Motion Graphics in Cinema 4D | Muhammad Umer N. | Skillshare

Playback Speed


  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

Motion Graphics in Cinema 4D

teacher avatar Muhammad Umer N.

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

18 Lessons (1h 35m)
    • 1. Course Introduction

      0:16
    • 2. Create Ocean Surface

      6:38
    • 3. Create Ocean Surface Continued

      5:32
    • 4. Create Ocean Surface Material

      3:11
    • 5. Create Boat Body

      8:03
    • 6. Create Boat Body Continued

      4:39
    • 7. Create Boat Cabin

      7:46
    • 8. Create Hull and Crate Boxes

      6:05
    • 9. Create Smoke Chimney

      6:33
    • 10. Create Smoke Emitter

      7:22
    • 11. Setting Smoke Emitter

      2:54
    • 12. Create Clouds

      7:49
    • 13. Create Clouds Continued

      4:01
    • 14. Create Boat Vibration

      2:52
    • 15. Create Camera and Cloud Animation

      3:19
    • 16. Create Sky and Ground Material

      5:00
    • 17. Create Light and Boat Material

      6:42
    • 18. Render Setting and Final Thoughts

      6:28
  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

44

Students

--

Projects

About This Class

What will you learn in this course on Cinema 4D Floating Boat

  • You will learn Cinema 4D Modeling
  • You will learn how add Deformers to primitive objects
  • You will learn how create PBR material in cinema 4D

About Course

In this course you will learn how to create "Boat floating on Water Surface" . You will learn all tools and techniques necessary to create boat and water surface. Step by Step we will develop our project to create boat and then apply material.

Thanks to cinema 4D we will not need any external plugin to create any effect or particle. We will do all things in cinema 4D.Breifly, Cinema 4D is an extraordinary tool and beginner friendly so if you don't have any previous experience that's ok.

Throughout the sixteen videos of this course we will cover the process of creating boat in cinema 4D in detail.

What do you need to learn this course

  1. A mid-range computer that can render 3D objects at average speed
  2. Any version of Cinema 4D installed and ready to use (Preferably R18-S25)

What skills will you learn after taking this course

  1. 3D ModelingAfter taking this course, you will learn how 3d object behave. You will learn how manipulate 3D object like play with its (Vetices,Edges,Faces)
  2. 3D LightningYou will play with lighting in Cinema 4D to create perfect render
  3. MaterialsYou will learn how to create PBR material in Cinema 4D

  I hope you will enjoy this course as much as i like to make it.

baba0a64.png

12be1a58.png

Meet Your Teacher

My name is Muhammad Umer.I have done my Bachelors in Software Engineering  and now working as a full time game developer for past 4.5+ years. I am founder of GlistenSoftz mobile game company.

I have worked with almost each technology but found Game development and motion graphic as the most interesting field and I am still Learning Game development. As it is a vast field and learning is a never ending process, Because i was once a beginner and i am well aware of problems that most beginners face and one thing is for sure I am very good at explaining things.

See full profile

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%
Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update.

