My artwork process: vector character | Gabriel Ortolan | Skillshare

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My artwork process: vector character

teacher avatar Gabriel Ortolan, Illustrator & Animator

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

9 Lessons (46m)
    • 1. Intro - what this class is about

    • 2. First step: concept

    • 3. Second step: sketch, outline and shadows (just the outline)

    • 4. Third step: colors

    • 5. Fourth step: shadows

    • 6. Fifth step: complements

    • 7. Sixth step: light yellow

    • 8. Example

    • 9. Summing it up

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About This Class

This class is for everybody that still don't know how to begin to develop his/her personal style, so I presented my own way to draw with the main objective to inspire you! Only this time, I will use only vectors, on Adobe Illustrator. The steps are: concept, sketch, outline, colors, shadows and light yellow. Let's draw!

Meet Your Teacher

Teacher Profile Image

Gabriel Ortolan

Illustrator & Animator


I graduated in Technology in Graphic Arts (almost the same as Graphic Design) by the Federal Technological University of Paraná (Brazil) and also completed a Post Graduate on Comics and a Post Graduate on Game Design. Right now I'm trying to improve my drawing skills. It's not only something I believe I'm good at, but also my passion, although still have a lot to learn. And by doing that I discovered another thing I love: animation. Well, in fact, tradicional animation. Check out my Youtube channel for more videos.

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1. Intro - what this class is about: do you? Hi, everybody. My name is Gabriel and owns Project Plan to explain the process behind my artwork on the registration that I make each lies in factors. The objective year is to show you step by step off my process inspired to develop cars and maybe even still one step or two. The same thing happened to me as I caught myself a stint as a mirror off speaking for artists that I admire, what I thought that to help me develop mind even more. This video is for our artists that White haven't developed their old Met to do their work inspired him. So let's get to it. 2. First step: concept: first of all, I imagine. What is the idea behind my character? What is she or he supposed to be doing? Where does he or she live? What is the goal that character is supposed to achieve in life? Off course, You don't need toe. Answer all those questions and maybe more to start developing your character. But the more, the better. To sum it up, I try to think, What is the concept that I want to achieve with that character? Is he or she supposed to look cute or menacing? What will be the gender? Only then you can start thinking what he or she will look like. 3. Second step: sketch, outline and shadows (just the outline): it is time to elaborate ideas for dear papyrus off your character. I usually draw a quick sketch and have a brief in ocean off what my character would look like. And then I tried to work the lines better for all these. I used the blue color here on the's example. This was not my creation. This was the mascot off, Let's say, a competition. Ah, a contest which participants had to do a re reading in their own style. So initially I had to choose between pre poses that went from the back, the one from sight and one from the front, which was chosen. And as I tried to work the lines better, um, to define the lines better. I was unsure what should do with her left, huh? So I did create, um, proposes just for him. Flexed out but right above her head all the way, stretch out in a way above her head and finally flexed, but with her hand a front off her head, which Waas chosen. Then I tried to work the data use in black. There are parts which need to be treated more carefully, like the ice, for example, and for the rest. I tried to give a look Morris Croat like, for example, this word. And if you noticed, ice reaches sites for both the hair and the cape, which I initially did to the right, but it seemed more fluid. A more natural movement preaches sites. So I did it. Leslie, when I think the character has a nice look, hydro lines for the shadows and the way I do that is doing parallel lines on I established this shadow. We supposed to be like the nose part off hair hair, the area more deep between the eyebrows and the ice and the Cape itself, and this is defined a result. 4. Third step: colors: it's time to pick the colors. First, you have to decide if you want to apply a color skin where one stands out from the rest, or if you want a more harmonious scheme, where all the colors have the same tone here, owners example as this was not my creation, I just adapted to my drawing style. As previously commented, I had to follow the colors as they previously were, which waas easier. I tried to create many schemes, seemed which caller adepts better with each one here. On his example, I tried to create a mask it off mine and as you can see, a dragon rate as many schemes as needed into, I am satisfied with one. In this case, just out of curiosity, I picket the last one, but with the eyes black. 5. Fourth step: shadows: then it comes time to make the shadows here. There is nothing new as I try to pick a darker tone, but if possible, attend to go a little more saturated one to produce Viv Shadows, as you can see here, but not too much, just a slightly more vivid. Just remember that up until now I only using vectors. There are times when they look at my character in the shadow. Looks weird. And then I tried to work it into It pleases me. I always try to make the vector. Shadow matches the area where the outline shadows are supposed to be like, for example, over here, or the gloves or even the head. And then when I satisfied with both the color and the position off the shadow, it's time to make the details probably my favorite part, since the character is already done. 6. Fifth step: complements: home is a specific part. I do what I think suits the character the most. For example, on the picture off my profile, we can see that I play it blue light coming from behind me, which I think waas a neat idea. So I did it on the same example is possible to see a little right above my people. I always do that to other characters that I make using this technique, but not always the blue it, as we can see year see, go right above her people with no blue light when you're their hand. I did some extra brightness on this worked. It all depends if I think this or that effect will add to the character or not. And when I do, the blue light I use for a shop or to side and separate doubt line from the colors so that the blue light stays on a layer between them, and I usually change it, the layer to scream. But I believe the difference that it makes is minimal, and this layer with the blue light works better with to order darker colors. One of them is going to be the outline, so the black, and the order is going to be the color that choose from the shadow so dark brown and the dark color for the skin. Keep that in mind when picking colors. The dark color enhances the light one. 7. Sixth step: light yellow: Finally, the last step is to create yet another layer with only departs where the light supposed to be. So, in other words, you can exclude the layer with the shadows and apply, uh, light yellow to it. No, you change, demote off it overly and adjust the capacity to what you think works best for your character. Here on the simple, I said to 50% and that's done, the character is ready. 8. Example: Now that you know the process in theory, it's time to put it to the test. And I present a time lapse off me, applying the whole forces. It's step we've been Name it for you to understand what I'm doing. So let's do it. - Yeah , yeah, yeah. 9. Summing it up: so just limit up my artwork process based on vectors presented to the steps are followed. Sketch, outline, colors, shadows, brightness in light yellow. So that's it.