Logic Pro X's Drummer - Make Awesome Beats and Produce Music with Drummer | Rob Albertson | Skillshare

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Logic Pro X's Drummer - Make Awesome Beats and Produce Music with Drummer

teacher avatar Rob Albertson, Professional Music Producer, Engineer, a

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to Drummer Course

      1:49

    • 2.

      Intro Lesson Creating Your First Track

      3:13

    • 3.

      Using the Arrange Window to Create a Drum Track

      6:32

    • 4.

      Drum Region Editor

      5:11

    • 5.

      Follow Button in the Drum Editor

      4:16

    • 6.

      Using Swing

      4:10

    • 7.

      Details in the Drum Editor

      6:44

    • 8.

      Editing Presets with the Editor

      7:17

    • 9.

      Editing With MIDI

      6:18

    • 10.

      Adding Percussion

      3:04

    • 11.

      Building A Custom Intro

      4:17

    • 12.

      Changing Drummers

      7:10

    • 13.

      Changing Drummers While Looping

      3:33

    • 14.

      Changing Drum Kits

      3:46

    • 15.

      Drum Kit Designer

      7:15

    • 16.

      Keeping the Drummer with Different Drum Kits

      3:47

    • 17.

      Stereo Kits with Multi Outputs

      3:41

    • 18.

      Producer kits pt 1

      5:28

    • 19.

      Producer's Kits Part II

      3:56

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About This Class

In this course students will learn all of the windows, effects, and tools to create amazing drum tracks. Each video covers a different aspect of the Drummer program and students are encouraged to utilize the lessons learned to create a new drum composition. Students will learn:

- the interfaces to customize drum tracks - how to design their own drum kits
- how to switch drummers
- drum mixing, and much more.

