Low Poly Modeling in Cinema 4D - Modeling and Texturing 3D Buildings | Moy Lobito | Skillshare

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Low Poly Modeling in Cinema 4D - Modeling and Texturing 3D Buildings

teacher avatar Moy Lobito

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

18 Lessons (3h 18m)
    • 1. Introduction

      0:49
    • 2. Modeling an Apartment Building - Creating the Base

      13:58
    • 3. Modeling an Apartment Building - Creating the Details

      7:24
    • 4. Texturing the Apartment Building

      7:40
    • 5. Adding Shades the Apartment Building

      14:14
    • 6. Modeling an Office Building - Creating the Base

      11:46
    • 7. Modeling an Office Building - Creating the Details

      18:15
    • 8. Modeling a Fast Food Restaurant - Creating the Base

      12:49
    • 9. Modeling a Fast Food Restaurant - Creating the Details

      12:10
    • 10. Modeling a Small Town Store - Creating the Base

      10:12
    • 11. Modeling a Small Town Store - Creating the Details

      11:36
    • 12. Texturing the Small Town Store

      6:57
    • 13. C4D Backups

      4:08
    • 14. Recycling Some Elements to Create a New Building

      19:28
    • 15. Recycling Some Elements to Create Yet Another Building

      9:29
    • 16. Modeling a Gas Station - Creating the Base

      12:54
    • 17. Modeling a Gas Station - Creating the Details

      13:31
    • 18. Modifying an Existing Building to Create a Spanish Hotel

      10:53
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About This Class

In this class you  will learn the process of creating beautiful low poly buildings in Cinema 4D. We will start with an empty file and work our way up to modeling and texturing 8 different low poly buildings.


We will use a variety of modeling techniques and also a recycling method that will help you save lots of time in this and any other project you work in the future.

We will also use different selection sets to be able to texture our objects without the need of UV mapping. 

This course focuses on creating the different buildings you can see in the promo video, but you can use the techniques you learn here to create any other low poly building you desire.

I’m confident that at the end of this course you will have a solid understanding of the low poly modeling process and you will be able to start creating your own amazing 3D art.

