Music Production in Ableton Live 9: Part 9 - Max for Live | Tomas George | Skillshare

Music Production in Ableton Live 9: Part 9 - Max for Live

Tomas George, Music + Audio Production Instructor

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14 Lessons (1h)
    • 1. Welcome to this Class

      0:41
    • 2. Max for Live Intro

      3:12
    • 3. Max for Live Devices

      3:03
    • 4. Max Navigation

      4:58
    • 5. Max Help View

      2:06
    • 6. Max MIDI Patching

      1:41
    • 7. Objects, Arguments and Messages

      6:52
    • 8. Buttons and Bangs

      1:44
    • 9. Goal

      0:54
    • 10. MIDI Delay

      3:11
    • 11. Harmoniser

      9:10
    • 12. Audio Effect: Delay

      17:11
    • 13. Audio Effect: Gain

      4:26
    • 14. Max for Live Outro

      1:32

About This Class

This 9th Part of My Ableton Live Series is an introduction into Max for Live. 

This class is designed to help you understand how Max works and how you can use it in Ableton Live 9

Transcripts

1. Welcome to this Class: Hi there. It's Thomas George. And welcome to this music production in ableto live, part nine class. We're going to be looking at Max for life. So Max for life is available, were able to live nine sweet. And in this class I'm going to give you an overview off Max for life. Max, for live is very in depth on this class is only really going to touch the surface. However, in this class, I will teach you held to make a harmonizer on audio effects delay on order effects gain and also show you a few basic functions and features in max for life. This is a partner in class. So if you're brand new to able to life, I do recommend checking out the previous classes. However, you can always skip these if you just want to learn how to use Max for life. So join me in this first lesson where we're going to be looking at Max for life 2. Max for Live Intro: Hi and welcome to this section all about Max for life. So you'll see down here we have Max for live in between many effects and plug ins on If you're new to Max for life, you might be thinking, What the heck is Max for life? It's basically a programming language where we can put together different things to create our own sounds or on the facts are in plug ins. And it's really an ongoing thing. You can't really complete Max for live. You can't really learn it all because people are constantly making new things on Max. For life on, there's actually a community of musicians who actually creates Max for live plug ins or Max Alive Effects or Max for live devices and share them all internationally worldwide. It's a really exciting things to get into, but it's not the easiest thing. That's not scary, and it's not as daunting as you might think. So what we can really do is experiment with graphical programming on then we can create our own sound effects. We basically just have to realize what's coming in, what's coming out and add things in between. We can choose objects like an e que and drag these in between the input and output we can then are different effects and make new plug ins for Max for live. Let's just click on it now. We've got free different things here. We've got Max audio effects, Max Instruments on Max Midi effects. Let's just go on max Audio effects you might not have as many presets is me, but can always go on and download more presets. There is a website called Max for live dot com, where it's kind of a sharing community where you can actually buy different presets. Some people actually put them for free as well, or you can buy them through about $10 also. But have a look on there. You might be able to find a few free ones. And once you start creating your own Max for live presets, you can upload them there as well if you choose to do that. So let's just click on this. This is called audio rate Japan, and then I'll come up here looking like a regular able to in effect, then edit it. We just have to hit this button here, and you'll notice that able turns actually switched the max. Where now in Max Max is actually different to able tumbles integrated in with ableto. So Max has been around for about 20 years, actually longer ableto life a Max is the programming language we have Max for Live, which is basically a partnership between Cycling 74 which is the company that develop Max on ableto. So the non ableto live version off Max for Live is just called Max on. It's sometimes called Max MSP, and it's sometimes also called Max MSP or Geter. Max started off making stuff for MIDI. MSP started off making stuff for audio, and Jetta started off making stuff for video. But on here, Max for live. This includes Max MSP and Jetta. So Max for Live, actually refers to all the things now. And it's actually called Max because is a reference to Max Mathews, who is a guy who actually invented digital audio. Zahhar march to him. They're here. Nothing to do with the creation of Max. So yeah, in the next few lectures were going to go through, jump into Max for live and I'll teach you and show you actually how we can start to make our own sounds and own plug ins and own effects 3. Max for Live Devices: okay, now we're going to dig a bit deeper into Max for life. So, like I said earlier, there's free different things here in our browser. We have Max audio instruments, Max Instruments on Max Midi effects. Let's click on the Max Audio Instruments and hit this triangle here and here. We've got a load. Different presets. Like I said earlier, if you don't have as many proofs that says this, you can even make your own presets and save them. We can download over people's presets that they share on Max for live dot com. Ah, lot of these air free on quite a lot of them, you have to pay a small fee about $10. Also that stop to you. There's tons of free ones as well, if you don't want to pay for any, so let's just find one on Click on this. So I've got one called mangle filled here, which sounds quite interesting. It looks quite simple on the surface, but