SKETCHBOOK: Learn the software and some anatomy drawing tips | Damien Barban | Skillshare

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SKETCHBOOK: Learn the software and some anatomy drawing tips

teacher avatar Damien Barban

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

9 Lessons (1h 19m)
    • 1. Introduction

      0:37
    • 2. First step of the course

      12:15
    • 3. Proportion of a full body

      4:46
    • 4. Proportion of the face

      9:29
    • 5. Details of a face

      20:07
    • 6. Adding color to the face

      14:47
    • 7. Drawing a face from another angle

      8:07
    • 8. Drawing hands

      4:02
    • 9. Drawing eyes

      4:24
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About This Class

In this course, you will learn how to use Sketchbook to draw and many tips to improve your drawing anatomy. Anatomy parts like hands, eyes, heads and proportions are commonly the more difficult things that artist try to draw. I'm giving you here some tips to help you to draw these body parts.

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Transcripts

1. Introduction: in this course, we're going to speak about this software sketchbook, and I'm going to prison to the software with some examples and tips about how you can easily draw the anatomy of the human body. We're going to speak about doing eyes hand and the entire body. These tips are going to save your time and energy to find the right way to drew such parts of the body. Welcoming these course, I hope you will, er, a couple of interesting things. 2. First step of the course: welcome on this course where we're going to speak about creating and drawing characters and specifically anatomy of the characters with catch book by then, to see different rules, you have to follow to draw probably characters by respecting the anatomy by anatomy. Which means that of course we have not to me. But we also have proportions, and these two points are connected. There are connected because if you try to draw on at me without proportioned, you're going to do some misting that will make characters not very well drum. So the first things were going to do is to create a new documents. So I click on this there. I have several options. I can click on news, catch their proposals, the firmament of the sketch. So I decided to this one, which is the normal is the one that propose by default create. And then it's a E propose to save my progress work. My previous work is just a page where I wrote, and not to me and abortions. So I discover, because I don't care with this documents discount. Right now we have this new documents, so of course you have to draw with your pencil If you try to draw with your finger, This is possible. Of course. Yeah, I'm drinking my finger. That's if you have a pencil, you will gain maybe more than 50% off precision. You will be much more accurate when you're going to drop with your pencil. So the first points to understand when you create and character it's to start with normal. When you draw a novel, you will kept this novel in two parts. His troopers are being to be rather approximately equal. We're not trying to do something very equal. You can see that if I go back to the difference previous step by clicking home do here we have here as symmetric option and off course you can create a can of Cem Eric, you have a perfect symmetry. But when you draw a human body, you don't lose your not for for the creation off perfect symmetry. We don't care. That body is not one that one person symmetric so you have to draw with your free hand and to draw with free hand. It's going to also to improve your drinks kill so I'm drain over, Captain, My own two parts then this over can be kept like this. It will be the acts of the eyes. But right now we don't pay attention to this Here. I'm going to draw a line like this and I can count 12 free one to hear you were going to have a line smaller than this one. This one is the line of the shoulders. This one is a line of the we can see the end of the tarsa. Then you can dro before like this he will have a gin would call for like this Make sure that the line is not going too far here because it's going to be the shoulders. And if your shoulders are too large, is going to be announced. Er, it's not going to be human, so you can create shoulders by adding to firms like this and two lines here, these lines are going to separate your arms in two parts. Make sure you don't drove in that directions your arm because your human character is going to have the arms along side with the body. You have a kind of very smart angle here not to large like this. You can see I go back end due to just erased the small lines a draw. But I can also select the eraser. And here I can maintain the pressure off my pen and going on the left to increase the size of my the razor are in. They decide to increase left decrees right? Increase And can you race? All right, now go back to my tool here and then here. We need to have this part of the body. This part is very important because depend on this of the coverage is going to be like this . Don't here have something that is brother like this? Don't do something that is too much like this because the arms are going to be here and you don't need this space. But there's something really interesting late. So here we can add before arms and we have something that is not really human. Then when you are done with this parts, you can, of course, at some ovals to suggest the form of the hand and you have your first catch. So from there we can create new layer you have on your right this option plus click on the plus. You have the new layer apparent here so you can select for various one. And on this one you click again with your pencil and you have a couple of options. The one amusing is the capacity increasing capacity, and you can see the opposite