Meet Your Teacher

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Moy Lobito

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Transcripts

1. Introduction: Hello, everybody. And welcome to another fantastic cinema for the chorus. My name is my says Paris, and I will teach you how you can model on textile Beautiful low Polly buildings means in my 40. In these cars, you will learn how to create over seven different low polly buildings on how you can customize them to create your own personalized designs. We will cover every single step of the process. So you will be able to make all of the buildings that you're seeing in your screen right now on many others. And as you can see, we have a lot of information to cover things a lot for your time on, and I will see you inside. 2. Modeling an Apartment Building - Creating the Base: Hello class and welcome back. In this lesson, we're going to start modelling the forest building. So let's begin. And I'm going to start here at my desktop. And as you can see, I have a new folder called low poly buildings. So let's open it up. And as you can see, I have a new folder here called C4D backups. And I'm going to explain a little bit about this folder and then what function these has in a future lesson. So for now, don't worry too much about these folder. The second folder is for my renders, and the third folder is for my textures. So that is the basic setup that I have for these broiling. And now we can come to Cinema 4D. And the first thing that I'm going to do here is to change the layout to modeling. And now I'm going to save my file. So let's go to File and Save. Let's go inside of our low poly buildings folder. And let's rename this file too low poly buildings. And let's save it. And I'm going to start modelling these building. And I'm going to use a cube as the base for this building. And now I'm going to go to the different options that I have here. And I'm going to turn on the grid. And perhaps you had it on already. But I didn't toe and just turn it off. Now I'm going to resize this cube. For x, I'm going to use 800. And for y, I'm going to use 500. And here for C, I'm going to use 400. Okay, that's going to work. And I'm going to turn off the grid again. And I'm also going to change their number of segments that I have for this cube. So I'm going to use four for x, two for y, and three for z. Okay? That looks good. I'm going to select my cube and I'm going to make it editable. Okay, perfect. So now we can come to the polygon mode. We're going to select all of those different polygons. And we're going to use the extrude inner tool. And we're going to make one inner extrusion. But we're going to turn off the preserved Groups option. And this step is really important, so make sure it is off. All right, That looks really nice. And now I'm going to make another inner extrusion. Like so. So those are going to be the windows for our buildings. And I'm going to use the scale tool. And I'm going to scale these polygons are a little bit like so. And now I'm just going to use the extra tool and make one extrusion like so. I'm going to move it closer to the edge. And now I'm going to use the loop selection tool to select all of those polygons, which are the window frames. And I'm going to make one extrusion like so. All right. I'm going to press Shift and I'm going to select those other polygons on the outside. And I'm using the loop selection tool for these and make sure that you press shift so you preserve the selections that we had made before and we add new selections. So I'm going to continue adding the selections because we want these frames to have a different texture. So now that we have selected them all, what I'm going to go to Select and said selection. And I'm going to name these 12 window frames top because that's from the second floor. And now I'm going to select the Windows. And I'm going to go back to select and set selection. But as you can see, we didn't make a new selection. What we did was to rewrite this election that we had made before. So we lost the previous election. So I'm going to undo it. I'm going to double-click on that selection to make sure that I am back to what we had selected before. And while we have to do is to click outside. So the selection set is not selected. And select again the object. Make our selection. And now that the selection is not selected. We can come to select and set selection. And as you can see now we have two different selections. And this election is going to be their window glass. And as you can see, now we can double-click on this one. And it's going to load the selection that we had made before. And then we click on this other one. It's going to load then the oscillation, and that is what we want. Now, I'm going to select all of those edges using the ellipse selection tool. And I'm going to dissolve them. I'm just going to right-click and select the salt. And that's going to make things easier. Now, I'm going to select that polygon and I'm going to make an inner extrusion like that. That's going to be a bigger window. And I'm just going to turn on the grid again. And as you can see, I'm going to use this as a reference to see how big or how tall these polygon has to be. Like. So okay, I'm going to move it down because has to be lower, like so. And I'm just going to make sure that it is about the same size as the other window that we have on the left. Okay, so that's going to work. I'm going to shrink it down like that. And I'm just going to make sure that this is the same size or about the same size as the other windows. Okay? So as you can see, I'm counting the number of polygons that the selection is. And I'm just going to make sure that this is roughly the same, the same size as the other one. And now I'm going to make an inner extrusion, just like with the four the other windows. And I'm going to shrink it down a little bit like so. Now we can come back to the perspective view and see how this is coming out. All right, I like it. And I'm going to use that loop selection tool. I'm going to select that frame. And I'm going to make a small extrusion, just like the one that we did on the other windows. Alright. And I'm going to see how far I have to go. Something like that. Now I'm going to come back to the perspective view. Select that polygon and more weed, insect like that. So now I'm going to load my previous election, the one with the frames. I'm going to click Shift and I'm going to add those new polygons to the selection. So now we have selected all of the frames. I'm going to make sure that the selection set is selected. And I'm going to go to select and set selection. And that's going to update the selection that we had made before. And now we're going to do the same with the other selection. So I'm just going to double-click on it to load it. I'm going to shift and click on that polygon. And now I'm going to make sure that the selection set is selected. I'm going to go to select and set selection like so. And now as you can see, if I double-click on either of these selections, said, I'm going to load the whole selection, including the new selections that we made just now. I'll right now we are going to work on the polygons on their first floor. So I'm going to select them all. And I'm going to make an inner extrusion like that. A little bit smaller like so. And taller like that. Those are going to be some doors. So they have to be much taller than the windows. I'm going to move him down. And I'm going to go to the edge mode. And I'm going to select all of those edges at the bottom. And I'm going to delete them like that. And I'm going to select the point mode. And I'm going to copy the position for the y-axis on this point. And I'm going to make sure that those other points are on the exact same position on the y-axis. So let's paste it here. And as you can see now, this is much better. So now we have doors for our buildings. And with those polygons selected, I'm going to make another extrusion like so. And we're going to do the exact same thing that we did before. I'm going to go to the edge mode. I'm going to select all of those edges. Then we don't need anymore. And I'm going to delete them. Now I'm going to select those edges. And I'm going to move him to the position that they have to be. And as you can see now we have the doors and the frames for our building. And now I'm going to use the loop selection tool. I'm going to select all of those different polygons. I'm going to use the extra tool and I'm going to make a small extrusion. Perfect. Now I'm going to select the ellipse selection tool again. I'm going to click on the Shift and I'm going to add those polygons. So make sure that you select the whole frame for all of these doors. And I'm going to go now to select and set selection. And as you can see now we have a third selection set. And I'm going to rename this one to door frames. Okay, Perfect. Now we're going to select the doors. We're going to select those polygons. And I'm going to move him insight. And I'm going to go to select and set selection. But as you can see, I forget to deselect the selection set. So it just that rewrote while we had selected there. So I'm just going to undo it. Makes sure that this is the re-election. And it is. So now we're going to select again. They are different polygons. For the doors. I'm going to deselect that selection. I'm going to select the cube again, and I'm going to select and set selection. And as you can see now we have a fourth selection. And I'm going to rename these 12 doors, forest floor. Okay. And I'm just going to keep everything properly organized. I'm just going to rename all of those different selections. And as you can see, our building is almost complete. And I really like the way these loops. And as you can see, we have some polygons at the bottom here that we don't really need to. We're going to delete them. I'm going to select that one and delete it. And I'm going to do the same with these other ones and with the rest of those different polygons. Because we don't really need them. So there is no need to have them. Perfect. All right. So now I'm just going to take a quick look to these building and see how it looks. And to me, this is a really good start to our forest building. So that's all for this lesson. I hope that you'll learn something useful. And I will see you in the next lesson. 3. Modeling an Apartment Building - Creating the Details: Hello class and welcome back. In this lesson, we're going to continue modelling the forest building. So let's begin. All right, so the first thing that I'm going to do is to select all of those polygons that create these dark. And also this one's inside. And I'm going to make sure that they are all selected. Then I'm going to right-click and I'm going to select the split option. And as you can see, a new object was created. So I'm going to select this object. And as you can see, this is a separate object now. And I'm going to rename this one too dark. I'm going to go to the tab view. And I'm going to rotate this object. I'm going to move it into position. And to make things easier, I'm going to go ahead and select the star. I'm going to go to Mesh. I'm going to go to access, enter and select the option center axis two. Alright, so now we have the axis properly placed. And I'm going to move these into position. Then I'm going to go to the perspective view. I'm going to rename this one to building. And I'm going to select this polygon. I'm going to delete it. And I'm going to place here they're new door. And I'm just going to select these points and move them down to make things easier. Now, I'm going to select both of these objects. I'm going to right-click and I'm going to select the option Connect object, delete. And as you can see now, there are two objects marched into only one object. So I'm going to select those two points. And I'm going to use the weld tool to weld these points together. And I'm going to do the same with those other two points like that. Those other ones as well. And these other ones as well. Like so. And as you can see now we have a Dora on the side. Perfect. Now let's continue and let's make a quick render. And as you can see, this looks really good. So let's go ahead and continue. And as you can see, the selections where also updated. So we are good to go. Now, I'm going to use the loop selection tool. And I'm going to select those polygons which are going to be the walls for the force building. And I'm going to go to the lab selection tool. I'm going to make sure that the only select visible elements option is on. And I'm going to select all of those polygons. And now I'm going to make sure that none of these selections is selected. I'm going to select the object. Again. Go to select and set selection. Right? So this is going to be the walls selection for the forest floor. Perfect. Now let's go ahead and select the roof. And I'm going to make a small extrusion like that. And now I'm going to select the walls for these second floor. And we're going to use the loop selection tool to select all of those polygons as well. Let's make sure that none of the selections is selected. Select the object, go to select and set selection. And we're going to rename the selection to world's second floor. Perfect. And now I'm just going to organize these selections. Perfect. I'm going to select the object. Again. I'm going to use the loop selection tool to select those polygons. I'm going to make a small extrusion. And as you can see, this extrusion is not properly made because as you can see, the polygons extruded in their own direction. And as you can see, there is a gap between the two of them. So the easiest way to fix this problem is to make sure that the maximum angle for these extrusion is said to NAD decrease or a little bit higher. Because if it is below native degrees, like it is now, this is going to cause these problems. So make sure the maximum angle is set to 90 degrees and you will not have this problem. Now, I'm going to select all of those polygons at the top. And I'm going to shrink him a little bit like so. And a little bit like that. And now I'm going to use the extra tool and I'm going to make a small extrusion like that. So this is going to be the roof. And now let's make a quick render and see how this looks. And it looks really nice. I love it. Let's use the loop selection tool. And let's select all of those polygons and also those ones below. And these ones inside. Like so. Let's make sure that none of the selection sets is selected. And let's go to select and set selection. And let's rename the selection set like so. And now the last selection that we have to do is the roof selection. So let's select those polygons. Let's unselect the selections. Let's go to select and set selection. And let's rename these set to roof, like so. And let me turn off the grid to see these better. And as you can see, this looks really great. I really loved the way that this building looks. What do you think? It looks really nice rate. Okay, so now I'm going to make a quick render. And as you can see, we have achieved a really nice-looking building in just a few minutes. So that's all for this lesson. I hope that you'll learn something useful. And I will see you in the next lesson. 4. Texturing the Apartment Building: Hello class and welcome back. In this lesson, we're going to take so our first building. So let's start. Okay, So the first thing that I'm going to do is to open up the material manager window. And I'm going to click here and drag it. And I'm going to drop it here and make this window smaller. Okay, now I'm going to create a new material. I am going to open it up and I'm going to rename it to well, first floor. Now, I'm going to turn off the reflectance option and I'm going to change the color for these material. I'm going to use a light blue. And of course you can select the color you prefer. Now, I'm going to apply this material to my object. And as you can see, it is applied to the whole object, and that is not what we want. So I'm going to look for my wall selection. And now that I found it, I'm going to select the material tag. And I'm going to select and drag the selection into these selections section here. And as you can see now, these material is affecting only the polygons within that selection. And that is what we want. Perfect. Now I'm going to make a copy of these material. I'm going to open it up and I'm going to rename it to walled second floor. And I'm going to change the color a little bit. All right? And I'm going to rearrange the position of these textures. So now I'm going to look for the salvation that belongs to the world's for the second floor. And I'm going to select this material tag and drag the selection on the selection area. You can see now these two different materials are affecting only the polygons that we are targeting with the polygon selection set. Now let's make a new copy of this material. Let's open it up, rename it to door frames. And for this one, I'm going to make it completely white. And I'm going to apply to my building. And I'm going to make sure that I am applying these material only to the polygons that I want to effect with this material. And to make things easier, I'm going to change the display mode so we don't see all of those lines there. And I think that I want all of these frames for the Windows and also for the doors, the same color. So what I'm going to do is to select these polygons all together. And I'm going to make on the one selection set instead of having two separate selections heads. So that's what I'm doing here. I'm just going to select all of those polygons. Also, the ones on this frame and the ones on this other one. And now with all of those polygon selected, I'm going to select the selection set. I'm going to go to select and set selection. And I'm going to delete that other set selection that we don't need anymore. I'm going to select the material tag and click and drag the selection here. And to keep everything organized, I'm going to rename the selection sets. And I have to go back and apply this election because we changed the name. And now we still have to apply other material. So let's make a copy of this material, open it up and rename it to top part. And I'm going to make it a darker blue. So let's see how that works. And I'm going to apply it to our building. And I'm going to apply the selection too bad material tag. And I really like the way that these looks. It looks really nice. So let's make another copy of this material. Let's rename it to roof. And let's change the color. Like so. And I'm going to apply this material to my building. And I am going to apply this election to the Texture tag. And I think that it is way too dark. So I'm just going to open up the Material Editor. And I'm going to make it a little brighter. Like so. I like how this looks. It looks really, really nice. Now I'm going to make another material. I'm going to name it doors. And for these doors am going to some kind of brown color. I'm going to apply it. And I'm going to apply the selection to these material tag. And as you can see now, the doors are brown. But I think that it is a little bit too strong. So I'm just going to make it brighter. I'm going to reduce the saturation a little bit. Like so I like that color. And I'm just going to make a copy of this material. And I'm going to rename it to Windows. And I'm going to use a blue color for, for the Windows. And I'm going to select the previous material and I'm going to turn off the reflectance option. And for this blue material, I'm going to turn Iran and I'm going to add a reflectance legacy. And I'm going to reduce the reflection to something about 2% because these are windows, so they have to reflect some light. And I'm going to apply the selection to that material tag. So now I'm just going to make a quick render. And I really like the way that this building looks. It looks really nice. And as you saw, it took us only a few minutes to make it from the very beginning to the very end. All right, so that is all for this lesson. I hope that you'll learn something useful. And I will see you in the following lesson. 