Master Drawing the Face at Angles | Anime & Manga | Sensei | Skillshare

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Master Drawing the Face at Angles | Anime & Manga

teacher avatar Sensei, アニメとマンガの先生

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

15 Lessons (1h 22m)
    • 1. Class Trailer

      1:14
    • 2. Introduction & Materials

      2:12
    • 3. Warm up

      2:35
    • 4. From Flat to Solid

      8:02
    • 5. Tridimensionality - Perspective

      6:26
    • 6. The Sphere

      6:31
    • 7. The Sphere for the Head

      5:43
    • 8. Angles for the Head - Explained

      6:59
    • 9. Drawing the Angles of the Head

      8:12
    • 10. The Neck

      11:35
    • 11. The Eyes

      4:35
    • 12. The Nose

      3:02
    • 13. The Remaining Features

      2:45
    • 14. The Class Project! Putting It All Together

      9:49
    • 15. Congratulations!

      2:31
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About This Class

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Drawing / Anime / Manga / Drawing Fundamentals / Classes / Courses / Tutorials

In this Class you’ll be introduced to volumetrical drawing, understanding how to use the basics of perspective to give dimensionality and believability to your character’s face drawings.

You’ll also learn the difference between shape and volume, the relationship of the front and side views of the face, to more tridimensional views, and how to basically understand the volumes of the head and the face, with the help of simplifying, and perspective.

The Ultimate Goal of the class is to give you strong tools to start understanding the head for drawing as a volumetrical form, having dimensionality on space and being able to be drawn on multiple angles.

What are you waiting for? Let's get started!

___________

*IMPORTANT: Neither Sensei or the teacher Dairo own any of the commercial, distribution or creative rights of the Anime characters that appear in this class, they are not being used for commercial purpose, they are only being used as an informative and educational medium to exemplify the class topic. They all belong to their respective owners. All rights reserved ©

*CREDITS:

Intro's Picture: Mercedes Bazan

Intro's Music: Snail's House

Music by: Otis McDonald | OPO | KXLD

3D Models: Coin | Witch | Cube | Chrono Goku | Skeleton | Neck |

Thank you! 
All rights reserved to the respective owners©

 

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Sensei

アニメとマンガの先生

Teacher


 Sensei's number one goal is to get you from cero, to an always improving artist!

 


Make sure to follow Dairo (Sensei's Teacher), if you are looking to be up to date with everything there is to be shared with you!

