Motion Graphics: Create Paper Airplane Animation in After Effects CC | Shahriar Hosseini | Skillshare

Motion Graphics: Create Paper Airplane Animation in After Effects CC

Shahriar Hosseini, Motion Graphics & Animations

Motion Graphics: Create Paper Airplane Animation in After Effects CC

Shahriar Hosseini, Motion Graphics & Animations

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8 Lessons (1h 52m)
    • 1. Class Content

      1:28
    • 2. Create Globe

      18:54
    • 3. Create Clouds

      20:34
    • 4. Create Airplane

      19:26
    • 5. Animate Airplane 1

      12:56
    • 6. Animate Airplane 2

      16:24
    • 7. Animate Clouds

      17:48
    • 8. Render

      4:39
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About This Class

In "Motion Graphics: Create Paper Airplane Animation in After Effects CC" class, we’re gonna create an amazing Motion Graphics together from scratch and so you don’t need any prior knowledge in this program to follow along with this class.

In this class you will learn Motion Graphics in After Effects CC STEP-BY-STEP,  so even if you've never opened this program before you can follow me up and you will see how easy is it to create awesome animations quickly. 

 

YOU LEARN BY DOING:

In this class, you can immediately DOWNLOAD project files and you can learn by doing and you'll follow along and work on your own project while learning. In this class we'll create our 3d animation and as you know this is a popular style of animation you can see in television, movies, video presentations, commercials, ... and so on.

In the first part you will learn great tips, tricks and techniques in Adobe After Effects. I’m going to teach you everything you need to know, from creating your first composition in Adobe After Effects to render your final composition for creating your first video.

I will start by talking about some great tools and effects you need to know for creating your amazing environment, containing a 3d globe, 3d sky, amazing clouds and so on...

You will learn how to create shapes, how to add keyframes and convert them to easy ease to have smoother animations, how to use Mask technique to create professional animations and much more.

We will add some great effects to our environment, you will learn how to add camera, how to distribute your objects in a real 3d scene, how to create and simulate 3d rotations, how to use Graph Editor to tweak your keyframes for creating nice and smooth animations.

So, By the end of this class, you will be able to create any type of Motion graphics and finally, you will be able to render your final projects to share on the internet.

WHAT IS YOUR FIRST STEP?

Just Join the Class, and we'll see you in LESSON 1 ;)

 

Meet Your Teacher

Teacher Profile Image

Shahriar Hosseini

Motion Graphics & Animations

Teacher

High-Quality Training: Motion Graphics & Animations

 

Hi,

I'm here to create online video classes to teach you how to create awesome Motion Graphics, how to use After Effects to create Lower Thirds, Titles Animation, Visual Effects, Slideshows, Openers,... and other interesting video effects in Adobe After Effects, Adobe Illustrator, Adobe Photoshop and so on...

