Quick Start guide to Modeling and Animation using Blender 2.79 | EduCraft Ideas | Skillshare

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Quick Start guide to Modeling and Animation using Blender 2.79

teacher avatar EduCraft Ideas, 3D Animation with your imagination!

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

11 Lessons (57m)
    • 1. Introduction

      0:38
    • 2. Download Blender

      0:42
    • 3. Setup Interface

      2:09
    • 4. How to use interface

      1:11
    • 5. Object creation and manipulation

      4:51
    • 6. Object Modification

      7:13
    • 7. Follow along and Make a Castle

      13:46
    • 8. Materials

      3:23
    • 9. Rendering

      3:20
    • 10. Animation

      7:32
    • 11. Follow along and make an animation

      12:44
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About This Class

This class is the easiest and quickest way to learn the most important skills you'll need to make your first 3D models using Blender 2.79.  You'll learn how to use one of the most powerful and popular 3D software tools in the world.  This is all done with the absolutely free Blender 3D software.

At the end of the class, you'll be able to model objects from your own imagination and animate them.

This class focuses on getting you started as quickly as possible and covers only what you need to get started.  If you're interested in the fundamental aspects of modeling and animation, check out my other class.  

This class does not assume any prior knowledge.  You simply need a reasonably up to date computer.  It can be Mac, PC, or Linux.

Start by downloading and installing Blender here.

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EduCraft Ideas

3D Animation with your imagination!

Teacher


Modeling and animation are all about your imagination.  Here at EduCraft Ideas, It's our pleasure to teach you how to bring everything in your imagination to life.

In the pic above you'll find Linda.  She's the next subject of our upcoming classes.  William, one of the EduCraft Ideas team learned to do character modeling in a very reasonable amount of time.  Coming soon, I'll show you where I started and you'll be amazed at how far I've come and how you can do the same even faster.

It doesn't stop there either.  We're going to cover many facets of modeling and animation and it'll always be on free software.

