Lumion : Rendering and Landscape design | Shivam Jogi | Skillshare

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Lumion : Rendering and Landscape design

teacher avatar Shivam Jogi, Civil Engineer|Architectural Visualizer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

9 Lessons (54m)
    • 1. Introduction

      0:25
    • 2. Designing your 3D model in SkethcUp

      9:15
    • 3. Exporting your model to Lumion

      2:17
    • 4. Adding Materials to your model

      1:36
    • 5. Creating water and adding objects in your scene

      13:45
    • 6. Rendering Images

      10:28
    • 7. Rendering time-lapse video

      12:04
    • 8. Tips and suggestions

      3:16
    • 9. Class project

      0:41
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About This Class

This class is designed to teach you concepts from creating to rendering of landscape scene in Lumion.

In this class we will be producing a aesthetic landscape model on sketchUp and render it into images and video clips. I will tech you how to design model and turn it into realistic visuals through images and videos from Lumion. 

Level : Beginner modeling users to expert. Basic knowledge of SketchUp or any modeling software is recommended but not required.

Learning Objectives :

  • Designing Landscape model.
  • Adding realistic materials in Lumion.
  • Adding objects and components in Lumion.
  • Concepts of Rendering.
  • Rendering Images and Videos.

I look forward to seeing you in class and your projects!

Thank you!

Meet Your Teacher

Teacher Profile Image

Shivam Jogi

Civil Engineer|Architectural Visualizer

Teacher

Hello, my name is Shivam. I am a Civil Engineer, 3D modeling and Visualisation expert & an Artist. I have core knowledge in 3D modeling & Visualisation discipline. I design elevations, landscapes and interiors as freelancer. As an Artist, I generally draw portraits and commissioned arts. Feel free to contact me for any doubts!

I am happy sharing my skills online.

Thank you!