if we hit this button here can go into Max for live. At the moment, this is very presentable. This is because we're in the presentation mode here. If we hit this button we will go to the patching mode. You hear it looks a lot more complicated, but we're going to go through and basically explain how we can actually build our own sounds and move stuff and create stuff like this. There is a unfreeze device here. This basically allows us to go in and edit the device so we could delete stuff, move stuff around. You can delete this Patch Dragon Newam. When we click on it, we have a few different options. Don't worry about this. For now, this is more just an overview off the interface. So presentation mode makes it a lot neater, and then patching allows us to go in and actually edit. We can lock this, which stops us editing and the thing, or we can unlock it. Now you can go in and move stuff around and just click and drag and move or click on delete . It is a programming language, but it's very hands on. It's all about clicking and dragging and add a new things can close it by hitting the X, and this allows us to save a preset. Let's just delete this and then I'm going to drag in a blank one. Let's click on this to view we can lock and unlock. Basically, once we've done editing, we can go back to lock mode and it will play back a lot smoother. So if we go back to the presentation mode, you'll see it's completely blank on. This is because we have the audio going in on the audio going out, and we don't actually have anything going in between at the moment. We don't actually have any effects on presentation mode is completely blank in the next, Lectures were going to go in and really explain how we can actually create our own sounds on what the certain things actually do. 4. Max Navigation: Okay, now we're going to have a look at the max for live interface. So let's just click down on this arrow on double click on Max audio effects, and then we can go down to this and this will expand Max for life in a new window. I'm just going to show you basically what all these buttons actually do. So, first of all, we have lock on, unlock. If it's a U I instrument, weaken, go in and press a few things. But basically, if it's locked, can't really do very much. And if it's unlocked, we can actually go in and edit. Then we have freeze and unfreeze. This is different to freezing tracks. This is basically where you can save max presets, and then you can use them on a different computer. The next option is conflict the moment we have no conflicts. Next is the capture window. So if we clicked on this, we can open up a new pasture here. So say, for example, we've got something really complex here. We can click on the new window hit command, and plus that we can zoom in on the different things, even move it around on one, as you can see at its in the ever. Same if we do it this way can create Maura, Maura, these patch windows So we could zoom in, say, on here as well, for something really simple like this probably would just do it all in one patch window. We could always change the size of this here as well. Okay, next is Object Explorer. So this shows all our different objects. There are absolutely loads, but we're just going to be going over the main ones in this section. After this, we've got Shoki commands that aren't really that many. So I would suggest going through and trying to memorize a few of them. So, for example, if we press be, it will add a button or C will add a comment. Next is presentation mode. When we hit this, nothing's actually added to presentation mode. This is actually patching mode, but if we right click something in patching mode, we can always go down to add to your presentation. And now when we go to presentation mode, it will be added. You can always bring it back by going to remove from presentation on when it's in presentation mode. It will have this red box around it here. But let's remove this for now. Next is Inspector. So when we select an object, we can just a few things in the inspector window. We look at this a bit later on, though next is enabled, debugging will disable debugging. So we look at this a bit later on, but debugging will fix certain issues in the patch that you might not notice straight away . Then we've got grid mode. So if you want to move stuff around so it's really precise and exact place you can have grid mode on. I don't actually use this. I hide the grid because when you move stuff around, it does actually give you this blue line so you can kind of navigate work stuff out from this. Then we have show containing project. So this is for combining projects. But don't worry about this. This is more for of exclusive MSP projects. Then we can enable preview. So when preview is on, this will preview in the max window. When preview is off. This will preview in the able to live window. When we save our projects, it will then transfer into the able to live window. Let's just say this. I'm just going to click out That's it safe and you'll notice that the extension is a M X Day. So basically, if we save the max patch, it will update in ableto. Then we have thes windows. Here we have show status bar. This is quite handy because it tell us a bit of information. So, for example, presentation mode, it says switch between presentation on patching mode presentation mode is a easier way to extend this out a bit more to create a user interface for your posture. Then we have open sidebar said This will give us Explorer the Inspector reference on Max. The reference window basically tells you more about the device what messages it can receive on a list of similar objects. The Max window is used for out. Putting data on is mainly for debugging. So this is just a quick overview about some of these buttons here on what they actually do in the max for live window. Thank you for watching this lecture, and I'll see you in the next one 5. Max Help View: okay, in this lecture, we're going to