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Transcripts

1. Class Trailer: Hey, I'm guided. And this is learning how to draw the phase at angles on any mystyle. In this class, you'll be introduced to volumetric drawing, understanding how to use the basics of perspective to give dimension and believability to your character's face drawings. It also learned the difference between shape and volume. The relationship of the front and side views of the head to more three-dimensional views. And how to basically understand the volumes of the head and the face with the help of simplification. The principles starting the class can be used into any kind of drawing style. So even if you're not a fan of enemy, this class will teach you a lot. The ultimate goal of this class is to give you a strong tools to start understanding the head for drawing as a volumetric forms have been dimensionality and space, and being able to be run on multiple angles. By the end of the class, you'll be able to draw your own characters on six different angles, including how to draw the neck and the facial features. The all end up with a lot of countenance. Everyone can learn this. So whether you take your sketchbook and let's just start. 2. Introduction & Materials: Hey, guys. And welcome to another class. Thank you so much for keeping following. My content in this class will be learning how to draw the facing for new angles Also make an easy to follow step by step Ressam when 100 rather from inside views of the face which you can actually see on wider that bean each of the previous classes. If you haven't here, the links in the notes of the media and the about town for a class project will be drawing on the same page character of your preference in all of the learned face angles all together they may seem a bit challenging at first, but once you have finished this class, there won't be any heart because we'll be turning each of the fundamental concepts needed to break down this. Stop it into a small steps that anyone can understand and apply into their own work and style. So if you want to have a better idea of how the class project should be presented, just go and check the project and resource is stop and see the example I uploaded as my own class project. I'm all ears to your doubts. So ask if needed on the community tap. Great. So for this class materials, I'll use a to be mechanical pencil, a mechanical eraser, a red pencil, some colors, squad ruler and welcome talent with Adobe Father Shop. The brands are not really important as long as each material best. Well, it's job the mechanical versions of the pencil, an eraser at just May preference, since they feel much more comfortable compared to the regular visions, which usually were down. But if you don't have access to these at the moment is completely fine. You go and use the ones you have enhance. What's most important here is the knowledge that you'll be learning, not the materiel issue will be used as a matter of practicality. I'll be also used in digital media to explain many of these new concepts. But to be honest person appointed to trying to put up digital over another or in outlook over digital, just use what you feel most comfortable with. All right, guys, without forgetting you, let's get started 3. Warm up: It's a great idea to start drawing new things by first having practice for a while some basic shapes. That way, you won't feel stress over the fact that you will jump out districted activity without any kind of preparation. So, since we will be drawing in this class some head forms while being guided by circles and crossed lines, let's correct is the previously mentioned by doing the following easy exercise. It's start by drawing a row off circles that will extend to the end of the page. The size of the circles should remind to the size of a regular coin. The number of circles shouldn't matter Now. You strike to feed as much as possible on this road. Don't think about the circle being perfect. Take your own time and just wait as best as you can. Right after that is start placing a part of that line, hatching horizontally that won't go for that on length to what the previously circled it on . Same for the height it should fit. Then redo the same process next to the previous line hatching, but this time switched direction to vertical. It's very likely your first lines warming perfect so keep cool and take your time to trace them. In a way, they will be done as best as you can. Your hand will start to be a lesson stiff with each of stroke, so your lands will also get better. Just repeat this process of feeling one row with circles and then another one with horizontal and vertical hatching lines. Do you feel the entire bitch? These exercise shouldn't be rushed. It should be for you to make yourself very constable with your hand, your pencil and your medium being a paper or being a suffered it doesn't matter. Once you have completed this part of the process, go ahead and feel some of the circles that you previously did with his mother. Once inside, until the circle look for try to make this scene site circles not touching each other and also don't feel all of them alternate between them to create some breath in now complete the warm up and once you're ready, let's get our hands into nice work. 4. From Flat to Solid: great to draw the face on multiple angles, we must have a clear understand mint off harder. Draw the head on front and psyches, since drawing that angles is just the result of understanding the views of foreign displays on different directions. Without these two principal views, it's impossible to properly know how to locate the features of the face and forms of the head. So let's review how these air working together please follow me by drawing your own character or copying from the one I'm about to do before beginning. Make sure you have two different color pens, hills to draw. Then take another piece of paper. And it started tracing a circle at across line right in the middle fit and then two diagonal lines that will chip out the form to make it more head like just like I'm doing on the demonstration dividing figure health of the circle into four even parts. See here how I identify them by calling one of these spaces for next on this, some of them for Tex, then right in the middle line that crosses horizontally, the whole circle at the eyebrows on below them, much in the tiny guideline that goes next. Place the eyes on each site now located knows right on top of the tiny guideline that is before the bottom of the circle and at the bottom. Locate them out. Okay, plays the counter of the head form and proceed to extend a space equivalent to two X right down the circle, which we will use to draw the cheeks and jeans. Proportionate shapes erased any of these higher marks and draw the years, which are going to be placed based on the distance that there is below the eyebrows going down to the nose. We're almost done. Draw any kind of hair style you will like to after your character, keeping in mind that the volume of her may go a bit further the top of the guide circle to make it look natural. Finally, at the details you would like to and the Knicks ship basing what I'm just doing. Don't overthink the neck. She since we'll be reviewing it on a much deeper level later in the class. Nice. We have heard from B a phase now, in order to keep the next be of the face proportion and cohesive Albie isn't exactly the same proportions for their side view. Face one next to the other, so to make sure it will be working as expected, trace a horizontal line. According to the guide circle, we used to draw the front face and proceed to locate the following guidelines at now across line over the circle, making sure it corresponds as well to the previous. Then divide again into four even spaces. Health downside part of the new circle and at the extra to exercise space that will be used to locate the chip. Locate a new circle inside the main guide circle, which will go from where the chop they are gonna on front is to the extension of the tiny guide of the characters. Mouth then proceed to located facial features by extending a simple vertical line to the end of the main guideline. But this time, the facial shape to resemble the side of the face at now, the year of the left part of the cross in the middle of the circle on the remaining needles until finish. Please don't forget this character is the same of the one from the front view, so you