See full profile

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Transcripts

1. Class Content: Hey everyone, and welcome to another video tutorial. In this class, we're going to create this amazing motion graphics together in Adobe After Effects from scratch. And so you don't need any prior knowledge in After Effects to follow along with this class. In the first part, you will learn great tips and tricks and techniques in Adobe After Effects. I'm going to teach you everything you need to know from creating your first composition in Adobe After Effects to render your final composition for creating your first motion graphics, widow Avila thought by talking about some great tools and effects you need to know for creating your amazing environment containing its 3D globe through the sky, amazing clouds, and so on. Then you will learn how to create a real through the paper airplane in Adobe After Effects with a great and simple technique, you will learn how to create shapes and to add keyframes and convert them to easy ease to have a smooth for animations, how to use mask technique to create professional animations and much more, we will add some effects to our environment. You will learn how to add camera, how to distribute your objects in a real through the scene. How to create and simulate 3D rotations. How to use Graph Editor to tweak your keyframes for creating nice and smooth animations. So if you are ready to have fun and if you are eager to learn how to create amazing and professional motion graphics, join this class now, and I'll see you in lesson 1. Thanks for watching and see you in the next video. 2. Create Globe: Hey everyone, Hope you're doing well. In this video, we're going to create a globe object in Adobe After Effects. So without wasting time, let's get this started. At first, we need to create a composition in After Effects. So you can click on these new composition button or from the menu, choose composition, new composition, or press Control N. Let's give it a name in composition name, for example, 001 globe. In presets section, we have several presets for composition. I prefer to choose HDTV 1080, 29.97. Now, as you can see, we have 1920 for the height and ten AT, for the composition with, if you want to change these numbers manually, simply uncheck these luck aspect ratio and change them separately and then enable these checkbox again. Okay, for the pixel aspect ratio, again, we have several options, but I'll choose a square pixels, okay, for the firm rates, we have different frame rates. But for motion graphics projects, I suggest you to use 30 frames per seconds. And for the resolution, if you want to see your objects at the highest possible quality in composition window, you can choose food, but it will reduce your computer is speed and functionality. So I prefer to choose half for now. Okay, set the start frame 200 and set the duration to 300 frames. And because we have air 30 frames per seconds widow, so we will have 10 seconds in timeline that equals to 300 frames. And finally, for the background, Let's choose a black color for now. Okay? Okay, as you can see in project window, we have this globe composition here. To create a glob objects, I need to import a glob map. So to import an image into After Effects, we can double-click here in this project window. And here we have the input file window. Or let's press the Escape key. We can right-click here in Project Window and choose Import file or press Control I. Okay, now let's select these flat globe map file and press the Import button. You can find this image file in the video tutorial images folder to follow along with the course. Okay, now we have this image in project window. If you want to use any external file in After Effects, you have to import them inside these project window. Don't forget to organize your project structure. For example, you can create a folder for images, videos, audios, and so on. By doing this, you or other person who wants to use your project files will find items easily in your projects. Okay, let's create a folder by clicking on this small button. Let's rename it to images and move this image file into image folder. Now drag this image into glob composition timeline. Okay, now I want to resize this image to fit it to the composition. So select it and from the menu Jews layer transport. Here we have three options. Fit to Comp, Fit to Comp with, and Fit to Comp Height. I use with to come with to scale it up and fit it inside the composition. Now as you can see, left and right borders of the image aligned with the left and right composition borders. But I think we have some empty space here. So I think it's better to scale it up even more. So while the layer is selected, press the Esc key to load the scale property, or you can click on this small arrow, Open transform. And here you can see the scale property. Let's scale it up to, for example, 170. And maybe it's better to move it a bit. Hold the Shift key to move it in a straight line to have a smaller empty area around the globe map. Okay, now I want to create a background for this map. So from the menu Jews layer, new, solid or press Control Y, rename it to BG globe. Click on may come size to make it identical to our composition size. And let's change the color and let's enter this code 0 b to a for free. It's OK button and drag this solid layer under the globe map. And then Luckett. Okay, now I want to change the color of this map file. So select it and let's use these effects and presets panel. If you can't see these panels simply from the menu, choose Window, effects and presents, or press Control 5. Now let's find an effect called fail. And as you can see, this fill effect is under the Generate folder. So we can find it in menu as well. Select the layer from the menu, choose Effect, Generate field, or while the layer is selected, double-click on this effect in effects and preset banner, or simply drag these field effects over the layer in timeline. Okay, the color change to the default color, which is red. So let's change it to, for example, this bright blue. The color code is to F7 for C2. Okay, we are finished this globe competition. So let's go to Project panel. And now I want to create the final composition. So type final for the composition name. I don't change the settings, so let's press the OK button. Great. Now drag this globe composition inside the final composition. Okay, Now what to change the shape of the globe to make it look like as sphere. So I'm going to use an effect called CC Sphere. Okay, while the globe composition is still selected, double-click on the C CSV or refracts. Okay, Now let's add a background to this final composition. So let's create a solid layer and change its name to BG. Press the Make Comp Size button and heats, okay, and run it under the globe composition. Now I want to add a gradient color to this background. So in Effects and Presets panel, Let's find an effect called four-color gradient and double-click to apply it to the layer. Okay, Now let's move these points to the corner and do it for all these four corners. Okay. Now let's change the color. So for color one less, enter this code. 0, 1, 2, C, for F. Okay, for color to enter 0, 0, 3, D 700. And for color theory, let's enter 27689. And funnily for color for enter 4188, C7. Okay, this is our background color. Now let's lock this BG layer as well. Okay, now I want to change some properties of this glob sphere. So select it and here in Effect Controls panel. Let's change the radius value to, for example, let's enter 400. Okay? And in shading section, we have some properties like ambient, diffuse and specular and so on, that we can use them to change our glob appearance. Let's increase the ambiance to have a brighter color. Let's set it to, for example, 120. Okay? Let's decrease the diffuse value to have a flat style for the globe. Let's set it to, for example, 40 and less, adjust this specular perimeter as well. As you can see, if I increase this specular value, we will have a hot-spot area on the below. So let's change it to 20. Okay, now I want to animate and add a rotation to this globe. First of all, let's make it a 3D layer. And now to rotate the VSC law, let's use this rotation parameter of CCS Sphere effect in effect controls panel. Here we are three rotation axis, rotation x, y, and z. I'm going to use this rotation y parameter to rotate the globe. And so let's go to frame 0, set a keyframe for rotation y value of 0. Let's go through a few frames forward, for example, to frame 250. And let's change it to, for example, 70. Okay, now if you select this layer and press the UK, as you can see for the rotation y of the CCS or effect, we have these two keyframes. Now if I scrub in timeline, you can see that the globe is rotating nicely. Okay, great. Now I want to create a composition to add stars to the sky. So create a new composition, rename it to 0.2 stars, and leave all the settings as they are. Okay, here we have the source composition in project panel. Now I want to add a rectangle shape to this composition. So select Rectangle tool. And for the fill color, choose white. We don't need a stroke, so let's change it to none. Now to create a rectangle shape, we can click and drag and composition window or just double-click on this rectangle tool. Now we have it here. It covers the whole composition beautifully. And now let's rename the layer two stars. Okay, now I want to add an effect to this shape layer to simulate stars. So in Effects and Presets panel, Let's find CC ball action. And while they starts layer is selected. Double-click on these CC ball action effect. As you can see, we have several options here. I'm going to change this scattering value to, for example, 10, 20, which is the maximum value. Okay, Let's change the grid spacing to, for example six. And let's decrease the ball size two, for example 20. Okay, great. Now I want to add a camera to the scene so I can move between these stars. So from the menu choose layer, new camera. I prefer to use a 28 millimeter lens, but you can use a 35 or 50 millimeter lens and it's up to you. Okay, now I want to animate this. So let's go to frame 0. Press the P key to load the position property. Let's change position Z, for example, let's change it to 0 and set the keyframe here. And now let's go to frame say 250, and let's change the Z value to negative 400s. Okay, now let's see a RAM preview. So let's go to frame 250 and press the Enter key to move this work area and handled through frame 250. Okay, now to create a RAM preview, open preview panel. If you don't have this panel simply from the menu, I'll choose window, preview or press Control 3. Now to create a ramp review, you can click on this Play Stop button or you can define a shortcut here. For example, you can use spacebar, shift their space-bar numpad 0 and so on. I prefer to use a space bar. And now let's press the Spacebar key to see the run preview. Okay, as you can see, we are moving within the stars in the sky. Very nice and smooth transition. Okay, great. Let's open the final composition again. And drag this starts composition into final composition under the globe layer. Okay? If I screw up in timeline, you can see the results. Okay, Awesome. And make it through the layer as well. Okay. Now I want to add a glow effect around the globe. So select globe composition and press Control D or from the menu, choose Edit, Duplicate. Okay, So like the bottom globe layer and rename it through Globe glow. I want to add a color to this layer. So let's add a fill effect. Okay, let me close these effects. Because this layer is under the globe layer, you can see it. So let's hide top globe layer. Okay, let's change color for the fill effect. For example, this change it to 76 F E, F E. Now I want to build arrays. So let's add effects, Blur and Sharpen