Quickly Working Through UX Problems Visually

Jake Haugen, Thinking design and design thinking

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
10 Lessons (32m)
    • 1. Introduction

    • 2. Identify the Problem

    • 3. Empathize

    • 4. Choose a Scenario

    • 5. Start the Map!

    • 6. Where and What

    • 7. Thinking and Feeling

    • 8. Opportunities

    • 9. Get Sketching!

    • 10. Wrapping Up


Project Description

For the class assignment you can follow along and take what you learn from each video and apply it to the following design prompt:

Design Prompt: “Design a location based event recommendation app that allows the purchasing of tickets.”

Primary user(s): Female and males ages 16-35, often with a group of friends.

Since you’ll be working though this on your own, you can make up a lot of the answers to the questions you’d be asking your stakeholders. I’m happy to help answer any questions you may have as well.

You don’t have to complete the work on a whiteboard. You can use pencil and paper or your favorite design or collaboration software to show your work. I've provided a Sketch template to help get you started if that's your tool of choice. 

Student Projects

project card
Jake Haugen
1 comment