5. Adding Shades the Apartment Building: Hello class and welcome back. In this lesson, we're going to model and text or some shades for our building. So let's start. Okay, So at this point, we can say that this building is complete, but I want to make it a little bit better. So I'm going to add some shades. And to do that, I'm going to use a plane as our base object. So let's make a plane. Let's go to the top view. Let's turn off the visibility for the building. For our second. I'm going to change this to four by four. And I'm going to make it editable. And now you can see that we have different polygons. I'm going to select those points and move them down. And also this point in the middle like that. And now I'm going to select this other point. And I'm going to delete them because we're on the item. And now I'm going to select those two edges. And I'm going to make a small extrusion. Then I'm going to select those new points and move them up like so. And finally, I'm going to take those two points and scale them out. And as you can see now we have a rounded shape and that's what we want. Now, I'm going to select all of the points and I'm going to use the scale tool to scale them out like so. And I'm going to select all of those edges. And I'm going to use the extra tool to make a small extrusion. And I'm going to apply a new subdivision surface object to this object. And here on the perspective view we can see the way that this object is coming out. And I'm going to move these closer like that. And I'm going to select this object. And I'm going to rotate it like so. So now it is facing down. I'm going to select those edges, make another small extrusion and move it like so. Let's go to the right view. To see this better. We're going to select all of those points. And we're going to move him to make these a little bit rounder. Now let's go to the edge mode again, and let's make another small extrusion. And let's move it all the way. Like so. Let's go to the perspective view and let's see how this looks. All right, This looks really nice. I like it. So it's a good start. Let's get closer again. So what I'm going to do is to make a copy of this object and move it to the right. Like so. And I'm going to make sure that this is really close to the other one like that. And I'm going to take this out of the subdivision surface object and delete it. And now I'm going to select those two objects, make a new copy, and move them to the right. I'm going to make sure that they are close together. Then I'm going to select all of these four objects. I'm going to right-click and I'm going to select the option connect objects, delete. And now all of those objects are only one object, but they are still separated. And to merge them together, I'm going to get closer here. I'm going to select those two points. And I'm going to use the merge tool to merge them together. And I'm going to do the same with all of those points. Like so. And this last point here. And we have to do the same with these. So I'm going to the same. I'm just going to select the two points. And I'm going to merge them together. And I have to do the same for all of those different points. Also these ones. And to make it easier, I'm going to select all of those points. And I'm going to go to the menu mesh. I'm going to go to commands. And I'm going to click on the optimize options. And I'm going to change this number to 0.1. And I'm going to click Okay. And as you can see, we have to increase the number to something about one. And now these points are merged together. And that way is much easier. So now we can add again a subdivision surface object to see how this looks. And I really like the way that this looks. So I'm going to take this object out, the lid, the subdivision service object, go to the object mode. And to fix the axis for this object, we're going to go to Mesh Axis center and center axis 2. And now this axis is right in the center of this object. So we can shrink it down like that. And we can move it into position. And I'm going to place it right above these door. I think I have to move it to the left. Okay. So now I'm going to make a copy of this one. Now to make things easier, I'm going to go to the front view. And I'm going to move these forests one into position right there. And also this one like that. And as you can see, I'm placing them right between the door and the window, like so. And now I can make a new copy of this object, move it into position, make another copy, and move it into position. Now we can come back to the perspective view. And I'm going to select all of these different shades and move them where they have to go. All right, That looks really nice. Now let me make a new copy. And I'm going to move it to the side. But first I'm going to rotate it 180 degrees. Place it here. And I'm going to go to the perspective view to make sure that this is right there. Like so. Perfect. Now I'm going to move all of these like that. And I'm going to select them. All right-click. And I'm going to select the option Connect object plus Delete. And I'm going to rename this object two shades. And now I can apply a subdivision surface object like that. Let's make a render. And I like it. So now let's apply a new texture. And to do it, I'm going to select all of those polygons. And I'm going to deselect the ones that I don't want to be affected like that. Those I'm going to keep on deselecting those polygons. And also the ones on this other shape. Like so. And we're going to continue like that. And we're going to finish with this other side. Like so. Perfect. I think I made a mistake here. So I'm just going to deselect all of those. And these are the ones that have to be selected. So let's select them. And also those, and that's it. Now we can select our object, go to select and set selection. And now we're going to rename this election. And with this polygon selected, I'm just going to press the letter U and then the letter I. And that's going to invert our selection. Let's deselect that selection. Select the object, go to select and set selection. So let's rename the second selection. And now we can apply our textures. So for this one, I'm going to use these blue texture. And for the other one, I'm going to use this lighter blue selection. I'm going to apply the different selection sets like so. And as you can see now, our shades are complete. And I love it. I love how this looks. And I'm going to go to the front view. I'm going to use the rectangle selection tool. And I'm going to select all of those points. And let's make sure that the only select visible elements option is off. So we can select all of the points that are behind these other points. And I'm going to move these points so we are able to see the door frames. Like so. I'm going to take this object out. And I'm going to delete that subdivision surface object. And I'm going to go to Mesh Axis center and center axis 2. And I'm going to move all of those shades down. Perfect. Now let's select our building one object. Let's go to Mesh Axis center and center axis two. So now I'm going to place these building inside of a new group. And I'm going to apply a new subdivision surface object to the shades. And I'm going to rename this object and place it inside of this group. And I'm going to rename these to building O1. And also these object. Perfect. Now our building is complete. And whenever you work in cinema 4 D or another 3D application, it is a really important that you keep things organized. Doing that is going to save you a lot of time and a lot of headaches. So one of the things that we can do to keep everything organized properly is to organize our materials. And that's what we're going to do now. So let's select all of those different materials. Let's right-click. And let's select the option. Add two new layer. And as you can see, now we have different folders or tabs for our materials. I'm going to double-click there. And I'm going to rename this one to building O1. Okay? So now I'm going to select one of the materials. I'm going to make a copy. And I'm going to right-click on this material. And I'm going to select the Remove from layer option. So what that does is to remove it from this folder. It doesn't delete the material. If we go to this other tab, we can see that the material is still here. So we're going to select it, right-click and select the option, add two new layer. And now we have another layer. We can click here. And as you can see, our material is inside of these layer. Let's rename these to building O2. And as you can see, now we have a different folder for the materials for each building. Alright? So I'm going to open these material up and I'm going to change its color. I'm going to use a yellow color. So as you can see, our first building is complete from modelling to texturing. And it was really easy. So that is all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 6. Modeling an Office Building - Creating the Base: Hello class and welcome back. In this lesson, we're going to model the second building. So let's start. Okay, So the first thing that I'm going to do is to make a copy of these group. So let's make a copy. And I'm going to rename this one to building O2. And I'm going to turn off the visibility for all of the objects except for these building. And I'm going to delete all of those different elements that we don't need at this moment. Let's go to the edge mode. Let's use the ring selection tool. And I'm going to use the edge CAT tool. And I'm going to make three divisions. And just let's make sure that the create and guns option is off. Like so. And I'm going to undo it. And I'm going to reduce these number two, only two. And now I'm going to use their loop selection tool. I'm going to select all of those edges and I'm going to shrink him down like so. Perfect. All right? And I'm going to go to the polygon mode. I'm going to select that polygon and the lead it. And I'm going to select those two polygons and also those ones. And I'm going to use the extra tool and make an extrusion. I'm going to delete those polygons and also those other ones that we don't need. Perfect. So now I'm going to select these different points. I'm going to weld them together. So let's go to the point mode. Select this point. And let's select all of those three different points. And I'm going to weld them together like that. I'm going to do the same with those other three points. Will them together. And also the same with those other points like that. And now we can do the same with these points. And weld them together. And we're going to do the same with the rest of those points. Okay? And the last ones, and weld them together. Alright, so now we have a division in these window. And that's what we want. Now I'm going to select those edges and I'm going to dissolve them. So we have less polygons. Perfect. And I'm going to select those points. And I'm going to go to the front view and I'm going to use the scale tool to get them closer together. And I'm going to move him down like so. All right. That's going to look a much better. Perfect. Let's go back to the perspective view. And I'm just going to select all of those polygons. So I'm going to select them all, including these ones and also the ones on the sides. And those ones as well. And now with all of those polygon selected, I'm going to right-click and split them. And I'm going to turn off the visibility for this object. And I'm going to rename this one to Window. And as you can see, this is a different window because this one has a separation in the middle. Now, I'm going to turn back on the visibility for this building. And I'm going to do the same, but this time with the star. So let's select all of those polygons, including their walls. Let's right-click and let's select the split option. I'm going to rename this one too dark. And I am going to turn off the visibility for the building. All right, so now we have our building blocks to create our building. So we're going to select the door and the window. I'm going to scale them like so. And I'm going to scale this one as well. And move this app. Closer together with the other object. And I'm going to go to the perspective view. I'm going to make a copy of this window object. I'm going to make sure that this is the same size as the other object like that. And I'm going to move it to the left. And I'm going to make a copy of this object and move it to the right. Like that. Okay, I'm going to delete that one and I'm going to make another copy of this one and move it to the left. Then I'm going to select them both. I'm going to get him closer to the other object. I'm going to select the two objects, make a copy and move it to the right. And I'm going to get him closer to these other objects. All right? Now I'm going to have to make one cat there. So I'm going to start here and end there. And I'm going to the same with this other line, like so. Now let's see if this worked properly and we missed something there. So we're just going to cat manually there like that. And now we're going to select those two objects and we're going to make a copy and move them to the right. I'm going to go to the front view to make sure that this is properly aligned. Like so. Perfect. I'm going to make a new copy of these two objects. Move it to the right. Like that. Okay? And then I'm going to select all of those different objects. I'm going to make a copy, move them up. Make sure they are closer to the objects below them. Make a copy of those objects again and move them up as well. We are going to select all of those objects, are going to make another copy and move it up. All right? But we have a lot of different objects creating these building. Two are going to go ahead and select all of those different objects. I'm going to make sure that I don't miss any of these objects. I'm going to select them, make a copy. I'm going to group them together and rename this group 2 elements. And I'm going to turn off the visibility for this group and move it down. And I'm going to select all of those objects, including those ones. I'm going to right-click and I'm going to select the option connect objects, delete. And as you can see now, all of those objects merged into only one object. So now we have a huge building, but we still have to work a little bit to make sure that this is working properly. Because as you can see, we have some spaces between those objects. So what I'm going to do is to go to the front view. And I'm going to use the rectangle selection tool. I'm going to make sure that the only select visible elements option is off. Then I'm going to select all of those different points. Click Shift, select all of those as well. And also those. And also those. And I'm going to the same horizontally. I'm going to press Shift and add those points to this lecture. Then I'm going to go back to the perspective view. I'm going to go to Mesh commands. And I'm going to click on the optimized settings. I'm going to click Okay, but nothing happened. So we have to increase the number. So let's go back to mesh commands and optimize. Let's change this one to two. As you can see, some of the points merge together, but others didn't. So we're going to have to do it again. And let's increase this number. And as you can see now, it worked for these other points, but some are still not connected. So I'm going to do it manually. And this points here didn't connect, so we're going to connect them manually like that. Okay. And those other ones. Perfect. And I'm going to select this material and I'm going to apply it to these object. Let's make a quick render. And it looks really nice. So I'm just checking that none of these points is not connected. And I think that all of them are okay. And as you can see now we have the front of a huge building. And that is all for this lesson. I hope that you'll learn something useful. And I will see you in the following lesson. 