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Transcripts

1. Introduction: Welcome to Blender 2.79 I'm here. My name is William Harrison. And I know you're here to learn and get started with Blender and I will not disappoint. We're gonna cover everything from the interface to modeling to animation. And when everything is said and done, you'll be able to create something very similar to what you're looking at right now with a castle and rocks and even have animations. So let's get started. 2. Download Blender: so if you don't already have blender, I want you to go to W w w dot blender dot org's and you're gonna quick be Download blender 2.79 B. Now, if you're interested in learning 2.80 beta, I already have a class for that. So go ahead and go back and check that out. That's completely free as of right now, but we're doing 2.79 bees. You're gonna click on that, and then you're just gonna quick download blender. This is the latest stable version of Wonder and Networks on Windows Mac and Linux eggs. So now you're already just start using blender. Go ahead and install it. 3. Setup Interface: Once you have blender open, there are a couple of things that I want you to be able to do, or I want you to do so that you can use blunder to its fullest. The first thing I want you to do is to go to file an under fire, local to user preferences. Now, under user preferences, I want you to go to input. And once you select input, I want you to click select with, and I want you to make sure left is collected. So left should be blue, and I'll show you what that means in a moment. The next thing I want you to do is if you're using a keyboard that does not have a numb pat . So if you are on a laptop, I want you to click emulate numb pad that's gonna allow you to use the NUM pad options with the number keys on the top of your keyboard. If you don't have a number pad on the keyboard that you're currently using and ah, lot of laptops don't some do a lot. Don't and then after you do that, there's one more thing I want you to do. I want you under input to go to three D View under three D View. I want you to go to three View Global. Now you're gonna look for view selected, so under view selected. It's just say, numb pad period. Now, if you were on a laptop, you don't have a numb paddle. You might not have enough pat. So if you don't have the number like we were talking about before, just go ahead and click on that and hit the period on your keyboard for both of these views selected, so just change those two period, then click save user setting. So if you can help it, I would say definitely, you should use a three button mouse. So even if you're using a laptop, go ahead and try to find a three button mouse. The really cheap. They're really easy to use really easy to find, so try to locate that three button mouse so that you can easily more easily use blunder because not having a three button mouse is much harder. All right, so now you are ready to use the interface 4. How to use interface: now that you have everything all set up. The Siskel were a few things for how to use or interface with thunder. So the main screen you're going to be interfacing with that first is this. Three D View Port is the biggest portion in the center, not a zoom in and out. You're gonna use the middle mouse wheel. That's what I was saying. It's really important that you have a three button mouse. There are other ways to do it, but three button mouse is the middle mouse wheel. Then if you want a pan left and right, it's shift and then the middle mouse button. Hold down the minimum spotting, and then you move around. You can pan left or right. The next one is to I think we talked about rotating the scene, and that's just the Middle Mouse button by itself. And then, lastly, if you want to center the view on something in particular, and this is why we went in and changed the settings, so you're gonna select that thing the left mouse button and then hit period. This will center the view on whatever it is you care about, so that's what you need to know. For this, the very basics of interacting with the scene 5. Object creation and manipulation: No. Now that you know a little bit about how to interact with the scene, let's talk about how to interact with objects in your scene. So right now we're in object mole, which allows us to interact with different objects. Now you're gonna want and be able to add an object. And there's two ways to main ways at an object you can hit shit a And then you say I have a list of things to pick. I'm gonna pick mesh, and you can pick whatever you want. I'm going to pick you, be sphere, and you can see here that the sphere is probably somewhere you can't see it. And that's because I three d cursor was in the center, So I'm gonna just grab no worry about that. I'll tell you how to do that in a moment. I'm just gonna right click out here so you can see the three d curses over here. I'm going to do shift a for add an object. But this time I'm gonna go down here to the left bottom menu and under mesh. I'm gonna pick the same thing so you can see there's two ways to do it, So that is how you add an object. Now let's say that I wanted to rotate the object well in order to rotate an object, and I can select any object. I hit our to rotate, and that allows me to rotate about kind of an arbitrary access. Let's say I wanted to rotate it around, just the X I could do car and then X, and this would allow me to rotate it about the X. I could take R and Z, and it would do the same being. And it does the same thing with why Now, let's say I wanted to rotate about its local access. So if you look at the Cube, you can see that it's turned differently than our global access, which is here. So if we wanted to look rotate on Li about the X, we would hit our and then X and then X again and this would be local. This would be its local access, right? So I hit car. Why and then why again? And now you can see that it's this line that goes right through the center. So that's how you rotated about its local access now you're undoubtedly gonna want to be able to translate objects as well, and it behaves pretty much the same as rotation. You hit G from grab and then the X for people in X. Why Z And the same thing holds if you want to move it about its local access, so we'll move it on its local access so g for Grab X and then X again. And then I can move it about this axis. So that's how you rotate. That's how you translate. Now let's scale it. Let's say you wanted this square to be larger, you hit just s for scale and you can make it as large or as small as you would like. You can also hit s and then you can type in, for example, 50. So that made it 50 times as big or acute. It s for scale 0.5, and now it's half the size that it was. And scale also works for the axes. I can scale it relative to the global axes or relative