Make 3 Beautiful 3D Wallpapers in Cinema 4D - Vol 1 - Vol 2 - and Vol 3 | Moy Lobito | Skillshare

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Make 3 Beautiful 3D Wallpapers in Cinema 4D - Vol 1 - Vol 2 - and Vol 3

teacher avatar Moy Lobito

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

24 Lessons (3h)
    • 1. Introduction

      0:55
    • 2. Electric Spheres Wallpaper - Modeling the Main Sphere

      8:49
    • 3. Electric Spheres Wallpaper - Modeling the Remaining Elements

      7:29
    • 4. Electric Spheres Wallpaper - Lighting Up the Scene

      8:20
    • 5. Electric Spheres Wallpaper - Final Touches

      8:14
    • 6. Cosmic Debris Wallpaper - Creating the Wallpaper

      8:24
    • 7. Colorful Spiral Wallpaper - Modeling the Spiral

      6:09
    • 8. Colorful Spiral Wallpaper - Texturing and Lighting Up the Scene

      9:18
    • 9. Orange Slices Wallpaper - Modeling the Orange

      8:14
    • 10. Orange Slices Wallpaper - Finishing Up the Scene

      9:21
    • 11. Paper Rainbow Wallpaper - Modeling and Texturing the Scene Elements

      11:04
    • 12. Paper Rainbow Wallpaper - Lighting and Rendering the Scene

      9:18
    • 13. Abstract Wallpaper - Creating the Main Elements

      7:13
    • 14. Abstract Wallpaper - Creating the Background Set

      4:56
    • 15. Abstract Wallpaper - Lighting and Rendering the Final Scene

      7:11
    • 16. Metal Rings Wallpaper - Modeling the Main Elements

      7:04
    • 17. Metal Rings Wallpaper - Texturing the Rings

      4:16
    • 18. Metal Rings Wallpaper - Lighting and Rendering the Final Scene

      7:16
    • 19. Abstract Hexagon Wallpaper - Modeling the Main Elements

      8:10
    • 20. Abstract Hexagon Wallpaper - Texturing, Lighting and Rendering the Final Scene

      11:39
    • 21. Text Based Wallpaper - Creating the Particles

      4:36
    • 22. Text Based Wallpaper - Texturing and Lighting the Scene

      6:47
    • 23. Text Based Wallpaper - Adding Text and Rendering the Final Scene

      13:38
    • 24. Final Thoughts

      1:52
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About This Class

In this class you  will learn how to efficiently create beautiful 3D wallpapers in cinema 4D in very little time and with very little effort. You will create 3 different wallpapers in less than 1 hour.

We will use a variety of modeling and texturing techniques that will help you save lots of time in this and any other project you work in the future.

We will also use a few MoGraph tools to create really cool and customizable effects with very litte effort.

This course focuses on creating the different wallpapers you can see in the promo video, but you can use the techniques you learn here to create many other wallpapers.

I’m confident that at the end of this class you will have a solid understanding of the many modeling, texturing and lighting techniques in Cinema 4D and you will be able to create your own beautiful and astonishing 3D wallpapers.