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Course Introduction: Islam Polycomb everyone. My name is Muhammad Ahmad and value coming to New Cinema 4D plus. And this class we are going to create a small board which is floating on the water surface. Soap, it does't wasting anytime legs get started. 2. Create Ocean Surface: Welcome to the first lesson. In this lesson, we are going to create the ocean surface of our project. So far this cleared out Cu and change its value to 500 and segment 250 and, and bird and select a filter to it. And five, perfect. If you want to bring the garage shading lines here you can see. Now next thing, just rename it ocean surface. Now we are going to create our vendor default mode and make the bin deformer digital ocean surface. Here you can see if I press Play, you can see. Now just select the bin deformer and change its amplitude to one and its size to Turkey, self frequency to ten. And just from here, just click the wind farmer and changes perpendicular to minus 90 and also to 90. Perfect. If I press play, here you can see the floating surface of our ocean is created. Now. Again, create a new development Name display. And just make teacher displays, CRT, make teacher display Sarah, ocean surface. Now select the displacer and go do shielding. And from here just select the mice. Just click on nice. And from here, just look for the baby. Turbulence set its octave one and it's global scale to 100 percent and animation speed one. Now if I press play here, you can see the difference and just go back and from here, the object height to I think it is. You can also increase the heart. Just turn out the garbage here, declines to call her children. Here you can see perfect. Now, again, create a new default will displacer and also make a gerund of ocean surface, rename it to display circle. And from here go to shading. Just like previously. Nice, and from here, just look for the book so you can also play with the other effects, nice effects as I already have implemented these, so I will use this. After completing the tutorial, you can play with different effects. Just make octave one certain dog global-scale to 1200 and emissions period one. And if I press play here, you can see just hired this sir and select this displacer and go to fall off. And just from here, create our spherical field. And just here you can see, if I press play. Here you can see. So just select the object and increase its height. Bot can be 5%. And if I press play here, it can go to for love. And from here, Order remapping. And you can set its inner ear, you can see and just slept up on CTO or dread pick. And it's gulfs. You can set of images you can see. And think 45 is burst and just select the spherical field and just bring it. And from here, teratoma and just, Just term of this, and just from here, you can decrease the play with different settings. Just flex the displacer. And our object and circuits I put 30. Think chronically. 25 is perfect. It's like the displacer shielding. Select the mines. And I also want to just change a small mantle minus1 and speed one. Perfect. And just turn on this and just select and bring it to and play with the settings. Perfect. Okay, that's it for this lecture. In next lecture, we will proceed from here. See you in next lecture. 3. Create Ocean Surface Continued: Welcome back. In this lecture, we are going to proceed from where we have left. Now, go to the farmers and create a new explicit and the name id 3 explicitly and make digital ocean surface. Now select the displacer and select the shielding. And from here, just look for the nice click on lies. And just from here, blister Booleans and just changes octave 2, 3, and it's global scale to 500. And from here, just changes animation's P21. Papers play here you can see and gs minus 1 and movement speed one. And from here you can see just one thing that I want to just let the displacer to and from here and just go and farm here. Brightness to 50. Perfect. Now select the display surgery. Nice. And from here, just go back and select the object. Hypo, terribly. Perfect. Now, go to Simulate. And from here glitter a meter. And just sent settings, particular settings, millimeter 150, starting a median. So I want to start it from minus 150 and just drag it here. And also Han Bu 150. Just track a chair. Lifetime is numbered. Circles variation speed to 3030. And a mission from minus 150, select the ammeter and spring it to how upward and just hide this. Now, rotated. I'm here, you can see this seventies and also the perfect. Now if I press play here, you can see select the ammeter. And now said it's Science. 220. Drawn dates are horizontal, 20 and 20. Perfect. Now select the Display Search Tree, go to fall off and just drag the ammeter into this and select that particular object. And here you can see the difference. If I just turn this off and this, you can see that the friends just drag the ammeter. Just here. I want you to see a difference. You can see as soon as ammeter start omitting the leaves are bubbles of water are immediately, thus trying. So for this, just like the display search tree and just clicked and the Bk. Now you can see the difference. Perfect. Now just turn on Terman and just drag this to this. And from here you can see just hired the ammeter. Here you can see the difference. I just turned on. You can see the difference. Perfect. Now create a null object and make the chair. And just three married ocean surface. Perfect. Okay, There it is for this lecture. In next lecture, we will start creating material for our osha. See you in next lecture. 