shape of the cursor has changed. Also notice a visual representation and the cursor. It actually tells you the collects needed to draw the circle. A click on the center of the circle. This time we're gonna choose the origin on a click at the parameter of the circle. Let's try drawing another circle again. We go to the center, it clicked and we move the mouse and then we click again. We can choose the center to be anywhere we want, Assuming we want the center of the circle to be here. We can click here, move the mouse to the parameter, and we click again. Assuming we do not want more circles, we can press escape on the keyboard, and now you can notice that the cursor has changed back to normal. Now let's assume we draw the circle by mistake, and we want to remove it. We can simply go to the parameter right click, and we will see a delete option. We click on it on the Circle is gone. Now let's try sketching an ark. A narc is basically a section of a circle, and so creating an arc is very similar to creating a circle. Let's start with clicking in the Arctic Icon north. The shape of the cursor has changed. Now we do one click at the center, and then we move. The monster determined the radius of the Ark, and we click again, and now we have an extra step from drawing a circle. As you move the cursor around, you notice that we are now determining the length off the are. So if we click for 1/3 time, we have in our let's try another one. Look at the center who to determine the radios like again, move again to determine the length. Are you another click and we have another are I say we do not want more arcs. We can press escape on the keyboard. Let's go ahead and move to ellipsis. But first, this sketch is getting messy, so we're gonna go ahead and delete it. We're gonna first exit the sketch and then right click on the sketch and click. Delete. Click. Yes, and the sketch is gone. Let's start another one. Stop playing again. Sketch on. We're on the sketch Moat. Now Let's go ahead and start sketching in the lips. No, their lives icon is here in the command bar, so we click on it again. Know the shape off the cursor. Just a small background information and the lives consist off to access a major access on the minor access. And we should keep those in mind while we are sketching on the lips. So first we select the center off their labs. Let's say we want to use the origin so we click in the origin and start moving the mouse. No, we are actually determining the major access. So if we click again and start moving the mouse, we can see that now we are determining the minor access we click again. We have on the lips again. Let's do another one. Let's say we want the center to be here so we click. We determined the major access look again determined. The minor axes click again on we have another lips. We do not want more ellipses, so we press escape on the keyboard before we end. Always remember that all complex shapes can be broken down into simple ones. And while you're here, try playing around with creating circles. Arcs and ellipses also go to those dropped on menus on experiment with different methods off creating those shapes. If you have any questions, please go ahead. I'm cost them in the discussion board. 8. Using Dimensions to define sketches : In this lecture, we will start using dimensions to define sketches, assuming you want to sketch a rectangle that looks like and have the following dimensions six inches in one side and four inches in the other before doing anything, know that the dimensions provided are in inches, and so we have to make sure our document is set two inches as well. We look at the bottom and see that the document is already set two inches, and so we will just leave it like that. We have already covered how to sketch a rectangle, so let's go ahead and do that real quick. Select a plane, go to sketch mode, I reckon rectangle and draw a rectangle. For now, do not concern yourself too much with how big the rectangle is, because that's what we're doing in this lecture. Now let's go ahead and start that, mentioning the strict angle on the top left, you see a command that says smart dimension. Go ahead and click on it again. When you are back in the canvas, you will not the shape the cursor. Now we want decide to be four inches for the drawing we have using this command is very easy. We'll just go to the side and click on it. And then we get this indication telling us We are measuring that side. We click again and we'll get a window. We want the site to be four inches, so we'll go ahead and type for and click. OK, now we'll do that to the other side. We want the other side to be six inches, so we'll go to the other side click again. We get the same indication we collect again. We get a window, we type in six and click OK, and now we have already dimension our rectangle tohave six inches in one side, on four inches in the other. Let's go ahead and draw another rectangle. So again we go to rectangle and then we click on the origin. We move the mouse. Let's say we want our rectangle to look like this and click again. We don't really want to draw more rectangles, so I'm gonna press escape on the keyboard. Now let's stop here for a second. Note that the new rectangle we have has blue sides and three blue dots while they're old rectangle is all black. The difference is dimensions or sides or anything that is black indicate something that is fully defined while things that are blue indicate side that are not defined. So if I click on this point here, click and hold on. Start moving it. You'll note that I can move the rectangle and reshape it. If I do that in the other side, you will notice that the rectangle is not moving. District angle here is fully defined where the other rectangle is under defined starters. We always want to have our sketches to be fully defined, so let's go ahead. And I mentioned the other rectangle. Good smart dimension. Click