Modeling Curtains in Lightwave 3D | David Rodriguez | Skillshare

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Modeling Curtains in Lightwave 3D

teacher avatar David Rodriguez, Freelancer / Author / Teacher

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

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Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

2 Lessons (11m)
    • 1. Preparing the Object in Modeler

      5:01
    • 2. Using Cloth Fx to Model the Curtains

      5:56
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About This Class

In this tutorial we will be modeling curtains using the classic Cloth FX simulation system form Lightwave 3D. Though the software shown in the video is version 11.6 the techniques shown still apply in the current version.

This tutorial is part of Newtek's Lightwave 3D official website learning center.

Meet Your Teacher

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David Rodriguez

Freelancer / Author / Teacher

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Transcripts

1. Preparing the Object in Modeler: Hello, everyone. And welcome once again to completing your tutorial. Oh, this time I'm going to be talking about the little issue I faced of no longer than a week ago when I was working on soem architectural fertilization projects. And what the problem was that Although I found some really nice furniture models over the Internet, I was unable to find any curtain models, or at least any any curtain model that was comfortable with. So I looked for a solution, and this is what I'm going to show you. Okay, so before we actually start to create our model, I just want you to understand what we're going to be doing. In order to model the curtains, we will need to create a clot simulation using the classic clock simulation system from lightweight. We're not going to be touching the brand new somebody dynamic system. And the reason for that is simply because I don't have much experience in it, and I just don't want to show you something I don't really know. Um, great. So let's begin. So let's go to create tap time, you're going to be using the box tool, So just select your bucks and open up your numeric attack. Oh, we went to have a two meter a 2.5 meters height, and we don't want any depth because we are going to be using a flat surface that are flat polygon to perform this simulation. Now, in order to perform such simulation, we need to have some sort some subdivisions. So let's have 30. So you shouldn't see the X axis and 40 substations in the Y axis now. Eventually, you could add more of a subdivisions, and your simulation will be more accurate. But it will certainly take a lot more time. So for the sake of the tutorial on this example, I'm going to stick to this settings you can add deciding you want. Now, whenever you are creating a clot simulation, you need to add a point selection set that is going to be acting as a pole to your clock. So in the case of the curtains, this poll is going to be located at the top. That's just because of, you know, curtains are always holding from the top, so that's create a new, select concept. It's good, selection said on. I'm going to select every other point. I know this definitely exciting, but you'll see how useful use. So I created a new selection set is going to be cold. Top points on that's created. Now, uh, we need to make sure that these piece of cloth is going to be folding a little bit. So we match, you know, the classic look of the curtains and in order to we're going toe Adam Orth to this top points. So whenever we are performing this simulation, this we're going to apply such more on that is going to affect the simulation in a way that is going to create the fold. So for curtains and I know what, this sounds a little bit confusing at the moment, but just, you know, just follow the steps and trust me. So let's go to morph tap on. Let's create a new one. It's called this one folding and what we're going to do in the folding, more fees to select all the points on the top, and we're going to shrink them to one of the sites. So I think this is fine. So we check our base, it's or right, and if we check our folding worth. It's perfect. So let's save this object and I'm going to send it to lay off and I'll see you there. 2. Using Cloth Fx to Model the Curtains: Okay, so we're in layout, and I just realized we made a little mistake. Um, we're going to correct it right now, So let's go back to modeler. And the only thing we need to do is to press are tough key. So we have our subdivisions active and make sure that it's active by looking at your corners on. If they run that, it's because it's a patch is active and just to feel a little bit comfortable. Just lived a polygon. Sam. Let's synchronised layup. So perfect. Now we have it. Okay, so we are optics. Selective. Just a press p to get the optic properties. Let's go to the effects panel on Let's select cloth. Now that's double click on the cloth of FX option. Let's check this. The first panel. Oh, we're going to go here to fix. We're going to select the top points Point said. We created before modelled her. The next thing will have to do to go to the collision tap on enable all collisions. Let's enable self collisions. Let's go to the It's Sarah Tap on that select a sick option on its had some gravity to so negative five will be fine on. I'm going to heat the tackle. Eight. But it's on over here. I'll come back us. So no, this demolition is complete. Okay, so our assimilation is done. Let's check it up. Way you can see here that are selection set is appropriately set. And, you know, despite the fact that we were actually able to simulate the cloth, we're not getting that folding field from curtains. And in order to fix that, we will have to use the morphs we created in modeler. So let's do that. So, once again, what's open our Object Properties panel? Let's go to the deformed tap. Let's look for the morph mixer. It's over here. We're only going to find one and the morph, which is the one we created that is cold folding. And I'm going to my time slider to frame number five, and I'm going to add a key frame over there on my friend 20. I wanted to be your own 70%. Let's make sure attention, they said to one on, they'll be perfect. So I'm going to see me late the cloth. Once again, Uh, I'll see you back here once it's on. Okay, So my simulation is done. Let's check on how it looks. Andi. Wow. Now it does look like a curtain. I don't like it very much, but I don't want this video. I just want one of these frame. So I'm going to pick the last brain, and I'm going to save this se transform it objects. I'm going to save this Essar full board. Right? So, um, I'm going to open the that new objecting modeler for a final step on. So open up your brand new modeling modeler, and I'll see there in the second. All right, so we're in modeled er, and I quite like the way it's looking now, the only thing left to do is to add some thickness to it because this steel a flat surface . So let's go to multiply and used the second. So I'm going to open with numerous tap on. I'm just going to add one one millimeter thickness on. That's it. We are done. So I hope this was useful to all of you. Oh, let me know if you have any type of questions regarding this topic on. I hope to see you guys in the next tutorial. So take care and see you next time.