4. Create Ocean Surface Material: Welcome back. In this lecture, we are going to create material for our ocean. So if you are using semaphore diversion are two and D1 are our two and d are drawn denied him and before it support the plug-in program that but if you are using above version, it is discontinue the pro render. So here I will use programmable farther rendering. So first of all, just create a new PBL material and name it. Caution Mac. And just drag it to the motion. Perfect. Now just double-click and open this. And just like the luminance. And just turn transparency and this. And just search changes value. I will put the exact values which I have noted on my paper. You can use these values, select our water, and I'll select the reflectance and just turn this off and just delete this. And just like I'm exploring as to 10. Perfect. Now, you did not see any difference. Now, click on Render. And just before we are containing just, you can see from here. Now press Control B. And from here you can select programs. And just from here, click on effect and select 39 user. And just close it. Now if I press play and just press play. Here you can see the surface of our water. Ocean is created. Here. You can see the if I just turn on terminal of this, you can see, you do not see the difference yet. Okay, That's it for this lecture. In next lecture, we will start building our board. And then we will cleared them material for our board and other certain. See you in next lecture. 5. Create Boat Body: Welcome back. In this lecture, we are going to clear the bar d for overboard. So first of all, DoubleClick and hard this now create a cylinder and just change the orientation to Z. And from here, just you can select this and changes segment hurry to make it editable. And from here, just select the half of that. So just select the faces and just hold on shift and just rotate. Just hold Control to unselect this. Now, hold on shift and select this. And from here, press Delete key to delete it. Now, right-click and select that close polygon hole. You can also use shortcut key M B. Now, just select to close this. Perfect. Now, you can press KCI to time, or you can simply right-click select that line cut tool and just select this and press space. Perfect. Now, select the live selection and just select the edges. And right-click. You can use schottky m n. You can simply dissolve these null plus k2 times. To select a line card tool, just select this and this space. Again, press Q 2 times amateurs and press space. Perfect. Now again, select this and dissolve these by pressing shortcut key M N and press K two times. Just make a line, press Space k2 times and just Press. Perfect. Now, just go to Filter and from here, just turn off the grid. Are you can simply select the cylinder and bring it to upward. Perfect. And naming. Bought underscore, embody. Perfect. Now switch to face and just select these faces and just drag these to the z-axis. And just hold on Control. Enter, make a copy and gene set to 50 centimeter. Next one is 35 centimeter. Next is 25 centimeter. And last one is 15 centimeter. Perfect. Now switch to vertices more hand from here, just like the rectangle selection tool and just select the word is. And from here, just enable, enable x in R, you can use shortcut key press L and a switch to scale more. Just press T and just select the upper vertices and just change its value to 40 centimeter. As you can see, the vertices are not changing. Sign that easily injured, unable, so does just press Control Z. And from here just liked about x is now press ELBO term enough and now drag the chain the value two. I think 50 is perfect. Now. So each two rectangle selection tool and just select these vertices. Now press the naval x's. Now again select these disable by pressing L. And now just again and change its failure to 70 percent. Make sure your axes will be disabled. Now again, switch to live is selection, rectangle selection and select these vertices. Make sure our vertices are selected. And again, switch to scale mode by pressing B, select press L to enable axis to now select the press T, and now just press P. Now select and now press L to disable axis. Now, just and change its value to 980. Perfect. And you can see our board is getting shape. Now select these vertices and this by holding Shift to select and just bring it to ten centimeter forward. Just ten centimeter. Now select the upper vertices and just bring your 25 centimeter. Perfect. Here you can see our board is getting a ship. Now switch to live selection. And just from here, select these faces. And from here just select the inner exclude and just Xcode inside and just circle the x value. Set the offset value 10 percent, 10 centimeters. Now, you can either press shortcut be MBR, simply right-click and select, Exclude, and just explore inside and serve the value minus 10. Perfect. Here you can see our board. The basic body of overboard is prepared. Okay, that's it for this lecture and next lecture we will continue from here. See you in next lecture. 