See full profile

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Transcripts

1. Introduction: Hi, my name is Shivam. I am a 3D modeler and an artist. So I finally decided to create this class. You will be introduced to the concepts of rendering realistic visuals from Lumia on. You will learn how to create a model, how to add materials, and how to render images and videos. Anyway, I hope this online class will be beneficial to you. Let me know if you have any doubts. Thank you. 2. Designing your 3D model in SkethcUp: This is our first lecture where we will create our model. Let's begin with creating our model in SketchUp. So you can see here we get multiple options for measurements like meters, centimeters, or millimeters. I am gonna choose meters here as we are designing a landscape and we don't need to go for tiny detailed measurements. Okay, so this is the interference you will get on opening SketchUp. Make sure your camera view is set to a perspective view so you can have a smooth workflow working with the model. I am going to add a unique structure here to give my landscape and attractive view. I am going to add a statue here. You can add anything, a temple, a house or anything. I have uploaded the statue model to the warehouse on SketchUp or you can download from the below file section. So I will download it here in our model. I am going to bring it to 0 or center because it is too far weight. So now you can see it clearly how big it is compared to the average human height. I will turn off edges and profiles from the Style section here so you can have a smooth view of the statue, so you can see it. Now. I will move this aside as we don't need it for the moment. So with the help of sandbox tools, we will create a plane. If you cannot find it in your toolbar, don't worry, you can right-click anywhere on the tools section and just turn on the sandbox panel. I will use them from scratch tool to create a plane and to make it mountainous later. So click to make the first and decided to wit. Either you can hover your mouse and choose width, or you can see at the bottom right corner, it displays the length on the box. You can enter your desired width here. I will go at 150 meters. Ok, this is fine. Now for the length of the plane. Similarly, you can either hover with your mouse and set it or you can type it directly. You can move in orbit by pressing your scroll button and shift together. Let me move so you can see it properly. I will go by entering 350 meters as this is enough for us. Now. You can see how big it is compared to the statue and human height. I will turn on edges back on so we can create bumps or mountain. You can edit this plane by double-clicking left on it. As you can see with the smooth tool, you can click on any point and easily lifted or press it down to create a bump or small puddle. And the radius of our smoothed tool is set to 30 meters, which you can change as you desire. So I will start with here where I am gonna create a small mountain and place the statue up there. Make sure you make it completely random and be yourself, play around with it and create a completely asymmetrical design. I am done up, place these areas down to create space, to create a water pond or stream here. This is a bit of time taking process, so I will fast forward a little. I will change the radius to 60 to move more amount of points and make it a bit faster process. I am creating completely random bumps here to make it look natural, you can do as you desire. So I will move to our point from where we are going to render images. So you can see that a huge bump on the back looks kinda big. So I will press it down. So our main focus is on the statue and they will not block the rays are cloud view of the backside. Okay, so once you are done with it, we will place the statue over the mountain. I will turn off the edges so you can see it properly. This is gonna be our viewpoint and I am going to play statue here. So I will move it with the move tool here right on the mountain we created. We will take a look from the viewpoint to see how it looks. I will make small changes to make it natural. Double-click on the plane again to edit, edit, I will change some areas here. Ok, so this looks fine. Now, I will change the mountain a bit again. Make sure you to make it completely random. I will just increase the height of it and make it a bit flat to place the statue properly. Now we'll align the statue on top of the mountain. I will slightly change the mountain top to make it flat for the statue. I will place it here on top. Now I will go to the bottom of our model and rotate the statue a bit with the rotate tool to change it facing direction so we get a good view from our camera point. Okay, so this looks fine now and our model is ready. Thanks for watching guys. In the next lecture, we will learn how to export this model to lumi on. Also, you can download the models used in this video from the description and feel free to comment if you have any doubts. Thank you. 3. Exporting your model to Lumion: Hello, in the previous lesson, we learned how to create this model. In this lesson, we will learn how you can export it in lumi on to export it, we will click on the file, then click on Export and choose 3D model. So you can at anywhere make sure you save it as DIE phile means file. All name it as a landscape 3D model. And click on export. As our model is exported. Let's start lumi on to import it. You will get this workspace and Lumia ion, we will choose the mountain range as we are designing a landscape view. So click on it. This is how it will look. Now to import the model, click on the Import option below and select the important New Model option. Now choose the DA file we exported from SketchUp and click on open. Now click on add to library and your model will be imported in lumi on. Thanks for watching guys. In the next lesson, we will learn how to align our model, add materials to it. Also, you can download the exported model used in this video from the description and feel free to comment if you have any doubts. Thank you. 4. Adding Materials to your model: As we learned how to import models in lumi on, let's add realistic materials to our model. Click on the materials tool on the left side, which shows the bucket. When you drag your mouse over the plan, it will be highlighted. Click on it. You can see we get many types of categories of material here. As it is a landscape model, I will select nature to add natural grass. So these are all the types of grass textures we will get. You can choose as you want. I want it to be light green glass. So I will select the light green grass from the available materials here. Okay, this looks great. Now let's add material to the statue. I will click on it to give it texture. It is a big statues, so I will give it rock texture here. I will go to