Realistic Character Modeling - Part 07 - Sculpting Shoes In Zbrush | Nalini Kanta Jena | Skillshare

Realistic Character Modeling - Part 07 - Sculpting Shoes In Zbrush

Nalini Kanta Jena, 3d Artist | Educator

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26 Videos (2h 57m)
    • 134 Reference Image Setup in Zbrush

    • 135 Sole Blocking

    • 136 Using Crease Option

    • 137 Making Sole Tread Pattern

    • 138 Defining Sole Tread Pattern

    • 139 Bending the Sole

    • 140 Modeling the Top Shape

    • 141 Extracting Patches

    • 142 Extracting Patches Part02

    • 143 Modeling the Tounge and Cuff

    • 144 Adding Secondary Forms

    • 145 Modeling Lace Grommet Insertmesh Brush

    • 146 Placing Grommet with Insert Mesh

    • 147 Making Shoe Lace Curve Brush

    • 148 Blocking the Shoe Lace

    • 149 Detailing the Shoe Lace

    • 150 Preaparing for Alpha Details

    • 151 Adding Leather Surface Details

    • 152 Fine Tuning Alpha Details

    • 153 Adding Stiches

    • 154 Importing the Shoe Into Character File

    • 155 Making the Fur Patch

    • 156 Sole Wear and Tear

    • 157 Sole Stitching Details

    • 158 Final Touch to the Shoe

    • 159 Mirroring the Shoe and Wrap up


About This Class


Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step.

Do you have any of these Problems?

Do you lack Confidence when it comes to Realistic character modelling?
Is your character model looking like a cartoon or alien even if you don't want that?
Are you fine with props or non organic modeling but find character modeling is difficult?
Do you want to become a character modelling artist but find it difficult to model realistic characters?
Do you wonder How professional people model such realistic characters?
Do you want to switch to character modelling from props or Environment?

If any of these problems that sounds like you are having then this is the perfect course for you.

About the instructor:

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Why Should you take this Course?

Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry.

By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.

If you are a freelancer then you can learn this and add a new earning method to your bag.

You are going to be a better artist after completing this course.

If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along.

List of Major Components

Let’s see how the course is designed and what’s there for you. There are 15 modules.

1. Introduction

2. Maya Basics For Beginners

3. Character Body Modeling in Maya

4. Jacket, Pant and Hat Modeling

5. Gloves and Accessories Modeling

6. Gun Modeling in Maya

7. Zbrush Basics For Beginners

8. Character Body Sculpting

9. Skin Detailing

10. Sculpting Hair with Fiber mesh

11. Detailing the Jacket

12. Pant Sculpting

13. Shoes Sculpting with Zmodeler in Zbrush

14. Gun Holster Detailing

15. Conclusion & Wrap up

Ideal Students

I designed this course for beginner to Intermediate level 3d modelling students and artist who wants to model photo realistic character but struggles with making the character look realistic.

Go ahead and click the enroll button, and I'll see you in lesson 1.







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Nalini Kanta Jena

3d Artist | Educator

Hello, I'm Nalini.

When I was 10 years old everybody discover that I am a gifted artist because at a very early age of 10. I was doing clay modeling of Indian goddess without taking any training. I was a famous boy in our village and near by area because of my art.

I did that till my tenth grade then I joined B.K college of art and crafts, Bhubaneswar for my BFA degree in Applied art department. I competed that in 2008. Then I started my professional career.

Since then I ...

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Animation 3D Modeling Creative Zbrush
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