Low Poly Modeling in Cinema 4D - Modeling and Texturing 3D Vehicles | Moy Lobito | Skillshare

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Low Poly Modeling in Cinema 4D - Modeling and Texturing 3D Vehicles

teacher avatar Moy Lobito

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

19 Lessons (2h 28m)
    • 1. Introduction

      0:52
    • 2. Modeling and Texturing a Family Car - Creating the Base

      12:13
    • 3. Modeling and Texturing a Family Car - Adding Details

      6:27
    • 4. Modeling and Texturing a Family Car - Adding the Mirrors and Materials

      13:47
    • 5. Modeling and Texturing a Family Car - Modeling the Wipers

      4:42
    • 6. Creating Different Color Versions

      5:28
    • 7. C4D Backups

      2:46
    • 8. Modeling and Texturing a Street Racing Car

      12:10
    • 9. Modeling and Texturing a Truck

      7:49
    • 10. Modeling and Texturing a Police Car

      7:48
    • 11. Modeling a Bus - Creating the Base Mesh

      7:43
    • 12. Modeling a Bus - Adding Windows

      9:38
    • 13. Modeling a Bus - Adding the Final Details

      8:24
    • 14. Modeling and Texturing an Electric Train - Creating the Base

      8:57
    • 15. Modeling and Texturing an Electric Train - Adding Details

      5:38
    • 16. Modeling and Texturing an Electric Train - Finishing Up the Train

      12:49
    • 17. Modeling and Texturing a Boat - Creating the Base

      9:42
    • 18. Modeling and Texturing a Boat - Adding Details

      10:44
    • 19. Congratulations

      0:27
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About This Class

In this course you  will learn the process of creating beautiful low poly cars, trucks, buses, trains and boats in Cinema 4D. We will start with an empty file and work our way up to modeling and texturing many different low poly vehicles.

We will use a variety of modeling techniques and also a recycling method that will help you save lots of time in this and any other project you work in the future.

We will also use different selection sets to be able to texture our objects without the need of UV mapping. 

This course focuses on creating the different vehicles you can see in the promo video, but you can use the techniques you learn here to create many other low poly vehicles.

I’m confident that at the end of this course you will have a solid understanding of the low poly modeling process in Cinema 4D and you will be able to start creating your own amazing 3D art.