have a look at the help view in Max, if alive, So been ableto here we have info, view, and if we go to view, we can go to help view on. We have the help view here. We actually have another help view in That's for live. So I've got blank Max audio investment here. That's just open this up to edit. And now we can go into this box here, which is show Object Explorer. So this basically shows us all the different objects. There are tons of different objects here on this can be a bit daunting, but it's basically a program language on. Once you learn how to use the language or once you learn to learn the language, everything you can kind of work out where you can find out how to work out to say we just drag. Listen here. This will create a message we can control, Click, and then we can hit open message, help it will say open and then the name of the object and then help. So let's click on this, and it will tell us all about this. It's a message send any message message displays and sends any given message with the capability to handle specified arguments. It tells us what this means. It tells us love common messages as well. It just gives us a load of information to help us out. If you do get stuck, I would go through control, click on, then click on the help view for this separate object because the help view can be great. It just reminds you what stuff does. Let's just go on the plug in here. So control, click open the plug and help and here define. And that's for live plug ins, audio input. So tell us what it does. It tells us that this is basically the audio inputs on here to find a match for lives device audio output. So it tells us that this is the audio output. Max can get a bit complex at times on the help. You can really help you out. Basically, just go through. Remember what stuff does how to actually use it 6. Max MIDI Patching: Okay, now we're going to have a look at the Max editing and patching. So let's have a look at the MIDI effects and let's drag over the default and let's open up , Max. So here we go is very simple. We basically have medium media in between. We build our own effects so we can lock their slight before unlock it, and we can direct this out to make it bigger. We have presentation mode, which is currently blank, because there's no effects in that in the moment. And we have this line that goes between media and media. We can drag out around patch cables. Let's delete this patch cable. We have one I put here and then one input here so we can drag this into here. Some objects have more than one input on more than one output. But for this simple medium, obviously it has one input, and then we'll not puts. So it's just the MIDI data, and then the midi output that goes to ableto so we can drag out and have a patch cable. And if we don't connect it to benefit and let go, patch cable will disappear. We can drag move thes around wherever we want And same of the notes we can drive thes so you can actually go through and delete these. So this is just the rial basic. So far, we're going to go into a lot more detail about how we can actually create our own sounds. Aunt, how we actually navigate around Max for life. 7. Objects, Arguments and Messages: hi. In this lecture, we're going to have a look at objects arguments on messages. So let's open up the blanket MIDI match for life effect and just drag this in. Let's open up by hitting this button. That's make a bit space. Okay, and now we have the 1,000,000 on media. I'm just going to actually delete both for these under Lee all this text, and that was completely blank. Okay, now we're going to have a look at objects on arguments so we can make an object by just double clicking in here. For example, let's choose a delay. So let's drag in this object. I want to choose a delay. So to do this, we actually have to type in DeLay. Then DeLay will come up here. It says DeLay is a bang. So let's click on this. You might think what does it mean by delay is a blank. So if we click on this and go on open delay help. So it says here, delay delay a bang holds a bang for specified amount of time before sending it to the next object. It also says down here, so basically the delay is the time it's held in milliseconds, can be sent to another fixed temper. Related value would be easier to explain when we actually set it up. So we've gotta delay here. So what we need to do is we need to send the delay into a bang. So let's double click, then. Here we have a button, which is also a bang. It's a bit confusing, but button is a bang as well. So let's drag in the button. And so now we have a delay on a button. So now it delays a bang. So let's just drag this into here. Now let's put another button or bank above. Okay, so this Congar Oh, into the delay, then it goes into the Bangor button. Okay, let's lock this command click, repress it. There is a slight delay, but we haven't actually set the time for a delay. So let's unlock this and double click on delay. Now you can type in a time value. The default is actually 1000 which is 1000 milliseconds. So this is one second. Let's put the arm 2000 for here. Enter now. If we press this button, it will delay by two seconds So let's lock this. There we go. There's two seconds and let's unlock this. Let's change this to 500 so this will be half a second. Let's look this, okay, you can see it's half a second. Let's leave it on 500 for now, 500 milliseconds or half a second. That's basically how we can create objects on the arguments. So basically, each object has a different argument on that affects it differently. So for delay, it's the amount of time. But for different objects, it's different things that affected differently. So this basically means the argument is half a second. And if we go back again, so let's unlock this. Let's put that to 1000. So it's one second. Look it once more. I'm your notice. One second. Now let's have a look at messages. So to do this, let's unlock this double click, and then we can