"Need to Knows" about Game Design

Lewis Pulsipher, Game designer, Teacher, Author

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6 Lessons (1h 5m)
    • 1. 10 "Need to Knows" about game design

      14:19
    • 2. 11 MORE "need to knows" about game design

      12:41
    • 3. 10 "Need to Knows" for designing a good game Part 1

      9:04
    • 4. 10 "Need to Knows" for designing a good game Part 2

      11:42
    • 5. All I needed to know about game design I learned from Dungeons and Dragons, Part 1

      8:38
    • 6. All I needed to know about game design I learned from Dungeons and Dragons, Part 2

      8:11
16 students are watching this class

About This Class

In "tip form" and "list form", this is a summary of what you need to know about efficient game design and about designing good games.  It is about as much as we can squeeze into the short Skillshare format. My main game design class, not on Skillshare of course, is about 13 hours of video (not counting the bonus material), the equivalent of a book. We can only get started in 50 minutes.

The exercise is my standard way to start people on a game design path, by "fixing" a poorly designed game: Monopoly.