Meet Your Teacher

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Rob Albertson

Professional Music Producer, Engineer, a

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Level: Beginner

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Transcripts

1. Introduction to Drummer Course: welcome to the logic pro drummer course. I'm Rob Albertson, a professional producer, engineer, musician and drummer. I created this course for people like us who want to learn how to customise drummer and make it just right for our songs. I've taught thousands of students how to be a professional producer using applications like logic. That's why I created this course. Have you used the drummer program but got bogged down in the complexity of everything it could do? Do you want to create custom drum tracks and drummer with your own fills and feel that matches your song perfectly? Do you want to create your own drum kits and playing styles? After taking this course, you'll mastered all these techniques and many more. This course is designed to make you an expert at everything the drummer program can do. Each topic is covered in a short video. The topics include the drummer interface, the drum editor editing regions and drum kits, changing the drummers out producers, kids, multi output kits and stereo kids. All of this and Mawr are covered in the scores. I designed this course for anyone that wants to be an expert at drummer, whether you are a producer who wants to create amazing drum beads or a songwriter that once a custom drum track for your song or anyone that wants to create amazing drum tracks. This course is for you. Feel free to check out the description and the course outline so you can see everything the course has to offer and then click the enroll button. I can't wait to see you inside the course. 2. Intro Lesson Creating Your First Track: Okay, So when we first start, we're going to, of course, open up logic and give that a second. Just gonna start brand new. So when I click new or we could do command in and I like to just start with an empty project But of course, you could use some of the other templates or you may have some built in templates. Uh, drummer works with all of those will go ahead and create an empty project. And when you do that, we've got different kind of tracks we can create. And this is the first time that we're really seeing drummer and we're just going to create a drum track. So I'll hit drummer and create. And when we do that automatically, I have a drum region. Now we're seeing several important screens here, and I'm going to go into each one of those in detail and other lessons. There's another way to create drum regions if you already have a song set up in the arrange window and we can do that as well. What I'm gonna do to start off with is just show you some of the things that we're seeing on screen. So I'm going to widen this out a little bit. Ah, vertically and horizontally. And there's our first drum region. We're seeing that we have a drum set over here graphically that will become important later . And we also have a draw drummer selected who's named Kyle within this drum region. What we're seeing is two different lines of information. The top line are your symbols, your high hats and percussion, if you have any. And the bottom line here is your kick drum and snare drum, and those will play a big role in what you're doing. Beneath here is Thedc Drum editor with every drummer that you load. In this case, it's Kyle. They come with presets. It's his beat presets. You can also create your own presets and store those. So if you come up with with a great beat in the drum editor, you can always say that and you have access to that. But for every drummer to start off with, you've got eight different presets. We also have what's called the X Y axis, which can go from simple to complex or soft allowed anything in between and over here we have the actual drum kit pieces. Ah, for this particular region. So in this case, the beat is with high hat kick and snare and will go into what each of these things do because most of what happens in drummer with the region's is with this drum editor. So I want to really go into detail with that. But just to start with, right off the bat, we have a region. So what I want you to do to start with is go ahead, do exactly what I did. Create a new project, create a drummer track, open it up and see what you get in the next lesson, we're going to go into more detail and also create a drum track with the range window I'll see in the next lesson. 3. Using the Arrange Window to Create a Drum Track: okay. I want to try things a little bit differently now to create drum regions. But this time, let's say I already have a composition in mind. So I'm gonna go ahead and I'm going to open a new project. I'm gonna create a project, and I'm going to again start with an empty project. And when I do that, I met with those same windows. But I don't want to add the drummer track yet, so I could add any of the other types. I'm just gonna go ahead and choose an audio track, because ultimately, I'm probably gonna be adding some instruments or singing or something anyway and will create that. But I'm not actually doing anything quite yet. What I want to use is the arrange window to build a drum track for my song. So to get into the arrange window, I'm going to click on the down era where it's a show, hide global tracks and under global tracks, I can create arrangements. I can also do tempo changes within this, and your drum track will follow those tempo changes, which is also very cool. So I'm going to add a intro. Sounds good. I could make this four measures. For instance, it doesn't have to be eight measures, and you know I can adapted to whatever we want. Then, typically with a song, you do have a verse that's eight measures. I'll stick with that for now, and we have a chorus I'm going to add now this says Bridge. But I want to go back to the verse of my song. So I'm going to click here and I'm going to say no, I want that to be another intro And then I'm going to click in ad Ah, a chorus. And now I'm gonna have my bridge and it's telling me an altro. Ah, let's see. Let's do another chorus. I could do whatever I want and then we'll add our altro. So now I've got, uh, my my entire arrangement here. And so when we look at that and I think we've got a pretty right here verse chorus got an intro. Don't want that. I believe that Verse chorus, bridge, chorus, another bridge and altro. Okay, so now those of you playing along we've got intro verse, chorus, verse scores, bridge course again and altro Pretty, pretty typical sound form and I can always change that as I go. So now when we go up to track and we hit new track, we're still given our same windows. What I'm going to do now is create my drum track and watch how the magic happens will create that. And now drummer has populated my entire song with different regions. So let's go ahead and, uh, widen those vertically and horizontally. I'm gonna make it even even wider. She can really see now each of these regions are different presets. And if we play along here, let's see. It says this is custom and this is custom. But what it will do is there is a different beat. You can see the edit window change, um, for the intro, then for the verse. And you can see this as well in the ah, the high hat, for instance, Um, which is what it's on right now. If we move along toothy, of course, notice all this changes, and now I'm on symbols. The complexity, It's louder. It's more complex, just like a typical chorus would probably be. And then we've got verse again, which is going back toe what we had before. Largely So what's interesting about this? As you would listen to this and and play this back keep in mind as I change in this X Y axis. Watch how the drummer region changes. See, I've got more kick drum, Little more Hi hat. But if I go to this other verse, it's playing what was there before? So keep in mind when you're changing this drum editor, you are changing that particular region. Okay, we go to the chorus, got my symbols again. Let's say I decide. No, I still want to Ah, stick. I'm going to highlight the high hat instead. Now the chorus is playing the high hat instead. But if I go to my other chorus, that has not changed. See him back on the symbols. So I think that that exemplifies couple really important features which are first off. If already know my song structure, I can create my drummer track, and I've already got a very realistic expression of what Kyle's presets and beats would have done for those different sections of the song. Also keep in mind when I'm changing in the drum editor. I'm just changing for that one particular region I'm not affecting, for instance, the verse or even the other chorus that was created. So you got two ways to do this. If you want to start off with like we did in the last lesson, I just want a drum track to help