Meet Your Teacher

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Moy Lobito

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Transcripts

1. Introduction: Hello, class and welcome to another fantastic cinema for the course. My name is my says Paris. On this time I will teach you how to model on takes the lots of beautiful low Polly vehicles in cinema. For the in these cars, you will learn how to create different Lo Polly vehicles, including cars, boats and even trains. And even better, you will be able to customize those cars on vehicles to create your own and personalized designs. We will cover every single step of the process from modeling to text. Serene So as you can see, we have a lot of information to cover. Thanks a lot for your time, and I will see you inside. 2. Modeling and Texturing a Family Car - Creating the Base: Hello class and welcome back. In this lesson, we're going to create the forest car. So let's begin on rights, or I'm here at my desktop. And as you can see, I have a new folder called low policy vehicles. And I'm going to get inside of this folder. And as you can see here, I have three different folders. One is for MYC4, the backups, the other one is for my renders, and the last one is for my textures. Right? Now let's go to cinema 4D. And the first thing that I'm going to do here is to change the layout to modelling. And now I'm going to go to window. And I'm going to select the material manager. And I'm going to drag it to this area here, like this. And now I'm going to save this file. So I'm just going to go to File and Save. I'm going to place it inside of my folder. And I'm going to call it low poly vehicles. I'm going to save it. And now we can start. All right, so I'm going to start by creating a new cube. And I'm going to shrink it down on the y-axis. And I'm going to modify the size a little bit like that. And I'm going to make it slimmer. And I'm going to make it a little bit shorter like that. So this is the base for our car. Now, I'm going to make this editable and I'm going to rename it to car. Now, I'm going to go to the edge mode, and I'm going to select the knife tool on the loop mode. I'm going to make one cat there, another one here. And now I'm going to take this edge and I'm going to move it down like that. Perfect. And since we are going to make a low poly object, I'm going to delete the font tag. That's going to look better. Now I'm going to take this other edge and I'm going to move it down as well. I'm going to take these polygons and I'm going to scale them out a little bit. And I'm going to take that polio another tab. I'm going to make an extrusion using the extra tool. Like that. I'm going to shrink down the top part like that. Perfect. As you can see, these are already starts to look like a car. So that's good. Now I'm going to select those polygons and I'm going to use the extrude inner tool. And I'm going to make an inner extrusion. And I'm going to turn off the preserved Groups option. Like so. And I'm going to modify the offset a little bit. And I'm going to use the extra tool to make a small extrusion. So now we have the windows for our car. All right, this looks a really, really good now. Now let's come to this area here. And I'm going to go to the edge mode, and I'm going to select those edges like that. And I'm going to use the edge CAT tool. And I'm going to make two different cat making sure that the create and guns option is off. Now let's do the same on this other area. Now, I'm going to make their tires for this car. And for that I'm going to use a cylinder. And I'm going to rotate it 90 degrees. And I'm going to shrink it down like that. And I'm going to move it to the side. So this is going to be the tire. And I'm just going to shrink it down even more. And I'm going to place it into position. Now, I'm going to select the cylinder and I'm going to change the rotation segments. And now I think that we don't have enough polygon, so I'm just going to change this to 16. And that should work much better. Now, I'm going to select this tire and I'm going to move it inside like that. And I'm going to duplicate it. And I'm going to change its position on the x-axis just to see how this looks. And I think it's going to look well, so I'm just going to delete that copy and I'm just going to increase the rotation segments. Now I can make this editable. And I'm going to add a subdivision surface object to the cylinder. And as you can see, it is not smooth. So I'm going to select all of the points that create these cylinder. And I'm going to go to Mesh commands and optimize. And that is going to make these a little bit more rounded. And it's going to look much, much better. Now, I'm going to select all of those polygons. And I'm going to make a small extrusion. I'm going to get those polygons closer to each other. And I'm going to use the extra enter tool to make an inner extrusion. But this time I'm going to turn on the preserve Groups option. And now I'm going to make another small extrusion. And this is going to be the rims for the car. And let's turn on the visibility for the car to see how this looks. And I really like it. Now, I'm going to go to the edge mode and I'm going to use the knife tool on the loop mode. And I'm going to make one cat there and another one there. All right. And I didn't like it, so I'm just going to undo it. And I'm going to select those polygons. And I'm going to make a small extrusion like that and move it inside. All right. I like it. And now I'm going to turn off the visibility for this object. And I'm going to create a new material. I'm going to rename this material to tire. I'm going to open it up and I'm going to change the color to a really dark gray like that. I'm going to turn off the reflectance option. And now I'm going to select these different polygons that create the tyre using the loop selection tool, including those other polygons. And I'm going to go to select and set selection. I'm going to rename this election to car tire. And I'm going to rename also these material. I'm going to right-click and I'm going to add these material to a new layer. And I'm going to rename this layer to car 01. Now, I'm going to select this material and I'm going to apply it to their tire. And as you can see, it was applied to the whole object, but that is not what we want. So what I'm going to do is to select the material tag. And I'm going to click and drag the selection set to the selection area here. And as you can see now, the material is going to affect only the polygons that are within this election that we have here. And that is exactly what we want. So I'm going to make a copy of this material. I'm going to rename it to ream and I'm going to change the color to a lighter gray color. I'm going to turn on the reflectance option, and I'm going to add a new reflectance legacy. I'm going to reduce the intensity for reflection like that, and I'm going to apply it to these objects as well. Now I'm going to select the object, and with this election loaded, I'm going to invert the selection for this. I'm going to press the letter U and then the letter i. Now I'm going to go to select and set selection again. I'm going to rename this new selection to REM. And now I can apply the selection to these material. So now our attire has two different materials applied to it. And as I said, that is exactly what we want. Now. I'm just going to rename everything to keep everything as organized as possible. And I'm going to duplicate this object. And I'm going to move it on the x-axis to the opposite side like that. Then I'm going to make another copy and I'm going to move it to the back of the car. Perfect. That's going to work. All right. And now I can duplicate again this object and change the position on the x-axis. And now I can select all of these different objects. I'm going to right-click and I'm going to select the option, Connect objects, glass, delete. So we still have the four wheels, but they are inside only one object. I'm going to go to Mesh Axis center and center axis two. Now, the axis is right in the middle of the four wheels. Now I can apply a new subdivision surface object. So I'm going to rename these two wheels and also this one. All right? So I'm just going to view these objects and see how they look. And I really like how this looks, but I think that we have to modify our car a little bit more just to make it look a little bit better. So I'm going to come to the right view. And I'm going to select all of the points at the bottom. And I'm going to invert the selection, and I'm going to take those points and I'm going to move them up. And now I'm going to select the different wheels. And I'm going to select all of the points that create those wheels. And I'm going to use the scale tool to scale those wheels. And I'm going to come back to the perspective view. And as you can see, now this car looks much, much better. It looks more cartoony. Now, I'm going to select the points at the back of the car and I'm going to move him so the wheel is not outside the car. Now, I'm going to use the loop selection tool. I'm going to select those different edges. I'm going to right-click and I'm going to dissolve them like that. And I'm going to take all of those points for the wheels and I'm going to move him back just a little bit. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 3. Modeling and Texturing a Family Car - Adding Details: Hello class and welcome back. In this lesson, we're going to continue modelling the forest car. So let's begin. And this is where we left last time. And we're going to continue modifying this car. And I'm going to start by moving those two points up just a little bit. And now I'm going to go to the front. And I'm going to select those edges using the loop selection tool. I'm going to right-click and I'm going to dissolve them. Now. I'm going to select that polygon on the front. And I'm going to move it like that. Perfect. Now we're going to select all of those different edges using the ring selection tool. And I'm going to select the edge CAT tool. And I'm going to make two subdivisions like that. All right. Now I'm going to cut those polygons on the front. So I'm going to select those edges. And I'm going to use the edge cut tool to make two cell divisions. And now with the knife tool, I'm going to cut those polygons. But I think that we have polygons at the bottom and we don't need them. So I'm just going to select all of those polygons and the lead them, that's going to be better. Now, using the knife tool, I'm going to start cutting those polygons. And I'm just going to cut around these tire like that. And I'm going to continue to the other side. And I'm going to select those polygons and delete them. Now I'm going to use the knife tool to make one cat right there in the middle. And I'm going to select this here and move it up. All right? Now I'm going to select all of the edges in the middle. And using the edge CAT tool, I'm going to create one division in the middle of all of those edges like that. And I'm going to select all of the points on the left. And I'm going to mirror all of these different polygons using asymmetry object. So let's go ahead and create asymmetric object. And let's make this object at child of this symmetry object. So now whatever we do on one side is going to be reflected on the other side. Now, I'm going to come to the right view and I'm going to start modifying this point. So this area is rounded. We have to make these polygons follow the roundness of the tire like that. And I'm just checking that everything is okay on this side. And I'm going to select those points that I don't need anymore. And I'm going to delete them. And now I'm going to the exact same on this other side of the car. So I'm going to use the knife tool to make a few cats like that. I'm going to select the polygons and I'm going to delete them. And now I'm going to use the knife tool to make the cat go all the way to the other side of the car. Like this. Perfect. And I'm going to select those edges in the middle. And using the edge CAT tool, I'm going to create one division. Now. I can use the knife tool to make one cat there. And I can delete that point in the middle like that. So now I'm just going to select these material and duplicate it. I'm going to rename it to car paint. And I'm going to change the color to something like this. And I'm just going to drag it and apply it to my object like this. And as you can see, this looks really nice. But to work better, I'm just going to leave it for now. All right, so now I'm just going to select those edges. I'm going to make one small extrusion and I'm going to move it inside like that. And I will do the same on this other side. Select those edges, make sure that urine select the edges on the back. I'm going to make one small extrusion and move it inside. Perfect. I like it. All right? And now I'm going to select these symmetry object and I'm going to make it editable. So we have only one object again. Alright, so the car is working well, I'm just going to come to the back. I'm going to select those two polygons. And using the extrude inner tool, I'm going to make an inner extrusion and one small extrusion like that. So this is going to be the rear window. And I like how this is coming out. I really like the way that these car Luke so far. And that's all for this lesson. Thanks a lot for watching. I hope that you'll learn something useful. And I will see you in the following lesson. 