Programming Graphics I: Introduction to Generative Art
Joshua Davis, Artist, Designer, and Technologist
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Trailer
1:34 -
Introduction: Environment Setup
1:29 -
Downloading Processing
4:19 -
Working with Sublime Text 2
18:20 -
Final Environment Setup Tips
18:55 -
Introduction: Processing and HYPE
1:26 -
Download HYPE
3:49 -
Project Steps 2,3,4
12:06 -
Java versus JavaScript
2:39 -
HYPE AS3 / Project Step 5
5:11 -
HYPE processing / Project Step 6
13:13 -
Introduction: Drawing Visual Assets
1:32 -
Drawing Visual Assets
13:15 -
Drawing Abstraction
1:40 -
Drawing Time-lapse
1:43 -
Final Asset Prep
18:24 -
Introduction: Painting to Screen
1:06 -
Basics / Line and Rect
6:44 -
Basics / Rotation
9:35 -
Basics / Matrix / push and pop
15:41 -
Basics / Rotation and Color
7:58 -
HYPE / Basics
18:48 -
HYPE / Drawables
20:53 -
Introduction: Working with Color
3:11 -
The Color Thief's
15:32 -
Expanding Kuler
8:48 -
HColorPool
11:17 -
HPixelColorist
13:08 -
HColorField
15:56 -
Introduction: HGridLayout
2:00 -
HDrawablePool + HRect
11:49 -
HDrawablePool + HShape 1
8:13 -
HDrawablePool + HShape 2
5:11 -
HGridLayout
19:44 -
Introduction: HShapeLayout
1:57 -
HShapeLayout
14:03 -
Introduction: Output Files
1:27 -
letsRender / bad
5:21 -
letsRender / better
9:57 -
letsRender / BEST
7:00 -
letsRender / final edits
12:13 -
Some Parting Words...
2:33 -
hexGrid / Randy Steward
10:30 -
hypnoWheel / Luke L
14:40 -
Processing 3 + HYPE library / update
7:11
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