OpenToonz - Basic Drawing | Paul Gieske | Skillshare

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OpenToonz - Basic Drawing

teacher avatar Paul Gieske, Digital Art Enthusiast

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

5 Lessons (26m)
    • 1. Introduction

    • 2. Structure of this Course

    • 3. Explained: UI and Vector Drawing

    • 4. Step-by-Step: Drawing the Frog and the Fly

    • 5. Challenge: Drawing Card Suits

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About This Class

Welcome to the first chapter of this course on learning to animate in OpenToonz. If you are new to animation OpenToonz is a great choice to get started because it's free and opensource, and it's very powerful.

This course will eventually consist of 10 chapters. This is the first chapter, in which we will be covering vector drawing. Each chapter consists of 3 stages:

  1. Explanation Video: Just watch and learn
  2. Step-by-step: instructions to help you get your first hands-on experience applying the techniques learned in the previous stage
  3. Challenge: a practice problem you should attempt to solve yourself

When completed the course will contain the following chapters:

  1. Vector drawing
  2. Basics of animation
  3. Tweening
  4. Importing images
  5. Skeleton tool, rigging
  6. Plastic tool
  7. Integrating video
  8. Function editor and interpolation
  9. Controlling the camera
  10. Stage schematic
  11. Principles of animation

Meet Your Teacher

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Paul Gieske

Digital Art Enthusiast


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1. Introduction: Hi there, my name is Paul and welcome to my course. In this course, we will be learning to animate in open tubes. Open tunes is a really awesome piece of software and you can use it to make amazing animations. Best of all, open tunes is completely free and open source, so you don't need to worry about steep license fees. Just to get started. In this course, we are going to cover everything that you need to know to create beautiful animation, to open tunes. Welcome to chapter one, where we'll be going over in a very basics. This course were eventually consist of ten chapters. Each chapter starts with an explanation of the tools and methods and how they work. And each chapter also has some fun and interesting exercises helping you to get some hands-on experience. In this chapter, we will start with the basics. First, we will learn about the user interface and then move on to learning about drawing with basic shapes and factors. In the second chapter, we will learn all about animating and exporting. And an upper chapter we'll be learning about tweening and sub sheets. These brief chapters would teach you the fundamentals of open tombs, but there's still a lot more advanced stuff to learn after that. So there will be seven more chapters that you can follow in any order that you like. Where you learn all sorts of interesting things. Focus is rather on learning to use a software, open tunes. The emphasis is not on animation theories, shall we say, but it's rather on learning to use open tunes, although I do provide the occasional animation tips. So if you're completely new to animation, or if you already know a bit about animation, but you're interested in learning about open tuned, then this is the right course for you. And let's get started. 2. Structure of this Course: In this video, I will give you a quick explanation on how each lesson is structured and some quick advice on how I would recommend you get the most out of this course. Each chapter contains three types of lesson. The first type is a theory lesson or of overview lesson. And the goal of this type of lesson is just to get you familiarized or acquainted with the basic concepts. It is type of lesson. There's not that much expected from you except just to watch the lesson. A lot of people like to take notes. So if it helps you concentrate by all means, do a lot of people like to follow along with the theory? You cannot, if you like, but it's really not necessary. The main point is just to get a rough idea about how everything works. So this lesson is quite passive. So the next type of lesson is a bit more active, and this is what I call the follow along exercise or the walkthrough exercise. In this type of video, I provide simple step-by-step instructions, follow along with these instructions. And together we will be creating some animations. This will be the first hands on experience that you get in this topic. And the third type of video lesson is that practice, exercise are the do it yourself exercise each DAY exercise, practice exercise comes with a solution. With the DIY exercise, it might be a little bit tempting to have a look at the solution before even starting the exercise yourself. I mean, it's not like I'm your Mother. After all, I'm not going to check you and I know you probably have a lot to do and stuff. But to get the most out of this course, I highly recommend that you try the DIY exercise yourself before looking at the solution. Doing the DIY exercise yourself as many advantages. First of all, you practice and you think this is what we call active learning as opposed to passive learning. Second advantage is that doing these exercises yourself will help you develop your own style. For example, perhaps you will find a solution which is much better than the solution that I found. Or perhaps you will find a solution which is not either worse or better, but just Fritz, You better fits your own attitude or frame of mind better. There is one disadvantage though to the DRY exercises. And that's you might tonight and not succeed. And that might actually discouraged you. So at my advice is, don't get discouraged. It's not a test after all, so it really doesn't matter if you pass or fail. It's all about how much you learned. Some of these exercises are quite difficult. So if you don't succeed in all of them, that's not at all a surprise. The main thing is that you're actively thinking about this and in that way you're learning. It's actually by experimenting and making mistakes and feeling confused and uncomfortable that you learn the most. That said, don't spend too much time on the independent exercises. If you get stuck and you keep trying to chisel away at this problem, that's not an effective use of time. So the trick is to find the right balance. On the one