7. Modeling an Office Building - Creating the Details: Hello class and welcome back. In this lesson, we're going to finish modeling their second building. So let's begin. All right, So let's rename this object to building O2, and let's place it inside of this group. And we're going to delete these other objects because we don't need it anymore. And now let's get closer. And let's use the loop selection tool. And let's go to the polygon mode. And we're going to select all of those polygons. So basically we're going to select their walls. So let's select all of those polygons that create there was. And also these other ones. And these other ones as well. Perfect. Now we are going to set the selection. So let's go to select and set selection. And let's rename this one to walls all. Then I'm going to these select all of those polygons. I'm going to deselect all of those other polygons as well. I'm going to make sure that I am not selecting any selections. I'm going to select this object and set a new selection. Perfect. I'm going to rename this one to once a. And now I'm going to select the remaining parts of the wall. I'm going to select the object and set the selection. I'm going to rename this one to Walls, be. All right. And now I'm going to delete that texture because we don't need it now. And I'm just going to select this object. And I'm going to double-click on the selection. And I'm going to invert it, pressing you and I. And as you can see now, I'm selecting the frames and the windows, but I don't want to select the window, so I'm going to deselect all of those windows and we're going to end up with the frames selected. All right, so I'm going to answer these elect and that door and continue the selecting all of those different windows. I'm going to deselect all of those as well. Perfect. We're almost there. And now we have selected all of the frames. So let's make sure that we are not selecting any of the selections. Let's select this object. Go to select and set selection. And let's rename the selection set at two frames. Perfect. And now as you can see, we have selected the different elements for these wall. And now we're going to go to the front view. And let's change the display mode to be able to see the polygons better. And we're going to select all of those polygons. So we're selecting their windows because we want to apply a different texture to those windows. Let's go to this other ones. And let's also select them. Like so. And also these ones. And also the ones on the first floor like that. Perfect. Let's make sure that we are not selecting any of the selection sets. And let's select the object. Let's go to select and set selection. And let's rename these new selection to Windows. Perfect. And now we're going to do the same for these two doors. Tell it to like them. Let's go to select and set selection. And let's rename these selection. Now let's go to the perspective view. And now we're going to make a copy of this material. Are going to rename this one to wall a. This one is going to be Welby. And I'm going to go back to my other group of materials and I'm going to apply these door frame to this building. I'm going to place it here and apply the selection. So now all of these frames are white. Now let's open up the Wolpe material and let's make it lighter like that. Let's search for these. Well, a, let's apply this material and let's apply the selection. And let's do the same with the second material. And as you can see, now, these building looks much better. Let me go to all of my different materials. I'm going to apply these window material. I'm going to make sure that I apply the selection of these windows to that particular material. And I'm going to do the same with the doors. Perfect. As you can see, these building starts to look really nice, but we still have to work a little bit on this one. So I'm going to make a copy of this object. I'm going to go to the object mode and rotate it 90 degrees. And I'm going to go to the point mode. I'm going to select all of those points and the lead them. And then I'm going to move these legs. So getting closer to the other wall, make sure that this is closer to the other one. Like so. Perfect. And now all we have to do is to make a copy of this object. Go to Mesh Axis center and center axis 2. And I'm going to the same to the object like that. Then I'm going to rotate it 180 degrees. I'm going to move it into position, which is on the other side of this building. And we're going to place it right there. Perfect. And now I'm going to work on this area because I don't like how this looks. I'm going to get rid of all of those points that we don't need. And I'm going to select those points like that. And to make things easier, I'm going to use the rectangle selection tool. Select them all. And this album, like so, I'm going to do the same with all of those points. Right-click Solver. And now this looks much better. I'm going to dissolve also those other points. And now I'm going to use the knife tool to connect all of those points that should be connected. And I'm going to fix these bottom part of the wall because it is not the right color. So I'm going to delete this tag, and now it is blue. So I'm going to make sure that I load this selection, select and set selection. Now this looks much better. And I'm going to delete this object because we're going to replace it with this other one. So let's make a copy. Let's go to the top view. So let's go to the object mode. Let's rotate this object 180 degrees, and let's move it into position. Like that. Let's go back to the perspective view and see how this looks. All right, This looks really nice. Now let's select all of those objects. Let's right-click. And let's use the Kinect objects option. And this time we didn't use the Connect plus the lid, so it didn't delete these other walls. And I'm just going to keep him here just in case I want to go back to them and use them for another of the buildings. So I'm going to group them together and move the group down. And I'm going to continue working on these building. So what I'm going to do is to connect all of those points. I'm going to select them all to make things easier. I'll go to the top view. We're going to select all of those different points. Make sure that they are all selected. And let's go to Mesh, command and optimize. And as you can see now, they are connected. Perfect. And as you can see, we are missing some edges here. So we're going to use the knife tool. I'm going to connect those edges like so. And now this looks much better. And let's do the same on this side. Okay, so I'm just going to use the knife tool to cut those polygons. I'm going to go back here to the top view. I'm going to select all of those different points. I'm going to go to Mesh commands and optimize. Let's make sure that they are connected. I'll write. This looks nice. Perfect. So we are almost finished with this building. Or we have to do is to create these wall on the back. So to do that, I'm going to go to Select and select the path selection tool. I'm going to select all of those edges all the way down. Like so. I'm going to use the extra tool, make a small extrusion, and move it to the left. Like so. And all I have to do now is to go back to the Data View. Make sure that these points are closer. Like so. I'll write and I'm going to select all of those points. Then I'm going to go to Mesh commands and optimize. And let's make sure that all of these points are connected. Perfect. All right, so as you can see, all we have to do now is to color these polygons. So we're going to do that. I'm going to select and those polygons. And I'm going to load this wall selection. Let's find it. Here is this one. And I'm going to press Shift. And I'm going to add those polygons to the selection. I'm going to go to select and set selection. And I'm going to do the same with the other polygons. So let's find the selection is this one. I'm going to press Shift, add the new polygons, and set the selection. Perfect. So this building is almost complete. And let me make a quick render to see how these loops. And they like it a lot. I like the way that this building looks. So let's just continue. So I'm going to add a roof to this building. And to do that, I'm going to use the closed polygon hole tool. And now I'm just going to connect the different points. I'm going to select that polygon. Now I'm going to use the knife tool. And I'm going to start cutting these from one side to the other. Like so. And the other one like that. Perfect. And now let's go to the top view. And let's do the same. Let's use the knife tool to cut those polygons. Like that. We need another one here. I'll write another one there. And another one here. Like that. Let's go back to the perspective view. And you can see that these looks really nice, but we still have to make some cat. So I'm going to select all of those polygons. I'm going to go to their front view. Then I'm going to go to cameras. And I'm going to change the view from front to back. And now we can't see the back of this object. And we're going to use the knife tool to cut these polygons all the way down. And as you can see, I'm using the points that we have already has a reference to know where I have to cut. All right, now let's see how this looks. And we have to add some texture to this area. But first, I'm going to make a new extrusion. So I'm going to select all of those polygons. I'm going to use the absolute inner tool. But let's make sure that the preserved Groups option is turn on like that. And then I'm going to shrink it down a little bit. Just like so. I'm going to go back to the perspective view. And I'm going to make a small extrusion like so. Perfect. Alright. Now I'm going to make sure that I am on the selection. This polygon shouldn't be selected. I'm going to deselect these polygons here. I'm going to set this election again. And these ones shouldn't be selected either. So I'm going to deselect it and said this lecture. And then I'm going to add some polygons to the selection. Like so. And I'm going to set the selection again. Perfect. And now I'm going to select all of the polygons of these roof. And I'm going to make sure that the selections are not selected. I'm going to add a new selection like that. I'm going to rename it. And I'm going to add this material. And I'm going to make sure that this material is affecting only the selected polygons. All right, Let's change the display mode. And let's see how this looks. I really like the way that this building looks. So let's make a quick render. And as you can see, it was really easy to create these building and it looks really good. So that is all for this lesson. I hope that you'll learn something useful. And I will see you in the next lesson. 8. Modeling a Fast Food Restaurant - Creating the Base: Hello class and welcome back. In this lesson, we're going to create another building, but this time it's going to be a little bit different from the previous two buildings. So let's begin. All right, so this is where we left last time. And we're going to rename these objects. And I'm going to place it in here and HIV it. And I'm going to create a new cube because I want to start from 0. And I'm going to change the size of this cube, something like 504, 504 z, and 250 for y. I'm going to change the display mode. I'm going to increase the segments to two for x, one for y, and two for C. And now I'm going to make it editable. Okay? Perfect. Now let's select this edge and let's right-click and the salt wheat. Like so. So as you can see, this is going to be a little bit different. Now let me select the live selection tool. Make sure that the honest select visible elements option is off. I'm going to select all of those points and I'm going to move them like so. And I'm going to do the same with those other points like that. So now this area is smaller. And I'm going to delete the font tag because we don't need it now. And I'm going to delete the polygons on the bottom of this object. So let's go over here. Let's select those polygons. And it looks like I have selected some other polygons on the back. So I'm just going to make sure that the honest select visible elements option is on. I'm going to select those polygons again, and I'm going to delete them. And now I'm going to select that polygon there. And using the extra inner tool, I'm going to make an inner extrusion. I'm going to shrink it down. So I'm going to select that edge at the bottom. I'm going to delete it. And I'm going to select this point and I'm going to copy the position for the y-axis. And I'm going to select those two points. And I'm going to paste that number here. I'm going to take those points and I'm going to move them down a little bit. Now, I'm going to select that polygon again. I'm going to use the knife tool. And I'm going to change the mode to loop. And I'm going to make one cat. Make sure that the restrict to selection option is off and that the create and guns option is off as well. Perfect. Now we have the frame. I'm going to select those polygons. I'm going to use the extra tool and I'm going to make an extrusion. I'm going to take that polygon and I'm going to move it a little bit. And I'm going to delete those two polygons and the bottom that we don't need. Like so. Perfect. Now let's come to this other side. And let's select those two polygons. And let's make an inner extrusion. And let's use these to shrink this polygon down. And let's move it up a little bit. Perfect. Maybe a little bit more. Now let's make an inner extrusion like that. Let's use the loop selection tool. And let's select all of those polygons. Now, with the extra tool, we are going to make a small extrusion. I'm going to select that polygon and I'm going to move it in a little bit. And I'm going to do the same with these other polygon. Perfect. All right, This looks really nice. And now I'm going to select all of those polygons on the top. And I'm going to use the extra inner tool to make an inner extrusion. And I'm going to select all of those polygons with the loop selection tool. And I'm going to make a small extrusion. Perfect. On right. This looks really nice. And now I want to add some shades lag there was that we added to the first building. So what I'm going to do is to make a copy of these shades. And we're going to recycle them. So I'm going to select all of those points and I'm going to delete them. I'm going to do the same with this other point. I'm going to select them all. Delete them. Like that. I'm going to select this one. And I'm going to go to Mesh Axis Center and a center axis two. So now the axis is right in the middle of this object. Now let me delete those Texture tags. And I'm going to move these objects up. All right? I'm going to make a copy and move it to the right. I'm going to place it right next to the other shader. I'm going to select them both and select the connect objects, delete option. And now we have to merge these points together. And for this, I'm going to use the weld tool. It's going to be easier. And also those ones like that. And now this is complete. I'm just going to shrink it down. So I'm going to select all of those points. I'm going to come to the right view. And I'm going to shrink it down like that. And let's move this into position. But first, let's fix the axis again. So let's go to Mesh Axis center and center axis two. Alright, now we can come to the right view and we're going to move the position of this axis like that. And now we can deactivate and the axis mode. And I'm going to move this object. I'm going to come to the top view to make sure that this is properly centered. Like so. And as you can see, I'm using these lines and they window frame as a reference to see when this is properly aligned. Now let's come back to the perspective view. And let's move this one up. Perfect. I like it. So I'm going to make a copy. I'm going to go to the top view. I'm going to rotate it. And I'm going to move it into position to make it easier. I'm going to come to the right view. And as you can see now, this is properly centered. So let's go back to the perspective view. Let's move this one closer to the building. And also this one. Perfect. I like it. I'm going to select them both. And I'm going to make sure that the selection is still working and they are. So I'm just going to select them both. I'm going to right-click and I'm going to use the option Connect object plus Delete. And I'm going to check again that these elections are still working and they work just fine. So I'm just going to bring back the material manager window and I'm going to make a copy of this material. I'm going to rename it to shade red. And I'm going to change the color of these material like so. And I'm going to make another copy. And I'm going to make it some kind of an orange or brownish color. And I'm going to rename these two materials. I'm going to select them both. Right-click and I'm going to add them to a new layer. Let's come to these new layer and let's rename it to building three. And it looks like we were missing a letter here, so I'm just going to add it like that. And now we can add the different materials to these object. And let's make sure that we assign the selections for each of these materials. And they don't really like the way that this color looks. I'm just going to change it a little bit. That looks much better. Yeah. I like that one. Okay. So I'm going to leave it like that. I'm going to go back to my other materials. I'm going to select these polygons, going to set the selection. And I'm going to rename these to roof. And I'm going to add the roof material. And of course I'm going to set the selection on these material. And now I'm going to come to this layer. I'm going to make a copy of this material. I'm going to open it up and I'm going to change the color. I'm going to apply it. And I'm going to rename these to building three. Now I'm just going to duplicate this material. I'm going to rename it to frames. And for this building, I'm going to make the frames darker. So I'm just going to select this object. And I'm going to select all of those different polygons for the frames, including the ones from the door and also the ones from these other window. Like so. I'm just going to go to select and set selection. I'm going to rename these 12 frames. And I'm going to add these new material. And I'm going to assign the selection to these material. And as you can see, it looks really good. So now let's go to our layer where we have all of our materials and let's copy the material for the window. Let's paste it here. Let's add it here. And I'm going to change the color a little bit, something like that. And now I'm going to select this windows like that. And I'm going to set the selection. And for this one, I'm also going to apply it to the dark because this building has glass doors. So that's why. And I like the way that this building is coming out. I like the colors that we used, and I liked the overall shape of this building. And that's all for this lesson. I hope that you'll learn something useful. And I will see you in the next lesson. 