Gaussian Blur. Let's increase blurriness to, for example, 140. And also let's change the scale value through, for example, 95. So it seems we have to increase the blurriness. So let's change it to, for example, 220. Okay, now I want to parent Globe glow through globe composition. So let's right-click here and choose columns, parents and link. Now from this dropdown box, select this globe layer or click on this pick whip icon and drag it over globe composition. Now as you can see, Globe glow is parented to globe composition. Okay, Great. Okay, now I want to add a shadow effect to the left side of this globe, something like the shape of the crescent moon. So let's select this ellipse through. To find the center of the screen. Let's use this title action safe tool. Okay, click on this cross hair lines, then hold console shift keys together to create a perfect circle based on the points euclidean. Change the color to black if it's not by default. Okay, we don't near these crosshair tool, so let's hide it. Let's rename the layer to Globe shadow and make it a 3D layer. Okay, I want to change the position of the shadow layer to have it exactly at the same position of the globe layer. So select shadow layer and press the P key to load the position property. Also, let's load position for glob layer. Okay, Suppose these shadow layer is somewhere else. For example here a few pixels ahead to have same position value for both layers. I'm going to copy and paste position value from globe to shadow layer. As you can see, we have different values for position z in globe and shadow layer. So select Position property of globe layer. It's console see keys or from the menu choose edit, copy. Now select Position property of shadow layer and choose Edit Paste. Now as you can see, we have the same position value for both layers. Okay, now I want to cut these shadow layer to have something like the shape of the crescent moon. So while this layer is still selected, enable pen tool and also turn on these tool creates Mask button. Now click somewhere like here and hold the Shift key to create a straight line. And finally click on the first to close these mask shape. Now if I select this layer and press the M key, you can see this mask property. Now let's open mass properties. Here we can invert the mask, maybe want to see that portion of the shape that is outside of these mask area, okay? Less than it off again. Okay, now to change the shape of the mask, Let's use these Convert Vertex tool. Click on the first to enable these two handles. As you know, we can use the space bar and left mouse button to pan in composition window. Now click on this handle and then hold the Shift key to snap it through these edge. Now select and move these handles to find the best position for each. Okay, follow the same process for this bottom point. Snap this handle to the horizontal edge and move this one to create a nice shape for the crescent moon, for this shadow layer. Okay? If you want to move one of these points, simply hold the Control key and move it. And if you want to move it in a straight line, so hold the Shift key as well. If you click on the point without holding the console key, you will change the a 100 shapes. So don't forget to hold the control key. Okay, let's modify it a bit more. Okay, great. I think at least shadow layer is bigger than the globe. Let's zoom in. Yes, to solve this problem, Let's decrease the scale value. As a quick table to change a parameter with their small values. Hold the console key and click and drag over these number. And if you hold Shift key, you can change it the faster with bigger values. Let's fit the composition to see what I'm talking about. Yes, as you can see, the scale parameter or change faster with higher values. So let's use the console key to move slowly and find the best value. Let's zoom in. And I think 98 is a good value. Okay? And let's decrease the opacity by pressing the t key and change it to, for example, today. Now open the mass property and let's change the mask feather to convert the VCE sharp edge to a soft edge. So let me disable this mask and Path Visibility tool to be able to see the mask borders, zoom-in and increase the mask further to, for example, 50. Okay? And again, enable this mask and Path Visibility tool. And finally patents these shadow layer 2 globe composition. Okay? Now if I move this globe layer, as you can see, the glow and shadow layers move with the globe. Okay, press a Control Z sub 0 times. Okay, great. Okay, when we add the camera to the scene and animate it, maybe this shadow layer will start to flicker because the shadow layer and the globe layer or at the same position. To solve this problem, I suggest moving it a little on the z-axis. So load the position property and change the z value through, for example, negative 5. Okay, great. We have finished the globe, I'm the sky. So now let's see a RAM preview. So move the work area end handle to frame, for example 250 and press the Enter key. Now press the Spacebar key. Okay, awesome, nice results. I hope you have enjoyed watching this video tutorial so far. In the next video, we are going to add more details to this scene, so don't miss it. Thanks for watching and see you in the next video. 3. Create Clouds: Hey everyone, I hope you're doing well. In this video, we're going to create our colored objects in Adobe After Effects. So without wasting time, let's get this started. At first, we need to create a composition in After Effects. For name enter Cloud one. Live all settings as they are. We don't need to change anything. So press Okay button. Now we have cloud one composition here in project panel. Okay, I want to create a cloud here in right bottom corner. So use pen tool and click and drag in composition window to create something like a circle shape, but not a perfect circle. Let's change the color to white. Now, enable Convert Vertex tool, and let's zoom in a bit. Let's use console key to move some of these points. And then click and move the handles to form a circle or an ellipse shape. Okay, now I want to select this layer. As you can see, the anchor point is here outside of the circle shape. Anchor point is a point that the shape can be scaled or rotated based on that point. For example, select the layer and press the R key to load the rotation property. Now, when I change the rotation value, as you can see, this shape starts to rotate around this anchor point, okay? Also if I press the Esc key and then scale it, as you can see, it will be scaled based on this anchor point. Okay, to move the anchor point to the center of the object, we can use this pan behind tool to move it. But if you hold the console key, you can snap it to these control points and also to the center. As a shortcut, you can press Control Alt and Home buttons. Okay, Great. Okay, now I want to duplicate this object, so all times. So let's select it and let's rename it first, change its name to Cloud one. Let's open contents section and then select this shape one object. When I put my mouse over this shape. And if I press the Alt key, as you can see, we have two cursors. It means if I click drag, I can duplicate it. Okay. Let's repeat this process to duplicate it several times and reposition them to cover this section of the composition. Okay, Now let's change the size of them a bit. So select one of these console points and move them to make it smaller. Okay, let's change of this circle as well. It seems we need to change anchor point of this shape. So let's use pan behind tool and move it to the center. Okay? And now we can rescale it easily. Okay? Repeated this process for other circle shapes as well. We can rotate or scale them in different axis to create different shapes. Okay, this is outer shape of our Cloud. Now let's fill this empty sections. So select contents property and began to use pen tool to draw a shape that feels this empty area. So let's click several times to create a closed shape. Okay, Let's find it. It's this one. No. So yes, it's shaped 8. Now we can select these shapes and let's scale it. Okay, It seems that we have to move this anchor point to the center of the object. So press the Y key to enable pan behind tool. Okay? And now press the V key to switch back to selection tool. And now we can scale this object from the center easily. Okay, great. We have successfully created the first cloud layer. So let's lock this layer for now. Okay, now I want to create the second cloud layer. So let's use pen tool again. And let's change the fill color to, for example, a bright gray. For example, df, df, df. And now I start to click and drought the second layer to change the shape from straight to a curved line. Simply click and drag and adjust the handle position. Click a few points here, and don't worry, we will adjust the handles of this point soon. Okay? Now again, let's see what's Convert Vertex tool and let's zoom in a bit. Okay. And now click on each point and drag. And also we can modify the handle position as well and use the console key to move a point y using Convert Vertex tool. Okay, follow the same process for other points. I think I need to modify this point a bit. Okay, great. This is our second cloud layer, so let's rename it to allow two. Okay, now I want to create the third cloud layer. So let's use pen tool again. And for the fill color, we can use a darker gray color. For example, let's use this BC, BB, BB color-code. Okay, luck the second color layer, and let's draw the third layer. In this stage, just click to draw the main form of the cloud. We will adjust these points and handles. So simply click and drag these points quickly. And finally click on the first to close the shape. Okay, now it's time to adjust the handles. So again, I'm going to use Convert Vertex tool. Use the console key to move points and release the console key to modify handle position. And don't forget that to snap a handle to a horizontal or vertical line, hold the Shift key. I'm sure you're a master using this tool now. Okay, I'm going to create a shape, something like this in second cloud layer. Press the TDA bottom to enable full-screen mode. Now use all the knowledge you have about Convert Vertex tool to form this cloud layer. Okay, great. Press the Tilde robots and again to exit full screen mode. Okay, rename this layer to cloud 3 and lock this layer as long. Okay, great. Now I want to add a few narrow shapes to this club one layer to have a bit detail on this Cloud object. So for the fill color, Let's select eyedropper tool and take these bright gray color. Let's use pen tool. And now click here, and then click drag here. And finally click on the first. Again. Let's use Convert Vertex tool and start modifying this shape until we create a narrow object, something like this. Okay, now move it to a better position. And let's modify it a bit more. Move these handles a bit. Okay, great. Now let's duplicate this shape layer by pressing Control D, okay, enabled selection tool by pressing the Vicky and move it to this corner. Okay, as you can see, anchor point of this shape is here. So press Control, Alt and Home buttons to move it to the center. Okay? And now let's scale it down a bit. Okay? Okay, now I want to add these two narrow objects to Color Burn layer, because later on I want to add a turbulent effect to each layer. And I want these two objects to have a similar effect to Cloud one layer. So let's open contents section of glad one layer. And now select this shape, one of this layer, that is the shape. And from the menu choose Edit Cut. Now solid contents of cloud one layer and from the menu choose Edit, Paste. Now, this shape is a part of Cloud one layer. It seems it's under all other layers of this object. So let's find it and bring it up above all other shapes. Ok, now this is here. Now let's select it and move it to a better