Multiplayer First-Person Shooter Unity & Photon

Quilladin Lin, Game Developer / Visual Effects Artist

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20 Videos (9h 14m)
    • Multiplayer FPS in Unity 3d, Part 18 Respawning

      23:26
    • Multiplayer FPS in Unity 3d, Part 17 Gun FX 4 (Guns and Network Animations)

      28:08
    • Multiplayer FPS in Unity 3d, Part 16 Gun FX 3 (Animation Blending, Avatar Masks)

      26:52
    • Multiplayer FPS in Unity 3d, Part 15 Gun FX 2 (1)

      34:10
    • Multiplayer FPS in Unity 3d, Part 15 Gun FX 2

      34:10
    • Multiplayer FPS in Unity 3d, Part 14 Gun FX 1

      26:25
    • Multiplayer FPS in Unity 3d INTERMISSION IS OVER!

      6:13
    • Multiplayer FPS in Unity 3d, Part 13 Basic user interface stuff

      35:48
    • Multiplayer FPS in Unity 3d, Part 12 Using RPCs to send events on the network

      31:04
    • Multiplayer FPS in Unity 3d, Part 11 Shooting things!

      55:08
    • Multiplayer FPS in Unity 3d, Part 10 Networking the animations (Also Fixing jumping)

      18:18
    • Multiplayer FPS in Unity 3d, Part 9 Jump animation

      31:50
    • Multiplayer FPS in Unity 3d, Part 8 Setting up the run animation

      36:07
    • Multiplayer FPS in Unity 3d, Part 7 Character Model, Rigging, Bones, and Animation Basics

      28:16
    • Multiplayer FPS in Unity 3d, Part 6 Smoothing network movement

      23:26
    • Multiplayer FPS in Unity 3d, Part 5 Spawning our character on the network

      26:10
    • Multiplayer FPS in Unity 3d, Part 4 Setting up the networking!

      30:53
    • Multiplayer FPS in Unity 3d, Part 3 Texturing, Lighting, and Running Around!

      28:19
    • Multiplayer FPS in Unity 3d, Part 2 Building the level in Blender 3d

      21:18
    • Multiplayer FPS in Unity 3d, Part 1 Introduction & Project Setup

      7:35

About This Class

We will learn how to make our simple player drive around an arena  level and connect with more than one player over a network.   This is an introduction to networking concepts as well as several components specifically made for Unity Multiplayer Networking. Note: this course is designed for Mac and PC standalone (Multiplayer over LAN Network) and does not cover mobile devices.

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Quilladin Lin

Game Developer / Visual Effects Artist

Quilladin is a 3D and visual effects artist with over fifteen years of industry experience and has trained several hundred artists over the course of a decade. Now an independent game developer, Wilmer helps new game developers learn the craft of programming and designing video games using Unity3D, Maya and Photoshop.