4. Modeling and Texturing a Family Car - Adding the Mirrors and Materials: Hello class and welcome back. In this lesson, we're going to continue creating the first car. And we're going to model the bumpers, the headlight, and the mirrors. So let's start. Okay, so this is where we left in the last lesson. And I'm going to select my car object. And I'm going to select those two polygons because we're going to create the bumpers. I'm going to select also those other two polygons. And I'm going to use the extra tool and make a small extrusion like this. And we can try by merging these two points together to see how this looks. But I don't really like how this looks. So I'm just going to undo everything like that. And we're going to leave it like this. I like it better. So now I'm going to duplicate this material. I'm going to rename it to bumper, and I'm going to make it a little bit brighter. Now, I'm going to select those polygons. And I'm going to make sure that I select also this other polygon. And the polygon at the bottom like that. And also those other two polygons. And I'm going to go to select and set selection. And I'm going to rename these selection to bumper. I'm going to apply the material and I'm going to apply the selection to the material tag. So now this material is applied only to the bumper selection. We're going to do the same on this other side. So I'm going to select those four polygons. I'm going to make a small extrusion. And I'm going to make sure that I select the rest of the polygons that create these bumper. I'm going to make sure that I select this other polygon as well. And the one on the other side, I'm going to select again my selection set. And I'm going to go to select and set selection. So as you can see, we lost the first selection. So we're going to have to select these again. So just that press Shift. I'm going to, I select these polygons for this bumper. And now you can see that I have the polygons for the front and the back bumper. I'm going to go back to select and set selection. All right, that's better. All right, now let's continue. I'm going to select these polygons at front. And we're going to create the headlight. So I'm going to select those two polygons and using the extrude inner tool, I'm going to make an extrusion like that. And I'm going to the same on this other side with those two polygons. And now I can select those points. And I'm going to move him to the left. I'm going to the same with those other points. So now I'm going to select those four polygons and I'm going to make a small extrusion. Now I'm going to select the loop selection tool and pressing Shift, I'm going to add those polygons to my selection. Now, I'm going to go to select and set selection. I'm going to rename these selection to light. And I'm going to duplicate these material. I'm going to open it up and I'm going to change it to a yellow color. And I'm going to turn on the luminance channel. And I'm going to change the luminance color to a yellow color like that. And I'm just going to apply these material to my object. And I'm going to apply the selection to these material. So we are only applying these material to the headlights like that. Now, I'm going to select these bumper material and I'm going to duplicate it. I'm going to open it up and I'm going to change the color to a light blue color. And I'm going to rename these materials to Windows. And I'm going to select all of the windows on my car. Object. Like that. I'm going to go to select and set selection. And I'm going to rename the selection two windows. I'm going to apply the window material, and I'm going to apply the selection to the window material. Perfect. And now as you can see, the windows also have their own material applied to them. Now we're going to go to the back of the car and we are going to the exact same. And I'm going to take those points and move them closer to the other point. And I'm going to do the same on this other side. All right, so now all I have to do is to select those polygons and extrude them. And I'm going to double-click on the headlight selection to load it. And I'm going to press Shift. And I'm going to add those other polygons and also those other ones like that. So now I can go to select and set selection. And as you can see, the material is applied automatically to this other headlight. Now let's select those points. Let's move on like that. And also these other ones. Let's go back to the perspective view and let's see how this looks. I have to bring them closer together using the scale tool. And now the car looks really, really good. And now we're going to create the mirror. So let's go to this side here. Let's use the knife tool. I'm going to make a cat here like that. And I'm going to do the same on this other side. Now, I'm going to select that polygon there. And also this one on this other side. I'm going to make a small extrusion. Now. I'm going to take that point and I'm going to move it closer to the other ones. Now I'm going to make one cat, they're using the knife tool on the loop mode. And I'm going to select this point and get it closer to the other ones. I'm going to select that parliament and I'm going to make a small extrusion and scale it down. Like that. I'm going to move this point like so. And now I'm going to select those points and I'm going to scale them down a little bit. I'm going to make another extrusion. And I'm going to select these other polygon and make one small extrusion. Now I'm going to select those polygons, make another extrusion. All right, I like it. So let's I get closer again. I'm going to move all of those points like that. All right. I like it at this moment is a little bit too small, but we're going to increase its size later on. So for now I'm just concentrating on the shape. And I'm going to use the knife tool to make one cat there. I'm going to select the new point and I'm going to move them like this just a little bit. I'm going to select those points and rotate them like that. And I like how this is looking. I really like it. So I'm going to go to the top view. I'm going to select all of those points and I'm going to delete them. I'm going to create a new symmetry object and make this object a child of the symmetry object. And now the mirror is on both sides. Like this. And I like it. And I'm just checking if there's anything that I have to change before I make the symmetry object editable. So I'm going to select the symmetry object and I'm going to make it editable. And I think that we accidentally deleted One of the material, So it's not here. And we're going to have to create it again. So I'm just going to duplicate this material, rename it to Windows. And I'm going to change the color to the kind of blue that we had like that. And modify the reflection a little bit. And I'm going to apply it. And I'm going to apply the selection tag to these material tag. Like that. I'm going to get closer here. I'm going to select those polygons. I'm going to use the extra inner tool. Make a small inner extrusion. And I'm going to use 1.5 or the offset like this. And I will do the same on this other side. Okay, perfect. So now I'm going to select these material and I'm going to duplicate it. And I'm going to increase the reflection for this material. I'm going to close it down. I'm going to apply it. But I'm going to make sure that I am only selecting these polygons in the middle. And also the ones on these other mirror. Like that. I'm going to go to select and set selection, rename these 12 mirrors. And I'm going to apply these mirrors material to my object and the mirror selection to the material tag. Okay, Now this car looks really nice. So I'm just going to apply the car paint material to my object and I'm going to bring it all the way to the left. Okay. So I'm just checking to see if there's anything else I have to do. And the only thing that I have to do is to change the color for this mirrors. So I'm going to use the loop selection tool to select all of those different polygons. And I'm going to answer legged these polygons that create the mirror. And I'm going to select the same polygons on this other side. And let's unselect those polygons in the middle. All right. So now we're going to go to Select and set selection. We're going to rename this one to mirrors. And I'm going to duplicate this material. I'm going to rename it. And I'm going to change the color, right? I like that color. And I'm going to apply the selection tag to the material tag. I'm going to modify the color a little bit. And all I have to do now is to make a quick render to see how this looks. And I really like the way that these car looks. And as you can see, it was really easy to make. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 5. Modeling and Texturing a Family Car - Modeling the Wipers: Hello class and welcome back. In this lesson, we're going to continue creating the first car, and we're going to create the wipers. So let's begin. Okay, so the first thing that I'm going to do is to create a new tube. And I'm going to shrink it down. I'm going to make it even smaller. And I'm going to use five centimeters. And I'm going to move it to the right and place it there. I'm going to make it even smaller and a little bit larger. Like that. Perfect. And now that we have the basic shape, we're going to make this an editable object. And I'm going to go to the edge mode, and I'm going to use their ring selection tool and select all of those edges. And I'm going to use the edge CAT tool. And I'm going to make a few subdivisions. And now I'm going to select those different points using their loop selection tool. And I'm going to move him a little bit like that. I'm going to deselect those and move him back to the other side. Like that. Perfect. Alright. And now I'm going to select all of those points using their loop selection tool. And I'm going to get them closer to the other ones. And now I'm going to go to the polygon mode, select all of those polygons. And I'm going to use the extra tool to make a small extrusion. And I'm going to select those two points. And using their well Tool, I'm going to weld them together. And I'm going to do the same with those two points like that. Now I'm going to take those points and I'm going to move them closer to the rest of the points. I'm going to take those other points and I'm going to shrink him down. And I'm going to delete the font tag. Now, I'm going to select the object mode, and I'm going to turn on the axis mode so I can modify the axis of this object. I'm going to place it right at the bottom. Like that. I'm going to turn off the axis mode. And I'm going to shrink it down a little bit. And I'm going to rotate it like that. I'm going to move it into position like this. And I'm going to make a copy and move it to the left, like that. All right. Now I'm going to apply the same material that we used for the tires. And to make things easier, I'm going to select both of the objects. And I'm going to right-click and I'm going to select the option Connect objects, delete. And now we have only one object. And I'm going to delete this election tag. And I'm going to select my material tag. And I'm going to clear this area. So now these material is applied to both of our objects. And I'm just going to make a quick render to see how this looks. And I really like how this looks. And as you can see, those tiny details really give a lot of personality to our objects and they make them look much better. So that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 6. Creating Different Color Versions: Hello class and welcome back. In this lesson, we're going to create a few different versions of the same car that we just created in the previous lessons. So let's begin on, right? So this is the current that we created in the previous lessons. And as you can see, is really beautiful. And it was really easy to create. But you will see that it is much more easier to create different cars from the same car. And we're going to do it in different ways. And the first way is to create different color versions. But before doing that, I want to make sure that all of the different elements of this car are the best they can be. So I'm going to start by renaming this object to wipers. And I want to make sure that the axis of this object is in the center. So I'm going to go to Mesh Axis, center and center axis to perfect. I'm going to do the same with the car. I'm going to go to Mesh Axis center and center axis 2. And I'm going to do the same with the wheels. All right, so now I'm going to select the three different objects. And I'm going to group them together. And I'm going to rename these to car or one. All right, so now we are ready to change the color of these car. And I'm going to go to the right view. And I'm going to turn on the axis mode. And I'm going to place the axis right at the bottom. I want it to be right where the tire begins, like that. So I'm going to go back to the perspective view. I'm going to turn off the axis mode. And I'm going to move this object to 0 on the y-axis. So now this car is right on the floor. And now that everything is okay, we can create the different versions of this car. So I'm going to rename these to car or one red. I'm going to duplicate it. And I'm going to move it to the right. And I'm going to select the car paint material. And I'm going to move it to the left and I'm going to rename it to car red. And I'm going to make a few copies. And I'm going to rename these different copies. This wine is going to be blue, and I'm going to change the color to blue. I'm going