Modern Home Design with SketchUp | Brandon A Gibbs | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

17 Lessons (1h 7m)
    • 1. Intro to Modern Design in SketchUp

      1:45
    • 2. 1.0 Concepts of Modern Design

      1:53
    • 3. 1.01 Class Project Build a Modern House

      1:50
    • 4. 1.1 Planning the Modern Building Program

      1:36
    • 5. 1.2 Developing A Mass Model

      2:25
    • 6. 2.0 Making A Structure System

      12:20
    • 7. 2.1 Making Exterior Walls

      5:18
    • 8. 2.2 Making Interior Walls

      5:54
    • 9. 2.3 Sun/Shadow Studies

      2:24
    • 10. 2.4 Windows Design

      1:19
    • 11. 2.5 Modeling Windows

      6:04
    • 12. 2.6 Modeling A Louvered Wall

      6:29
    • 13. 2.7 Modeling a Modern Door

      3:22
    • 14. 3.0 Site Development

      5:18
    • 15. 3.1 Generating Visuals

      2:59
    • 16. 3.2 Generating Plans, Sections & Elevations

      5:22
    • 17. 4.0 Congrats!

      1:02
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About This Class

Finally, a resource to help navigate the 3D Modeling of a Modern Home. This course goes from scratch with a few design ideas and a basic layout to a set of drawings for a full Modern Architectural Design. You will build your SketchUp and 3d modeling skillsets in the modeling and designing of a 3d Modern home.

What you learn in this course:

- Techniques for building massing

- Techniques for sun diagrams and studies

- How to make a simple modern structure

- How to build 3d sites, and make roads

- How to generate plans, sections and elevations of 3d models

- How to get quality views/renderings of modern 3d projects

If you want to get further in your modeling and design skills, then this course is the tool you need to get to the Next Level.

Meet Your Teacher

Teacher Profile Image

Brandon A Gibbs

Innovator & Parametric Architect

Teacher

Hi, I'm Brandon Gibbs

I am an established innovator, designer and speaker on mission to help dreamers and makers achieve their most ambitious goals. 

My design training was completed in New York at Pratt Institute followed by a Master's at the Architectural Association. I've have worked with some of the biggest firms and independently pushing the boundaries of Architecture. I regularly teach and mentor with Architects designers at several stages how to succeed.


I have spoken at several design conferences, media events, network groups and have gone from consulting a diversity of clients to professing the secrets of design, branding to listeners at all levels.

Designers of all shapes and sizes have learned and succeeded from my programs... See full profile