go on messages on Let's put in a message here. Let's make a bit of space, okay? And we've got a message here. So as this is a delay, the message we need to insert is a number value, which is milliseconds, so we can basically create a new time. So if I put in 10,000 it will be delayed for 10 seconds or 1001 seconds. It's currently on 1000. Let's try 3000 so it's free seconds. So that's double click on this, and I'm just going to put in 3000. Now you can connect this to the delay. That's control. Click have sent this to the delay. So this is what is going to do. Even though it says they're 1001 2nd it's going to delay by free fire zone, which is free seconds. Let's hit this and just count. One, 23 There we go. Three seconds, one to free, near enough to have a guy. So let's just delete this line here and now. Let's have a look free seconds again. You think because I deleted it, it would go back to the default 1000. That's not the case. We sent the signal to this delay, and because of this, it now reads the 3000. So what we need to do you want to change it as we actually need to go in, even create a new message, or we can click cults like all the other Mac applications and just drag over. Let's put this back to 1000 and now it should delay. But one second. Let's drag this in, and now I've sent it back into the delay. And now, if we hit this, it'll take one second to send to here. You'll notice it didn't actually do this. This is because I left in a bracket there. So if you go back, edit this because it won't read it as a number. If there's a bracket. So now some 1000. Let's go back now I've sent it to the delay. Now it's back to 1000. Click on 3000. It's still sends 1000 free so we can actually connect another line here and then control Click. And now we can tuggle to between the two. So I've hit the 3000 so this should be free seconds. One to free and now 1000. And now this should be one second one so you can toggle between the two easily. So this is quite handy when we've got loads of stuff set up and we want to quickly just change it around. So this is basically objects arguments, a messages. So thank you for watching, and I'll see you in the next lecture 8. Buttons and Bangs: Okay, now we're going to have a look at bangs and buttons. So let's just open up Max for life. Now let's show object Explorer. And here we have something called a bottom. So only recently have they actually changed the name to Button before they were called bangs. And sometimes bang still comes up. So there's two words. Old word is bang on. The new word is button. So if we drag a button over can actually resize this by dragging the corner like so let's have it about here just for this demonstration. So let's just open up the button. Help. And here it says, button that blink and send a bang. So it still says Bank Britain provides visual feedback, often action and is used to trigger of the messages and processes. So, basically, a lot of the time, we need a bottom to actually start things off so we can go out of a bang into another bank . We could make a delay, for example, but we need to trigger this with a bang or button. Looking at the bottom. Help here is well, it says any message triggers bang outputs, so you'll notice in the message help When I click on this bottom, it says Down here, Bank, and also here is, well, bank so we can send the bank pretty much anything and it will output bangs. So that's basically what about Ennis is also called a bank, or it says it sends a bang. It's a bit confusing, but just try and remember that button and a banger basically the same thing. Button is the new way of saying it on Bang is the old way. 9. Goal: So my goal in this section isn't for you to go through and learn every object on view to let every argument for every object if you think that there's just way too much for you to learn in Max. But don't worry, Max really is an ongoing thing. All you really need to do is learn how to learn. To use Max. You need to learn how to use the Mac's language. So from here, we're going to go through and start to build projects on. Then you'll be able to think more like Max on. That will lead you to figure out certain things because you understand how to think like Max. The program in language has really put off a lot of musicians and producers for learning Max for life. All we really need to do is learn to think like Max. They need to learn how to learn Max. So in this next segments, we're going to learn how to build projects, and then hopefully, by the end of this, you be able to learn to think like Max 10. MIDI Delay: Okay, now we're actually going to build something. So what I would suggest is you follow along with these videos whilst I actually go through and show you how to build a max for life because it isn't the easiest thing in the world to follow. A good idea would be to have these videos off a tablet or iPad or just stop these videos and go back to ABLETO and then come back to these videos and carry on watching. So what we going to do is build a Max Midi effect on We're going to build a delay. So if we're going to build a delay, we need to actually have an instrument for it to delay. So I've just loaded in the analog instrument. Let's go to Max for life. Let's go maximally effects and just click on this. That's open up Max for life. Let's just make this window a bit bigger and delete all this stuff here because we're going to actually go in and create something else. So let's move these over here, okay? And let's go over to the show Object Explorer on. Let's go over to object on drug. This in now let's type in DeLay, but we want to actually delay MIDI information, so this is a bit different. So that's right. Click on this and go on open delay, help. We can see a few other things down here when we go down to see. Also, it will show similar things. It isn't actually delay that we want because we want to delay midi information. Let's have a look at these quickly pipe delay numbers less