to rename this group to car 01 blue. And all I have to do now is to select this material and apply it to these car and move it to the left. And I can delete these other material that we don't need anymore. And as you can see now, it is really easy to create the front versions of the same car. So let's do it again. Let's make a copy of this group and let's rename it to car 01 green. And we have to modify these material. Let's rename it to green. And let's change the color to green. Let's apply it to this car object. And let's delete these blue material. And let's move it to the right. Like this. Perfect. And let's make another version. So let's modify this material. And for this one, I want to make it yellow. I'll write something like this. And I'm going to rename it to yellow. And I'm going to make a copy of this group and move it to the right. I'm going to rename this group to car 01 yellow. And I'm going to replace the material and delete this one that we don't need anymore. And as you can see now that we have done on the work, it is really easy to create different variations of these cars. And you can make as many of you want. And I am really satisfied with the result. I like these cars and they like their different variations that we created. And I hope that you like him as well. So that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 7. C4D Backups: Hello class and welcome back. In this lesson, I'm going to show you something that I do for every single project I work. And that is to backup my C4D files. And I will show you how I do it and why I do it. So let's begin. All right, so the first thing that I'm going to do is to save my file. That's really important. Now, I'm going to close it down. And I'm going to go to my Finder. And here you can see that I have MYC4, the file, which is a file that has the cars that we had just made in the previous lessons. Now I'm going to select this file and I'm going to go to edit and copy these file. And now I'm going to go inside of my C4D backups folder. I'm going to paste the file that I copied. And I'm going to rename this file. And I'm going to do is to add a number at the end of the file. And now I have a backup of my file. So if anything ever happens to my other file, to my original file, I will have backups. That means that if I lose my original file or if my computer crashes, or if cinema 4 D crashes and the file doesn't want to open anymore, I will have a few backups. And I can select the latest backup and I can start from there. And I hope that this has never happened to you. But if it has, then you know what I mean? And if it hasn't, then you will be glad to have these backups. If this ever happens to you. This is something that doesn't take you any extra time and that you will be glad that you have if anything ever happens to your files. Alright, so now I'm going to go back to my previous folder. Here. I have my original file. I'm going to open it up again and we can now continue working. I'm just going to make a quick render and see again the beautiful cars that we just created. So that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 8. Modeling and Texturing a Street Racing Car: Hello class and welcome back. In this lesson, I'm going to show you another way to make different cars, starting from the car that we have just created. Now, if you remember in a previous lesson and show you how you can create different cars by giving them different colors. Now in this lesson, I'm going to show you how you can create a different car just by adding a few things to the carrot that we have already. So let's begin. Okay, so the first thing that I'm going to do to have my scene clean is to select all of these cars and group them together. And I'm going to rename this group to car style or one. All right? Now I'm going to select the first car and I'm going to duplicate it like that. And now I'm going to start to modify these car. And I'm going to select the car object. And I'm going to come to the right view. And the first thing that I'm going to do is to select all of those points. And I'm going to move him down. And I'm going to select those other points and move them to the left. So all I'm trying to do here is to give a different shape to these car. And I'm going to select those polygons. And I'm going to use the extrude inner tool. And I'm going to make an inner extrusion. And now using the scale tool, I'm going to scale those polygons down. And now I'm going to use the extra tool and make an extrusion. I'm going to shrink it down like so. I'll write and I'm going to select the point mode. And I'm going to select those two points. And using their wealth tool, I'm going to weld those points together. And I'm going to do the same with those two points. And also those other two points like that. I'm going to come to the right view. And I'm going to move this point so they make a straight line with the other points like this. All right. I'm going to move this down a little bit more like that. All right. That's going to look better. Now, I'm going to come back to the perspective view and see how this looks. So as you can see, this is going to be some kind of a sports car. And now I'm just going to select those two polygons. And I'm going to make an inner extrusion and then a regular extrusion. And I'm going to move those polygons like so. All right, I like it. As you can see, this guy looks completely different now, but I want to modify it even more. So I'm just going to come to the back of the car. And I'm going to select this polygon and I'm going to make an inner extrusion like that. And I'm going to use the scale tool to shrink it down. And I'm going to the same on this other side. All right? I'm going to select both of these polygons. I'm going to make another extrusion like this. And I'm going to select this polygon and shrink it down. And now I'm going to select the other polygon, and I'm going to shrink it down as well. Now, I can select both of the polygons. And using the extra tool, I'm going to make an extrusion like that. I'm just going to make another inner extrusion. And I'm going to make another extrusion like that. And as you can see, this is going to be the spoiler. I'm going to make another tiny extrusion and I'm going to modify it. I'm going to scale it out. And I'm going to come to the top view to make sure that this is on the correct position. I'm going to select the point mode. I'm going to deselect those points. I'm going to scale them like this. So they are straight. Now I can come back to the perspective view. I'm going to make another extrusion like that. And now I'm going to select that polygon on the side. And I'm going to make an extrusion. And now I have to connect those polygons. So I'm going to delete this one here. And I'm going to select those two points and weld them together using the weld tool. And as you can see, I have a polygon here that I don't need. So I'm going to select it and delete it. Alright, so now we can continue merging those points. And now I'm going to select those points and weld them together. And the final points. Alright, I like it. Perfect. Now I'm going to select that polygon there. And I'm going to select also this other one here. I'm going to make an extrusion, another one and move it up like that. And the other one going to move it up as well. Like that. I'm going to select this polygon army. And I'm going to rotate it something like 50 degrees. And I have to come over here and rotate it at the same angle. Now, I'm going to select the two polygons again. Make another extrusion and move it up like that. Right? I like it. So I'm going to select, and now all of those other polygons, make sure that you select them all like that. And I'm going to make a small extrusion and I'm going to move it back like that. And as you can see, it was really easy to create these polar and it looks really, really good. And now I'm just going to rename this group. And I'm going to come over here. And I'm going to use the loop selection tool. I'm going to select these polar. And I'm going to select these other polygons as well. I'm going to duplicate this material. And I'm going to change the color. I'm going to set a new selection. I'm going to rename it. And I'm going to apply the material that we just created and apply the selection to these material. Now these looks much, much better. So as you saw, it was really easy to make those changes. Now, I'm going to make a copy of this material. I'm going to change the color because we're going to make the front color variations for this car as well. The same way that we did with the previous car. I'm going to apply this material to my car, move it to the very left, and delete these other material that we don't need anymore. And I'm going to rename this group to car O2 pink. Now, I'm going to duplicate this material. I'm going to rename it and I'm going to change the color. All right, I like that color. And I will duplicate this group, apply the new material, and move these group to the right. Like so. I'm going to duplicate this material. I'm going to rename it and I'm going to make the windows darker. And I think that they are going to look really cool on these car. So I'm just going to replace the material for the windows like that. And as you can see, this looks really, really good. I like it. So I'm just going to rename this group to Golden. I'm going to duplicate it. And I'm going to duplicate this material as well. I'm going to change the color. I'm going to use a dark blue. And I'm going to rename these material. I'm going to move the group to the right. And I'm going to apply the new material and delete these other material tag. Perfect, Now we have one more to do. I'm just going to rename this 1 first. Make a copy. And I'm going to move the group to the right. Make a copy of this material, change the color. And I'm going to apply these material to my car and delete that material that I don't need anymore. I'm just going to rename this group. I'm going to select the four cars. I'm going to group them together. And I'm going to rename this group. Are right. I'm just going to make a quick render. And I really love these cars. They look really, really beautiful. So that's all for this lesson. I hope that you like it and I hope that you'll learn something useful. And I will see you in the following lesson. 9. Modeling and Texturing a Truck: Hello class and welcome back. In this lesson, we're going to go from cars, two trucks. So let's begin. Okay, so this is where we left last time. And I'm going to reduce the size of the text for these are different groups. Just to keep everything cleaner or right, That looks better. And I'm going to select this group, which is the first card that we created. I'm going to duplicate it. And I'm going to hide these other objects so we can see only these car. Okay? Now I'm going to rename this one. All right? And I'm going to change the display mode to see the polygons that create these objects. Now let's get closer to the back tire. And I'm going to use the knife tool. And I'm going to make one cat right here. Now let's come back to the right view. And I'm going to select those points like that. All of those points, including those two points. And I'm going to move him back. I'm going to take those and move them down. All right. I think I went too far. So I'm just going to come to the perspective view to see how it looks. And I'm going to move him back a little bit. Like so. I'm going to take those points as well. And I'm going to move them down. Now. I'm going to select the wheels and I'm going to select all of the points on the back. And I'm going to move this to this area here like that. And I'm going to go to the perspective view to see how this looks and I like it. And now I'm going to select all of those points. I'm going to move them to the side. I'm going to modify the position like this. And also these ones like that. And I'm going to move these ones also. I'm just placing these points. So this is a straight line. And I'm going to select all of those polygons. And I'm going to make an extrusion like that. Perfect. I'm going to make sure that these points are closer to the truck like that. And I'm going to move this points like so. All right. And I'm going to scale these polygons down like that. And I'm going to flatten them like so. And I'm going to move him down like that. I'm going to use the extrude inner tool and make an inner extrusion. And I'm going to make a regular extrusion and move the polygons down. And you can see that we have a new and completely different car. And just like before, it was really easy. And it took us only a few minutes to make. Perfect. So now we're going to do the same that we did before. So I'm going to rename this one to track. And I'm going to duplicate this material. I'm going to change the color a little bit. This one is going to be a dark brown like that. And I'm going to rename it to track brown. And I'm going to apply this material to the truck. I like it. And I'm going to duplicate this group. I'm going to rename this one to silver. I'm going to make another copy. And this one is going to be black. And I'm going to duplicate it again. And this one is going to be sand. I'm going to duplicate this material three times. And I'm going to rename this one to silver. And I'm going to change the color. And I'm going to apply it to these truck. I'm going to do the same with these other material. I'm going to change the color and apply it. All right? So now I'm going to start moving these objects. So they are not overlapping with each other like that. And finally, the last one. And I'm going to modify the color like that. Perfect. And I'm going to apply it to the truck. Like so. I'm going to modify this. I'm going to make it a bit darker. All right, so these are the different tracks that we created in just a few minutes. Now I'm going to select all of the groups and group them together and rename this group to trucks. All right, now, I'm going to turn back on the visibility for the other groups. And I'm going to move this group to the back like that. And I'm going to make a quick render. And at this point, you can see that it is really easy to create different variations of vehicles just by modifying a few elements from the first car. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 10. Modeling and Texturing a Police Car: Hello class and welcome back. In this lesson, we're going to create a police car. So let's begin. Okay, so this is where we left last time. And the first thing that I'm going to do is to duplicate these group. Okay? Now I'm going to turn off the visibility for the rest of the groups. And I'm going to rename this one to police, like so. And I'm going to duplicate this material. I'm going to change the color to white. And I'm going to change the name as well. Now, I'm going to duplicate this material and I'm going to change it to blue. All right. I'm going to close this down and they will have to make new selections of polygons. So I'm going to go to the polygon mode, and I'm going to use the loop selection tool to select all of those polygons and also these other ones like that. And with the live selection tool, I'm going to finish selecting all of those polygons. I'm going to select those polygons inside. And also these other ones, like so. And I'm going to come to these other side. And I'm going to select all of those polygons on the side as well. And also these ones, and also these other polygons here and the ones inside like that. And now with those polygons selected, I'm going to go to Select and set selection. All right? And I'm going to call this one blue. And I'm going to apply the blue material. And I'm going to apply the selection to the material tag. Like so. And now all we have to do is to apply the other material. So I'm just going to select all of those different polygons, including these ones and also these other ones. I'm going to make sure that I select all of the different polygons that I need. And these on this other side, and the ones on top. Okay? So now with those polygons selected, I'm going to go to select and set selection. I'm going to rename this one to white. And I'm going to apply the texture and also the selection to these texts are like that. And I think that I will have to modify these blue color allele little bit. I'm going to make it darker. Now. I'm going to turn back on the visibility for their wheels. And I'm just going to create a new cube. I'm going to move it up and shrink it down. Like so. I'm going to move it into position like that. And I'm going to make it editable. And I'm going to shrink it down. I'm going to select those polygons on the sides. And I'm going to use the extra tool to make a small extrusion. Like so. I like it. And I'm going to place these cube inside of this group. So now I'm going to select all of those polygons. Then I'm going to go to select and set selection. And I'm going to apply these material. And I'm going to apply the selection to the material tag. And I'm going to apply these material to the cube. And I'm going to make a selection of those polygons. And I'm going to set this legend, and I'm going to rename it to red. Then I'm going to select the polygons on the other side. And I'm going to go to select and set selection. I'm going to rename this one to blue. And I'm going to apply these blue selection to my blue material like that. And I'm going to duplicate this material and I'm going to change the name. And I'm going to change also the color to red. I'm going to apply it to the cube. And I'm going to apply the selection to these material. And as you can see, these police car looks really nice. I'm just going to come to the right view. And I'm going to move a few points to make this car are little bit different from the other ones. And I'm going to move these cube down like that. All right. I like the scar a lot. I'm just going to rename these group like that and I'm going to duplicate it. And I'm just going to change the colors for these car. So I'm going to use this for the blue car, and this one is going to be the black. I'm going to turn off the visibility for that one. And for this one I'm just going to change one material. And I'm going to select these material. I'm going to rename it to black. And I'm going to modify the color allele bit. Alright? And I'm just going to select this car object, and I'm going to apply these new material. And I'm going to delete the blue tag, and I'm going to apply the selection to these black material. All right. And as you can see now we have two different color versions for these police car. So all they have to do now is to place these different cards into position. And I'm just going to duplicate them and move them to the right like that. And I'm going to move the whole thing all the way to the back. Like so. And as you can see now we have lots of different cars. So I'm just going to select these different groups. I'm going to group them together. And I'm going to rename this group like so. And as you can see, that these cars look really, really beautiful. I really like him. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 11. Modeling a Bus - Creating the Base Mesh: Hello class and welcome back. In this lesson, we're going to create the base mesh for our bass. So let's begin. Okay, so I'm going to start by selecting all of these groups and group them together and renaming these group. Now, I'm going to select these car. I'm going to duplicate it. And I'm going to modify it until I get a bus. And I'm going to start by coming to the top view. I'm going to select these car object. And I'm going to select all of the points on the left. And I'm going to delete them. Now. I'm going to create a new symmetry object and rename it. So now I'm going to make, these objects are child of the symmetry object. And I'm going to select all of the points at the top. And the lead them. I'm going to come back to the perspective view. And you can see that I have some points that I don't need here. So I'm going to select them and the lead them like that. And also these points here in the back leg, so perfect. Now I'm going to go back to the right view. And I'm going to select all of those different points, making sure that the only select a visible elements Eastern US. I'm going to move these points up a little bit. And I'm going to use the scale tool to flatten all of these points. Like so. Perfect. Now I'm going to move them up like that. And I'm going to make sure that these vertical lines are straight leg. So I'm going to do the same on this side here. And so these other points, like so. Now I'm going to go back to the perspective view. And as you can see, we need to create some new polygons there. So to do that, I'm going to select that edge. And I'm going to make a small extrusion using the extra tool. I'm going to move this edge closer to the center. And now on the point mode, I'm going to select those two points. And using the well-to-do, I'm going to weld them together, making sure that the welding point is the one on the side here. I'm going to select these other two points. And I'm going to use the weld to login and weld them together. Like so. Now as you can see, this edge here is not right. So I'm going to select all of the points here at the top. And I'm going to move him down. And as you can see now, that edge is much better. And to compensate for these, I'm going to select all of those polygons. And I'm going to make a small extrusion. And those polygons app like that. Now, if I turn off the symmetry object, you can see that we have some polygons here in the middle. And I don't want those polygons. I'm going to select all of those polygons, and I'm going to delete them like that. Perfect. So this is going to work better. Now. I'm going to come to the right view. And I'm going to select all of those points and move them to the right. And now we can select the wheel and move it to the right as well. But I think that this is not going to work well because these wheels look really, really tiny. So I'm going to take these points back. I'm going to select them all. And I'm going to use the scale tool, scale them to their side and scale them up like that. And I'm going to move them into position, like so. And then I'm going to select that wheel and scale it out as well, and move it into position. Now I'm going to delete these wheels here. I'm going to make a copy of this one. And I'm going to move it all the way to the right, like that. And I'm going to select this object again, select all of the points on the right and move it to the right. Like so. So as you can see now we have the same result that we had before, but now the wheels are bigger and that's what we need. Perfect. I'm going to come back to the perspective view. And as you can see, this object is really thin. So I'm going to come to that tab view and I'm going to make sure that I select my object. I'm going to use the rectangle selection tool to select all of those points and move them to the right. And as you can see now these looks much, much better. Something like that is going to work. Now to make sure that I get the proper dimensions for this path. I'm going to make a copy of this car, and I'm going to place it on this side. So I have it as a reference. And this is good because now I can see how big or how small I have to make these bus. I'm going to make it thinner like that. And I'm going to take all of those points at the top. And I'm going to move him down just a little bit. Now. I'm going to go to the right view. And I'm going to select all of those points and I'm going to move them to the left. Like that. Let's go back to the perspective view to see how this looks. And I like it. As you can see now this looks like a buzz. Okay, so now I'm going to go to that tab view. I'm going to select all of these different objects. I'm going to right-click and I'm going to use the option Connect object, delete. I'm going to select all of those different points. And I'm going to move him a little bit to the side. And I can do the same with these other points. Perfect. I'm just going to come back to the perspective view. And I'm going to make a quick render to see how this looks. And as you can see, this is a really good start to creating our path. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 12. Modeling a Bus - Adding Windows: Hello class and welcome back. In this lesson, we're going to create the windows for our bus. So let's begin. Okay, so as you remember, we had these car just as a reference to create these bars, the correct size. And since it is now the correct size, we don't need these anymore. So I'm just going to select this group and I'm going to delete it. Perfect. Now we can select the bus object and I'm going to start creating the different windows. So I'm going to select those two polygons. But before that, I want to make one cat to make a division added tab here. So I'm going to use the knife tool in their loop mode are, if you are using a recent version of Cinema 4D, you have to use the loop, get to. So I'm going to select the edge mode, and I'm going to select all of those edges using the ring selection tool. And I'm going to use the edge cut tool to divide these polygons a few times. Like so. And each of these polygons here is going to be a different window. Let's go back to the polygon mode. And I'm going to use the extra inner tool to make a small inner extrusion like that. Now I'm going to select those polygons here. I'm going to use the same tool. And it seems they want to have the same offset. I'm just going to click on apply. Perfect. Now I'm going to select the rest of the polygons. I'm going to use the extra Enter to login, and I'm going to click on apply. But first, I'm going to turn off the preserved Groups option. Like so. And as you can see these way, we're going to have a different inner extrusion for each polygon. Perfect. Now I'm going to select all of those different polygons, including those at the front. And I'm just going to fix this area here. So I'm going to use the knife tool. I'm going to make one cat there and another one here, like so. And now I'm going to select those edges. And this other one, I'm going to right-click and I'm going to select the option. Perfect. As you can see, now, this window is going to go all the way from one side to the other. So now I can go back to the polygon mode. And I'm going to use the extra tool. And I'm going to make a small extrusion like so. And you can see that this looks really nice. And I want to preserve these polygon selection. So I'm going to go to select and set selection. I'm going to rename this one to win those like so. And I'm going to apply these material like that. And as you can see, we have a polygon here in the middle that we don't need. So I'm going to select that polygon there. And I'm just going to delete it. And I'm going to make sure that these points here are on 0 for the x axis. Like that. Now I'm just going to turn back on the symmetry object. And you can see that now these basque looks really, really