Meet Your Teacher

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Moy Lobito

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Transcripts

1. Introduction: Hello, everybody. And welcome to another amazing cinema for the course. My name is Maurice Esperance and I will teach you how you can create thes three beautiful three the world papers in less and one hour. That's right. It will be able to create all three world papers in less than one hour. And the best part is that I cover the whole process from the very beginning to the very end . And at this point you may be thinking, how can this be possible? And the answer is very simple. In all of these years off through the experience, I have learned lots of ways to optimize my workflow and I want to teach them all to you. So if you want to get weak and astonishing results in cinema 40 you must take these cores. I will see you inside. 2. Electric Spheres Wallpaper - Modeling the Main Sphere: Hello class and welcome back. In this lesson, we're going to create the main sphere that we're going to use to make our forest wallpaper. So let's begin. And as you can see here, I have a folder called abstract world papers Volume 1. And inside of this folder, I have three folders. One is for my C4D backups, the second one is for my renders, and then last one is for my textures. Now let's go to cinema 4D. And the first thing that I'm going to do here is to change the layout to model. But I'm also going to need another window. So I'm just going to go to window and I'm going to open the material manager window. I'm going to drag it over here and I'm going to shrink it down like that. Perfect. And now all I have to do is to save this file. And I'm just going to make sure that I place it in the correct folder. And I'm going to call it wallpaper 01. And I'm going to save it. Perfect. Now I'm going to create a new sphere. And I'm going to change the display mode so I can see the different segments that create the sphere. And I'm going to increase the segments to 36. And now I'm going to make this sphere editable. I'm going to go to the polygon mode. And using their loop selection tool, I'm going to select all of those polygons, and I'm going to delete them. Now. I'm going to go to the top view and I'm going to use the polygon selection tool. And I'm going to select all of those polygons like that. I'm going to close the selection and I'm going to delete those parallels are right. Now I'm going to come back to the perspective view. And if I go to the point mode, you can see that I have a lot of different points that I don't need anymore. And those points are the points that work creating the polygons that we just deleted. But we don't need those points anymore, so we're going to get rid of those. I'm going to go to Select and select all. Now I'm going to go to Mesh commands and optimize. And as you can see, now we don't have any of those points that we'll need. And that's going to make our object much cleaner. Now, let me go to the polygon mode. And I'm going to select the extra tool. And I'm going to make sure that the create caps option is I'm going to make a small extrusion like that. And I'm going to turn off the create gaps option and I'm going to make a new extrusion like that. All right? Now I'm going to create a new subdivisions or a phase object, and I'm going to rename it to sphere. And I'm going to make this object a child of the subdivision surface object. And I'm going to go to the MoGraph menu, and I'm going to create a new cloner. And I'm going to take this object and make it a child of the cloner. And as you can see, our object repeats itself on the y-axis, but that is not what we need. So if we come to the preferences for the cloner object, we can see that we can increase the count for this object. In this case, we're going to use 80. And we can see here that we have some movement on the y-axis. So I'm going to change these back to 0. And now it looks like we have only one object. But it is because of the objects that we have are on the same place. And that is not what we want either. So what I'm going to do is to change the size. I'm going to reduce the percentage on all of the axis like this. And as you can see, it goes back to the other side. And that's because we have way too many copies of this object. And I'm going to reduce the count. As you can see that now we don't have that problem anymore. But I think we can do better. So I'm going to change the value to 1909 on D3 axis. Like that. And now I can increase the count again. Now you can see that we have 80 like before. But now these objects are okay. Now I'm going to create a new material and I'm going to modify it a little bit. I'm going to make it darker and I'm going to reduce the reflectance. And I'm going to apply it to our sphere like this. And I like it. But I'm just going to delete it for now because it's going to be much easier to see this if we don't have these texts are applied. Now I'm going to go to MoGraph again, and I'm going to go to effector, and I'm going to create a new random effector. Now, this effector is going to change the position or the rotation or the size for our instances that we created with our cloner. So let's go to the different preferences. And let's turn off the position option. And we're going to do on the rotation. And this is where the magic happens. But as you can see, if I modify these parameters, nothing is going to happen to our different objects. And that is because we have to make sure that the cloner has these random effector applied to it. So let's go to our cloner and let's select the effect or stab. And you can see that it is empty. So we have to click and drag this effector inside of these bugs. And now these affect or is affecting our objects. So let's go back to our random effector. And here we can change the values for the different rotations on the different axis like that. So I'm going to make sure that this goes all around like this to create a full sphere. And I just want to make sure that all of these objects look random, that the position of the objects look really random. And now I'm going to create a new sphere. And this is going to be the core for our object. So I'm going to shrink it down like that. All right? And I'm going to rename this one to core. And this one is going to be the sphere 0, 1. I like it. Now I'm going to apply this material back to our sphere. And I'm going to create a new material. I'm going to open it up. And I'm going to apply it to our core object and modify these material. So I'm going to turn off the color and the reflectance channel. And I'm going to turn on only the luminance channel. And I'm going to go to the texture, and I'm going to apply a new frame. Now. I'm going to open it up. I'm going to modify the color for this funnel like that. And as you can see, this looks really nice. And let's make a quick render. And I like it. I think we're on the right track. I'm just going to make another render. And I really like how this is coming out. So that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 3. Electric Spheres Wallpaper - Modeling the Remaining Elements: Hello class and welcome back. In this lesson, we're going to continue modelling and takes during the objects that we need to create our forest wallpaper. So let's begin. Okay, so this is where we left last time. And I think that we did an excellent job. So let's go ahead and continue. So I'm going to select these two objects, and I'm going to right-click and group them together using the group objects option. I'm going to rename these two sphere 01. I'm going to make a copy and I'm going to rename this one to sphere O2. I'm going to make another copy and rename it to a sphere O3. Now on the front view, I'm going to select those two groups and I'm going to move them up like that. I'm going to rotate them. And I'm going to move them to the side like that. And I'm going to select one of these spheres. And I'm going to move them to the other side. I'm going to change the angle of rotation to a negative value. And I'm going to do the same for the value of the position for x. And as you can see now we have this triangle of spheres here. And that's what we need. So I'm going to select this group and I'm going to rotate it. So this is facing our camera. I'm going to do the same with these other sphere like this. And also with the forest sphere like that. So we want to see the car for all of these spheres. Okay? I think I'm going to increase the size for all of my spheres. And as you may have noticed, I'm using the percentage value that I can see here to know how big I have to make these fear. So it is the same size as the previous ones. Like that. And I'm just going to append this group app. I'm going to select the core. I'm going to duplicate it. And I'm going to go to their front view. And I'm going to move it right here, right in the middle of the three spheres. I'm going to make it bigger using the scale tool. I'm going to make a quick renders to see how this looks. And I like it. Okay, so I'm just going to make it a little bit bigger like that. And I'm going to come to their front view. So I'm going to start right here in the middle. And I'm going to trace this curve like this. And don't worry if this doesn't look perfect at the beginning, because we're going to modify the different points that create this curve to make it look much better. Like that. So as you can see, I'm trying to make these look much better and much cleaner than it was before. So now I'm going to select all of the different points and I'm going to move him making sure that the first is on 0 for the x and the y axis. Now I'm going to create a new circle, and I'm going to create a sweep object. I'm going to take these planes and I'm going to make him a child of the sweep object. And as you can see, the circle is way too big, so I'm just going to shrink it down using the scale tool. Maybe a little bit more. And I'm going to take the object and shrink it down. I'm going to move this object right in the middle of these fear. And I'm going to take this sphere and I'm going to reset the rotation value so we can see where the center is. And now I'm just going to move the sphere to the same position where we have our sweep object. Now, I'm going to select the circle and make it bigger and shrink the whole object down. Perfect. Now I'm just going to take this down a little bit. And I'm going to move this sphere. And this week our object out. I'm going to turn back on the visibility for our first sphere. I'm going to make sure that this is on the same place as our other sphere. I'm going to have to take these one app like this. And I'm going to have to rotate the sweep object. And the goal here is to make sure that the sweep object connects the two cores, the one that is in the middle and the one that is inside of this sphere. And as you can see now, it is connected. And to make these much better, I'm going to make a copy and I'm going to rotate it a little bit. And I'm going to connect it to the score again. Like that. I'm going to take those two objects, I'm going to duplicate them, and I'm going to rotate them. So the goal here now is to make these two different objects connect with the core for the other sphere. And now all we have to do is to make a copy again. And we're going to make sure that this core is connected to this fear at the bottom as well. And I'm just going to rotate this a little bit. And I don't like how they look, so I'm just going to rotate this one and move it a little bit like so. All right. Let me make our quick render. And I like how this looks. So I'm just going to apply this material to our objects. And to make things easier, I'm going to group these objects. And I'm going to take all of those different objects and place them inside of this group. And I'm going to apply this material to the whole group. So this is going to affect all of our objects that are inside of this group. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 4. Electric Spheres Wallpaper - Lighting Up the Scene: Hello class and welcome back. In this lesson, we're going to light our scene. So let's begin. Okay, so before leaving our scene, I want to increase the size for these spheres because I think that they are way too small. So I'm just going to do that for all of these spheres, making sure that IS killed him out at the exact same percentage like that. And I think that these different objects look way too thick. So I'm just going to select the different circles. And I'm going to scale them down at once like that. And I think that this looks much, much better now. All right, I'm going to select the core and I'm going to scale it out. And I like it much better. Perfect. Now let's continue. And we're going to create the light for our sin. So I'm just going to go ahead and create a new target light. And as you may know, when we have a target light, we can modify where these light is pointing just by modifying the target. In this case, I'm going to point to these core. And now we can select the light itself and we can move it to change the position of these light. I'm going to use the handles to make it bigger like that. And I think it looks really nice. So I'm just going to go ahead and make a new camera. I'm going to name it shut one. I'm going to right-click. I'm going to select the cinema 4D tags and select a protection tag. And now we cannot move it, scale it, or rotate it unless we get outside of our active camera. Perfect. I'm going to activate this camera. I'm going to make a quick render. And they really like how these leg is affecting our scene. And to make sure that we can see the differences between our renders, I'm going to make a week render. So we're going to be able to compare the different images. So now let me close this down. And to make these a little bit more interesting, I'm going to add some shadows. And let's modify this value to 750. So the shadows are a little bit sharper. And now we can compare the two different renders. As you can see in there. First one, we can see the three different spheres. And under second one, we cannot see the sphere at the bottom, we can only see the core. And that's because we added some shadows to the slide. So now the light is lighting the first two spheres. And these spheres are predicting shadows on to the third sphere, the one at the bottom. That's why we cannot see it anymore. So let's close this down and we're going to have to modify this a little bit so we can make sure that we are going to be able to see the third Sphere. And let's make a quick render. And now we can see these third sphere. And that's what we want. Let's go to the general tab and let's make this like a visible. So let's select the volumetric option. And I'm just going to make sure that the leg that we will be able to see crosses our spheres like this. And let's make another render. So now you can see that the light is visible, but it is a little bit too boring. So let's change the color a little bit. Let's make this a blue light. And let's make another render. As you can see now, the problem is that this light is a little bit too dark because of the color. So let's make these a light blue. And now this is working a little bit better. But I think that we still need to see these different spheres. So I'm just going to modify the material like that. Maybe a little bit more. And I'm going to make another render. So now we can see all of these fears and you can see the different steps. And I think that we're on the right track. So let me duplicate this light. I'm going to rename this one to top light. And this one is going to be the bottom light. Now I'm just going to select these light and I'm going to move it to the other side. And to make things a little bit more interesting, I'm going to change the color to a contrasting color. So if we have blue at the top, we're going to have orange at the bottom. And as you can see, that this is working really well because the two legs have contrasting colors. And I like it a lot. And I'm going to select both of the legs. And I'm going to use the rotate tool to rotate them a little bit. I'm going to make another render. And to me, this looks a little bit more dramatic. And I like it because the lights and the shadows are working really well to make this scene a little bit more interesting than before. And I like it a lot, but I don't like these area at the bottom here because we cannot see the blue light. So I'm just going to go ahead and modify that light. So now as you can see, this is hearing our third sphere, and that's what we want. And to make things a little bit more interesting, I'm going to add another light, and I'm going to place it in front of our different objects. I'm just going to change the color a little bit. And I'm going to reduce the intensity. Perfect, I like it much better. Now we can see more details inside of these different spheres. The deals that we couldn't see before. And now I'm just going to select all of these different objects. I'm going to move him down. I'm going to right-click. And I'm going to group them together and rename this group to lighting. And I'm going to turn off the visibility for our preview. And now I'm just going to select all of these different groups. And I'm going to group them together. And I'm going to rename this group to full scene like that. Now, just make sure that what I just did is not going to affect anything in our render. I'm going to make another quick render. And now we can compare the last two renders. So as you can see, nothing changed in our render. And that's what we want. