Navigating Logic Pro X: The Basics of Moving Through Logic | Matt Ernst | Skillshare

Navigating Logic Pro X: The Basics of Moving Through Logic

Matt Ernst, Follow me for more Logic Pro X content!

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
9 Lessons (27m)
    • 1. Course Introduction

      1:05
    • 2. Course Material Overview

      1:59
    • 3. Exploring the Library, Mixer, and Editing View Buttons

      6:51
    • 4. Discovering the Transport Buttons

      4:31
    • 5. Navigating the LCD Display

      2:59
    • 6. Looking at the Tools and Modes Buttons

      2:44
    • 7. Discovering the Sample Buttons

      2:50
    • 8. Crash Course!

      3:31
    • 9. Final Thoughts

      0:40

About This Class

In this class, we will go over all of the buttons at Logic shows when you first open a project. I know that when first opening Logic Pro X, it can be intimidating. Logic displays so many different options, it's hard to know exactly where to start. This class demystifies the myriad of buttons that Logic shows and will give you a better idea of how to start producing music. 

Included in the bottom right-hand corner of each video is the name of the button that I'm currently covering at the time. This will make it easier if you are scrubbing through quickly and want to find a specific description of a button.

Included below are the buttons we will be covering in the course:

The bolded titles represent new videos, while the unbolded shows what buttons are covered in each video part. The timestamps were created as if the course was one continuous video. In other words, they may not be directly correlated with the video part that is being viewed.

Overview of Buttons                             0-2:00

Library/Mixer/Editing View Buttons 2:00 – 8:50

            Library Button                          2:00 - 3:15

            Inspector                                  3:15 - 4:00

            Help                                         4:00 – 4:17

            Toolbar                                     4:17 - 5:02

            Smart Control                           5:02 – 5:50

            Mixer                                        5:50 – 6:25

            Editor                                       5:50 – 8:50

Transport Buttons                                 8:50 – 13:20

            Overview Of Transport             8:50 – 9:22      

            Adding Transport Buttons          9:22  – 9:48

            Rewind and Forward                 9:48 – 10:11

            Stop/ Play from Beginning         10:11 – 10:38   

            Play/ Pause                               10:38 – 10:50

            Record                                       10:50 – 11:21

            Capture Recording                    11:21 – 12:28

            Cycle/ Loop                               12:28 – 13:13

            Wrap up                                   13:13 – 13:20

LCD Control Buttons                             13:20 – 16:19

            Overview                                  13:20 – 14:14

            Track Time                                14:14 -  14:50

            Tempo, Time and Key Sigs         14:50 – 15:35

            Computer Processor                  15:35 – 16:06

            LCD Conclusion                         16:06 -  16:19               

Modes/ Tools Buttons                          16:19 – 19:02

            Modes/Tools intro                    16:19 -  16:32

            Metronome and Count In          16:32 - 17:30

            Tuner and Adding Buttons         17:30 – 18:04

            Low Latency Mode                    18:04 -  18:38

            Master Volume and Wrap         18:38 – 19:02

Sample Audio Buttons                          19:02 – 21:52

            Overview                                  19:02 – 19:18

            List Editor                                 19:18 – 19:48

            Notes                                       19:48 – 20:18

            Apple Loops                              20:18 – 21:23

            Sample Browser                        21:23 – 21:52

 Crash Course                                      21:59 – 24:42

            Library Mixer View                 21:59 - 23:11

            Transport                                23:11 – 23:41

            LCD Display                             23:41 – 23:52

            Modes/ Tools                          23:52 – 24:17

            Sample Audio Buttons            24:17 – 24:42

Conclusion                                          24:42 – 25:20

Please leave any questions or comments! I'd love to help out if you have questions.