or symbols. So pipe is what we really need. Let's click on pipe delayed numbers less or symbols. Pipe is what we want for delaying MIDI. Let's let's just click on this and type in pipe. So let pipe here case a pipe will actually delay. But we can actually select the amount. Remember 1000 one second. So let's just drag this to here on drugs. The outlet to midi out. Now I'm going to hit a note on my MIDI controller, and then one second later, we should hear the notes, so I'm going to hit the note now. We can always go into here and change the number. Let's just try 10 1000 so this would be 10 seconds, so I'm going to hit the note now and then 10 seconds later, we should hear the notes. It should be about now. Okay. You don't realize how long. 10 seconds is until you actually wait for it. So let's put this back to let's put this to 2000. So this is two seconds. I'm going to hit the note now. We can hear the delay two seconds later. Okay? So this is just the basics off building Midi Delay. All we need to do is have medium and then go to pipe, and then the amount we want to delay and then go to midi out. 11. Harmoniser: Hi. Now we're going to create a MIDI note harmonizer. So this will create notes even above or below the notes that we are playing on our money. He board. Let's just load the blank max money effect in tow. Amity, Instruments. And also we need to have a median Schmidt here as well. Just so we have something to hear back. Let's open up the max for live device and let's just delete all these comments. Also this patch cable. Let's just make this bigger and create a bit more space. Harmony can be created by adding any number into the MIDI notes. So combined this with the original note, this will actually create harmony. First of all, we have to create a new object on going down to key commands. You can see the shortcut for new object is en so all we have to do is go up here on here N let's type in Pass and Midi Pass, which interprets roar midi data. This is what we need. Let's connect the outlet off the Midian into the inlet off the midi pass, so the note data actually comes in as a list. So we need to unpack this less to isolate the note data. So we need to create a new object and let's type in unpack. So it says here, break a list into individual messages. Let's just move this to the side for now. Now we need to create objects on if we add the plus or minus symbol on a number, this will create the harmony. So I'm going to type in plus seven. Remember, the space on this will add a harmony off a perfect fifth. So let's connect up out off the first MIDI past outlets into the inlet off Unpack, then the outlets off impact into the inlet off our transposition. So the data has to be formatted in a certain way for the midi out object to actually understand it. So we need to use an object called a midi format. So let's just create this end type of midi. Here it is. Maybe format prepared data in the form off a MIDI message. This does the opposite of the midi past object. So in between the transposition or the addition, which is plus seven here on the middle format, we need to add a pack object. So let's just at this and type in pack. When I'm adding here, all I'm doing is pressing end, which is a short cut for adding a new object. So let's connect this into the pack. We also need to connect, unpack into pack and then out of back into midi formats. If I'm going a bit too fast, maybe pause this and re watch this or the best thing to do is really just to follow along as I do this. And then out of media formats need to go intermediate in okay. And when I play on the right now, this'd actually playing the harmony, not the original. So for us to hear the original to, we need to actually bypass this transposition. So we go from Midian intimately pass that out of many pass into midi format on this will play the original note on the transposition playing a C now. So this place see on a perfect fifth above which is a G. So all I'm doing now is just playing one note. So now I'm actually going to add a message on this will allow us to edit the transposition . So to add a message, just hear em shortcut for message and thats puts in 12 this one octave. Let's connect this here, so let's go in and change this to 24. This will be two octaves above way. You have to actually trigger this by hitting it first. There you go. You can hear its two octaves above. Let's actually change this to a nicer harmony. Let's change this to just 12 so it's one octave above. So let's lock this trigger this. Okay, so this is Harmony one. So we're going to create a comment now, so let's just unlock this. Let's go to our key command and we can see here. The shortcut for comment is just see? So let's just right in a comments that says Harmony one just so we know. Okay, what we can do now is just drag this over says to let this cult here we can create another harmony. So to do this, we need to get out of the MIDI pass on into this second harmony and then out of the second pack into the media format again. Okay, and let's change this to a different number. Let's try. Five is a major third way. Have the root note conductive on a major fed. We can go through and change these tow whatever we want. Really, you'll notice when I try to move the pitch bend on my MIDI controller, I'm moving it now. It's no actually doing everything need to connect all of the MIDI Pass outlets into the inlets of mini format so we can actually use pitch band in the velocity on other stuff for our MIDI controller. Well, actually, say up here, the certain stuff it does so program change, control change Polly K note on after touch, pitch bend. So the pitch band is the one that I'm going to move now I can hear it move, but I'm just going to connect them all. Just so we have mawr accessibility on our MIDI controller. So this is the basic roadmap off creating a harmonizer. So I'm just going to call this one harmony to just so we know, let's lock this. And if we go into