nature and select rock materials. As you can see, these are all designer rocks and may look on natural. So I will choose outdoor and go to stone to see what do we have here. Okay, so this pavement stone texture material will look perfect on it. So I will select that. Here our model is ready with realistic materials. In the next lecture, we will learn how to create water and add objects to our model. Feel free to comment if you have any doubts. Thank you. 5. Creating water and adding objects in your scene: Hello, we have learned how to add realistic materials to our model. Now let us move on to the main thing, creating the scene. I will show you some quick methods to add objects quickly with the mass placement tool. We will create water first. To do that, click on the landscape option from the Tools. Select the second option showing single zigzag line water. Then click on the corner point and draw a plane stretching until the opposite corner of our model. You can see are water is ready. You can edit the area by four cornered error option here called the stretch. Now we will decrease the height of the plane and take it to the right place with the height 2l option. Okay, this looks great. Now, let us go to view point and c. Now we will add objects around here, such as trees, rocks, flowers, and some birds. Go to the objects toolbar from the left side. Click on nature, then click on the object and choose any type of tree you wish. And you can place it anywhere on the plane to place more trees or any other object at a time. What we will do here, I select the slash icon below the placement tool, which is the mass placement tool. Now select the tree that you wish to place in the scene. Now click on a point where you want to start placing objects and you will see a line. Now drag it over to the endpoint where you want to stop placing the object and left-click on the mouse. You can see it will show you this table and click on the plus icon to add more trees. You can add as many as you want. Click on save. Now, let us randomized placement with tools inside the table. I will create another mass placement here. With the number of items option, you can increase or decrease the number of objects placed between the end points of the line. With the randomized direction option, it will rotate the objects at its place randomly. With the randomized spacing along the line option, you can randomize the space between each object to make it look more natural. With the randomize offset from the line option, it will place the objects away from the line with random width. With the direction option, it will change the direction of placement in case of which I don't want to change it, so I will let it be. This is a time taking process, so I am fast forwarding it. So main points to keep in my mind while placing an object in natural or landscape scenes are that the placement should be completely random. Give it time. Don't rush, play around with tools to learn them better. In place trees and other objects completely random to make it look more natural. Ok. So after placing trees all over, this looks something like this. I will be placing other objects around. As you can see. Here is a suggestion. Always go back and forth to your viewpoint while placing objects to check how does it look. The reason I am fast-forwarding, because you have to create completely different and random landscape scene. This will give you new ideas and help you create a unique design. Always, please, randomly play around with tools, give it time and don't rush on it. Okay? Okay. You can also add animals and birds to do that, go to animals and birds option. And you can see we have wide range of options here. There are birds, animals and fishes. To add flying birds. When you place it at a point, the point will be the center point around which the bird will fly in circles. After placing the bird, you have to lift the point up and it will change the height of the bird from the ground surface. So this many birds will be enough. You can add as many as you wish. And the next lesson, we will render this scene into a realistic picture. Feel free to comment if you have any doubts. Thank you. 6. Rendering Images: Hello, we learned to create a model so far. Now coming to the main lesson of the course, let's learn how to render images. Once you are done with designing your model, Click on the camera icon on the right corner of the screen. These ten camera frames are preset. You can have ten viewpoints are preset, saved to your model at a time. You can also scroll and navigate inside the frame. The area you see here in the frame is what will be rendered in the image. Here we have a focal length option which works exactly like a real camera. You can zoom in or zoom out the focal length on an object or a scene. I would suggest keeping your viewpoint far and then increase the focal length for a better view. As I increase the focal length and adjusted the frame here, you can see it is looking better now and more defined. Here's an option called Hyper Light, which you can turn on or off and adjust its intensity. It is helpful when we are rendering an indoor view with the nighttime. It adds realistic effects of lights in our renders. So let us start. We will go to a new effect. Go do the camera and choose the 2 perspective view option here. As you turn on the option, you'll have greater control straightening structures that look like they're leaning over while correcting lines that seems skewed and disorientating. Now we will go to effects again in effect to our model. With this generally, we can adjust the sun orientation and effects on our model. Through son height. You can adjust the height of the sun where if you bring it below 0, son will go below the horizon and night will be on. With the sun heading option. You can adjust where your son is heading or its place circling at the height we set with Sun hide option. With Sun brightness, you can adjust the brightness of rays of the projecting on the scene with the sun disk size option, you can adjust the size of the sun. We will come back to it later. Now let's add the cloud effect to our model so we can adjust the clouds existing in our model. Here we have our cloud settings with this cloud options, you can change how the cloud appears in your render. The cloud plays a vital role in a landscape view. You have to make sure that they look natural, not too bright or not too dark. So let us understand all these clouds settings. With the position option, you can alternate the position of clouds. This cloud speed option. As for rendering video, We will come to it in the coming lessons. The master cloud amounts sets the proportion of the cloud in our model. With this low cloud option, you can adjust the number of low clouds in the model and it has the same with the high cloud. The cloud brightness option will