Make Your Toons Talk Now with Adobe Character Animator | M Scott Montgomery | Skillshare

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Make Your Toons Talk Now with Adobe Character Animator

teacher avatar M Scott Montgomery, (Mr. Gummy)

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

6 Lessons (16m)
    • 1. Class Intro

    • 2. Lesson 1 Getting Started

    • 3. Lesson 2 Opening a Digital Puppet

    • 4. Lesson 3 Recording a Performance

    • 5. Lesson 4 Exporting to Video

    • 6. Project Challenge

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About This Class

Have you always dreamed of jazzing up your videos or live streams with animated characters, but were daunted by the complicated, time consuming and expensive software?  This intro class will show you how Adobe Character Animator CC 2018 has opened the door for anyone to create animated performances, complete with lip sync, and you can make your first video in minutes!

Meet Your Teacher

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M Scott Montgomery

(Mr. Gummy)


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1. Class Intro: welcome to make your teams talk. Now with Dobie character on Mr Demi, your instructor. And if you're anything like me, you've got all kinds of characters bouncing around inside your head. Have you always dreamed of animating some of your characters for your videos and live streams? But you were afraid that it might cost thousands of dollars and take you months. Well, this is the class free, because we're gonna learn just how easy it is with character. Animators create fully lip sync animations just minutes. So once you enroll, we'll talk about the hardware and software you need, and I'm looking forward to seeing you on the other side. 2. Lesson 1 Getting Started: welcome to make your tunes. Talk now with Adobe character animator. I'm your host and instructor, Mr Gummy. I'm excited to get started with you, but first, let's make sure you have everything you need. First, we need to make sure you have the right hardware. It's simple. You need a Web cam and a microphone. I'm currently using a logic Tech HD Pro Webcam C 9 20 but you don't have to get fancy. If your laptop has a webcam built in that will work just fine. And as far as the microphone goes, you could go a simple as your earbuds. I'm currently using a blue snowball Ice mike, but that's courtesy of skill share. So thank you Teacher Challenge for February for awarding me that Now, in terms of software, we're gonna need to go look at Adobe Creative Cloud. It's a fantastic package, and it's well integrated. What you need is a minimum is Character Animator CC, 2018 photo shop and illustrator. What would be even better is if you also go ahead and install audition premiere pro and media encoder. These give you extra options for out putting your videos into any four matter size. You can imagine all of these programs are available in the Adobe Creative Cloud. Now we'll go take a look at where you can get that. If you go to adobe dot com and click on Creativity and Design, what is Creative Cloud? It will give you a list of all the available options. And believe me, it's well worth the subscription price when you get 20 plus APs well integrated and capable of doing so much more than the free ones that we would otherwise couple together. So I'll give you some time to take a look at the options to download your programs and to install them, and then we'll jump right in, because once they're all there, it'll be going really quick. 3. Lesson 2 Opening a Digital Puppet: Okay, Welcome back. I'm glad you get everything installed. And I'm sure if you're anything like me, you couldn't resist clicking on that character. Animator Rikon. So here we are at the open welcome screen, and you'll notice that the top that were in the start mode on the start mode you'll see that we have some great tutorials available. We're not going to cover those today, but I highly recommend that you take the time to go back and go through those. There's an interactive one to start, and then there are other ones that give you ideas and tips and tricks for making your technique better. But what I want to do with this classes encourage you to see just how easy it is to get started and make something fun. So what we're going to do right now is we're going to click on Chloe here. Khloe is one of our sample digital puppets, and when we click on this box, we will automatically be given a Chloe digital puppet with a photo shop creation background . So here's Chloe, and here is her makeup that was designed in photo shop. It's just a series of layers and they are all carefully named in a particular way that character animator can then absorb and use as commands and to make things simpler. So we'll flip back over to character animator and noticed that she's smiling and moving her head already has some behaviors attached to her that we didn't have to do a thing to create . Now you also noticed that her mouth isn't moving. This system is designed to automatically lip sync to your microphone input. But if we look up here, my audio level is too low in the upper right hand corner. My microphone is not being recognized. If you don't have a picture of yourself showing up here in the preview panel in the upper right hand corner, then you need to click on your camera input to turn it on. If that still doesn't work, we need to come over here to edit preferences and verify our input devices. I have the wrong microphone selected, so I will go to my blue snowball and say OK, and now I have microphone input and you'll notice that her mouth is moving now. One tip to notice. Once you have your microphone and your camera functional. You need to remember, especially for people like me that glasses can fool the system. So I'm gonna take my glasses off, and I'm gonna look directly at the camera and I'm gonna click on this set, Rest, pose. What this does is tells the system the default facial expression, your starting point from which it will then calculate all your movements in your eye blinks and so forth. So look directly at the camera, click on set, rest pose. The characters reset. And now she follows me. And when I talk, she talks. Now there is an opportunity later to adjust what we call the phone names, the little individual syllables and sounds that the character uses to develop the mouth motions and adjust those that they're not exactly right. But we won't be going to into that in this class. What I want you to see is that in seconds we have a working, talking, blinking and moving even the secondary motion of the hair character. And we haven't even started getting into our ability to move the hands. For example, these have grab a ble handles and I can click and move them and leave them where I like momentarily, we'll get into some other behaviors and perhaps look at some of the other sample puppets. But you can see just how quickly you can have something that's fun to play with, something that you could in