9. Modeling a Fast Food Restaurant - Creating the Details: Hello class and welcome back. In this lesson, we're going to finish modelling and takes during these building. So let's begin. Okay, so the first thing that I'm going to do is to add a mu cube and I'm going to move it up and I'm going to resize it. So I'm just going to make it larger and a little bit thinner. Like so. Then I'm going to create a new text blind. And I'm going to move it up. And I'm going to change the alignment to middle. I'm going to move it up a little bit more. And I'm going to change the text. I'm going to write down fast food. And I'm going to also change the font for this text. I'm going to use this font, but you can use the font that you like the most. I'm going to resize it. And I'm going to create a new extrude object. I'm going to apply it to our text. And I'm going to move this text app. I'm going to make a copy of this extra object. And I'm going to change the text. Perfect. So now I'm going to change the font for the first part of the text because I think that this is going to look much better. And I'm going to make sure that the text fits within our backs. Now, I'm going to select the extra object. I'm going to go to the Caps tab and I'm going to change this one to Philae had cabs. And I'm going to modify this tabs. I'm going to use three steps. And I'm also going to modify the radius. And I'm going to do the same for the other text. And for this one I'm going to use a bigger radius because the font is a little bigger like that. And I'm going to move it down. I'm going to resize this cube. Perfect. I'm going to select the three of these objects, and I'm going to group them together. And for the cube, I'm going to use the fill lead option. I'm going to move the text closer to these bugs, like so. And I'm going to select the whole group, move it into position. And I'm going to rotate it 45 degrees. Like so. Perfect. And now we're going to apply some textures to these objects. I'm going to make sure that this looks good. Let me make a quick render and I like it, but maybe we can change the color of this font. So I'm going to apply a different color. And let me make another render. And a like these much better. I like it better. So we're going to keep those two colors. And for this text, I'm going to reduce the radius because at this time it's a little bit hard to read this text. So that's going to make it easier. All right, I'm going to do the same for the other text. And I'm going to rename these objects like that. Perfect. I'm going to rename this one as well. And I'm going to rename the whole group. Now. I'm going to select these building. I'm going to group it. And I'm going to rename this group to building O3. And I'm going to place the rest of the elements inside of this group. Like so. Let me make a quick render. And I really like how this looks. All right. I'm going to change this color because I don't like it that much. I'm going to change it to white. And I like it much better now. It looks much, much better. And now I'm going to select this object. I'm going to go to Mesh Axis center and center axis two. And I'm going to apply a new subdivision surface object and rename it as well. I'm going to go to Mesh Axis center and center axis two. Now it is much better and much cleaner. And now I want to add additional windows on this building. So I'm going to select their building object. And with the ring selection tool, I'm going to select all of those edges. And now I'm going to use the edge CAT tool to make one division in the middle. Like so. Make sure that the creative end guns option is off. And I'm going to change these to two. Like so, that's going to work better. Now, I'm going to use the RNC selection again on this other side. And I'm going to make two different cat there. And now I'm going to use the loop selection tool to select all of those different edges. But I'm going to deselect the ones at the very bottom. And now with those edges selected, I'm going to use the Bevel tool. So let's select it and let's click and drag. Like so. That's what I want. And let's make these a round number. I'm going to use eight. Okay. I'm just checking that everything is okay. And now I'm going to use the ellipse selection tool to select all of those edges. I'm going to deselect the ones at the very bottom. I'm going to use the Bevel tool again. And let's change the offset to eight, just like the other one. All right. And I'm going to work on these area here. So I'm going to go to the polygon mode. I'm going to select those polygons. And I'm going to delete them because we're not going to need him anymore. And now I'm going to select those other two polygons. And I'm going to use the extra tool to make an extrusion. And I'm going to use these kel tool, choose kel, these polygons down. So we can work better here. I'm going to go to the point mode. I'm going to select and those two points. And I'm going to merge them together with the world tool like that. And I'm going to the same over here. And just make sure that you deleted those two polygons as well. As you can see, there is no polygon there and there's only Hall. So we can do it without making any problems here. And we're going to do the same with the remaining points. Like so. Perfect. I like it. So now I'm going to do the same on the other side. Right here. I'm going to select those two polygons and also the polygons on this other side. And I'm going to delete them. I'm going to use the extra tool to extrude those two polygons. And finally, I'm going to select those points and I'm going to weld them together with the world tool. And I'm going to do the same with the rest of the points. All right, and finally, those other points. Perfect. So all we have to do now is to paint those new polygons with the same color for the frame of the window. So let's double-click on the polygon selection tag to load the selection. And let's add some polygons to the selection using the Shift key, like that. And let's go to select and set selection. And we missed those polygons there. But that's not a problem. I'm going to just click Shift and select those polygons that we missed. But make sure that you have the tag selected like that. Now let's go to select and set selection. And now the polygons are black. So now we're going to do the same with these other polygons. So let's make sure that these tag is selected. Let's hold shift and select those new polygons. Alright, let's go to select and set selection. Perfect. And let's double-click again. And let's add those two polygons that we were missing. All right, so these looks much better now. It really looks like a fast food restaurant and I like it. But as you can see, if we come to the inside of this object, we have some polygons that we don't really need. So we can't just a lead them. And I'm going to use the live selection tool to select those polygons. And I'm just going to delete them. And I'm going to go to the other side where we have the same polygons. I'm going to select them and delete them. Just like that. That's releasing. Perfect. So let's turn back on the visibility for the rest of these elements. And let's make a quick render. And I really love the way that this building looks. So the only thing that we have to do now is to change the color for the roof. So let's come over here and there's a problem here. And we're going to solve it really easily. So let's select all of those different polygons that create the roof. Make sure that they are all selected. And let's make a new selection. Let's rename it to roof. And let's apply the selection to these texture tag like so. And now these building is complete. So all we have to do now is to turn on the visibility for design. And as you saw, this building is a little different than the other two buildings. And maybe it was a little bit harder to make much steel. It was really easy to do. And I hope that you like it. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 10. Modeling a Small Town Store - Creating the Base: Hello class and welcome back. In this lesson, we're going to make another building. And this one is going to be a little bit different from the ones that we made before. So let's begin. All right, so the first thing that I'm going to do is to hide the visibility for these building. And now I'm going to create a new cube. And I'm going to change the size of this cube. And I'm going to make these 404 x. That seems to work. And I'm going to change also the size for z, like so. And I'm going to increase the segments. All right, let me try with 600 for x and three different segments. Now, I'm going to make these objects editable. And I'm going to select this polygon here. And I'm going to use the x root inner tool to make an extrusion like that. And I'm going to shrink down this polygon. And as I said before, this building is going to be a little bit different. So we're going to select those two edges and we're going to use the edge CAT tool. And I'm going to make two subdivisions there. And I'm going to make sure that I only select the top edge. And I'm going to make four subdivisions. And we're going to select those edges that we don't need it. We're going to right-click. And the solvent. Now with these new points, we're going to select the ones in the middle. We're going to move them up. Then we're going to move the other ones as well. And as you can see, now we have a round shape on that window. So it's going to be like a Spanish looking house. And I'm going to make another in their extrusion like that. And I'm going to make a regular extrusion like so. Perfect. Now I'm going to use their loop selection tool to select those polygons. And I'm going to make another extrusion. And now I'm going to select all of those edges and I'm going to discard them. Perfect. All right, I like the way this looks. Now let's select the cube again, and we're going to select those two polygons and the lead them because we don't need them anymore. And what I'm going to select all of the polygons that we just unmodified, including these ones and these other ones too. And I'm just going to make sure that I'm not missing any polygons. Then I'm going to right-click and select the split option. Now I'm going to rename this object to window. I'm going to make a copy. I'm going to select that object. And I'm going to come to the front view. But we change the camera. So I'm just going to change it back to front. And I'm going to select that object. I'm going to fix the axis for this object. So I'm going to go to Mesh Axis center and center axis two. And I'm going to do the same for these other one. So now I can move it. And I'm going to place this one on 0 and this one on minus 200, like that. Perfect. So we're going to have three different windows on this floor. And I'm going to make another copy. And I'm going to move this object and rotate it. And we're going to place it right here on the side. Now we're going to select all of those different objects. We're going to right-click and we're going to select the connect objects blast delete option. Now let's go to the point mode, and let's make sure that these points are well together. Okay, now I'm going to select a vat window and I'm going to move it into position. It's going to be there. Like so. Perfect. All right. And we can come back to the perspective view. And we're going to select these objects and the lead that polygon because we don't need it anymore. Then I'm going to select this window and I'm going to make a copy. I'm going to rotate it 180 degrees, like so. And I'm going to move it to the other side. All right, Let's go to the top view to make sure that this is on the right place. And here on the perspective view, we can come over here, select this object and delete that polygon. And now we can select all of those objects. Right-click. And I'm going to connect them together. So all I have to do now is to select those two points and merge them using the weld tool. I'm going to do the same with those other points. And the same with those two other ones. And these ones as well. All right. So now we have to do the same on the side. And we're going to do it for all of the four corners. Like that. Perfect. Let's make sure that all of these points are well together. And it looks like they are. So let's continue. I'm just going to make a quick render. And I really like how this looks. Okay, so now let's go to the bottom part and let's select those polygons and delete them because we don't really need them now. Now I'm going to go to my elements group. I'm going to copy this window and paste it. And I'm going to rename it like that. And I'm going to make sure that this is facing the right way. Like so. And I'm just going to go to the front view and I'm going to place these into position like that. Perfect. That's going to work. So now let's go back to the perspective view. Let me select that polygon and let's delete it. And we're going to move this one into position. Let's go to the top view TO we can place it into position. Like so. Let's go back to the perspective view. And we're just going to select them both. We're going to use the Kinect plaza lead option as well. So this is only one object. And now am going to come over here. And I'm going to select those two points and weld them together. And we're going to do the same. In this other side. I'm going to select the two points and weld them together. Let's come over here. Let's do the same. Make sure that we select them both. And use the weld tool to weld them together. All right, I'm going to do the same on this other side. Let's make sure that we select the two points and merge them together. And I'm just going to check one last time if all of these points are connected and they look like they are. So I'm just going to come over here. I'm going to go to the edge mode. I'm going to select that edge and delete it, because this one is going to be the door. And I'm going to select all of those edges. I'm going to move him down, but let's make sure that we select them all. And let's move him down. Let's go to the front view and make sure that they are on the right place. Like so. Perfect. Let's come back to the perspective view and let's see how this looks. All right, I like it. I like the way that these house looks. And as you can see, it is really easy to add rounded windows and rounded doors. And that's all for this lesson. I hope that you'll learn something useful. And I will see you in the following lesson. 11. Modeling a Small Town Store - Creating the Details: Hello class and welcome back. In this lesson, we're going to finish modelling the building that we started in the previous lesson. So let's begin. So this is where we left last time. And I'm going to start by selecting those polygons and making an inner extrusion. And I'm going to shrink it down. And I'm going to move it a little bit like so. Perfect. And I'm going to make another inner extrusion like so. All right, now with the loop selection tool, I'm going to select all of those polygons and extrude them. And I'm going to take those polygons and move him back. Like so. I'll write. Perfect. All right, so it looks like, and we selected some polygons that we didn't need to select. And as you can see, we have some edges that we don't need here. So I'm going to use the live selection tool. I'm going to select all of those edges. I'm going to right-click and this all those edges. And that's going to fix that problem. All right, perfect. So now let's continue working on this area here. And I'm going to make sure that I'm selecting all of those polygons. Hey, let's make sure that the only select visible elements option is on. And I'm going to right-click and select the split option. All right? And now I'm going to go to Mesh Axis Center and a central axis 2. So now I can move these one on the side. And I'm going to place it around here. And I'm going to rotate it 90 degrees. And I'm going to go to the right view to make sure that ADCs centered. And I'm going to go to the point mode, select all of those points. And I'm going to move him inside like so. And I'm going to the same on the other side. Like that. Let's come to the perspective view. And here we're going to make a copy of these window. And I'm going to take this object and move it closer to the wall. So I'm going to turn off the visibility for that object. So I can select this polygon and delete it, and also the other one. So now I can turn back on the visibility for these object like that. And I'm going to take this one and I'm going to move it to the other side. And I'm going to rotate it like so and place it right here. All right. I'm going to select all of those objects, and I'm going to right-click and select the option Connect objects plasma, LET, perfect. Now all we have to do is to join these points together. So I'm going to select those two. And using the weld tool, I'm going to weld them together. And I'm going to do the same with the rest of the points. And I'm going to do the same with the last one. Select them and join them together. And now we can do the same on the other side. Like so. All right. And we still have to do these other two like that and these last two points. Perfect. All right, and as you can see, we have some edges right there in the middle. We're going to get rid of those. So I'm going to select all of those edges. And I'm going to make sure that I select this one as well. And also these other one. And I'm going to right-click and select the default option. Perfect. So now let's go back to this other side because we have the same problem here. Let's select all of those edges. Let's make sure that they are all selected. Like so. Now let's right-click. And this Alpha. Perfect. All right, so this building is almost complete. And all we have to do now is to come to the top and select all of those polygons. I'm going to make an inner extrusion. And I'm going to select those polygons and make an extrusion. Okay, I'm going to change the display mode to see this better. And they like the way that this is coming out. Perfect. All right, let me make a quick render to see how this looks. And I really like it. And now I'm going to add a shade too, these windows, bad. I'm not going to do the