me create to help me compose and write a song. Well, I can go ahead and create that drum track, and then I have something to write to or I already have a song. I know what the arrangement is I created in the arrangement window in the new file. When I create my drummer track, I already have all this populated out, which would be pretty laborious to do if you were just working. Admit he, for instance, So you've got a really good template to start with right away. So that's two different ways to create your drummer tracks. Go ahead, create a new project, creating arrangement, and then add your drum track. Listen to the verses, listen to the choruses and how they change and go ahead and do some editing and see what that sounds like. I will see you in the next lesson 4. Drum Region Editor: So now we're gonna We're gonna stick with Curtis for a while because I want to talk about the the drum edit window. Let's really talk about all the different things I can do with this. I've got my presets. Each preset has a different type of beat. Ah, you know, they're basically different drum regions and you can see how these windows change. What's interesting if you click on this little air? Ah, player row in drummer. Even if I had a ton of tracks up here, it's gonna solo the drum region so I can actually keep playing and keep playing my track if I want to And changing that complexity and you've got the X Y access access, I should say simple, complex, soft and loud. I've got kicking snare hi hat in percussion. Every drummer has this guy type of edit capability, and within each of these, you have, ah, kick and snare. And so each drummer will have eight different presets within the preset for kick and snare . You've got pretty much quarter notes on the simple side. Then you've got eight notes. Then you've got 16th notes and all of the drummers have the capability of going halftime or double time. Ah, halftime is putting the beat primarily on three. So 12341234 Double time is boom top top top junta where the regular be would be like boom tot boom tut double time boom, boom, boom duck, duck Every drummer has this same capability within the kick in the snare. Really the same for the hi hats. Kind of like if we go too simple, we're really going to be You can see it up here, actually that we're dealing with quarter notes, but watch the high hat change as I move this you have toe I was clicking through, but we're getting into mawr Eighth No patterns 60 knows patterns. And then we also have, ah, things change for the halftime and the double. Every drummer has percussion. You can click on a percussion track, and you also have this variable patterns. So within each preset, I can also control each of these individual instruments. Now, we also have fills, and we're gonna have a whole lesson on Phil's because there's just so much you can do with fills. But these wheels control uh, how much or how little of a fill that will be at the end as I'm dragging Mawr and I've got more fills notice. Now. Every region has a Philip the End. Even if I'm very, very simple, there's going to be a Philip the end, and it is going to be a crash symbol on Beat one of the next region. Even if you delete the next region, you're still gonna hear that one. It's It's just right on the split second at the end of the bar. Eight. Actually, if that makes sense, but each fill and it's just more fills. How many fills do you want? How often do you want the Phils. That's what the fill dial controls again, we're gonna do a whole lesson unfilled because it's it's so crucial. Swing is how much of ah swing feel I have. I can control swing in eighth notes. I control swing in 16th notes and notice. When you find something you like, you've got locks on fills and locks on swings, so that's important, and we'll get into that as well. Then you've got the details section under details again. Every drummer, every preset we can pull or push. Ah, the feel we can have ghosted notes for God bless goes more ghosted notes We've got the high hat closed and open and automatic So that's just the overview. But I really want to dig in deeper to each of these as well. But that gives you a really good idea of what the drum editor can do. So will start in the next lesson to really edit our drum performances. But what I'd like you to do now is go ahead and start really playing around with this drum editor and and and hear the difference between simple and complex. For instance Ah, hear the differences with feels and thes different parameters. So you can start designing your own presets in your own regions to fit your song perfectly . I will see in the next lesson. 5. Follow Button in the Drum Editor: so So far, we've talked about all of the different ways. I can impact my my presets Ah, within the drum editor and picking up preset and then also changing the high hat to the symbols to the toms. Any type of thing I can do. I have also changed for this lesson. A. I'm going back to Curtis Neo Soul and I've got it cycling through here. So if I cycle this, it's going to play All of the loops that I dropped in, I dropped in a drop the funk bass one and two from the library and shining Star Guitar one and two on the third track. What I wanted to show you is, even with this cycle and all this turned on, if I just play it for a second, I'll hear all three instruments. Remember, If I just want to work on the groove of the drummer Aiken cycle here, it's gonna solo the drum region for you so I can select a groove. I've chosen square roots of Curtis's presets toe work with, and what I wanted to highlight is an additional feature that you have within the drum editor, which is called Follow you can have the drums follow any of the instruments in your arrangement. I've only have two loaded so far. What will happen is the kick drum and snare will start to follow what the pattern is on the instrument that you've chosen. Now the natural choice is the drums and the bass, because the drums and the bass are in lockstep. Typically, the kick drum hits where the bass player accentuates on so on. And there's lots of famous drum bass player teams that that you can look at Teoh to prove this to be true. So how do I get it to do that? Well, first, let's play the whole pattern for you and see what we've got. This time I'm going to do it up in to hear all the instruments. Okay, so now let's hit Follow, and it first shows me the funk bass. But if I click here, I can also have it. Follow the guitar. Turns out I wanted to follow the base anyway, so let's click. Follow on the base and let's listen to how that changed the groove of the square roots preset down here. So pretty much whenever Curtis's hitting, thinking drawn primarily and the snare. It's riding along with these accentuated beats within the base. And that's how you do it. So you can, you know, randomly select loops from your library, put them together and then have the kick and snare follow whichever instrument you have chosen to get them together in the groove itself. So that's the follow button. If I un click it, it's not gonna follow so much right now, will, because that's how we've edited it. But if we made further edits, it wouldn't do that again. I can make my edits in my region, Get it to where I want it, then have it follow and the kick and the snare gonna follow along. In this case with the base, that's the follow button. Very, very powerful within the drum editor. I'll see in the next lesson 6. Using Swing: So the last major knob on the drum editor is thesis Wing tab and I've gone ahead and unlocked fills because swing will impact your fills as well. And there's two types of swing feels weaken. Do eighth note and weaken. Do 16th note. 16th Note. Of course, there's twice as many 16th notes per measure, and so the swing variations there gonna be a little more subtle under the Eighth Notes tab , you're gonna find you can get really more of a shuffle feel by doing this. So maybe if you're doing like a shuffle, blues or jazz, this will really give you that. That swing proximity. I'm going to start off with 16th and we'll start off with no swing at all. And let's listen to that. And when a just as we g o. And listen to the beat because depending on the speed of your computer, it will update the region even as you're listening to it. So let's check that out so you can get pretty extreme with swing on your beats, even with 16th notes. Now let's check out eighth notes and hear the differences and hear how much it really really changes every aspect of the beat. We'll start with none at all and then we'll do a similar rotation around the wheel. - So all the extremes are possibly a little too extreme, at least for my taste. But if you're doing jazz and blues, the swing nav is going to be your friend and notice the reason I'm playing the full phrases is check out the differences in the Phils as well as the beats of the Phils. Of course they're going to match match the beat. Ah, now, if I had