should look forward taking care of putting the shapes to correspond cohesively between both drawings. I know this might be a little overwhelming for new students. So if you might want to feel more confident about drawing these two views, you should practice them a few times from the given instructions of this video. Or just if you want to go deeper again, you could remember to check out the previous classes I made about this topic. All right, continues. Take a look on the drawings you just did for the class. Don't they look cool Until now? And over the previous classes, we have understood the abuse of the face of the maitre Onley shapes. We chart the dimensional and your drawings being the summon interpretation of geometry working altogether. They are great to understand basic proportions in a straight front, abuse off things. But they like, um, properly describing tree dimensional forms to understand better what I mean. Please look at the following example. This circle has height and whipped. It's just a shape, as you already know, right? But where is that? It sure looks hard to tell how to move. This shave took a space or what? Its form So if we also consider there's not as a shape. But it's something three dimensional, which now this place is that it's going to be easier for use a draftsman to describe it. Three dimensionality and form of your drawing much cleaner and more convincing. So the first step to go further front and side beers you know, Ebola metrical tree quarter beauty, which is a view that displays the head, feels that other side in the middle of them is to understand its connection. Notice how the first child they are gonna lines up the from you are related to the circle with it inside the side booth thing here is that they are the same part of the head. A circular plan. They correspond each other as a very recognisable side plane of the face which will be of great help when understanding and drawing more angles of the face. Please notice that a circular plane it's a circle shaped, but it on the space it shouldn't be confused with his fear. Now color over the plane, as I'm doing in the demonstration. So you have a bird, understand? Mint off this stop. Try to conceive the circular plane to rotate just like a coin. That way, you'll start to form yourself a better idea of how the face and health should look on the tree quarter view with all of its proportions maintain and its features well placed. This plane off course works for both sides, left and right in such manner for you to probably draw the head at these and more angles, the only to understand the previously seen guide circle that's also treat dimensional spherical form instead of a two dimensional shape, knowing now how long it extends through space and how the chop side planes are working together related to this fear form to accurately give balling to your character's head. So the process is pretty much the same start helped by the guides, but this time with the volume form as a guys, then just at the facial features and remaining data all stupid. Now how do we learn to properly understand and drop this fear? And how do we know how to chop it? According to the head formed so we can know maker drawings feel a life with nice volumes and not flat shapes? Well, you came to their right place. Let's take a look at this stuff 5. Tridimensionality - Perspective: in previous classes with learned that shapes our great to break down the things that we aim to draw. Starting from the basic circle is Quirt in Triangle to the extension, make sure and variation between them, they really help beginner artist to simplify complexity and thus making more digestible for its understanding. So even the current example in the screen on the previous explanations of the class How could one be able to draw the same character on different angles? Yes, you're right. A scene in this fear example between dimensional forms and extension. Make sure and variation between them to great. Understood this. I want to welcome you now into a new world, a very new way of seeing things as an artist that will dramatically improve the manner to perceive conceived project and droppings. Welcome to the world off perspective drawing. I know those experiences. Artist have already heard about it. Some others have even being using it as part of their drawing tickets. But many of you I know my be now feeling intimidated or overwhelmed by the fact perspective . Drawing looks a very difficult thing to swallow at first, but I'm here to tell you it's completely fine. Respect it is, is if you have have previous experiences that make you feel is the other way, then just set aside what you think you already know about it and give yourself the chance to take a fresh new look. We'll be using it here, too. They Wrigley applied over their subs, drawing off the head. I won't go very deep inside what perspective drawing is and how it works in different scenarios. I'll just mention what I consider relevant for you to understand that the moment, our class stuff, so follow me by doing the same as I do on this demonstration. Let's begin with the very basis first, it's tartly placing a horizontal line that goes all over the paper from extreme to extreme . On perspective, this line is most known as the horizon, but it's a swell. The eye level they hide us of server is considering the things you perceive through your site over the horizon lines, and commonly in the middle of it lies the vanishing point, a point where everything that you perceive banishes its direction. Then there's the plane, which is a flat form over a space that can also become part off more complex options. If we take the four corners off the plane we're perceiving on, link them to the vanishing point to our southern aligns, which are the projection lines that help their art is know how to interpret the objects that you'll be able to construct multiple planes that will go in different directions, but cohesively together will create a bigger object. This time, the cube on last thing to know is the viewers, which is the person that is perceiving all of the voluminous tree of the scene you're creating in this case you. These are just very basic elements of perspective drawing, which you will be using from now on which all the referent, multiple times 12 the class. So you might want to keep an eye over their names under minutes. Theme Cube is a grating common weight and artist uses to understand any object in a space. This because the Cube can easily show it's three dimensionality Hello in the artist to interpret difficult for a stroll, the planes that gives shows so bridges to see head like volumes to construct ahead in perspective. I want you to get some basics over the way to dimensionality. Objects relate to the horizon. A symbol. It's possible police again rev another piece of paper and follow me on these demonstrations by doing the same as I do. Place the horizon line on the vanishing point, then draw from the square on Extend somewhere Southern aligns to Xcor dinners, just like we did on the previous devil to construct the cube ride below the horizon. Thanks to this training model example, we can see how perspective cooperates. Objects that go below the horizon will display more if it stopped blame. While objects that aren't horizon on move the worse aside directions, we'll show more of its opposite sides planes. If it moves to left, the right flame will show if it moves to write the left. One will plus the video and Robby Stewart Cubes just lately example a bit on the screen and when you're finished. So how will this up kid go? What will be the plane that will display the most? Please pause the class again. Joy this you consider and then come back window. I bet you got it. The bottom plane of the Cube is the one that chills more if you didn't get it right. It's completely fine to your a steel dirt, so keep on watching the class to understand more. Remember that the horizon line is equivalent to the eyes level of the servers. So if the object goes above the horizon or eye level means it is above the observers, ice on. If it's below, it means is below the server size, too. The preceding model shown on the screen is an example that could apply to house. Simultaneous objects on your side will display their tree dimensionality, but also how a single object will look if the same object will move throughout the space. This can be understood if you see the relationship of the object with rice being