cool. But we still have some work to do. And I'm going to use the knife tool on the loop mode. And I'm going to make one cat there. And maybe a little bit higher. That's going to work. And I'm going to select the loop selection tool. And I'm going to select all of those polygons like that. And also these other ones and the ones at the top like that. Then I'm going to go to select and set selection. And I'm going to rename this one to tap. And I'm going to apply a new color. And I'm going to apply the selection to these material. And I like it, but I think that it is a little bit too much. So I'm going to apply these other color here. And I'm going to apply the selection. And this is going to look better. I'm just going to duplicate it. And I'm going to make it a little bit darker. And I'm going to apply it and apply the selection tag. And as you can see, this looks better. But I think that we can do better. So I'm going to load the selection. And I'm going to unselect all of those polygons. And I'm going to update my selection by going to Select and said selection. I like it better. So now I'm going to select all of those polygons. And I'm going to move them up just a little bit. All right. I like it. I think that this looks much, much better now. And another thing that item completely like is this window at the very end of these bars. I'm going to select those points. And I'm going to move them to the left just a little bit. And also this one's like that. And I still don't like it. So I think that it's going to be better if we just delete that window at the back. So I'm going to use the loop selection tool. I'm going to select all of those different pines and the lead them. And I'm going to use the close polygon holes tool. And I'm going to close that hole. And I'm going to use the knife tool to connect those point like that. And I like it better. I think that this bus looks much better without that window. Perfect. So I'm going to select the symmetry object and I'm going to make it editable. So I'm going to go to the front of this path. And I want to change the color for this area here. So I'm going to go to their polygon mode. I'm going to select those polygons. And I'm going to go to select and set selection. I'm going to rename it. I'm going to apply a new material. And I'm going to apply these election to these material like that. And I like how it looks. So now I'm just going to clean up this area here. I'm going to delete the selections and the materials that I'm not using anymore like that. And now I'm going to go to the top of these, but I'm going to select those polygons. I'm going to use the excellent inner tool and make a small extrusion. And I'm going to do the same with those other polygons. And I'm going to select those aid polygons. And I'm going to make a small extrusion. I'm going to load the selection. And I'm going to add those polygons to the selection. I'm going to go to select and set selection to update my selection. And as you can see, that automatically add the material to those polygons. All right, so now I'm just going to turn back on the visibility for the wipers. And I'm going to move them into position. And I'm going to scale them out and move them into position, like so. And I'm going to make a quick render to see how this looks. And as you can see, these bus starts looking really, really nice. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 13. Modeling a Bus - Adding the Final Details: Hello class and welcome back. In this lesson, we're going to finish creating our bass. So let's begin. Okay, so as you remember, this is where we left in our previous lesson. And I want to make these buzz a little bit larger in the front part. So I'm going to select it. I'm going to go to the right view. And I'm going to select all of those points and move them to the left. And as you can see, these looks much better now. But now we cannot see the wipers. So I have to move them as well. I'm going to select them. And I'm going to move him as well like that. And now we can continue. And I went to add a different material for the windows on the front. So I'm going to load that selection. And I'm going to unselect those polygons like that. And I'm going to go to select and set selection. And that's going to update our selection. So now I can make this selection for the polygons that I want to change the material for. I'm going to go to select and set selection. But before that, I have to make sure that I deselect these other selection here. I'm going to go to select and set selection. And I'm going to apply these material to the selection. Make sure that I apply the selection to the material tag. And as you can see now, the windows are a little bit brighter on the front. And that's going to help us to know which side is the front and which side is the back. And I'm going to make a quick render to see how this looks. And as you can see, it looks really beautiful. And the only thing that I want to change is the top part of these windows. So I'm going to use the move tool on the loop mode. And I'm going to make one cap right there. So now I have to deselect these other polygons here at the top. And also this one. And I have to update my selection. So I'm going to make sure that these tag is selected. I'm going to go back to select and set selection. And now I have to do the same with these other polygons. So I'm going to load the selection. I'm going to deselect the polygons on the tap like that. And also the other ones. On the side. I'm going to go to select and set selection to update my selection. So now all I have to do is to select all of those polygons that I want to apply the new material to. And I'm just going to make sure that I select them all, including the ones on this other side like that. And I'm going to make sure that none of the selection tags is selected. I'm going to select my object. I'm going to go to select and set selection. And as you can see now we have a new selection tag. I'm going to rename this one. And I'm going to search for the black material and applied. And I'm going to make sure that I apply these relation to these material tag. And as you can see, now, these looks much, much better than before. So I'm going to select my main object. Again. I'm going to move it down just a little bit, like so. And this is going to look better. And now I'm going to turn off the visibility for the wheels. I'm going to come down here. And I'm going to select all of those edges and this Elect of these other ones. So I have selected only the ones that are inside. I'm going to select these ones as well like that. And I'm going to do the same with the ones on the back. So I'm going to select all of those different edges. And finally, these other ones, like so. And now that I have all of those edges selected, I'm going to use these cultural to bring him closer to the center. Perfect. Now this is going to look much, much better than before. I like it. Now I'm going to go to the right view. I'm going to select my object. And I'm going to select all of those points and I'm going to move these back like that just a little bit. And also the wipers. And I'm going to use the scale tool to make them thicker like that. And I'm going to scale them out. Like so. Perfect. And now we're almost done. And all I have to do is to rename this group and place this object inside. And I'm going to make a quick render. As you can see, this looks absolutely beautiful. And now I'm going to make the different color variations for these bus. So I'm going to rename it and I'm going to make a copy like that. And I only have to do now is to rename it and you apply a new material. So I'm going to replace these material with these other one like that. And we cannot see the changes because we have to turn off the visibility for the other bass like that. And I'm going to duplicate this material. I'm going to open it up. And I'm going to change the color. And I'm going to apply it here. Like so. And as you can see, this looks really beautiful. I'm just going to duplicate this group. I'm going to rename it. And I'm going to apply this green color here like that. I'm going to duplicate this material and make it darker. And I'm going to apply it right here, like so. And as you can see, now, these other bass is complete as well. So I'm just going to turn on the visibility for our three buses. And I'm going to move this one to the right and these other one to the right as well. And remember that you can make as many different versions as you want. So now I'm going to turn on the visibility for the rest of my object. I'm going to select the three buses and group them together. And I'm going to rename this group. And I'm going to move it to the left like that. And I'm just going to make a quick render. So now our buses are complete. And as you saw, they were really easy to make and they look really, really nice. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 14. Modeling and Texturing an Electric Train - Creating the Base: Hello class and welcome back. In this lesson, we're going to start modeling and texturing and electric train. So let's begin. So the first thing that I'm going to do is to create a mu cube. And I'm going to select one of the buses. I'm going to duplicate it. And this is going to be the reference for our train. I'm going to select the cube and move it up. And I'm going to resize it. So least cube is going to be roughly the same size as these Bass lake. So and I'm going to make it thicker like that. And now I'm going to change the display mode. And I'm going to increase the segments for these cube. I'm going to use two for x, three for y, and 64 C. Alright, that's going to work. I'm going to make this editable. And now I don't need these bars anymore. I'm just going to keep the wheels and the lead, the bus. I'm going to select the cube. And I'm going to use the loop selection tool, select all of those polygons, and scaled them a little bit like that. I'm going to delete the font tag. And I'm going to change their display mode again so I can see the different polygons. And I'm going to turn off their wheels for now. I'm going to select all of those polygons at the bottom. And I'm going to make an extrusion like that. I'm going to scale them down a little bit. And to make things easier, I'm going to use asymmetry object. So I'm going to go to the top view. I'm going to select all of the points on the left and delete them. I'm going to create asymmetry object. And I'm going to make the cube at child of the symmetry object. And I'm going to rename both of these elements. Now, I'm going to go back to the perspective view. And I'm going to create some windows. So I'm going to select all of those different polygons. I'm going to use the excellent inner tool. And I'm going to make a small inner extrusion. And I'm going to turn off the preserved Groups option. Like that. I'm going to use now the extra tool. And I'm going to make a small extrusion. Perfect, I like it. Now. I'm going to go to select and set selection. And I'm going to rename the selection to Windows. Perfect. I'm going to come over here to make things easier. I'm going to delete all of those polygons at the bottom. Now, I can select both of those polygons. I'm going to use the extra inner tool and make a small inner extrusion. And now I'm going to go to the right view. I'm going to use the knife tool. And I'm going to make a cat on each of these sides of the polygon. And I'm going to do the same on these other polygon. Now, I'm going to go back to the perspective view. And I'm going to select those edges that I don't need anymore. And I'm going to turn off the grid so it doesn't get in the way. And I'm going to select these other edges as well. I'm going to right-click and I'm going to select the dissolve option. And as you can see now, these looks much cleaner. And I'm going to use the extra tool and make a small extrusion. And I'm going to select those polygons and delete them. So that's the place where the wheels for this strain are going to go. And I'm going to select the wheels and I will have to modify them a little bit. So the first thing that I'm going to do is to go to the right view. I'm going to select the train and I'm going to move it up a little bit. Now. I'm going to select and the wheels object. And using the rectangle selection tool, I'm going to select all of those points. I'm going to shrink him down. Then I'm going to move them into position. I'm going to shrink them down a little bit more. And I'm going to move him down a little bit. And I'm going to make sure that this will easily inside of this cavity here. And I'm going to do the same on this other one. Perfect, I like it. And now I'm going to select all of those points and delete them. I'm going to duplicate. These will object. And I'm going to select it and move it to the back. Like that. Now, I'm going to select both of these objects. I'm going to right-click and I'm going to select the connect objects plaza lead option. So now we have only one object. And I'm going to go to Mesh Axis center and center access to like that. And as you can see, this looks really nice. I'm going to go back to the right view. And I'm going to select all of those different points that create the windows. I'm going to use the scale tool. And I'm going to scale them down a little bit because those windows were a little bit too big. And now they look much, much better. I like it. Now I'm going to select the wheels object. And I'm going to apply these material to this object. And I'm going to assign the proper selections to these material tags. Now, I'm going to delete these material and I'm going to apply a black material. And I'm going to modify these will a little bit. So I'm going to go to the edge mode, and I'm going to select all of these sketches using the ring selection tool. I'm going to use the edge CAD tool. And I'm going to apply two subdivisions like that. And as you can see, these wheels look much better. All right. I like it. And I'm going to go to the right view again. And I'm going to select all of those different points and move them to the left. And I'm going to do the same with these ones. But I'm going to move them to the right. And I have to select the wheels object. I'm going to select all of those points and make sure that these wheel is inside of this cavity. I'm going to do the same with these other one like that. And I'm going to go back to the perspective view to see how this looks. I'm going to apply a new material to this object and I like it. So I'm just going to select this material and duplicate it. And I'm going to rename it. And I'm going to make it a little bit darker. And I'm going to drop lied to my object. I'm going to delete these other material. And I will also apply these other material. And I'm going to use it for the window. So I'm going to apply the selection to the material tag. And as you can see, these looks really, really cool. And I like it. I think that will lead an excellent job. And that's all for this lesson. I hope that you learn something useful. And I will see you in there following lesson. 