6. Create Boat Body Continued: Welcome back. In this lecture, we will continue from where we left off. So switch to our dis-ease. And from here, just select the vertices and just right-click and select our loop, our podcast tool and just make a cut here to make perfect. Now next thing, switch to the edges. And from here, just go to Select or you can press the shortcut key, you will select a loop selection tool and just select this. And from here, just right-click and select tab bilevel, doula and chairs, maker, but Errol, perfect. On every page under here you can see a line is created. Perfect. Now we want to split this one. So for this again, lobe selection tool and farm here, just go to Swiss cheese and just select hold on shift and this one. And just select this and just press right-click and select us split. Or you can use shortcut key U and then p. And here you can see, if I select this, you can drink it upward and just rename it. More. Muzzle. Perfect. Now next thing, just like this, hold on art. And from here, just clear that closed surface and just increase its thickness. 25. And now I'll select these, just select these control Z. And from here, Just hold on Shift and select these two. And right-click and delete contact object plus dilute. Perfect. Now, press C, u, and then L to select a loop selection. And switch to scale. And just bring it to outward little bit. And then select and just put it Control Z, switch to and just bring it down. Perfect, here you can see the basic shape of our board is created. Now, just make a gel of Barbie and just let this hold on Alt key and select US subdivision surface. Here you can see the difference. Perfect. Just turn this off from here. Closer to the board Bernie. And just right-click and select OPAT cartoon. And just make a cut hair. Now turn this on. And here you can see the leaf our bodies created. Okay, There are tools for this lecture. In the next lecture, we will start creating the campaign for our kept them. See you in next lecture. 7. Create Boat Cabin: Welcome back. In this lecture, we are going to create that gap and for our board. And just before we just select AP bought Barbie, just like this. And just turn off these colored shading lines just from here to your cube. And change it to 50, 50, and 50. And just bring it upward. And from here, just bring it, make it editable, select faces and just slept and cold on control. And make a copy. Perfect. Now, select this and just hold on. Slept this and just write control and right-click and select x-coordinate. And just in x-coordinate N2 and said that the offset five centimeter. And just from here, right-click and select that exclude, pull upward to hire staff to be 25 centimeter. I think that's okay. You can also say that the certain value though, its entirety is good. Perfect. Now, next thing, what we are going to do, just switched to and just bring it to forward. And just from here. Now, select and press right-click and select Data. Low particular tool and just make a cut here. And just 1 is here. One is hears, and just one is yes. And one is here. And just perfect now select live selection tool and just switched to see them. Just select these faces. And Control Z and press and slept up, exclude. And just pouring into just like this and bring it to here. And from here just again, press Control Z space. Now select these and just bring it to just a little bit forward. And from also select the bag and just bring it too. Perfect. Now, we are going to create dark gloss. Far our kept them cabin. So far. This just right-click and select the loop OT code to learn just from years. Maker. Just make a cut here and now switch to live selection tool and just select this one, hold on shift. And from here. And from here, just like that, in that exclude. Just, just like and from here, select the Exclude and just Xcode inside. Okay, Perfect. Now select the Q, hold on Alt and clear does subdivision surface here you can see the cabin for our captain is created. Just turn this off and just like the cube. And from here just right-click and create a split. Here you can see I just press and select this to delete this. And just like the cube one and rest, bring it to here. Perfect. Now, just like the cube one. And hold on art and just select that glowed surface leg and just make it 0 and increase its thickness. To think, always perfect. And now select this one and select, just right-click and select and delete objects plus. And if I press this arm here you can see where the glass is not adopt the shape of this. So far this just make this cube Ricciardo, this one. Here you can see. You can just select this and make perfect. Here you can see that Kanban for our capstone is created and just rename it. Kept going underscore care event. And just name it campaigning glass. And just rename it. Perfect. You can just select the whole and just decrease your size. Just if you want to. Just select and perfect. Okay, there are 64. This lecture. In next lecture, we will create one for our board and also the smoking Humanae Vitae our board. See you in next lecture. 