the vanishing point on decoration, the ones that are moving while they object rotates itself. Okay, guys, I hope I made the previous explanation is simple as possible. If you have any doubts, go ahead and ask me on the community top of the class 6. The Sphere: understood the basic relationship of the Cube to the horizon line. We need to know how this fear works in perspective to so revenue paper and follow me way taking notes and the sketching the same US ago first Treason Horizon Light and then drove circular shape below, just like we did in the previous demo with Cute. How would you describe this year's for him? Too much perspective. Just like the cubes did. We don't knowledge. That's a tough question frequent way every artist uses to do it. It's two out two circular planes inside this fierce counter, one vertical and another one horizontal Monta for space they will display will override, depending on how far or how close this fear is from the vanishing point on the horizon or eye level. If this fear is right below the vanishing point and horizon lines, the vertical plane will remain as a straight line since it won't be going away from the vanishing it won't be rotating or tilted by. The horizontal plane, however, will display more itself similar to when we located a Q below the eye level, and it show with part of his stop playing. If you locate another is fear right in the middle of the vanishing point in horizon. You'll see neither the vertical or horizontal planes are going to show because this fear is right in front of your site, not above or below. If this year goes to the left side but still remains over the horizon, then the opposite. As the first this fear will happen. Vertical plane will display itself with me no one wanted. Since it is a lying to your eye level or authorized. Do you see how the same principle explain what a cube works on? This fear is, well, the plane's reveal themselves that been in how far they are from the vanishing point on the horizon. A blinded above located this fear to the right side, too. Now, if we will have us fear located, they are gonna lead to the vanishing point in horizon place to the right of the vanishing point on below the horizon as well. How will be inside planes look like? Please pause the video on. Draw them both. Once you're done on a bus and proceed with the class that would check your drawing with a current example. The vertical plane will reveal itself as well as the horizontal, you might be wondering. Yeah, I do. I see how this fear is related to the Verizon and the vanishing point about the construction of the circle plane doesn't make any sense for the kid we needed our sub analysed accurately constructed. But how do we know that your girl plane is actually well made? That it actually links to their third in a lines just like the Cube? So it's that looks correctly in every situation. Dancer is simple. By understanding how the circle plane called relates to the square by crossing two lines right in the middle of the square plane, we can round the beach corner drugs or marks on, create a circle form inside if it when the girls according to the same proportions on this , is how it looks like putting on perspective, we first created square playing on a direction that resembles line on the surface, held by their seven aligns, next, located across lines right in the middle, fit by calculating with the next that should fit inside the plane, and that should go from extreme to extreme, the exact middle point. Finally, you just proceed to locate the circle, just like you dated before. Until you now half a circle plane on perspective for the following demo. Please use a different color to differentiate between guidelines and final planes, and it's always follow me us ago by drawing this after having traced a horizon line in Vanishing Point, extend to vertical lines that go one part a little to the other at an even distance from the vanishing point. These lines are gonna be guides to know while drawing that all the planes are the same size . The only difference between them is that they're one on top and below of the other one, right below the horizon or eye level, and showing how each of them displays themselves, the ones that are closer to the eye level. The less they displayed themselves, the ones that are farther away from the eye level, the more they display themselves. The same behaviour applies to both kind of shapes, square and circular. For all of the directions, you confined them perspective above and below and left to the right. Just remember that all of the planes should always come from the vanishing point constructed by you're gonna lights. OK, guys, but how do we apply these now? The constructors fear with its inside planes being called related to the horizon orthogonal lines. It's just a simple matter of remember in the past, principle the farted away the object from the vanishing point, the more it will display its vertical plane on the farted away. The object from the horizon line more. It will display two. So just create the necessary planes by locating them inside this fear counter and connecting them to the vanishing point, helped by their seminal text. Then find the middle of age so you can place the circle on there you have. The key is to link that this fear form behaves very similar to how the head doesn't perspective and that by based on the simple form, we can easily go further and locate the features and details that construct a human face For this class. We're going to learn how to construct the main angles that the face makes one moving on perspective on Lee to side directions, since going above or below the horizon is going to have more variables that will make this first stage of the process unnecessarily more complex. So we will leave those for it coming classes, which are going to be easier by then, when you have already mastered how to drop these first angles. Now let's see how this fear becomes youthful to draw heads. 7. The Sphere for the Head: every object, if considered it on perspective, has tree access, access or a way to understand the tree dimensions of any object. But especially on his fears, it becomes extremely helpful, since they don't have all of their planes clear to differentiate their positions related to the horizon. His fears just have their country. Many people interpret them with different names, so for this class will be naming them the way I usedto interpret them. Why is going to be the access I'll be using to refer the hide of the object? X corresponds the weight of the object and C means the chef. The object has, according to their diagonal lines, on its connection to the vanishing point sees meant to be a great help to see the overall depth and direction of the options, even if eggs and why are not marked to be visible were somehow intuitively recognized them easier. Yet see is not easy to recognize at a glance if it's not drawn first or if you don't have enough experience using it. Since perspective drawing is breaking down the loss off how we perceive the two dimensional reality over a flat surface like paper or nowadays scream Notice how the C axis goes to the Y in X axis circular prints by passing right in the middle of them. Also notice how we can apply the previous knowledge on how to create planes and circular planes in perspective directly. Doris Fear to make sure it's well placed on perspective. This is fears. Location is very far from the vanishing point in the horizon line for the sake of the quality of explanations. But as mentioned in the previous video, the angles will be covering in this class are just related to the side movement of the head , not the tilting to above or below the horizon. So the explain shouldn't display any of its length because it's actually a like the horizon different from the White Plains where you can see here if we project or diagonal lines that comes from the vanishing point from the right part of the composition. Even the vanishing points or horizon lines are not obvious at first glance because they're not drawn. Everything that you'll be drawing volumetric Lee will always be related to them, so please keep that in mind for the spheres, cubes and more complex forms that you will be drawn. That's why C axis can be a very helpful A okay, spoken the previous Let's see now how to cut this year to identify the side planes of the head, just like we did on the from Inside Beers video of the class. Please follow me on this demonstration