Maya for Beginners - Part 1: 3D Modeling

Lucas Ridley, Commercial Director & Animator

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30 Videos (6h 17m)
    • Course Overview

      1:55
    • Interface Intro

      12:26
    • Manipulators And Movement

      10:51
    • Intro To 3D Modeling

      7:53
    • Ghostbuster Trap

      13:14
    • GB Trap - Insert Edge, Extrude, Append

      13:30
    • GB Trap - Bevel, Normals

      12:13
    • GB Trap - Booleans

      23:59
    • GB Trap - Knob Motion Path

      21:05
    • GB Trap - Front, Merge Vertices

      16:14
    • GB Trap - Front, Doors

      16:25
    • GB Trap - Cord

      12:00
    • Topology - Line Flow

      5:41
    • Topology - Reducing Even Numbers

      9:20
    • Topology - Reducing Odd Numbers

      7:17
    • Bones - Image Plane Setup

      10:50
    • Bones - Box vs Edge Modeling

      9:09
    • Bones - Make Live Tool

      11:29
    • Bones - Sculpting

      6:44
    • Bones - Eye Socket Edge Loops

      15:13
    • Bones - Eye Attach

      9:10
    • Bones - Nose

      15:04
    • Bones - Cleaning Topology

      16:20
    • Bones - Mirroring Head

      11:42
    • Bones - Lattice Deformer

      3:54
    • Bones - Spine Wire Deformer

      11:40
    • Bones - Ribs Bend Deformer

      18:28
    • Bones - Sternum

      17:02
    • Bones - Right Side Body

      27:28
    • Bones - Mirror

      8:39
29 students are watching this class

About This Class

Welcome to the first part in a series to learn Maya for Beginners.

This course is for someone who has no prior experience and wants to learn Maya. If you have felt intimidated and unsure if you can learn 3D software then I have made this course for you.

My name is Lucas Ridley, I recently worked on films like Avenger's: Infinity War, Ready Player One, and Transformers: The Last Knight as an animator. I can remember what it's like to struggle learning 3D software because it hasn't been that long ago that I started. I will show you the most important aspects of the software through project-based learning in over 6 hours of content.

This first part is focused on 3D Modeling so you will have a foundation in the software and begin to feel comfortable navigating around. We will focus on two main projects while we learn by modeling a Ghostbuster's trap and a skeleton character 'Bones.' With these projects, you will have two models you will be able to show off your new skills. We will also be using these models in the next parts of this course's series. I will also spend some time discussing not only the 'how' to make models but also the 'why' we are doing it this way so you will be able to get an idea and model it yourself!

I am providing a Maya scene file for each video lesson so you can jump around or skip lessons if you'd like and use my scene files to pick up where you want in the course. Follow along with my scene files or make your own!

Thanks for beginning your journey with me. This software has given me a career in the film industry and I want to share my knowledge with you because I know what it's like to start. So let's get going! 

3 of 3 students recommendSee All

I am a Maya newbie and this was absolutely fantastic. Very understandbale and informative. Well worth the time investment. Thank you!!
Finally an approachable Maya tutorial! Thanks so much Lucas.
Daniel Scott

Adobe Certified Trainer & UI/UX Expert

51

Students

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Project

Lucas Ridley

Commercial Director & Animator

Hi! I'm an award-winning animator and commercial director, my clients include LEGO, Nestle, Anheuser-Busch, and Braun. I got my start by photographing and filming weddings and then learned 3D Animation and went on to work at the Academy Award-winning Moonbot Studios on Playstation games and short films, one of which was awarded 2 daytime Emmy's.

Most recently I had the privilege to work at the birthplace of visual effects known for Star Wars: Industrial Light and Magic on movies for di...

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