already started, for instance, dropped the funk bass isn't gonna match so well now that I've changed all my swing. But again, this adds a little bit of a highlight. Even on the 16th notes, just a little bit of swing makes it sound more live. Makes it sound less machine like so, experiment with that with your regions and with your fills providing, you haven't found the perfect fill yet. We're still kind of just getting our feet wet with the entire drum editor. But that's Thea swing knobs, also very powerful, depending on how you use it, in combination with the fills and with the group to go ahead and mess around with swing, and I will see in the next lesson 7. Details in the Drum Editor: so the one other area we haven't really explored is the detail section in The Drum editor. So let's click on that. And once I do that, I met with three more knobs. One is the feel I can either pull back on. The drummer pulls back on the beat. Curtis already is pulling back at around 9 20 position on the knob, so he's pulling back a little with the the feel of it. Does he push? Does he feel like things were dragging so the drummer will push the beat to get everybody more motivated to go a little faster? Or is he slightly behind the beat or is he right on top of the beat? So let's listen to a to measure cycle with the bass part. As we do this watch, it's going to be very subtle, but you can actually see the beats moving if we ah, if we pull back, it's gonna be slightly behind the base wave forms if we push it or we stay right on and it's going to be right on it. If we push it, it's gonna be a little bit ahead of the beat, and this is just Ah, different drummers. Different drum bass player combinations will just sort of naturally do this. This is a way we can. Further, human eyes are drum grooves. Let's check it out, and I'm going to go ahead and change the feel knob so you can see and hear. The difference is again. It's gonna be pretty subtle, but check this out. - So we're back to around where Curtis was there with the full. It's a little bit subtle. It's still on the beat. It's just either slightly ahead of it, slightly behind it for pulling. And that's a way to make that that groove lock in a little bit better. The other knob non number two, is called ghosted notes, ghosted notes, typically or played on the snare. Sometimes you have a little bit of kick drum ghosted notes, those air little Biddy notes not as accentuated as two and four, but they're like little riffs, little accents, little roles that go in before the two and the four. The main beats that were going on. So right now, again, we're at about 9 30 I guess now and let's adjust that and listen to what that does, and you'll also see more activity up here on the kicking drum part of the region as we add more ghost notes. So let's listen to that. - It's here that little Tata Ah, on the main beats its its little beats, little accents right before the main two and four. That's what ghost notes are that really helps to humanize the the regions as well. Now the last knob is the high hat knob. You can have either have the high hat permanently closed. It doesn't open it all. You can have it open once in a while. You could have it fully open. It really depends on the style of music in this region. What you want to do with it. Automatic is kind of a combination of both. But if we click off automatic, so we're actually going to control it manually. Let's listen to what that sounds like. We'll start off with it being completely closed and noticed. The way form does Cloete slightly changes. I manipulate that up here in the symbols metal high hat region will start off with it totally closed. - So all these air very subtle. But they're the differences between different drummers. Listen to your your favorite songs and listen to some of these things. Is the drummer playing right on top of the beat? Are they pulling back? Are they pushing it a little more at the guitar solo or whatever it is? Ghosted notes. A lot of the best drummers do play little ghosted notes, but I've been in sessions where the producer asked the drummer not to play ghost notes. It might get in the way of the lyrics. For instance, is this way you can really produce your drum regions? It's region to region, just like the other things we talked about. And finally, how much is the high hat open? Does the drummer occasionally let it open just as an accent and then close it again? Or Ah, like we did there. At one point we had it wide open where it wasn't closing at all, and certain kinds of music and certain kinds of excitement that you're building. You may want it open all the way. You can always go with automatic on the high hat. That's a way you can further sculpt your drum regions. So experiment with that now. Now that we've worked with ah with slicing and dicing and editing different regions. Go ahead, hit your details to get back. You just done click details and you're back to the editor. All right, so go ahead and edit away and use some details on your regions. I'll see in the next lesson. 8. Editing Presets with the Editor: So in an actual section, the producer will be telling the drummer to play more simply to play a little heavier in this part of the beat, whatever it might be. So what I thought would be fun to do is cycle through and update the region as we g o and figure out. You know how simply we want, uh, drummer to play maybe a little more complex. It probably depends on which part of the song where they're playing more complex or more simply so let's go ahead and cycle through an experiment with the X Y axis puck and try different extreme setting so we can settle on something. - Yes , that's right. In the middle. We've gotta beat notice. When we made it extremely simple, it went to the rim, closed high hat, those types of things. So we've got a basic beat that that I like for this song that I have in my mind. What I'm going to try now is experiment with different kick and snare patterns within this same drum, uh, region. It's opening up a little more so we can see it and see what's ah, what's happening there and how that let me try just a little bit more. Squeeze a little bit more out of the window. There we go. So let's do the same thing. But now I'm going to try different kick and snare patterns within the editor. - Okay ? I really liked four on that. Ah, beat were still It's still right in the middle between simple and complex. But I can choose toe, have a little more rhythmic variation there to do the same thing now with the high hat and pick the perfect high hat pattern for the peace. - So I really like three on that notice. You don't have many versions of the high hat. You pretty much have quarter notes. You can see it visually. Ah, you have on to You have eight notes with different accents and then you have a few other accents. Ah, but still eighth notes and then four is actually 16th notes with accents and also big crash Cymbals. So let's see, I think we did three. So with three on this and four on that, I've got a decent beat that I like for the beginning of the peace. Let's go to the next region and try some of those same things, - so you can really edit within the preset. You know pretty well to really get what you're looking for. Now I'm gonna go ahead and highlight another preset here. Let's go down here and I'm going to try mixtape. And now when I add that it's going to be mixed eight. So under mixtape, I've got it under real complex. Let's let's take it back a little bit. You can see some of those extra notes disappearing as we go, and what we're gonna try to do instead of symbols on this part is let's see what it sounds like with symbols. And then we'll go to straight Tom's, where the drummers playing the Toms as the ride and the beat driving it. So let's check that out. - So , yeah, I really kind of like the times. It really gives it a different feel notice within the Toms. We only have three settings now. We don't have as much control as we did, even with the high hat. We've got straight quarters. We've got some eight notes with accents and then a little busier with some 16th notes as well. But that's a really good way to change the mood. So that's how you add a region and select a preset for that region and then edit all within here. So before you go to the next lesson, go ahead and experiment with some of that on some of the presets with the drummer you've chosen, I'll see in the next lesson. 