by drawing the same aside, go draws fears counter and feel it inside with Y and explains that she'll be matching this year's location related to the horizon lines and vanishing Point. I think this is fierce location for resembled for clarity off the volume again. Just remember that for our angle views, well, it'll be locating this fear right on the horizon line. So based on the White Plains length, locate the new plane that will chop this fear. It should go less wide than the middle one, since this plane is closer to the vanishing point than what the other is. Remember that planes for their from Vanishing Point and Horizon Line reveal more themselves than the ones closer to it. Then the same principle applies the right side place, even if it's inside this fear. See how I drove feeder lines for dances planes for the sake of authority of the drawing. All right, this is the basic knowledge behind chopping out the sights of this year. It wasn't that hard right now. Let's do this again by placing this year, just like we will use it for joined the face angles of the class. Please keep him following the demo by drawing exactly as they go over explanation. Locate on your counter for this fear right in the middle of the horizon line Theun Day inside. Why played the not very visible explain and finally go ahead for the chops. I like to cross a visual line over divisible side plane toe help myself later placed a year in different parts of the side of the head. I also don a stress over the length of the final play that goes opposite of where the vanishing point should be located. This plane should be at least the same length of the middle one or longer, since the farther from the vanishing point, the longer I never shorter. In this example, I intentionally didn place vanish important because we won't be using it every time we're going to draw ahead. But of course I'm always considering it this time. It is coming from the left part of the composition. Just remember every time you are constructed this form that this is not something isolated from the final drunk will be doing. He's actually the forms that are serving as guides in the structure for the volume of the head of the placement of the facial features. It might seem very obvious at the moment, since we're not finishing the drawing yet but remains very important and can be a very common mistake when just turn in this topic. So remember, to the chop part corresponds to the side part of the head of her future character on the front part two, only their face. 8. Angles for the Head - Explained: we're finally into the juicy part of the class. We've learned most of the complex things from the perspective knowledge. Now we can directly applied for drawing the head. From this point on, we're into the mosque. Interesting part where we'll see our characters take form. So I'd like to explain. Ensure a few tricks into hard. Avoid common mistakes when drawing this fear God before jumping, it strayed into hard to draw each angle. The 1st 1 Use the lying way to your famous carefully see that I only draw thicker the lines that are corresponding to the outside surface of the sphere where the planes look in front . The part of the plane that goes through all this fear to the back part of it since is not visible up from, but it is necessary to understand is drunk with dinner. Let's and the 2nd 1 is to always keep in mind the curvature of the old shape. The Circle Plane hasn't perspective. Another thing that seems pretty obvious but that I've seen beginner artist do it wrong. They forget that the shape she'll remind the novel very curvy and soft, not a straight or point good. That's it for the tricks. So let's proceed to the angles of the head. A special way that I like to use to directly and properly drug inside. Planes off this fear, depending on the angle without the need of our horizon, are vanishing. Point goes like this, knowing where the front part of this fear first thing to do is to based on the Y axis, which should go right in the middle of this year, draw half a Syracuse airplane then, Mason explained, brought the other health, which should be the same length or a bit less than the previous one, but never longer or shorter thes. Same principle applies for both planes. The vertical coming from why on the horizontal coming from X said the previews, police follow me doing the same as I do in this demo. Keep in mind that only watching and not up line is going to let all of these knowledge divisions, words. Mastery comes from being active. Guys, please remember that, Okay, it started the first doing a circle for this year's counter and locate their Y axis, then trace a line that should go on top from the middle of this fear to the right extreme office. See how I make sure by extending this extra feline that it actually feeds the correct size , then intuitively dividing to tree, even parts these measures a name, all of each part like this on top of the white plane front. Then three. Carter to Carter, finally site. This is to break down the rotation movement of this fear based on the vertical plane, which is going to help us locate dangles off the face. So each tiny line you've made for dividing each part is going to be the limit for placing how much the plane is going to rotate If the plane is looking a straight to us, which means a straight from the vanishing point is not going to reveal himself, but it's still there. See how marketed here with blue color. If the vanishing point goes away from this fear to the side, then it's going to reveal the plane progressively So the farther the object from the vanishing point, more deplane is going to display until eventually the plane is going toe fully rotate. You can see this dynamic happening, starting from 3/4 passing on to quarter on ending on the side. I'm only using Blue Quarter to show how the dynamic is working for clarity of explanation. Thus, as you could see, also one is fear. Go ahead and do the same missteps. But I advise for a better understand mint droit angle plane. Each other difference, fear or all of them on one with each plane with a different card. Okay, I'll explain it until this moment perspective drawing from one vanishing point. But in order for the plane or an object to fully rotate, we need to other second vanishing point. This can become unnecessarily more complex at this stage of the class. So the steps of given are just enough for you to understand the rotation of this fear. And it's circular planes for the sake of the head drawing at these specific angles. So maybe if you're starting to notice that something is not making sense, he's just the result of the lack of knowledge about one vanishing point on the second vanishing point working both together. That's why it's completely fine if you don't know more about this from this point, we are So, for instance, based on the previous explanation about how the Hatchell rotate, helped by the inside plane that represents the Y axis. We're gonna start placing the site planes of the head, the ones coming from jumping off this fear on all of the facial features the same way we learn to place them over frontal and side views. Then by moving the Y axis plane on the site planes of the head to the degree that much is that this I review will be able to cohesively draw the tree quarter to quarter and side. Please pay attention that on his screen examples are rotating the angle of the head to the right side. But it isn't necessarily restricted to the direction. You can always apply the same principles on the direction you choose being right or left. Okay, guys, one less thing that I love to talk about are the stool extreme angles that I find very interesting. I call them the Treaty side view of the Treaty front. The's angles are just a slightly tilted versions off the front and side views that we already know how to make, because regular front and side views are somehow flat. Since rightist raid on the viewer, the features and volumes. One appear very dynamic, so to construct them, it's just a martyred off place in the UAE. Ex explain very close to the front view on to decide each one, allowing the head to display just a bit of extra information over the chopped out planes that will add very interesting dimensionality. See right on the screen how we mark the placement off each. Why excess place. Remember when plays in the side planes of the head that they shall be corresponding to the rotation of the circular plain and also remember the principle of planes displaying more the farther they are from the vanishing point, then just received to locate the features on the correct proportions. 