Transcripts

1. Course Introduction: Hi there. Welcome toe navigating logic Pro. 10. The basics of moving through logic today we're gonna be talking about some of the buttons that you find at the top of logic. When you open up a new project, we're gonna be going over each one. What? Each button that you see does how to add even more buttons. And we're gonna be talking about the importance of using these buttons to enhance your workflow and to make your songs quicker. My name is Matt Earth, and I have been a music producer for the past six years. I'm a certified music teacher, and I've been teaching music to people for the past two years. So now that I've introduced myself, let me introduce the class and how it's structured is different. Video that you see in this class will be a different topic that will be going over if you want to skipped ahead to any of the videos that you see in the video list. Please go ahead. I've tried to lay them out so that they make sense for you and that they're very organized . If you don't want to watch all of these videos, say you only have five minutes. There's a crash course at the end for each of these buttons, where very briefly describe what each of them does without any further ado, let me show you my screen. Let's get into it. 2. Course Material Overview: Okay, I have opened up Logic Pro 10 and we have started a new project. When we first start a new project logic will prompt us to choose one of the specific track types that it has available. It doesn't matter what we choose in this instance, because we won't be using the track types. Let's choose audio to move on. There are five different button types that I've broken these buttons into to give you a better idea and better understanding off what they do. I'm going to first briefly go over what each button grouping does, And then, if you'd like to skip to any of those parts in the video, you can check out the different sections of this course that I've laid out. The first part that I want to go over are the buttons in the top left hand part of the screen. I call these buttons the library mixer editing and view buttons. All of these buttons will change the view that you have and logic and will allow you to do different things. The next category buttons are the transport buttons. The transport buttons will stop, start record and loop part of the song. They're in charge of navigating through the project in your song. In logic, the third type of buttons are the LCD. The LCD display can just show. Tempo can show the key can show the amount of hard drive space that your song is taking up , and so on and so forth. The fourth type of buttons are these buttons right here they are the modes and tools button . They allow you to switch between different mode. That logic has available, making it say easier for recording or helping you tune a guitar before performance. And last but not least, the final category of buttons will be in the top right. They have to do with audio that you can get from your computer in this case, or the loop that you have on your browser here. There are some other buttons to, but it's kind of hard to categories all of these into one specific name because they do different things 3. Exploring the Library, Mixer, and Editing View Buttons: thanks. So let's get into the very 1st 1 The library mixer editing and view window buttons. The buttons, located in the top left, are responsible for changing what you're doing in logic. Let's start with the library. But the library button is great because logic comes with lots of presets. Depending on the track type that we have that we are have selected. We can choose different presets because we have an audio track. If we were recording an acoustic guitar to an audio track, we could use the library to browse different presets when we select a preset logical load in that specific preset and you'll get a certain sound. Where library really shines is if we load a default patch. We can do that by clicking the plus button here. To add a new track, go to software instruments, scroll down, make sure that you own default patch and create. When we loaded a fault patch logic will automatically read this, and it's like any of the presets that you have available from logic, any that have an a road pointing down like this still need to be download. But this is a great way of moving throughout the browser and giving you a good idea of the sounds that you have available. Categorizing each type of sound into a specific category. Moving on to the inspector button. The inspector button serves as a miniature channel strip. If you are familiar with channel strips, it all this is exactly what it is. The Inspector button will give us an idea of what plug ins are currently being used on the selected track. The volume of the selected track. In this case, if you have any e que, it will show any EQ curve changes we see here could be reflected right here. You can also see any compression that's being happened in this top bar right here. A pretty nifty tool. Of course, we have our solo are mute buttons are pan right and left, and it basically works as a channel strip. There are some additional functions that you confined here, such as quanta izing audio. You can also fade in change the strength of the quant ization. Add delay and a few other things moving on to this button. This button, the question mark button. It's called the help button. Anything that you highlight will be shown in logic and will be given a brief description. You can also press command slash for more information. OK, moving on from the help button. The button right