position. Okay, great. As you can see, this content section of this layer is empty now, so we can delete this layer. Let's follow the same process for another narrow object. Select the shape, cut. Select contents of Cloud one, and paste it. Again, move it to the top, and move it to this corner. And let's modify it a bit. Okay? But it seems the anchor point is not at the center. So press the Y key and use pan behind tool to move it to the center of the object. And use selection tool to modify it a bit. Okay, great. Let's delete this layer as well. Okay, now I want to parent cloud and cloud 3 to the Cloud one layer. So right-click and choose columns Parent and Link, and simply parent them to cloud One. Okay, for Cloud one, anchor point is here. So let's press Control Alt and Home buttons. Okay, Repeated for cloud and cloud three. Okay, Awesome. This is our funnel cloud one composition. And let's go back to faunal composition and drag these cloud one composition above the globe shadow layer and also make it 3D. Okay, here it is, our Cloud objects. Okay, now I want to add another Cloud object here at the left side. So let's duplicate Cloud one and open this composition. Okay, as you remember, these GLUT2 and club three layers are parented to Cloud one. So let's reverse the Cloud one in x axis using the escape parameter. So unlike this Uniform Scale button, and change the scale x to negative 100. Okay, now simply move this glove layer, for example, somewhere like here. Okay? And I want to change the form of this cloud objects so we can select shapes in contents section. We can move them. We can escape or even rotate some of these elements. It's up to you. For example, let's replace the position of these two narrow objects. Okay? Us convert vertex tool to deform shapes to have more diversity in these Cloud objects, follow the process and make almost a new shape for this cloud composition. Okay, great luck. Loud one layer and let's modify or cloud to a bit. If you want to delete a vertex, you can use pen tool, hold the Control key. And now you can see a minus sign beside your mouse icon. And if you click on the vertex, you will remove it. And by clicking over the line, you can add a new vertex to the shape. Okay, Now let's use Convert Vertex tool to move and deform this cloud layer. Okay, great. Okay, let's modify the shape of glove three as well. Okay, great. We have finished glove three. Let's unlock our layers. Let's go back to find out composition. And drag cloud above the cloud one composition. Make it ready. And let's scale them down a bit. So change the scale value to, for example, 80. And let's move them to correct position. Now let's change the color of cloud layers to science. And for global layers, select blue color and four stars composition, select pitch. Okay, now I want to create an ad, some small Cloud objects here at the center of the composition. I want to rotate them around the globe to have more details and moving objects in our motion graphics, these are small objects, can have a huge impact on your motion graphics and make it look more professional. So let's create a new composition and rename it to Cloud three. Okay, great. Us ellipse tool. And for Fill Color, select white and disable stroke. So set it to none. Okay, now click on the composition window, hold Shift, and console keys to draw a perfect circle from the clique point. Rename this shape to cloud layer 1. Press Control, Alt and Home buttons to move the anchor point to the center of this shape. And then press Control and Home buttons to move the object to the center of the composition. Okay, now select ellipse one from contents section. Press Control D to duplicate it, then select and move it a bit. You can change the shape and form by scaling. Okay, the applicant more shapes to form the Cloud Object. Okay, great. Okay, this is our first cloud layer. Okay, now I want to add a shadow on there this cloud. So use pen tool, change the color to, for example, df, df, df, a bright gray. Okay, at this stage, just click a few points. Don't worry, we will change them soon. Okay? And finally close the shape by clicking on the first. Okay, Now using Convert Vertex tool, we can edit these points and handles. Let's add a vertex here. Ok, to see the first layer that is under this layer list decreased opacity of this top layer. Okay, now move points and handles to form a nice shadow under this cloud. Okay, great. Let's rename the layer to cloud shadow. Now in Effects and Presets panel, Let's find Set Matte effect and double-click to add it to cloud shadow layer. Okay, For take Matt from layer, Let's choose this cloud layer one. Okay? Now you can see that we have added a shadow to these Cloud simply. Let's delete this vertex. And also I think of this vertex is not necessary. So let's select and delete it. Okay? And let's make this shape a bit darker. Okay, great. Okay, again, I want to add any other shape to this area like previous Cloud objects. So use pen tool, pick a color from shadow layer and start drawing and narrow shape here. Modify handles and vertex positions. Okay, something like this. Now duplicate it and move the anchor point to here by pressing Y key. And use this rotation tool to rotate it a bit. Okay, move it here and finished. Okay, again, let's add these two narrow objects to the first-class layer. I'm sure you know how to do it. Cut this shape from this layer, open Cloud one, select contents and paste it here, and move it to the top. Okay. Delete this empty shape. Repeat the process for the second narrow object, and delete this empty layer as well. Okay? And finally parent the shadow layer to cloud layer one. Okay, awesome. Now select colored layer one and move the anchor point to the center by pressing Control Alt and Home buttons. And then press Control Home buttons to move the Cloud to the center of the composition. Okay, you can use this technique to create different look for your clouds. I leave it to you because we don't have enough time to create some are clouds here. Okay, Let's go back to faunal composition and drag cloud 3 over the other layers in final composition. Okay, and let's scale it down. And let's make it 3D. And change the scale to 20. And change the layer color too, for example, green. Okay, great. You can duplicate this club three composition to have more smart clouds over the globe object. And I will teach you later how to do it. Okay, that's it. I hope you enjoyed watching this video tutorial so far. If you want to learn how to create a 3D paper airplane in After Effects, don't miss the next amazing video. Thanks for watching and see you soon. 4. Create Airplane: Hey everyone, I hope you're doing well. In this video, we are going to create our paper aeroplane object in a Adobe After Effects. So without wasting time, let's get this started. At first, we need to create a composition in After Effects for name, enter 0 for paper airplane. Okay, here it is, our airplane composition. Let's hide these two columns to have more space here. Let's enable Title Action Safe option to find the center of the composition. Now I want to show the ruler. So from the medieval Jews View, Show Rulers or press Control R. Now let's add one vertical and one horizontal ruler on the screen. Zoom in a bit, or set the zoom option on one hundred, ten hundred and six hundred persons. And now move these rulers to put them on this cross hair lines. We don't need title action safe tool, so let's turn it off and fit the composition. Okay, to avoid selecting and moving these guidelines accidently, from the menu choose View lock Guides. Now we can select and move them, okay? Okay, now I'm going to create wings for our airplane. So let's use pen tool and for fill color, let's use white. Okay, now click here at the top and then click here on this grid line. Now hold the Shift key to create a straight line. And click here. And finally click at the first to create a closed shape. Let's rename this layer to being right. And now enable Convert Vertex tool and zoom in a bit. Open View menu and make sure this snap to guides option is enabled. Now hold the Control key and snap it to their guideline. Do the same for this vertex as well. And also for this one. Okay, Great. Now let's add a stroke to this object. Change its color to red for now. To see it better, click on this toggled transparency grid bottom. Okay, great. Let's set the resolution to full. Make this layer 3D. Okay, hide this column, we don't need it now. Now, when I select it, as you can see, the anchor point is here. For this object, we need to move the anchor point to the top vertex. So hold the Control key to snap it to the top vertex. Let's zoom in to check it. Yes, it's okay. The anchor point snap exactly to the top vertex. Okay, now let's duplicate this layer and select it and press the Return or Enter key and rename it to wing left. I want to reverse it in x-axis. So open SK property and unlink scale values and change the scale x to negative 100. Okay, Great. Select both layers. Open rotation property by pressing R key. Let's make timeline panel bigger to have more space here. Okay, Now let's change the third orientation value for being left. I set it to, for example, 54 wing, right? I set it to negative five, which negative 50 degrees mean's 355 degrees. As you can see, these two objects rotated around this top vertex, which is the anchor point. Okay? Now I want to create to a small shapes from being objects for the bottom part of the paper airplane. So I duplicate this wing, right? And let's change the layer color too. For example, yellow. And rename the layer to wink, write a small. Okay, let's zoom in a bit. Using Convert Vertex tool. I want to change the position of rightward, takes our wing, write a small object, don't worry, you will see soon why I'm doing this. Okay, Let's lock these two layers for now. Okay? Now click on this right vertex or you can drag around it to select it. Now hold the Shift key and press the left arrow key on your keyboard, for example, for 15 times. Okay? Now unlocked and select VNG left and duplicate it, rename it to being left as small and change the layer color to yellow. And luck this being left layer. Okay, again, using this convert vertex tool, select these left vertex. And without changing zoom level, hold the Shift key and press the right arrow key for 15 times. Okay, Now for being right as small open rotation property and decrease Y rotation until the edge of this triangle reaches the vertical ruler, which is the center of the composition. For example, a negative 105. Let's zoom in a bit more. Okay, it seems we need to change y rotation even more, maybe to negative 106. And now for wing left, small for y rotation, let's enter a positive 106. As you can see, why rotation for VNG left a small is positive 106 and for being right is small is negative 106. Okay, this is the base shape of the paper airplane. And we need to work more on these objects. Okay, now I want to connect this ring left shape to the V01 right shape. So if I change the V01 right, we will see that being left shape will be changed automatically. Later on you will see that this saves us a lot of time. So let's unlock these layers for being left open Contents. Shape 1, path 1, and now here the path property. Now let's open path for being right as well. Okay, Now press the Tilde Nabataean to have the timeline or layer panel in full-screen mode. Now to collect the path from the wing left to win right, hold the Alt key and click on this stopwatch. Now click and drag this pick whip icon over the path of being right. Now you can see this blue equals sign here, which means that this property is controlled by a script that in fact, this is script has connected with property to the path of the voting rights layer. Okay, now let's see what's happened. Select this layer and enable this Convert Vertex