Moho 13 - Creating a 2D Animation Scene

McCoy Buck, Create and Animate!

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29 Lessons (1h 49m)
    • 1. Course Introduction

      1:29
    • 2. Preferences

      4:16
    • 3. Importing Image + Navigation Tool

      4:51
    • 4. Draw the Head Shape

      7:21
    • 5. Draw the Mouth + Eye + Hair

      7:14
    • 6. Draw the Body + Pants + Mask

      5:01
    • 7. Draw the Arms

      5:46
    • 8. Draw the Arms

      3:33
    • 9. Draw the Legs

      3:14
    • 10. Refining the Character Design

      4:26
    • 11. Select Shape Tool

      1:37
    • 12. Organize for rigging

      2:11
    • 13. Add Bones

      4:49
    • 14. Naming Bones

      1:07
    • 15. Flexi Binding Arm

      7:53
    • 16. Layer Binding

      1:31
    • 17. Point Binding

      5:54
    • 18. Combination Binding

      3:44
    • 19. Offset bone tool

      4:40
    • 20. Smart Bones

      3:24
    • 21. Target Bones

      2:26
    • 22. Prop and Midground Design

      2:52
    • 23. Setting up 3D scene

      2:24
    • 24. Sky + Gradients

      3:02
    • 25. Pose to Pose

      3:36
    • 26. Timing

      3:24
    • 27. In betweens

      1:48
    • 28. Squash Stretch

      2:45
    • 29. Camera

      3:07

About This Class

In this free step by step course, I will teach you how to create a 3D animation scene in Moho 13. The course will be split up into (4) sections and we will first start off with the character design.

Stage 1 - Character Design

Unless you already have a character that you want to import from outside of Moho - I will show you everything you need to know about the drawing tools and how to use them to design the character Orville that we will be animating.

Stage 2 - Character Rigging

After we have designed our character it is now time to rig it. Rigging is the process of adding bones. Much like 3D software - in Moho, after creating your character you will add bones to make the character move when we get to animating. Along with adding bones we will also go over the powerful bone rigging tools and methods including flexi-binding, smart bones, target bones and more.

Stage 3 - Background Design

Now it's time to set up the background. We will have it set up in (2) planes - midground and background. But now only that I will show you how to set up your background in a 3D space - which will give it a professional/ appealing parallax effect.

Stage 4 - Animation

Now for the best part, it's time to animate! First, we will start with our character. We will go over the principles of animation and how to apply them directly to your character animation. Then we will take our background and character and combine them and I will show you how to use the camera tools to create your first scene!