next to it is called the toolbar, and the toolbar has a couple things that it can do. By the way, if you hover over any of these buttons, it will give you the selected keystrokes, the shortcut that you can use to open this without actually having to click it. The toolbar has a lot of options that you can use when editing when working with audio. But all you need to know is that if you need to use some of the tools, this could be a really short way of going to them. One I find myself using quite frequently is the nudge value moving audio in milliseconds across the project to change the feel to add human ality tool quantities part or doing a few other things. Get moving on what we have. These smart control button right here. These smart control button will change depending on what instrument you have loaded. This works really well in tandem with the library. If you see here, I'll choose a synthesizer, I'll choose beautiful melody. The smart controls that I have selected that I have open because this is open have changed . This will allow us to do different things. We can change. The cut off way could change the residents modulation so on so forth. Like I said, this works really well with the pre selected logic things. If you're using third party plug ins, this doesn't always directly correlate with the smart controls. I would suggest going into those third party plug ins by yourself, changing the parameters in their G y rather than trying to use logic. Smart controls right next door to smart controls. We have the mixer. It's shortcut is X. I find myself using the mixer quite frequently. The mixture is really good at seeing all of your tracks, adding small glance, being able to change the volume and being able to see e que. If you've used logic stock equal you seeing any sends if you have reverb sends or seeing any plug ins that you have. The mixture is also great for routing options. If you if you change output settings to, say sub mix or a mixed bus instead, of going through the stereo output. It's helpful to see what channels are going to wear. K moving on. We have the editor window. The editor window really comes in handy. After you've recorded a certain piece of audio, I'll record a piece of audio and show you what I mean. Okay, so I've recorded a piece of audio using the preset, beautiful melody that we had previously selected from the library and logic. Under the classics under the synthesizer part, The editor allows us to make changes to the MIDI data that we just recorded way. Listen to this thing. It's pretty good. But if you look right, thes notes are actually perfectly in sync and a good way of doing that this straight from the editor weaken present command a to select all. And then we compress Q right here, two quantities or we can select que on our keyboard. Now our many data is exactly in sync. Exactly on the grid. This may be what you're looking for. It may not be. The editor allows us to do other things as well. If we could. On the score tab of editor, it will show us exactly in piano notation Exactly the notes that we were just playing you can see we're in for four gave the rhythm for each one and so on so forth. This step editor is useful for doing velocity changes or other types of changes that you can see a Z You can see if we go up or down, we can change the velocity or how loud it is. The smart tempo is strictly for importing audio files that you're not sure of what the tempo is. You could import a file, and the logic will guess at what the tempo is, or average out the average temple throughout the tracks and show you so that you can get an idea of how fast that audio tracks being played. Let me show you what the editor looks like for audio because it does look a little different. I'll record something and come back. Okay, so what I've done here is I've recorded a short clip of me talking just to show you what it looks like in the other because it does look different. I'm gonna close out the inspector window because we won't be working on that now as you can see if I double click anything. It will also open up the editor window of that certain track could also do it by clicking scissors up here. The editor window in an audio section allows us to do a few things. We can go to the file itself and we can say Reverse it. We can look at the track here we can at automation. We can also add time flex or flex, which can quantifies audio regions to the grid. Even though they aren't midi data. Let's move on to the next set of buttons. Okay, so 4. Discovering the Transport Buttons: Okay, So the next type of buttons that will be going over our called the transport buttons the transport buttons once again are located right here. They help us move around our track and can start, stop, go back to the beginning loop and do a lot of other things that we will find very helpful. Once we are trying to record something for our project, let me show you what they are. First, we have rewind. Which key shortcut is Kama Forward. Stop play record, capture, recording and cycle. By the way, if you aren't seeing all of these buttons here, you can right click in the area next to the buttons. You can go to customize control bar and display, and you can add in any of the buttons that you see here all of the ones with the blue checks are the ones I've added. All of the ones without are the ones that aren't there. If you are seeing a type of button that you don't have in your logic project, you can just go into here and add it yourself. So let's go over these in order. If I choose rewind, it's actually not rewinding like you would think of untold time VCR. What