same that we did before. We're going to do it in a different way. So I'm going to start by creating a new cube. And I'm going to come to the front view. And I'm going to make sure that I can see this cube from the front view. And I'm going to place it right here in the middle of these window, like so. And I'm going to shrink it down like that. And I think that it is too large on this side, so I'm going to shrink it down as well. And that's going to work better. And I'm going to make it editable. And I can select now the polygon. So I'm going to take this one and delete it. Alright? And I'm going to take this edge and I'm going to move it down like so. And I'm going to delete the phone tag. That's going to make it look better. Perfect. Now let's move it up a little bit. And as you can see, I have one polygon there in the back. So I'm going to delete it, I'm going to select it and delete it. All right? So this is another way to create a symbol shades. And I think I'm going to add another one. I'm going to make a copy to place it on the side. I'm going to rotate this one. And I'm going to move it into position like so. And it is way too big. So I'm going to resize it. All right, I like the way this looks. Perfect. And now I'm going to select this one and make a new copy. And I'm going to rotate it. And I'm going to move it to the other side. So let's move it. And let's see how this looks. And I like it. And as you can see, this building is a little bit different from the other ones. And now I'm going to select all of those differentiates. And I'm going to right-click and select the connect objects plus delete option. And I'm going to rename this object to building four. And this one is going to be the shade. And for the top, I want to make something different because I want this building to be a little bit more different from the other one. So what we have done is not enough. And I'm going to start by creating another cube and resize it. So this is going to be the roof bad. It's going to be different from the other ones that we have made. And I'm going to change the display mode so I can see the different segments. And I'm going to increase the segments for a C. And I'm going to make it editable. Then I'm going to select the ellipse selection tool and select all of those edges. And I'm going to move him up like that. And I can now take the whole thing and move it down like so. And like it, I like how this looks. As you can see, this makes it look much more different from the other buildings that we have made. So now we have to modify the building itself. And I'm just going to make a copy just in case I want to go back to this one. And I'm going to continue working on this one. So I'm going to select all of those polygons on the top of the building, including these ones. And I'm going to delete them all. And now I'm going to select those two edges. And I'm just going to make and new extrusion. And I'm going to take the point at the very top. And I'm going to weld them together to make a triangle. Like so. All right. And now I can turn back on the visibility for the roof. And I can take those points at the very top and move them down. And I'm going to take the whole roof and I'm going to move it down a little bit. And now I'm going to select the font tag on this roof object, and I'm going to delete it. That's going to make it look much better. And now I'm just going to make a quick render and see how this looks. And I really like it. I really like the way that these looks because it looks completely different from the other buildings. And I like it a lot. So that is all for this lesson. I hope that you'll learn something useful. And I will see you in the next lesson. 12. Texturing the Small Town Store: Hello class and welcome back. In this lesson, we're going to add the textures for our building. So let's begin on, right? So I'm going to start by opening up the material manager. I'm going to create a new material and I'm going to add it into a new layer. And I'm going to rename this layer to building 04. I'm going to turn off this reflectance option and I'm going to change the color. And for this one, I'm going to use a red color like that. And I'm going to apply these color to the roof. And I'm going to change it a little bit. I'm going to make it a little bit more orange. Like so on, right? I like it. Okay, so let's make a copy of this one and let's rename it. So this one is going to be the brick color and this other one is going to be just a green color. And I'm going to change the color to green. And I'm going to apply it to the shade object like that. And now I'm going to make a copy of this material. I'm going to rename it to cream. And I'm going to change the color. Like so. And now I'm going to start making the selections. So let's use the ellipse selection tool to select all of those different frames. And I'm going to come over here and select those as well. And the ones from the other window as well. I'm going to come to this side here, and I'm going to select also all of those polygons. And we have to select these other ones as well like that. And we can do the same with these ones. And also the ones from these other window. Okay. These other ones. And I think that we're good and we only have to select the ones from the door like that. And then go to select and set selection. And we're going to rename the selection two frames. Then I'm going to invert the selection. I'm going to deselect that selection there. I'm going to select the object, like so. And I'm going to go to select and set a new selection. And I'm going to rename this one to walls. So this one is going to be for the walls. And I'm going to apply the selection set. And this other one is going to be for the frames like so. And as you can see, we have also selected the windows and we shouldn't have. So I'm going to deselect all of those windows because those are going to be in a different color. So I'm just going to these are like them. And I'm going to make sure that these other ones are also the selected. I'm going to go back to select and set selection. So now the windows don't have any materials applied to them. And I'm just going to go ahead and select these windows, also, the ones on this side. And I'm going to make a new selection set. I'm going to rename it windows. And I'm going to apply these windows material like so, and apply the selection to these material tag. And I really like the way this looks. So now I'm going to try with these window material and it looks much better now. All right. And now for the shades, I want to modify these material a little bit because it looks too plain at this time. So I'm just going to open it up. I'm going to load a new gradient. I'm going to click to get inside. And I'm going to change the color to green, like so. And I'm going to add a new green color like that. And I'm going to make it lighter. And I'm going to make sure that this one is at 50 percent. I'm going to move this diamond right above these handle. And I'm going to close this down. And as you can see now the shades are into different colors. But that is not enough. So I'm just going to select the texture tag. I'm going to come over here. So I'm just going to change the length for you. And that's going to look much better. Perfect. I like it. As you can see, this looks much, much better than before. And now we can make a quick render. And they really like these building. And I'm just going to select these building. And I'm going to go to Mesh Axis center and center axis 2. I'm going to do the same for the shades and also for the roof. Alright? Now I'm going to place these building inside of a group, and I'm going to rename this group to building four. And I'm going to place the different elements of this building inside of this group as well. Let's make another render. And I really love these building. It looks really nice. So that's all for this lesson. I hope that you'll learn something useful. And I will see you in the next lesson. 13. C4D Backups: Hello class and welcome back. In this lesson, we're going to talk about C4D backups. So let's start. All right. So as you may remember, at the beginning of this course, I showed you the Finder and I showed you that different folders that I had created for this particular project. And within those different folders, I have a folder called C4D backups. And that folder is to save different backups of any project that I work. So that's what we're going to do now. And I do this on all my projects, and I do it only to be safe. So I'm going to show you how I do it. So the first thing that I'm going to do is to save my file. So I'm going to go to File and Save. And then I'm going to close it down. And I'm going to go back to my Finder. And I'm going to select these Cinema 4D file, which is the one that I'm working on right now. And I'm going to go to Edit and Copy this file. Then I'm going to go inside of this C4D backups folder. And I'm going to paste this file in here. And I'm just going to rename it to low poly buildings, 0, 0, 1. So now I have a backup of my main file. And this is going to help me. If for some reason something bad happens to my main file, then I will be able to come to this folder and select the latest version of this file, copy that file, paste it outside of this folder, and continue working on that file. So if for some reason my file gets corrupted, and thus don't want to happen anymore or anything else bad happens to my file. I will be able to continue working at some point of my project instead of having to work from the very beginning all over again. And I usually do this for every project I work. Doesn't matter if this is a small or a big project. I do the same for every single project and they do it at different stages of the product. So whenever I feel like I have done some important progress on the project, I'm going to come back to this particular folder and I'm going to save a new backup. So I will have different backups at different stages of the project. Alright, so all I have to do now is to go back to my previous folder, select my main file, and open it up in cinema 4 D again. And here I can just continue working on my project knowing that I have a backup of these file just in case anything bad happens to this file. And getting your files corrupted or damaged, or having them not wanting to open anymore, or even losing your files may never happen to you. But if it does, you will be glad to have these backups. And that's all for this lesson. I hope that these little trick will save you a lot of time, a lot of effort, and a lot of headaches. Thanks a lot for watching. And I will see you in the following lesson. 14. Recycling Some Elements to Create a New Building: Hello class and welcome back. In this lesson, we're going to model and text are deaf building. So let's start. So this is where we left last time. And I'm going to start by hiding the visibility for this building. And I am going to check the different elements that I have in this group. And I'm going to delete the whole group because I'm not going to need any of those elements. And I'm going to check this other group just to see if I can recycle some of these elements. And I don't think that I'm going to use any, so I'm just going to delete the whole group. So now I'm going to select this group and I'm going to duplicate it and rename it to building 0, 5. And I want to keep everything organized. So I'm going to go to my different materials and I'm going to duplicate these particular material. I'm going to right-click and I'm going to add it to a new layer. And I'm going to rename this layer to be 0, 5. And I'm going to continue renaming the rest of these layers of materials to have everything organized properly and to optimize the space that we have here. I'm going to open up these material and I'm going to modify the color a little bit. So I'm going to use an orange color like that. I'm going to close it down. And I'm going to select this building and I'm going to modify it. So I'm going to go to the polygon mode. I'm going to come to the front view. I'm going to use the rectangle selection tool. Make sure that the only select visible elements option is turned off. I'm going to select all of those polygons. Then I'm going to come back to the perspective view. I'm going to right-click and I'm going to split these polygons. And as you can see now we have two different objects. I'm going to select the first one. I'm going to move this whole object to the top. And I'm going to hide the visibility for this object because I have to modify this other one. So I'm going to select those polygons at the top. And also these other ones inside. And these last polygons on the top. And I'm going to delete them. Like so. Perfect. Now I'm going to turn back on the visibility for this object. I'm going to move it down, so it is closer to this other object. Perfect. Now I'm going to merge the two of these objects together. So I'm going to select them both, right-click and select the option Connect object plus delete. Perfect. Now we have only one object, but as you can see, we have to connect these two different parts of this object. So I'm going to go to the point mode. I'm going to select all of the points. I'm going to go to Mesh commands. And I'm going to click on the optimize options. And I'm going to click Okay. But as you can see, nothing happened because we have to increase the value for these Optimized command R. If you want it, you can do it manually as well. So we're going to do it that way. We're going to select those two points. And using the weld tool, we're going to weld all of those points together. And we're going to do the same for the rest of the points that connect the different parts of this building. So we're going to go all around this building and we're going to connect those different points like so. And also those ones. And let's come to this other side. Let's make sure that we select those different points. Connect them together. And I'm just checking that everything is okay, that all of the points are connected. And now it's all good. So I'm going to load the selection of walls. And I'm going to press the Shift key. And I'm going to add new polygons to the selection. So I'm just adding new polygons, pressing Shift. And as you can see also the polygons on the first floor are selected. Now with this selection, I'm going to go to select and set selection. And to make things easier, I'm just going to select this tag and the lyrics. And I'm going to create a new tag. So I'm going to go back to select and set selection. And I'm going to rename this one to wall, first, third floor, like so. And I'm going to apply these new material to my building. And I'm going to select the new selection and applied to this material. And I'm just going to modify the color of this material a little bit because it was way too strong. I'm going to make a copy of this material, open it up. And I'm going to rename these two materials. And I'm going to modify the color for the second material. And I'm just going to make sure that I know which is the selection for the walls for the second floor. I'm going to apply these new material and I'm going to bring it to this other side. And also they tag for this material and these other materials. Well, and I'm just going to apply these selection to these material. And as you can see, I didn't apply the right selections. I'm just going to go back and I'm going to make sure that the selection that I am applying is the one for the second floor like that. And you can see that the problem that we have now is that we have selected also the polygons on the third floor. So I'm just going to select manually all of the polygons for the second floor only. I'm going to make sure that the selection set is selected. And I'm going to go to select and set selection. Perfect. Now this looks much, much better. All right. I'm going to select the building again. And I'm going to turn off the shades for a second. And I'm going to modify the stars. So I'm just going to select those. Making sure that the honest select visible elements option is off like that. And I'm going to dissolve this point and delete the ones at the very bottom. You can see I have other points here that I don't need. So I'm just going to select them and delete them. Like that. Perfect. That's better. And I'm going to do the same with these other door here. I'm going to select all of the points and this album and also the lead, all of those points. And we're going to do the same for these other door. Select the point, the solver, and delete the remaining points. So now we have only one door, and this is the one that we're going to keep. And I'm going to select all of those Polya's. I'm going to use the extra enter tool and I'm going to make an inner extrusion. And I'm going to shrink it down and move it down a little bit. I'm going to use the extrude inner tool again, make another extrusion. And I'm going to select all of those polygons and make an extrusion. Like so. This is going to be a window. And now I'm going to select those polygons. And I'm going to move them inside a little bit. Now, I'm going to use the loop selection tool to select all of those polygons. And I'm going to add the frames to this polygon. So I'm going to load these frame selection and pressing Shift. I'm going to make sure that I add all of those polygons. I'm going to go to select and set selection. Perfect. Now, I'm going to do the same with the window. So I'm going to load their window selection. And I'm going to go to select and set selection. And as you can see, we have to load the wall selection. And these are legged, those polygons from the selection and set the selection again. And now we can see the blue color for the window. Now let's go back to our polygon selection for the walls. And let's use their loop selection tool to add those polygons. And let's go back to select and set selection. And now all of our polygons are the right color. Perfect. And I'm going to go back to my materials. I'm going to open this one up. And I'm going to modify the color a little bit like so. And I'm going to duplicate this material. I'm going to rename it to door. And for this one, I'm going to make a darker door. And they want to have these or a dark blue. So I'm going to select the dorsal flexion. I'm going to apply this material to