Nurturing a College or University Game Club

Lewis Pulsipher, Game designer, Teacher, Author

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3 Videos (19m)
    • Nurturing a university college game club part 3

    • Nurturing a university college game club part 2

    • Nurturing a university college game club part 1


About This Class

From grad school through full-time teaching to now as a game designer looking for playtest venues, I have a lot of experience with college and university game clubs.

In these 19 minutes I discuss what you need to know to succeed in running such a club, especially a tabletop club (though it applies to video clubs as well).

  • Obstacles to success
  • Getting the Word Out / Publicity
  • Keeping people coming to meetings
  • Continuity
  • Communication
  • Officers
  • Meeting times and places
  • Mixing Generations
  • Game Libraries
  • Possible problems






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Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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