it will do is move back in the track one measure at a time. I'm just using the shortcuts comma and period to go forward and backward, or I can use the buttons up here. I find it easier to use the key shortcuts, but they can take a while to memorize and get used to. Another important run is Scott. I find myself not using Stop to stop the music. But if you notice after, if I play the music at all by Pressing Space bar, which is probably the most important key shortcut that you'll find for the play button playing and pausing by pressing space bar, I find myself using Go to beginning way more often than I find myself using stops. Hardly ever am I very at the very beginning of a project where logic will sti fault to the stop button. As I mentioned earlier, the play Buttons keyboard shortcut is the space bar. Pressing space will play the song, play the project and pressing space again will stop or pause the project. This is what we use when we are ready to record something when we click the record button, we see our track head turns from white to red. Whatever track that we have selected will be the one that's recording. If you have selected a track and you click the R button, that means your track is ready to record and prime to record. That means when you click the record button, the track head will turn red, and you will be recording over any data that you have before, for example, that that I just played all press command Z to get rid of it. Let's move on. This next button is called Capture. Recording after recording is super cool, and you probably don't have it in your logic project. That's okay. Once again, go to customize control bar on display, right click, and you can click capture recording Toe added in Capture recordings, a super cool feature of logic. What's cool about logic is it's constantly recording everything that you're doing in your project. Let's say that you are just auditioning, say a guitar solo over the bridge, and you have it put down anything that you wanted to record yet because you are still just auditioning part that may sound good, but you just played a perfect solo. You just played the best part of your life. But you can't remember it. That's OK, because logic is actually recording always in the background to some of those background recordings. All we have to do is hit, capture recorded. If you were playing a guitar solo like I said, and you had the record button primed and you were looping cer certain section, all you have to do is hit that capture record button logic will pull up the last guitar part that you just played, and your best solo will not be for gotten moving on to the cycle button or the loop button . It is easier to remember as cycle, though, and logic, because C is the keyboard shortcut. If you look up at the bar here, this yellow bar will show the region of the track that we are looping. If we're playing a track here, once we get to the end of the loop car, it will go back to the beginning and continually play itself pretty cool. We can make this as long as we want. We can even do it In between measures. Intra measures There are a lot of options. For most of the time I will find myself if I'm mixing just going over one or two bars to really hone in those two bars and to really find the right balance is for volume. The right balance is for e que For certain section. Okay, that doesn't for the transport controls. Let's move on to the next part of the class. We're going to talk about the LCD control buttons, okay? 5. Navigating the LCD Display: control buttons. Okay, We've already talked about thieve you buttons that we have the transport buttons. Now we're going to talk about the LCD display that's available in logic. You may not be seeing exactly what my LCD display shows in logic, and that's okay. If we cook on this arrow next to the right, we can click customized control bar on display and choose exactly what we're seeing in the l c. D. This is also the same as right clicking on an empty space and choosing customized control bar and display. This is the custom LCD that I've set up. I've included positions tempo time signature, key signature at performance meter. I will be talking about these because I think these are the most important. In my opinion, you may need other ones such as locators, sample rate. Many activity can be all important, but for my personal workflow, thes air, the ones I use. So I'm just going to talk about these very briefly. The first part of the LCD up in the top left. These numbers represent where in the track you are from a time perspective. For example, Measure six begins at 10 seconds. If we go to measure nine against. You were at 16 seconds. Measure 10 were 18 seconds. Measure 11 20 seconds and so forth. If you look here, you can see that each time. This is subdivided. So we have the six measure. We have quarter notes right here. We have eight notes right here and then we have this in almost milliseconds so we could get very precise with exactly where our play head is. OK, moving on here we have the tempo. What we can do is we can just click and drag to change the tempo because we have an audio track in our region. The audio track won't automatically fit to the new tempo, but the midi will. If you look here, I'll drop it to 94. That Midi hasn't changed at all. If I play this, it would still be perfectly in time just slower. This is the tempo settings that you can use to auto adapt to audio that you have in your project most of the time. 90% time I'm using keep tempo. This is where I have the time signature. This is the division that I see. I could change it to 30 seconds. 