9. Editing With MIDI: So now I wanted to talk about a really powerful feature that you can do within drummer, which is to use thes drummer Midi regions and the drum editor to come up with something you really like for your piece. And then also you can take that and have really customization of every aspect of it. By converting it to Mitty. He can do this because the region's themselves The drum regions are actually many regions that are firing off Rheal samples of real drums played by a real drummer. They all conform to the General Midi Spec. So any kind of drum machine you have drum program, other drum samples you have are pretty much gonna work with this. Once in a while, you'll have an odd sound get thrown in there depending on the mapping. Of course, you can always remap, So once you've got this, you know pretty pretty much down. Ah, the easiest way to do it is click on your drummer region. Go ahead and copy that and bring it down to a software instrument. I've already created a software instrument here, and I'm going to just pace that and it's off by a measure because I didn't have my selector . Right. And what I've done is I've taken this kit. This is Benny and his kit over here. You can see his Motown revisited. I put it on the same drum sound to start with, just to see what that looks like. And sounds like in the piano roll. Let's listen to that. Okay, great. But I can actually move things around now within midi. So let's say that I want Teoh. It's already running. Ready? Sounded pretty good. I'm going to add a few more kick drums. Maybe here. Yeah, something towards the end. That's that's more snare. I'm actually gonna move this. Okay? So we can We can live lively it up a little bit, as Bob Marley would say, and I want to just take this one area here. And once we've got that going, I'm going to go ahead and separate this and now a really easy way. I can create a different Phil within this. Even though I've changed committee, let me experiment with some fills there. Okay, That sounds That sounds pretty cool. Absolutely. Just take that and I'm gonna copy just that region and bring it down here. Sure, right on it. And all paste how it sounds exactly the same, cause. Same drum kit. But what if we wanted to maybe take this this new mini region and we're gonna mute the original drum kit? And now with the Motown Revisited track, I'm going to try and electronic kit. So let's go into some of the different things. Let's try and 80 wait and see what that sounds like with this acoustic drumbeat. But now we're going to listen to it in enmity, see the piano roll and see what we've got. Make sure attitude is so right now it's just the same, uh, saying notes. But we can jazz that up a little bit. Some clams, maybe. And here is that Okay, I kind of like that so you can see how you can really customize it. We completely changed to a different drum sound within MIDI because this is an instrument trip track now, and I can turn that into any any other kid or anything else I might want to do so. That's the power of converting to Midi, using the piano roll to customize your drum sounds. I encourage you to get creative with that because there's a lot of power to hand do this. You probably get tendonitis. It's just really nice toe. Have all your kicks and your high hats and stairs and stuff in place and then go ahead and customize from there, depending on the song you're working with. All right, so I want you to convert to Mitty. I want you to try some different drum sounds from machine sounds, and I'll see in the next lesson. 10. Adding Percussion: So far, we've covered what happens in the drum editor when I change different presets on the kick and snare, as well as the high hat or the symbols or the toms. So all of the's preset changes are true no matter within the drum editor, no matter what drummer you're using, so the interface works that way. You've got six positions within kick and snare, going from quarter notes all the way up to eighth notes with Mawr Accent and then every drummer every preset halftime or double time feel. So no matter what drummer preset you're working with, that's the interface for kick and snare. If I goto high hat, we've got four choices with symbols. We have four choices again, with more complexity. Number 4/16 notes. Number one is straight quarter notes. And then, if I want it, just click on Tom's that will replace the symbols of the high hat with more of a ride type feel on the times. But what we haven't talked about yet is the percussion window, so you can add percussion to any region, and we do that up here, and we also have a slider for that. At 12 and three. So to start with, I'm going to add tambourines. It doesn't take away from the Tom Symbol High hat. It just adds a percussionist to your region. So let's go through the percussion instruments, and we'll also try different fields with the slider to hear what that does. - So every drummer, every preset can have these percussion instruments added to them, and that's how you do it. We can also add other percussion instruments through MIDI, and we'll get into that in another lesson. But that's how you add percussion and also effect the feel from simple to more complex within the percussion window. Go ahead and add some percussion to the region's You've been editing in the drum editor, and I'll see you in the next lesson. 11. Building A Custom Intro: So for this lesson, I thought it would be fun to start with a blank slate and actually create our own intro into the next section. So we're going to start within eight. Measure phrase. I've got Duncan loaded up, but I went ahead and deleted the region. So once you do that, you're gonna be met with this arrow, create a region on the drummer track. Let's go ahead and do that. Now, what I can do is I can independently edit each measure by just chopping up the different regions. So for this, I'm going to go ahead and use my scissors tool. I'm gonna click right on the each measure like that. And once I do that, let me make sure I go back to the marquee tool, pointer tool. I'm sorry. And when I do that, I'm gonna click on this first measure. Now, a lot of times to start with, you might only have a kick drum setting the beat, particularly in this type of music. Go ahead and, uh, command right arrow to zoom in a little more. So right now we have kick. We have some percussion shaker and high hat and some other things. But remember, if I click on each one of these, I'm essentially muting them. And so now I still have a little bit of stuff up there, because that's actually a little bit of a Phil. But let's go to just know fills at all for this particular measure and see what happens. Okay, so we're starting off with four on the floor kick drum for measure one. Let's go to this one and add in a little bit more. So we're going to kind of build some some suspense on this, and I'm gonna put the Phils at about nine oclock on the knob. So let's listen to that. Okay? Maybe a little more on this one that sounded. I had a couple more little things. Okay, good. So we're starting to really build our beat on this one. I can leave. I'm gonna go ahead and leave thes, but I'm gonna move my fills. It already did this up to about 12 o'clock. So let's listen. That transition, okay? It's it's ah really building an intensity. And for this last one, I'm going to go hog wild on my films. You could see all this added up in here. Let's listen to that Build on on my introduction. Great. Let's cycle off it and we'll listen to its listen from Measure three on. Okay, so now I'm going into that basic beat for the song and let's add everything in and we can also sculpt this. So what does that sound like? Pretty cool. So we've got Ah. Now we've got a standard region loop. I can also of course. Ah, you know, change the Phils, change the swing, Whatever. Using this different percussionist with Duncan. So that's how you do it every time I slice it could even be two men, two beats where I want to fill just for that two beats and I want something a little a little more So that's a way to create a nice intro that just builds in sound before I get into the main beat of the verse, for instance. So I hope you enjoyed that. That's how you can really customize individual regions with the drum editor by actually slicing up the region. I'll see in the next lesson 12. Changing Drummers: So now we're starting with another new file. I've already created a drummer track and I've got the library open. And I did that to show you some of the different things you can do with different drummers . Different presets, different playing by different drummers, really drummers, I think, and also different styles and genres. And I wanted to bring this up now because if you've done a lot of editing on a track, you can still change the drummer. You can still change every aspect of it and still keep your edits, for instance, and we'll do some of that. But I really feel like it's better to choose the drummer, the drum style, the genre. First, you can always go in and change any of this. Ah, with logic, you can get very granular with any part of it. But if you start with the basic sound, the basic genre, it kind of propels you forward. Ah, rather than doing a bunch of edits, a bunch of regional things only determine a I really like the other sound or the other playing style, so I think it's worth paying attention to when we open up drummer for the first time you're going to be given. Kyle and