Lumion 2021: Creating Realistic Photos and Cinematic Videos | T. Fajardo Oliveira | Skillshare

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Lumion 2021: Creating Realistic Photos and Cinematic Videos

teacher avatar T. Fajardo Oliveira, Engineer and Professor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

21 Lessons (2h 42m)
    • 1. Introduction

    • 2. Understanding the Initial Menu

    • 3. Loading the Environment and Using the Left Menu

    • 4. Using the Objects Menu and Real Skies menu

    • 5. Moving in the project

    • 6. Important Settings

    • 7. Importing 3D Model

    • 8. Preparing Materials and Textures

    • 9. Making the Environment and adding Elements

    • 10. Importing External Model and Rotating tool

    • 11. City Elements: Traffic and City lights

    • 12. Adding Vegetation

    • 13. Adjusting details on the scene

    • 14. Adding living Characters and Vehicles

    • 15. Configuring Living Elements on the Scene

    • 16. How to make a good render?

    • 17. Adjusting camera, lenses and effects

    • 18. Rendering a Realistic Photo

    • 19. Configuring objects movement for the Video

    • 20. Applying visual effects on the scene

    • 21. Rendering a Cinematic Video and Final Thoughts

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About This Class

In this course you will learn how to use Lumion from scratch and how to create realistic photos and videos using it.

Lumion is one of the best softwares for creating photorealistic images and cinematic videos for you renders. 

If this is the first time you're using the software, there's no problem. You are going to understand the interface, the menus, how to do the initial settings. You are also going to learn how to import 3D objects made in other softwares, and how to create a realistic scene for amazing photos and animated videos, understanding how to configure materials, textures, objects positioning, weather settings. which lenses to use and the best effects to achieve a high level of realism on the scene.

Meet Your Teacher

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T. Fajardo Oliveira

Engineer and Professor


Hi, My name is Thiago Fajardo Oliveira, and I'm an Engineer, Content Creator and Professor.

I love to work daily with new technologies applied on Construction industry and I also love teaching everything I learn during my daily experience. I develop my courses so that my students can, not just repeat the process I'm teaching, but also apply all this knowledge on their reals projects.