9. Drawing the Angles of the Head: Wow, I'm very surprising. Made it through here. You sure have a spirit, and you have a clear desire to truly learn how to draw. Good. So I'm sure you're gonna get great at drawing these matter and many more very well. Just keep consistent and keep practising. Never give up. No, continue with the class. Take a new piece of paper and let's put all of what we've just seen in the class altogether . I'll be using red color to show the guidelines. Apart from the final drawing, I recommend you do it as well. Start by drawing four circles. You can try to use different sizes to make the overall look of the composition more interest. Good. Then locate the Y in X excess. Said like the direction you want your head go for and choose one of explain angles by drawing the guy that we have help you to recognize each of them and finally just proceed to have the side planes of the head. Make sure that all of the planes each is fear has are being place based on how far they should be from the vanishing point Farther they are, the more each will display. I know it may be evident for some, but make sure that each of fear is being drawn in a different angle. Going from treaty. Franz Treat Quarter to quarter and treaty side views cool down all of the previous guidelines speaking, and would you want to begin with? I located guidelines for all of the facial features, keeping in mind that one must divide the lower health of this fear into four even parts. Extend the line coming from the center. Trust over this fear surface to go to two extra even parts, which I'm naming here two x just like we did in the first exercise of this class, where we did draw the front and side views of the face. Start by placing all of the face shapes. Go with the order that you will like. Just make sure that their corresponding to the correct proportions you already know. - Finally , add in a comfort with output in any detail. And don't worry about locating any hair style. The moment with barely want to understand the hit on faces. A Holt hair could be a factor of destruction right now Way. Remember that the growing financial shows itself the most right after buzzing the location of the mountain and that the job, the chain connection shouldn't be a straight line, but including flee at some curves on breakdowns that defined the John chain form more tree dimensionally. The way that I know. Don't worry if each facing go is not coming out perfectly. Just fucking failing that the drone character on each angle actually looks still to a different direction and that it also show feel proportionate and believable way over these angles. The same features location, relationships are working us. We learn on frontal and side views of the face. The years shouldn't go beyond the eyebrows on the nose. Three D stands between each feature works the same way. Mouth shouldn't go further than the middle of the I. I know. I haven't explained how much features behave depending on the angle like, for example, the eyes and the nose. So just fuckers into drawing based on how we draw on the screen. And don't worry, I'll explain how to place I love them right after this video. The's exercise is very helpful to get used into drawing each different angles the whole process. It can be used to later, from multiple different characters with different features and styles together, or to draw the same character face in different directions. And that's it for this part of the class. Guys, Don't you like that? You now know how to draw more angles? Just keep practicing, and eventually they will come out more natural to you. 10. The Neck: to draw a bunch of heads just floating around will be weird, even without the body ahead, next to be drawn with an activity believable and natural. That's why we'll also be covering this very important subject on our class. We'll see how to drop the neck depending on each angle. So for historian, the volume of the neck is a great way to truly understand what's going on over there. House Anatomy has the network in related to the head on the body, and Howard, the parts of them angry, made it even between Charlie. So let's think of a review on what I mean. The neck is, of course, a touch the whole body throughout the torso. Homefront the length. See how it goes to these very elongated bones right above the rib cage, which are best known as the corner bones for clavicles on a side view, it goes right above the shoulders over the back to the shoulder blades or scapula, which are connected to the clavicles way, won't be going any further from the bar that extends from the head to the clavicles. So I'm from you. This is the part that we will be focusing on a side. You see how it goes from the end of the round this cold to be on top of the shoulder on the backside from the end of the round school toe above the shoulder blades I have to start employing. Why don't we check out the next oval shape and proportion, even that drawing process we already know from front inside views of the face place. Post the video on draw one front and one side of the head to practice the given knowledge on previous medias to learn the next one to show. Then once you're ready to go ahead with me and draw but the same piece the following demonstration All right. Based on one X as well previously learned, we shall be extending down the chain another four X measure for the next to be placed trace of horizontal eyes that will meet the two views so they can completely relate each other and maintain proportions. Then just to start looking in the next shape. First throw a cylinder like forms from the chiefs to one X down the chin, then traced to oppose it, almost mirroring diagonal plates. Then we occupy two X and half. I'm finally just connect each other to the center of the character with two other diagonal lines for decide you extended line that connects the end of this call with this fine, which should go to write the same height of the chin, then drawn your line that it starts where the facial features and to have an eggs almost to the chin. Now extend from the line that goes to the spine. A new diagonal line that extends down tree X and health, which is part of the trapezius muscle right next to their little diagonal below the job races straight line that goes almost two X If counting the health and X before the chin, I'm from their extended. They are gonna towards the same direction, which should touch the end of forex mean measurement. Just connect about part to the front door off these next few thes are the main shapes the bank gives, if considerate as number metrical forms. But just like the front and side views of the head working together based on them, we can construct the way at recorder angle will work. If these were not shapes but volumes, these forms are based on a two point perspective dynamic. Thus the volumes are coming from to vanishing points on not only one, As I said before explaining this relationship off more perspective. Related topics at this stage will be, unless certainly more complex for the sake of the main topic of the class. So just approach this as a manner of identifying the main volumes off the neck form and not a construction process for them. Get based on the rotation of the simplified volumes. You will try to memorize the angles, given each view so we can be able to draw them attached to the head. The lucky volumes are just a more evident way to show the rounded ones. Both are the same. Okay, so considering the horizon and the vanishing point to be a line to the head, the head volume and they inside planes we used to describe its form wouldn't show when it three dimensionality. At first glance, however, the neck will, but remembering the inside circular plane of the cylinder form they should also revere on display themselves further. They are from the horizon. Once again, Please follow me and say, drawn the enamel by drawing the same on your sketchbook. The aim for these exercise is for you to take a good grasp on the tree dimensionality of the neck rather than to exactly constructed as a non flexible process. So try to draw this time intuitively. The proportions of the next should remain as close as possible to the original ones. But since these volumes are going to be rotating, they will switch shapes on does some proportions off the