Maya - Facial Rigging using Blendshapes

David Rodriguez, Senior Animator

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20 Videos (5h 11m)
    • Introduction to Head Rigging

      1:49
    • Preparing your Head Model

      25:00
    • Adding Head Joints

      12:34
    • Creating The Jaw Joint

      7:41
    • Naming Joints

      7:09
    • Creating Controls for Animation

      18:02
    • Connecting Controls to Joints

      8:58
    • Making Controls Work Together

      9:08
    • Binding Model to Joints

      18:04
    • Painting Weights

      16:36
    • Jaw Weights

      18:28
    • Rigging Eyes & Teeth

      24:12
    • Creating Blendshapes

      21:18
    • Designing the Graphical User Interface

      19:40
    • Using Set Driven Keys (SDK)

      12:28
    • Blinking SDK

      22:14
    • Teeth Blendshapes Fixes

      16:12
    • Phonemes Shapes

      17:55
    • Cleaning The Rig

      21:07
    • Bonus Video

      12:07

About This Class

Perfect course for those looking to add to your rig the ability to talk and convey facial emotions.  This is where your character really starts to come to life!  This is were you, as an artist, create your own shapes and controllers.  It's your rig that allows the Animator to tell a story.  At the end of this course you'll have the ability to animate the brows, eyes, and mouth for a complete facial rig.

15

Students

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Projects

David Rodriguez

Senior Animator

Hello, I'm David Rodriguez.  AKA D-Rod!  I'm a 10 year veteran Character Animator.  I've worked on some big titles in my career.  My most recent work was featured in Uncharted 4 - The Lost Legacy.  My goal is to be a friend to aspiring 3D Animators and feel as if I'm there with them guiding them into creating their next awesome-realistic-fluid animations!  This is my second passions, aside from animating, is helping entry-level animators get into the door of CG a...

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