Master the Tools: Moho/ Anime Studio Handy Rigging Tool Guide

McCoy Buck, Create and Animate!

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
21 Lessons (1h 41m)
    • 1. 01 What is a bone

      2:37
    • 2. 02 Pin Bone

      4:26
    • 3. 03 Bone Strength

      3:47
    • 4. 04 Select and Reparent Bone

      4:28
    • 5. 05 Offset Bone Tool

      2:15
    • 6. 06 Sketch Bone Tool

      4:15
    • 7. 07 Transform Bone

      3:41
    • 8. 08 Manipulate Bone

      3:05
    • 9. Layer Binding

      5:40
    • 10. Point Binding

      7:18
    • 11. 02 Flexi Binding

      7:08
    • 12. Bone Parenting 1

      7:55
    • 13. Forward Kinematics

      2:56
    • 14. Inverse Kinematics

      6:09
    • 15. 10 Control Bones

      6:07
    • 16. Angle Constraint

      3:58
    • 17. Arc IK Solver

      2:34
    • 18. Bone Dynamics pt 1

      4:41
    • 19. Bone Dynamics PT 2

      7:04
    • 20. Control Bones

      6:12
    • 21. IgnoredIK

      4:19

About This Class

In this class series we are going to jump right in to Moho/ Anime Studio and go over some of the tools that you will be using to make professional rigs for your animations. 

We will be covering in this course 

  • What are Bones?
  • The Add Bone/ Pin Bone Tool 
  • Bone Strength Tool
  • Select and Reparent Bone Tool
  • Offset Bone Tool
  • Sketch Bones Tool
  • Transform Bone Tool
  • Manipulate Bones Tool

We will be focusing on just the basics of each of these tools, how they work, and how you can quickly become familiar with each one!