of yours. Kitsch is changing. Why I'm decreasing the opacity just to have more to be more able to to draw on this new layer. And you will see that when I'm going to draw details off my character, it's going to be very useful to have the previous one with opacity that he's increasing. Let's see, for instance, that's I'm going to work on the head. I'm going to draw two lines and I'm going to drill before make this and another lying here just a little bit curved. And I'm curving here and I'm curing there when it's not really uh okay. Can you like this? We can like there. So you have when you work in a head. You have this form to respect this kind of curve, and you have also to line can draw here, just suggest that your hand is Afridi object. You can see that if you've ball, it's not just a cycle. You have to understand that you have a three d James seeing. So you have the line catching your hand at this high approximately, and you can, too lines like this again tooling here no is going to be here. And the math is going to be here is something. We're going to work extensively in another video, but make sure you have covering distance. The mouth must not be too close to the nose. And nos must be approximately here. Not too much you have to have do knows here and the mouth, right, Bill o. It's nothing's work. So we have the neck shoulders and this is why these their importance to have first construction were down and not too large shoulders here because even just with this construction, we have a character that he's already doing. A lot of sports we can say, has quite some muscles. So to draw this muscles, you have to respect the basic line of the muscle. You don't have to be a professional that anatomy, but you're too respectable. Flynt's Yeah, this one. Maybe this one. You have muscle the torso and you have the arms. Is he here, drain some missiles. We have a hands and that's it. From this video, we have already started to to remain lines you have to respect while you're drying. So we're still drawing his catch. It's just get the first elements to understand where on your drawing and character and what you have to respect. We're going in up to me. 3. Proportion of a full body: So now I mean to turn my page like this with two fingers. I'm going to present you how you can work easily the proportion off character in full this time. So we take the same taking the previously with one fairly this I could in two parts. And this time I would count the same size of these aid with seven time 12 34567 Then when you have seven, you can construct your character with the form like this. You count, you go to the single one and you have this form. Then you have this form. If the knees at 1234 for 15 approximately. And you can build the legs like this beacon. Draw two lines to make sure your legs are straight and you can draw two ovals and in the end you have defeats. The feet are out of the seventh point, but doesn't really matter at this point. You will see later that if you're character is too tall, you can raise in. But if I has once, it's not a golden rule that you don't have to to that you have to respect. Are you are going to be punished or something. You This is a daisy. Cruel can change according to the anatomy of a character if you change few things, if you need to go to six and stare off seven door to go to use eight instead of seven. But what is important is that your character is well at draw and there is no obvious character, character or anatomy problems. So don't pay attention to very and move you rules. Then I'm drawing the shoulders and I'm going to lines here to draw my arms in two parts. And when the arms are alone, sign with the body. The hands are going to be falling in the middle of this part of the leg. So here you have basic Ah, we can say the basic and that to me, and from there you will have to move every parts to make your character movements. But if you respect this first rules, you will find it very easy to draw any kind of character. No matter if it's a woman or man and sore. So from there you will be able to drove taking another color to do so. More detailed things neck, the shoulders, the arms and you will see that the shoulders are already very large. So we can say its a man. But if you want to draw a woman with a have to kept a little bit here and to get the shoulders at this level because you cannot have a woman in having too large shoulders, it will not make the character this female character. Vory uh uh, I can say sexy. So you will have also to draw the curve of the body much more obvious and soon. So all these little steps are going later. First, you have to really understand the basic lines of the construction of the hand it to me. 4. Proportion of the face: Now we're going to speak about the creation of a face. The face off kilter has to follow certain rules. And the 1st 1 is, as usual, just tell with novel. When you draw this awful, we can separate it with Mum lines here, which is going to be the lining of the eyes and can also separate in two parts, is going to be the symmetric axe, Uh, or the symmetric line. Just make sure that's the right sign is approximately the same than the left one. So when you have done this so this is a in exercise you can do, you can draw many of them cool, really increase your ability to use your tablet If you don't have the happy to use it too much. It's to drop very simple farms like this and to start drawing the different lines. I mean, tell you in a minutes, so when you have done this, you can have two lines on each sides. Then you add another lines, which is a little curved like this here, and you have to find the same hate here. And from there you curve to right here and you have, and this is very difficult to find approximately the same curve because this is a jaw of the character. And if you have don't have the same, uh, curve, your