shape, so it will be very difficult and impractical to measure. Element is starting with the front view drove vertical cylinder that should remind overall length of the neck, then keeping in mind that the farther away from the vanishing point that plane more in this place draw The following shape was a base for the whole form of the Knick. Once done that, just connect the cylinder to the base by extending two lines that will resemble the traditions shape, way drove right in front of us, this base shape of the neck. It will be sent like this. This stuff view is going to be of great help when drawing all different angles as well, so don't lose it from your side. See how that the more these forms are retaining, the more department goes away from US heights on the more depart that comes towards us reveals place it on inside plane on the cylinder to show you hard irritation is actually taking place. It's very helpful to understand this basic plane rotation to learn how to do it with more complex is stuff. Okay, I'm sure that all of these volume movement through to finish in points on perspective, maybe leaving your more questions than answers. But keep on focusing how to break down these parts by memorizing the way they will be simplified a place on not the core of its construction and movement. We will definitely say these key and court concepts on the coming classes off. Only selected, recorded in 2/4 angles for the sake of make things much easier for this explanation. If you would like to play this over, retreated from view on treaty side buring goes, Just go with these from inside views of the neck which are really close to them. Okay, Please don't draw anything over these previous villa metrical forms will be using them for better understanding. So I mentioned it before that an enemy will be very helpful for understanding this matter, and you've also listen to me to mention names of muscles. Thus, let's check them out first and most beautiful muscle of ENIC. It's called this Turner Clayton Masters. What a name it goes, a touching from the cranium, right behind a year to the collarbone, just like I'm signalling on screen. This muscle is located symmetrically on each side of the neck after the muscle passes the ear down to the clavicle. It branches with two parts, one of touches to the middle of the clavicle, ending up a bit thinner than how it started and the other one to the opposite direction over the clock because, well and a big figure on whiter compared to the first brunch. Remember the previous drawings and follow me as I go to locate each of the explained muscles over each post. Use a different color for each muscle so you can differentiate between them. Its start by drawing the clavicle just following the shapes. The front part of the base has, and then at that, each muscles wait. A second branch of the neck, usually a touch just the curvature of the clavicle for 2/4 inside views also see how these muscle reveals itself on the side of you to have a clearer understanding on, then located two on your way, way second muscle. That I consider relevant is the traditions which you heard before. Look how it looks in general, including the back part of knowing that the front and side views are going to be the most relevant, because we won't be focusing on any other angles for the head and the neck that will include them to face backwards. But knowing how it is related with the back side of the neck, since it is the place where it must covers is very important out, even touches to the back part of this coat elongates to the shoulder blades and false in to end of attaching to the back part of the club. So just like we did before with this turn of greater Mastoi, it's let's drug them over to learn how to do it. I left once you have understood this previous two muscles is gonna be even easier than drawing the face. All right, The last one thing that I would like to show you guys is to put in action all of these knowledge together with a brief demonstration. So here we go. I first learned how to consider the front inside, using the neck. Not a shapes, but as volumes. Second, he still touch these basic volumes. Right? Where? The head for cuts at the height of the nose on beginning of the job. After that, two located two main muscles before him learned hysterical item asteroids. And the tradition wasn't that hard, now, was it? 11. The Eyes: so, as mentioned before hand, the far did a plane from a vanishing point. The more they displace its length, which also means the more it rotates. See how each plane corresponds to the orthogonal lines correctly, except for the last one, which I modified to look completely frontal, since it also relates to a second vanishing point. Now remember that these economic completes when you used to vanishing points. So in order to correctly use perspective to play the basic shape of a night, I like to consider both eyes explains, that will be affected by perspective as well. So if you just run, I put it inside a rectangular plain and with an X from corner to corner. Find its middle. You'll be able to guide yourself when the head forms should be tilled. Toe aside England, where the ice would also be affected by perspectives, distortion regular sketchbook and go after me by drawing the same as I draw being guided with this fear guideline. Draw 3/4 head that it's horizontal plane is aligned to the horizon. Never forget about see how in simplified terms it can be perfectly compared to Akio. If you remember from the previous class on drawing front faces the distance from I go, I must be off another I. That is a reference point I did to always play them well. Let's not play them over the tree quarter face we just made. Whether you pay enough attention, you'll also find that both eyes together with a night of distance between them, some up on a plane, obviously, why there does, by remembering how airplane rotates considered now that the face which I'm singling here from the head where the eyes will be located, it's also going to be affected by a second vanishing point over the sink arises this time located at the right side in distance. So if this plane is not right in front of us, but at a side, it will be formed naturally by the degree off its or diagonal line that will show the plane to be a slightly bigger or facing to the viewer on a bit smaller to the direction where it vanishes. But how do we correctly plays the ice of distortion if very souls of distortion between each I I'm not only inside the ice, the way go is considering first this long plane that is confirmed by the two eyes on the visible between them, I take the middle by tracing decks, and after that I considered a progressive distortion for each inside play, where the closer I to the viewer is a bit longer. The visible I between both of them on the last one are a big shorter, and that's it. Just proceed to place the ice based on the right proportions from the Guidice fear eyebrows . Placement is now very simple. They should also be affected by the way you locate the ice, having the same length or just a bit longer each. This technique is pretty much the same for front 3/4 on three different angles. But if I were to place the eyes on a 2/4 for pretty side view, very something of indifferent that you should consider three hats form is more similar to a sphere than acute, So the front of plain where the head will be place should also be considered. This in way like a curvy plane thing is not evident on from pretty front and trick or produce, but it definitely is on 2/4 and treaty side he's considering. This curvature will change the way the fart this I from the viewer will this play, which is going to be freed inside a much shorter plane. 