Make Games from Scratch (No Coding!) Part 2 - Getting Started with Playmaker in Unity

Brandon Wu, Founder of Studio Pepwuper - a Game Studio

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
12 Lessons (1h 33m)
    • 1. Introduction

    • 2. Import Custom Package

    • 3. Open Up PlayMaker UI

    • 4. What is a FSM (Finite State Machine)

    • 5. PlayMaker Example – Start State, Action Browser, Rotate, Translate, Wait, Finish

    • 6. Frame, Update, Run-time

    • 7. Action Browser, Mouse Down Event

    • 8. PlayMaker UI Part 2

    • 9. Disable, Enable, Editing during Play Mode

    • 10. Empty Game Object, Add Audio

    • 11. Lights On and Off – Toggle, Key Down

    • 12. Play Mode Tint


About This Class


Now that we have a basic understanding of Unity from the previous class, let's start creating some interactions in the scene. What is a game without player input anyway? 

We will be utilizing PlayMaker, a great add-on to Unity that allows designers and artists to create interactions quickly without coding. PlayMaker has been used in some of the bigges games like HEARTHSTONE: HEROES OF WARCRAFT!

The folks behind PlayMaker has kindly offers the students form the class a student version of the plugin that can be used for learning.

In this class, we will:

Create a scene with basic movements and interactions using PlayMaker:

Here are a few elements you can add to your scene. You don’t have to add them all but try to do as many of these as possible will help you get familiar with PlayMaker:

  • Click on an object to rotate
  • Press a key to toggle a color change for an object
  • Make a sound when clicking on an object
  • Move, rotate, and scale different objects in the scene
  • Rotate camera once when the game starts, or rotate camera continuously during the game
  • Press a key to toggle lighting on and off