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Transcripts

1. Intro to Modern Design in SketchUp: Have you ever wanted to try a new skill and design and modern ways with SketchUp. If you have, then you come to the right course. This modern design is SketchUp course. I go through how to understand how to do the actual modeling, how to get the results from modern design in 3D that you can actually achieve. I'm Brandon. And as part of your course instruction, I go through figuring out from the programming phase to the modeling of structure, to the modeling of walls and pretty much the windows and all the systems, including how to see this project to the end. Unlike a plan which is looking from above or sexual, Just look into the house so you can really understand what's happening inside of the architecture. This course is for those who have a little bit of understanding of SketchUp and probably a basic understanding of architecture. With this course, you'll be able to understand how to make the parts of architecture from a simple plan. In this course exercise a, go through understanding the basics of L, the elements, the structure, the roof to walls, the components. Also looking at making a site SketchUp, as well as playing with Sun shadows to get the effect that you want in this course, I'm bringing over 20 years of experience with art design to you, the learner through you can have the understanding of how to do these things. We professional's point of view, but also simple and easy to understand in this course is really short and make it easy to understand. I also made a short so you can actually interact as you're figuring things out, ask questions, and share the work that you're working. And you're ready to get started in modern design and SketchUp than lead SCO. 2. 1.0 Concepts of Modern Design: Modern design can be recognized often for its beauty, its simplicity, and its value in terms of experience as opposed to the idea of a very big function. So modern architecture can be described. Works by authors and architects such as Philip Johnson. Here are some of his projects, the glass house. So you can see, and one of these pictures you can see that is building is almost entirely out of glass and structure. And also another reference to look at is nice van der Rohe. These vendors in, this is a what if his projects here both showing that a structure can be made almost floating. And even in terms of this this project where some, some in Europe, in the US, this is the Barcelona Pavilion. Pretty much your forms are no longer limited just to like a brick wall that goes up. So that's a valuable way of looking at modern architecture. And this exercise today we'll be looking at the butterfly roof, which you can achieve a lot of beautiful effects with. So these are the type of images a modern architect might very well be familiar with an assay designs or she designs, they'll go through these and cater it back into their work. How can they improve their design? So this is just an introduction to some modern architects. There are countless others that you can look into. There's also, of course, post-modern, but will stay in the modernist architecture for this course. 3. 1.01 Class Project Build a Modern House : Welcome to the class project for modern design and SketchUp. In this exercise, you will see included files that will give you a program layout. And you'll also be given a bit of floor plan as well as a contour for your site. And so just like in the class, you start off with the ability to make a, a mass model using this as the structure for the roof. And you can also start to play around with how that works with the sun. And then you can finally get into making your model by using the grid system here for our columns. And also a wall system. Making Windows will be just as done in the course. And you can pretty much go basic and then figure out some ways you can go further. So pretty much you're just extruding up columns. You're aligning that with this roof form that we have here. And you'll be making the site and making a foundation that goes into the site. And then you'll be making some views that will capture the design. And then finally, you'll be making a floor plan with the floor section. And you'll make a building section and elevations. And the beak right is after you do those, export those using the export command, you 2D graphic. And then you can export those for review and the class or just some feedback. I think you'll probably do some great work and modernism with exercises like these as giving it your all. 4. 1.1 Planning the Modern Building Program: What you're seeing now is a program and a basic profile for the design that we're going to be developing today. And I'll describe some of the areas. So this is a building at home with four major spaces, a circulation space, and exterior garage and entry. This is the master bedroom, this is the closet and bathroom. And as well as likely a cleaning space for laundry. And this is our kitchen and living, and this is our main thoroughfare. And also this right here is where our garage will be. And very simply, that's, that's a basic element that you could use to start design of a project. And so we can start to see what would happen with light. Let's look at the above you. And you can very much see that I've oriented, this is I'm to reflect a son, as you can see in the shadows. Whereas early sun is coming from this direction. And then it goes over to set in the west. And so you can see a lot of these different considerations even before making a model. The program is a starting point and also some idea for how the building will function in terms of its form. 5. 