to its local accedes. The next thing you're undoubtably gonna want to do is to duplicate objects, and that's really simple. It's just shift deep, and that allows me to duplicate as many objects as I want. Now each are. Each of these objects is its own unique entity. And if I wanted to make a copy that stays the same as the original, I hit Ault D. So now and don't worry about how I'm doing this. If I make changes here, it makes changes to the other. Now, the last thing I'm going to talk about here is if you wanted to look at the if you wanted to look at your objects from the front, you would hit one on the num pad or one on the keyboard on the top. If you're emulating, if you're emulating the keys for front, and if it looks weird, you hit five to make sure you're in Ortho Graphic mood or you hit three aside seven for above, and you can always go in between Ortho graphic mode doing that so hopefully that covers everything that is interacting with objects. The next we'll talk about more about how to model and object were had to change what the object looks like 6. Object Modification: Now we are ready to start interacting with objects. The 1st 1 we're going to do is get into the mold that allows us to interact with these objects. So we're gonna hit Tab to get into edit mode. Now, if you look here on the bottom left corner, you can see how that it says were in edit mode. Now, if I hover over the three d before it night type again, it takes us back to object moon. But we want to be in edit moment now. Once we're in edit mode, we can see these points that I can not left quick on. And they're called Burgesses on Brand. There has a few different modes for this. If I want to select edges, I go down here on the bottom and I select edge slick moan, and this will allow me to select edges or I go to face select, and that will allow me to slight bases. And depending on how you want to interact with your object, will depend on how you want to pick your selection method. So let's say that I'm in face select mode and I want to rotate. Everything works the same as in object mode. I hit our for rotate and I can hit the axes just the same as I did before I can It s for scale. And I can also do that on the axes or I couldn't hit grab G for grab. And I could move that also on each individual X if you really don't have access to be mobile access here, but you do have acts, but you can still grab, scale and rotate the other thing. I want to show you real quick before we go to. The next thing is that if you want to see what's behind a certain face, you're gonna go Teoh here and you're gonna click on limits selection. That's at the bottom. And you can see if we go to protect, select that I can see what's behind here, and that depends on what you're trying to do. But it's a good thing to know. So if you want to be able to see everything, even what's behind the base you're looking at, you want to click limit selection. Now let's say that I wanted to select everything. I would just hit a that would de select whatever is hitting whatever is selected and benefit again, it selects everything. So selecting all is a de selecting all is also a The next thing that is really important to know or creating new objects from the objects that you have is extrusion. So I'm gonna go to face select. When you use extrusion, it will extrude would ever selected circular base selected. It looks through the base. If you have a verdict so that it will select amber takes or prohibit edge selected, it will extrude and edge. So I e her strewed and you can see here e extrude and I can extrude any face. Now if I did hit an edge and hit, you can see that I get just a face and the same thing would be true for Verdecia. I'm not gonna do that because I don't think you have that much need to just do bases to just do already sees. I'm sorry and you could then do extrude again so you can see how you can create different kinds of shapes with just a extrude scale. Rotate Now let's say I hit e for extrude and then I hit Enter scale and you see, I can make that face smaller. So now if I had extrude, I've extruded a different size face from that size. I did before, and now I can hit extrude into scale in the street again, and that will allow me to make something that's a little bit bigger. And the easiest shirk away do something like that is to hit I for inset faces that we already put it in this scaling mode so that then you can go directly hit e to extrude, and then you can do this. You can do this endlessly, or you can hit inset, make it smaller and then G for grab. You can also use thes arrows if you like. I don't use them that much, but sometimes it's easier, so that is extrude inset based. Also, everything with duplicate also works along with grab scale rotates like I hit the shift D for duplicate. I can duplicate whatever is selected, So if I have only three faces selected hit shift D and duplicates Onley those three faces. So depending on what you're trying to create, maybe you want the whole thing, or maybe you just want part of it but she d still works the last thing I want to cover before we move on ISS selecting loops and creating loop. So let's say hypothetically that I wanted a loop of Vergis is around this bottom section our hit control are, and that brings up this little purplish square around what I'm talking about. And that will be the shape of whatever a cross section is that you're looking at now. If I hit left mouse button, it allows me to put that Luke cut anywhere. And now, if I look at the birdie sees you can see now I have a new cross section of Vergis is if I do that again, Control are with the mouse button about where I wanted and I used the middle mouse wheel. I could put multiples of that loop cut in there, so now I can move them up and down, or I can just escape and there will be where they originally were. Now I can treat those faces as much smaller faces, and that can say extrude. If I want, I could say inset face extrude if I want and do all kinds of interesting things with shapes here if I'm so you get the idea. Now let's say that I want to just select a loop of burgesses. I'm gonna hit Ault and then left Click, and that will allow me to select a loop. So I'm gonna tab out of edit mode and go into abject more here than we're going to shift a and I'm going to add a mess. You ve sphere. Now you can't see it because it's with the three d Chris here. So I'm gonna do shit, g. Actually, I'm just gonna do G for grab. I'm gonna pull it out at Tab to go back into edit mode, and I'm going to out select out left, select, and you can see that it selects just this loop. So if I wanted to do something with the loop than I could scale it if I wanted to, I could grab it, move it only on the G, move it up. Lots of different things I can do. But you get the point. So this is how you interact with objects 7. Follow