presentation mode, well, notice that nothing actually appears. Let's unlock this that select the numbers of the harmonies, right click out to presentation. You'll notice there is a red box around this and the same of the comment names at the presentation. And now when we go to presentation mode, you can see that we have the names here that's just need in these off a bit. Put these up here. You'll notice when we go out of presentation mode back to patching mode, it goes back to where it originally waas. Okay, we can also increase the font size here. So let's open up the Inspector. And here we can change the font. So if we go to lay out, you can go down to the font. Let's make this a bit bigger. As it's all selected, it will all increase. So that's just one more thing we need to do. We need to go into the patch, Inspector view patches better, and we need to make sure that open in presentation check box is selected. Okay, now let's actually save our preset. So let's go to file. Save us. I'm going to call that Harmony one. I'm saving this in the Max Midi effect. Let's lock this and then turn off preview. Let's now actually close max, and now we're back into able to life on when we play Amedy Controller. This will play our harmonies. Okay, so that's how we create a harmonizer in Max for life. There are obviously harmonizes in ableto live already, but this is just to show you the process of actually creating a harmonizer and creating your own midi effect in Max for life. Thank you for watching this lecture. 12. Audio Effect: Delay: hi. In this lecture, we're going to create a max or dio delay. So what we need to do is go on Max Audio here. And then let's drag in the max audio effect to our audio instruments. Also dragged in a drum loop here. So we've got something to reference back. You'll notice here as well that there are these green and yellow striped cords here. This basically means there's audio signal flowing fruit. We also have a left on the right. So let's hit this button here and let's create audio delay. So this lecture is going to be a bit more complex than the other ones. So you might want to re watch this or maybe even draw out what I'm doing yourself will take a screen shot off the end result. Perhaps I just deleted all that stuff because we don't really need it. Let's stretch this out. Okay, so now we're going to create audio delay. I'd like to see a meter level off the actual input that we've got. Let's hit P for the object Explorer, and I really like the live ones because they look like able to live. Really, I'm used to them. So let's fuse Live meter, distract the same. It's a bit skinny, so weaken a bit bigger, like so on. Hold that Holt, Copy this over. And then let's delete these cords for now that we can go out off life and go into here, Then I'm going to play this loop. Obviously, we can't hear it, but we can see the level here because the next money to delay this, you would think we just type in DeLay. But what we need to do to DeLay audio signal is to actually put in a tap in. It's a bit strange name, but we need a tap in, and it has to be a till the tapping as well, because Tilda is for video. So here we go tappin input to a delay line. Let's use this. Let's have a look at this as well. So let's hit control and click on open top in help so top in receives a signal on copies into a delay line. Using tappin objects, you can read from the delay line at various delay times. You must connect the outlet off a tap him object to the tap out. Okay, so basically If you want to delay audio, we need to go into a tap in Tilda and then go out of that into a tap out till there. So we have our audio sample here that goes into the tap in, and this number is basically the maximum delay. And then we go into the tap out, which is the delay. We're going to be using so audio into tappin, then into top out. You also noticed here that there is this green and yellow cable and not between tapping and top out. This is something to do of the buffer, but basically we have a black cable from tap in to tap out. Okay, so let's close this. And now we need a tap out. So that's her n. I've been tap out, Tilda, obviously, Tilda, because it's audio, and so they don't be alarmed that it's a black line. That's just what you use between tap in and tap out. This is just mono so far, so let's hold on, adult. This is for both channels, so we go from the plug in into top in. We also need to write the amount of delay. So after tappin, that's have maximum 10 1000. Let's move this over. There we go. 10,000. So with this one top in 10 1000 so 10 seconds on top outs, let's have this at 1000 says one second. Okay, it would. We really want somethin to control the delay as well. So let's actually stick in a dial. So let's hit P on. I'm going to go down to the live one again. Let's find life on dial. That's just drag this him. The dialled goes from zero 2127 because it's thinks his MIDI data. So we actually need to multiply this. So we need to create new objects and read the Star or Astra's. And that spurts 20. So this will multiply 1 to 7 by 20 which is just over two seconds. Let's add a number here as well, so we can actually see how many milliseconds this is. So let's open up the Object Explorer. I opened this up by the way, with short cut P. So let's drag in number on. Put this here and so we gay on the dial to the multiplier and then just the number so we can see what's going up, then we need to get out of the number and to top out and here again in two top outs. So I'm just going to explain what I've done again because this can get a bit complicated. So we've got the plug in. Then we've got these just so we can see what's going in. And then from the plug in, we go in to tap in two channels, one left, one right, and that's the maximum amount and then into tap out. That's the amount we're going to use. But we're going to control this with the dial, so this goes to a dial. But the dialled goes from 0 to 27 which it's going to be. Milliseconds. 