on this side. Click again types six. Like Okay, click on the other side like again Type four fake Okay, and now we have to fully define rectangles. There are two ways to know whether your sketch is fully defined or not. First is to know the color of the sketch. If it's all black, then it's fully defined. Another way is to look at the bottom. Here you have a note that says, fully defined, which means your sketch is currently fully defined. Now let's go ahead and start sketching a circle, so we go to the Circle Command. Click, go to the origin you want. Click move to the radius. We want on. Do another click. We only want one circle, so I'm going to press escape on the keyboard. Now north at the parameter off the circle is blue, which means it's under defined. So if I click on the parameter and start moving the mouse, the parameter will start moving as well. Also, not at the bottom, it says under defined, which means the sketch as a whole is still under define. So let's go ahead and start by mentioning the circle. We're going to follow the same procedure. Frequent smart dimension. Go to the canvas liquid, the parameter off the circle on you notes that we currently are measuring the diameter off the circle so we can just click. And there we want the parameter to be 16 so we're going to type 16 and click OK, exit the smart sketch on. We have a fully dimension sketch. This sketch is getting crowded, so let's go ahead and delete it. We're going to exit sketch, right click on the sketch in the design tree. Take okay click? Yes. Now we're going to go ahead and try sketching and I mentioning And the lips that looks like this noted the giving sketch off the major and minor axes are dim mentioned in millimeters , so we have to first change the document to millimeters. So we go to the bottom and click on this menu, and then we're going to see that the second options from the bottom has a length dimension off millimeters. So we're going to click on that now. Let's go ahead and start sketching and lips, so let's go to the top play in a game in Click Sketch, go to the lips command, click on that and then go to the center. You would click determine the major access you want, click now, determined the minor access and do another play. So now we'll go ahead and try their mentioning this lips. So we click on Smart Dimension and go back to the canvas. Note that the parameter of their lips do not have a noun regular shape like that of a circle, and so we click in the parameter. We don't get anything. Look again, we get the message saying and dimension could not be created from the selected items. However, in the parameters we noticed, there are four points. Whenever we see points, we can use those Teoh determine at I mentioned between the two points. So let's go ahead and click in this point here and then click on this point here and then we get. But I mentioned measurement. Now notice that if I move the mouse around, we get the dimension from different side or different view. So here, like this, we're determining the vertical distance between the two point we go like this. We are determining the horizontal distance between the two points, whether we have or we were giving the major access. So we move the mouse until we get this dimension here which represent the major access. So click again and again we get the box. We type in 70 on click OK, we can do the same thing with the other points. Soon click on this point and then do another click on this point. Or then again, we get different dimensions. As we move the mouse, we want the minor access so we'll go like this. Click. We get the box, we type in 25 and click again. And now we have the lips as we wanted, however, note that the lives is still under defined. So if I exit the smart dimension and click and hold in this point and start moving, I can move the lips. I cannot change the major or minor access because they were defined by. But I can change the whole orientation off the Libs so we can do one more dimension Teoh define or to fully define that live. So if I go back to smart dimension now, keep in point that the point of origin point is always fixed. And so I can always use the origin point to fix everything else with it. So if I click in the origin and then say I threw this point here, do another click, I can get different measurements now. We were not giving this in the drawing, however, we can estimate it, so I'm going to guesstimate, uh, this damage here thinking the same. This could be a 15 millimeters and then click. OK, now we have the lives fully defined. Let's try doing another dimension. So if I click on the origin again on then say I click on this point on Say, I want to change the dimension this dimension I click again. I get a warning message saying that this dimension would make the sketch over Define. You have to be careful of this. You do not want to make your sketch over defined. We get options, we can make this dimension driven. Or we can leave this that I mentioned driving. We can salute. You can always select the first option. In this case, we will get the number here 12.5 as a just for information number. And you can notice that the color off this dimension is great, which means is just for information. 