1.2 Developing A Mass Model: The next step of our design is to make a mass model. To see a little bit more what happens on the site with this building. And the way I can do that is I can go ahead and take this off. This is our height. We have 12-foot heights, typical. And just for this form, but to make it a group, I'm going to copy it over here. So I have this profile. And one thing unique about this design is when it gets to this point, it will expand out. And so one way to already sort of predict this will turn on the shadows is very simply just do this. And this will help us already get to see some of what this building will be doing. And I don't even really need to see the lines of the roof. This is for this mass. That profile. You see a very valuable way of just getting an idea into 3D form. And when we have that done, we see how are we have enough information to a, you know, this is what our design will generally look like. This will be actually open for the garage. But for our purposes now we can just look at that and return the shadows back on. You see what happens over the day. And so when we see this, we very clearly know that light will be coming in on this side, so it'll be very bright. Beginning today is going to come in from this side. So we probably don't want to have too much glass on this side. So that's just a little design consideration. And now we want to look at some of our grid. Because we like sort of what we're seeing already with this design. 6. 2.0 Making A Structure System: Now to flesh out our design, we'd like to start putting a little bit of a grid and also some columns. So these bays between each of these lines is 16 feet or 487 centimeters. So I'm gonna go ahead and start here and make a six by six column. And I'm going to come up 12 feet. Though the actual final dimension is going to relate to this structure of ours. I'm going to make this a component. And I'm gonna put it right on the profile that we're looking to design with. So right here, we can already see what's going to happen. So we can move this one. We'll press Control and move it 16 feet. And we'll move it actually on the inside of the line. And they will move one out here. These are our little control points. And so since we're going to pretty much extrude or move all these down this whole length. We will go ahead and make it fit already to the way that it is oriented. So we will make this go up higher, make a unique. So we'll have our basic idea of a structure already determined. We're gonna select the hole so we can modify the entire geometry. And right now we see it. The roof structure will bear right on here. And there would probably be a beam, which we will actually will show that. And so this beam will probably be something like a six by ten. And what, what that beam can do, beam will probably go all the way to the end. We're gonna make that a group. Alright, so now we have a taller unit and we have a side unit. And now let's make that middle unit unique as well. When a select control a. And we're going to make this to read here. And we're actually going to go ahead and lower this so it meets that beam. So this post is accurate. And we're going to bring this over here. So we have a copy of this right here. And this will probably come up to meet this column or this roof raptor structure. Would go back in here and adjust this so it's more precise. And they will come back for this final one. And we'll go in here and directly edit it. And so with our structure, our, our basic form that we were looking for before would be very well-served to have these on our particular grid lines. We're going to go eight feet times six. And this final one, we're going to push back in. So we're trying to stay on the grid, but we are going to be on the outside, inside. So in fact, we will actually move this. So this is a bit of a secondary space. It's going to be our garage right here. So we have this structure and we'll go ahead and do that same effect here. Eight feet. We have that structure there. And for this one is actually going to make that bigger opening. Which in architectural world would actually mean this would need to probably be a lot thicker. But we're gonna leave this more diagrammatic. And then we're going to move this one. We're gonna do that times five. And then we're going to do the same thing where we hide this. And for, for our purposes now, as we're going outside of our grid, we're gonna go ahead and move the program over the length of this column. And we're going to extend our program a little bit. And we'll put this. And we're going to come out now because we also have this side which comes up. And we're going to move this to here, sort of like we did before. And developing our mass model. Come back again. And we use the inference, SketchUp inference if it's available. If not, we can always improvise and will extend all the way up. And we're going to make sure we're using that same distance. And now we get to take this off. So for down here. And we're gonna use this construction plane later in our design. So we'll leave that in there as well. And this is our fourth member. And we're gonna make this one unique as well. This is called project to make sure you save often. So it's going up. And like before we come down that in a quarter inches, we bring our our our beam. And the beam is a little bit short, concise, actually not enough quarter centimeters. It's actually going to change that to be the appropriate height. And we'll take this. And we are going to correct those until it hits here. And now our final elements are to copy these columns. And these columns. And go straight here to the edge. And all of these can risk straight on top of there. So that's our basic disruption that's going to be useful for determining our walls. So that's really useful and we're gonna go