tool. Now if I change the shape of wing right, as you can see, wing left will be changed as well. Isn't it? Great. Okay, So let's zoom in and snap this vertex to the horizontal guideline. Maybe it's not a bad idea to move it to the left a bit as well. Okay, now I want to change the shape of these two wings to have a better shape for the airplane. In fact, I want to create a new vertex abates lower, so this open area will not be at the top vertex. Let me show you what I mean. First of all, let's lock these two small varying shapes. Select ring, right? And let's use pen tool, and let's add a vertex here. Okay? Now use Convert Vertex tool and snappy two vertical guideline. Okay, Great. Okay, now I want to have a curved corner on this vertex instead of these sharp corner. So I'm going to use pen tool and select the right layer. And let's zoom in a bit. Now when I put my mouse over this edge, you can see a plus sign beside the mouse icon. It means if I click here, it will add a new vertex. So let's click here and here. Okay, Now let's use Convert Vertex tool and click and drag and move it to a new position. As you can see, we have curved corner for these being left as well. So now you know why did that connect path property of these two shapes together? Okay, now let's go to full-screen mode. And now we can change these handles to get a good curved shape for these corner. Maybe it's better to turn off, snap to guides for a second. Okay. Threat to form a nice and smooth curve shape in this corner by moving needle vertex or changing these handles, you can move handles of the wing right and look at the wing left to see the result. Great, Okay, I think it's a good result. Now we have a good curve corner here. Okay? Or even we can have a smaller curve here. So let's move these vertices a bit. Okay? Now we can have a smaller curve corner. So let's move these vertices at Bates. Okay? We can change handles position to get the best results. Okay? I think this is great now. Okay, now I want to add a curve shape to this corner as well. You will see this can create a better shape for our airplanes. So for a few seconds, Let's hide. These two are small being objects. Okay, let's zoom in a bit. Now I want to have a curved shape from here. So select being right. And use Pen tool to add a new vertex here. Now hold the Control key and move it to the top. Okay? And now click and drag to enable handles. And now we can create a curved shape from here and move these handles. Okay, nice result. Okay, great. Let's unhide these two layers. And here you are. This is the result. Nice curve Corner. Awesome. Okay, now I want to create a null object to control these airplane. Null object, as you may know, is an object that you can use it to console Properties. And fortunately, it's not a renderable objects. So from the menu, add a null object. And let's rename it to control. And here it is. Let's make it 3D. The anchor point is here at the corner. So press Control Alt and Home buttons to move it to the center of the null object. And then press console and home buttons to move the null object to the center of the composition, which is the bottom of the airplane. Okay, make sure for this null object, this local axis mode is enabled. This will help us to rotate the object easily. Here we have three modes, local access, more of access and view access. What we need this local axis mode. Okay, now for this console layer, open rotation property, unless change why orientation value to, let's enter, for example, at 270 degrees. Now let's show Parent and Link column. And let's select all these four layers and parent them to control layer. Now if I move the control layer, as you can see, all the layers move as well. Okay, now I want to add a few color counselors to console being Scholar. So open Effect Controls panel and from the menu, Jews affect expression controls. Color control. I'm going to add four color controls to these four wings. Maybe you like to change color for each being separately, but you can use to consumers, It's up to you. Okay, let's rename the consoler to being right color the replicated, and rename it to being left color. Now duplicate from being right color and rename it to being right, a small color. Drag it on there being left color. And the applicant this one. And let's rename it to wink left, a small color. Okay? For wing right and left, let's choose a white color. And for these two wings, small colors, Let's choose a bright gray color. For example, BC, BC, BC. Okay, Now luck this panel by clicking on this lock button to hold these panels opened. Why selecting other objects. Okay, first let's connect fill color of the wing left to the color controller. So let's find shape one, field one. And here it is the color property. And now hold the Alt key and click on this stopwatch to connect it to yes, being left a small color. Let's do the same for being right, a small layer. And connect the fill color to win write a small color. Okay, Now we have being left and being right. Let's connect them as well. Okay, we have connected them successfully, great. Now if I change the color for these two top field of x, as you can see, the color of the wings will be changed. Okay, press the Escape key to cancel it. Okay, great. Now let's hide this column and select all four layers. And we don't need this stroke effect anymore, so change the stroke to none. Okay, now let's see what we have created so far. So from the menu, choose layer, new camera. For preset, I choose air 28 millimeter camera and press, Okay. Now switch the camera to camera one or even this custom view one. Now press the CQI or choose this camera tool to be able to rotate around the object. Okay, as you can see, we have created a real true the paper aeroplane in aftereffects. Right-click to zoom in a bit. Okay, nice results. I think we can make one of these small beings a bit darker. So change the color for being right, small color to a darker gray, for example, to 900. 900. 900. Now we have a better look. Yes. Okay, great. Rotate around it and let's what we can do to make it even better. For example, I think it's better to reduce the height of these two small rings. It's not too hard, so let's go back to active camera view. Select leads to a small rings and load rotation property. And change rotation y to 0 for both of them. Okay, I think it's better to connect these small shapes together, just like what we did for those two big rings. So open path property of being left, a small, also open path property of being right. And then hold the Alt key and click on the stopwatch and drag this pick whip icon over the path property of the V01. Write a smart. Okay, great. Now use Convert Vertex tool and select this vertex. And hold the Shift key and press the left arrow key to move it. Okay, Now for having left Smile, let's change the Y rotation, for example, to negative 110. Or maybe negative 110.5 is better. Okay, Now for being right a small, Let's change the Y Rotation to positive 110.5. Let's rotate around it and check everything. Maybe we need to decrease the rotation a bit. For example, let's change this one to negative 110. And for this one, let's enter positive 110. Okay, I think we have a better result. Now. Let's go back to active camera again. Okay, Great. Okay, now let's select all of these objects except the camera. Copy them into memory by Edit Copy. Now let's open final composition. Select the top layer to paste layers above it. And now from the menu, choose Edit, Paste. Okay, great. Now select console layer and press the V key to load the selection tool and bring it down somewhere like here. Okay, let's rotate it a bit. It seems the plane sinks into the globe. So let's switch to custom view 1. And yes, as you can see, the plane is inside the globe object. So let's change the zoom position. Okay? And let's rotate it in y-axis bit to have a better rotation and also around z axis. Okay? As you can see here, we have a small penetration in wings. So let's solve this problem. Select these two small ring objects and load position property. I think we need to change position x. Yes, the x should be changed. Let's change it to, for example, 50 to zoom in a little together material, okay, we need to reduce expositions. So let's change it to, for example, 49.5. Okay. Or maybe 49 is a better value. Yes, it's okay now, okay, we don't have the penetration problem anymore. So let's move the plane in z-axis. Ok, and now press the CQI to zoom back. Okay? And this is our paper airplane in a real 3D view. Everything is okay and we are ready for the next stage. Okay, I hope you have enjoyed watching this video tutorial so far. If you'd like to learn how to animate it, this aeroplane, don't miss the next amazing widow. Have a nice day and see you soon. 5. Animate Airplane 1: Okay, welcome back. In this video, I'm going to talk about animating this paper airplane in Adobe After Effects. So without wasting time, let's get started. First of all, let's hide some of these elements that we don't need in this stage. For example, let's hide these three Clouds. Okay, now let's talk about the animation scenario. I want the airplane to enter the scene from the left corner or with the globe to Weiss and then leave the screen from the right corner. Okay, to implement this scenario, we need the path line for the airplane. So let's use Pen tool to create a path for the airplane. Fulfill color, choose none. And for the stroke, Let's choose a red color. And for the stroke width, enter ten. Okay, Let's pam in the screen by holding the space bar key. Okay, now let's click the first here. Then here as the second. Then I click here, and for the fourth, I click here and here. And finally for the last point I click here. Let's rename this shape layer to path line. Okay, this is our path line, but as you can see, we need to change and smooth this line shape. So let's use Convert Vertex tool and now click on these vertices to show the handles and turn them from a sharp vertex into a curve. Okay, for the third keyframe, Let's click and drag to change the form a bit, something like this, Okay? And then click on the fourth, fifth keyframe to have a curved shape for them. Finally, let's click on the first and last keyframes to change the handles for them as well. Okay, If you want to use Convert Vertex tool to move a vertex, instead of changing its handles, just hold them the console key and drag it. Okay? I think we should have more space between the keyframes and the globe. Okay, So the plane enters the screen from here, it orbits the globe twice and funnily exits the screen from the right corner. Okay, let's adjust these keyframes to have better path line for the airplane. Okay? This is our path line. Okay? Now I want to transfer this path line and it's keyframes to control null object. Now let's open contents, shape one, path one and path selected, and from the menu choose Edit, Copy. Close path line properties. Now select control layer, press the P key to load position property. Now let's go to frame 0 and from the menu and choose Edit, Paste, OK. As you can see, we have exactly six keyframes here that are created by those six vertices in our path line. Now if I scrub in the timeline, as you can see, our airplane is moving along this path line. We don't need this path line shape anymore, so let's hide it. Okay, Here we have our path line, which is created by these keyframes. Okay, Now, I think 60 frames is a bit short and fast for our animation. So I want to add more space between our keyframes. In fact, I want my animation to play within 250 frames. So let's move time indicator to frame 250. And now select all these keyframes. Hold the Alt key and click drag the last keyframe. Now hold the Shift key as well too. It's not the last key frame to frame 250. Now as you can see, our airplane moves along the path in 250 