each of the drummers have a description of the type of playing that they dio. So Kaio, modern rock. Ah, they also has a drum kit with him, which is called So Cow. And we can see the different drum kids here, the different ones that I have and you can see so cow here. So if we go up, let's look at some of the other drummers. Logan is also in the rock category, and under Logan's drum kit, it still says so cow. But I don't think it's not correct, because I haven't loaded Logan up yet. However, let's look at something here, right quick. So we've got Kyle. Look at the presets. The first one's called Crash, the Party second one's called Echo Park. When we go to Logan's, we've got a M gold B side double live different presets Firebird, whom I wonder what song they're referring to there. So those air a different playing different presets within Kyle's presets. I could always save those and import them in all different kinds of things. So we also have Anders now. The highlighted drummers and drum kits and presets I've already downloaded. I haven't downloaded yet. Forget for instance, Max and punk. No offense to Max. I love the punk, but I haven't downloaded it yet. If we look under alternative, I have downloaded Um, Maya and Maya's signature sound is a flashback to the eighties. My heyday got boombox dot matrix under the different presets. Ah automatically comes with percussion and shaker and things very interesting songwriter again. Another slew of drummers R and B electronic, ah, hip hop and percussion. So under Elektronik that's actually using Elektronik Elektronik designer. So it's MAWR, you know, beat styles. Ah, and you can use you can use those with analog drummers so you could have Kyle playing a beat box, for instance. All that can be done and will experiment with that. One thing I wanted to show you is so when we go back to our original, uh, drum track because right now we're just sort of looking for different styles and things. But there's Kyle and what I'm going to do within the well, let's go to Alternative and I'm going to select Maya, and when I do that, I haven't really done any edits or anything like that. So it goes ahead and it switches the styles for me. Okay, so we're gonna go back to Kyle. We've got Kyle. I'm going to If I click all the way over at the end of this region, we've got a tiny little plus sign. I'm going to click on that, and I'm going to click on that, and I'm going to go ahead, and I'm going to make some changes to this. I'm gonna make it much more complex. And I'm gonna change too. The high hat to a completely different so I can change the high out without changing the kick in the snare. For instance. Now I'm going to go to songwriter. No, I'm going to go to alternative and double click Maya. And when I do that, I've got ah, pop up window toe warned me if I change the drummer, it will replace the changes I've made to the region settings because I made some edits now . And if I like those those edits, I might not want to change the edits. I just want to change the sound. I want to change the drummer and go to a different type of feel So if I want to keep my edits Ah, I click keep settings when changing drummers and the presets pop up menu in the drummer editor. So I haven't really done that many, you know, changes. I just want to change the whole feel and that type of thing. So in this case, I would go ahead and change the drummer. And when I do that, everything just changed. But this is why I said, it's good to pick out the drummer and the style and the kit. First, it's just gonna make your life easier down the way. Now, if you've done a lot of detailed editing and those types of things and you really want a whole new feel, then go ahead and change that to fall that we're gonna go ahead and keep our edits when I changed drummers. But since we're just starting off and conceptualizing, I think, uh, I'm just gonna go ahead and change the drummer anyway. But that's how you change drummers. That's how you change the drum kit. If you want some of these other drummers other styles, I would encourage you to go ahead and download those drummers and drum kits keep in mind. These are pretty large downloads. So depending on your Internet speed and those types of things, it could take a little while. You might have to go get a cup of coffee, cup of tea, come back and after your download. But this is my studio computer. I pretty much I'm gonna go through and download all of them. But that's how you change your drummer in your drum kit. Try out some of the different drummers, some of the different styles, to get a feel for the type of music tribe type of sound. And remember, toe, listen to the presets. Every drummer has their own presets that they have played, so check that out and I will see you in the next lesson. 13. Changing Drummers While Looping: in this lesson. I want to talk about auditioning different drummers, different drum styles, different drum kits while we're actually just cycling through. If you notice up in the, uh, the track window, we don't have any cycling turned on. But when I use the player down here, the play arrow down here in the edit window instantly were given a cycle, and we're going to play different presets now. Notice. When I stop on the player arrow within the drum editor, the cycle goes away up in the tracks region. You can also use this and have this cycling when you choose other drummers. And it will just keep playing back different beats with a new drum kit, a new drummer. And it's a really good way to figure out if if that's the sound, the presets, the style of playing that you want. So let's go ahead and experiment with that. I'm gonna Right now I'm on Curtis and his drum kit is neo soul, so we'll start playback and then we'll switch to different drummers and listen to some of their presets to decide if that's more in line with what we're thinking about. So let's check this out. - So yeah, I really like Jessie's playing style. It it's It's similar, in a sense, with Curtis's, although it's more, Ah, rock feel and I like the smash kit as well. So that's a really good way to experiment with drummers that you've already downloaded. You can just kind of cycle through to get a good eggs idea of of what the kit sounds like, what the presets sound like and what the drum performances sound like. So I just wanted to, ah, to focus on that again. I really recommend finding the right drummer before you really get deep into your editing and all the things that weaken due to perfect your song. So that's how you choose a drummer in a style just all within this cycle. Window in the drum editor. I'll see in the next lesson 14. Changing Drum Kits: So for this lesson, I wanted to talk about changing the drum set. If I like the drummer and I like the presets, the drummers playing, I can always go ahead and change the drum set to get even different textures. Uh, first off, if I wanted to change the drummer right now, I have Aiden playing what's called the Portland Kit. But let's say I switched drummers to Nikki Indie disco, and when I switched to Nikki, I go to the four on the floor drum kit. But I'm gonna go back to Aden, and when I do that, I'm on Portland. But let me just try some different drum sets. First off, let's listen to the Portland kit. Okay, great. Now I've got in the library here. We've got a drum kit and I've got Portland selected. But if I wanted to choose a different drum kit, I could just click on any of these. And now I still have. I didn't playing as the drummer, but I've got the four on the floor kit. So let's listen to that. So it's a lot different. Another thing I've discovered that makes it really easy to audition. Different drum kits, and we're gonna go into great detail about the drum designer. But if I click on this drum kit, I get to the, uh, four on the floor kit that I just switched to notice. You've got different shells. Um, these look like slingerland shells to me, and then a completely different show and a snare drum would snare drum. But I've got all these different drums and those who what comprises the sound of a kit, the shells, how deep they are. The drums are how they're tuned also the symbols and different types of symbols. And so within drum Designer, what I've found is that I can even hit the bracket, which is right above the return key on your keyboard. And when I do that, it will cycle through different drum kids. So here you have, uh, none of the Shrum's match. Actually, you've got the sort of ah gold glitter snare blue glitter terms which may or may not be the same thing. And it would, uh, show, kick drum and I can even cycle through and play different kids. Neos neo soul kit looks like a vista light kit of the toms and then kind of a maple look like wood, maple based brown and steel snare. Each of these things really impacts the sound, so that's a way to keep the patterns that you've done to keep the drummer that you like in the preset patterns that you have but completely changed the textures by changing the drum kit, the drummers playing. So experiment with that you come out with some really custom soundtracks of your own, I'll see in the next lesson. 