8. Create Hull and Crate Boxes: Welcome back. In this lecture we are going to create Hall far trouble board. So for this poster, follow cleared our cylinder and just bring it to upward and just and just change it. Just select the slender and Jane your side to 50, right thing, a 100 and changes segmental one and choose display their garage building line. Tear. And also again decrease in height. And just make it editable and select these faces, sorry. And just right-click and select a loop cut tool and just make a cut here. And one is here, and one here. And one is here. Now select the live selection tool and just press U and then L to select a loop selection tool. And just select the scale and just perfect. Here you can see that just just a whole. You can also declares it size. If you want to increase its scale, it just make sure. Perfect. Now you can also add some fancy atoms in it. Just like i1 Procreate cubes. And I want to sell to its size, 50, 50, 50. Just bring it here. And just printed here. You can also change your size to 10. I think Dan is perfect. And from here, just change its size to 25. 25, and 25. Select Cube. Change size as much per 15. 15, and 15. There it will be. Okay. Just make it hears selected change here. Just, just, just make it 2400. Going to be perfect. Now just select this and just rotate. Select and make a doublet beautiful control, hold on Control and just bring it here. And just, and you can just decrease its size. Yes, select these. Remember these are just fancy atoms. You can just make a copy and just bring it here. And just increase their size. So it'll fit on that box. And just make a duplicate and just decrease its size. Just playing it. Perfect. Okay, that's it for this lecture here you can see we cleared Hahn for our board and also some great boxes are you can say loot boxes. The last thing which is remain is our smoke chimney fall our board. In next lecture, we will clear the. So before we are going to clear this, just rename this name it hun, and just create a null object and name it. Great. Underscore box. And select all these and also run into boxes. Perfect. That's it for this lecture. See you in next lecture. 9. Create Smoke Chimney: Welcome back. In this lecture, we are going to create the smoke chimney fall our board before we are proceeding. Just I want to make sure all things are in place was to fall, just slugged the huddle and just drag it down, go. And just select and make it editable. And just make it, take enough soldiers and adjust. I'm going to turn to table. Right click. Make a loop cut tool. And just from here and here. Perfect. Now here you can see just make it. Now. Select this, select the handle and hold on Alt and just, I'm doing in surface and just, you can see and just place it here. Perfect. Now, next thing, what we are going to do, just rename it. Now, create our tube and just bring it upward. Select dagger are churning dynes. And from here just select values and doing their radius. 1013 is and just segment hertz one. And just bring it here to Springer down. Make it editable. Select there were the seeds. And just select the rectangle selection and just select this. Make sure our articular selected. Switch two, side view. And from here, just bring it down. Select Scale and just bring it to inward slug and just now switch to live selection tool and just bring it here. And just bring it down. Select Scale, and just switch to perspective view. And here you can see just perfect. Rosie. Okay, Now select and now just right-click and make, select a loop. But God, part tool, just make cart here, 11 is here, and just 1 is here. And from above, just on this here. Choose, okay. Press Control Z. Just select. One is here, and one is here. This one we will bring, and just one is here. Now, plus CU and CO and then hell to Select Load Selection Tool. Just hold on, shift and just press Control to unselect this. And just select this. Pursuit and dress. Looks like this. Now, press right-click and select Exclude and bring her to check on the television outward. Perfect. Now, select that to make it small. And just this, I'm just clear the subdivision surface here you can see just this. Perfect. Okay, that's it for this lecture. The marbling of the, there, there will be only one last part for modelling in which we will create the ammeter, ammeter forward chimney. See you in next lecture. 10. Create Smoke Emitter: Welcome back. In this lecture, we are going to create some MOOC from which will emit from our chimney for this fascia fall go to Simulate. And from here, just create our ammeter and just bring it to upward and change its orientation. Just 0 degree. And also legally and just hit 90 degree. Perfect. And if I press Play initially to 0, you can see the particles are meeting. So if you want to rotate it to just here. So you can center value minus 47 too deeply. So here you can see perfect. Now, next thing, what we are going to do, just cleared our spheres and just decrease your size to five. And just bring it to upward. And make the child of a meter and select the ammeter. Go to particularly just Sure object. If I press play here you can see the spheres are emitting from. Now, we want to adjust the size so we will lose some setting. So from here, we said that will be 20 and render it is also quarantine. As we have said, the ammeter in ocean