Play! Make Your First Video Game in 4 Weeks from Scratch with Unity (no coding!)

Brandon Wu, Founder of Studio Pepwuper - a Game Studio

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27 Videos (8h 45m)
    • Introduction, Unity UI, Grab Tool, and Transform Tools

    • QWER Tools Review, Local vs Global Space, Light Camera Primatives, Material and Texture

    • Extras: Skybox, Animations, Particle Effects

    • Photoshop (PSD) Files, Asset Store, Build Settings and Building the App, Pivot vs Center, Wrap Up

    • Project Walk Through

    • Introduction, Import Custom Package, Open Up PlayMaker UI, What is a FSM (Finite State Machine)

    • PlayMaker Example: Start, States, Action Browser, Rotate, Translate, Wait, Finish

    • Frames / Updates / Run-time, Action Browser / Mouse Down Event

    • PlayMaker UI Part 2, Disable / Enable / Editing during Play Mode

    • Empty Game Object, Add Audio, Lights On and Off - Toggle, Key Down, Playmode Tint

    • Introduction, Player Control (Part 1)

    • Breakout - The Ball

    • Prefabs, Bars, Walls (Part 1)

    • Walls (Part 2), Roof, Floor

    • Parent / Child Objects, Random Color

    • Sound Effects

    • Player Control (Part 2)

    • Create Object (instantiation), Particle Effects, iTween Shake, Orthographic View

    • Introduction, Setting up Player and Platform - Gravity, Rigidbody, Add Force

    • Player Control

    • Going Through Platforms

    • Camera Movement, Setting Walls as Child Objects Of Camera, Game Over

    • Prefab Adjustments, Creating New Platforms

    • Fixing SuperJump, Scoring, Wrap Up

    • Extra - HighScore and PlayerPrefs (Save Player Data)

    • Extra - HighScore - PlayMaker Template Bonus - GUI Layout Button Bonus - UI Camera

    • Debugging and a few final extras


About This Class

Start Making Games!
What do you do when you have a great idea for a game but no programming background? Before you give up, let me introduce you to the world of indie game development. With the technology and tools available today, you can start creating the game you've always wanted to make as soon as, well, today! 

Who is This Class for?
This class is for beginners with no prior game development or programming experience. If you know how to code in Javascript, C#, Object-C, Basic, this may be too basic for you. We've also had parents taking the course together with their kids (the youngest was 8 years old) - this course is kids-friendly! :)

What You Will Need

  • Put aside 7-10 hours a week for 4 weeks as we dive into the process of game development.
  • A modern PC / Mac with 3D graphic compatibility (if you bought your computer in the past 5 years, it should be good enough.)
  • Download and install the Unity3D game engine We will be using Unity 3D for this class. Don't worry about the seemingly complicated interface. We will go over it in the class - piece of cake!
  • Students will be provided a special student version of the popular Unity 3D Tool - PlayMaker! This is the tool that enables us to create games without writing codes. Thanks to Hutong Games, this special student version will include ALL actions in the tool (note: student version not for commercial use). 

What You Will Create
Together with the class, we will re-create two gaming classics to get you started with game development - Breakout and Doodle Jump! Feedback will be provided throughout the course and be sure to attend the Office Hour on Google Hangout for Q&A.

We will build these two games for computers - PCs and Macs, and towards the end of the course we will discuss what to do if you want to build games for mobile, tablets, browsers, and/or consoles.

Amazing Student Projects!

Check out some of the amazing projects from this class:

The ClimbAstronaut JumpBloom!Floating IslandsMultiplayer Doodle Jump, Doodle Jump ShooterSpace Waste, Over the Moon, and More.

44 of 44 students recommendSee All

A great intro to Unity. I've recommended it to friends!
Brandon is a great teacher, I wish the courses kept going after week 4!
Great class! This is a good introduction to Unity and the conceptual thinking behind game design.





Brandon Wu

Founder of Studio Pepwuper - a Game Studio

I spent the first 10 years of my professional life working on games and consumer electronics at EA and Sony. In 2010, I decided to leave Sony to pursue my dream and started a game studio (Studio Pepwuper) to create original games for mobile devices. I taught myself how to build video games from scratch by diving into a project, and I believe this is the best way to learn by getting our hands dirty and learn on the job.

When I am not working on our projects, I organize the Seattle Unity3D (a game engine) User Group, and give talks on topics related to indie game development at conferences such as Unite, AT&T/Casual Connect. I am also actively involved in the Seattle game development scene (Seattle Indies Expo, International Game Developers Association, Penny Arcade Expo, Seattle Indies)

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