See full profile

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4. Using the Objects Menu and Real Skies menu: In each of these categories, for example, here nature. And we've got to have a lot of options here of the elements of this category. And inside of it you have a lot of pages, okay? You can select one element and click on your project and it's going to be inside it. I'm going to hit ask now. Okay. And you can change the category. People and animals. Look, we have man, women, boys, girls, have Pat's. Okay? So you need, this is very important to you. You need to explore. You'll need to have interest on trying to suit the batter up the data elements for your project. For example, in case you're adding humans, characters, your project. Some of them are in different positions, some of them are walking, some of them are seated. I will have some, some of them that are slim n and we have a baby with a baby. Some of them are doing exercises. So it is important to you to check this out. Look on the bicycle, then. Seeded given cell phone. So this is a huge library, okay, currentCharacter library. And it is very important. We have kids over here. It's very important for you to check it out. As in the other categories for resembling transport and have bolts, heirs, even hot air balloons, outdoor furniture, buildings, okay, hold buildings you can add to our projects. We are going to use these categories in the project. I'm just showing you if you don't know it. Okay. And just, um, just want to show you one thing. When you add an element, like I added this three over here, we have these manual underwrite, this menu. You can select what you want. You want to do with your element. For example, just want to select it. And notice that the elements in order for you to change your element, you don't have, you can do it just clicking on it. All the elements, they have a target over here. Okay? This small gray balls. So each one, each one of these gray balls, they're related to one object. Okay? So for example, I'm going to click here, I want to achieve, move up my tree. I'm going to click here, and this is the target of my tree so I can move it. Okay, I want to move it horizontal. I can move it. Now, if I click just on the tree itself, it will not work. Okay? And very interesting here, if I, if I'm clicked on transport, I want be able to see the target of my tree. So you have to need to be no category. So you can change the elements that are in that category if I choose here transport. I don't have any transport in my scene, so I won't be able to modify it. If you have doubt about the category of the elements you have in your project, you can select here, oh, and you're going to see all the targets of all elements, elements in your project, okay? And you can rotate these elements. You can change the scale right here, direct on the element, are it can change it over here. And you can also. So this is the first menu here. And let's go to the second one. Materials here. Materials is that we're going to use in our project. We're going to see it better in our project, but we can change the textures, we can change the settings of the materials of our scene. See it better here in landscape, but we can change our landscape. For example, the height we can create, we can raise K. Or terrain, can modify everything. So you need everything related to your objectives. Can add water, ocean, the pet landscape, grass, okay, you can change the size of the grass, the height of VIF, of it, the wildness. So it can modify your landscape over here. This is very specific. So we don't use it in 90% of our projects, okay, but it's important to know that it exists. And here finally, in whether they're interesting, because we have, let's disable here this real skies and aware real skies is disabled. We can choose the direction of our Sun. Okay? Look, it is there. I can also change. Okay, which part of the day? The height of the sun. So we can change everything into some brightness, okay? And the amount of clouds in the sky look lot of clouds and now with no clouds. So you can change it. But what I recommend, don't use it unless you need a specific, very specific occasion for the sun. Let's use the real skies. We, what are the real skies? We can turn it on and click here. The real skies are ultra realistic. The skies of polygon k n. You can choose the part of the day. In the morning, in the sunset, in the evening. If it is under overcast, a lot of clouds. If it's clear, cloudy. So use the real skies. Everything you need about skies you're going to find here and in the project, okay, look that in real skies, you're able to choose the position of okay, of the, this polygon sky. But you cannot change here. The height of the sun, it is fixed. On real skies. We have other effects that are that when you turn on real skies, you cannot change, but tell you use real skies effect is awesome and it is worth to use it. 14. Adding living Characters and Vehicles: So these elements we're going to add now, like cars and characters, k, people and animals. We have to know that they are go to appear in the photos. An individual, also in individual we can we can make the prepared the movements they're going to do. So let's start adding at first some cars, okay, you can click here. In transport, you have sports cars, SUVs, vans. We have a lot of vehicles over here, air. We have also aircrafts work. You can put them on the sky. We have k's, small planes, helicopters, hot air balloons. Okay. So let's use cars and a tip that is going to be used in the photography. If my building is over there. Don't just put a car. We're here. It is much more effective if you put it over here with the future movement opened here in front of it. Let me get a better car over here and don't put it very close to the sidewalk because we're going to we want to show more this asphalt. We're going to do some fx here. So I added over here, I'm going to add also some cars coming as they are on the other side. I'm going to add some SUV's coming. Okay? So for example, they are here and I'm going to add another one over here. And I'm going to add the car going and another one and another one here. And I'm going to add a burst. Also. Buzzes. And we have to add discards very far also, because we're going to move them in the video. So let's add some over here. But we're going to see that better later. Over here. And if we click on Select, we can click on the cars, can changed the color. Red one is a nice one. You can turn on the lights. Look, I'm in front of the car. Can turn on the lights. I'm going to turn a little bit. Can show the driver look, there's a driver inside it off and on. And if you're going to take a picture, we're going to take a picture. We can take it inside of the car. Inside of the card from the sample. Look. Okay. Some cars are better than others. But it is an option if you want. Have several cards that you can choose and you can turn on and turn off the driver. So let me continue. Turning on the lights of the cars, lights on, lights on here. And also here. And the burst. You have to take care when turn the lights on because it will turn the lights of the interior look. So here here's good. And I think we have enough cars over here. And now we can add people and animals. We have several options here of people. Some of them are seated. So use them in our Chu add in your seats. For example, here in the coffee shop. Okay. I'm going to get another one here. Another one inside. Okay. As I told you, you have to give life to your environment. So don't think it is useful to add these characters inside the building, the cafe. Actually, it will save your, your work. And I just forgot to add here in outdoor furniture, iron, okay. Where people can sit over here. So mass displacement from here to here. I'm going to take dissolve, reduce the number of items. And yeah, we're good to go. Now let's go back and keep on adding characters. Just take care not to add more than you need. Single placement. Otherwise you're going to have extremely big crowd with no NTID. And it would have a lot of other characters. Here. Characters, six, characters, walking, using bikinis and running, and carrying babies. Use them as you think it is the best way. Okay. We're going to add man stopped over here. I'm going to add a man riding his bike over here. And on the other side of S3 it as well. Another bike here. And another one over here. Look how our city is. Start receiving some life. More people seeded over here. And add this one on the other side on the bus stop as well. I'm going to even repeated on the other side, there is no problem. That is very far. In images. Go and add this characters and give life to your environment. 