surface and we said the star Domitian, their days 150 and star formation 150. And from here we will serve their lifetime will be 200. And we want to decrease, as you can see, the speed. So we will set it for B and variation will be drawn B. And scale. We wanted three and just took 50 percent. Now if I press play here, you can see the but we want it. So for this goto meter, just circuit 2, 0, 0, 0. Here you can see now the smoke. So for this, spring it downward. And if you want to decrease the size of a sphere, you can just set the size 3. I think just slept. Plus. Here you can see. But it goes straight upward. We want all distorted. So just certainly it's angled top ten degree. Now here you can see the, as you can see when our ball start sailing, thus more with Jane traction. So far this just go to Simulate, and from here, just the force that is rainfalls. Now here you can see, just bring it upward. Here you can see, but you can see the particles are flawed. Pin a meeting reading forest. So first of all, just select them mid slag, include options, include, and just drag the window into this one. Now select the window and just go to object and change its speed to 1. And just turbulence to. I think 15 can also integrate st. See the turbulence. Perfect. Fourth. Perfect. Here you can see the modeling section for our board is almost complete. So before we are going to have them, just select them in and bring just Control Z. Just select them, right-click and select them. And just make smoke. And drag the window. This. And just hired the very end. And so you can see perfect. And just also cleared our null object and the main board. And just drag that cleared into board. And also select these and drag into the board. And just wrap up. Okay, that's it for this lecture and next lecture. We will clear the Cologne far our board. Then we will animate the clouds and also see some settings for our smoke so that it will be blogging just as the ship is sailing through water. And then we will set material for our board and some render settings. See you in next lecture. 11. Setting Smoke Emitter: Welcome back. In this lecture, we are going to create smoke. Just to make it realistic, just press play. Here, you can see there that particles, it is not look like real small. So as we see in project, just go to, just bring it to 0. And just from here, just create are met Baal and make the smoke or monitor the Journal of MC bottle. Here you can see now if I press Play, now, just select them at bol metabolic and just decrease your value. Just entered two. And just one. And certainty value to 50, I think. Now if I press play here, you can see just turn off the garage shading. And you can further play with settings as much as you want. Just make sure to. And just, I think. And you can also make it more realistic. Perfect. Now select meter and just bring it down. Perfect. Now I'm just like med bone and you can also play with the settings. Perfect. Now, just bring it to 0 and just rename it, smoke and make it the general lot Board of your narrative for this lecture. See you in next lecture. 12. Create Clouds: Welcome back. In this lecture we are going to create Cloud for our board. So just turn hired board. And from here, just create a sphere and just size. And from here just turned on their garage shading changes. Standard go. I think our donor drawn. And also OK. Now just make a duplicate of it or don't control. And just and also from here. And just 1 is just from one is hears. And also make a copy of here and also on make here. Perfect. Now, this is not just cologne and select all six spheres. And just from here, hold on Alt key and just select the fracture and the press control Z. And just for Stovall, hold on. And superior dot selected. And select all of the sphere and make the geodata lecture. Perfect. Now, select the fracture. And from here, just create random. And here you can see it. How adopt a shape of an eye. Now if I press Play, Just, let me see. Just go to and it's elector turned Booleans. Just select a nice. Now if I press play here, you can see, as you can see, the speed is it is just saw, just select a better mentor and change its x, y value of 2, 10, 10, 10. Now if I press play here, you can see, you can interplay. Just now. You can see go to parameter and from here, just as kin uniform, and just set it to value 0, Brian five. And here you can see, you can also just decrease it to 0 while to think. Perfect. Now just like the fracture or long Alt key and just cleared our metabolome and make the tail of vector. Now you again choose degree their size to five, just two, and its size to do a d. And if I press play here, you can see some clouds. You can just leave these sort, turn this off and this one and select and make some adjustment. And so it will behave like a globe. Just play with the settings. And just Ts play with the settings. And yes, please. Just make this and just bring it up here and just make a duplicate. And just also changes. Turn this on on. You can just let them are double. Change its value to 350 degrees or so. Just make it for. Now if I press play chess. So play with the settings. Just select this and make it a little bit. Also make it smaller. And just adjust. Just heard adjust these. And just perfect. Just turn this off, turn this off. And if I press play. So here you can see. So I will leave you here and just make two different variants of cloud as body. Your guys. See you in next lecture and in next lecture we will animate that color. And our board. See you in next lecture. 