15. Modeling and Texturing an Electric Train - Adding Details: Hello class and welcome back. In this lesson, we are going to continue creating the electric train. So let's begin. All right, so this is where we left in our previous lesson. And I'm going to select all of the points at the top like that. And I'm going to move him down a little bit like so. And now I'm going to select the symmetry object and I'm going to make it editable. I'm going to delete these group that I don't need anymore. And I'm going to select all of the polygons at the top. I'm going to use the extra inner tool to make a small inner extrusion. I'm going to turn on the preserve groups Archean. I'm going to use the extra tool and make a small extrusion. And I'm going to select those two polygons. I'm going to make an inner extrusion and a small extrusion like that. Now I'm going to go to their point mode. And I'm going to select those points. And I'm going to move him a little bit to the front. And I'm going to select those polygons. And I'm going to make a small inner extrusion. I'm going to make this polygon are a little bit smaller. And I'm going to make a regular extrusion like that. Now, I'm going to select those polygons. I'm going to make a small inner extrusion and a regular extrusion. And as you can see with these really small details, the train looks more complete. So I'm going to use the loop selection tool to select those polygons. And I'm going to select also those inside. And these ones are here. And the ones on top like that. And these other ones as well. And these ones over here. I'm going to go to select and set selection. And I'm going to duplicate this material and rename it. And I'm going to change the color. I'm going to make it brighter. And I'm going to apply it to my object. And I'm going to assign the selection to these material tag. And I like it bad. I think that the color doesn't look that well, so I'm going to modify it. I'm going to make it a gray color. And you can see that this looks even better. Now, I'm going to select those polygons using the loop selection tool. And I'm going to complete selecting these other polygons as well. And I'm going to go to select and set selection. I'm going to rename this election. And I'm going to apply a new material. I'm going to modify the color for this material here. I'm going to make it a little bit darker. And I think that this looks nice. So I'm going to leave it like that. And I'm just going to select those polygons using their loops selection tool. I'm going to get our here and select those polygons manually. And also these ones on the other side like that. And I'm going to duplicate this material and rename it. And I'm going to make it a little bit darker. I'm going to apply it to the train. And I'm going to go to Select and said selection. And I'm going to apply the selection to the material tag. All right, I like it. Now. I'm going to change the material for their windows. And I'm going to assign the selection to the material. And as you can see now this looks better. And the other thing that I didn't completely like is the material at the bottom. So I'm going to open it up. I'm going to make it a little bit brighter. And I think that this looks much better now. And I'm going to add some polygons to the selection. And I'm going to go to select and set selection to update the selection set. And I like it better. I'm just going to modify these materials are little bit more like that. And I think that this looks better now. I like it. And now only have to do is to rename these object. And I love it. I like it really much. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 16. Modeling and Texturing an Electric Train - Finishing Up the Train: Hello class and welcome back. In this lesson, we're going to finish creating our electric train. So let's begin. All right, so this is where we left in our previous lesson. And I'm going to modify this area here. So I'm going to go to the top view. And here I'm going to select the wheels on the left and I'm going to delete them. Then I'm going to select these other ones. And I'm going to move him to the left. Like that. Now here I'm going to select this polygon, and I'm going to select this other one as well. And I'm going to move those polygons to the right. So half of the wheels are hidden behind this polygon here like that. And that is going to look much, much better. And now I'm going to select those polygons and these ones as well. And I'm going to the same power here like that. And I'm going to create a new selection. And I'm going to duplicate this material and I'm going to make it darker like that. I'm going to apply it. And I'm going to apply this election to the material tag. I'm just going to rename it. And I'm going to make sure that this is applied. I'm going to make it even darker like that. And I like it. I think that this looks much better now that half of the wheels are hidden. Now I'm going to come back to the top view. I'm going to select all of the points on the left, and I'm going to delete them. Then I'm going to create a new symmetry object. I'm going to make this a child of the symmetry object. And I'm going to make it editable. I did that. So the changes that I just made are applied also to the other side. Now I'm going to select this object. I'm going to go to Mesh Axis center and center axis two, like so. And I'm going to have to do the same with the wheels. So I'm going to create a new symmetry object. I'm going to make this a child of the symmetry object. And now I can make this editable. And I can delete these group that I don't need anymore. Now I'm going to select both of these objects. I'm going to group them together and I'm going to rename this group. So now these wagon is complete and I'm going to duplicate it. And I'm going to move it back like that. And I'm going to the same multiple times because I want to have different wagons to create my train. So I'm going to select the two groups. I'm going to duplicate them. And I'm going to move him back like that. And to make things easier, I'm going to go to the right view. I'm going to select this one and I'm going to get it really close to the other one, so they are touching. And now I'm going to press the Shift key. And I'm going to move these wagon 20 units to the right. Like that. Now, I'm going to do the same with this other one. I'm going to get it closer and I'm going to press Shift and move it 20 units to the back. I'm going to continue with this one. I'm going to get it closer to the other one. I'm going to press Shift and move it 20 units. Perfect. Now I'm going to duplicate these two groups. I'm going to move him to the back, press shift and move him 20 units to the right. Like so. So now all of the different wagons have the same distance between each other. And that's what we want. Now, I'm going to select this wagon. I'm going to move it all the way up. And I'm going to rename these different wagons. And I'm going to make sure that they are on the correct order. And this one over here is going to be the tail like that. And I'm going to go to the perspective view because I have to modify it a little bit. And I'm going to select the polygons on the back. And I'm going to make sure that I select all of those polygons. And I'm going to use the extrude inner tool. And I'm going to make a small inner extrusion. I'm going to move it back. And as you can see, we have a small problem. Our hear bad. We can solve it really easily. I'm just going to select this point and move it down. And I'm going to do the same with this other one. I'm just going to move it up. So these different points and create a straight line. And as you can see, these wagon looks complete and it looks different from the other ones. And now I have to create the head. So I'm going to duplicate this group over here. I'm going to rename it. And I'm going to go back to the right view. And I'm going to make sure that this one is really close to this other one. And I'm going to move it 20 units to the left. Perfect. I'm going to go back to the perspective view. And I will have to modify these wagon as well because this is going to be the head. So this one has to be different. I'm going to select those different polygons. I'm going to use the extra enter tool and make a small inner extrusion. I'm going to move the polygons to the front. And I'm going to fix this problem over here. Like so. And I'm going to select these two edges. And I'm going to move him down a little bit. And I'm going to do the same with this one's bad. I'm going to move them up. And I like it. I'm just going to fix this area here. So I'm going to select those points. I'm going to go to the right view. And I'm going to make sure that these different points make a straight line. That's going to look better. And I'm going to use the scale tool to separate these points are away from each other. Just a little bit. Now, I'm going to select those points and I'm going to move him back. And I'm going to do the same with these ones. Like so. I'm going to go to the right view to make sure that they are on the correct position. Like so. And I'm going to go back to the perspective view to continue working on these objects. And I like it so far. Now what I have to do is to use the knife tool to connect these two different points together. And I'm going to do the same over here. And I have to do the same over here. And the same over here as well. So now this is going to look cleaner, bad. I have to select this edge over here. Now, I'm going to right-click and I'm going to dissolve it. And I have to do the same with these other edge. I'm just going to select it. And this whole week on right? Now this looks much, much cleaner. And now I can select these polygons here. And I'm going to shrink him down a little bit. And I cancel like Mao, the polygons that are going to create the front window. So I'm going to select those polygons here, these other ones and the ones on the front part. And I'm going to use the extra inner tool to make a small inner extrusion. And that's going to be the window. Now, I'm going to fix this area here. So I'm going to select these different points and I'm going to move him back. So this looks flat like that. And I'm going to get them closer together using the scale tool. I'm going to go back to my polygon selection. And I'm going to use the extra tool to make a small extrusion. So what I have to do now is to make sure that I loved the selection here by double-clicking on it. And this is their window selection. And I'm going to add some polygons to the selection. So I'm going to press Shift. And I'm going to add these different polygons here. And I'm going to update my selection by going to Select and set selection. And as you can see, the material for the Windows is applied to these polygons. Bad, as you can see, we have a problem here. And if I double-click on this election, which is the window selection, you can see that this election is properly made. So that means that the problem is somewhere else. So I'm going to double-click on this one, and the problem is not here. Now, I'm going to double-click on this other one. And you can see that the problem is right here. And the reason for this election to be completely destroyed is because we had the selection before, we used the extra inner tool and the extra tool. But we're going to fix that and really easily. So you have to have these selection loaded. I'm going to select it. 17. Modeling and Texturing a Boat - Creating the Base: Hello class and welcome back. In this lesson, we're going to start modeling and texturing a simple boat. So let's begin. All right, so this is where we left in our previous lesson. And I'm going to start by taking this group and place it inside of these other group. So the scene is going to be cleaner. Now, I'm going to create a new cube. I'm going to get closer and I'm going to move it up. And I'm going to hide the visibility for these group. I'm