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 5. Electric Spheres Wallpaper - Final Touches: Hello class and welcome back. In this lesson, we're going to finish our forest world paper. So let's begin. So this is where we left last time. And I'm just going to create a new plane because I'm going to add some reflections to these spheres. And I'm going to change the different segments for this plane, 2, 3. And I'm going to make these objects editable. I'm going to select those different edges. And I'm going to use the Bevel tool to bevel these edges out. And let me make this number a round number. So it's much easier. I'm going to select all of those edges as well and make sure that I deselect the ones that I don't need. I'm going to use the Bevel tool again and apply the same offset. Okay? Now I'm going to select the polygon mode. And I'm going to select and Joseph, those big polygons like that. And I'm going to press the letter U and then the letter I to invert my selection. And I'm going to delete those polygons. So now we have nine different panels. And I'm going to rename this object two panels. And I'm going to create a new material. And I'm going to turn off the reflectance option. And I'm just going to turn off aswell The Color option and turn on the luminance channel. I'm going to apply this material to my panels object. And I'm going to rename all of these materials so everything is properly organized in my file. All right, I'm going to take this object and I'm going to scale it out using the scale tool. I'm going to move it up like that. And I'm going to go inside of my camera. I'm going to make another render. And as you can see now, we don't see the blue light. And that is because we are blocking the view of this lake with our object. So I'm just going to make sure that this object is above our light and I'm going to make it bigger. So let's make another render. And now it all is the same way that it was before. So to take advantage of the panels that we just created, I have to modify the material for our spheres. I'm going to increase the opacity of this layer are little bit, I'm just going to modify it. And I'm going to add a legacy reflection. And it is way too strong. I'm just going to reduce these to something around 30 percent and I'm going to make another render. All right. I like these render, but I think that the position of these reflections is not on the right place. I'm just going to have to modify the panels object. And I'm going to move this object like so. I'm going to make a quick render. And as you can see, now, we don't have the same problems that we had here at the bottom. But I think that our reflections are a little bit too strong. So I'm just going to reduce the value here. I'm going to make another quick render. And it looks better. But I think we have to move. These panels are little bit more. Now it looks much better. I like it better. Perfect. I'm just going to come to the Render Settings. I'm going to click on effect, and I'm going to select the Global Illumination option. And this is going to make our renders look much, much nicer. I'm going to go to the Options and I'm going to turn off the default light option. I'm going to close this down and make another render. And as you can see now, everything looks much, much better. So I think that now we can play with the color of our material for our spheres are a little bit. And I'm going to modify the material for the energy as well. So I'm going to turn on the globe option. I'm going to reduce the inner strength a little bit. And I'm going to make a quick render. All right, So I like the way that these material looks. So the glow added a really nice effect. And I think that the material for our spheres is a little bit too dark. So I'm just going to make it brighter like that. And I'm going to reduce the reflectance a little bit. And I'm going to select this light and I'm going to make sure that this is more visible. And I'm going to do the same with the blue light. So I went to see the lights in our scene like that. I'm going to make a quick render. And I like it, but I think that the glow effect is something that we can add in Photoshop or another program. So I'm just going to turn it off. And I'm going to make these materials are little bit darker. Just a little bit. I'm going to take this protection tag out of our camera. Just for a second. I'm going to zoom out like this. And I'm going to bring back the protection tag to my camera. And I'm going to select these light and I'm going to get it closer to my object. And I'm just going to make sure that the visibility for this light is greater like that. And I'm going to do the same with the other light. Okay. I'm going to go back to my shut and I'm going to go to the Render Settings. I'm going to go to the anti-aliasing option, and I'm going to change these two best. And that's going to prevent some deformations that we don't want in our renders. And for my final render, I'm just going to change the output size to 1920 by 1080. And I'm going to make another render. And this is our final image. And these first wallpaper is complete. And you can see that all of the elements play really well together. They go really well together. And the final image is just beautiful. And it was really easy. And it took us only a few minutes. And that's all for this lesson. Thanks a lot for watching. I hope that you'll learn something useful. And I will see you in the following lesson. 6. Cosmic Debris Wallpaper - Creating the Wallpaper: Hello class and welcome back. In this lesson, we're going to start creating our second wallpaper. So let's begin. All right, so as you can see, I have a new empty file. And the first thing that I'm going to do is to save these files. And I'm going to rename this one to wallpaper O2. Okay, now I'm going to create a new cone. And I'm going to reduce the rotational segments to only three. And I think that three is not enough. So I'm going to increase this 124. And this is going to work really, really well. Now I'm going to go to MoGraph and I'm going to create a new cloner. And I'm going to make these cone a child of the cloner. Now I'm going to select the cloner and I'm going to increase the count. And would you use 60? And as you can see now we have a 60 different cones. And I'm going to reduce their movement for a y to 0. Now, we still have all of these 60 different objects, but they are on the exact same position. So it looks like we have only one. I'm going to go to MoGraph Effector, and I'm going to create a new random effector. Now, I'm going to select the cloner and I'm going to go to the effectors tab. And as you can see, this is empty. So I have to click and drag these objects inside of this box. And now this effect or is going to affect our cloner and all of the objects that these cloner is creating. So now I'm going to go to the random effector options. I'm going to go to the parameter tab. And here I'm going to increase the value for x, for y, and also for z. So now all of their different cones are spread all around the different three axes. And that's what we want. Perfect. Now I'm going to go back to the cloner and I'm going to increase the count number so we have more objects. And as you can see, this is going to look much better. Now, I'm going to go back to the random effector and I'm going to turn on the rotation option. And here I can increase the angle of the rotation. And as you can see, this is going to look much better because a different objects are now facing a different direction. So it looks much more random. And that's going to work much better. And I'm going to modify the position a little bit. I'm going to change this number to a 1000. And I think that's going to work better. Now I'm going to select the cloner object and I'm going to duplicate it. And I'm going to rename this one. And for the second one, I'm going to create a new cube. Make this cube a child of this object. And I'm going to delete these other objects that we don't need anymore. Now, I'm going to select these objects. I'm going to rotate it. So the different objects are going to be on a different position. And now we have a lot of pyramids and also a lot of different cubes. Now I'm going to select the cube and I'm going to shrink it down a little bit because I think that it looked a little bit too big. And now I'm going to the same like we did before. So I'm going to select this cloner. I'm going to duplicate it. I'm going to create a new object. And for this one, I'm going to use a platonic object. I'm going to make it a child of the cloner. And I'm going to delete the other object. I'm going to select the cloner object, and I'm going to rotate it. And now as you can see, we have lots of pyramids, lots of cubes, and lots of platonic objects. Now, I'm going to create a new material. And I'm going to change this to a yellow color. And to make these a little bit more interesting, I'm going to change the texture and I'm going to use a friend L. I'm going to get inside of this for now. I'm going to change the color. I'm going to go back to the color option. And I'm going to change they're mixed mode to multiply like that. And I'm going to make these a little bit more brighter. Now I'm going to apply this material to the cubes. I'm going to make a copy of the material. And I'm going to change the main color. And I'm going to apply this material to the pyramids. Now, I'm going to rename this cloner object, and I'm going to duplicate these material. And to make things easier, I'm going to rename all of these materials. And I'm going to change the color for this material. And I'm going to use a blue color like that, and I'm going to apply it to these cloner object. Now let me make a quick render. And I like it. I think it looks really nice. But I'm going to select the cloner for the pyramids. And I'm going to rotate this cloner object. Now I'm going to make sure that I rotate these objects. So this object that is closer to the camera is looking nice. Like so. Perfect. And now I'm going to create a new light. I'm going to go to the front view and I'm going to move this down. Okay, I'm going to select the light and I'm going to go to Options. And I'm going to change the color of these light. And I'm going to make these a visible light. So I'm going to change this option to volumetric. Now. I'm going to get closer here and I have to increase the size of these light. So the light that we are going to be able to see is going to be in that circle there. I'm going to duplicate it. And I'm going to move it up. And I'm going to change the color of these other light. I'm going to make a quick render. And now we can see the effect that these lights give to our scene. And I really like it. But I think that we have to use another light to make things look much better. So I'm going to move this leg in front of all of my objects. I'm going to make another render. And as you can see now, this looks much, much better. I like it. And I'm just going to come back to the perspective view. And I'm going to make a quick render. And I really like it, but I think that we can do a little bit better with the lighting. So I'm going to close this down. I'm going to select these light. I'm going to come to the front view. And here I'm just going to move dislike down so we can see a little bit more of the slide. And I'm going to do the same with the other leg. I'm just going to move this one app so their visibility of this leg will be more clear. Now, I'm just going to come back here and make another render. And now our late are more visible. So we can see the difference between the first and the second render. And they lack the second run, they're much more. So this is going to be my final render. And that's all for this lesson. I hope that you learned something useful and I will see you in the following lesson. 7. Colorful Spiral Wallpaper - Modeling the Spiral: Hello class and welcome back. In this lesson, we're going to begin creating our third and last wallpaper. So let's begin. All right, so as you can see, I have a new empty file. And the first thing that I'm going to do is to save my file. So I'm going to go to File and Save. And I'm going to name this one wallpaper O3. Alright. Now I'm going to select the Pen tool. And I'm going to come to the top view. And I'm going to begin creating a new plane. And the shape of this plane doesn't really matter. All that matters is that it has some curvatures. And I'm going to make something like this. But of course, you can do your own shape. So if you want to do something like the shape that I'm doing, you can do it, but again, you can make your own shape. All right? So I'm just going to make it like this. And now I'm going to go back to the perspective view. And I'm going to create a new object. And I'm going to make these blind a child of these extra object. But as you can see, it is not the way that we want. So I'm going to select this extra object. I'm going to change this number to 0, and I'm going to increase the value for the y axis. Now, this is what we want. So I'm just going to go back to the top view. So I'm just going to select this point and I'm going to move it right into the center of this canvas. And this step is really important. So the rest of the points don't really matter. The important thing is that this point is right in the center. I'm going to select these extrude object. And I'm going to make it editable like that. And now I'm going to select all of the different polygons using the loop selection tool. And I'm going to use the extra tool. And I'm going to make a small extrusion like that. And as you can see, this has only one side and I want it to have two different sides. So I'm going to turn on the Create caps option. And now we have two different sides. And now I'm going to use the bath CAT tool. And in a previous version of Cinema 4D, this would be the same as the knife tool on the loop mode. So I'm going to select this tool and I'm going to make one cat right there in the middle of those different polygons like that. And this is going to help us in case that we want to add a subdivision surface object to these object like this. Now I'm going to select this object again, and I'm going to add a few more cats. But for this, I'm going to use the ring selection tool. I'm going to select all of those different edges. And I'm going to use the edge CAT tool. I'm going to change the subdivision number 2, 5. And I'm going to turn off the create and gowns option so we can see the different cats. So I'm going to use the loop selection tool to select all of those different edges. I'm going to scale those edges away from each other like that. And I'm going to do the same with those other edges like that. And as you can see now, this shape looks much better than before. So now I'm going to select this object and duplicate it like that. And these sees when the position of the axis for this object becomes really important. If you remember, we made sure that the axis was right in the center of the canvas. And we also made sure that the first for this object was also right in the center. So now if we rotate this object, you can see that this is going to keep the object the same spat at the beginning of the object. And it's going to rotate the rest of the object, which is what we want. And to rotate this object, I'm pressing the Shift key so I can make sure that I only rotate 30 degrees. Now, I'm going to select both of these objects and I'm going to duplicate them. And now I'm going to rotate the new objects 60 degrees like that. And I'm just going to zoom in to make sure that the distance between the different objects is even. And I'm going to select all of the objects. I'm going to make a copy. And I'm going to rotate them. And this time I'm going to rotate him 120 degrees. I'm going to duplicate those objects again. And I'm going to rotate him again 120 degrees. And as you can see, this looks really, really good. I like it. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 8. Colorful Spiral Wallpaper - Texturing and Lighting Up the Scene: Hello class and welcome back. In this lesson, we're going to finish creating our third and last wallpaper. So let's begin. Okay, so as you remember, this is where we left in the previous lesson, and we have most of the job done. So all we have to do is to create a new material. I'm going to open it up and I'm going to change the color for this material. As you can see, we have three different sections to create colors in this panel. And each of the sections has a different value. The first one is for the hue, and it goes from 0 degrees to 360 degrees. That's the way it works. So we're going to do the exact same that we did with the different objects when we rotated them. So the first one has to be on 0 for hue 104 saturation. And for the third value, you can leave it at whatever number you want. For me, I think 89 or 90 is going to work. So that's going to be our first material. And all they have to do now is to rename these material to 01 to make things easier. And I'm going to duplicate it. And now this is the only number that we're going to change and we are going to increase it in values of 30. So this is going to be 0 plus 30 equals 30. And as you can see, the color changes automatically. Now, I'm going to make a copy of this material and I'm going to increase 30 degrees more. So 30 plus 30 equals 60, like that. And I'm going to do the same with this one. 60 plus 13 equals Nali. And I think that you get the idea. So I'm going to do the exact same for the different materials. I'm just going to be increasing the value on steps of 30. And if you make a mistake like here, the only thing that you have to do is check that you are adding 30. And as you can see, this way is really easy to create different colors. And that was the last one. So I'm going to close this down. And now I can rename these different materials. And I'm just going to rename them all because I like to have all of my files really clean. And that makes my workflow really, really easy. And now I'm going to rename also the different objects. Now, only have to do is to apply these materials to the correspondent object. Right? And the last one, perfect. Now we have all of the different colors for our wallpaper. And all they have to do now is to look for a nice angle in which I want to make my render. I'm going to create a new camera. And I'm going to rename it to camp 01. And I'm going to make sure that I am inside of this camera. And I'm going to move it all the way down. And whenever I liked their view, I'm going to lock these camera. So I'm going to right-click. I'm going to go to cinema 4D tags. And I'm going to add a protection tag. And I'm going to create a new light. I'm going to move it up like that. And I'm going to make a quick render to see how this looks. And it looks really awful, handled unlikable. So we're going to modify it. And I'm going to add some