ahead and make sure that these are all the height that we're wanting it to be. Mine a quarter. And in very simple way of getting this done is and one important thing, rho, SketchUp, CSI probably just want to select something. And to navigate around it. You want to zoom in. And there we are not navigating like we wanted it. We're gonna extend this down here. And we're just gonna really move it to that point. And we want actually one way to do that is to draw a line. And it will align to a line as opposed to a point. And anything only they need to do to update this one. It's just do like that. And it's already updated. Yeah. And that same number, what you probably want to come down from the roof being given right there. And we'll use this everywhere, typical. And we'll adjust these, these beams to match. Because their components, everything updates all around the model. So you have an accurate model, very quality system. So we're not gonna do the detail of the rafters, but just starting off, it's very helpful to have a useful structure under our model. And to wrap this up, we'll make a foundation for the house. And the foundation pretty much goes along the bottom of that floor plan. And we want to possibly turn off a program so we could work on this. And the only difference we do is we're going to add this, this section here. So I just made a big square or big rectangle and then made this foundation. We're gonna make it a group. We're going to come down two feet, two feet or 61 centimeters. Alright, so now we have a good starting place for the structure, for our modern home. 7. 2.1 Making Exterior Walls: We're going to add our route. I'm gonna make a layer Ford so that it doesn't get in the way as we're going to model. And we're not gonna do the individual systems. We're just going to draw the basic form. And we're not going to detail it. We're just going to extruded over our model right now. So this form goes all the way to the edge. And we can turn off or shadows as well will. Okay? And what we're gonna do is we're gonna make that a group. And then we're going to add this other section. And we're going to extrude that. Make that a group as well. And now we pretty much don't need are that element of our walls. And so what we wanted to do with the design was to have an open living room area, semi-closed kitchen, if you remember, with the shadows where the star to the sun is going to come, it's going to be the brightest. And then we want to have a bit of a rhythm here. And so we're going to start by adding a wall. We also remember that we want to have skylights that come in from above. So I'll simply do this by making our first wall. And we go up 12 feet, copying the walls. We're actually gonna take out a wall here. Partially. We, So this right here is going to be our kitchen. So we probably want to have three feet for the counter. So this is up 12 feet. That means we want to come down a total of nine feet. So and now we were dealing with this side. And we want to do that same feature WHO turned out overshadows, where we're going to come up 12 feet. But because obviously actually ten feet was our minimum did dimension here. And we're going to actually make this a salt wall only we're going to break it in the middle. So make it a component. We're going to make this eight feet. And one easy way to do that because it's already about 16, would be to make it in half. But just to be even more precise, just going to measure the eight that we just did. And ligase will come up to the top. And we can possibly drag this where we want it. We can drag this down to where we wanted. Okay, so now we have a cost structure starting to open up here. And we'd likely, just to make this detail a little more beautiful, add a little bit of the element going down here. And that's where our details start to create a beauty. And the rhythm. And we're going to add Windows soon, but we're starting with the wall. And so on this side, we're going to add a bit of corner detailing. So we actually want to probably make this all class. The, This is open. So we're just going to basically come down here and come up. Well, this goes up 12 feet and we know it probably needs to come down. So the hit that structure. And it's pretty much, it's beautiful that you can just drag and drop elements because it's running off that grid. And now when I come here, this will all be glass. 8. 2.2 Making Interior Walls: And to make our, our final walls were gonna come inside, actually hide our roof. When to turn this into the roof Layer. And I'm just gonna do a basic inside partition. And we're not going to really detail it out. We just set it up so you can see some views and divide the master bedroom. And this can go up that smaller dimension. Make group. And we can actually come over here, come in three feet. This to predict the door in US. We come over here and put this make group. And we're going to copy this here. And we're gonna go ahead and make the door. And because this is a more private bathroom when we're not really going to be making goo will not be making. It opened to the hallway. And these are the same right here. So we're just going to copy it once, made copy it twice. And now we have our future area for bathroom and closet. And we'll make it simple. Little partition. This is going to be where the laundry is. And I'm just going to make it general dimension of eight feet, maybe seven feet. And that can be an open-ended size for that member. And this can this wall can come down to I'm just going to select everything. Just drag this wall in here. And this wall can be dragged. This whole nature to select all. There'll be alon g and this would be R. A clause is class mash Tibet room. Now to finish out, the kitchen, kitchen will be here. And