9. Using Angles to define sketches : In the previous lecture, we used distances to define our sketches. In this lecture, we will be adding angles as well. To do that, let's go ahead and draw the Sean triangle. First, we're gonna change the measurement into millimeters. And they were going to select the pain. Say the right lane sketch. No, we're going to draw three lines which would represent the triangle. So I'm going to the line Command went to the origin, brought the first time TV horizontal second line on the third line and then I'm going to smart dimension. The line at the bottom here is 100 millimeter. So I'm going to have that be 100 then click OK, now to do the angles. So I want to do the angle here. I have to click on the two sides that represent the angle so I can click on this side. First I get this indication, and then I go to this other side and then click. And then the dimension changed to measuring the angle between the two sides we selected. So there I'm going to click again on here. I'm gonna type in 80 and then click OK, and then this other angle here. 60. So again, I'm going to click on this side and then I'll click on this other side. I get the anger indication. Look again and type in 60 on Click OK, now we noticed that the shape is already fully defined, so there's no need to import the last angle, which is 40. However, let's say we want to make sure the angle is actually 40. We can still measure that. You can click on here and click here and you see, it's actually 40. If I click again, I'm gonna get a warning that the sketch will be over defined. But I can just leave the dimension as driven like Okay, on duh. We have 40 in a different color, which is just for show. 10. Using Relations to define your sketch between lines and points : in this lecture, we will start using relations to help us define our sketches. In this part, we will address relations that involve a line two lines, a point on the line on two points. Relations are ways for us to define part of the sketch by linking them to each other or to the sketch plane as a whole. Let's start with the two most basic relations or resentful and vertical to illustrate those . It's much better to start with examples, so we'll go ahead and start to sketch in the front plane and we're going to draw to random lines now to draw just one line. You can click on the mouse they moved to any direction. Andi, leave the click on when you click. Just keep holding the mouse. Don't leave it so again we'll do another line here, click on hold and then leaves. And so we have two lines. Now I'm gonna press escape because I do not want more lines, and then I'm going to come to this line here, and I'm going to click on it. When you do that on the left, you see the stop that says at relations, and we'll see three relations horizontal, vertical and fixed. We're just going to stick with the 1st 2 for now, So let's try out the 1st 1 horizontal. If I collect horizontal, you notice that the line have turned horizontal. And now if I click in this point and start moving the mountain, the mouse up and down you see the whole line is moving up and down while keeping horizontal . If I do that with the other line and they click here and I start moving the mouse, you notice that we are not stuck with a specific orientation, horizontal or vertical. So let's try out the vertical relations. I'm going to click on this line, and I'm going to add relations and I'm going to click vertical When you see the same thing happens, this line have turned vertical, and now whatever I do, the line stays vertical. Let's try out another thing. If I click on this point here and then press control in the keyboard and then I click on this other point here, I get the relations as well. Horizontal on the vertical. What that does with two points is, let's say I will click or I take vertical. You notice that the two points are in vertical relations with each other. So if you draw an imaginary line between the two points, this line will always be vertical. And if I click and hold in this line and I move it, you notice the other line moves with it. So the two points stay in a vertical relation with each other. Now let's go ahead and move to three Other relations merge coincident on Met points. So let's start with the 1st 1 Merge. If I go back to these lines and I go back to this point and click on it and then press control in the keyboard and then click on this other point here, you see another command here in relations that says Merge. And if I click merge, you notice that the two points have merged with each other. So now we have the two lines are actually connected or merged in this point, let's try out coincidence. So I'm gonna go ahead and draw another line. I'm going to click in this point, press and hold control, and then click on this line here and then you're going to see two relations popping up midpoint and coincident by clicking coincident, you will notice that this line on this point are coincident each other. What that means is, if this line extends to infinity in both sides, it will eventually intersect with this point. So you can see if I move the point up and down good line moves with it. The line and the point could be intersecting. But another possibility could be that they are not. Now let's try out the other command midpoint. So if I click in this point and then click and all control clicking this line on, then click on this first relation midpoint. Now you notice that this point is intersecting, lying in its midpoint on again. If I click on this point and I start moving it, you will notice that the point for always stay in the mid point off this other line, and so the line will extend would become longer or shorter, keeping that relation. Now, let's go ahead and move to three other set off relations parallel perpendicular, an equal. Let's start with parallel, so I'm gonna go ahead and draw another line. I'm going to start the line from here, I'm going to draw it like this. And then I'm going to click on this line, which I just drew. Press and hold control and click on this other line on here. Under our relations, you're going to see the relation that says parallel. So I'm gonna go ahead and click in that just to see how it looks like. Now you notice that news two lines are parallel to each other. So if I click and hold this point and I start moving the line, you're going to see that lines stay parallel to each other. Let's try out perpendicular. So I'm going to click on this line here, press and hold control on Click on this line here and then under add relations. I'm going to click perpendicular now, notice what