shadows like that. I'm going to go to the shadows and I'm going to change these numbers to around 500. I'm going to duplicate this light because it looks like we may need another light source. And if we make a new render, you can see that these looks much better now. And I'm going to turn off the first light and they like it. So I'm going to go to my Render Settings. I'm going to add a new effect. I'm going to select the global illumination effect. I'm going to go to the Options and I'm going to turn off the default light option. And I'm going to make a render. And I like how this looks, but I think that we can make it a little bit better. So I'm going to come back here. I'm going to turn back on the other light, and I'm going to make another render. Now we can see the difference between their two different renders. And I like the second render better. So now I'm going to open the material settings and I'm going to select all of the different materials. And I'm going to go to the reflectance options. And I'm going to add a new reflection. And I'm going to reduce this reflection a little bit. And I'm going to add some roughness like that. And now I'm going to make another render. And I'm going to create a new camera because I liked the frist shut bad. We may find something better. So I'm going to turn off the visibility of the camera and I'm going to rename it. And I'm just going to look for a nice shot. So what I'm trying to do is to have the circle on one of the corners and one of these different silhouette on the other corner. And I'm going to make a quick render. And I like this. I like it a lot. But as you can see, we have a small problem here. And the reason that we have some sharp edges, that's not good. So I'm going to come over here. And as you can see, their problem is that the subdivision surface object that we have is affecting only the topmost object, which is this one. But we want it to affect all of our objects. So a quick way to fix this is to select all of the objects and group them together. And that way the subdivision surface object is going to affect all of the objects that are inside of this group. And I'm just going to rename this group to spiral ethene and also the subdivision surface object. And I'm going to move it all the way to the top. And now we can make another render. And as you can see, now we don't have that problem anymore. And we can see the previous render and the second one. Okay, So now we're ready to continue. I'm just going to close this down and I'm going to make a copy of this group and I'm going to rename it. I'm going to call it spiral thick. And also these group insight like that. And I'm going to turn off the visibility for this one. And now all I'm going to do is to select all of those different objects. I'm going to go to the polygon mode. And as you remember, we had some of the faces selected on this object. So all I have to do is to use the extra tool. And I'm going to extrude them like that. And I'm going to make sure that the create caps option is off. And I'm going to make another render. Right? And I like these much better than the previous one. And I think that this looks much better. And now I'm just going to change to the previous camera. And I'm going to go to the Render Settings. I'm going to change the size of this render. I'm going to make it bigger. And I'm going to make my final render. And I really like it, and I hope that you like it as well. So that is all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 9. Orange Slices Wallpaper - Modeling the Orange: Hello class and welcome back. In this lesson, we're going to start creating our first wallpaper. So let's begin. Okay, So I am at my desktop and as you can see, I have a folder called 3D wallpapers Volume 2. And I'm going to open it up. And here I have three different folders. The first one is for MYC4, the backups, the second one is for my renders, and the last one is for my textures are right. So I'm going to come to cinema 4D. And here the first thing that I'm going to do is to change the layout to model. Because we are going to be modelling some objects. And now I'm going to go to window. And I'm going to open the material Manager window. And I'm going to drag it over here. Perfect. Now I'm going to save this file, and I'm going to save it inside of my 3D wallpapers folder. And I'm going to name this file wallpaper one. All right, so now we can begin and I'm going to start by creating a new sphere. And I'm going to change the display mode to see the polygons that create this fear better. And I'm going to make these objects editable. I'll right now, I'm going to come to the front view. And I'm going to select all of those polygons at the top. And what I want to do is to flatten all of those polygons. So I'm going to use a command. I'm going to go to Mesh commands, and I'm going to select the set point value command. Now as you can see here on the right, we have the different settings for these command. And since what I want you to do is to take all of those polygons and flatten them on the y-axis. I'm going to select here the y-axis. I'm going to select the option Set. And the position that I want to set for all of these polygons is going to be on 0 for the y axis. Now I'm going to go back to the perspective view. And you can see that this worked perfectly. I like it. I'm going to create a new subdivision surface object and rename it to orange. And I'm also going to rename this object and make it a child of the subdivision surface, absolute. Perfect. Now what I'm going to do is to select the loop selection tool. And I'm going to select all of those different polygons. But before modifying those polygons, I'm going to go to the edge mode, and I'm going to select all of those edges. I'm going to scale them down. And now I can go back to the polygon mode. And I'm going to add those other polygons to my selection. So now I'm going to create a new material. I'm going to open it up and I'm going to rename it to orange. And I'm going to change the color. Okay. That's going to work. I'm going to close this down. Now, it is really important that you have this polygon selected for these next step. And now that I have them selected, I'm going to right-click on this material and I'm going to select the option Apply. And as you can see, this material was applied automatically to our object, but it was applied only to the polygons that we have selected. And you can see here on this area that the material was added. And you can also see that we have a new selection tag. Now, I'm going to double-click on this tag to load the selection. And I'm going to use the command you, I, to invert the selection. I'll right now with those polygons selected, I'm going to use the extra tool and I'm going to make a small extrusion like that. All right? And now I'm going to select those polygons in sets of three. But before doing that, I'm going to use the loop cut tool. And I'm going to make one cat in those polygons on the side. So what I'm going to do now is to select the different polygons that create these objects in sets of three. But I think that we need another section here. So I'm going to go again and use the loop cut tool. And I'm going to make one cat right here. Perfect. And now I can continue selecting my polygons. So as I said, I'm going to be selecting them on sets of three. I'm going to live one in the middle and select three more. Like that. Perfect. Now with those polygons selected, I'm going to make another extrusion like that. And I'm going to move them up a little bit. And I'm going to use the loop selection tool and pressing Shift, I'm going to add those new polygons to my selection. Now, I can create a copy of this material. I'm going to open it up and I'm going to change these to a yellow color. Something like that is going to work. And I think I made a small mistake before because these area here that we have selected is the one that should be in orange. And the other polygons, instead of being orange, should be yellow. But we're going to fix that mistake really easily. So just make sure that all of these polygons are selected. And I'm going to right-click on this orange material. And I'm going to select the option Apply. And all I have to do now is to replace these other material tag with these other material. So I'm going to rename it. And I'm going to apply it here. And as you can see, now, we don't have that problem anymore. Now I'm going to load again the selection by double-clicking on this tag. And I'm going to invert the selection again. And I'm going to use the loop selection tool to deselect those polygons. Just press Control and click to deselect. And to make it easier, I'm going to come to the front view. And I'm going to use the rectangle selection tool. I'm going to deselect all of those polygons. I'm going to duplicate this material. I'm going to name it white. And I'm going to change the color. I'm going to right-click and apply it. All right? And as you can see, now, our object is complete. And I really like it. The only thing that I don't like that much is the color in the center. So I'm just going to double-click on this material and I'm going to change the color a little bit. Okay, that's going to work better. I like it. And as you can see, it was really easy to create these object. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 10. Orange Slices Wallpaper - Finishing Up the Scene: Hello class and welcome back. In this lesson, we're going to finish creating our forests wallpaper. So let's begin. Okay, so this is where we left last time. And that's you remember, we completed modelling our forest object. And what I'm going to do now is to make some copies of these abject. I'm going to go to MoGraph and I'm going to create a cloner object. I'm going to make this a child of the cloner object. And we can see the difference immediately. And if we come to this side, you can see that here we can change the number of objects that we're going to have. But this is not what we need. We need something different. So I'm going to come to their mode and I'm going to change it to grid array. And you can see that now we have a grid of objects. And for the y-axis, I only need one object. I'm going to change this one to one. I'm going to go to the object mode. And I'm going to use these handles to separate our objects like that. And I'm going to change this number to 20. And you can see that now we have more objects. And I'm going to change the number for this other one as well. So I'm going to select those handles. And I'm going to increase the distance between the object. And as you can see, we can also change the distance between objects in this area here. So I'm going to use a round number like that. And I'm going to do the same for this other one. And as you can see now we have lots of different objects. They are the same object, but now we have a lot of them. So I'm going to select the cloner object. I'm going to go to MoGraph Effector, and I'm going to select a random effector. And as you can see, our scene changed alleles. Now, if for some reason you are seen Dylan change, what you have to do is to select the Cloner Object, go to the effectors tab, and make sure to drag the effect or that we created to this area. As you can see, I have it here, I'm ready. Now, I'm going to select the effector. And I'm going to change some of the values for these effector to have a different result. And I don't want to change the position of these oranges. So I'm going to turn off this option. And as you can see now we're back to the way that we started. So what I'm going to do is to turn on the rotation option. And here I'm going to change the values for the rotation. You can see what they do. And I'm going to change them just a little bit. Not that much. I don't want to have a completely different rotation for these oranges. I just wanted to have some small rotation. And I'm just looking for a nice shot. I'm just making the composition of the scene like that. And now I'm going to create a new camera. I'm going to rename this one to come 01. I'm going to click here to get inside of this camera. And I'm going to turn off the visibility for this camera. And when I'm satisfied with the position of the camera, I'm going to select the camera. I'm going to go to tags, cinema 4D tags. And I'm going to click on the protection tag. And now we're not going to be able to move or rotate this camera by accident. Now I'm going to create a floor object. And I'm going to apply this material to these floor. I'm going to come to their front view to make sure that this floor is at the same level of these oranges. And it is. So I can come back to the perspective view. And I'm going to go to the Render Settings. And I'm going to change the size for my render. And I'm going to make a render like that. And as you can see, this looks really nice, but we don't have any shadows on the floor. So this image looks a little bit too flat. So I'm going to close this down and we're going to create a new light that is going to provide some shadows to our scene. And I'm going to move these one somewhere around here. And I will have to move it up like that. I'm going to go to the light attributes and I'm going to turn on the shadows. I'm going to use some areas shadows. And I'm going to make another render. And you can see the difference. And this looks better than before, but still it doesn't look that well. And I'm going to change the shadows, too soft shadows. I'm going to make another render. And as you can see, these shadows work much better for this image. So I'm going to keep those shadows. And now I can go to the shadows tab. And here I'm going to change this to something around 350. And I like him better than before, but I think that they are way too strong. So I'm going to turn down the density of these shadows. I'm going to use something around 65. I'm going to make another render. And I like these much better now. All right, so I'm just going to change the position of these light to have a different effect on the shadows. Are right, I like it. And now I'm just going to move our way the protection tag to be able to move my camera just a little bit. And I'm going to make another render. But before that, I'm going to go to the Render Settings. We're going to go to effect. And I'm going to turn on the global illumination. Now I'm going to go to the Options and I'm going to turn off the default light. And I'm going to go to the anti-aliasing options. And I'm going to change these one from geometry to best. And I'm going to make another render. And as you can see, this looks much better than before. I like it. But as you can see here, we have a small part of an orange that I don't like. So I'm just going to change the composition a little bit. And now I'm going to open up my material and I'm going to go to the reflectance options. And I'm going to modify these settings just a little bit. And now I'm going to click on Add, and I'm going to add these reflection. And I'm going to reduce this reflection. I'm going to increase the roughness a little bit. I'm just going to play with the values until I get something that I like. Like so. And now all I have to do is to copy these settings. I'm going to select this other object, and I'm going to paste the settings here. And I'm going to do the same with the other material. I'm going to close this down and I'm going to make a quick render. And as you can see, just by changing our materials are little bit, we get a completely different result. And I really like how this looks. And I'm just going to decrease the reflection a little bit because I think it was way too strong. I'm going to change the output. And this is the result. And I really like these Render. I love it and it makes for a great wallpaper. And just keep in mind that if you want to have these wallpaper on your cell phone, all you have to do is to go to the render settings and change the size for DES render. So it feeds with the dimensions of your cell phone. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 11. Paper Rainbow Wallpaper - Modeling and Texturing the Scene Elements: Hello class and welcome back. In this lesson, we're going to start creating our second world paper. So let's begin. Okay, so as you can see, I have a new empty file. And I'm going to start by saving this file. And I'm going to call this wallpaper O2. I'm going to save it. And now I'm going to create a new disk. And I'm going to change the different segments of this disk. I'm going to increase that this segment to eight and the rotation segments to 60. And I'm going to make it editable. Now, I'm going to go to the edge mode, and I'm going to use the loop selection tool to select all of those edges. And I'm going to use the Bevel tool to create Lowe's other polygons there. Now I'm going to go to the polygon mode. And as you can see, we have all of those polygon selected. So I'm going to invert the selection. And I'm going to delete those polygons. All right? I'm going to select those polygons in the middle, and I'm going to delete them. So now we have an object that has seven different rings, and that's what we need. So now I'm going to select all of those different polygons. And I'm just going to delete them because we don't need them anymore. And I'm going to come back to the perspective view. And here I want to take some of the polygons that create this object. And I want to move them up. And for that, I'm going to use an FFD modifier. And I'm going to make it a child of these disk. And I'm going to click on the fit to parent option like that. And I'm going to increase the grid points for x and also for z. Like so. All right, That should work. And now I'm going to select all of those points and I'm going to move them up like that. And as you can see, our object is going to move as well. And now I'm going to come to the front view. And here you can see that these polygons are moving up. All right. Now I'm going to right-click on my object. I'm going to select the option current state to object. And now we have the new object that has the modifications applied. And now I want to delete these force object because I don't need it anymore. And I'm going to create a floor object just to make sure that these polygons are up and they are. But as you can see, we have a lot of points that we don't need. So I'm going to select all of those points. I'm going to go to Mesh commands and optimize. And that's going to delete all of the points that we are not using and our object is going to be cleaner. All right, Now I'm going to select all of those different points. I'm going to go to Mesh commands. And I'm going to go to set point value. And I'm going to go to the y-axis. I'm going to change the option to set. And for the value, I'm going to set it to 0, I'm going to apply it. And as you can see now, all of the points that are selected are non-zero for the y-axis. And that's what we need. Because when we move those polygons, some of these polygons here moved as well. So now everything is okay and we can continue. So now I'm going to go to the edge mode, and I'm going to use the live selection tool to select all of those different edges. And I'm going to make a small extrusion and move all of those edges on this direction like that. And then I'm going to go to select and set selection. Now, I'm going to come to this other side and I'm going to select those other edges. And I'm going to go again to select and set selection. And I'm going to make a small extrusion and move all of those edges on these other direction. And as you can see on this area, these polygons are not colliding with the other polygons. Because if you remember, we selected some of these polygons and we move them up on the y-axis. So that's why they are not colliding with the polygons below. And that is what we want. So I'm going to select these edges. Then I'm going to go to select and set selection. And I'm going to get rid of the selection that I don't need like that. And now I'm going to come to this side. And I'm going to make another extrusion like that and another one. Okay? So now we have these new section of polygons. And we're going to go to that top view. And here we're going to modify those polygons. So I'm going to select all of those different edges. Then I'm going to use the edge CAT tool. And I'm going to make one cat in the middle. Then I'm going to select these different edges. And I'm going to move him. These ones. I'm going to move down like that. And these other ones, I'm going to move up. Now. I'm going to select them all. And I'm going to make sure that I come to the perspective view. And with those edges selected, I'm going to move him up like so. Okay, so these looks interesting. And I like it. Perfect. So now I'm going to come back to these other area and I'm going to select all of those different edges. Then I'm going to go to Mesh commands and connect. And that's going to make one cat in the middle. And now I'm going to select all of those edges. And we can also make one cat with the edge CAT tool. But now I'm going to change the offset for this cat like that. And I'm going to select all of those polygons, and I'm going to move them to the left. And then I'm going to move them up like that. Okay, So I'm just looking for a nice view. And I like how this is coming out. So I'm just going to create a new material. I'm going to rename it and I'm going to go to the reflectance option. And I'm just going to change the color for these material. I'm going to select these yellow color. I'm going to duplicate it. I'm going to rename it. And this time I'm going to use an orange color. Like so. I'm going to duplicate the material again. And I'm going to rename it. And I'm going to select a new color like this. I'm going to duplicate the material again and select a new color. So now we have four different materials, but I need a few more. So I'm just going to make another copy. And I'm just going to rename it and change the color a little bit. Like so. I'm going to duplicate it again and change the color again. And as you can see, I tried to get different colors. Now I'm going to go to the polygon mode and using the loop selection tool, I'm going to select all of those different polygons. And I'm going to select those other polygons. And with those polygons selected, I'm going to go to my first material. I'm going to right-click and I'm going to select the option Apply. And as you can see, that's going to apply the material to my object, but it's going to affect only the polygons that I had selected. And that is exactly what we want. So I'm going to do the same with the second ring of polygons. So I'm going to use the loop selection tool to select all of those polygons. I'm going to right-click on the second material and I'm going to apply it. I'll write. I'm going to do the third one. And you can see that this is really easy. So I'm just doing the same thing over and over again with the different materials like that. And as you can see, we need to create another material. So I'm going to duplicate this one. And I'm going to change the color. And for this one, I'm going to use something like a black color. Let's see how this looks. So I'm going to select all of those polygons. And I'm going to apply these material like that. And let's see how this looks. I'm just going to look for a nice angle to make a quick render. Something like that. I'm just going to load the selection of edges and I'm going to move him all the way to the right. I'm going to do the same with these other edges. I'm going to move him up like that. I'm going to get closer. And I'm just going to try to find a nice angle to make a quick render. And as you can see, these looks really, really nice. So that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 12. Paper Rainbow Wallpaper - Lighting and Rendering the Scene: Hello class and welcome back. In this lesson, we're going to finish creating our second and wallpaper. So let's begin on right? So this is where we left in the previous lesson. And I really love these wallpaper already. But I think that the last color that we used, the black color is not working properly. So I'm just going to change that color. So I'm going to double-click to open this material. And I'm going to change this to a yellow color like that. Now I'm going to rename this object to shape. So now that my object has the shape that I want and also the colors that I want. It is time to create a few cameras to create different shots from different angles. And I really like this composition here because you can see that our object goes from the top left corner to the center and finishes in the top right corner. So with this composition, I'm just going to create a new camera. And I'm going to rename it to Cam 01. I'm going to turn off the visibility and I don't want to move this camera by accident. So I'm going to create a protection tag. So I'm going to right-click. I'm going to go to cinema 4D tags. And I'm going to create a protection tag. So this protection tag is going to prevent us from moving or rotating our camera that already has the angle and the composition that we want. And now I'm just going to select that camera, make a copy, delete the protection tag, and rename it. And I'm going to make sure that this is my active camera. And I'm going to change the composition and the angle of this camera. So I think this is our good composition. I'm just going to make sure that I have it on the right place. I'm going to make a quick render to see how this looks. And I really like it. So I'm going to add the protection tag again. And I'm going to make another copy, delete the protection tag, make these my active camera. And I'm just going to get these other area here because I think that this is going to look interesting. So I'm just going to try to find a good angle to get this area here. And I think this is a good angle, bad. I am not completely satisfied with this angle, so I'm just going to move this camera. And I'm just going to make sure that this is exactly on minus 90 degrees. And also here. So now I can move it and I'm going to make a quick render. And this camera looks perfect. So I'm just going to add the protection tag and I'm going to rename it. Perfect. Now to add the lights for our scene, I'm going to change to my first camera. And here I'm just going to create a new light. I'm going to move it up on the y axis. And I'm going to make a quick render. But as you can see, it looks too similar to the previous renders. So what I'm going to do is to add some shadows. I'm going to go to general and I'm going to create some soft shadows. And I'm just going to make a quick render. And as you can see now we have some shadows, but they are a little bit too strong. So I'm going to reduce the density for the shadows. I'm going to select my light and I'm going to go to the shadow step. And here I can change the density. But to be able to see the difference when I change the density, first, I'm going to make a render without changing the density. So I'm just going to make a render. And you can see the shadow here. And I'm going to turn down the density to something around 40 percent. I'm going to make another render. And as you can see now the shadows are and not too visible. They are still there, but they are less visible. And that is not exactly what we need either. So I'm going to increase the density back to something around 80 percent. And I'm going to make another render. And as you can see now the shadows are much better. And we can see the difference between these and the first render. So as you can see, these shadow now look much better. But I'm going to turn these. Up to 90 percent. And as you can see, these are last render is the best one so far. So this is the one that I'm going to keep. I'm going to select my light. I'm going to move it down. And I'm going to create a new background object. I'm also going to create a new material. And for this material, I'm going to turn off the reflectance channel. And for the color channel, I'm going to use a gradient. And I'm going to apply this material to the background. And I'm going to change the color of this gradient. I'm going to use some dark grays. And I'm also going to change the type of gradient to 2D circular. And as you can see, the colors are not under right place. So I'm going to invert the position of the handles like that. And I'm going to make another render. And now it is the way that I want. So I'm going to keep it like that. I'm just going to make these a little bit darker. I'm going to make another render, and I'm going to make this other one a little bit darker as well. All right, I like this one much better now. Perfect. Now I'm just going to go to my Render Settings. I'm going to go to the output options. And I'm going to increase the dimensions for the render to 1920 by 1080. And I'm going to make a render. And I really like it. I think that this is looking really nice. And the only thing that we can do now to improve these render is to go to the Render Settings again, go to the anti-aliasing options. And we're going to change this option to best. And that's going to improve our renders. So I'm going to make the same render again. And this looks much, much better now. Perfect. I'm going to change through my second camera and I'm going to make another render. And I also like these render allot. Now I'm just going to go to my last camera and I'm going to make a render. But these render looks really bad. And that's because we have some really ugly shadows in this area here. So we're going to fix that. And to do that, I'm going to create a new light. I'm going to move it all the way to the side here like that. And I'm just going to make a quick render. And you can see that this doesn't look that well. So we're going to continue modifying these late. And I'm going to move this app. And as you can see, this looks better now. I'm going to get it closer like this. I'll write. This looks better, of course. But I think that it's going to look even better if I move this one all the way up like that. And as you can see, these does look much better. So I'm just going to rename these late. And I'm going to make my final render. And this looks really, really good. So I'm going to delete this one that I don't need. And also these first renders that I created. And I'm just going to keep their last renders that we made. So these are our final renders. And I like him really much. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 13. Abstract Wallpaper - Creating the Main Elements: Hello class and welcome back. In this lesson, we're going to start creating our third world paper. So let's begin. And as you can see, I have a new empty file in cinema 4 D. So I'm going to start by saving this file and I'm going to call it wallpaper three. And I'm going to start by creating a new sphere like this. Then I'm going to go to MoGraph and I'm going to create a cloner object. And I'm going to make this sphere a child of this cloner object. And I'm going to go to their preferences of this cloner. And I'm going to change the mode to grid array. Perfect. Now I'm going to increase the count to seven. And I'm going to select the sphere and I'm going to shrink it down. So the goal here is to have all of these spheres touching each other just a little bit like so. That's perfect. Now I'm going to select the cloner object and I'm going to make it editable. And now that this cloner is editable, you can see that now we have access to every single one of these spheres. And now I'm going to create a new material. And I'm going to rename it. And I'm going to change the color. And for this one, I'm going to use a red color. I'm going to make a copy of this material and I'm going to change the name. And for this one, I'm going to use a much darker color. And I'm going to apply these darker material to these group. And as you can see now, all of their different spheres are black. Now I'm going to use the rectangle selection tool, and I'm going to make sure that I'm selecting all of those different spheres on the right. And I'm going to open this group. And here we can see the different spheres that we have selected. And I want to group all of these different spheres together. So I'm just going to right-click on either of these different spheres that are orange. And I'm going to select the option group objects. So now I'm just going to rename this group and I'm going to move it outside of the other group. And I'm going to apply the red material. And now all of those fears are red. And now I'm just going to do the same with those other spheres. I'm going to select them, come over here. And I'm just going to click and drag those fears into these other group. And you can see that I have some spheres that and I didn't select. So I'm just going to come to this site and I'm going to select them. I'm going to press Shift and I'm going to continue selecting those other spheres. And also those ones and the ones on the sides as well. Like so. And also the ones on the other side. Now, I'm going to take all of those spheres and I'm going to drag him into the other group. And you will see that these fields on the outside are red and all of these spheres in the insight are black. And that is exactly what I want. So now I'm just going to continue. And now I'm going to select those two groups and I'm going to group them together. But as you can see, the axis is not in the center. So I'm going to go to the axis mode. And I'm going to make sure that this is right in the center. Now, I'm going to rename this group and I'm going to duplicate it. I'm going to select this first group. I'm going to place it inside a new group. And I'm going to rename these group. And the TR stands for trash. And this is a group that I usually create in most of my projects. And I will place inside of this group. They are different elements that I may want to recycle later on the project. So I'm going to place all of those elements here. And at the end of my project, I'm just going to delete this group and all of its contents. And now I'm just going to turn off the visibility of this group. Now with the rectangle selection tool, I'm going to select all of these spheres on this corner, and I'm going to delete them. I'm going to do the same with the spheres on these other corner and with the rest of the spheres on the rest of the corners. Now I'm going to change their view. I'm going to come to this other side. And I'm going to do the same for the four corners. I'm just selecting those fears and I'm just deleting them like that. Perfect. And I'm just going to make sure that I deleted all of these fields that I want you to lead. And now I'm just going to go to these other view. So I'm going to look at this object from the top-down. And I'm going to delete all of this spheres on those other corners. So I'm just going to delete all of those ones. And these other ones on these other corner. Like so. And now I'm just going to check that I didn't miss anything that I wanted to delete. And I think that we did a good job. So I'm just going to go to their lives selection tool. And I'm going to select all of the different spheres that go from this corner to this other one. I'm going to delete them as well. And I'm going to do the same with these other spheres. Perfect. And now I'm just going to do the same with this spheres at the top, like so. And also the ones at the bottom. All right, Now I'm going to go to the back of this object. And I'm going to do the same with these different spheres. And finally with these other ones. And I'm just going to check if I didn't miss anything. And I think that we did a really good job. So I'm just going to make a quick render to see how this looks. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 14. Abstract Wallpaper - Creating the Background Set: Hello class and welcome back. In this lesson, we're going to create a background set for our wallpaper. So let's begin. All right, so this is where we left in our previous lesson. So what I'm going to do now is to create a background set. But before doing that, I'm going to rotate this object 45 degrees. And I'm just going to make sure that the axis mode is off. So I can rotate this object like that. Now, I'm going to create a new camera. I'm going to make sure that and theses active. And I'm going to reset all of the values for the position and rotation of this camera. All right, and I'm going to make sure that these values are non-zero. Okay? Now I'm going to rotate this camera a little bit like that and I'm going to move it up. So what I'm looking for is to get a nice shot on this object. Now, I'm going to right-click and I'm going to go to cinema 4D tags. And I'm going to select the protection tag. So this is going to prevent us from moving our camera. Now that we have set it up properly. I'm going to rename this camera. And now I'm going to create the background set. So I'm going to make a new cylinder and I'm just going to make it bigger using the scale tool. And I'm going to rotate it 90 degrees and make it even bigger. Now, I'm going to make sure that the object has no cabs. So I'm going to go to the Caps tab and I'm going to turn off the cabs option. Now, I'm going to make these objects editable. And I'm going to go to their right view. And I'm going to select all of those different points and the lead them. And also those ones. I'm going to take this point and I'm going to make sure that this is at the same level from the other point. And I'm going to move it all the way to the left. I'm going to do the same with this point. We're going to make sure that this is on the same level as the other one. And I'm going to move it up. Perfect. Now I'm going to turn on the axis mode. And I'm going to place these axes right at the base of these object like that. I'm going to turn off the axis mode. And I'm going to reset the position for y. And I'm going to move this down. So this object is sitting on the floor like that. Now I'm going to come back to the perspective view. I'm going to select all of those edges and I'm going to scale them out like that. Now, I'm going to select all of those edges. And using the edge CAT tool, I'm going to make three divisions. And I'm just going to make sure that the create and Gans option is off. And now I'm going to select those other edges. And using the edge cut tool, again, I'm going to make a wildcat, but this time I'm going to change the offset to 90 percent. I'm going to do the same with these other edges, but this time I'm going to set the offset to 10 percent, like so. Perfect. Now I'm going to select all of the points on the top, and I'm going to move them up. And I'm going to do the same with these other points. Just like that. Maybe a little bit less. Now I'm going to select all of those different edges. And using the edge cut tool, I'm going to make three different divisions. And I'm going to set the offset to 50 percent. And I'm going to add a new subdivision surface object. And I'm going to rename both of these objects like that. And that's it. Now we have a background set for our wallpaper. And that's all for this lesson. I hope that you'll learn something useful. And I will see you in the following lesson. 15. Abstract Wallpaper - Lighting and Rendering the Final Scene: Hello class and welcome back. In this lesson, we're going to light our scene and we're going to render a few wallpapers. So let's begin. Alright, so this is where we left in our previous lesson. And the first thing that I'm going to do is to create a new material. I'm going to open it up and I'm going to rename it to background. I'm going to go to the color and I'm going to make it white. And I'm going to apply it to my background. And I think I'm going to move this background a little bit. So I'm going to move it to the back like that. And now I'm going to modify my first materials. So I'm going to open this one up. I'm going to create a new reflection legacy. I'm going to change the texture tool for an L. And I'm going to reduce the opacity of this layer. And I'm going to increase the roughness just a little bit. Then I'm going to copy this layer. And I'm going to go to my other material, and I'm going to paste it here. And now I want to modify my main camera. So I'm going to move this tag away for a little bit so I can modify it. And I'm going to move it up. And I'm going to rotate it a little bit. Like so. And I'm going to place again the protection tag. Now, I'm going to create a new light and I'm going to move these late. So I'm going to move it up like that. And I'm going to move it to the side and to the front. So now I'm going to make a quick render. And this looks really nice, but we don't have any shadows. So I'm going to select the light. I'm going to go to the general preferences and I'm going to add some soft shadows. Then I'm going to go to the Settings tab. And I'm going to change the shadow map to 500. I'm going to decrease the density to 75 percent. And that's going to look much better. All right, so now I'm going to create a new plane. And I'm going to change the display mode so I can see the polygons better. And I'm going to decrease the segments for my plane. I'm going to move it up. And I'm going to make it editable. Now, I'm going to use their installation tool to select all of those different edges like that. And I'm going to use the Bevel tool. And I'm going to use an offset of 2. Now I'm going to select the opposite edges. All of those. And I'm going to zoom in and I'm going to select all of those edges as well. Perfect. I'm going to use the Bevel tool again. And I'm going to use this same offset. Now I'm going to go to the polygon mode. And using the loop selection tool, I'm going to select all of those different polygons in the middle. All right? And I'm going to also select all of those polygons that go in the other direction. I'm going to zoom in to make this easier. And now that I have all of these polygon selected, I'm going to delete them. And as you can see now, we're left with a panel that contains lots of different squares. And that is what we want. Now, I'm going to scale it out and move it up. And I'm going to scale it out a little bit more. And now I'm going to select this material and duplicate it. And I'm going to rename it. And I'm going to turn off the reflectance and the color channels. And I'm going to turn on only the luminance channel. And I'm going to apply it to this object. Now, I'm just going to make sure that this object is not blocking my light. And as you can see, my leg is below my object. So it is not blocking it. And that's what we want. Now, I'm going to go back to my camera and I'm going to make a quick render. And you can see are really the reflection of this object on the different spheres. It looks really nice. But I think that we have way too many polygons. So I'm going to select some of these polygons. And I'm just going to delete them because we don't need that many like that. And I think that we can delete a few more. Like so. I'm going to increase the size of this object. And I'm going to make another render. And as you can see, this one looks much better. And now I'm going to change the color of the background. So I'm just going to make this darker like that. And I'm going to make another render. I'm going to make it even darker. And as you can see, this looks much better now. I'm just going to trach with a darker color. And it looks really nice. Okay, so now I'm going to create a new camera. And I'm going to get inside of the camera. And I'm going to move it a little bit closer to my object, like so. And I'm going to move it up. And I really like this shot. All right, so now I'm going to try it with a different background. So I'm going to turn off the visibility for these background set. And I'm going to create a background object. And I'm going to apply the background material to these background object. And as you can see, this looks even better than before. So I'm going to keep this background object. And now I'm just going to modify the background material a little bit. And for the texture, I'm going to create a new gradient. And I'm going to change the type of gradient to this circular. And I'm going to change the color. I'm going to make it a little bit dark. I'm going to make a quick render. And I'd really like these render. And that's all for this lesson. I hope that you learn something useful and I will see you in the following lesson. 16. Metal Rings Wallpaper - Modeling the Main Elements: Hello class and welcome back. In this lesson, we're going to create the basic elements that we're going to use to create our first world vapor. So let's begin. So here I am at my desktop and as you can see, I have a folder called 3D wallpapers Volume 3. So I'm going to open it up. And as you can see here, I have three different folders. The first one is for my C4D backups, the second one is for my renders, and the last one is for my textures. Okay, so now I'm going to go to cinema 4D. And the first thing that I'm going to do here is to save my file. And I'm going to make sure that I save it inside of this folder. And I'm going to call it wallpaper one. Perfect. And now I'm just going to change the layout to model. And this way it's going to be much easier to access our modelling tools, though we're going to need to model our objects. Now, I'm going to go to Window. I'm going to open up the material manager window and I'm going to drag it and place it here. Perfect. So now we're set up and ready to go. So what I'm going to do is to create a new sphere. And I'm going to change the display mode to see the polygons that make this sphere. And I'm going to change the segments that make these fear. I'm going to use something around 60 or maybe 61. So now I'm going to make it editable. And I'm going to come to the front view. And I'm going to go to the point mode. And using the rectangle selection tool, I'm going to select all of those points and I'm going to delete them. And I'm going to do the same with the points at the bottom. Perfect. So now I'm going to create a new subdivision surface object and applied to this object. And I'm going to rename these objects to ring. And now I'm going to create a new null object. I'm going to rename it to rings. And I'm just going to make sure that the heirarchy for these objects is the subdivision surface object at the top, inside of this object and inside of the object during object. Now I'm going to go to the polygon mode, and I'm going to select all of the polygons. And using the extra tool. I'm going to make one small extrusion like that. But I'm going to make sure that the create caps option is. Now I'm going to use the RNC selection tool. And I'm going to select all of those edges. And I'm going to use the edge cut tool. And I'm going to make two divisions. I'm going to make sure that the create and Gans option is off. And now I will ring is complete. And the only thing that I want to modify is the edges of these rain because they think that they need to be sharper. So I'm going to select all of those edges and I'm going to use the scale tool to get them closer to the edges of the ring and make it even better. I'm going to use a ring selection tool to select all of those edges at the top and also these ones at the bottom. And I'm going to use the edge cut tool to make one division. And as you can see now, these looks much, much better than before. So the ring is complete, or they have to do now is to select it and duplicate it. And now I'm just going to make sure that I am on the object mode and I'm going to shrink down and these ring and rotate it a little bit like that. I'm going to make sure that this is closer to the size of the other ring by at making sure that the rings are not colliding with each other. I'm going to duplicate this ring again, shrink it down and rotate it just like we did before. And I'm just going to make sure that these rings are not colliding with each other. Like so. So as you can see, this process is really easy. All we're going to do now is to select their different rings, duplicate them, and rotate them so they are on a different position as the other rings. And I'm just going to make sure that the position of the Rings look random. And I'm going to make a copy of this one. And I'm going to rotate it. Like so. Perfect. I like it. And I'm going to shrink it down a little bit more. Like so. And then really like how this looks. So I'm going to select all of these objects. I'm going to duplicate them, shrink him down. And I'm going to rotate them all at the same time. And as you can see, I'm rotating them in the three different axis. All right? And I'm going to make a quick render to see how this looks. And they like it. But I think that now we have way too many rings. So I'm going to select a few of them and I'm going to turn off the visibility for those different rings. And now to finish this object, I'm going to duplicate this ring. I'm going to rotate it 90 degrees, like so. And I'm going to scale it out like that. I'm going to make sure that the seas with the other objects like that. And now this looks complete. And I really like it. Now. I'm just going to make a sphere and shrink it down. And this is going to be the core of our object. And I'm going to make another render. And I like it a lot, but I think that I'm going to make a copy of this one and I'm going to rotate it 90 degrees, shrink it down, and rotate it just a little bit so we can see the side of that ring. Okay, I like it. And I think that these rings over here don't look too random anymore because they look like a cross. So I'm just going to select these horizontal ring and I'm going to rotate it just a little bit. And as you can see, now this looks much, much better. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 17. Metal Rings Wallpaper - Texturing the Rings: Hello class and welcome back. In this lesson, we're going to texture the different rings that create the main object that we're going to use for our First World paper. So let's begin. Okay, so this is where we left in our previous lesson. And I'm going to start by coming to the right, and I'm going to click on the Content browser tab. And I'm going to search for some materials. So I'm going to type down middle and I'm going to search for different materials. And as you can see, now we have different materials that we can use in our scene and only have to do now is to click and drag the materials that I want for my sin. And I'm going to select a few different materials and I'm going to test them out. And in the end, I'm just going to keep the ones that I think that work the best with our sin. So feel free to load as many materials as you want. I'm going to select this other one and this last one. And now I'm going to go back to the object manager tab. And I'm going to select all of these different materials. And I'm going to apply them to these group that contains all of the Rings. And now I'm going to make a quick render. And I don't really like how this looks. I'm going to delete this material, and I'm also going to delete it from here. And now I'm going to make another render. And this could work. So I'm going to keep it. I'm just going to move it all the way to the left. And I'm going to make another render now with the other material. And I'm going to move it to the left as well. And I'm going to try with this material. But for this one, I'm going to turn off the bump channel. And I'm going to make a render. And as you can see, these doesn't look that well. So I'm just going to use it. I'm going to delete it. And I'm going to delete it from here as well. Now, I'm going to make another render with these other material. And this could work as well. So I'm going to move it to the left and I'm going to make a new render. And as you can see, this material looks really, really nice. And now I'm going to see the different renders and I'm going to select which of the materials and we're going to use for my final renders. So I like those two renders. I'm going to keep those renders. And I'm just going to delete the other ones. And now I'm just going to take this material and I'm going to apply it to a few different rings. So some of the Rings will have the first material and the other rings will have the second material. And I'm just going to apply this material to this one here as well. And I'm going to make a render. And as you can see, this looks much, much better than before. And I really like it. So now I'm going to create a new material. And I'm going to change the texture. And I'm going to use a friend L. I'm going to get inside. And I'm going to change these colors here. I'm going to make him a little bit darker. And I'm going to apply these material to the core. I'm just going to make this a little bit darker. And I'm going to turn off the reflectance channel for this material. And now the texturing process is complete. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 18. Metal Rings Wallpaper - Lighting and Rendering the Final Scene: Hello class and welcome back. In this lesson, we're going to light and render our final scene. So let's begin. Okay, so this is where we left in our previous lesson. So the first thing that I'm going to do now is to create a new light. And I'm going to move it to the side. And I'm going to move it up a little bit like that. And I'm going to move it to the front of this object, like so. Now I'm going to go to the different preferences of this light, and I'm going to add some soft shadows. I'm going to go to the shadows tab, and I'm going to change the size for this shadows to something around 500. Now, I'm going to make sure that this leg is in front of my object. And I'm going to make a quick render. And as you can see, now, these materials look really cool. So now I'm going to go to the Render Settings and I'm going to turn on the global elimination. I'm going to go to the Options and I'm going to turn off the default light. Now I'm going to select my light and I'm going to duplicate it. And I'm going to move it to the other side. Okay, so now this lake is going to be leaving the front of these objects. And for this second light, I'm just going to reduce the intensity. Now, I'm going to make a quick render. And as you can see now this looks really, really good. Now I'm going to duplicate this material. And I'm going to change the basic color a little bit. I'm going to make it gray. And I'm also going to change this layer. So I'm going to get insight and I'm going to get inside of this color here. And I'm going to make it gray. So we're almost there. I'm just going to go to the reflectance channel. And I'm going to make these great as well. And all I have to do now is to change the color for this other layer. And now I'm just going to apply this material to the rings. And I'm going to make another quick render. And as you can see, this looks really, really good. And for the car, I'm going to modify the color a little bit. I'm going to make it even darker like that. And I'm just going to rename these 12 core and move it down. And I'm going to turn off these other light. And I'm going to make a copy of the first light. And I'm going to try it with a different position. And I like it. It looks nice. So I'm going to make a new camera. And I'm going to make the composition of the scene. And now I'm going to select these material and I'm going to duplicate it. And I'm going to modify it a little bit like that. And I'm going to create a new background object. And I'm going to apply the new material to these background object. Now, I'm going to select my camera and I'm going to make sure that the position for these camera is on 0 for the x axis. And I'm going to move it down a little bit. And now I'm going to right-click. And I'm going to go to cinema 4D tags. And I'm going to select the protection tag. And this tag is going to prevent us from moving our camera by accident. And I'm going to duplicate this camera. I'm going to delete the protection tag. I'm going to get inside of the camera and I'm going to look for a different angle like this. And I'm going to rename this camera. And now I'm just going to add again the protection tag. And I'm going to make and new render bad. I think I made a mistake before. So instead of creating a background object, I created a foreground object. And that is not what we want. So I'm going to create a background object. I'm going to apply this texture to the background object. And I'm going to delete the foreground object. And I'm going to make a render. And I love how these materials interact with the light. They look really nice. Now I'm going to turn on these other light, but I'm going to reduce the intensity. I'm going to make a quick render. And as you can see, now, this looks much better because we can see some details here in the middle, and we can also see an improvement on the sides of this object. Okay, So I like this better. And I'm going to modify this material a little bit. And as you can see, these didn't affect anything. So the problem here is that we are using a friend L, and from there it's work depending on their roundness and the lighting of the scene. So what we need here is a gradient. And I'm going to change this to a 2D circular gradient. And now I can change the color like so. And I'm going to invert these handles because they want the brightest part on the center and the darkest part on the sides. And I'm going to make a quick render. And you can see that this is working much better. Okay, I like it. I'm just going to make it a little bit darker like that. And as you can see now, this is going to work very, very well. And we can see that these background looks really nice and it makes our object look absolutely beautiful. So now I'm going to go to the Render Settings, and I'm going to change the size of these renders. And for the anti-aliasing options, I'm going to change that to best. And now I can make my final render. And as you can see, these render was really, really easy to do and it looks really beautiful. And the best part is that it took us only a few minutes to create. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 19. Abstract Hexagon Wallpaper - Modeling the Main Elements: And now I'm going to duplicate these objects. And I'm going to hide the visibility for the other one. Now, I'm going to use the knife tool. And I'm going to make one cat there and another one here like that. And I'm going to select all of the points are the tab and I'm going to delete them. And now we have only one side of this hexagon. And that's what we need. And now I'm going to create a new array object like that. And I'm going to make this object a child of these array object. And as you can see, our object has been multiplied a few times. So I'm going to go to the different settings for these array object. And I'm going to reduce the radius to 0. And as you can see, we have way too many copies. So I'm going to decrease this number to only five. And that's going to make this six sides for our hexagon. And as you can see, now we're back to the way that we were at the beginning. But the advantage is going to come when we went to modify these abject. I'm just going to have to modify it. One of the sides and the other sides are going to be modified automatically because they are copies of deference object. And I'm going to come back here. And I want to make a few divisions in these polygon that I have here at the bottom. So I'm going to use the knife tool and I'm going to make one cat. They're following these polygons. And now I'm going to select those two edges. I'm going to right-click and I'm going to use the, this option. But as you can see, these doesn't work the way that we want because we want to keep the corners. So to do that, I'm going to undo it. And I'm going to use the knife tool. And I'm going to make his mark cat right next to these corner here. Like that. And as you can see now I have a new point there. And I'm going to get it closer to this corner. And I'm going to do the same over here. So I'm going to make one cat there. I'm going to select the point and I'm going to get it closer to the corner. Now, I can select these edges again, right-click and select the option. And as you can see now we can preserve our corners and that's what we want. Now, I'm going to select those two edges. And using the edge CAD tool, I'm going to make two different cats. And I'm going to make sure to turn off the Create end gans option. And now I'm going to select some of the points that create this object. And I'm going to move them up a little bit. And I'm going to move these other ones a little bit more. And as you can see, the polygons for each of the sides of this hexagon where modified because we are using an array object. So whatever we do on these polygons here is going to be reflected on the other sides of these hexagon. Now, I'm going to select all of the polygons and I'm going to use the extra tool. And I'm going to make a small extrusion like that. And I'm just going to turn on the Create caps auction. Perfect. As you can see, these starts to look really good. And it looks nice. Now I'm going to turn back on the visibility for these other object. And I'm going to select these polygons in the middle. And I'm going to right-click and I'm going to select the split option. I'm going to go back to this other one, and I'm going to rename it. Now. I'm going to select and the other object. And I'm going to delete those polygons that I don't need anymore. And I'm going to select all of those points and I'm going to scale them down like that. And now I'm going to select all of those points in the middle. And I'm going to delete them. Perfect. Now I'm going to move this object van. I'm going to come to the front view. And I'm going to make sure that the value for the y-axis is a round number. Like so. Now I'm going to go back to the perspective view. I'm going to make a copy of this object. I'm going to move this object down like that. And I'm going to scale it down a little bit like so. I'm going to make another copy and I'm going to the same, I'm going to move it down, scale it down. And as you can see, these looks really nice. Now I'm going to make a copy of this object. And I'm going to move it outside of these array object like that. As you can see, I made a small mistake. So I'm just going to delete this copy here. And I'm going to make a copy of this one. I'm going to move it down and I'm going to shrink it down. And now I can turn on the visibility for the center and move it all the way down like that. And as you can see, our object is complete. So what I'm going to do is to select this array object and I'm going to make it editable. So now all of the different sides of these objects are independent objects. I'm going to rename this one. And I'm going to group all of these other objects together and rename this other group. Now, I'm going to select all of these different groups and this object. And I'm going to group them together. And I'm going to rename these groups to full. Like that. Perfect. And now our object is complete. And as you can see, it was really easy to make. So that's all for this lesson. I hope that you'll learn something useful. And I will see you in the following lesson. 20. Abstract Hexagon Wallpaper - Texturing, Lighting and Rendering the Final Scene: Hello class and welcome back. In this lesson, we're going to finish our second wallpaper. So let's begin. Okay, So this is where we left in our previous lesson. And as you remember, we completed our main object. So now what I'm going to do is to create a new camera. I'm going to rename it. And I'm going to make this camera active like that. Now I'm going to go to their coordinates area and I'm going to change these rotation to 0 and also these one. And now I cannot see my object, so I had to rotate it 90 degrees like that. And I'm going to move it so the object is in the center of the camera view. Now I'm going to come back to the perspective view. And now that this camera is ready, I'm going to right-click, go to cinema 4D tags and select the protection tag. And now I'm going to make a quick render. But as you can see, this doesn't look the way that we weren't. And the reason is because we don't have any light and any shadows. So I have to create a new layer. I'm going to deactivate my camera. I'm going to make it non-visible. And I'm going to move these late up. And I'm going to get back to my camera. And I'm going to make a quick render. But as you can see, this isn't too different from what we had before. And the reason is because we still have no shadows. So I'm going to select my light. I'm going to go to the shadows area. And I'm going to select this option. I'm going to make another quick render. And now as you can see, our objects are predicting channels. And this gives a lot of depth to our object. And this is exactly what we want. Now, I'm going to go to the materials area. I'm going to create a new material. I'm going to open it up and I'm going to rename it. I'm going to change the color like that. And I'm going to apply it to my object. I'm going to rename this one to hexagon. And I'm going to apply these material to this group. I'm going to make a quick render, and I like it. But as you can see, the shadows on the objects at the top are very small. So what I'm going to do is to select all of these objects and delete them. I'm just going to leave the one at the bottom. And I'm going to create a new array object. I'm going to make, these objects are child of this array object. And I'm going to do the same that we did at the beginning. I'm going to reduce the copies to 5 and the radius 200. So now we have again our six different sides. But when a modify this object here, the rest of the objects will be modified as well. And there are different ways that we can modify these object. And one of the ways is the way we did at the beginning. Just select a point and modify these objects. But this time I'm going to do it in a different way. So I'm going to create an FFT modifier, and I'm going to make it a child of the object that we want to modify. Then I'm going to select it and I'm going to click on the fit to parent option. And I'm going to get closer here. And I'm going to use the rectangle selection tool. And I'm going to turn off the array object. So we come work only with one of the objects. And to make it easier, I'm going to increase the grid segments for x. And I'm going to select all of those points and move them up. And I'm going to do the same with these other point. And now I can turn back on the array object. And I'm going to make a quick render. And as you can see now the shadows on this area look much better. So I'm going to make the effect look even better just by modifying a little bit more this object. And when I'm satisfied with the result, I'm going to right-click on my object. And I'm going to select the option current state to object. And now I'm going to delete this object that contains the FFD modifier. And I'm going to keep only the new object that was created. And I'm going to move some of these points. I'm going to make sure that I select all of those. And I'm going to move them into position. Now I'm going to select this point at the very bottom. And I'm going to make sure that this is on the right position. Perfect. I like it. Now. I'm going to select this material and I'm going to apply it to these objects. And I'm going to modify this material a little bit. I'm going to make it darker and that doesn't work. So I'm going to turn off the reflectance. And as you can see, now this material looks much better. And now the only thing that I don't quite like is the color for the shadows. So I'm going to select the light. I'm going to go to the shadows tab and I'm going to change the color for my shadows. But before that, I'm going to make a render so you can see the difference and you can see that the shadows are black. So I'm going to close this down. I'm going to change the color of the shadows. And I'm going to make another render. And as you can see now the shadows are red and I like it, but I'm going to make these a little bit brighter. And I'm going to make another render. And as you can see now, this looks much, much better than before. And I'm going to make another test, but this time with the color for the shadows a little bit brighter. And I really like it as well. You can see the difference between the two renders, their first and last one. And I'm going to keep that color. Now. I'm going to select this material and duplicate it. I'm going to rename it. And I'm going to change the color. I'm going to use an orange color. I'm going to make another copy. And I'm going to make this color a little bit darker. I'm going to duplicate it. And I'm going to make this even a little bit darker. And I'm going to rename it to brown. I'm going to duplicate it. And I'm going to make this a darker brown like that. And now I can select this material and apply it to the first disk. And I'm going to do the same with the rest of the materials. Like so. And as you can see, I need another material, so I'm going to duplicate this one. And I'm going to make it even darker like that. And I'm going to show up late to the center. And as you can see, our wallpaper is almost complete and it looks really nice. Now, I'm going to select these objects. And I'm going to make sure that the line at the bottom is a straight line. So I'm going to modify those points like that. And I'm going to do the same with these other points. As you can see, these look much better now. But I have to do the same with the points at the top. So I'm going to do that like that. I'm going to make a quick render. And as you can see now, this looks much, much better than before. And the only thing that I want to modify now is at the center here. And I'm going to make a copy of these objects. And I'm going to apply this material here. And I'm going to shrink it down. And I'm also going to move it down. Now I'm going to duplicate this material and I'm going to make it darker. So this is going to be for the center. And now I can turn back on the visibility for the center. And now if I make another render, you can see that this looks even better than before. And now I'm going to create a new material. And I'm going to turn out the reflectance. And for the color, I'm going to use a gradient. I'm going to get inside and I'm going to change the color. I'm going to use a blue color here. And I'm going to change the gradient to 2D circular. I'm going to make it darker. And I'm going to make these also a dark blue. And I'm going to create a new background object. And I'm going to apply this material to my background. Perfect. Now I'm going to make a quick render. And I don't really like the color for this background. So I'm going to change it. I'm going to make it a dark gray. And this other color is going to be even darker, almost black. And I'm going to make another render. And I like it much better, but I think that the center of this gradient is a little bit too bright. So I'm going to make it darker. And also these other color here. And as you can see that these looks much, much better. Now, I'm going to go to the Render Settings. And I'm going to turn off the default light option. Then I'm going to go to effect, and I'm going to click on global illumination. Now, I'm going to go to the anti-aliasing option. And I'm going to change these from geometry to best. And finally, I'm going to go to the output. And I'm going to make this 1920 by 1080. And now that everything is set up, I'm just going to make our final render. And this is our final image. You can see it looks really nice and it was really easy to make. And better than that. It took us only a few minutes. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 21. Text Based Wallpaper - Creating the Particles: Hello class and welcome back. In this lesson, we're going to start creating our third world paper. And we're going to create the particles for this image. So let's begin. So as you can see, I have a new empty file. And I'm going to start by saving this file. I'm going to call it wallpaper 3. Now for the particles, I'm going to use a platonic object. Then I'm going to go to MoGraph and I'm going to create a cloner. I'm going to make this object a child of the cloner. And I'm going to increase the count. And as you can see, now we have more objects. And now am going to change the mode from linear to grid array. And using these handles here, I'm going to separate the objects from each other, like so. And as you can see, I can separate them also in these other section. And I'm going to change the count to seven for all three axes. And I think that they are way too many, so I'm going to use six. Perfect. Now I'm going to select the cloner. And I'm going to increase the distance between these particles on all three axis like that. And to make it even better, I'm going to select the Cloner. Then I'm going to go to MoGraph Effector. And I'm going to create a random effector. Now, I'm going to select my cloner object, and I'm going to make sure that the effect or was applied to my cloner. And if it wasn't, then all I have to do is to click and drag the vector into these bags here. So now that it is that way, I'm going to select the random effector and I'm going to start modifying the properties of these random effector. So I'm going to increase the randomness of the position for x, y, and z. Like that. And as you can see now, these look much more random than before, and it looks much better. And I also want to change their size for these different objects. I want them to be random. So I'm going to turn on the scale and I'm going to change this value to two. But as you can see, this is not what we want because all of the objects are different. So what I have to do is to turn on the Uniform Scale option. And now I can set the value that I want. But as you can see, this is a little bit too much. So I'm going to reduce this value. And it is still too much. So I'm going to turn it down to 1.3. And this looks better. I'm going to leave it like that. But now I'm going to select the cloner and I'm going to reduce the count to only five. Okay, that's going to work better. And I'm just going to make sure that I have one of the objects really close to my camera. Because in the next lesson we're going to add some depth of field and A1 to have one of these objects really close to my camera. And now that I have these shadow that I want, I'm going to create a new camera. I'm going to rename it. I'm going to right-click and I'm going to add a new protection tag. I'm going to make it non-feasible. And I'm going to move it all the way down. Now, I'm going to select the random effector again. And I'm going to turn on the rotation option. And I'm going to play with the different values here. So all they want to do is to have these different objects facing two different sides, like so. And I'm going to make a quick render to see how this looks. And as you can see, this looks a really nice and it was really easy to make. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 22. Text Based Wallpaper - Texturing and Lighting the Scene: Hello class and welcome back. In this lesson, we're going to create some basic materials and basic lading for our wallpaper. So let's begin. Okay, so this is where we left in our previous lesson. And now the first thing that I'm going to do is to create a new material. I'm going to go to the reflectance option and I'm going to reduce these value here. Then I'm going to go to the color, and I'm going to change it. I'm going to make it a really dark purple. And I'm going to apply it to my particles. I'm going to make a quick render. And as you can see, it looks really nice. So now I'm going to create a new material. I'm going to open it up and I'm going to change the color as well. I'm going to turn off the reflectance options and I'm going to make it a really, really dark gray. Now I'm going to create a background and I'm going to apply the second material to thes background. And they don't really like how this looks. I'm going to modify these material. I'm going to make it darker and it looks better now. Like so. I'm going to close it down. And I'm going to create a new light. And as you can see with a lag, now, our objects look different. And they'd like these better, bad to make it even better, I'm going to move the leg in front of all of the objects like that. And now we can see the reflections on this object looking much better. So now I'm going to go to the different views. And here I'm going to move the light and I'm going to see the preview on the left to make sure that this light is on the right place. Now to make it better, I'm going to increase the intensity of these late. And you can see that now these looks much, much better than before. I'm going to append my first material. And I'm going to reduce the saturation all the way down to 0. All right? I'm going to make it even darker. And I like it. Now I'm going to select my late and I'm going to change the color of these light just a little bit to see how this looks. And as you can see, this looks much, much better. I really like the result. I'm going to reduce the intensity a little bit, like so. And now I'm going to go to my Render Settings. I'm going to go to effects, and I'm going to turn on the global illumination. Then I'm going to go to Options and I'm going to turn off the default light option. And I'm going to render this image to see how this looks. And as you can see, this looks really nice. I love these leg reflecting on all of these different objects. But to make things even better, I'm going to create a new plane. I'm going to make it bigger like that. And I'm going to move it all the way to the top. Then I'm going to make a new material. And I'm going to turn off both the color and the reflectance channels. And I'm going to turn on only the luminance channel. And I'm going to apply this material to my plane. And I'm going to make a quick render. Now let's see the difference between the two renders. And you can see a tiny bit of difference, but it is not too much. So I have to add some reflections to this material. I'm going to go to letter for LinkedIn step. I'm going to click on Add, and I'm going to select the reflectance legacy option. I'm going to reduce the intensity. And you can see already that these materials are reflecting more lagged. So I'm going to increase the roughness just a little bit. And I'm going to make another render. And you can see the difference now, this objects look much, much better. Now you can see that these objects reflect the lead coming from both the light and the plane that we created. Good to do now is to turn off the roughness because I didn't like how it looked. Now I'm going to select this plane. I'm going to move it up and I'm going to make another render. Okay, I'm going to make a copy of this plane. I'm going to move it to this side. I'm going to rotate it. And I'm going to move it down. So it is in front of all of my objects. And let's make a quick render. And you can see the difference between the previous and these render. Now our objects are reflecting more light. I'm going to shrink this down and move it a little bit. And I'm just going to modify the size of this plane. And I'm going to make another render. And you can see the difference between the different renders. And I'd like these last render the most. I'm going to shrink this a little bit. And you can see that if I move this blame just a little bit, the reflections on my objects will change. So you have to be careful here. So now I'm just going to rotate this object and I'm going to place it on this side. And I'm going to make another render. So you can try moving around your planes and you can select the lighting that you like the most. I'm just going to select all of these three objects. I'm going to group them together. And I'm going to rename this group to Lading. I'm going to make a preview render. And as you so great, aiming their materials and delighting for these wallpaper was really easy. And the best part is that you can play around until you get the result that you're looking for. And that's all for this lesson. I hope that you'll learn something useful. And I will see you in the following lesson. 23. Text Based Wallpaper - Adding Text and Rendering the Final Scene: Hello class and welcome back. In this lesson, we're going to finish our last wallpaper. So let's begin. Okay, so this piece where we left in our previous lesson, and I want to start this lesson by preparing our scene to create some depth of field. So I'm going to go to the Render Settings and to be able to use the depth of field option in Cinema 4D, we have to change the render engine from standard to physical. And as you can see now we have a physical tab. So I'm going to click here and I'm going to turn on the depth of field like that. And I'm going to change the sampling quality from low to medium. Now, this is going to depend on your computer. So if you have are really powerful computer, you can use higher settings. But if your computer is not that powerful, you can keep this at low and change it only at the very end when you are going to make your final render. So for now, I'm going to use it on medium. I'm going to close this down. And I'm going to select my camera and I'm going to make it the active camera. Now I'm going to go to the physical tab. I'm going to go to the top view. And here I can click and drag this handle. And this is going to change the focus distance. And we can change it also in here, as you can see. So I'm going to leave it like that and I'm going to come back to the perspective view. And I'm going to make a render. But you can see that there is almost no difference between these render and the previous one. So I'm going to have to come back to my camera. I'm going to go to physical and I'm going to have to change the f-stop. And if you know a little bit about photography, you know what these tasks. So in photography, the f-stop allows us to control how much depth of field we're going to have. And it also controls how much light is going to come through the lens. But in cinema 4 D, this is going to control mainly the depth of field. So the bigger the number, the less depth of field that we are going to have. So I'm going to have to change these. I'm going to reduce it to only one. And I think that we are going to have to reduce it even more to 0.1. And now you can see that we have some depth of field. You can see that the objects in the foreground are blurred out. Now let's go back and let's try with a really small number like 0.01. Let's make another render. And you can see that the depth of field is really pronounced these time. So this is the way that you can add depth of field to your images or animations in cinema 4 D. Okay, so now I'm going to go back to my Render Settings, making sure that I am on the physical tab. And I'm going to change the sampling quality to high. And I'm going to increase this sampling subdivisions and also the shading subdivisions, like so. And now that I have my shot and they have my depth of field setup, I'm going to work on the statics of these particles. So I'm going to select the random effector. I'm going to turn off the scale. And now before continuing, I'm going to change the chart for the scene. I'm going to remove the protection tag for a second. Now I can move my camera and I'm going to put back the protection tag and I'm going to make another render. Now as you can see now this looks better because now we don't have this object completely blurred out in front of our camera. Okay? Now I'm going to create a new text. And I'm going to make it bigger like that. And here you can use the texts that you want. And I'm going to change the font like that. And of course you can also use the font that you like. And I'm going to create an extrude object. And I'm going to make this text a child of the extra object. And I'm going to apply the first material to my text. I'm going to select the extra object and I'm going to go to the Caps tab. I'm going to use the affiliate cap option for both of the caps. I'm going to increase the radius a little bit. I'm going to use 15. And I'm going to place this one into position. And I'm going to select it and duplicate it. And I'm going to select the text and I'm going to change it. And I'm going to shrink it down a little bit. And I'm going to select both of these objects. And I'm going to go to the top view. And I'm going to make sure that these text objects are in the area where the focus of this camera is going to be. I'm going to make the stakes a little bit bigger like that. And I'm going to make sure that this is on a nice position. Now, I'm going to select these extra object and I'm going to increase the movement for C. And I'm going to do the same with this other one. Perfect. Now this looks better. And I can reposition this text. So I'm going to place it around there. And I'm just going to make sure that this text is aligned with my camera. So I'm going to rotate it like so. Perfect. And I'm going to come to the perspective view. And I'm going to make a quick render. Okay, I like it, but I think that we can make it a little bit better. So I'm going to come over here. And I'm going to make sure that this piece on the area where the focus of this camera is going to be like that. Now I'm going to go to the content browser tab and I'm going to search for some materials. So I'm going to type down metal. And as you can see here, we have some pre-made materials. So I'm going to select a few of these. I'm just going to double-click on them and they are going to be added to my material tab. And now I can apply these materials to my text. Like that. I'm going to make a quick render to see how this looks. And I don't really like these materials, so I'm going to try with the second material and I'm going to make another render. Okay, so this one looks really nice. I'm just going to modify the lighting of my seem to make these material look better. So I'm going to select this light. I'm going to duplicate it. I'm going to change the color for this light. And I'm going to move it to the other side. Like so. And that looks nice, bad to make it even better, I'm going to duplicate this light. And I'm going to place it over here. I'm going to change the color for this light. And I'm going to reduce the intensity. And I'm just going to move it a little bit more. I'm just trying to find the best place for this light. And I'm going to make another render and I like it. And now I'm going to modify these other life. I'm going to move it down. And I'm going to make a new render. And as you can see, this looks really nice. So just remember that you can use the lighting setup that you want. Okay. So now I'm just going to go back to the perspective view. I'm going to select this text and I'm going to change the font. I'm going to shrink it down. And I'm going to make all of these capital letters. I'm going to make it even smaller. And I'm going to modify the horizontal spacing. And I'm going to move the whole thing to the left, like so. And as you can see, this area here doesn't look very good. So I'm going to modify this. I'm going to go to the Caps tab and I'm going to decrease the radius for these caps. Like so. And I'm going to increase the number of steps. Okay, that's going to look much, much nicer. And I'm going to do the same with the other text. And as you can see, that small change made it look much, much better. Okay, so now I'm going to select those to light and I'm going to place them inside of these lading group. And I'm just going to select the cloner and I'm going to duplicate it. And I'm going to turn off each miscibility. Now, I'm going to select my original cloner and I'm going to make it editable like that. And as you can see, now we have all of these different individual objects. And this is really important because there are some objects that I will move around. And now I'm just looking for another shot. And once I'm happy with this Shad, I'm going to create a new camera. I'm going to rename it. And I'm going to add a protection tag. Now, I'm going to come back to my camera, 0, 1. And as you can see, we have some of these objects getting in the way of our main text. So I'm just going to select them and move them away. And this is the reason why it was important that we made our cloner object editable. So basically, I'm just cleaning up the scene so it looks better. All right. That's good. Now I'm going to go to my other camera and I'm going to do the same. I'm just going to move these objects out of their way. Like so. And I'm going to come back to my other camera and I'm just going to make a new render. And as you can see, these looks really beautiful. So I'm just going to close Elise down and I'm going to make another render from these other camera. And I also like these render really much. But as you can see, it doesn't have the depth of field that we want. So I'm just going to select my camera. I'm going to go to physical and I'm going to modify the f-stop. I'm going to try with 0.05. And it looks nice. And now I'm just going to rename all of these objects to keep everything organized properly. And I'm going to make this text even smaller. And to compensate it, I'm going to increase the horizontal spacing. Like so. Perfect. I'm going to select those two objects and I'm going to group them together and rename this group to text. And I'm going to organize all of these different object like so. And now that everything is okay, I'm just going to go to my Render Settings. I'm going to go to Output, and I'm going to change the size for my render. I'm going to use 1920 by 1080, and I'm going to make my final render. So this is our final image. And as you can see, it looks really, really beautiful. And the depth of field really adds a lot of value to these render. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 24. Final Thoughts: Hello class and welcome back. I hope that you're doing great today. And edges want to take one minute to congratulate you for completing these courses. I hope that you enjoyed it as much as I enjoyed making it. And I hope that you'll learn a lot. Now as you so grading these wall papers was really easy. That is the main point of this wallpaper series to help you create really astonishing results in very little time and with very little effort. Now, remember that you will be able to apply all the techniques that you'll learn in this course in all of your future projects. And that's going to make your 3D workflow and your Cinema 4D workflow much, much faster and much easier. Now, if you liked this course and if you think that other people could benefit from the information within this course, please take a few seconds to read it and live a nice review. It will help me a lot and I always appreciate your ratings and your reviews. Remember to check my profile to see my latest Cinema 4D courses. I'm sure that a very, you will find the perfect course for you. Thanks a lot for your time and support. This is your friend and instructor. Meu says Paris. I wish you the best in your 3D career, in your personal life and in everything you do. Take her and I will see you in another of my courses.