we're gonna do this same thing with the kitchen, where it comes out three feet, but only 488 feet. So we're going to come in. And actually what we'll do is and then come up three feet, will come up eight feet. And because it's, it's, it's going to be a lot of light. But the great part about it here is that it will be a kitchen area people use in the beginning of the day. And now we've added at wall, we're gonna add an entry wall, which is going to be actually I'm going to go a little bit off grid. And I'll just draw draw the plan first. Six feet on this side. Six feet. And and I'll just make that a group. This is the entry. And this is just going to go up to the bottom of these members. And it is different on one side than the other. And one way to sort that is to just make them both different. And right now so we add that size. We're just gonna take this. I'm going to pull this back and pull that back. Immediately. We have something that going to be compatible with the roof. And we're going to leave a little gap there. Why should we might sort of do this in better way? We are going to actually show the roof. I'm going to take the curve of the roof. And that's going to be where we're going to move our this material would be our our structure and our drywall. So that would be useful to have. But this right here, this right here can be removed. Okay. So yeah, so it's basic door. And now we have our all of our major walls in our spaces are starting to form out. 9. 2.3 Sun/Shadow Studies: Testing your home for Sun reaction, just like we did with the mass model, is not very difficult to remember that we had it where if we look from above, we had it, where are our Sun is coming in from the east, and then it goes out in the west. So we already can start to see that in the morning. You're going to not have too much light coming in here, so that's nice. There will be a little bit of light pointing to the kitchen. But that's, that's not going to be a problematic as people would probably like that in the morning. In the we're going to turn the shadows on the ground. We're actually gonna make a side. But first we're just looking at some of the things that you can see immediately on evening at that nice little glow in your on your living room. And the great thing about having a living room with this is that, you know, if you decide to place a television cluster, this wall or something, you will not be too much of a challenge. And this back alleys you'd go through that today. You can see that it's not too much sun, so it's it won't get in your way. And, but in terms of seeing where the sun starts is you see it in a day. If we actually go inside, will go into perspective mode. If we go inside, we'll look at what's happening inside this room. Well, look inside that master bathroom area, just over the walls. You can see that in the day like a little bit of a sliver comes to provide some nice lighting. So and at the end of the day, get that nice little eating night light. And so there you go. You looked at a, the basic of setting up the sun, working with perhaps desert climate to make this butterfly roof work. 10. 2.4 Windows Design: I just want to interrupt a little bit and talk about window design as this is a bit of a long section, but I want you to understand some of the things that go into designing windows. So we're looking at a Pinterest board collection from which a search of some of the window designs that are available. You can see that Windows, of course, have been used since. People figured out that you can make windows from silicon, which is basically sand. And you could do all sorts of interesting and beautiful things. And now modern design, you can do so many bigger things rather than the small windows with little pieces and cathedrals. And so I recommend looking at Pinterest so you can see some of the things that are possible with designs. So as we're making design this course, you can be thinking how can that integrate with really beautiful design element? And of course, you can get inspired by the past, but you can also look at things that are happening modern, that are interesting in the design world. So just some things as we're going through and adding these windows that you can be thinking about. What modern design can bring to your windows and your architecture in general. 11. 2.5 Modeling Windows: For a great architecture piece, you have to have great windows. And that's one of the things that we're going to add to our model. I'll go through and start the windows and then I'll separate up into finishing the rest. So I won't bore you with all the detail. So let's first get an idea of the type of windows we want at the windows V1, n my model. And the model I've already actually modeled different types of elements like windows. And we're going to basically be doing this type of design throughout the building. But the great thing about it is that you can make one star and then copied other places. So we're both doing windows and we're doing some of the finished ration elements such as this, which is a screen wall. And that will really make our design standout. Okay, so let's go from scratch. We will need a little bit of a structure because you're going to turn off our shadow, so it goes a lot faster. And let's begin. So the basic idea of these windows is that we're going to come up three feet for every window. And then we're going to go up five feet. And this is gonna correspond with the walls. And I'm gonna make each one of these a group. And the final distance OP is going to be the height of slag. You see this wall right here, which I've added. This is going to be where we're trying to move with the top of our unit. So I could just make that. And so these are going to be our windows. And