along and Make a Castle: Now comes the fun part. Now you already know how to create modify objects. So now I want you to actually create something, and you can create whatever you want. But what you're looking at now is me, creating something that's relatively simple. It's a castle, and I'm going to show you here. You can follow along and create the cylindrical parts and the flat parts. I don't go through everything because it would have been a really long video otherwise. But you can kind of see what it looks like if you looked at the bottom left hand corner, and that's the finished product. But you can feel free to do whatever you want, whether that's a castle playing a fish, a person, the only thing I ask is that you uploaded. Let me see so I can give you some encouragement and I'll see you on the next one. - Um 8. Materials: Even though materials are not the focus of this class, I do want you to be able to give your creation some color. So in order to do that, we're gonna go ahead and stay and blend Orender mode because I want you to be able to do things as quick as you can. Check out some of my other classes if you want to learn more about cycles rendering. But I want you to be on the move as quick as you can see. We're going to stay in blender render mode and in order to do and materially, we're gonna go over here, over here, to the materials tab on the right, that's shaped like a ball. Gonna click that ball, and this allows you to select the material. So under diffuse, we can then select our material and we can make it whatever color we desire. So I'm gonna pick blue for this. Next I'm gonna hit shipped a toe, add another object so you can see what it looks like if you pick a ubi sphere. Now it's in the center because that's where our three d cursor was. Some G per grab. Why? To move it along the Y axis. And now I'm gonna I could pick the same color. Remember, it's under here under the materials tab, or I can click new in this case, I'm gonna quit new. I'm gonna make this one green, and you can see that the light kind of signs off of this sphere different than it does The the light shines different up the sphere than it does the Cube. And that's just because there aren't really no such things as completely flat faces. So flat faces behave kind of strained when you're talking about light. But one trick I want you to see is if I want this to be smooth. There are other ways to do this with the easiest way. We're talking about a sphere with a lot of different vergis. He's like that one is to just quick, smooth. Now I want to go back to away it looked with the facets I can click that, but in this case, I wanted toe smooth. Now let's say, for instance, that you wanted one material two materials on the same object. In this case, you're going toe want us like bases. So I select the base friends for this example. Us like the top base, but it doesn't really matter. You conflict whatever face you like and I want to add a material slot to this. Same. So while it selected, I'm gonna hit the plus over here to Adam Material slot. Then I'm going to go ahead and just select the other material since I already created it. And now you can see here that it didn't change, but it won't change until I click a sign. So now that top face is a different color than the rest of the faces I can tap out of edit mode Back in topic Mone you can kind of see what this looks like. So this allows you to be able to pick different bases and color them in different ways like these on Lee had two different colors, but you can imagine having many, many, many different colors. And this is this is barely even scratching the surface of materials. But I want you to just be ableto have something you can quickly dio so you can get up and running, and then you can explore other parts of blender. Later, in some of my other classes 9. Rendering: the last thing that you're gonna want to do if you're not talking about animation is render the scene. You want to see what it's gonna look like. So in order to see what the scene is gonna look like, you can just hit F 12 that will render the scene. Now, if you care about how much resolution and everything is, you can change that here. Right now. It's set up to be in 1920 by 10 80 but when I hit at 12 you can see that it's still pretty small. And that's because this is set to 50%. If I said it to 100% and I hit the F 12 button, I get a complete full 1920 by 10 80. But you can see that that takes a little bit longer. Someone put that back down to 50% and then if I 12 again, you can see what that looks like. The other thing is, if you want to be able to save this image so that you can view it in some other application , you should go to image and click, save as image and that allow you to save it wherever you want on your computer. But let's hypothetically say that this was not where this was not the picture you wanted. So if I hit zero, this will show me what the camera sees. This is not what I want. I can go up to this in order to get here. All I did was click this little plus sign here. You can also do but close that hit N that will also open it. But right here under view, you're gonna click lock camera to view. Now, once you move about the scene, the camera moves so you can find that perfect shot that you liked. Then you're gonna wanna unclip this so the camera doesn't move when you move it around. So if I looked through the camera by hitting zero and then at 12 I can see that this is what it's gonna look like from this angle. Now, right now, we're just using the lights that kind of came with the scene. If you want to move the lights, you certainly can. You could do grab, and then you can move this light wherever you like. So if I had a 12 you can kind of see that it's changed. But let's do one better than that. Let's shift a We're gonna add another lamp. Let's add a spotlight. So right now the spotlight's in the center where the three cursor is. We're gonna grab ex, pull it straight out. We're gonna hit three to see this from the side. Actually want to see it from the side that find to get or three Rapid Moon, then are for rotating. Because when Ortho graphic mode, it's going to rotate perpendicular to us. And now we have an idea what a spotlight is going to look white. In addition to this, if I hit at 12 you can see that there's a difference here, and this is the edge of that light. That's why it's got this line here. One side is darker than the other, kind of like the moon, and I'm just sitting escape to get out of that so you can situate the lights in whatever way you like. I'm gonna go ahead and get rid of that. Hit an X. So that's how you render. And that's how you do lights 10. Animation: Now that you know how to interact with objects and create your own models, I want to show you the beginning of how you might animate different things. So we're gonna start very