Sorry, your browser is not supported
To have the best experience using Skillshare, we recommend that you use one of these supported browsers.

Making Game Prototypes for Playtesting

Lewis Pulsipher, Game designer, Teacher, Author

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
7 Videos (30m)
    • Ways of making prototypes

      3:48
    • Making paper prototypes

      6:05
    • Making Software Prototypes

      5:08
    • What tabletop prototypes look like part 1

      3:47
    • What tabletop prototypes look like part 2

      4:13
    • Paper prototypes for video wargames

      3:43
    • Prototype pieces free or cheap

      3:45

About This Class

If you don't make a prototype, you can't play the game; if you can't play it, it's not a game, is it?

I focus on tabletop prototypes, for the most part, because these are much more useful when you're learning to design.  There are many reasons: one is that you can make them quickly, and change them quickly, compared with software prototypes. Furthermore, if you can first "paper prototype" your video game, you're likely to save a lot of time eliminating what will not work in the game.

18

Students

--

Projects

0

Reviews (0)

Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

See full profile