I'll, I'll actually change the style so we can actually see some closer what's going on. Okay? So these are going to be three windows. And I'm going to start by making my frame. It's going to be a two in-frame. And I'm gonna go in one inch and this is not fully making it. So one of the ways to get it to be more realistic actually is to take, make are inside plane, it group in, then we're going to paint it with our glass material. Floated so we don't screw everything up. And we're actually going to delete this part of the window. Now, when we do our, our 2D, we will have no problem. Okay? So we just have to change this face, verse that face and put this window inside of this frame. And what is typically called as a sash. Going to come in one-inch. Now one thing we wanted to do, actually on the outside of our windows ash was possibly add a different family member. But we're just going to simplify it for this model. But I'll go ahead and do that element. So you can see the difference. And you can choose which style you like the most. So I just went up two inches. And this will go up by three feet. And then it goes up our five feet. And then I'll do the same thing up here where we go all the way up to this part. And so a sash it inside of a frame is going to be of course, the structural way that you'd make this window. And as opposed to just doing it straight in there, this is how you can model it very accurately. And what you do with the actual window is you would and mine. I'm using a lot of keeping it in groups. And we're going to make sure the window Fitz. And so now we have a window sash inside of a frame. And the other frame goes into the structure. And then we inset this window sash. And we're going to add another unit. And we're going to stretch it up. And then we're going to move our Windows. Pain are glass pane right there. And then finally, we'll come all the way up and pull that down. And we'll move this over were square. And again, we're gonna put our window pane inside the frame. Alright, so you've seen one sort of, you know, false method of making Windows. And then you've seen more structurally sound way of making that window. And for structural windows, it probably also would make an element on the side of the structure. But when we have it all made, we can of course, does come in and make it into a group. And we can just copy it. And variant based on the location and the model. We're using, the similar unit. It'll be easy to fit it in all these locations. 12. 2.6 Modeling A Louvered Wall: Now to look at the other system, so you'll be going through the model with that same system. We want to look at how we can make a little, a little unit wall of a, pretty much a screen wall. We're gonna do it very simply. And we're not gonna use that one. We're going to come in here and make a pretty much the same as pretty much the same as this unit. An element of a post. And the post is gonna go up. And it's going to really match that sill that we have here. And this is called a windowsill. And we're going to use the array tool to make a few of these over three. And what we're gonna do is we're gonna make a top and a bottom unit. And I make that two inches. And we're going to make, on this side is a sash or a Louver. It's more of a Louver. And it's going to be really basic when the come up. One inch, Ashwin echo back down 0.5 inch because I think that's that's going to be a lot more nice. And we're going to make it a group. And we're going to extend this Louver. So it's, it's angled in frame. And we're going to make it go the other direction because it's actually rotate it. We want it to flip out. And we're going to move it to this area. And we're going to come in and actually want to do 12 of these. So there we have our Louver. And all you need to do to continue this Louver is make it a group and copy it like so. Then you'll see the effect of it when you're turning on your shadows. Are the Louver when it gets a certain way, it, it lets in light. And depending on how many that you place in these LMIC place in it, more liking come through and it creates a cool effect. And one beautiful thing for Windows and lovers is. You can take this same Assembly and copy it over right next door to this glass. We're going to activate our final glass wall that I've already set up. And we're gonna put this on a hide. We're going to turn on our glass walls that we made. And we're going to turn off this layer. And that's the final product. And we're gonna come back. And we're just going to rotate this 90 degrees. We're gonna take our frame and bring it to match this frame. And they're going to come inside of this Louver. And because of course it's just easier to stretch it. You just do this. And what you're gonna do is you're really just going to copy it up as much as needed. In fact, I'll just go ahead and take this one and we know where it's starting. We'll just come up as high as we want it to take. And we're going to actually start from scratch a little bit. Not too much. And we're going to do maybe 30 lovers up here. And we want to make sure it's straight. We're gonna keep it. Turn out that layer so it models faster. And we're gonna come up here and we're gonna actually do 48. Let's get him out. Yeah, there you go. And what you can do, of course is and architecture we specify material is you can make it so that these movers are mechanically operated. C, You can lower them and lift them based on whether they Anyway, that's a nice little detail. And you can go ahead and make that all i component. And because it's sort of adds to this base, you might even want to make it a permanent element as opposed to just a element that's temporary. I turned off the shadows. It's good. Keyboard command. Shift S is what I use. And there you have it. We've modeled windows from outdoors. And you could continue with this. The same way to go through the model and model all of your windows and areas that you don't want to have Windows, you can always close those up. So that's, that's our Window section. And we have highlighted our roof a little bit so we can see through it. That's looking at your windows and figuring out how to make them beautiful openings in your building. 