my building. And I'm going to make sure that I apply the selection to these material. But as you can see, the color for the windows also changed. So I'm going to load the selection and I'm going to make sure that I select those polygons. I'm going to go back to select and set selection. And now this looks much, much better. Now I'm going to make another copy of this material. I'm going to rename it. And I'm going to change the color. And I'm going to apply it to this building. And I'm going to find the selection for the top of the building. I'm going to apply it to these material tag. And I'm going to delete these materials that I don't need on these objects anymore. All right, perfect. And as you can see, this looks really good. So we can continue. And I think I'm going to delete these shades because I don't like the style for this building. And I'm going to use the shades from building 0, 4. So I'm going to select the shades and I'm going to make a copy. And I'm going to place this object inside of this group. And as you can see, we have other objects that we don't need. So I'm going to select those objects and I'm going to delete them. So now I have only one object. I'm going to fix the axis. I'm going to go to Mesh Axis, Center and central access to. Now I can move these shades. Okay, that's good. And they have to be larger, so I'm going to scale them out and move them into position. And I'm going to delete the material tag for the shades. And I'm going to create a new material. And to make it easier, I'm going to make a copy of this material. And I'm going to make sure that I bring this material here. And I'm going to apply it to the shades. And I'm going to open it up. And as you can see, nothing happens if I change the color here because we have to modify the gradient. So I'm going to get inside of the gradient and I'm going to change the color. And also this other one. And I'm going to use something that goes with the color of the building. I'm just going to select the material tag. And I'm going to change the length. Like that. As you can see now we have different lines. And I really like how this looks. And now I'm just going to check that we don't miss anything from either the modelling are the texturing part of this building. Now I want to make a different roof for this building. And the roof that I want to use is the roof form building 0, 4. I'm just going to make a copy. And I'm going to place it inside of this group. And I'm just going to move it into position. Now. I'm going to select all of those polygons at the top. And also these ones here. So let's select them all and delete them. And we have to delete those other polygons as well. And now I'm going to go to the point mode. I'm going to select all of the points. And as you can see, we have some points that we don't need anymore. So I'm going to go to commands and I'm going to select the Optimized command. And that's going to delete all of the points that are not connected and that are not being used. All right, so now I'm going to select this edge here and also this one over here. And I'm going to make a small extrusion. And then another one. I'm going to move it up like that. And it looks like I missed this area here. I'm just going to make another extrusion and I'm going to connect those points like so. Now I'm going to connect. Those points together. And I'm going to connect the rest of the points like that. And now all we have to do is to select these roof and we have to scale it out like that. Okay, it looks nice. But we have to modify the selection, so I'm going to load it. And I'm going to use the loop selection tool to select all of the polygons are the top of the building. I'm going to select this polygon as well. I'm going to go to select and set selection. And we have to modify something here. I'm just going to make one cat there. And I'm going to select those two points. I'm going to use the tool to weld them together. And I'm going to do the same with those other points. And now we don't have that problem anymore. I'm just going to make sure that they're modelling part of this building is okay, that I don't have any problems anymore. It looks like we're good to go. So I'm just going to turn back on the visibility for the roof. And I'm going to make a copy of these material. This is going to be the roof. I'm going to clean detector. And I'm going to change the color of the roof. And maybe something like a green color may work. Okay. I don't like it that much, so I'm just going to change it to a darker brown. That's good. I like it. And I'm going to try with these other texture. Let me just change the length. All right, That could work. I'm just going to open this material up. And I'm just going to modify the colors to see how this looks. And I like it much better. I think that this is going to be the one that we're going to keep. And I'm going to apply this material to the shades. And I'm going to change the color. Perfect. And now I'm just going to delete these material tags that I don't need anymore. So we have a cleaner file. And I'm just going to make a quick render. And as you can see, this building looks absolutely beautiful. And it was really easy to make. And that is all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 15. Recycling Some Elements to Create Yet Another Building: Hello class and welcome back. In this lesson, we're going to model and takes her deceased building. So let's begin. And this is where we left last time. And I'm going to start by hiding their disability for thes building. And I'm going to duplicate the second building because we're going to use it as the base for our new building. And I'm going to come to the front view and I'm going to delete the floors on the top. I'm going to use the rectangle selection tool. I'm going to select all of the points. I'm just going to delete them. Then I'm going to come back to the perspective view. And I'm going to create a new material. So I'm just going to use this one. I'm going to duplicate it. I'm going to right-click and add it to a new layer. So this is going to be, be 06. I'm going to open it up and I'm going to rename it. So I'm going to make these brighter. And we'll close it down. And I'm going to inspect these different selection tags and see which ones I don't need. And I'm going to delete them. Okay, so I can use the selection, so I'm not going to delete that one. I'm going to apply my material. Move it over here. And I'm going to make sure that I move the selection of the walls next to the material. And I'm going to apply it to these material tag. This looks really nice. Now I'm going to make our copy of this material and I'm going to rename it. And I'm going to change the color to a darker brown. And I'm going to apply it. And I'm going to make sure that I apply the selection to these material. So now these frames are a different color. And I'm going to delete that material tag that I don't need. It was the material for the frames for the other building. And as you can see, we have to modify these selection tag for these walls. So I'm going to double-click to load it. And it looks like it is. Okay. So the one that is wrong is and these other ones, I'm going to load it. And all I have to do is to add select these polygons. I'm going to go to select and set selection. And as you can see, now, it is fixed. And I'm going to load again the selection for the walls. And as you can see, we have to add those polygons to our selections. And I'm going to set the selection again. And now this material is affecting all of the polygons that we want to effect. So I'm going to make a new cylinder. I'm going to rename it to DOM. And I'm going to rotate it 90 degrees. I'm going to make it bigger and larger. And to make it easier. And I'm going to come to the front view. I'm just going to make sure that this building is properly centered. So I'm going to go to Mesh Axis, center and center axis soon. And now I'm going to change the position for the x-axis to 0. So now this building is right in the center. And now all I have to do is come to the right view and make it bigger. And I'm also going to change the position for the building on the z axis. Now, I'm going to select the dome again. I'm going to make it bigger and move it down like that. And I'm going to come back to the perspective view. To make things easier. I'm going to change the display mode so we can see that different polygons that create these proof. I have to modify these cylinders are little bit. And I'm going to make it editable. And I'm going to select all of the points that island it anymore. And to make it easier, I'm going to come to the right view. I'm going to select all of those points and delete them. And also those. And now I have to select that point in the middle and move it up. And I'm going to come back to the perspective view and see how this looks. And this looks really good, bad. We still have to do some modifications to these abject. So I'm just going to scale it out. So it is the correct size. Like so. And as you may know, whenever we work with cylinders in cinema 4D and we make the object editable. We have to connect the body of the cylinder with the caps. So that's what we're going to do now. I'm going to select all of those points and I'm going to separate them. I'm going to make sure that they are on the exact same position as the wall like that. And I'm going to do the same with those other points on this side. Like so. So I'm going to select this object and I'm going to place it inside of this group. And I'm going to apply this material to that object. And I like it. So all I have to do now is to connect the different components of this object. I'm going to select those two points. And I'm going to use the weld tool to weld them together. And I'm going to do the same with the rest of the points. And remember that you can switch from different tools by using the spacebar on your keyboard. So that's what I'm doing here. And that's going to make your work much easier. And now I'm going to come to this other side and I'm going to do the same. So I'm just going to select those points and connect them together. And I'm going to move this point to the left a little bit. I'm going to select those other points and weld them together. And also these ones. And I'm going to continue with the rest of the points. Okay, I'm going to come over here and sometimes you will not be able to select some of the points. So all you have to do is to tune out the only select visible elements option on your live selection tool attributes. And I'm just going to connect those two remaining points. And I'm just going to make sure that this point is on the right place. So I'm going to select the object and I'm going to move it down. That's good. That's going to work. I'm just going to place this point like so. And I'm going to do the same with these other one. I'm just making sure that these looks the best it can. And I'm going to move this point as well, like so. And I'm just going to do the same on this other side. Okay. I'm just going to move it into position. And I'm going to do the same with this point here, which is going to move it inside. And these last point, I'm going to make sure that this is not coming through the walls. And I'm just going to make a quick render. And I really like how this building looks. And as you saw, we created a new and different building by recycling a building that we had made before. And it was really easy. So if you have the time, create different buildings by recycling the previous ones that you have model library. It's really easy and you will get really amazing results. So that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 16. Modeling a Gas Station - Creating the Base: Hello class and welcome back. In this lesson, we're going to model and texture a gas station. So let's begin on right? So this is where we left last time. And I'm going to start by turning off the visibility for these group. And I'm going to select this one and duplicate it. And I'm going to rename it. And I'm going to turn off the visibility for those two groups. And I'm going to create a new plane. And I'm going to come to the top view. And here I'm going to change the size for these Blaine. And to make things easier, I'm going to use a round number like 1200, like so. And I'm going to reposition these plane like that. All right, that's better. And now I'm going to make sure that this plane is on the right position for the y-axis. And I'm going to reduce the segments for this object to only one. And I'm going to make it editable. All right, so I'm going to use the knife tool on the loop mode to make one cat right there. So I'm going to make one cut there and another one there. Now, I'm going to change the mode for the knife. And I'm going to use the line mode now. And I'm going to make one cat right across that section there. And as you can see, we have new edges that we'll need. So we're going to make sure that we select those edges and we're going to dissolve them like that. And I'm going to select that point and I'm going to delete it because we don't need it anymore. Our case r, That's much better. And as you can see, we have a roof for our gas station. Now, I'm going to create a new cylinder and I'm going to reduce the rotation segments to only 12. And I'm going to move it into position like so. And I'm going to shrink it down a little bit. And I'm going to place it right in this corner here. Like so. And I'm going to make it larger on the y-axis. And I'm going to go to their front view to make sure that this is in the correct position. And now I'm going to make a copy and I'm going to move it to the right. I'm going to make another copy and move it up. So each of these cylinders is going to be on one of the corners of these roof. Okay, Now let's come back to the perspective view and see how this looks. And I like it, it is a good start. I'm going to select all of those objects and I'm going to group them together. And I'm going to rename this group to Dawn. And now I'm going to turn off the visibility for this group because I'm going to make a gas dispenser. So I'm going to create a new cube and I'm going to move it over here. I'm going to shrink it down like so. And move it down. And I'm going to come to the front view to make sure that this is on the right position on the y axis. Like so. Let's shrink it down even more and move it down. Now, I'm going to come back to the perspective view. And here I'm going to start modeling these gas dispenser. So I'm going to make these cube editable. I'm going to select that polygon. And I'm going to use the x root inner tool. And I'm going to make an inner extrusion. And I'm going to make an extrusion. And as you can see, I had selected these polygon on the bottom as well. So I'm going to undo all of that. And I'm going to select that polygon again. But this time I'm going to make sure that the only select invisible elements option is and on. And I'm going to do the same. Again. I'm just going to make an inner extrusion. I'm going to scale it down. Make an extrusion. And another one. And I'm going to use this tool to scale this polygon app like so. And I'm going to make another extrusion. Bad. This one is going to go a little bit higher. So let me move this one up, like so. And this is a good base for our gas dispenser. Now, I'm going to use the eric Selection tool to select all of those edges. And I'm going to use the edge CAT tool to make three different cats on these polygons. Now I'm going to select all of those edges and I'm going to move him down. And also these ones. Now I'm going to select that polygon and I'm going to make an inner extrusion. And another one. I'm going to use a loop selection tool to select all of those different polygons and make an extrusion. So that is going to be the screen for these gas dispenser. Now I'm going to select all of those edges and move them down a little bit. And for these ones I'm going to move them up. Okay, so now I'm going to select that polygon and I'm going to make an inner extrusion. And I'm going to make an extrusion. And I'm going to move it like so. Now I'm going to use the knife tool. I'm going to make one cat there. So we have more polygons. And I'm going to make another section here. So I'm going to use the extra enter tool to make an inner extrusion. And I'm going to make another regular extrusion like so. And just keep in mind that whenever you make a low polygon objects in 3D, you have to make sure that you make them as simple as possible. Now let me create another cube, and I'm going to move it closer to these gals dispenser. I'm going to place it here like so, and shrink it down. All right. Now I'm going to make it editable. And I'm going to select this polygon and make an extrusion. And I'm going to move it like so, maybe a little less. And I'm going to rotate it and make another extrusion. So this is going to be the gun for the gas dispenser. And I'm going to make another extrusion like so. And I'm going to take all of those points and I'm going to move them up to keep the same shape for these area here. I'm going to move this one like so. And I'm going to take that polygon there and I'm going to make another extrusion. Now I'm going to take those two points and move them down like so. So as you can see, this is taking shape already. Let me move this down a little bit more. Perfect. All right. I like how this looks. So I'm going to make another extrusion here like that. And I'm going to select all of those edges. And I'm going to move them up just a little bit. And I'm going to move this one's a little bit more like, so. That's better. Okay, let me select those two polygons. And I'm going to scale them out just to give a little bit of roundness to this object. And now I'm going to make an inner extrusion like so. And now I'm going to use the extra tool to make an extrusion. And I'm going to delete those polygons that I have selected. So now we have a hole here. And I'm going to make sure that I select those two points. And using the wealth tool, I'm going to weld them together. And I'm going to the same with the rest of these points that are not connected. I'm just going to select them. And using the well-told I'm going to weld them together. Like so. And as you can see, this looks like a gun for a gas dispenser. And I don't really know if values their proper name for these object, but I think that you understand what I mean. So I'm just going to move it into position. And That's going to be a good spot. Maybe a little bit closer. And I'm just going to move it down a little bit. And I'm going to rotate it a little bit. So let's see how this looks and I like it. And I'm going to select that polygon. I'm going to make another index solution. And now eight regular extrusion. Make a motor extrusion. And I'm going to move it down and rotate it a bit. Make another extrusion. And I'm going to move it to the right, rotate it a little bit like that, and make another extrusion. So I'm just going to keep on extruding these polygons and give him the shape that I want. So the goal here is to create the tube that connects these object to the gas pump. And just remember that whenever we make low polygon object, it is really important to keep them as simple as possible and to use as few polygons as possible. Because if we go ahead and give him more detail, then they are not going to be low polygon objects anymore. All right, so I'm just going to finish these object here. And I'm going to make another extrusion there. And I'm going to make another extrusion that is going to connect these two objects together. All right? Now let me select those two objects and I'm going to group them together like that. And I'm just going to rename these two different objects like that. And also these group. Perfect. And as you can see, now we have completed these gas dispenser and they like it. And the best part is that it was really easy to make. And that's all for this lesson. I hope that you learned something useful. And I will see you in the following lesson. 