Mobile App Design from scratch with Sketch 3 - Part 1 (UX Research)

Maxime Cormier, Entrepreneur and Designer

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10 Lessons (43m)
    • 1. Introduction

      2:34
    • 2. Sketch : the design software we'll use in this course

      2:48
    • 3. How this course works

      3:03
    • 4. UX and UI

      3:58
    • 5. What problem are you solving ?

      4:36
    • 6. Understand your users

      5:56
    • 7. Find the right solution and feature

      6:15
    • 8. Storytelling design

      4:13
    • 9. A bit of psychology

      8:07
    • 10. Part 1 Project

      1:00
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About This Class

The key to creating a succesful app is to make something that people want and that works. And this is what design is really all about. That's why this course is not just about creating a pretty app, it’s about designing a product that makes sense to people and happens to be beautiful.

In this 3 hour class we'll teach you a complete design workflow that will allow you turn your idea into a fully designed and engaging mobile app using Sketch 3.

This course is taught with an example. Each lesson represents a step in the design process that will be applied to the app we will be building so that you have a clear comprehension of every design principles that will be discussed.

The course is divided into 3 parts, make sure you subscribe to all of them :

In Part 1, we'll focus on UX Research techniques that will allow us to make sure we'll be designing an engaging app, something that really works and makes sense.

In Part 2, we'll deal with the basics of UI design. We'll learn how to use Sketch and we'll design a first draft of your app, using mainly iOS standard elements. The key word here will be efficiency.

In Part 3, we'll take the time to go deeper into custom UIadvanced Sketch techinques, Icon Design and many other suprises by designing a final version of our app.