simple with, Ah block. Now, Blender does animations with something called a key frame, and I'm going to show you exactly what that means. So we're going to start, and I'm gonna just use this arrow to move my block to the side. You could have used G for grab And then why? To move it along the Y access. Now, a key frame is you locking some aspect about the object in time. So if I hit, I insert key frame and I hit location. That means I'm walking this blocks location in time. Now I'm going to move forward in time I going down here to our timeline, and I'm going to go to Frame number 48. I picked frame number 48 for one important reason. And that's that our animation is gonna be rendered at 24 frames per second. So that means every second that goes by 24 frames go by. So that means that we have exactly two seconds worth of rendering here. So I'm gonna change the incremento 48 cause that's all we care about. Now I'm gonna move my block over on frame number 48. I'm gonna hit I for lock location. So now I've walked two key frames, one at zero when it boy eight. And if I hit play, which is this parable that points to the right and you can see that it in fact moves to the right. And if it was going at exactly 24 points for a second, which it isn't, you can see how fast it's going appear that would take exactly two seconds. So that's how we lock location. But we have more than just We have the ability to do more than just locations. I'm gonna do shift, Dele. I'm gonna hit X two to be X and then I'm gonna hit play now it disappeared, but actually it actually didn't disappear. If I hit G for grab, you can see that the box has automatically went to where this other box waas. And that's because we duplicated a box that already had key friends. So I'm gonna just delete that by hitting X and I'm gonna do shit eight at a completely new Q. Because we don't want those key frames there already now could have deleted them. And I can show you how to do that later. But it's easier for us to do shift aided creep to create a new one. So this time I'm gonna hit I for insert, and I'm gonna do rotation. Then just like before, I'm gonna go to pray number 48 by typing for yet here I can also click down here I can right click. And this will also take me to the frame I want. But if I want to go to exact time, it's easier for me to just go ahead and type it. So I'm gonna hit our for rotate And I'm just gonna type 180 then Z Then we're gonna hit Enter. And now I'm gonna hit I and I'm gonna lock rotation So now when I hit are Oh, sorry. When I hit now when I hit play, it rotates. Now it's rotating like this because I didn't actually block the Z in place. But that's fine. We're just doing this to show you what it looks like. So we got a rotation and translation and you could also do scale. I'm not gonna do scale where you here? Because it's really easy. And I'm gonna show you how to do all of them together. So I'm gonna hit. First of all, I'm gonna go back to frame number one Hit Shift A. I'm gonna add another cube. This this Cuban going toe here and at the same kind of starting location. Now I'm gonna hit I and I'm gonna lock the location, rotation and scale. Now I'm going to go to our frame number 48 the same way I have been before. I'm gonna go ahead and translate it over to the side. I'm also going to scale it up and I'm gonna rotate it about the Z this time. Then I'm gonna hit I her lock, rotation and scale again. And now you see, if I hit play, I'm both scaling, translating and rotating at the same time. So there are lots of different things you can do. You have you can have being spin continuously and do lots of different kinds of movements along a path. But I think as a start this is pretty good. You can do a lot with this. There's one more thing I'm going to show you. And that is how to interact with the dope sheet, which is a slightly easier way to interact with the key frames. Someone open up a new pane in a window pane down here. So I go to the slanted lines and I pull up. Now if I want to get rid of this, if I want to get rid of bees, I go to the slanted lines. I quick and I can pull down. And you see this little arrow in the center in means we'll get rid of that pain. But in this case, I want to create this pain and I'm going to go to the dope sheet. Now, I point to select this center cube, and right now it's kind of hard to tell what Cube. I mean, it says Cube here, but it's kind of hard to tell because we called everything cube. So I'm gonna go here to this tablet, a little box, the object have I'm gonna change this to center. That way we know which one were actually working that so if I hit. Enter for hit. Enter. You cannot see if we scroll down here that we have a blocks called center and we have a boss called center here. So I'm going to collapse thes two because we don't really care about those. The centre one is here, and you can see that we have a key frame here at one. And then keep ring here at 48. Now, I'm gonna change the animation without actually doing anything in the three d view, So I'm gonna hit shift D because it shift d works down here as well. I'm gonna move this to about this center so that be frame number 24. Then I'm gonna go over to frame number 48 I'm gonna delete these. So now we have only two. So if I was to just play this from here, it would mean it would go from the start position to the in position and half the time. So that means that we go twice as fast, But I'm gonna make one more change. I mean, a shift d and I'm gonna move these all the way to the end. So if you want to just do a thought experiment. Think what's gonna happen? Well, I'm going to get to be. I'm gonna go back to my starting position at the end. I'm going to go back to what was my in position in the middle So you cannot think in your head about what's going to happen. I'm gonna hit play, and you can see that it now goes back and forth So you can imagine if you have certain locations that you can create Ah, hot a complex movement without creating new key frames just with copy and paste and key friends. So I'm really interested in what you're gonna do You can take you're do blocks or you can create something Get it to do whatever you want and please upload it right after 11. Follow along and make an animation: congratulations. You finally made it to the end. Now the only thing I want you to still do is practice that animation I showed you how to do . I didn't mention it that smart fall the animation. In order to render an animation, you hit control f Well, so that's all you got to do. Or you can go up to the menu on the top, left hand side, under render and pick render animation. Now, I would love to see what you do. I would love to interact with you as you continue to create more and interesting things and blender and as I continue to put out more classes so I will see you on the next one here .