17. Modeling a Gas Station - Creating the Details: Hello class and welcome back. In this lesson, we're going to finish modelling and texturing the gas station. So let's begin. Okay, so the first thing that I'm going to do is to create a new material. I'm going to open it up and I'm going to change the color allele bit. I'm going to use a blue color, something like so. And I'm going to get closer here. And I'm going to add these new material to a new layer. And I'm going to rename this layer to building 07 or be 07. And now I'm going to select the polygons that I want to paint in these color. So I'm going to use the Ellipse tool and I'm going to see if this works, but it looks like it is not going to work. So I'm going to do it manually. I'm going to use the live selection tool. And I'm going to select all of the polygons that create these gas can. And I'm just going to make sure that the rest of the polygons are not selected. All right, so I'm just going to come over here and make sure that I select those polygons inside here. And also those ones over here. Perfect. Now I'm going to go to select and set selection. And I'm going to rename these to Gan. And I'm going to apply these material to the object. And I'm going to apply the selection to these material tag. This looks much better now. And I'm going to create a new material. And I'm going to turn off the reflectance option. And I'm going to modify the color a little bit. And for this, I'm going to use a gray color. I'm going to rename it and I'm going to apply it to my object. But I don't want it to affect the whole object. So I'm going to double-click on this election tag. I'm going to press the letter U. Then press the letter I to invert the selection. And I'm going to make sure that the selection tag is not selected by clicking outside. I'm going to select my object. Again. I'm going to go to select and set selection. And now I have a new polygon selection. I'm going to rename these two tube. And I'm going to make sure that the selection is applied to the right material. Perfect. I'm going to open up this material. Again. I'm going to make it a bit darker. And I'm going to duplicate this material. And I'm going to change the color for a green color. I'm going to rename it to screen. And I'm going to select that polygon there. And I'm going to go to select and set the selection. I'm going to make sure that I rename this relation to screen. And I'm going to apply these material to that selection. I'm going to make a copy of this material. Again. I'm going to rename these two buttons. I'm going to make it a darker color. And I'm going to make sure that I am using the ring selection tool to select all of those polygons. I'm going to make a new selection and call it buttons. I'm going to apply these new material to my object. And I'm going to make sure that I apply the solution to these material like that. And as you can see now, this is looking really, really good, bad. We still have to add a few more texture. So I'm going to make a selection of those polygons at the bottom. All of them. I'm going to set a new selection. I'm going to rename these relation to base. And I'm going to apply the same material like that. And now I'm going to duplicate these blue material. I'm going to make it a little bit later. And I'm going to make another copy. And I'm going to call it frame. I'm going to change the color. And I'm going to make a selection of these polygons using their loop selection tool. And I'm going to set the selection. And of course, I'm going to apply these new material to my object. And I'm going to the same that we did for the other selections. All right, so now I'm going to select the rest of the polygons that don't have any materials applied to them like that. And I'm going to use the live selection tool to select the rest of these polygons. Also the ones on this side, and the one on top. Like so. And I'm going to go to select and set selection. I'm going to rename these to body. And I'm going to apply these blue material. And as you can see, now, this gas dispenser is complete. And I like how this looks. So I'm going to go to that top view and I'm going to select this group and I'm going to move it into position. And I'm going to duplicate this group and I'm going to move it. I'm going to select the two groups together. I'm going to duplicate them and move them into position. Then I'm going to select all of those four groups. And I'm going to group them together, rename this group. I'm going to duplicate these new group. And I'm going to rotate it 180 degrees. And I'm going to move these interposition like so. Now I'm going to go back to the perspective view to make sure that they are on the right place. And I like it. So I'm going to rename this group. I'm going to select those two groups, duplicate them, and move them like so. And finally, I'm going to select those new groups and group them together. So our scene looks much cleaner. And I'm going to rename this new group to this pencils. Perfect, I like it. Now I'm going to work on their sign. So I'm going to turn on the visibility for the sine group. I'm going to get closer here. And I want to add a GAN object into the sign. So I'm going to select that object and I'm going to make a copy. I'm going to move it. And I'm going to make it bigger. And I'm going to load the selection. And I'm going to delete all of those polygons because we're not going to need them. And I'm going to get rid of the selection set and also these material. And as you can see now we have an object with a material applied to this object. But as you can see, this material is not affecting these object. And the reason for this is very simple. And it is because we had a selection applied to this material. So let's go to the textual tag options. And let's make sure that these area here is empty, like so. And as you can see now, our material is affecting our object. All right, so that's looking good. Now I'm going to select this object and I'm going to close this hole at the bottom. And for this, I'm going to use the closed polygon hole tool. Now this looks much better. Now I'm going to select those polygons at the top. I'm going to go to select and set a new selection. I'm going to rename these. I'm going to invert the selection and set the selection. And I'm going to change the name to plastic. And now I can apply the selection to my material. And I'm going to apply a new material. And I'm going to apply the other selection to these other material. I like it. I'm just going to rotate it a bit and make it bigger. And now I can place it into the right position. It's going to be there in this sign. Like that. All right. I like it. I'm going to open the sign and I'm going to change the text for the sign. I'm going to delete that object that we don't need anymore. I'm going to rename these to gas. Move it to the right, make a copy and change it takes for this one to station. I'm going to take this object and move it down and make it smaller. And now I can take this object and reposition it. Like so. Perfect, I like it. Now I'm going to make a new copy of this material. I'm going to rename it. See how this would look in green. And I like it. I'm just going to delete all of those materials that we don't need anymore. Okay. I like how this looks. I'm just going to make this text bigger like that. And I really like how these gas station looks. Now I'm going to turn back on the visibility for the roof. And as you can see now, it is not the correct size. So I'm just going to go to the top view. And I'm going to make it bigger. So I'm going to select those points. I'm going to move him like so. And I'm going to select those other points and move them to the left like that. And I will also have to move these cylinders into position like so. And these other ones as well. Now let's go back to the perspective view and see how this looks. And I like it. I think this looks really, really nice. Now, I'm going to select all of those different gas dispensers and I'm going to move them inside a little bit. Like so. And I really like how this looks. I think that we did an excellent job. I'm going to select this roof, going to select all of the polygons. And I'm going to use the extra tool to make an extrusion. And I'm going to select the cylinder. I'm going to reduce the rotation segments. And to make these objects look less rounded, I'm going to delete the font tag for these objects. Perfect, I like it better. And now I'm going to apply these gray material to the roof, like so. And I'm going to apply these darker gray to their cylinders. And I'm going to select these cylinders and I'm going to reduce the segments even more. So I'm going to make a quick render to see how this looks. And as you can see, that these gas station looks really, really good. I like it. And I hope that you like it too. And that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 18. Modifying an Existing Building to Create a Spanish Hotel: Hello class and welcome back. In this lesson, we're going to create the eighth and final building. So let's begin. Okay, so I'm going to start by organizing all of these elements here. So I'm going to take all of these and I'm going to place them inside of this group like that. And I'm going to take this object that I don't need anymore and I'm going to delete it. I'm going to turn off the visibility for this group. And I'm going to make a copy of these building 0 for group. I'm going to turn on the visibility and I'm going to delete some of the elements of these building, like these shades because I don't need him anymore. And I'm going to delete also the roof. And I'm going to select the object, and I'm going to take those two points at a tab and I'm going to delete them. Now. I'm going to use the closed polygon hole tool to close that hole at the top. Now with the knife tool on the line mode, I'm going to cut these poly on that we just created like that. So now this polygon is connected to the rest of the polygons. Now I'm going to go to my materials and I'm going to take these material and I'm going to duplicate it. I'm going to rename it to building 08. I'm going to change the color a bit. I'm going to right-click and I'm going to add it to a new layer. And of course, I'm going to rename this layer to building 0 8, Our be 0 8. Now I'm going to duplicate this material and I'm going to modify the color a little bit. I'm going to make it later. Now to make the roof, I'm going to select all of those polygons at the top. And I'm going to use the extra inner tool to make an inner extrusion and a regular extrusion as well like that. Now I'm going to make sure that I'm selecting these objects and I'm going to go to select and set selection. So this is going to be the roof. And I'm going to make a new selection. I'm going to select all of those polygons. I'm going to set the selection, rename it. And I'm going to apply these other material. And I'm going to apply the selection tag to the material tag. Now, I'm going to go back to all of my different materials and I'm going to select the one for the roof and I'm going to apply it to this building. And I'm going to make sure that I apply lease election to these material just the way that we have done it for the rest of the buildings. As you can see, these material is not being affected as I want. So what I need to do is to load the selection. And I'm going to deselect those polygons that we don't need them. I'm going to go back to select and set selection again. I'm going to apply this material to my building, and I am going to delete these other material that I don't need anymore. Bohr effect. And as you can see, these building looks really good already, but I'm going to create a new material, so I'm going to duplicate this one. I'm going to call it frames building 08. I'm going to change the color a little bit. For this, I'm going to use a green color. I'm going to apply it. And I really like how this looks. So I'm going to make sure that I apply the frame selection to this material. And I like this color for the main color of the building. So I'm just going to apply this color or this material to the whole building. I like it. Now. I'm going to duplicate this material. I'm going to rename it to frames. I'm going to change the color. And I think a lake, our answer is going to work. So let me apply. This one is like a mustard color. And I'm just going to apply it to the frames. I'm going to duplicate this material. I'm going to rename it. And I'm going to make it a dark green. And I'm going to up late to my building. I'm going to apply these material to the frame at the top. Like that. I really like the colors for this building. I think they work really well. Now I'm going to duplicate these material and I'm going to drag it inside of these materials layer. Now I'm going to rename it. And I'm going to change the color for a darker color. Like that. And just by changing these materials are a little bit, you will see that you are different. Buildings will look a little bit different from each other. And as you can see, this looks really nice on right the, so I like it so far, but I think that we can do something better. So what I'm going to do is to create a few balconies. So for this, I'm going to create a new cube. I'm going to move it into position. And I'm going to scale it down. And I'm going to get it closer to the building. Like that. Maybe a little bit smaller. Okay. I like it. So I'm going to hide the visibility for this building and I'm going to rename it. And I'm going to rename also these cube. I'm going to make this cube editable. And I'm going to select all of those edges. I'm going to use the edge CAT tool. And I'm going to make two subdivisions. And I'm going to select those other edges using the ring selection tool. And I'm going to apply again the subdivisions. Okay? I think one is going to work. I'm going to select those edges and I'm going to move them closer to this edge. And I'm going to select all of those are edges. And I'm going to get them away from each other using the scale tool, like so. And now I'm going to select that polygon and I'm going to delete it. And I'm going to take this other polygon, I'm going to make an extrusion and move it down. And I'm going to select these other polygon and deleted as well. Okay, so now these balcony has some volume and that's what we want. And I really like how this looks, but I want to make sure that this is properly centered. So I'm going to go to their front of you. I'm going to select all of those points. I'm going to move them to the center. And I'm going to select the other point on the right. And I'm going to do the same. Now. I'm going to duplicate this object and I'm going to move it to the left. Like that. I'm going to make sure that this is properly centered and it is. So I'm going to make another copy and I'm going to move it to the right like that. And I like it. So I'm going to make another copy. I'm going to go up to the top view. I'm going to place it here. And I'm going to have to rotate it 180 degrees. Okay? And I'm just going to make sure that VCs on the right position. So I'm going to come over here and it looks like it is. Okay. I'm going to duplicate this one. And I'm going to rotate it 180 degrees. And I'm going to move it to the other side. And I'm just going to make sure that all of these balconies are on the right position. Perfect. Now let's go back to the perspective view. And I like how this looks. I'm going to select them all. I'm going to right-click and I'm going to select the option Connect object, delete. And all they have to do now is to apply these material to these wildness. And finally, to have everything clean, I'm going to take these objects and I'm going to place it inside of this group. And I'm going to make a quick render. And I really like how these building looks. And as you can see, it is actually really easy to create low poly buildings in cinema 4D. So all you have to do is to take a basic object like a cube, a cylinder, or even as fear. And then you have to add a few details like doors, balconies, windows and roofs. And that's really it. That's all you have to do. And always keep in mind that when the era you have completed modeling and texturing one building, you can take this same building and recycled some of the elements to create a completely different building. Just by changing some of its basic elements, just like we have done in this course. So now all you have to do is to take all of your different buildings and create a beautiful low poly city. And that's all for this lesson. I hope that you'll learn something useful. And I will see you in the following lesson.