127 milliseconds is like 1/10 of a second, so we wanted a bit along with them. That's on going to times it by 20. So their style Astra's is times by 20 on. This is just a number box, so we can actually see the number it's times by. So let's just like this for now and then when we move this, it will go up. So if we put up to the top it's about 2.5 seconds. 2540. This would be about one second, and so I'm that's unlock this. So now we need to connect this to the plug out. Also, want to add a gain dial here so we can change the game or volume amount, slips, Hippie. Then go down to life again, which is here, um, itself. There's a good life game here. Choose life game, and we're going to have this here, though this Teoh the left and into the right. I got four outlets here, so the 1st 1 to the left 2nd 1 to the right on. This is delaying. Let's lock this. This makes a kind of glitch. You sound because it's processing something to do with a buffer between tap in and top up. But we can't actually tell that this is delayed. Let's just turn that down. So I'm going to add in a dry signal to We also want to have a game meter for the dry signal . So let's copy this over and then from the dry signal, I actually want to tuggle this on the rough so we can switch on the rough because we don't always want the dry sting. The lab and it will be a bit easier hitting a switch and having to drag this or pull down. So to do this, let's create a toggle. So that's hippie. And here's a total Let's make this a bit bigger. It's a bit small, okay? And to go from the audio, the toggle has this black cable. So you basically to go from the input into a gate or a gate Tilda and then the gate Tilda into a double. So let's just create this. We can hit and and had Gate gate. Tilda, it says here, route a signal toe one off. Several outlets can always go into the gate. Help and just have a look at this again. So if you ever get confused, just have a look at the help. So basically, we need to one for the left. Channel one for the right, and we go from the plug in to the right side off the gate and let on, then the right to the right side and then the left side. We're going to go to the double. Smooth this up here. The notice is a diamond here we can actually use to Dragon move around. So we can always just delete this. If we do it wrong, let's put this like this. Okay? And then we're going to go out of the available inlet to the double. You can always move this around to need to go up. Maybe a mites. Put this, like here and move this. Make it a bit smaller. Like so. Okay, so this is basically a toggle on. When we switch this, it will turn on the dry signal. We also need to go out off the gate into this input here, out of the right, one into the right, inputs on out to the left, on to the left, input. And then when we lock this, you can toggle it on a rough like so we also need to go out of here into the plug out. So let's put the plug out here. There's also four outlets here. So the 1st 2 way, just like this, I'm just going to turn the volume down. So basically, we have the dry signal here. You can tell this on or off, and then we have the wet signal here we can change the delay amount here on when I turn on this Tuggle here, you'll notice that the wet signal is delayed compared to the dry signal, you can increase the delay. I say, Let's just turn this time, okay? I'm just gonna need to this up a little bit. I like to have the plug in on the plug out kind of that lined up like, say, and I'm going to have the game here. So I'm going to separate the dry and the wet this week and half up here. Tell the Tuggle down here. Do you think a there? Yeah, I think that's a bit. Looks a bit NATO. We can always this a bit bigger. So now we need to actually put some of the stuff in presentation mode. So in presentation mode, I definitely want the Diallo here. So that's control and click Add to presentation. And they also want the final amount. So, control, click at the presentation. Andi, I think the dial for the wet will be nice at the presentation, and then the toggle switch for the dry would be nice. Um, we don't really need this game here, but up with it in any way. It could be useful at the presentation. So in presentation mode, where have the wet dial the amount of wets? So we just need to remember that the 2100 is 2.1 seconds. So back two seconds. Then they gain them out here for the wet and the game for the dry and the toggle. So let's go into presentation mode Now we can adjust this around also. So let's put that there. Andi, I say. Okay, let's put that about their this about here. Okay, we can rename this as well. So if we click on this and go to Inspector, you want the short name? Yeah, that's cool. It wet. That's changed this as well. Control, Click Inspector. So this is the dry. So let's change short name to just dry some of this one that's just changed this toe wet. So it's just easy to know what's what. Really, if you forget. Okay, great. It's put this a bit closer, like, say, and then one more thing is to get a view. Then go to Patch Inspector and make sure open in presentation is checked. Then that saved this command s I'm going to call this delay example. New. Okay. Delay Example. New. Here it is. Totally. So let's off changed their mind. It doesn't make a glitch. You sound because of the buffer between tappin on the tap out. So let's just delete this. And then we have our max presets here. This was called delay. Example. New. There we go. I just had to click on this again. You get down to delay Example. New. There it is. So I'm just going to drag this to this audio track which has no effects or instruments and this one here, So I'm going to play this. Put the wet up play. This one come here is delayed. Even though it's the same Loop three. This is how we can create a delay already effect in max for life. Thank you for watching this lecture. And I hope you found it useful. Remember if I did go a bit too fast