hand, you want to be persistent enough to challenge yourself. On the other hand, you don't want to become obsessed with the problem and waste a lot of time getting bogged down in details. Once you have completed an exercise, it's usually a good idea to upload it so you can get feedback from another person's perspective. It's also a good idea to create a project of your own without any guidance from me. If you do, feel free to upload it here too, so I can give some feedback. So I hope this video was helpful. I will see you in the next video. Bye-bye. 3. Explained: UI and Vector Drawing: So let's get started with our first steps in open tools. Because this is the first video. There's actually quite a lot to learn. So we're gonna go over quite a lot of stuff in quite a high-speed. The idea is not to master all of this stuff and memorize all of it, but just to get a feel for the basics of how everything works. So don't worry if you don't catch everything. In the next video, we're gonna get some hands-on experience using the theory we have learned in this video. So when you open up open tunes, you get this open tunes startup window. Here you can select your project and you're seeing a project is essentially just a root folder where all the files related to the project will be stored. We currently have the sandbox project and for now I'm going to keep it in the sandbox Project. So I'm going to create a new scene in my Sandbox project, and I'm gonna call it 01 basic drawing. This is the folder in which the scene will be saved. Right now, it's set in a subfolder named scenes, which we can find in the project root folder. We're gonna leave all these settings to same and we're going to click on the button creates scene. So let's see what we can see. We see a basic layout. Up here. We have our C name and our project name, and we have a bunch of mini windows in the main scene down here. I like to call these mini Windows Docker. For example, we've got out canvas over here. This Docker you probably recognize that's the toolbox. You can open up any of the Dockers which you see here using the menu item window. For example, I can open up a second toolbar. Liar would want to toolbars open. I don't know, but I can if I want to any Docker that you have open, you can just move it around by clicking and dragging up here. You can drop it into the layout like this, red line appears and it falls in place. Or you could have it flowed over the layout like this. You can move any of these Docker's, except for the canvas Docker. In this video, we are going to learn about the following Dockers. The toolbar, the level palette, the canvas, obviously this AC sheet, and the color picker, the real name for this color picker is actually the style editor. So if you're looking for it in the Windows menu, it's called the styles editor. Incidentally, open tunes has a bunch of default preset layouts. We are currently in the basics layout. There are more preset default layouts. You can see them up here. But we are going to stick to this basic layout. So as the first thing I'm going to take this brush tool and I'm going to draw a simple stroke onto the canvas. And let's see what happens. As you can see, one of the columns in the sheet gets filled up and the small green box appears here. The small green box is actually what's called a level in open tunes. A level is basically just a set of frames which you can draw on. As you can see, the current level which we have right now is only one frame long. We can make this level longer by clicking and dragging on this little tab here. Now this level is 12 grams long. Each frame in a level consists of the exact same drawing, namely this simple stroke. I'm gonna right-click on this level and I'm going to choose Level Settings. And there's two things here that I want to draw your attention to. First of all, we've got the name of the level right here. And secondly, you can see right here the type of level this is. So this is a Tunes raster level. The important takeaway from this is that there are different types of level. If you draw something without specifying the type of level, it becomes a Tunes raster level. So to make sure that I draw on another type of level, I am going to first setup that level. A right-click on the first frame of the second column, and I select new level. And down here I can select tunes vector level. In my opinion, tunes vector level is the best for beginners to save time. I'm not going to tell you why. So you're just gonna have to take my word for it. I'm also gonna set the name of the level two vector level. What exactly is the difference between different levels? Where that's a great question. For now, all you need to know is that different levels have different properties and you can use different tools on different levels. We will learn more about different levels in a future exercise. So let's delete this raster level and that's just make sure that we continue drawing on the vector level for now. Now when I click on brush and I draw something else, you'll see it's slightly different. One reason why I say this is really great for beginners is because with vectors you can change it even after you've painted it. To do that, just click on this control point editor and then click on the line. But blue central line appears and some white squares and some blue dots also appear. To. White squares are what I call nodes. The nodes defines all the points that the line passes through. The blue dots are what's called direction handles. And the direction handles define the direction that line takes at the nodes. Let's look at some other tools to, Let's have a look at the geometry tool. Using the geometry tool, I can draw all sorts of shape. Incidentally, when you click on a new tool in this toolbar, you will see that the parameters up here change. These are all adjustable parameters. So for example, you can set the width of the stroke and in this case, that type of shape we are drawing. For example, a rectangle or a circle, an ellipse line, a polyline or whatever you want. Polyline is quite handy. And in fact, that's also made up of desert curves. It has nodes and direction handles. And you can edit this polyline with the control point editor. In fact, you can also edit the other shapes with the control point editor too. So that's pretty handy. So those are some pretty nifty Android tools there. So let's see what's next. We've got the