frames. Okay? Here we have a problem. Let's switch to custom view one camera. And now let's select a control layer. Okay, I'm sure you'll find the problem if I rotate the camera, as you can see, our path line is in a flat plane, I mean in a flat X-Y plane. And this is not interesting at all. So I have to make the plane orbit the globe in real through the space. What do you think? How to do it? Okay, Let me show you how to do it properly. So let's use Convert Vertex tool, click and drag on each vertex and adjust the handles to have a nice circular shape for our path line. You can rotate the camera to check the form of the path from different angles. Okay, Good. Again, let's use Convert Vertex tool. Hold the console key and click on this vertex and now released the console key and adjust the handles separately. Followed this process for other vertices as well. Okay, Great. Now let's zoom out a bit to get a better view. And now rotate the camera. Okay, I think we need to move these first and last key frames by holding Control key. Okay, great, it's better to switch to a top view. Okay, As you can see, we need to move these first and last keyframes a bit more to have better position here at the beginning and end of the animation. Okay, now let's zoom in a bit and click on each key frame by holding Control key and adjust the handles to create a circular path for the airplane when it is rotating around the globe. Okay, if necessary, you can also move the keyframe position to have a better circular shape. What does have a bit of space between position of keyframes on each side to be able to select them easily. I mean, make sure keyframe number 2 and 4 do not overlap in the top view. Okay, I think it's almost good. Maybe it's better to move these first and last keyframes even more. Okay, Now let's switch back to active camera view. And yes, it seems we have to bring them down. So let's hold down the Control key and drag them vertically for better positioning. Let's turn off, snap to guides option for a second. And modify position of all keyframes. Okay? Okay, it seems that this shape is not correct for our path. So we need to change the position of these keyframes together. Okay? And edited this path until you get the best result. Let's hide some of these layers to avoid snapping while dragging these keyframes. Okay? Okay, let's switch through custom view one again to check the path line. We need to make sure that these two handles are in a straight line in each keyframe. So use the convert vertex tool to change the position of the handles for each keyframe. And make sure to have a nice smooth transition in each keyframe by modifying the handles. I mean, you have to have a nice curved shape before and after each keyframe. For example, avoid having this shape for the handles in a keyframe. In fact, the angle between the handles should be 180 degrees in all directions. That is, we should not have a sharp fracture like this in a keyframe. Okay, I think we have a nice and leftmost curve chair for our airplane path now, but we have another problem here that you may have noticed. Yes, the aeroplane is not aligned with the path. So how we can solve this problem? Let me show you how to do it properly. Select the console layer and from the menu choose Layer. Transform. Auto orients. Enable the second option, which is orient along path. Now it's aligned with the path and we need to rotate it slightly to have a correct orientation for the airplane. So let's go to frame, for example, here in frame 42 and authorization property by pressing the archae and change the Y Rotation 2, for example, negative 180 degrees. Okay, Let's scrub in the timeline. Okay, I think we have a better orientation and rotation for the airplane now. Okay, great. Switch back to the active camera view. Okay, I think the aeroplane is a bit big, so let's adjust its scale. For example, 65. Okay, good. Let's check it in all keyframes. Okay, now let's see a RAM preview. So open preview panel. And here we can set a shortcut, for example, spacebar Shift, Spacebar numpad 0 and so on, that I prefer to use spacebar key. Now you can press this Play button or press the Spacebar key. Okay, Good. Okay. I think in some positions like this keyframe, we have to move the keyframes so that there is a distance between the plane and the globe. So open position keyframes and move these handles a bit. Okay, I think it's better to lower the scale even more. For example, let's change it to 60. Okay, let's check it again. Okay, Let's lower these keyframes a bit. Okay? I think it's okay now. Okay, Great. But I think to change the path lines so that this airplane comes near the camera at the end of the animation. So click on the composition window to activate it. Now we have a blue box around this window. Then from the menu, choose V0, new viewer. Okay, Now let's make these two windows a little bigger. Okay, Now for the right window, Let's switch it to, for example, top. And then click on these to lock icons, to lock these windows. Okay, now use Convert Vertex tool and in top view, move the last keyframe a bit. Okay, Let's reach to the left camera and move the keyframe a bit. And from top, Viola has changed the position of the keyframe. We want the airplane to get closer to the camera, or will it wants to leave this screen? So let's move it to this position. Okay. It comes out from behind the globe and from this corner near the camera exits the screen. We can modify the path line even in this active camera view. So hold the console key and move it a bit. Okay, Let's scrub the timeline to check it again. Okay, It's great. Maybe it's better to move the first keyframe slightly higher. Okay, let's check the path line again. Okay, great. In the next video we're going to work on these keyframes to have a better and consoled animation for the airplane. If I open the graph editor for current position keyframes, as you can see, they have almost constant speed. We need to change this bit in keyframes, so we will talk about it in the next widow. Currently we don't need these top view soleus. Close it. And now let's see another ramp review. Okay, I'll think here we need to change the angles of the handles to have better movement in these keyframes. So hold the control key, click to activate the keyframe and then adjust the handle position. Okay, Now it's your turn to modify these keyframes to have a nice and smooth animation for your airplane and to get the best results. Okay, I hope you have enjoyed watching this video tutorial so far. In the next video, I'm going to talk about professional tips for animating. And we will use graph editor to create an awesome animation for our airplane. Thanks for watching and don't miss the next amazing Guido having us day and bye. 6. Animate Airplane 2: Hey everyone, I hope you are doing well. In this video, we're going to modify our keyframes to have a nice smooth animation for this paper aeroplane object in Adobe After Effects. So without wasting time, let's get this started. Okay, first of all, let's see what is our animation scenario. The airplane enters the screen from this corner, rotates around the globe and when it reaches the rest of the globe, it has the maximum speed. The plane rotates to reach the front of the globe. In this part, it will have the lowest speed, again, rotates around the globe. And when it reaches the rear of the globe, it has the maximum speed. When the plane reaches the front of the globe for the second time, we have a lower speed, and suddenly the speed increases and it leaves the screen at the maximum speed. Okay, now let's see how we can make this animation for our paper aeroplane. Select all position keyframes. And let's take a look at graph editor. Okay, here we have a flat style for our keyframes. You can see current keyframes and speed graph for this object, we want to modify these keyframes to have a better animation with full console over the air plane movements. So select all position keyframes, right-click and choose Keyframe Assistant, Easy, Ease or press F9. Again, switch to graph editor to see the results. Okay, not bad, but it could be better. So select these keyframes and disable rove across time option. Let's Open Graph Editor again. Okay, here we have two moles for graph editor, the speed graph and Edit Value Graph. We will work on Edit Speed Graph in this tutorial, but let's take a look at the value graph as well. As you can see, we have three separated curves for position x, y, and z. Of course, you can click on this separate button to separate position parameters as well. Okay, we don't want to change these curves because we have created our path line in composition window, and that path line controls these position values. So let's reach back to Speed Graph. Okay, As I told you before, when the airplane reaches the rear of the globe, it has the maximum speed. So we must have a top point here in our curve. Then the speed will gradually decrease from this point. Here, we must have the lowest speed in front of the globe. But at this stage, let me talk about this graph editor panel. Let's reach to full screen mode. Here we have two axes. This vertical axis is the speed, which is unit is pixel per second, and this horizontal axis is the time. And the unit of these horizontal axis is seconds. So I have to adjust key-frames so that when the point reaches this point, it has the highest speed. So I have to lower this keyframe. So we have high speed here in frame around 87. And let's go a few frames forward. Okay? And here around frame 150, again, we must have the highest possible speed. So we have to change some of these keyframes and handles. Of course, I'm sure I have to move some of these keyframes in timeline to get the best result. So let's move the second key frame to this frame. Now, move the third keyframe to here. We need to move these keyframes and their handles so that we have a peek at these frame. Try to move handles to create a nice smooth transition between before and after keyframes. For now, here in front 100 we have a lower speed. And when it goes backwards, the speed increases again. Okay, let's increase the speed value or a bit. Some of the keyframe to the top to have at least 2400 pixel per second in this keyframe. Let's move the third keyframe to this speed value as well. Okay? Here we have the maximum speed. Okay, Now let's move the fourth, fifth keyframes. Again. Here we have the maximum speed. Okay? Now here this B decreases a little, and from this point this bit starts to increase again. So we have to drag this last keyframe to the top, maybe around 7 thousand pixel per seconds. And let's move it to the left to have a small distance between these last two key-frames. Okay? Okay, as I told you before, modified the handles to have a nice smooth transition in Keyframes. Okay? But here the speed reaches to 0. This is not what we are looking for. So let's select and move these last three keyframes to the left to increase the speed between third, fourth keyframes. Okay? Now let's move them even more. Move the second key frame to frame, for example, 35. And move the third keyframe too. For example, here in frame 55. Let's move the fourth keyframe to hear in frame 90. And for the fifth keyframe, move it to frame 110. Okay? And finally, let's move the last keyframe to hear in frame 135 or around 140. Okay, now let's see a ramp review for these 150 frames. Okay, nice. So at first here this width increases gradually. Here we have the maximum speed, which is the behind the glow. Here we have the lowest possible speed in front of the globe. And again, when it reaches the rear of the globe, it has the maximum speed. Here. We have the lower speed in front of the globe again. And after a few frames, the speed increases dramatically. Okay, I think it's not a bad idea to move some of these keyframes in composition window