character is going to be kind off, not really to sing on left and right and could create some problem. And on the isco, you have to be quite flats here and curve gently. I think this and like this, then the line of the eyes a bit high. So you have to dro here and you decide to leave one distance here, this kind of distance you can find if you draw a small lines here, this part is going to be kept empty. Just to suggest the round aspect off your head. You're headed to freely objects and you have to keep some distance just to make sure that this is clear, your head is turning. So when this is done, you can add one line here, Another one. Here we have the I Breaux's that they're very slightly suggested by one simple lines. He could change after that, but first we have to place the major lines, then two of ALS on here. Little space here would have the nose Is this Here and again? One over. You have to make sure that the two novels are rather the same size. And then you condone rope the bull here and the nose in to be kind of small off tree angle . Don't do something like this. Don't do something like that. Don't do something that is something approx materially like this. It's round here and here. Then a small space here, the mouth. You can just suggest the math by drink this again and you can oh so at another lines and fill this space with the color you're using to draw and Indian can just other small lines here and you have the math that is complete again. And then you can just suggest the neck and over the years, and we have something that is wait looking like a head. Then I'm creating a new layer and this one I'm typing two times with my pencil to make these options of terrain and changing the capacity in a click back on that, I go back to my new layer and I will change the color by clicking on the blue Rome selecting the black one, and I will work with my option here. The fountain pain I can zoo in and I can the work extensively on the details of the face. When I'm using the black ink, I'm not going to draw the entire line of the eyes and just suggesting the 1st 1 drawing the first during this form and suggesting that lying here and here is saying from this eyes, this is why your sketch has to be quite a curate. Otherwise, when you are thinking when I and I mean thinking, Amen, what I'm doing black our claims when you draw the black outlines, if you don't have to my difficulties you have to have some very precise lines in your sketching knows you can see that I'm not drawing all the lines to mouth, and I can't even draw some small lines here. Okay, he hears, and I can draw outlines of the head. You can see that while I'm drawing the outlines of not doing some hatching things on their clear in my lines. Then I can Adsit hairs and for the hairs I'm thinking about, like putting helmets on the head off my character. There is something that is completely closed and we can lay to work with some texture to give this Harris aspect that in first place you can have the head and at the Ares like it was heading. It was housing helmet on the head. So if I hide my sketch layer by typing on the eyes, we have a came off more accurate face appearing so then amusing too. And some shadows are volume by just I think some catchings but had cheese is always following the same direction. All right, so we have ahead. Now we're going to see in another video how you can add some color on this and we will see and catch up. Okay? How? You can add some colors on this face. 5. Details of a face: So we're going to start with a very simple catch with this option. So let's see if I have to change things. First I take the black color, and I'm starting with this layer. I don't change anything of this layer. I kept the normal mood, which is normal. Like if I was drawing on, uh, wide paper on green to draw someone, maybe I will take, um I will draw a face, so I'm going to draw the face first. So I start with the kind of egg and I'm using Theo Usual anatomy. The rules. We She's first neg than I kept this egg in two parts. I'm going to use the full screen mode, and I will put this here to make sure I don't. I'm not disturbed by anything on my working space. So I'm during the hey get and this eggs getting to sport and I have the lines for the eyes . Then I'm drawing too. Firms like this, uh, knows here and the math approximately here. And I would draw training, go here to things like this, and on the shoulder and the arm, this another shoulder. Then I will flopped, dispatch and make sure that is still things. Piece here and there. Flat 18 here. And the joke is going to be like this. Trying to have the same things here. The same curve. Approximately have the Here I keep some space on the front head. And if Nick so we have, then we can put the hairs first. The hairs are put on the head like an additional, um, things here and I'm filling the black. Make sure that it is clear from you. Wear still the hairs and where it stops. And we've kind of helmet in the hand of the character. Sorry. So we have the i Breaux's. And when this is done for the overrules catch, maybe we can also okay, make the oceans like you and Cooper someone out. It will pump. I always wanted to do. Okay, so we continue with the pencil, I'm zooming in, and now I can start working in more detail. If your sketches too rough and you'd want work in another a working space, you can move this and creating you layer by clicking on the plus. And you have a new layer. This there I I can click on it and I get opacity down, and then I go back to my premise for your And now I can use the layer. I can use this layer to work in more detail. I'm really using no points off my pencil to get something record, right? It was if I been a little bit my brush of my pencil. So it will give you something like this. And if I'm only using the point using something like this, induce what I want, Okay? I