adjust the brightness of the cloud, which will affect our model as you can see how it is reflecting in the water. Prefer keeping it a little low to avoid water from changing its color because of reflectivity. With the cloud softness option, you see how it changes the cloud body. It makes it smoother and soft on increasing it, which looks good. The sky brightness option as different from cloud brightness, it will adjust the brightness of the sky. On decreasing it, it will make the background darker like monsoon season. The cloud preset will automatically adjust the cloud location in the scene depending on variables. So you can change it. It's not necessary. The high cloud preset will adjust the presets as the cloud preset option. But for the high clouds, HQ clouds in movie render will be utilized in rendering movie, which we will see later. Now let us adjust the sun settings. So we learned about this sun settings before. I will adjust them for a render. While doing this, let me give you some tips. The Sun in your landscape should be half covered if you are wishing to render morning or evening view, which gives it a natural aesthetic view. Here I will create an evening view where sun rays are reflecting in the water. And I will keep this guy a little bit of orange and pink. While adjusting these parameters with mouse arrow, if you press shift, you can adjust them to three decimals. In short, the line will move slowly. You can see how the Sun is changing its position in a circular direction at a certain height with the sun heading option. You will learn about these tools once you practice enough, play around with all tools, understand them, and give it time. The Sun Disk tool will change the size of the Sun in the model. Okay, let us render an image after little more adjustments with parameters. I am turning on hyper light because it is going to be an evening view and this will give realistic light effects to trees. I will store this effect preset to the camera here. And now coming to rendering, here are some options you that can see email will generate a low quality image of 1280 into 720 pixels. Similarly, you can see the pixels written below the options. When you want a high-quality image, you can go for print or poster quality. It will take some more time to process the rendering image. I am choosing here desktop because that's enough for now. I will save it as PNG file. And now I am skipping the procedure which will take three to five minutes depending on the render quality you choose. Okay, so our image renderer is completed. Let's see it. As you can see the details here. The lens flare from the Sun, that trees in their shadows, clouds, sky, and the birds flying. This looks great in those little bush below the mountain looks odd. I will make some change to that and render this again. As we have already studied the sun and cloud parameters, I will fast forward this. You must give it time, change all settings so you can understand it and make sure you design randomly because that will look more natural while designing a landscape. As you can see, there is nothing decided. I am trying all parameters here until I get a view I desire. You must try all these tools, alternate them, and get the outcome you want. You can understand them as much as you practice. Our new render is ready. Let's check it. You can see I decrease the sun brightness, so sun rays are not reflecting in the water and this looks like a sunrise. I also made cloud software. So this is it for this lesson. In the next lesson, we will learn how to create a day to night time lapse video and Lumia can take time and practice enough. Feel free to comment if you have any doubts. Thank you. 7. Rendering time-lapse video: Hello, we learned how to render images so far. In this lesson, we will learn how to render day time lapse video step-by-step. On your main screen, click on the movie icon, and now click on the record button. It is similar to rendering image. The area you see in this frame will appear in your video and you can adjust the focal length. Similarly, what I will do here is choose a point and set the frame on it from where I want my video to begin. You can adjust the height of your camera from these buttons. After you are done with deciding your starting point, we will click on the big camera icon on the bottom of the screen. You can see here our starting point is saved here as a frame. So let us choose the ending frame. I will keep it a little bit away from this. Okay, so coming to the next step here, you can decide the delay between the first frame to second, or you can say the duration of your clip. I will go with five seconds because that's enough for now. You can keep as much as you want. The more Len ICT you keep, the slower and smooth will be video between your frames and it will also take more time to render it. You can also keep more points or frames, but we are creating a simple time-lapse, so we only need two. Now, let us preview it. This is how my camera will move from frame one to two. So let us save it and work on it. Here you can add multiple clips and render them altogether or single clip at once. From this option, you can edit the clip again if you wish to make any changes to the frame or starting and ending point, you can add effects similarly as we added an image rendering. So let us first add 2 perspective to get a view at a proper angle. Now, let's add some effects as we did in image rendering. This is completely similar to image rendering. You can see all these parameters work the same on altering them. Let's add Cloud effects now. Cloud parameters in rendering video are also the same as we had an image rendering. Now, let's start by adding motion to the Sun for R time-lapse video. So we will have to first set a point or adjust the Sun at the place from where it will start its motion. I am gonna make the sun move from left to right in the rendered video. So I will place it on the left side and also adjust other parameters. Okay, this looks fine now. You may have noticed this button in video rendering options. It is called a keyframe and it is used to give motion to these parameters in the video. What I will do is add a key frame at the beginning of the video and end of the video. So the parameters will change at both the keyframes as per I set them. To add a keyframe, set the video point at which the keyframe effects should start as I wanted at the beginning of my video. I will add it here. Just click on it, and it will be added to that point with the current setting of that parameter. So here is our first keyframe. Let's add another one somewhere around the end of the video. I will hover to that point and add it there. Now click on it again and it will be added to the second. So these both are the keyframes. So now I will adjust it for the second keyframe. Click on the second keyframe and