Modeling Game Assets in Blender for Absolute Beginners: Part 3 - Rigging and Animating | Kamil Pakula | Skillshare

Modeling Game Assets in Blender for Absolute Beginners: Part 3 - Rigging and Animating

Kamil Pakula, Python developer, linguist

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8 Videos (37m)
    • MGA 26 Getting Ready for Rigging

      2:17
    • MGA 27 The First Bone

      2:43
    • MGA 28 Extruding Bones

      6:32
    • MGA 29 Duplicating Bones

      3:24
    • MGA 30 Parenting the Armature to the Mesh

      2:52
    • MGA 31 Weight Painting the Legs

      4:52
    • MGA 32 Adding the Idle Animation

      10:12
    • MGA 33 Adding the Running Animation

      4:22

About This Class

In this class we'll learn how to use bones to rig our character. We'll also learn how to weight paint your object and how to animate it.

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Kamil Pakula

Python developer, linguist

I studied linguistics and computer science. I have an MA degree in linguistics and I'm also an IT engineer. Since 1999 I've been working as a teacher. I teach languages and programming. For the last couple years I've been working as a Python developer as well. I teach 6-year-olds, high school and university students and adults. I deliver live and online courses. I love this job.

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