just happened. Since this line and this lines are parallel to each other on this line on this line are perpendicular to each other. This line became perpendicular to this line as well. Let's try out the third command, which is equal. So I have three lines and I want to make them equal so I can click on this line, press and hold control looking this line and this line as well. So we have three lines selected. I can go to add relations and click equal. And now you notice that all three lines are equal to each other. So if I click and ward this point here and they start moving the line up, you're going to see that all three lines are moving together. So now let's go ahead and fully define the sketch. We want the altar shape off this to be a square. So first we're going to close it. So I'm going to draw a line from here, you hear? And then I'm going to take on this side control and hold, like in this side on, because we wonder to be a square, going to make those two sides equal, and then I'm going to fix that to the origin. So we click on this point control, click on the origin, and I'm gonna have that as coincidence. And then I'm going to set aside to be five inches, so I'm gonna put in five inches here and now we already have a fully defined sketch. I hope you've noticed this, but thanks. So the relations we made we were able to fully define the whole sketch using only one dimension. What if we want to change the five inches 27 inches? So gonna go ahead that will click on the Fife, and I'm going to change that into seven inches. Break. Okay. And now you notice that everything in the sketch have changed according to the relations we created and again, our sketches 40 defines. 11. Using Relations to define your sketches: Circles, Ellipses, and lines. : in this lecture, we will continue using relations to define our sketches in this part. Even address relations that involve circles and ellipses basically shapes with curves to help us show those relations were going to sketch the following shape in which we will use the relations horizontal, vertical tangent, concentric equal and coincidence. Not that the figure we're trying to sketch consists off four circles to ellipses and three lines. We have already learned how to sketch those shapes. So we're going to go ahead and sketch a general outline off the figure we're trying to sketch. So let's go ahead and do that real quick. I'm going to like the front plane for this sketch. I'm going to start withdrawing the three lines. So one line here, one line here, one line here, then I'm gonna draw the circles. So when I click in circles, I'm gonna draw four circles, One circle, two circles, three circles, four circles and then I'm going to draw to ellipses. So I'm gonna draw when the lips here on one of lips here. So those are the shapes we have now. I created them randomly like this just to illustrate how the relations work. Otherwise, you can start by drawing the two circles inside each other on the two ellipses inside each other. But let's do this for now. Let's start with fixing the relations between the four circles. Been a click escape because I don't want to draw more ellipses. And then I'm going to click on this circle here, press and hold control. Click on the other circle and you see, in the other relations we have relation called core centric. What course centric does is it would make the two circles share the same center, which is what we have in the figure. So I'm going to click on that, I notice. There. Now, centric, I'm going to do the same thing with the other two circle, click on the parameter here, crossing hold control in the keyboard, click on the other parameter go to our relations and select cost centric. Another thing we have is that the two outer circles are equal to each other. So I'm going to click on the outer circle here Personal control, clicking the other outer circles on in our relations. I'm gonna select equal now you notice the two circles are equal to each other. I'm going to do the same thing with the other inner circle. So I'm gonna click on the Circle, Press and hold control, Click on the other circle on Select Equal. Now we have the two inner circles equal each other and the two outer circles equal each other to check the relations we have. We can click and hold in this parameter and start moving it and you'll notice that the other parameters start moving with it as well. Same thing here. If I do that, you'll notice the other parameters. Start moving with it as well. Another relations we noticed from the figure is the two outer circles our attention to each other. So I'm going to click on this parameter here, press and hold control. Click on the other parameter on Choose the relation tangent. And now you see the two outer circles our attention to each other and they're always remained tangent. We also noticed that the centres off the circles are horizontal to each other. So I'm gonna collect on the center here, control clicking the other center, go to add relations and choose horizontal the distance between the inner circle on the outer circle is 0.5 inches. So let's go ahead and do that. We're going to use smart damages. I'm going to smart dimension. Choose that, going to click on the inner circle and then I'm going to go to the outer circle and click again. Now we get the indication that we're measuring the distance between the two parameters. Gonna collect again and in the window. I'm gonna type in point Fife and then click. OK, I'm going to exit Smart sketch now, notice that the distance remained the same between the two circles. Another thing we notice is this outer circle is tangent to this lines. I'm going to click on this outer circle Control Click on this line on Select the relation tangent. This would make them tangent each other. It's not necessary for them to be coincident, but if I extend this line to infinity, it will end up being tangent to the circle. I'm going