am here, Are drinking of portraying. And when you draw this part, make sure which is rather similar to the other side to do Noto have something that is to difference, Joe. That's going to be two different. And I'm standing my pence him to draw shadow here and maybe also here, Here. Okay, you can see it. I can hide the layer with the sketch, and I can already have the first vision, and I gently comes here with my Penh's hill to create some shadows. All right, activate the Pru's failure and I continue to work. This time I'm really accusing on the detail of the hairs. All right, I hide this and I can come here to create some other things. - And then I'm I adding, in you shadow a fate here, maybe gels bill the hairs too. And here just suggests the form of the face. And here we are, We created to first Portrait with defensive options We can see can really have something very powerful and very simple tools to create and drawings. So then I can I will, for the background create something with the size of much more importance. And I bend my pencil and I just suggest something in background like this, and we have the portrait. So we're going to start with a very simple catch with this option. So let's see if I have to change things first. Take the black color and I'm starting with this layer. I don't change anything of this layer. I kept the normal mood, which is normal. Like if I was drawing on, uh, wide paper on green to draw someone, Maybe I will take, um I will draw a face, so I'm going to draw the face first. So I start with the kind of egg and I'm using Theo Usual anatomy. The rules. We She's first neg than I kept this egg in two parts. I'm going to use the full screen mode, and I will put this here to make sure I don't. I'm not disturbed by anything on my working space, so I'm during the hey get and this eggs getting to sport. And I have the lines for the eyes. Then I'm drawing, too. Firms like this, uh, knows here and the math approximately here. And I would draw training, go here to things like this, and on the shoulder and the arm, this another shoulder. Then I will flopped dispatch and make sure that it still seems piece here and there flat 18 here. And the joke is going to be like this, trying to have the same things here. The same curve. Approximately have the Here I keep some space on the front head. And if Nick so we have, then we can put the hairs first. The hairs are put on the head like an additional, um, things here and I'm filling the black. Make sure that it is clear from you. Wear still the hairs and where it stops and we've kind of helmet in the hand of the character. Sorry. So we have the I Breaux's. And when this is done for the overrules catch, maybe we can also okay, make the oceans like you and Cooper someone out it will pump I always wanted to do. Okay, so we continue with the pencil, I'm zooming in, and now I can start working in more detail. If your sketches too rough and you'd want work in another a working space, you can move this and creating you layer by clicking on the plus. And you have a new layer This there I I can click on it and I get opacity down And then I go back to my premise for your and now I can use the layer I can use this layer to work in more detail. I'm really using no points off my pencil to get something record right? Because if I been a little bit my brush of my pencil So I will give you something like this . And if I'm only using the point using something like the cities of what I want Okay, I am here, are drinking of portraying. And when you draw this part, make sure which is rather similar to the other side to do Noto have something that is to difference, Joe. That's going to be two different. And I'm standing my pence him to draw shadow here and maybe also here, Here. Okay, you can see it. I can hide the layer with the sketch, and I can already have the first vision. And I gently comes here with my Penh's hill to create some shadows. All right, activate the Pru's failure and I continue to work. This time I'm really accusing on the detail of the hairs. All right, I hide this and I can come here to create some other things. - And then I'm I adding, in you shadow a fate here, maybe gels Bill the hairs too. And here just suggests the form of the face. And here we are. We created to first Portrait with defensive options We can see can really have something very powerful and very simple tools to create and drawings. So then I can I will, for the background, create something with the size of much more importance. And I bend my pencil and I just suggest something in background like this and we have the portrait 6. Adding color to the face: adding color. The color reading to add is also giving more volumes to this character and adding a new layer. And this time I'm tapping in. I'm changing the mode I'm not using. No, Mahmoud. I'm going to take a multiply moat and I'm selecting. We can see the flesh color, and I'm changing the tool I'm trying to use. Maybe this one. Flu or flu? Let's see the cutters. Persistence can change options a little bit. Won't have something work here. Uh, yes, we can, because it's a big part. Maybe this one. Okay, whatever. After that, we can do something like this again. Do something interesting. I'm using the T to anger, and I can stop just adding the color we have. The shadows are the most stronger on the face. Bill. I bro underside of the end. And then I'm using this smell pen two and then continued size, maybe to mix the corner in a bit. Strong trained, you can create some effects. Very interesting, he thinks, Or if you want something more flats, you can Kip to using the fountain pain, increasing the size in just having something that's going to be flat if you into something told that, Get the capacity 100 you will not have any marks anymore. And you will get something told flat my advices first to train using flat colors and