set the particular parameter as you want. If I now adjust the sun heading, it will be the same throughout the video unless and until I add keyframes on point as I did with Sun height. With these small arrows, you can switch between keyframe and their points. I will go to the first keyframe and add a keyframe for the sun heading option here. It is similar to what we did before for adding a keyframe. So I adjusted the parameter here and added the first keyframe. Now I will go to second keyframe and alternate the sun heading parameter for that point. So let's see how this will animate in the video. I will make some fewer changes to the parameters because it does not meet my expectations. I will reduce the son's height and sun heading on the right side. Ok, we're all set with sunlight and sun heading. Now let us add keystroke for Sun brightness. Here is the first keystroke and here is the second. Ok. Let's alternate parameters now. Okay, this is all set. Now we will move on to cloud settings and add keyframe for clouds. What we will do is set up parameters here as I want in throughout the video. Then we will add keyframes for options we want to animate or change in the video. Okay, this looks good. Let us move to the beginning of the video and keyframe for the cloud position. Here goes the first keyframe and here is the second. I will increase the position option as it generally changes position. So we will have moving clouds in the video. Okay, let's play it. This is how it looks. I will make small changes to sun settings here because it looks too bright. I need to change the sun heading because the sun is heading in the wrong direction here. Okay, this looks great. So let us turn on HQ cloud in movie render to get high-quality of clouds in the rendered video. After you are done with it, what we will do is click on this big icon called the Save the movie. Here are some options you will get final output quality. You can choose as high as you desire, but do keep in my mind that it will take more time to render as higher will be the quality. I will go with production quality, which is average. And I will choose 25 frames per second, 720 P quality. You can choose as you want. And click on the Start movie Export button. I will name it as landscape time-lapse and then click on save. I will skip the video rendering process because it will take some time. So our video is exported successfully. Let us go and check it. You can see the details and daylight animations here. This looks great. The birds in the water are also animated here. The clouds moving and everything looks great here. So this is it for this course. If you guys have any doubts, feel free to comment. And in the next lesson, I will give you all a project so you can practice landscape designing and lumi on. Thank you. 8. Tips and suggestions: Hello guys. In this lesson I will give you some tips and insights that I practice myself while working in lumi on. I hope these suggestions and tips will be helpful to you. First thing is to decrease the quality and editor mode. To change this, go to settings from the right bottom corner. And you can turn off high-quality trees and grass in the editor. Turning this off will reduce the quality of trees and grass and editor mode, which will make your workflow smoother, fast and easy. Reducing the quality does not affect the renders, so don't worry about it. The next thing is high-quality terrain. This goes the same as what we did with trees. This will only affect the editor mode, not your render outputs. The next option here as the mute sounds option, this is optional. You can turn it off if you want to mute sounds that you add to the scene while you are in editor mode. Now the main thing, editor quality. I always prefer using it on the lowest. This will help you work faster and it will take much less time and navigating and loading objects to your model. The rest of the options here are optional. You can change them as per your desire. All right, the next main and most important thing you should keep in mind as always, add details where it is necessary. So let me show you in this landscape model. So you can see here, I have only added the trees and other details only at the places that are visible from our camera point. The rest of all the places are empty. This will reduce the load on your laptop or computer, help you load faster. And the main thing, this will save you time. So make sure you first decide the points from where you wish to render your images or video clips, and then add details to those areas visible from your points. The next thing is the 2 perspective view. I use this camera feature in my all rendering works. Always add this camera effect and turn it on in your renderings. So how it helps, you will have greater control straightening structures that look like they're leaning over while correcting lines that seems skewed and disorientating and will make your render looks straight. Coming to the next thing, you may have noticed that I use focal lengths except for navigating forward to the point. So I suggest you do always render images some distance away from the camera point and increase the focal length later as per your requirement. Increasing focal length helps your render look perfectly focused on a view and makes your rendered area more define. While rendering a video clip, I always prefer to make short clips. I would suggest you to make short clips instead of one long movie, each one starting and finishing it, carefully chosen points in your model. This allows you to show more of your model and to focus on the point you want to emphasize. One more thing I would like to add with camera tips, allow the viewer to get a good look at what you are trying to show by slowing down the camera movements. Move past the objects. You want to show closely enough and slowly enough that they can be appreciated. Simply taking two shots very close to each other and lumi on to make a single clip can be very effective. And last thing, apart from all this, I would add, as always, tried to be creative with unique ideas, play with tools to understand them better and give it time. Thank you. 9. Class project: Hello, in this class, we learned how to design and render the landscape model with Lumia ion. So you must try to create something as a part of your class project and uploaded here, tried to think about an idea for the design of a landscape scene. Then design it as a plane in SketchUp or any 3D modelling software, export to Lumia on add materials and then render with different effects and your creative design. You can find these details in the project section. I have uploaded all files used in class for your reference, but try to come up with a new creative idea. I will be looking forward to your project works. Please let me know in the comments section if you have any doubts. Thank you.