15. Drum Kit Designer: another powerful feature of the drummer program. Once you have a drummer that you like, you like the presets and you like the overall drum sound is, you can use what's called drum kit designer and drunk it designer is very powerful now. There's really three flavors of drums that you can manipulate their the stereo kits that we've been working with so far. I'll also show you another lesson. Multi output kids, where we have more control over automating say, the snare, the high hat and the kick drum the toms. What what might have you weaken? Split those out into different stems and actually automate those things. Turned them up. Turned down. Affect them, etcetera. Right now, we're just working with stereo outs here. And in order to get to the drum kit designer, go ahead and click on the instrument tab where it says drum kit designer. If I hold it over there, actually sent his drum kit designer in a double click. And here is the Portland Kit that comes with age. And so this is a very powerful window because you can actually switch out different drummers. Eso with the stereo kids, you have a few choices for each drum. If I click on the snare, I see the Portland Snare Portland, too, and Portland three. And when I click on them, I can hear their sounds. Also, when I click on the snare, I have access to tuning it. I can go higher or lower. I can dampen the drums like putting Ah, moon gels or some old school drummers would put on wallet on their snare drum. I can also control how loud or soft it ISS. So if I let me go to extremes once again, I'm gonna to all the way. And that's like tightening the, uh, this there where that's pretty rattle Lee and not tuned it all. And that's just the basic one, I think to start with it was around here, so that's that's pretty tight. To begin with, dampening I can not dampen it all, So you have a little bit of control there and then, of course, gain. I can crank it up within the overall mix. I click on this arrow. I also can see the general many mapping. We also have some percussion things we can do here, too, and so I can control either V Drum, which is the Roland V drums Siri's for mapping GM and mod wheel controls. Like for the high had opening and closing. You could do that or just basic General Midi. So if you are going to transfer this to a different drum sample library, that's the mapping that we're using for that and will doom or that later. So that's the snare drum. And then let's click on Tom's Over on the Toms. We have all the Toms Weaken tune Ah, you know Higher lower Aiken Tune just the High Tom and have it be higher pitch. So that's the basic sound of the high Tom that I could bring it up quite a bit. The mid Tom sounds like that. To begin with me, go ahead and turn that up as well, and that's let me turn it all the way lower. So quite a range there in Pidge. So that's really low. So so quite a range there. Or I could just do the overall kids, all of them. Of course, dampening gain still controls the same types of things on the kick. Again, I'm given three choices with the stereo kits. I've got Portland one. Portland, too. And Port three. And part of what I'm hearing there is how dampened this has little residents, and that's more blanket against the head or Aquarian head. And that's really dampen to begin with there, on the different the different sounds so you can mix and match all of these together to create your kit that that you like. We can also change around thes symbols and the sound that they you can either control all of the symbols so I can brighten up every symbol. Or I could individually effect like that for extremes. You can dampen completely, almost like you were holding your hands on them as you would, so that might not be appropriate. Depending on what you're trying to do. It's good of extreme. It's that's truly dampened on the left, and that's totally damaged, all right, some control. You know how much they great with these controls? It's a little more like a light light ride, so there's really a lot you can do with this and also the gain within the drum kit designer . Later, we're going to do multiple outputs, even on the stereo kit, and we can also control some of these aspects as far as how they're affected. The volumes, the processing compression CQ which will impact all this as well. When you've got everything the way you want it to be, go ahead. And we can save that as you know what we want it to be. So I'll call this Portland kit. Uh, new song. Pretty creative there, huh? And so now I can go back to this kid, even I'm working on another. Another song. I really like the kit that I constructed and so I can always go back and use this kid. So yeah, drunk it designer. Very powerful. Very easy to use and experiment with that. I'll see you in the next lesson. 16. Keeping the Drummer with Different Drum Kits: So for this lesson, I wanted to talk about changing the drum set. If I like the drummer and I like the presets, the drummers playing, I can always go ahead and change the drum set to get even different textures. Uh, first off, if I wanted to change the drummer right now, I have Aiden playing what's called the Portland Kit. But let's say I switched drummers to Nikki Indie disco, and when I switched to Nikki, I go to the four on the floor drum kit. But I'm gonna go back to Aden, and when I do that, I'm on Portland. But let me just try some different drum sets. First off, let's listen to the Portland kit. Okay, great. Now I've got in the library here. We've got a drum kit and I've got Portland selected. But if I wanted to choose a different drum kit, I could just click on any of these. And now I still have. I didn't playing as the drummer, but I've got the four on the floor kit. So let's listen to that. So it's a lot different. Another thing I've discovered that makes it really easy to audition. Different drum kits, and we're gonna go into great detail about the drum designer. But if I click on this drum kit, I get to the, uh, four on the floor kit that I just switched to notice. You've got different shells. Um, these look like slingerland shells to me, and then a completely different show and a snare drum would snare drum. But I've got all these different drums and those who what comprises the sound of a kit, the shells, how deep they are. The drums are how they're tuned also the symbols and different types of symbols. And so within drum Designer, what I've found is that I can even hit the bracket, which is right above the return key on your keyboard. And when I do that, it will cycle through different drum kids. So here you have, uh, none of the Shrum's match. Actually, you've got the sort of ah gold glitter snare blue glitter terms which may or may not be the same thing. And it would, uh, show, kick drum and I can even cycle through and play different kids. Neos neo soul kit looks like a vista light kit of the toms and then kind of a maple look like wood, maple based brown and steel snare. Each of these things really impacts the sound, so that's a way to keep the patterns that you've done to keep the drummer that you like in the preset patterns that you have but completely changed the textures by changing the drum kit, the drummers playing. So experiment with that you come out with some really custom soundtracks of your own, I'll see in the next lesson. 17. Stereo Kits with Multi Outputs: So what I want to do now You show you how I can go from the stereo kit. So what's called a multi out kit? And the way to do that is to click this plus button. And when I go to software instrument, I'm going to come down to my drum kit designer and I'm going to select instead of stereo, I'm going to select multiple output. Before I do that, let me show you something else. I'm just gonna open up the mixer and we can see the basic Ah, mix here. Um, this is the roots drum track. Ah, it's got a little bit of processing. It's got space designer River Channel E que a stereo out, and then your final master for all your tracks watch what happens when we click the plus arrow and instead we choose multi out. Something really interesting happens now. The only difference, as I added that, was this plus sign and the plus sign is very important because you have to click on that to get to your multi outs. So with just stereo, I can only affect the overall kit. I can't process, say the snare drum or put the kick drum through like a subwoofer e que processing. For instance, When I click on this plus sign now, the first track that comes up is the kick. Within this instrument, there's the snare. Within this instrument notice I can add effects separately to the snare. It's not going to affect the overall stereo sound, everything still being bussed out to stereo out. Five. Individual