to have a better path line. So let's move these keyframes a bit. Okay, Let's zoom out a bit. Maybe it's better to move this last key frame position as well. Okay, Let's see it from top view. Okay, yes, move this keyframe to this new position and modify the handle. Okay, switch back to active camera. I have to lower it a bit. Okay, Let's see a RAM preview again. Okay, great. Let's add just the last keyframe a bit, and maybe the handle as well. And I think it's not a bad idea to move the keyframe position in top view. Okay? And another round. Okay, let's increase the space between the airplane and the globe by moving these keyframes. This and also this one. Okay? If you think your animation is too fast, we can increase the space between our keyframes. For example, let's adjust our animation duration to 170 frames. So press the Enter key to move the work area and handled to this frame. And select all these keyframes and hold the Alt key and drag the last key frame to frame 170. So by doing this, we have increased the space between our keyframes. Okay? It seems here in fifth keyframes we have a problem. As you can see, we have a small jump for airplane in this frame. So let's add just a bit. Okay, almost solved. Okay, Great. Okay, now I want to add a few markers at our keyframes position. So we have a visual reference for our keyframes on timeline. So insulate our layers. Hold the Alt key and press the Starkey on your numpad. And now let's write this frame number that shows here. If a layer is selected in this process, the market will be added to that layer instead of the timeline bar. If you can't see this frame number here, simply hold the Control key and click on this number to change the display style from time two frames. Let's add a marker to frame 60. And repeat this process for other keyframes as well. Let's move these keyframes two frames to the right. So select them, hold the Alt key and press the right arrow key to times. Okay? And let's change market number two, 105 as well. Add a marker to frame 130. And funnily for Frame 170. Okay, let's check it again. Okay, Great. Okay, now I want to change the scale of the airplane. This will add something like depth to our scene. So let's go to frame 0 and hold the Shift key and press the Esc key to load the scale property as well. Create a keyframe for the scale on frame 0. In France 35, we want to decrease the scale. For example, let's change it to 45. Let's change the scale to 100 in frame 0. Okay, maybe in-frame for the aid, it's better to make it even smaller. Although the plane is not visible. But when it comes out from the behind of the globe, that is scale has its impact. Okay, I think 100 is a bit big for the first strain, so let's change it to 85. Okay, let's check it again. It comes here. I think it's better to delete this keyframe in frame 35 and move this keyframe to 47. Okay? It rotates around the globe. It should be larger than when it is in front of the globe. So let's change the scale in frame 82, for example, let's change it to 60. Okay, Again, when it is behind the globe, we should decrease the scale to 13. And when it is in front of the globe again, let's change it to 60. Okay, Great. And in Frame 170, Let's copy this first keyframe. And then we are here in Frame 170 from the menu choose Edit, Paste. Okay, great. Now I want to add a little rotation to the plane to have better animation. So select the control layer and press the R key. Now let's find the axis. We should rotate the airplane. Yes, we should animate rotation x. So let's go to frame here from 33 and change the rotation X2. For example, negative 13, set a keyframe here. And when it is in frame 0, excitation should be, for example, 30. So we have a little rotation between frame 0 to frame 33. It rotates nicely around the globe. I think of this rotation value is good for this part until it reaches to the sprint in frame around 130. Let's set a keyframe here with the same value, negative 30. And when it goes out of the screen, let's change it to, for example, 30. Okay, Let's scrub in timeline to see the result. Okay. Let's see around perineal. Awesome, I think everything is okay. So let's select Alt key frames and convert them to easy ease. And also select all scale keyframes and convert them to easy ease as well. And now let's see another RAM preview. Okay, great. But I think we can change the rotation keyframe a little so we can move it to frame, for example, 120. Okay, This helps us to prevent having overlapped keyframes in one frame and it can create a better result in our animation. As a quick deep, always try to avoid having keyframes for several properties in same frame. Because in real-world, objects don't change our motions in same seconds. I mean, it's better to have a few frames delay between rotation, position, and scale keyframes. Okay, I think you know how to edit keyframes in After Effects. Let's load X rotation keyframes in graph editor. And let's switch to value graph mode. As you can see, we have a flat and constant value between the second, third key frame. And as another quick tip, if you see a flat curve on your graph editor, especially for an object that has a complex animation, tried to create a nice smooth curve shape for your keyframes. This will help you to have a very nice and realistic animation for your objects. So I think it's better to change this curve. So let's change the handle position for these keyframes to have a nice NF most transition from one keyframe to the next one. So adjust these handles a bit. Okay, let's see, a ramp trivial. Okay, That's results so far. I think we have a little jump here in this frame. Maybe this problem is for position keyframe and handles. So let's check it in graph editor. Here in frame 130. Let's modify the handle a bit. Okay? And let's see this keyframe in 3D view. And let's take a look here. Yes, I think we have a small jump between frame 129 and 139. Let's select the handle of this keyframe. Yes, we have not as smooth handle in this keyframe. So let's change the angle of this handle a bit. Let's check it again. Yes, solved. Great. Switch back to active camera and let's see another RAM preview. Okay, awesome, nice result. We have a very smooth and realistic animation for our paper airplane. I think we have finished the aeroplane animation successfully. Now let's show our cloud layers again. So select these clouds, globe shadow, and globe below layers and unhide them. Okay, Let's see another RAM preview again. Okay, awesome. I'm really happy with this result and I hope you enjoyed and learned new tips in this video. If you'd like to learn how to animate these clouds and how to add a camera to have a nice camera animation in our motion graphics. Don't miss the next amazing video. Okay, thanks for watching and see you soon in the next video. 7. Animate Clouds: Hey everyone, welcome back. In this video, I'm going to show you how to animate these Cloud objects. At first, I'm going to animate the smoke cloud, which is at the center of the composition. So let's add a new viewer, activate composition window and from the menu choose View, new viewer. Okay, let's make these viewers a little bigger. Now I want to switch this window to the top view and lock these windows as well. Okay. Now let's find the center of the globe in top window from the menu, choose View, show ruler. To activate ruler for both Windows. Activate the globe layer and add vertical ruler over the blue axis of globe layer. Now from the miniatures View, Lock guides to avoid selecting and moving this ruler accidentally. Okay, now makes sure that this small cloud is at the center and also its anchor points should be at the center of its composition as well. Suppose its anchor point is here and not at the center of it. And also the object is here and not at the center of the composition. Okay, now to move the anchor point to the center of its composition, simply press Control Alt and Home buttons. Now the anchor point is here. And to move the object to the center of the composition, press Control and Home buttons. Okay, Now in top view, I drag this small cloud layer to the bottom, that inactive camera view. It moves towards the camera and in fact, I move it to the front. Let's open the position property. And when I move it to the front, you can see it's Z position is changing. So let's move it to, for example, negative 450 in z-axis. Okay, now I use pan behind tool and in the top view, move the anchor point back to the globe layer and hold the Shift key to move it in a straight line. Now it's anchor point is here at the center of the globe layer. Why did I do that? Because I want to rotate these cloud layer around the globe layer. Let's change the Z position to 0 again. Now, if I open the rotation property by pressing the archi, if I change the y rotation, as you can see, it rotates around the globe layer. Okay. Now let's press the Control Z to undo. So we made the Claude revolve around the globe and now it's time to animate it. So let's go to frame 0 and make a keyframe for y rotation and change it to, for example, 60 degrees. And now let's go to Frame 170 and change it to, for example, negative 30. Okay? Now as you can see, it has a beautiful rotation. Okay, now I want to add more small clouds around the globe. So let's make another copy from these clouds. So in Project Window, select it and press Control D to duplicate it After Effects, renames it to Cloud for. Now I want to replace this new duplicated version from Cloud three with Cloud for in project window. Now, while both of them are selected, hold the Alt key and drag Cloud for over this cloth 3 layer. As you can see, we have replaced these compositions successfully. In fact, you can use this technique to replace a composition or footage in timeline with another composition or footage from Project panel. Okay, Now let's move this New York loud layer down. Change the y position a bit. For example, let's adjust it to 750. Okay, now open this composition. Make sure this shadow layer is parented to cloud layer one that is parented now. Okay, for cloud layer press Control, Alt and Home buttons to move the anchor point to the center if it's not yet. Now, let's change the scale for colored layer 2, for example, 50. Okay? Now as you can see after for exchange the Cloud size in competition window quickly. Okay, let's open the final composition again. Let's change the scale value for this layer to, for example, 20. Let's scrub in timeline to see the result. Okay, I want it to be closer to the globe. So let's change the scale value to, for example, 15. Okay, let's check it. Yes, it's okay. As you may know, because it's anchor point is at the center of the globe composition. So when I scale it, it will be scaled down from this central point, and so it will be closer to the globe. Okay, now I want to change the rotation keyframes to add variety to the cloud layer animations. So let's go to frame 0 and change Y rotation to, for example, 15. And in Frame 170 change it to, for example, negative 20. And now these clouds moves slower than the big club. Okay, great. Okay, now I'll duplicate this clade for to have another copy of this cloud objects open position property and move it up. For example, let's enter 404 y position. And let's change the scale a bit. For example, let's change it to 17 to make it a bit bigger. And now let's change the rotation parameter. In frame 0. Let's adjust y rotation to, for example, 75. And in the last frame, Let's adjust the rotation to, for example, negative five. Okay, let's check it. Maybe it's better to change the Y rotation in frame 0, maybe 100 is a better value. And in the last frame, Let's change it to, for example, 10. And for the first keyframe, Let's adjusted to 120. I think it's okay now. Okay, great. Now let's duplicate this cloud 3 again. And let's change its y position to, for