16th 8th I used to keep it around 16th. I have the key signature that I'm working in. This is just a reminder to myself. Usually I have it written down elsewhere to just so I know and last but not least right here We have a meter showing how much of our hard drive or using how much of our process there were using in the CPU and how much of the ram that we're taking up on our computer. If you ever get a message and logic that says system overload, it's because these bars have been smack stout and your computer has no more processing power to continue playing audio. So instead of blowing up, it just stops and says, System overload it that does it for the LCD transport. There are a few other things that you can find in the LCD transport, but like I said, I think those are the most important that I've covered. And to keep this video short, we're going to move on now to the next part, which will be the modes and tools buttons located to the right of the LCD transport right here 6. Looking at the Tools and Modes Buttons: Okay, let's quickly go over the modes and tools Buttons located to the right of the LCD transport . The modes and tools buttons allows us to do a few different things, depending on the button. I think the most important buttons will actually start on the right. This Metro no, is exactly what it sounds like. A metronome. You can right click to customize the Metrodome settings if you like changing the type of click sound or changing when the click is coming in. According to the time signature that we have set most of the time, I'm just leaving it on his normal settings and turning it on and off, depending on if I need it for recording. Another important button is the count in button. You can change the duration of the countin button by right clicking. Most of the time I find myself just needing one bar. That means when I hit the record button, it will give me four clicks or four beats before it will actually start recording what I need Teoh Pretty helpful stuff. If I am recording some say, a vocal part and I'm tryingto overdub, I don't have to get it exactly right on. I can get myself four beats or eight beats before the actual part is so that I had come in right on time. I have this on most of the time. This right here is a tuner. It will only work with audio tracks. This is super helpful view of a guitar plugged into your audio interface or any instrument that you have plugged into your audio interface picking up through a mike. Say, Ah, violin, say a mandolin. Any other string instrument like that super Hubble tune up before he record. So these other buttons right here to the left are probably buttons that you don't have either. Once again, you can go into customers control bar and display and add these under the modes and function buttons. OK, thes air where the buttons are that I'm talking about. Currently, I'm just gonna go over one more of these buttons because I think it is pretty important, especially if your laptop has some processing issues or if you're maybe working on not the latest gear when you're recording, it's important to kit low latency mode. It will go into the input channel of each individual instrument and we'll automatically mute all of the channels as your recording, so you won't have to worry about the late NC or the delay that comes from having all of these plug ins on as your record. Basically, the end result of low Layton see mode is lower Layton. See between the signal that you are recording and the signal that you're playing, which is always a good thing. The master volume is right here. I will include it in remote and cools buttons. This is the overall master volume of your track. Okay, that does it for the modes and tools buttons. There's a lot to experiment mint within the modes in tools buttons, but most of the time I find myself not needing. Many of the tools that are in the main ones I use are tuner countin click as well as master volume. 7. Discovering the Sample Buttons: volume. Last but not least, we have the sample audio buttons in the top right hand corner. Now that's not exactly what all these buttons do. They're all related to samples and audio. But I'm just going to call this category that for simplicity. Let's start with this. The list Editors. This will allow us to see each of the different types of tracks that we have on a list editor. It could be helpful when we have many, many, many tracks to see all of the tracks through the list editor like this. It will also allow us to see different markers that we have on our track. In this tree case, we don't have any, but that can be helpful to in a very big trek, laws to see the tempo as well as the key signature and time. You can also find that information back up in our LCD display. The next button is any notes that you'd like to have about your track. I don't use it very often, but I could see the use of it being helpful. Say you're sending this project off to someone else and you want to make a note about a specific part of the section. You could say the bridge still needs work. It sounds it sounds too thin. If you were sending this to another producer, you could leave a note for them so that they could see exactly what was going through your head when you were working on the bridge, which could be helpful, came moving on. We have the loop feature, which looks exactly like what it sounds. The loop will give this disco wheel a chance to load, and once it does, we can see all of the loops that Apple has provided for us right here. By the way, if you're not seeing any loops or if you don't, I think you have any loops downloaded. You can always