fact import an audio file and attached to it and have it automatically lip sync. So I hope you're excited. There's more to come. 4. Lesson 3 Recording a Performance: All right. Well, now that we're back, let's explore a little bit more of the interface and get some idea of what we can do with this. So you'll notice. When I clicked on Chloe, it inserted Chloe into a scene. So Chloe is our digital puppet, and you see the little symbol here in the upper left hand corner for the digital puppet. And then there's a little ah, time marker seen indicator that we have a scene with her in it, and she is performing right now since I have my camera and microphone life. But if I click on Chloe the puppet here, you'll see that there are trigger behaviors already embedded in this particular digital puppet, and we can play with these immediately. On the left side of that list of different behaviors are the trigger keys in the little boxes there. So you'll see. We have 0.1 point to switch. If I push those keys, the one key notice she points with her right hand or two or three, she switches her hand over. Same thing is true for five and six with her left hand, and then we have some expressions these affect the eyebrows in this case W for worried. You see a for angry, angry eyebrows were, and we can trigger these at any time. While we're recording, we can also manually blink, as opposed to allowing the camera to pick that up for us. Now, if we switch were currently in our record mode. If we go to rig mode, we can see how these behaviors are attached to the labeled portions of the puppet. And each one of these has characteristics, has the behaviors listed and feel free to explore these and dig down in tone. One thing to remember is that they're very specifically named, and these names are important for the software to be able to pick it up, identify it and move it with the automatic camera control. So don't change any names here until you have more familiar with the software because most of these were important. Now, if we go back to our start, we can actually choose a different public to play with. Why don't we try Windy go this white yeti like a monster with that antlers? Now it's taken me into photo shop, which is his source file. I'm gonna flip back over to character animator and here's Wendy Go. I'm gonna want to set a rest pose for him, and now he's talking and let's see what controls he has. He has a profile he can turn left. Quarter, right quarter, right profile. Let's see what else he can dio. He can blink and he has an angry, always got big eyebrows. So now let's try recording something. We're talking and we're looking at our camera and maybe moving back and forth, maybe even grabbing a hand to drag it up or down. Move. Why don't we try hitting record? And now we can talk and it will recall all of these things. We can create an animation just that fast. We can save it. We can see that he's looking around. He has a head turned feature. He almost looks like he's bogeying. All right, thank you. When do you go? And this has now produced an audio file as well as the motions of all the dragger handles and the camera input for the eye gaze, the face, the head Turner and the lip sync down at the bottom. These vise Eames are the individual breakdowns of the speech patterns. So if I go back to the beginning, we can play this performance. Let's take a look. And now we can talk and it will recall all of these things. We can create an animation just that fast. We can save it. We can see that he's looking around. He has a head term feature. He almost looks like he's bugging. All right. Thank you. When do you go? Excellent. Next, we'll learn how to output this into a format that we can put on YouTube. Isn't this exciting? All right, stand by. 5. Lesson 4 Exporting to Video: Alright, it's time to output our file. If we hope to file export, you can see that we could from within Adobe Character Animator exported to a PNG sequence with a separate wave file for the sound. However, since we also installed Adobe Media encoder weaken go straight to it and have our choice of many different output formats. So first it asks us to choose where we want to put it. Gonna put it right here, file it on top of the one that I already made. You may find that the first time you open this media encoder actually first asks you to determine which output format you want. I have chosen h 2 64 which is MP four and here I'll show you a list of the others you can select once it is selected and in the queue, I simply have to hit the green arrow to start to queue and it will process our video file and out put it to the desired format. While it's doing that, you'll see a little preview down here. It's about him. It will take us several minutes to go through our short video and anything longer it exponentially increases. There we go. We now have our green check Mark. It's done processing. It took approximately three minutes for that short video. And I will have you noticed the while I selected age to 64 for an MP four video. All other settings were left at the presets. I did not need to fiddle with anything. This is simple. It looks complicated, but you condone skim the surface and get a lot done quickly. So I'm gonna close that. And I'm going to go to my file where I have that stored. And now I can open the video and now we can talk and it will recall all of these things. We can create an animation just that fast. We can save it. We can see that he's looking around. He has a head term feature. He almost looks like he's bugging. All right. Thank you. When do you go? Excellent. We captured it all. And now this is suitable for posting. Next comes your challenge. 6. Project Challenge: Okay, my friends, it's your turn. I've shown you how quick and easy it is to open up a digital puppet to play with it toe look for behaviors and keys that you can touch. And now I want you to consider that there are other modes where in record mode right now we began on the start screen. If we go to rig mode, we can see how the character, whether it's Chloe or Wendy go, is rigged for motion. However, right now, as we start out, I would suggest that you leave the rig mode alone and instead if you click on, for example, when D goes digital puppet icon and then under edit click Edit original. When you do this, you open up his component parts in photo shop, and now your challenge is to tweak his face or his body. I know that many of you are way better at Illustrator and Photoshopped than I am, and you could tweak the elements of his body to make it look like anything you wanted. Leave them in the same layers, leave them with the same naming, but reshaped these characters to make them your own. And then you'll see that when you return character animator, it will have updated and you will see your newly modified character animated with your facial expressions and your lip sync. It's amazing. So I really am eager to see what you come up with. Please post your final videos and just have a great time. Thanks.