then adding to this with colors changing changes in the in the volumes. So what I'm doing sometimes is just letting in white space here. All right? And from there I'm adding some brown colors like here, here, just where you have two shadows and having this mixed Tyne you size And here's something It is very smart. Not too much shadows. Well, you take this. It's a brush. Uh, it's to launch. You can increased solution just having something like days and again. You can use this option two and the shadows praising Alright. In the end, you can take this I think some time taking the wide color, using the founding pain, changing the size, just adding some white points here and there just suggest the light reflecting on the face . All right, so it was a first example about the car in them waiting. The eyes, of course, can zoom in and work even more in details changing are adding some whites here and here we are. Face the color. It's a very simple technique to create a color, and it will be very, very easy to for any of your drying. And you can see that, too, at some shadows is really adding something to your character, especially with Morgan Anatomy, where the body is working out. We have different volumes. The shadows added in ground here are definitely adding something to the volumes of the character. No, I'm going to add some colors to his face, and the color is going to add. It's not only adding color for adding car. The color red into is also giving more volumes to this character and adding a new layer. And this time I'm tapping in. I'm changing modes I'm not using. No, Mahmoud, I'm going to take a multiplying and I'm selecting. We can say a flesh color, and I'm changing the tool I'm trying to use. Maybe this one. Flu more flu Rainy. Let's see the cutters. Persistence can change options a little bit. Won't have something work here. Uh, yes, we can, because it's a big part. Maybe this one. Okay, whatever. After that, we can do something like this. Gin do something interesting. I'm using the T to anger and I can stop just adding the color where the shadows are the most stronger on the face. Bill, I bro underside of the end And then I'm using this smash Pam to a lane change in size, maybe to mix the color and a bit strong trained, we can create some effects. Very interesting, he thinks. Or if you want something more flats, you can kip to using the fountain pain, increasing the size in just having something that's going to be flat if you into something told that, get the capacity 100 you will not have any marks anymore and you will get something told Flam. My advices first to train using flat colors and then adding to this with colors changing changes in the in the volumes. So what I'm doing sometimes is just letting in white space here, all right, And from there I'm adding some brown colors like here, here, just where you have two shadows and having this mixed continued size. And here's something it is very smart. Not too much shadows. Well, you take this. It's a brush. It's to launch you can increased solution. Just having something like this and again, you can use this option two and the shadows praising Alright. In the end, you can take this, I think, some time taking the wide color, using the founding pain, changing the size, just adding some white points here and there, just suggest the light reflecting on the face. All right, so it was a first example about the car in them waiting. The eyes, of course, can zoom in and work even more in details. Changing are adding some whites here and here we are in the face, the color. It's a very simple technique to create a color, and it will be very, very easy to ask for any of your drying. And you can see that, too, at some shadows is really adding something to your character, especially with Morgan Anatomy, where the body is working out. We have different volumes. The shadows added in brown here are definitely adding something to the volumes of the character 7. Drawing a face from another angle: Now we're going to see how to draw a face with a different angle. This time I'm going to show you the pencil. It's been Sil is going to taking. The great color is going to have a kind of taster. It's like if you was using a riel pencil. So the first point is to draw? No. But this time is evolving to be kept Onley in one side. And here then we can kit like this. We have the job. You can add a form like this. This is Nick and you have form like this. This is the skirt from there You can kids with the line here and I tree angle like this is going to be the nose and approximately here demands. And the here the I the eyes going to be that distant from the line here from this outline Don't ah draw the eyes here is going to give something not natural Have a distance that I'm going to be approximately here. Then when you are done with rough sketch can do of course it can add some hairs. You can create any layer and change by using a pen. You change color can draw with black one. Thank you can be more accurate. You can see that I'm trying to draw with reality clients and you will see the lines are going to be different. Accounting to the orientation of your pencil on your templates sometimes can even raise decreasing, decides with a razor. Maybe we have to go back on this layer is why this is important two years, different layers to make sure that you don't erase, which is not necessary to race who have a more clear vision of your working space. It was his like difference between the original sketch and final lines. For instance, this part of the head is to develop here, so I'm going to catch it and what I'm drawing the here. I'm also going to draw the job and we lose all of this part. It's it doesn't matter because we don't really care about following precisely original sketch this sketch because this is catches only helping you to find the main lines. And then you draw