15. Configuring Living Elements on the Scene: Now we have some characters. First, let me add one here, talking and woman here talking. Also. I prefer that the characters that you cannot see the arms. I mean, they, they are, they are using cloves, long clothes. I think it is more realistic. Okay. All right. We're going to add another bike over here. And now I'm going to add some people walking. In. The women 3D. I like this woman, Caucasian. As she walks late is very realistic. I like it. I'm going to add it here. I'm going to also add in men on page let me see where is it, Okay, Then caucasian, caucasian, page 4. Here. I'm going to add this one, walking to dare. And that's it. And now we can, I'm just going to add some nature here that I forgot. We're going to add some mass displacement k, but we're going to use another, another trees over here. Okay? So here in broad leaves. Broadly, if we're going to add that the maple. And we going to add the mass displacement over here. From here to here. Yes. Very good. I want to have a kind of corridor over here. Okay. And also here, from here to here. Okay. And now what I'm going to do over here, I go, I'm want to simulate that some leaves are on the ground. So here in nature, we can come here in leaves and look, we have some leaves on the ground. And we can add it on bottom of our trees. Oops. Let's click on single displacement here. Here. And these are those details that it told you that we add realism. Tomato can also click here in the leaves birth square. Sorry, there is an option here that adds it. The more white space over here can add it. Look very interesting. It helps a lot on creating more realistic environment. Didn't like this one over here. Oh no, it's fine. And now we can add, configure here the effects, actually the effects of lights. Let's double-click on it. Let's come here in omni light and light fill. I'm going to select these three lights over here and click, click it and it kind of turn them on. You don't want to do it with all of them. Is the sum of them. Those who are That should know that are going to be close to your photo. This one over here also. And that one. And I'm going to use it also to the traffic light over here. Can click only not green and select Haier. And select, select your light. You can raise the brightness to the maximum and the fall off also. Because the fall off, it spreads. If you turn it the lowest level it going to spread your light. You just want to keep it in this place. And it can also add the green light here. And do the same thing. Ripeness and fall off to the maximum. And you can add the red light to the past, to the pedestrian here. And that's it. It's a nice effect on your photos. I forgot to turn on this over here. Actually, I'm going to bring it here. Lights fill. Okay? And that's it. Now we can go to the rendering part of our project. Look how beautiful is our environment, our city full of life. If you want, you can add more people, more elements. Do you judge that they are necessary? For example, I'm going to add another man coming this way. Okay. See you on the next class. 17. Adjusting camera, lenses and effects: And now let's go to the effects of our render of our photo. So here we have the star camera, the position we choose. We can change it, okay? Every time you change it, you can click again over here. Star camera, or you can choose another angle and click Start camera in it. We'll create another one. The latter double-clicking. So let's go back to this one. Okay, I'm going to use this star camera. And we can click here first in Custom Size. And here we have some presets. Okay, I've configurations, realistic interior down day time, not overcast color, sketch and water color. What do we use? 99 percent of the time, the realistic K, you can choose it. And we can see are ready some changes over here. Another tip for making a good rendering, use the sunlight in your favor. So here, real skies. Just click and select a real skies. You have the you have the sky in the sun in different parts of your days. So for example, cloudy and can choose. And here mean reading, you're heading, you can change it, change the position of the Sun. Okay. And why do you change the position of the sun? It is going to create the shadows that are interacting with our model. And another great tip over here, what makes a good rendering are the shadows, this interaction of the light, use it in your favor. Okay? The light and shadows are awesome. And for example, here in real sky, the first one, you can rotate it to see what is best for you. I want to see my building look. The sun is touching my beauty. And it is also though in some shadows over here. Okay. This is going to be nice photo. But I'm going to change in these normal, perfectly normal when you're building nerve seen, you change some elements that you don't think they are good on it. So I'm going to do lat, the leaves over here and this biker. So I'm gonna go back to my builds and move. You can the LAD or move horizontal. Remember to set, to choose the category of your elements are, if you don't know, can just click in all categories and you can move your element, okay? And the lead and wanted to let my, these leaves over here. First, this one, this one, this one. And move back my biker and photo. Click here. Okay. Little wider. That's fine. Okay. So we have shadows over here. The sun's coming from here. He's Dutch in our building. You can set the brightness up or down the overall brightness, but I'm going to leave that way. So real skies, years, it is an awesome effect for your render. Another one. Okay. You can use the depth of fields if you want to focus on your building, for example, I'm going to come here close to this car. And you can, okay. You can decided is the focal focus distance. So I want to focus on my and my building. So I'm going to set the amount to hear the focus distance. Okay, it is ready in my building. Remember that I told you about the objective of your scene. Okay? So the objective is here. And you can change this foreground and background here. I'm going to set u here. So my car is not focused. The focus is coming to here, okay. You can see my sidewalks and not focused as well. And let's go back to the facts. So this is a very nice effect if you can use it. Reflections, I'm going to talk later. And here in add effects, you have other ones that you can explore. The sun god raised some studying volumetric satellites. You just going to, are going to use it when not using the real skies. Okay? You can explore it, explore it, and don't use it a lot. I prefer using the real skies in whether you can add fog jurors seeing arctic can add precipitation. And that's one effect we're going to see now. I'm going to click Precipitation. Yeah, in precipitation, we can add rain and snow to our scene, but you don't need to always make a scene. Um, when it where it's raining or snowing, you just can't let the elements wet like an after rain. So if you change here, you go, for instance, 0 to the right and go for rain to the left, I'm going to leave it in rain, precipitation phase. You can change, see how wet is our asphalt and Okay. Now it's extremely wet and now he's drying ready in completely dry. So I'm going to use a little bit like that. And it is gone. It is going to add some reflections of the elements and it enhances the realistic fact of our model as well. But I don't want to show here on my screen, There's no are the rain falling down. So hearing particle quantity, which is the amount of this particle of rain or snow is falling. We can put it in 0 and here in particle size, you can set it to 0 because if you let it here, you're going to see the water drops on the water on the asphalt or sidewalks so you can set it to 0. And hearing blocket by plants and trees, it is what has been blocked here. Constraints. So just going to leave it here. The extra fog addition. Look here in the back of our scene. I can raise it. Okay. I'm going to set to almost nothing. Okay. And blocked by as is the how the elements are blocking this. Okay. This is water. So for example, if our car is in movement, He's not blocking the war. That is it different from a car that is in a parking lot, okay. That is covering the risk, protecting the asphalt under it. So I'm going to live this way.