example, 400. Lets check the scale value. This 20s. Okay, and now let's change the Y rotation. In frame 0. Let's address it to negative 20. And in the last frame, negative 120. Let's make the scale a little smaller. For example, 17. Okay, Great. Okay, now I want to add an effect to this layer to change its scale. If I scale this layer using default scale property, it would be escaped from the center point of the globe. But I want to use an effect that can scale a layer based on the layer position and not anchor point. So select this top Cloud 3D layer. And in Effects and Presets panel. Let's find transform. Okay, Double-click to apply it. Okay, now I want to escape this layer only in x-axis. So let's turn off this Uniform Scale option. And I change a scale with two negative 100s. Now look at here, as soon as I applied, this layer will be reversed in x axis. So you can use this amazing transform effect to change the scale, rotation position and so on, based on the layer position, Let's scrub the timeline to see the result. Okay, I think it's better to change the rotation in frame 0. So let's change it to, for example, negative 50. Okay, let's check it again. Yes. Okay, maybe it's better to change the rotation of this clade for, for example, let's adjust it to 30. Okay, let's increase the scale of this cloud free to have a bit of space between the globe and the Cloud? Maybe 18 is better than 17. Yes. And for this one, let's change why retention at Frame 170 to, for example, negative 140 to have more rotation. Okay, great. You can add more clouds if you'd like to and you know how to do it. So I leave it to you. Okay, now I want to add a camera to the scene. So from the menu choose layer, new camera. For presets, I want to use these to10, eight millimeter. Okay, Let's close this view. I don't need it for now. Okay, now I want to animate the camera. So let's go to frame 0. Okay, let's change the Z position to, for example, negative 1, 0, 0, 0, 0, 400. And add a keyframe here. And let's go to Frame 170. Now, let's pull the camera back to somewhere like here. For example, negative one hundred, eight hundred. Okay, let's ascribe in timeline. Okay, great. This was a simple animation for our camera. Okay. Okay, now I want to animate our class. At first. Let's animate Cloud one and Cloud. First of all decreased a scale for Cloud, for example, to 75. I think it's better to change its position in this corner. In frame 0. I want it to be out of the screen. So let's change the Z position to, for example, negative 500. Set a keyframe here. And maybe it's better to change the x and y positions as well. For example, seven hundred and seven hundred. So we need to change the Z position again. Let's change it to negative 700. And when we reach Frame 170, Let's change the position of this cloud. For zPosition, enter for example, negative 300. And for exposition enter 500. Let's scrub in timeline to see the result. Okay, maybe it's better to change the exposition in frame 0 to 500. Okay, It's good for now. Okay, now I want to animate Cloud one. At first. Let's check the scale value. It's okay, 80 is good for now. So let's open the position property and set a keyframe at frame 0. And let's change the Z position to, for example, negative 700. And unframed 170. Let's change it to negative 300. Okay, now we can add offset to Cloud two layer. So it will enter this gain a few frames after Cloud one layer. Okay, let's scroll up to check the results. Okay, I think it's better to make the cloud one layer a little smaller. For example, 65. So now we have to change the position at Frame 170. So let's change the position property so that this Cloud ease in the corner of the screen. Let's ascribe to check it. Okay, maybe we can have more offset for Cloud to and even more. Okay, and let's increase the scale to 80 or even 85. Okay, now let's see a RAM preview. Okay, great. Okay, I think it's better to move the head of this airplane upwards. So select the console layer and zoom out even more. Now let's move the last keyframe to the top and change the handle position a bit as well. Okay, let's check it. I think we need to move this keyframe to the left a bit and then adjust the handheld position. Okay, I think this is a better move to end the animation. Now let's see a RAM preview. Okay, Good. Okay, we can modify it in top view as well. Let's move it to this position. As cropped to see the result. It seems it's too much. Let's add more space here. Let's check it again. Okay, Let's see another RAM preview. Okay, good. But I think it would be better to go to graph editor. Here we have to move the last keyframe to the left to have higher speed up this frame. And let's modify these handles to get the best result. Let's see another RAM preview. Okay, Now it's your turn to play with these handles to get the best results for your animation. For example, let me change these handles a bit more to get a better move for the end of the animation? Yes. Okay, I think it's a better position for keyframes and handles. I think it's better to turn on the motion blur for the composition and make sure Motion Blur option is turned on for all layers as well. Okay, let's see a RAM preview in full screen mode. Okay, great, nice results. Okay, now I want to animate Cloud 1. So open this Cloud 1 composition, select this graph one layer and let's apply an effect to it called turbulent displays. Okay, Now let's adjust some of these effects settings. So change the size to 50. And for evolution property, I want to add a script to it. So hold the Alt key and click on this stopwatch. Okay, let's delete this default script and change it to time, times 30. Okay, let's see what's happened. If I scrub timeline, as you can see, colored one is deforming slightly and this simulates a real cloud for us. Okay, Great. Okay, now I want to apply this turbulent displace effect to other cloud layers as well. So select this turbulent effect in effect controls panel and from the menu choose edit. Copy. Now select Cloud to and from the menu choose Edit, Paste. Now press the UK e2 times to load all changed properties. And here's the script. I want to have less turbulence effect for this cloud. So let's change this 3220. Let's apply this effect to the third color layer. So select it and from the menu choose Edit, Paste. Again, select it and press the UK e2 times. And let's change this 30 to 10. Okay? Now if I scrub in timeline, you can see the final result. Great. Okay, now let's do the same for Cloud to composition. So open it. Okay, now paste the turbulent effect on callout one layer. Again, select it and press the UK e2 times. And let's change this 30 to 35. Apply the effect to ClO2. And let's change this value to 25. And for cloud 3, and let's change this value to 15. Okay, now if I scrub entire gland, you can see a nice tubular defect on this cloud shape. Okay, great. Let's go back to the final composition. Let's organize the workspace a bit. Okay? You can apply this turbulence effect to these small clouds that are spinning around the globe. For example, let's apply this effect to this composition. So let's open it and apply turbulence effect to cloud layer one, okay? And also apply to cloud shadow layer as well. Okay, now if I scrub in timeline, you can see this beautiful cloud. They are changed shape over time. Let's go back to the final composition. And you can see that these small clouds change shape slightly. Okay, let's see a RAM preview. Okay, great. This is our final result. I hope you enjoyed watching this video tutorial, if you like to learn how to render this motion graphics to share on the internet, please don't miss the next video. Thanks for watching and see you soon. 8. Render: Okay, welcome back. In this video, I'm going to show you how to render your motion graphics in After Effects quickly. First of all, let's select and double-click to open all of these precomps. Now for each composition, make sure this motion blur button is enabled in front of the layers and turn it on in all competitions. Okay. Now close are these compositions. Now double-click on final competition, which is open here. And now here select all layers by selecting one layer and then press Control a keys. And enable the motion blur effect for these layers. And also don't forget to enable this composition motion blur button, asthma. Okay, now it's time to render our motion graphics. As you know, this final composition is our main composition. So select it and from the menu, choose composition. Here we have two options. Add to Adobe Media Encoder Queue and add to render queue. If you have Adobe Media Encoder installed on your system, I suggest you to use this option because you have a great program that will render your after-effects projects quickly with high-quality. And also you can use great video compressors alike, h point 26 more that can reduce your file size dramatically. You don't have Adobe Media Encoder. So use the second option which is Add to Render Queue. Okay, here we can see a render queue panel and as you can see, aftereffects added your main composition here to the render queue. In this panel, we have three main sections. Render Settings, output module and output to click on the best settings. Set the equality to best. Set the resolution to fool. Which means you want to render your motion graphics with the same size as your composition. Therefore, the size of your final video will be the same as your composition size, which is 1920 by 1080 pixels. And set this frame rate to the first option, which is 30 frames per second. And this is equal to the frame rate you have chosen when creating your composition. And also, we have the same composition size here and here. And now press the OK button. In output module section, click on lossless option. In Format section, we can choose the video format. You can choose AVI, JPEG sequence, PNG, Photoshop, QuickTime, and also TGA format. I prefer to use QuickTime format. Now click on Format Options button. Here you can see lots of great video codecs. I prefer to use animation codec, which creates a very high-quality videos. And of course, the funnel veto will have a large size as well. So you will need a video compressor program to compress your videos. If you have H.264 compressor in this list, you can use that because it will create a high-quality video over there, small file size. Okay? If you want to have a transparent background for your motion graphics, you can use it this RGB plus Alpha option, but because my background is filled with color, so I don't need alpha channel, so I use RGB channel. If your motion graphics has an audio layer, you can select this audio output on and use this format options section to adjust the audio options, okay? And finally, in AdWords section here we can select the destination folder, type and name, and the format is QuickTime video. And finally press the Save button. Okay, before pressing the Render button, open the final composition here makes sure that your work area, start and end handles are set correctly to cover the entire animation I want to render from frame 0 to 170. Okay, Let's scrub timeline. Okay. If you go to frame, for example, 19 or even 20, you can see that our motion blur is working nicely. Okay, Let's go back to render queue panel. Okay, everything is ready, and now let's press the Render button. Okay guys, congratulations, we have finished this motion graphics together, and I hope you learned lots of useful tips, tricks and techniques if you want to learn more about After Effects, motion graphics, and so on, please visit our portfolio here on Skillshare. And I'm sure you will find lots of great video tutorials that will help you to improve your skills to create more engaging animations, motion graphics, and to the arts. Okay, Thanks for being with me until the end of this class. Have a nice day and goodbye.