13. 2.7 Modeling a Modern Door: One thing I'd like to add to my building, always it's important to have a great front door. So here is a front door exercise. So you can make sure that you're getting a beautiful entry to this wonderful space. And that's going to start by just hitting this opening. And we're going to use the similar system. The same system that we use. Only a door needs to have a little bit of a thicker base. So if someone kicks it, it won't go in. So we're going to actually make that go up five inches. But we're going to continue our pattern of going up three feet. And it should really be that line of eight feet for the height of this door. But two inches is a great size four door. We're gonna do we're gonna do the frame of the door first. And we're actually going to do a cool effect on the store, so making it even more interesting. And we're gonna make this into a group. Now, add our glass. Now our glass layer is still on. So we get these, both these frames. And we go in one edge. And so we don't have, of course, a boring door. One thing that I know is really cool is to make a little bit of a panel. And I'm gonna make these a group, a little bit of a panel that, that you put into this door that would be interesting to look at. So this panel, we're gonna make a little like one-inch. Let's make sure it's perfectly at one group. And within the brain that panel down to here. When do six of these. And then we have a bit of a modern design going on in the door. And just to play with a bit of aesthetic. So we're gonna go up and stretch it. And you probably have seen some doors that do this sort of design where you have a little bit of playing with the space. So anyway, that's one of our modern doors. Having a little bit of a different aesthetic. We've, we've created a beautiful set of showing how this model would work. And it's, it's really quite basic when you look at it, you're just making beautiful openings. And a modern way. 14. 3.0 Site Development: So this design actually does match with a unique site that I had imagined, but I'll go ahead and draw it and you can see how sites are made in SketchUp. This would be a useful exercise. We're gonna go into parallel projection. And essentially what's happening is the side is high on this side and it goes lower over there. And so I'll just do some basic sketches. And I'll try to keep a border. And each one of these is gonna go down by one foot. So I'm going to start this one up. And I'll actually just keep pushing them down. You know, 12 inches there. Told 2's there, 12 inches there. And 12 edges. It's about 30.5 centimeters. I'm just going to check those locations. And we'll just use Ortho will look at the side so we can see what's happening with these, these lines. And we'll just see this a bit too. And that's yeah, that's 30.5. And the final one we go down 12 inches. And so just to check again, we see that it's going to have this gradual slope. And the way that you get these lines going down. And we will, we will check to make sure we have all the levels and we tell them some of them on the same level. We'll just go ahead and make those go down. So we have that diversity will look in the front again. We'll see them all going down. Okay? So I'm actually going to make these ygroup need and come in and all you need is a sandbox tools so that I have open here. You click on Contours, but you have to go inside, make sure they're not open. Okay. So where inside the group? Now we have a little gentle sloping site. And the way I actually had this was going to slope down on the other side. So what we're gonna do is rotate this and pull it in. And now we're gonna see what that does to the site. So you can see it's a car would drive in here. So we can bring it up a little bit. So that's at the base, at the back, it starts coming out. So another useful way of getting eye sight. So you're, you're building can really start to integrate with him. And if you have a site at first of course, but it's good to have an excise, we just make a house. But you now get to see how it plays with that site. And it looks like a very beautiful connection as you can put a road here. And I actually will make a little road. We gotta just do it basic straight road. That's another little SketchUp technique. And starch, we actually will keep R 16. And moving that out. This come out, make it group. So we will go in here. We want to select this group, drape on to this group, and there we go. Okay, so now we have a little pathway. And if we want to make this part different color, just come in here and make that a concrete. You can make the rest of this a site. And we have a little bit of a unique experience here now as well. Oh, put it back to perspective. 15. 