Eraser tool, which is a pretty straightforward tool. It's a bit confusing. Sometimes just try to bear in mind that you are actually erasing the central line and you're not erasing the whole stroke. And we've also got the fill tool. The field tow is pretty straight forward. You just fill up closed shapes, but it is linked to another topic which is a little bit more confusing or unintuitive for the beginner. And that's color. Let's say I want to fill up this circle not with a black color, but with another color. Intuitively you'd say, oh, I just have to pick a different color down here. But when you do that, every color changes. What we need to do is create a new style color. And you can do that down here. Right-click and choose new style. You can double-click on a name to change it. For example, I'm gonna name this color fair. And this color stroke. It might be a little bit unintuitive, but it has a big advantage. And a big advantage is that it's really easy to change the color scheme at any point in time. And the last drawing tool we're going to talk about today is the selection tool. With this tool, you can select one or more objects. Once you've selected an object, you can resize it. You can move it around and you can rotate it. You can easily change the center of rotation, by the way, by moving these crosshairs. And that's all I'm going to talk about for now when it comes to drawing. Since this is the first video, actually we learned quite a lot, maybe a little bit too much to easily digest. So that's why I'm going to take a break here. Probably. You understand all of this, but it's kind of hard to keep it in your mind when it comes to actually doing it. When it comes to actually doing it, it turns out you forgot quite a lot. That's what always happens to me. That's what I always tell my high-school students too. You need to practice even if you think you understand it abstractly and theoretically, that's not enough. You have to practice it. But, you know, they never listen to me. But I hope you will listen to me. And we're going to start the next step, which is follow these step-by-step instructions to get some hands-on experience, to get your first practice. Snow. In the next video, we're gonna start by drawing a fly and a frog using the basic tours we have just learnt. 4. Step-by-Step: Drawing the Frog and the Fly: Okay, so let's get started with the first exercise. In this exercise, we are going to draw this frog and this fly. The first thing we need to do is create a new project. We named the project exercises. It's possible to change the project root folder, but it's a little bit complicated. So I'm not going to teach you that now. For now, let's keep the project root folder as is. And let's keep all these folders as is two. And inside this project we create the first scene. I'm gonna call it X1, fly and fraud. After that, we add two levels. One of those levels is called fly and the other level is called Frog. Dot. Forget to make them tunes vector. One thing I didn't mention in the previous video was keyboard shortcuts. Keyboard shortcuts make our life much easier, especially when it comes to changing the zoom window. You can zoom in and out by using shift and space and clicking or pushing down the stylus and then move around the pointer to zoom in and zoom out. You can also pan by holding down the space bar and then left-click and moving the mouse. By the way, you already probably noticed, but I've got this keyboard monitor. And if you wanna know my keystrokes and my mouse clicks, you can always look down here to see exactly what I'm doing. One of the good things about the vector level is that you don't need to use a tablet, but you can if you want to. In fact, when I'm drawing vectors, I preferred to use the mouse. So I'm going to draw the fly using a tablet Just to show. And then I'm going to use a mouse to draw the frog. So I'm gonna use the brush tool and a fair tool to draw the body of this fly. I also draw in the wings. And then I'm gonna create a new style and make it LightBlue. And I'm gonna use that to fill in the wings of this fly. I'm also going to draw an amine lid of face on this fly. Actually spoiler alert this flyers gonna get eaten. So I don't want you to empathize with this Bly, I wanted to pink this slide deserved what he gets. So I'm gonna draw a mean face on this fly. Shifts space to zoom. Remember, as you can see, zoomed in this MOOC, it's a bit tricky to draw an accurate lines. We can fix this by changing the pen settings. For now I'm going to leave it like this, will be talking a bit more about that pen settings in a later exercise. Again, next we're moving to our frog level. That frog level, we are going to use basic shapes to draw the frog. So I'm going to move back to my mouse, is a bit easier using the mouse. And I'm gonna draw in a bunch of ellipses. And then I'm going to use the Selection tool to move them about and scale them and rotate them and stuff like that. Once I have the basic format and I just use the eraser to fix it up a bit. Remember with the eraser Yes, to be quite careful to get an accurate erasing. And then let's use the fill tool. You'll notice down here that I've already added some more colors. Eventually I'm going to use these colors to color in the frog. And remember that one of the advantages of having this coloring system is that you can easily change colors. Now I'm going to draw the mouth of the frog. In fact, it's my intention to keep the frog stationary without animating him at all. But only the mouth should be animated. And for that reason, I think it's going to be a bit easier if I add one more level, which is gonna be called frogs mouth. And on that level, I'm just going to draw a simple line and use a control point editor to turn it into a simple smile. And that's it for now. I hope you follow along with the steps to get some familiarity, to get some hands-on experience using the tools that taught you about in the first theory video. In the next video, we're going to learn about the basics of animation. And then in the video after that, we're going to take that query which we learned about animation and we're going to apply it to this picture. And we're gonna make this fly pass around. Until finally he reaches about here, at which point the frog is just going to stick out his tongue and swallow out the fly. So see you in the next video. Bye bye. 5. Challenge: Drawing Card Suits: Okay.