to do the same thing with the other size. I'm going to click on the other parameter control, break on the other line and choose tangent. We want the end of the line to be coincident or to actually intersect the parameter of the circle so I can click on the end of the line here the point control and hold and then click in the parameter of the circle on. There is a relation here that says coincident Gonna choose that Now you notice the point, Intersects with line Click on the point on then click on the other parameter Another relation Coincidence. So now we have the outer shape off the figure we want. Let's start working on the ellipses. We notice that the two eclipses are Eurocentric. Some gonna click on this ellipse control and ward this other ellipse on I'm going to choose co centric. So now we noticed the two ellipses share a center. I also noticed that the altar in lips is tangent to both the circles. So I'm gonna click on the parameter of this lips Personal control Go to the first circle, click on it and then truth relation tangent. I'm going to do the same thing with the other circles. I'm gonna select the parameter of their lips again, control and all, and then select the parameter of the other circle and select the relation tangent. And now we noticed the altar lives is tangent to both circles and it will always stay like this. Another thing we notice is that the minor axis ease off the ellipses are all horizontal. So let's do that. I'm gonna click on this point. Personal control selectors Other point This point on this point, those points represent the minor accesses. So after I select them, I want them all to be in a horizontal line. I'm gonna go to add relations and select horizontal. Another thing we notice is this point in their lips is coincident with this point here. So let's apply this relation as well. In a select this point, personal controls like this point and then I'm going to select relation coincident. Another thing we notice is that the lower point is mitt point to the bottom line. So I'll select this point, press more control, so, like the line and then select the relation midpoint. Those two lines are equal, so I'm gonna select this line on this line and I'm gonna have them equal to each other. The distance between the two ellipses is five inches, so I'm gonna take my smart dimension. Click on this point here and then click on this other point here and have that to be 0.5 inches exit smart dimension. Now we noticed that almost everything relates to each other. So if I click and hold this bottom line and I start moving it, you notice that everything changes with it. According to the relations were created. Let's fix this to the origin. So I'm gonna select the scoring their point, press control, select origin and make them coincident. This line here is five inches according to the figure we have. So we're gonna dimension that too. Five inches. Now I'm gonna exit the smart dimension. Now notice that our sketch is still not fully defined because the true ellipses in the middle are still not restrained enough. An easy way to figure out what's missing is to click and hold any thesis blue lines on start moving them. If I start doing that here, you will notice that the ellipses are moving horizontally. So we need to restrain them horizontally as well. Let us look to the figure again. You will notice that this point here, Andi, this point in the minor access of the lips are in a vertical position. So let's go ahead and apply that relation. Going to click in this point person, hold control, click on the center of the circle, and then I'm going to select the relation vertical. Once I do that, the figure is fully defined. Let's go ahead and try changing this five inches into another dimension. Let's say I'm going to change it to seven inches. I'm gonna type in seven and click OK. Notice that the figure is still fully defined and noticed that everything in the figure have changed according to the relations we created. 12. SOLIDWORKS applying relations automatically : in this lecture, we will address some off the relations. Solid work does automatically while sketching We will look at the relations horizontal, vertical, coincident, midpoint, tangent on course centric. So let's go ahead and start in your sketch. So we're still like the Wright plane and starting your sketch from there, we're going to draw lines, so we're going to select the line command and go back to the Candace Now notice if I take the cursor and put it on the origin, we are going to get a yellow icon telling us that this end of the line will be merged with the origin. Let's assume we want that to happen. So we're gonna collect in the origin, and then we're gonna move horizontally. If I move horizontally, you're going to see another yellow icon pops up telling us that this line is going to be horizontal right click again. On I moved up, another yellow icon pops up telling us that this line is going to be vertical. If I move the line to the right or to the left, you're going to notice that the icon goes away. Let's say we wanted to be vertical so we go like this and click. And then if I move this third line to intersect with the first line, you're going to get another yellow Aiken telling us that the end of the third line were drawing would be intersecting with the first line. If I move the end to the middle, you will notice that I could change to tell us that the end of the third line will be intersecting the first line at the middle. So let's click again on then press escape because we do not want more lines. So let's go ahead and test those relations real quick. If I click on this point here and I start moving the line, you will notice that I cannot change the horizontal orientation off that bottom line. If I do the same thing with the other line, you will notice the same result. Except now I cannot change the vertical position. Also, notice the point in the middle off a