going to select the cube again. And I'm going to change the display mode to be able to see the different segments that make these cube. And I'm going to increase the segments on all three axes. And I'm going to use two for x, three for y, and two for z. I'm going to make this editable and I'm going to shrink it down. Now. I'm going to use their loop selection tool, and I'm going to select those edges. I'm going to move them up. And I'm going to do the same with these other ones like that. And I'm going to get closer and I'm going to move them down a little bit. Now I'm going to use their ring selection tool. And I'm going to select all of those polygons. And using the extra inner tool, I'm going to make a small inner extrusion. I'm going to turn off the preserved Groups option. And I like it. I'm going to change the offset a little bit. And I'm going to use the extra tool and make a small extrusion. Then I'm going to go to select and set selection. I'm going to rename it. And I'm going to apply these material to the cube. I'm going to apply the selection tool, the material tag. Like that. I like it. Perfect. Now let's continue. Let's select the cube again. And I'm going to select, and those polygons at the bottom. I'm going to make a small extrusion like that. And now I'm going to use the loop selection tool, select those polygons and extrude them using the extra tool. I'm going to go back to the loop selection tool. I'm going to select those polygons and the lead them. And I'm going to select the polygons at the bottom as well. And I'm going to delete them. Perfect. Now I'm going to go to the edge mode and I'm going to select those edges. And also these other two ones. I'm going to extrude them like that. And I'm going to come closer here. I'm going to reduce the offset a little bit like that. And I'm going to select those two points. And using the weld tool, I'm going to weld them together. And as you can see, I have other points that I need to delete. So I'm going to delete them. And I'm going to select those two points and weld them together. Perfect. I'm going to select these ones and delete them. And I'm just going to select all of these different points that I don't need. And I'm going to delete them. Now. I'm going to select all of the points. I'm going to go to Mesh command. And I'm going to use the Optimized command. I'm going to increase this number to one. And I'm going to apply it. And now to make sure that these work properly, I'm going to apply a new subdivision surface object. And as you can see, if this worked really well, so I'm going to take these out and the lead, the subdivision surface object. Now we can continue. And I'm going to select and these cube again. And I'm going to select these edges and move them to the front. Then I'm going to select these points and move it to the front as well. So as you can see, the front of this object is rounded, and that's what we want. Now, I'm going to select those edges. I'm going to extrude them like so. And I'm going to move him back. And using the scale tool. I'm going to scale them out like that. And I'm going to select all of those points. And using the scale tool, I'm going to separate them away from each other. And now I'm going to use the knife tool. And I'm going to connect this point with this other one on the back. I'm going to do the same over here. And now I can delete these points that I have selected. Like so. And now as you can see, these points form a straight line. And that is what we want. And I'm going to make another small extrusion. And I'm going to use the scale tool to scale these polygons out like that. Now I'm going to get back over here. I'm going to select these points and move them a little bit to the front. And now I'm going to select all of the edges on the outside. And I'm going to use the extra tool to make a small extrusion. I'm going to make another one and I'm going to move it down. And I'm going to use the scale tool. And I'm going to scale these edges down. And I'm going to move those edges down. And now I'm going to select all of these different polygons here, including this one. And using the extra tool, I'm going to make a small extrusion, like so. And now I'm going to use the loop selection tool, select all of those polygons, and make another small extrusion. Perfect. I'm going to go back over here. And with these edges selected, I'm going to scale them down just a little bit. And I'm going to make another extrusion. I'm going to use the scale tool to get him closer together. And I'm going to close this hall here with the closed polygon hole tool like that. And now with the knife tool, I'm going to connect these different polygons and these other way. Like that. Perfect. I like it. All right, so I'm going to continue working and I'm going to get closer. I'm going to select the polygons are the tab. I'm going to make a small extrusion and I'm going to scale them up. I'm going to make another one like that. And I like how this looks. The only thing that I don't like is that it looks a little bit too large. So I'm going to go to the right view. And using the rectangle selection tool. I'm going to select all of those different points. I'm going to scale them down and move them closer to the left. I'm going to go back to the perspective view. And as you can see, it looks better, bad, the area on the back GAD different. So I'm going to select all of the points on the back. And I'm going to scale them down like that. And I'm going to do the same with these other points. I'm going to scale them down a little bit more like that. And I think that we missed some of these points. So I'm going to undo that. I'm going to make sure that I select all of these points. And I'm going to scale them down a little bit more like so. All right. I like it. Now to make these low poly boat look much better, I'm going to select this font tag and I'm going to delete it. And as you can see, this looks much better now, I'm going to select the boat. I'm going to select these polygons and I'm going to move him up. And I really like how this boat is coming out. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 18. Modeling and Texturing a Boat - Adding Details: Hello class and welcome back. In this lesson, we're going to finish creating our boat. So let's start. All right, So VCs, where we left in our previous lesson. So I'm just going to start by getting closer here. And I'm going to select the ellipse selection tool. And I'm going to select all of those different polygons because A1 to make these cabin a little bit bigger. So I have to select all of those polygons that create the cabin, including these ones over here. Right? Now I'm going to go to the other side, make sure that I select these other ones as well. And the ones inside. Like that. With that selection of polygons am going to use these Scale Tool. And I'm going to scale these out. I'm just going to make it bigger. And I'm going to select all of these different edges and move him back and scale them out a little bit so we can preserve these shape. And I'm going to move it back a little bit more. All right? And now I can move these polygons back a little and I'm going to scale them out. Like so. And as you can see, these looks much, much better than before. I like it better. Now, I'm going to load the selection by double-clicking on it. And I'm going to invert the selection by pressing the letter U and then the letter a. Then I'm going to use the loop selection tool and pressing the Alt key. I'm going to deselect all of those polygons. And also of these ones over here like that. And make sure that the selection is not selected. I'm going to select my object, and I'm going to go to select and set selection. Perfect. Now I'm going to use their ring selection tool and I'm going to deselect all of those polygons and also these ones at the bottom. I'm going to go to select and set selection. I'll write. And I'm going to apply these material to my object. And I'm going to drag the selection to the selection area. I'm going to duplicate this material. I'm going to rename it and I'm going to make it a little bit brighter. I'm going to apply it to my object. And I'm going to delete the previous one and apply the selection tool, the material. I like it. I think it looks really nice. I'm going to modify it a little bit. I'm going to continue. So I'm going to select these material and apply it to their boat. I'm going to apply the selection. I think that this is going to look much better. Now, I'm going to invert the selection of polygons. And I'm going to deselect these polygons on the top and also these other ones. So I have selected only the ones at the bottom. I'm going to deselect and that's election. And select my object. Again. I'm going to go to select and set selection. And I'm going to rename this election and apply it again to the material. I'm going to rename it and apply it like so. And as you can see, the windows were also selected. So I'm going to load the selection. I'm going to answer leg these windows. And I'm going to update my selection. I'm just going to make sure that I select all of those polygons. And now that is okay. I'm going to go to select and set selection. And as you can see now, it is okay. Now for the top part, I'm also going to use a red color matte, and this time it's going to be a little bit darker. And I'm just going to select the polygon so the top, including this ones and the ones over here on the top. I'm going to deselect that selection. Select the object. And go to select and set selection. I'm going to rename the selection. And I'm going to apply this legend to the material. And you can see that it looks really nice. And I'm just going to modify these color a little bit. I'll write, I like it. Now. I'm going to duplicate these material. I'm going to rename it and I'm going to make it a little bit brighter. And I'm going to use it farther top part. So I have to delete these other ones. And you can see that this looks much better. And now I'm going to go to the right view. I'm going to make sure that the only select a reasonable elements are chimp is off. And I'm going to select all of those different points and move them down. That's going to look better. And I'm just checking that everything is okay. I'm going to select those points and move them a little bit to the front. Making sure that I select are these other ones as well. I'm going to move him to the front just a little bit like that. And I'm going to make a quick render to see how this looks. And as you can see, these looks really nice. So our boat is complete. So I'm going to rename it. I'm going to duplicate it a few times. So we have different boats. I'm going to turn off the visibility for the rest of the boats, except for this one. And I'm going to rename this one to blue. This one is going to be white, and this one is going to be green. And now I'm just going to apply these white material to the white boat. I'm going to place it here. And I don't like how this looks. I think that it doesn't look that well. So I'm going to apply a blue material and I like it. And what I have to do is to move these windows material to the right. So we can see there are different windows. And I'm going to apply a darker blue. I'm going to delete this one. And I'm going to apply these other ones and apply the selection. I'm going to tray with this other one. And see how this looks. I'm going to delete this one over here and apply the selection to these one. And as you can see, these looks better. I like it. Now let's go to this other one. And I'm going to change the color for this one. I'm going to make it yellow. So I'm going to play these yellow material. I'm going to delete these material that I don't need anymore. And I'm going to play this election to these material. And all I have to do is to assign a new material for the top part. I'm going to try with these brown material. And I'm just going to see how this looks. All right. I like it. Now let's work on the last one. I'm just going to replace this material here and apply the selection tool, these material tag like that. And I have to use a darker green like this one. And I'm going to apply the selection. All right, I like it. Now let's turn back on the visibility for all of these boats. And I'm going to move him to be able to see them all at once. So I'm going to move all of these to the right and these ones as well. And finally, this other one. Like that. I'm going to select all of these objects and group them together. And I'm going to rename this group. I'm going to place it inside of this other group. I'm just going to place them here. And I'm going to select these two different boats. And I'm going to move them to the same position as the other ones. And move these ones to the back. Like that. Now I'm going to select them all and I'm going to make sure that they on the correct position for the y axis. Like so. So now our boats are complete. And I like him very much. And as you saw, they were really, really easy to create. And I'm just going to make a quick render to see how this looks. And I love it a like all of the vehicles that we created. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 19. Congratulations: Hello, glass and welcome back. I hope that you're doing great today. And I want to take a minute to congratulate you for completing thes course. I hope that you enjoyed it. And I hope that you learn new techniques that will make your three d life easier. Thanks again. Take care. And I will see you in another off my courses.