13. Create Clouds Continued: Welcome back. I hope you have created to Virgin of Cologne of your own dice. So now select and hold on archi and just screw you to null object. And here you can see and just name it can allow. And just drag the random endo the globe. And just now Just hold on control and make a copy of glory and just rename it globe to just select these. And you can just only live it. Some certain D. Just turn this off, just turn this off and just change its size. And we'll just bring bring their hair. And just bring it here. Just and this here you can see just select them are tumble. And just to see. And also select Upload and slept on October 3rd. Just press play. You can just select random and see it. Well, you answered and took relative. Well. And we'll just set these kids 0.3. And also from here, just like that chain there early to turn and just drill and sell the values here. Sorry. Now if I press play here, you can see Perfect. So just before we wrapping up our lecture, just rearrange all these and just turn on board, select glow one and blow bow and just bring it upward. Just bring it. And now also turn our D and just select that glow. And if I press play and just select board and just bring it the water surface. Perfect. Okay, that's it for this lecture and next lecture, we will create an animation for our Cloud and also far our board. See you in next lecture. 14. Create Boat Vibration: Welcome back. In this lecture we are going to create some vibration far our board. So for these four strophe, turn off Kurdish girl shielding and it just from here, select Dashboard and right-click and select the animation bag and look for vibrated. And just from here, select the Enable position and an invalid rotation. And just said it's amplitude select and lowest value to 10 and just five and served our frequency one. And I'll select the amplitude five and select our 15 and slept up five and frequency one. Now, if I press Play just before pressing place like the ocean surface and just turn off all these. If I press play here you can see, y'know, just turn these on. Here you can see our board is just floating my birding under water. But here you have noticed one thing that our smoke. So just go to the board and select the smoke emitter. And just select the smoke emitter and just bring it to our little inward, upward. And if I press play here, you can see just perfect. You can also play with the settings and just, just see the settings. And you can just to create and play with different starting until you are satisfied. Rita, if I press play here, you can see. Perfect. Okay, that's it for this lecture. And next lecture. We will create the material far our board. If we just want to look, just select Start bro, grander. And just from here you can see perfect. See you in next lecture. 15. Create Camera and Cloud Animation: Welcome back. In this lecture, we are going to create a camera and also some animation for our glow for Stovall, just bring these claw cohesion and just hold on Control and make a copy of clothes and just rename it. Allowed, silly. Perfect. Nowadays, change its position, switch to camera and select the dark camera. And from here, just bring it here and just bring it here. And also here. And just like this globe here and just here. Perfect. Now switch to perspective view. And from here, create our camera and just press Control B and set it to 900. And also it's now activated that camera. Select the camera and change its projection to parallel. Perfect. Now just adjust the camera and just select, and from here just the absurd and just make a little bird song and just such value. And just now selected globe, just bring the pole 0 frame. Now select globe 1, 2, and 3 activity. It's just an image. And just bring it to here. And now select that globe one more. We go here and just guarded. For. Now, select the globe and move it here. And regarded position. Now select glowed three and just move it here. And regarded position. Now just press play. Here you can see when our start moving forward. Perfect. Okay, That's it for this lecture and next lecture, we will start creating material for our board and fought our Cloud. See you in next lecture. 16. Create Sky and Ground Material: Welcome back. In this lecture, we are going to create material for our data more project as we already have created the ocean material. If we just press Start broad render, you can see just turn this off and just two you can, if you start here, you can see just bring it to select a gambler and just Zone. Perfect. Now just bring it to work. Now, create our sky. Here you can see and just create our default material. And just start render. Here you can see and just apply this material to sky and double-click to open this and just select dominance of sky. And from here, just make it blue to this search 204 be perfect. Here you can see and just close it. Now next thing what we are going to do, we are going to create a plane. So just clear it up lean and just bring