with your own graphic style based on this kitsch who just have draw, All right, so now I can hide my skitch layer. I can complete mind line, he raising the unnecessary lines, and you have here the main lines of the drawing of face. This is a profile me away in just to suggest our area where the shadows are going to be put on the face and just doing few hatch ing's. Sometimes his actions are going to change when we put the color when the final step is drawing, sometimes just we can leave them like this because you can leave this drawing like this and just apply. Some colors are some thinking are you can decide also and is wailing to get to show you the theme change marker with the gray color, even know the Greek color are something like this, and you can see that this market is going to be very interesting to use. Not so easy to use, but quite interesting. You can don't use too much the pressure of your, uh, pansa when you're using it, because you can see the difference things. It's really replacing Kohl pencil, you confining the artistic shops and right away I'm just clicking on it again, and I'm using melted blamer toe. Have some transparency, then you can play on this not just the Sitges some shadows and you have a kind of rough. We used to see advertising companies. When you're working on intensive arts, our storyboard playing with a couple different values from singing color within some background, we'll see that engine size something very. I think this insulin So this example was to show you the anatomy of this character, but also this tool, which is called the Judge Mark. 8. Drawing hands: here is a video where a machine, you how you can draw hands hence are probably the part of the body that is more difficult than any other ones. Even very Ah, experience is traders have something troubled with hymns to taking him. Showing you here is going to give you some tips to draw hands much more, is it? My working space is going away. All right, So here is this technique. First you drop this form. We will see the hand flat on a table one to 34 Then you Drori tingles. You can see that we have to respect the size of the hand. And you couldn't take your own hands as an example. So this wanted me to be smaller. Then we have the certain that the 30 years is going to be worried out desperately. But let's see how first we can draw this fingers. So between H fingers, you will have to drive the It's not to you. It's a V, and it's very important because clearly when we see some hands drew draw. We have something like this. This is not correct. This is the V. That is current. Then when you draw the bean. You try to have something a little bit smaller in the end, then here. Then we will. And if it and the third is something that is, you can add in the last time because could be hard to had. So you go from there, you trace a line, a curve like this, and you know that there is going to be stuff approximately here the final end of them. And you drew something like this. You have something that's he's looking like a hand and we're not talking about having any movement is something that is more complex, and we'll need more detail course in itself. But first you're gonna have this. If I take my fountain pain and choosing the black ink, I will draw final lines just to show you what it looks like. Why would complete to draw this end? You expect to be not too thin now to fake. This is the more complex you can see here. There's already Mr Heywood's. It's fine, but is the more difficult thing with hens, you have a couple of booms inside one end, and you have to get the habits of drawing such hands and to know where. Stop during the fingers when it's start and so on so we can see by just pulling this technique, you can already find very easy tips to help you in drawing hands. 9. Drawing eyes: I'm often asked how you can draw a knife and something that could be very easy to drew. And here is the best technique. I know. First, I can draw a kind of over from this oval wandering your cycle inside. The cycle is not complete. The other side is cats, and the downside is touching this line. Then I'm adding a new bull here and you won here, then black one here. And I'm feeling this tendrils and lines here and there is something here. Don't forget that you have a night. It is something that is like this. So you have some details in here? I'm just suggesting that your eyes is a ball is nuts Something that is oval in this Raising this construction lines. Right. So when you are done with this, you can do a test. You take the fountain pain signal white do black color. And you just drew upper line. Some details here and the line here. You don't droid fully. You just leave some white space here for the blank space here, the White Bowls, and say the times, It also do like this dance, and you try to fill some black he created size and filling with some lines here again. And you can have some pain. Loneliness? No, the I'm here and not too much details, but not too much, but enough. Just enough to understand that the eyes realistic. And of course we have here the Evros would were roughly But who gets the eyebrow here? You know, somewhere here and us. Some details here, but not too much. And of course, we have some volumes here. You can show you, for instance, if I change color, Take something like this. Condition innately suggests just the value in the eyes. And you have something very close to a to her advertising rough. You can take some very soft blue and also drove line here very soft. Just suggest that there is shadow and he if this person has green highs, can makes different colors. Don't stay with only one color. Is that what is going to be to merge? Shiny? All right. And then I will take the smooch pan to make sense of everything. So this is a very simple technique. If you respect it step by step, you will find it more easy to to realize