sends that I can use individual processing. Very cool. Now, if I click it again, I have access to the toms. I might want to have a special river for just the toms and have the snare and kick not as effected or affected differently. I also have high hat and percussion that I can control so I can turn that up, turn that down, also process it individually. After that, it adds, a Siris of ox is oxen is, as you know, are further processing. So I could do, for instance, parallel compression on the kick drum or the snare or even the whole kit, and then route that back in to my final stereo out for the instrument. So this type of processing is really important. It's very cool, and it gives you much more flexibility without going into the complexity of the producer kids, which will get to next. We could also automate things. So if I wanted to strip things down and automate the snare, I could even have a lot of reverb on the fourth measure of the snare and then none at all. Um, for the other measures, for instance, that's something you hear quite a bit in in certain genres. So that's multi out kits very powerful. And you're not downloading three gigabytes of content for the producer kids, which really can take up a lot of space. But they're also amazing on, and we're going to get their next so that stereo kids, but with multi outputs, I'll see in the next lesson. 18. Producer kits pt 1: So we've talked about how to take stereo kids and get a little more flexibility with our mixing, using a multi output by adding a few channels to the mixing board. And so now what I wanted to talk about give you total flexibility, which our producers kids. Right now I have Ah, Curtis is the drummer, and I have thestreet, cio, R and B track playing. And just look at this window and notice what what it says and what it doesn't say. And let's look at the mixer. So this should be very familiar to you. We've got our overall output channel. We've got a stereo out. We've got a master. We do have some effects here, but we don't have a whole. You know, we can kind of turn things up, turn things down. I've got a small plate on the kit as well. And then the overall channel does have, you know, compressor and ah, limiter and things of that. But, you know, pretty pretty limited in what I can do, um, with my mix. But if I go down here to sounds and I go ahead and I choose producers, kids, the producers, kids all have plusses next to them because we're going to be adding quite a bit to our overall drum sound and are flexibility by doing that. So let's go ahead and load up Studio R and B Plus. It just takes a second. I've already downloaded it. You will have to download these producers kids under extra content, and I have a triangle which indicates a some stack. If I open that up, look at all the other tracks that we've added, so we have a lot more flexibility. And of course, each of these channels can be also compressed, turned up, turned down. So let's open up the mixer to show you what I'm talking about. And here we have everything is summed through the master output wanting to. But I also have control over, for instance, the overheads. Ah, and when you look at all these channels, this is the professional way to record a a drum kit. So in this case, they've got a stereo pair of condensers that are going to catch all the symbols at the same time as well as the other drums. But by far the loudest will be, ah, the symbols because the mikes air so close to those symbols, it's gonna catch all of them in a stereo pair. They've got a drum mic inside the kick drum, which gives you the overall residence of the kick. And they've also in this particular ah kit. They've got one, uh, Mike outside of the drum, right by the beater. The volume's turned way down, but I can control that and bring that up if I want to. That's gonna give me a little more attack. The snare drum has two mikes, one on the top and also one on the bottom. The bottom snare mic will catch more. The actual snares themselves a little bit of sizzle as well. It was a bittle bench, a little bit of the lower resonance within the snare drum, the high hat Tom's I have control of as well as a stereo pair of room mics. That's when you're recording the drums. You've got a pair of room mikes that are often the side, maybe far away in the corner. That's catching the overall washer, the drums, but also the river verbs and early reflections that allays. And then they also have a mono mike in room B, which could be in adjacent room. And I've done this may be the hallway, even where that the drum set is coming out there and that Mike captures that overall wash of sound gives you a little more reverb, a little more flexibility. You can kind of, you know, play with those in and out. Drum leakage is when you hit the snare drum. You're also getting a little bit of the kick and the toms, the residents in the toms. I can control that. That's especially important in these producer kits, because the individual sounds don't have leakage on him. The snare, for instance, has the snare sound. It doesn't have the residence of the toms or the kick when you hit the kick. If on a real drum set, you're going to hear a little bit of that. Ah, the snares on the snare rattle in a little bit of the toms, so the leakage makes it just sound mawr riel. Then you also have control. Of course, overall, your percussion with this also noticed the different effects processing that they have on each of these drums because by breaking these out channels now, I can add for instance. Ah, the snare top its own compressor. I can also Ah, you know, have things go out to a bus for maybe a unified reverb or something like that. So you really have a whole lot of control now over your overall mix with these producers kids. So go ahead and download some of those. And as you're applying those, check out all the different flexibility you have in the next lesson will talk about the drum kit designer and how much producers kits impact that I'll see you in that lesson. 19. Producer's Kits Part II: So we've seen how much mixed flus flexibility we have with the producers kids. But the other sort of thing that I find to be really amazing is within drum kit. Designer. I have so many more options with my drum kit itself. So, for instance, when we had just a stereo drum kit, the normal drum kits in logic, when I clicked on base in most of the kids, I had three choices. But here I can choose all different kick drums tuned up the pond ship there, acolyte, and I can mix and match these. So I'm gonna put that on a seventies punchy, uh, kick drum and then on my snare check that out. How many different options I have with snare so they don't have to, you know, match the aqua light. You know, Kit, as far as that goes, um, like that one, Okay. And then, actually, the toms on this kid were the old seventies aquiline blood wigs, But try maybe maple or a studio. So now we have just a lot more options. And, of course, with the symbols, I have more symbol sets to I've got the vintage. Ah, tight. You know, the older symbols. And then I have bright versions and darker versions of those. I also have modern, dark, modern bright, depending on what you're working on. Plain old, modern. And the other thing I wanted to bring your attention to to the right. I've got more options with editing, so I talked about leakage before. If I I can take with drum Kit designer, I can take the leak off. That's just the snare. You hear a little more residents there in the toms and in the kick, which would be more natural. Um, I can turn on the over heads or I can turn those off again, just toe subtle little things. But you know, that's what productions all about on. I also have room A and room. Be where Aiken turn those off completely. Let's try that on the kick drum. That's room be to start with a little more residence and then let's just turn it off completely. See, not not hardly at all. And so, like most river, that's the natural river that was recorded in these different sample sets. A lot more control over your drum kit designer as well with producer kits, so if you're going for maximum inflexibility with your drum track, the producers, kids air going to give you Ah, lot more of that. Now, some of these file sizes are pretty large. However, of course you're like me and you want as many options as possible because that is what productions all about. And when you're Corday creating these ah, these drum tracks, the producers kits are going to give you maximum flexibility. They're also extremely well mixed, and you can turn turn up the bottom snare, for instance, or, you know, turned down the room but create more leakage. You know whatever you want to do within your mixing, your mixing board gives you a lot more of a realistic look into the way professional songs and drums are recorded. So check out production kits because that's really going to give you the maximum flexibility that logic has to offer