bottom line. It always stays in the middle. Let's try out the tangent and co centric relations. If I start drawing a circle so I'll click in the circle and then click anywhere and then I move the circle to that bottom line you're going to see a yellow icon pops up telling us that the circle is going to be tangent to that lines. If I click this circle and this line are now tangent. If I want to draw another circle that is cost centric to this one, I can go to the center again. You see the yellow sign telling us, then you a circle because centric to the older one. I click and I moved. I draw another circle. Now the rooster circles Arco centric again. Let's just those relations off a click on the center here on their start moving, you will notice that one of the circles is always tangent to that bottom line. Also, you will notice that the both circles are always sharing the same center 13. Knowing and Deleting Active Relations: in this lecture, we will learn how to know the existing relations on how to delete them in a sketch, assuming somebody gave us this sketch and now we're trying to modify it. It would be very important for us to know what are the active relations for each part of this catch. So let's go ahead and enter into the existing sketch. If I click on the sketch and I go edit sketch, I go into the sketch mode off that particular sketch. An easy way to know all the relations in every part of the sketch is basically to highlight the old things off. I highlight the sketch. You will be able to see all those signs popping up, telling you the active relations. So in this line, for example, there is a vertical relation. There is an equal relation on notice. If I point the cursor in this active relation, equal solid work will highlight the two parts that are equal or the two parts that this relation effect. And also there is a tangent relation here as well. What if I want to know the relations in just one part? Let's say this inner circle here I can go ahead and click on that inner circle, and I get the same thing. In addition to those signs here on the left, you see existing relations, and this tells you the three existing relations that affect that particular circle we have selected. And if I click on them, you'll be able to see all the parts that are being affected. So if I click on course centric, you see that the two circles are being highlighted. Are the course centric ones. If I click equal again, you see, the two circles that are equal are being highlighted. Same thing with distant. What if I want to delete one of those relations? Let's say I want to delete the course centric relation. I can simply go to this course centric relation, right? Click and select delete. 14. Construction and Center Lines : In this lecture, we will learn an additional type off lines that could help you while sketching. Those are called construction lines, or sometimes center lines. Construction geometries are used to assist in creating sketch entities on geometries. They are ignored when the sketch is used to create a feature. Some corden construction lines will other call them center lines. However, they basically do the same thing to show how construction lines work. Let's start with an example. Let's assume we want to draw those four circles. Those four circles are centered on the four tips off a square. But we don't want the square. We only want the circles. So how can we do this? Let's start with drawing a square. So I'm gonna select the sketch, bring, say the right play in this time, and then I'm going to draw a square using the center rectangle command. So I'm going to start with a rectangle on. Then I'm gonna build a relation. What should this site here equal to this other side? So now we have a square and the tips off the square we have for circle. So I'm gonna go in select circles. I'm gonna troll one circle through circles Three circles, four circles Again Those circles are equals. I'm gonna select or the circles And then I'm gonna select equal. Now we have what we want for circles in the tip over square. But we want to eliminate both lines. If we delete them, we are going to lose The relations we felt so best is to keep them a weather. We can convert them into construction lines. If I select this side here, press and hold control like the other side, the other side and the other side And then on the left. If I go down, you see in the options here there's an option called for construction. If I click for construction, you will notice that all lines turned from being solid to being dashed. This means that all those lines are only for constructions. Sorted lines are the only ones that will be used when we apply features 15. Additional Commands: Mirror, Offset, Patterns and Trim: In this lecture, we will cover some important additional commands which you can use to make sketching both faster and easier. Those are patterns trim, mirror and offset to show what they do. Let us try sketching this shape. If you look closely at the shape, you will notice that there are small parts of the shape that keep repeating over and over. So let's go ahead and sketch that base shape. I'm going to select the right plain and sketch, and then this shape is basically two lines. So I'm gonna sketch one line and then the second line. Now, let's go ahead and define this shape. So first, we're gonna build our relations. So this point here is in a vertical position to the origins. I'm gonna do that. And then this point here is in a horizontal position to the origin. So I'm going to do that as well. And then I'm gonna do my distances. From this point to the origin, it's 0.5 inches and then from this line, so the origin it's 1.5 inches on. The last thing is this angle, which we have as 45. So now we have fully defined the base shape. No notice that this shape repeats to the right three more times. So we don't really want to do the same thing three more times. And so instead, we're