it. And just switch to and just switch to scale and just increase the scale of plane. Just if you can see increase the size of plane. So you can add to the plane. And just all sorts Qin. Perfect. Now just viewed on new PBL material and name it. Go wrong. Underscore blain, perfect knowledge as applied to the plane. And just double-click to open it and select the reflectance. And selective fuse. And from here, just click on this color and just rename it. Just again. Drum. Here you can see. You can also just make it black. Choose the color of your eyes. And here you can see just from here, you can just bring it. And from here you just can. Perfect. Okay, narratives for this lecture. I will try that. I will govern the material in detail as much as I can. So I will split into different parts so you can easily follow along. See you in next lecture. 17. Create Light and Boat Material: Welcome back. In this lecture, we are going to create material for our board. So first of all, create our new material, PBL material, and just name it. Bought merit. And just select this and select a reflectance and just change it to 16. Perfect. Now just drag this and applying DEA board. Perfect. Now adjust. Again. We are going to create the Barbie material for our board. So just hold on Control and just drag this and just rename it. Bought underscore Barbie. And just select this and slut and just make it press OK. And now select our board. And from here, you can go to both Bardeen and just apply this material to board body. Perfect. And here you can see we want to apply the material, muzzle material for our board. So just drag and apply the board Muslims material. Here you can see just burn out the camera. And from here you can see the material for our board is created. Now, we are going to create just apply the material to the Gemini. So far this just go to smoke chimney and just apply the material. Here you can see just slag and the slag, the smoke chimney. And just turn off this. And here you can see just apply this material for star, followed by the white material to smoke chimney. And these, select this tea. Perfect. Here you can see just to leave this, just delete these, just, and just apply the this and white just here. Press Control Z, sorry, just supply white area. And now change the order. Here. You can see, now if I go here, you can see, perfect. Now, next thing which we are going to create, just go to light and create a PBR light. And just from here, just create our daughter. And from here create a null object, name it. Light, underscores center. And now select this and drag the light. And just bring it up. I select this one. Just bring it. And you can see now increases in density to 300 and just little bit change its colors and play with the colors. So you can, just from here. So you can play with different settings. And as you want, as much as you want to just play with. Here you can see. Perfect. Okay, here I am giving you our task that you should create material of your own dice. Far the flower, and also far smoke. And far last run the glass. Here I am giving you a task. Okay, that's it for this lecture. See you in next lecture. 18. Render Setting and Final Thoughts: Welcome back. I hope you have created them are DDR for the loss and also far cloud horrendous, small. If you did not, just let's get started. First of all, just hold on control and make a copy of ocean material and just rename it. Can loss might be ideal. And selective reflectance. Just selectors transparency and make it go from 25. And just select the captain Gavin, Gavin and glass and just give to the glass. Here you can see. Now, next thing which we are going to create material for our closed just cleared our new PBL material. And just name it. Color. Double-click and open it. And just from here, just select Luminance, turn this off, slug the luminance. And from here just go to Effect and look for subsurface scattering. And just select the subsurface scattering and just click and in case the scattering depth to 100. And just applied to the Cloud 123. Just here you can see. Perfect. Now make a duplicate of this cloud and just rename it small. And just select the smoke. And just select the goal DOD. Just select the smoke. And from here, just double-click and select and just little bird change. And just applied or the just bring it here. Just turn this off and fly the smoke. You can just play with the colors. Just to lead this. And just drag and Dodi and just drained or the sphere. And if I press play, here you can see Ts. You can see the different. Okay, Here we will wrap up our course. I hope you have learn a lot. You can also play further this. So just before closing the lecture, just press Control B. And from here you can go to the output setting, and from here you can see the settings. And just from here, select the manual. And just like from 0 to 150, you can just minus 150 to 150 and Just let minus 150, 0 to 150. And from here just, you can now select, Save and from here select PNG, any. Just let the PNG and just close it. Knowledge. Adjust the camera. Just and just select that camera and just Dilbert zone. And just select this and and press and just start gendering. Okay? I hope you have learned a lot from this course. See you in future. Okay, bye.