go logic Pro X Sound library, and you can go toe open sound library manager to install anything that you don't have installed before. That includes Apple loops right here. So if we want to use a loop many times, it's just as simple as dragging and dropping into our project. The green represents the midi and the Blue represents audio loves the Midi loops will automatically fit to the time that you have in your project. The audio loops will not, but it is super simple to stretch those audio loops to fit no matter what it is. So that's just what this sounds like. I don't know what will sound like. Interesting weaken. Search these audio loops by instrument type by genre or by other descriptions that might be helpful, such as dry, melodic acoustic. Okay, let's move on to the last button. This is our sample editor. We can drop in any media that we have on our computer or any songs that we have. And logic makes it super easy to drag and drop. Because logic is native to Mac OS, I find myself not needing this so much. What I do find myself using is opening up. I'll find your window and then just find myself dragging and dropping any samples that I need any samples just directly into the project. I find that to be a little easier, but you can also do it navigating through here 8. Crash Course!: through here. I'm gonna quickly recap once again the different types of buttons that are available on the top part of the screen. First, we went over the library mixer and editing views buttons that we have in logic. Remember, we can open up libraries to choose different presets. We can go over the inspector, which is a mini channel strip, to change the volume panning, mute or solo. Also looking at are plug ins and our sense that we have on each track. We have the help button to quickly give us a description of what each thing is. In logic, we have the toolbar to do specific editing jobs on a specific MIDI, or audio region track. We have smart controls, which are super helpful in tandem with the library function in logic, allowing us to control parameters, native toe logics, stock instruments. We have the mixer, which will allow us to see all of our instruments at a glance control volume pan sends outputs, plug ins, a que so on and so forth and last bin Ali's. If we double click on a track or if we click on the scissors button up top, we will see the editing view. The adding of you is really great for Quanta izing Midi beats looking at piano scores, if that's what you need to do and other things that are specific to editing that audio or MIDI file. Okay, next, we have the transport buttons right here. The transport buttons are responsible for moving through our track. Space bar is probably the most important transport button, pressing the space proactive play and pressing again to pause. But we have the record button, of course. Fast forward and rewind with the comma in the period. Capture recording to record ideas that we forgot hit record on and the cycle button or the loop a button to loop back sections over and over again, moving on to the LCD display. This is helpful for showing US information such as time touches, CPU processing time, signature key signature and tempo. A moving on to the different modes and tools buttons over here. These could be helpful for different for different scenarios. I went over the low latency mode, which is great for recording the tuner, which is great for tuning an instrument before recording the count in button, which will give you time before actually recording to get ready and the Metrodome or the click. Of course two. We have the master volume right here. And last but not least, we have this sample audio buttons in the top, right where we can take notes about certain sections. We can see all of the tracks and a list so that we can click quickly, select them. We can see notes about anything that we have taken notes on during the project. We can see different loops and all the loop browser that logic has available, and we can add in samples if we want them to their okay, So that was a superfast overview of what the top level buttons do in logic. I know logic can be super intimidating when you first open it up, because there are a lot of features and a lot of buttons. But I will say this. You don't need to know all of the buttons if you need to watch this video a few times so that I can help you describe in that you can learn these buttons better. The more you practice logic, the better you'll get at learning these buttons and the more naturally they'll come. These buttons really start to make sense to when you learned they're keyboard shortcuts and you don't have to scroll all the way up here to click on them. They really help with productivity, workflow and understanding what each of the buttons really does. Thank you guys, so 9. Final Thoughts: Thank you guys. So much for watching. Hopefully you took something out of that once again. My name is Matt Ernst. I will be making more courses in the future and posted appear on skill share. So if you like this course, please be on the lookout for the courses that outpost in the future. If you have any questions about this course or about what a button particularly does, please leave it in the comments section or message me directly. I'd be happy to help you. I'm here to help you make music. If I can help show you the tools in this case logic and what they do, I know that you're gonna be able to sculpt a better sculpture. You're gonna be able to paint a better painting. You are going to be able to produce better music. Thank you so much for watching best of luck in your music endeavors.