going to use the linear sketch patterns. You will be able to see that on the top. So click on that. And then here, under this field that says entities to pattern in a selective field. And they were going to select the two lines we want to pattern. But this is the 1st 1 and then this is the 2nd 1 here we will input how many times we want the shaped pattern. This is including the original sketch we made, so we want the total to be four times. So we're going to say four and then we're going to this field here which states the distant between each of the patterns. So I'm gonna increase that. You're gonna see how that in the canvas. Now, this here does not define the sketch, so don't worry too much about it. We're just gonna have it 1.7 because we know they're separate. Eso gonna click. OK, and now we have the same sketch repeated four times, however, noticed that the three additional shapes that we generated off the linear pattern command are not fully defined. So if I click and hold this point and I move, you're going to see that all three are moving. So we want to fully define the position off this. So I'm going to click this point on. I'm gonna click on this other point here, and I want those to be in a horizontal position. That's one. And then I want this going to be coincident with this line. So I'm gonna select the point line on add the relation coincident. And now you notice our sketches Fully defined notice. There is a line of the bottom. So we're going to go ahead and draw that select line. We're going to draw a line from the last corner to the origin. We're going to exit line command notice. There's this three small lines that are an extension of this bigger line that we don't really want. So we want to cut these on here where we can use the trim entities command you can see at the top if I click on that. And then if you click and ward and start moving the mouse. You'll see this line appearing. This line is basically a cutting line. So if I want to cut this section year, I can press and hold and move the mouse. Now I got it. I can do the same thing here. I can do the same thing here as well. We're done trimming. So let's exit the trim command. Let's look again at the original figure. We're trying to re sketch you notice that this whole thing we sketched just now is reflected on the other side. So let's go ahead and do that, and we will use the mirror command for this. But before you mirror something, you need a line to mirror the whole sketch about. So let's go ahead and do that. We're going toe line. We're going to the drop menu. We're going to select center line, and we're going to the origin and draw a line. A vertical line. This line is what we want the reflection to be based on. So we're going to exit the line, and then we're going to select a mirror Entities command. If you click on that, you get to fields in the left one is the entities to remember. In this case, we want to mirror everything we sketch. So we'll just highlight everything the other field is mirror about. And here we're going to select the center line. We just true. So if I said like that, you notice the reflection. So then I click, okay? And I have the war sketch reflected. We have so far completed the inner part of the figure we wanted Notice that the outer part is the same as the inner part with 0.3 inches distance between them. Basically, it's an offset off the inner part and offset by 0.3 inches. So to do that, we're going to select the offset entities command. So click on that and in distances, we're going to have it as 0.3 inches. And then we're going to select the sketch we already made. So if I click here, you notice the offset that was created. So I'm going to take you like, okay? And now we have our figure re sketched and it is also fully define 16. Student Projects: the secret to becoming good in solid works is to use it to model things with it. Now we're here. It's time to do some exercises and project work so you can go back to our demo goat section and find the project work for this class. We would love to see how you do. So please don't forget to post your work on their your project for this class. And please don't settle with the exercises we provide you look around. You find random objects than sketch for model them. Just please don't forget to share what you pick with us. I'm looking forward to seeing your work. 17. Class Conclusion : This concludes this class, which covered solid works catching before you leave this class and motor the next. Make sure you are familiar with the following points. How to select a plane to sketch on how to link your sketches to the origin. How to sketch basic shapes like lines, rectangles, circles, arcs on the lifts is how to use dimensions to define your sketches. How to use relations to define your sketches. What are under defined, fully defined on over defined sketches. How does solid works apply relations automatically, How to know and the lead active relations? What are construction and center lines and how to utilize them? How to use the commands mirror offset patterns and trim. If you do not know or unsure off any of those aspects, we recommend reviewing the lectures in this class again before moving to the next. 18. Teaser to the next Class: Going 3D : in this lecture, I'm going to give you a small teaser to our next section in which we're going three dimensional. So here is the sketch we created in the last lecture. If you did not do it, you can get it from the download section. If I go to the design tree and I click sketch and then I go to feature stop on I select extrude feature. You will notice we are moving to the third dimension. So let's try adjusting the distant here. I'm going to increase it. Gonna have it 0.5 inches. Click OK, Onda. We have our 1st 3 dimensional objects. You can click and hold the wheel button in the mouse and move so you can see what we have just created. And yes, going three D is that easy?