3.1 Generating Visuals: Our modern design works best when we spent some time to get a nice set of perspectives. So let's make some perspectives that will really help bring out this design. And we're going to first say we want to get one from the front. We wanna get one probably from the back. So we're gonna say our field of view at 55. And role changes, shadows just a little bit. So I'm going to start to show some of our, our interest points. We're going to save this view, will add scene. And we're also gonna do a little detail thing of bringing this roof rake out six inches. And we'll do the same thing on the other side. So you can start to imagine how it's going to look better because of that. And on this side. And so right now, we have a basic view and then will come back around to the bedroom wing. And so to have another scene. And you can get that little detail, it looks really lovely, maybe even a little bit more. And so we now have two really nice and fuse. And let's choose a style that would make a beautiful representation of this. I like to use a style builder, competition windows. I'm style build or competition winners. And they'll go on here. I don't like the watermark, so I'd like to take that out. So it's a little bit harder because you can't see all the edges, but I'm always this, save this. And so now you have a nice little modern home. From the front. You can see the feature point of this living room that's so spacious and airy. And then you can go around the back. And we get set up that same model. Border condition. Do you have like a really beautiful way of seeing that model? Understanding what's happening. And if you change a day, you could see out that design would be sold as something that, you know that evening right before you go to bed, you could just have a nice little reading of a book or something. You could also change the type of glass to make it a little bit darker. But the idea is when you have the least light in the day, you'll have a little bit of shine there. 16. 3.2 Generating Plans, Sections & Elevations: In addition to the wonderful perspectives and shatter this project, you can also get some great architectural drawings. Of course, you can get planets section elevations for if you want to go on to layout. And I'll show you those, and I'll also show you you can get a section and a plan. These are great ways for your project to be sellable and something that you can communicate to clients and beyond. So we'll start with making a a section. And this is technically the bag, but will be just leaving it as this focusing on what these basic views are in this little toolbar. And I had this one. And then we'll have one on this edge. You can always name these a little bit later. And that's the basic way of getting some sections and you can take those into layout and communicate that design. And now what we'll do is we'll make a building section. And we'll just say BL DG. And what you can do with it is take that section, move at N, So you can start to see what sort of things are happening in the, in the architecture itself. Will come back around, which we add that and we'll zoom in. I'll say that. And we actually like, there's a good style for viewing these sorts of things, is actually, you can find that in the default styles of your hidden line. That's a good architectural style. And so that's one way you can look into the spaces and see what type of things are happening in their windows. You can even do a sum study where you change the shadows to the point where you can start to see what would have happened in the day. And finally, let's, let's get a section from above. And we'll go back to our section tool. And this is our plan section. And you can just take that section and come up. And we'll look with our top view. And very basic. You know, you could easily export this and start to sketch on it to say how you'd put furniture in here, how you'd put doors and and that's one of the great things about this program that you could of course, take off shadows. We don't want to show the shadows. But now we have a bit of a drawing set. We of course have our initial views. We have are our views. We probably want to turn off the the section planes and these views. We have multiple views there. And then we have of course, our elevation overviews. And we're going to probably set the Elevation views to those, that same model views of hidden line. And we'll update that. And we'll set them all to headline. And these have these overhead line. And then finally we will get that building section. And you could put a person here, you'd find out, simply place a person in here. Probably in the model. We have Laura here, just placer and there we are. Clear about the scale of things. Great, spacious house. And then from above. And you can see the contours and the entry to the site. And there you have it. You have your modern house and you have full drawing set. Turn off this section planes. And we design that modern hours all in SketchUp. And this is something that you can do from scratch now. Or if you have a set of things that you'd like to put into your model. You can be figuring that out. But modern design is a very beautiful set of details, how things relate to each other, but it's also a bit of the craft of building and design. 17. 4.0 Congrats!: Congratulations on finishing this modern design courses SketchUp. If you definitely did your activity as well as the course, you've gotten a practice, some of the skills that you've learned. If not, you can always go back and replay the Course as your instructor, I love to see your progress here, the questions you have, and also see any feedback, ikea, as you share your beautiful models and the wonderful work that you've been creating. At this course. I hope you've learned the techniques that are professionals go through even just from memory. The idea is we're going to be doing these sort of modeling skills every time we make models so that we get better and better. At the same time, I talked about up to what make the design beautiful. If you finish this course and you're looking for more skills, check out my other courses in my profile. And if you need some more understanding of how to work with SketchUp, check on my course on complete SketchUp design. I wish you the best 3D modeling and all your 3D journeys.