to rewatch or maybe take a screen shot of this so you could take a screenshot of this and then you could go in and maybe even follow this so you could have this on your phone or your iPad or a separate monitor. And just copy this and follow this and just try and work out for yourself. What exactly is going on? I just recap quickly. What happens? So we have the plug in. I'm from the plug in. We have thes level meters so we can see the loop going in. And then it goes to the dry signal which has a gate which goes to a toggle goes to again, which goes to the plug out. And we also have the wet signal goes to a tap in which has the maximum delay amount the tap out of the natural delay. Then this goes to the dial so you can control the amount on the dial goes from 0 to 1 to seven. So we have to multiply this with this star Astra's this tells is the number with this number box. And then this goes to the top out on from the top out to be go to live again. And from that we go to a plug out. Then for presentation mode, we have the gains, the taco, the number amounts, Doyal, and remember of you open in presentation. Then we save it, and that's basically it. It can be a bit complex, but just remember to try and do one step at a time. And also remember to control, click and have a look at the help view. Also, that can really help. So thanks again for watching this lecture, and I'll see you soon. 13. Audio Effect: Gain: hi. In this lecture, we're going to have a look at the max audio effects, and also we're going to create again Fader. So let's go on Max for life and then go on Max audio effects. And let's drag this into our audio instruments. I've also added on audio sample here for this example. First of all, you'll notice that this looks different to the MIDI effect we have Two channels here are left on the right on. We also have these green and yellow striped cords rather than one black court. The green and yellow cords basically mean this contains audio information. Okay, so let's open up, Max. Let's delete all these comments. First of all, because we don't really need these, you also notice there's an L and R. It's kind of obvious, to be honest, that this is the left on the rights. So let's delete these and that's create a bit of space. So let's play the lute now. That's open up, Max. If I delete the right channel, it's come from the right speaker on. If I delete the Left Channel is gone, Khumri a touch this. Let's add in again slider. So let's create a new object. Let's go down to show Object Explorer so we could add in again here but would have to add in to Munna gains and then control these two together. I think it's a lot easier to use the life object, So let's go down to life. You might not have as many as this, so let's find the live section UK. And we've got one here that says Live gain. So we have to do is drag this in here. It's really simple today and then connect the left to the left and we can already see the input here. And then let's connect the right to the right and therefore blocks here the four outlets here. Let's just connect. There you go. One can be a bit tricky at times. On to now, it should be coming out. Syria. Let's lock this and we can change the volume. We also want to put this in presentation mode so we can control this game whilst we're in able to life. So if going presentation mode now, you'll notice that is completely disappeared. So what we need to do is unlock this, then control click, then go down to add to presentation. And then when we go on presentation mode, this appears I also want to change the name of this. So let's go to Inspector load two different things here. We want to find the one that says short name. Here it is. Short name just going to change this to gain. Okay, that says gay in there. There's just one more thing we need to do. We need to go to view, then patch Inspector and make sure this box is checked open in presentation. Then let's save this. I'm just going to call that new gain. There you go. We can see it's opened up in ableto life on. We can control this if we go down to our presets here. And if we go down are presets here. You can see this one called new gain, which is the one we just created drank in there it is. So that's how we can create again dial for game meter that we can control in able to live with Max for live. Thank you for watching this lecture 14. Max for Live Outro: okay, and that's it. Now for Max, for life, you're probably thinking, Wow, we've only really just touched the surface and you're right. We have There's just too much stuff and Maxfli for me to cover absolutely everything. But the whole goal of this wasn't view to memorize everything and go through absolutely everything. The goals for you to think like Max to basically be able to dissect on work stuff out. What I recommend now is going on the website or talked about before Max for life dot com on getting the few the presets on there and going through, dissecting and analyzing some of the presets, or just go through some of the ones here, have a look at some of these. Just try and work out what it's actually doing on. Remember that we have the help option and to go through basically, just try and work out how Max thinks and how Max works, and then you can start to build stuff for yourself. But don't just go through and try and memorize every single object and try and memorize all of these because there's just way too much fuse. Remember, especially all of the objects there's just tons of them. So I recommend is yet go for the presets, try and work out how it works. Just try and think like Max was trying. Dissect and go through the presets and then try and build your own and just build from some of the ideas that I've taught you. And then hopefully you'll get more for clear understanding that Max for life. So I hope you found these past few lectures useful into getting into Max for life, on learning how to think like Max. So thank you for watching, and I'll see you soon.