12. The Nose: we're getting a specific into the facial features. The time for the nose has come just like we did with the neck is very important to consider almost everything biometrically. So here's the way. Think the volume of the nose works. If simplified, please draws. I drop So you take a really grasp on this subject. My first, knowing the front inside beause we can easily in fear the tree quarter to quarter views top of below abuse are also a great way to make sure there will be both well drawn. The key to consider when drawing the tree quarter and two core abuse is to change the degree of the central line. The nose has revealed the other forms. Based on that, the more the head rotates, more de central line will change its degree to finally much exactly like the side be off it . Knowing how the volume should be working, it's easy to properly place the contours of the nose and nose trails of perspective. You've seen me to place a tiny line that is in the middle of each, and that connects to the house that is located at the eyebrow height. I'm sure you have taken it without explain it as just a correct counter of the head. So it's very likely you went ahead on drew it too. But you might also be wondering What's the origin of this form and why does he work like that? So here's dancer, right on top of the ice where the eyebrows were placed. There is a volume that, if simplified, can be considered like this. Imagine a very interrogated by Ramit that he following the curvature of the head, will be falling like this. See how here I get that you do every main me over the head for you to understand it better . What's important over here is that this shape relates to the nose as well knows connects to the downed plane of this form, which it starts almost in the island. The line that we use is reference to place the ice. - It looks more like a human head now than you think 13. The Remaining Features: at this stage of your drawing process, I want you to get things is progressive and a simple as possible. So the remaining features of the face and the heads are going to be learned as shapes in perspective rather than three dimensional forms. Yet we will definitely see that on leader classes. But for now, let's just finish the easiest way to correctly draw the features on a simplified, an estate license style like her beloved. Any me one place in the mouth shape shall be done, considering the curvature of the face in perspective, on the proportions of the shape over the face. Remember that the mouth they've done proportion she'll never go far did. Away from the width of the ice. The ears are pretty much the same shape if considered in front and side bees. The only thing that changes is that they year shape and, um, gates and inclines opposites to the face just a bit for learning how dismally draw their hair and hairstyles. I want to make another complete class, since it will be full off a ton of information. So for this class, I'll only show how to locate the main shapes of this cult, which is the limit from where the hare grouse on top of the head guide yourself from the front and side. Please see how this side part of her relates directly to decide chop planes of the guidance fear and also see how the frontal shapes we see him from Butte are also taken. The Kirby form of the head The last thing that I want you to become is to freely modify the form of the job, chin and cheeks, depending on the style that you have or you like to learn from. Other artists can beach avere morning squares, curve year and point here is stronger and pronounced etcetera absurd from other artists and come up with any kind of style that you would like to. This class will be perfectly being craft not to include the deepening and perspective drawing, but I intentionally choose it to be that way, drawing the head properly and multiple angles without perspective. Knowledge is another recommendable thing to do because you'll like a very important knowledge to properly draw the head off very different angles. It's my duty as a feature to effectively guide you to the path that will take you on the long run toe. Understand this world asbestos possible so you can be able to express your ideas and yourself as freely as you can't. 14. The Class Project! Putting It All Together: Let's make her class project. I crafted to put in practice all of this class stations in a very practical way, as you will just do it after a finish class. So the first thing to do. Boss this video. Find a couple pictures of a character you would like to drop from your favorite any mayor manga. It can be a male or female to make sure to have a least the front inside views of this face on, if possible and angle beautiful. And when you have them all together, come back and let's continue. Nice. Welcome back. So you have my reference pictures. We need to analyze the shapes on the details of how the artist behind the characters they signed it. So let's just start. See how analysing individual shape very consider relevant ones that make the character look how it looks, especially on the eye shape. I make sure I observed how front and side views were working together at this stage. I'm not thinking about three dimensionality. I'm just making sure I get the curvature on the angles off each shape for me to later place them on perspective. Now I make sure the proportions are equivalent to the general rule. We've learned until now in the face big One that seems to be on the horizon on not above or below. See how this character they perfectly much. But if it's not your case, then make a new statement to yourself of these proportions, having a new guide for you to OK the features and needles on top of this fear guy that corresponds to the guides that you just analyze. Let's begin now with the drawing. Please follow me as I go, I will be using the mechanical pencil. This time I won't add any color to the drawings, so use the pencil of soft as possible because we will be a raise in the guidelines later. Start with the guy. This fears I didn't they inside and the chop side boys, make sure you have drawn each angle in the same size and order. I'm doing these because I love to see each of Students class project to have a regular partner to look at. Notice how mom put in the name of H angle above so you can identify how they correspond to the location of the plane off this fear perspective allowed yourself to go as they go bus, every watching the media as much as you need to absorb all of the given knowledge. If you would like to go with the same character, I say Go on your first right. It's fine to off course. It's not going to turn out perfectly, neither to me. So just keep on practicing. The more you do it, the better you're going to be commented. I'll be waiting for your class projects. I truly want to see your progress. 15. Congratulations!: You've made it, you have completed this drawing at angles class. Thank you so much to have kept to the end. If this class is only helping one person to be a bit closer to his or her dream. I'll feel myself that it was all worth drawing us anything else in life, it's going to have its upsides and downsides. What will keep you firm on your path is to always remember your ultimate goal, why you're doing the finger knowing. So on those rough times when you feel that there are unpleasant things to do, you will get through them. And you will also enjoy the things that you will actually do. All of these teachings apply to any style. You need to know the rules so you can consciously break them. Learn to observe other's work, and to feed yourself with how they do their things. So you can come up with your own waste. Even if I thought in a specific order for all of these things were up, would you consider relevant and take off what you've done, switch the order of the steps and do as you please. Just be conscious of all of the concepts and forces that are important to understand reality and thus drawing. And the last advice that I would like to give you guys is to get comfortable around perspective drawing when learning it. Take it bit by bit and a step-by-step, no rushes, pressures and not a lot of overwhelming information. Perspective drawing is a fundamental thing to know if you're going to draw and paint things from memory, accurately, believable. And in many angles, respect to drawing shoes, start to become your best friend. So never allow it to go far away from you, keep it as close as possible. You can also find me on my personal art accounts, on Instagram and Twitter. I may not be uploading a lot of art right now. But if you like the class, there might be interested in things and content for you to see in the future. A lot of reference pictures that I have gathered for my own status that may be of help for you to expand your visual library. Meconium artists, finding inspiration and learn from different tutorials. You can find them all on my Pinterest profile, which you can click the line, the description. And finally, don't forget to leave a review if you found this class useful to follow me. If you want to say, update it to all of the new classes that will becoming or to ask me anything if you need any help. I'm always happy to help. Thank you guys and see you next time.