Logic Pro X 101 - Learn Logic Pro X in a Day | Martin Svensson | Skillshare

Playback Speed

  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

Logic Pro X 101 - Learn Logic Pro X in a Day

teacher avatar Martin Svensson, Learning music creation since 2006.

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

69 Lessons (8h 44m)
    • 1. Introduction

    • 2. Installing & Downloading Logic Pro X

    • 3. Starting Logic Pro X For The First Time

    • 4. Advanced Tools

    • 5. Main Window - Part 1

    • 6. Main Window - Part 2

    • 7. The Control Bar - Part 1

    • 8. The Control Bar - Part 2

    • 9. The Control Bar - Part 3

    • 10. The Control Bar - Part 4

    • 11. The Control Bar - Customization

    • 12. Beats Project LCD Screen

    • 13. Tracks - Part 1

    • 14. Tracks - Part 2

    • 15. The Drummer

    • 16. Global Tracks

    • 17. Installing 3rd Party Plugins

    • 18. Regions - Part 1

    • 19. Regions - Part 2

    • 20. Editing Tools - Part 1

    • 21. Editing Tools - Part 2

    • 22. Editing Tools - Part 3

    • 23. Editing Tools - Part 4

    • 24. Audio Track Editor

    • 25. File Editor

    • 26. Piano Roll - Part 1

    • 27. Piano Roll - Part 2

    • 28. The Score Editor

    • 29. The Step Editor - Part 1

    • 30. The Step Editor - Part 2

    • 31. The Drummer - Part 1

    • 32. The Drummer - Part 2

    • 33. Touch Bar - Part 1

    • 34. Touch Bar - Part 2

    • 35. The Mixer - Part 1

    • 36. The Mixer - Part 2

    • 37. The Inspector

    • 38. Plugins - Part 1

    • 39. Plugins - Part 2

    • 40. Settings - Part 1

    • 41. Settings - Part 2

    • 42. Automation

    • 43. Flex Mode - Part 1

    • 44. Flex Mode - Part 2

    • 45. The Library - Part 1

    • 46. The Library - Part 2

    • 47. How To Move Logic Sound Library to an External Hard Drive

    • 48. Apple Loops - Part 1

    • 49. Apple Loops - Part 2

    • 50. Bouncing - Part 1

    • 51. Low & High Cut - Default Settings

    • 52. Sidechain Compression - 3rd Party Plugin

    • 53. Sidechain Compression - Logics Stock Plugins

    • 54. Sidechain Compression

    • 55. Screensets

    • 56. Auto Load

    • 57. MIDI Separation

    • 58. Folders

    • 59. How to Learn Key Commands

    • 60. The Arrangement - Track Markers

    • 61. 10

    • 62. 10

    • 63. 10

    • 64. 11

    • 65. 11

    • 66. 11

    • 67. 15

    • 68. 15

    • 69. 15

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels
  • Beg/Int level
  • Int/Adv level

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.





About This Class

In this class, you will learn how to master Logic Pro X and how to create full productions in no time! We will also create 3 full productions from scratch in this class, from the idea stage to a complete finished professional sounding track. You will also get those 3 full productions as templates so you can open them on your computer to see how the projects are built up. Feel free to copy settings and/or different presets or sounds.

Do you know that Logic Pro X is one of the most used music programs in the world? You can create, edit, and arrange music as well as do many other things, even creating videos. 

Meet Your Teacher

Teacher Profile Image

Martin Svensson

Learning music creation since 2006.


- Founder and Owner of music-prod, a platform with courses for learning Music Production and how to be a musician today with over 10 000 Subscribers. 

- Music Producer and Professional musician. Producing music for 10+ years with Logic Pro X and Ableton Live. Produced music for several big labels and for other Producers, Dj's and big names in the music industry.

- Certified Apple Logic Pro X Producer since 2015.

I have a lot of experience in making music in different studios here in Stockholm, Sweden and also in Los Angeles, California. I've been making music with big names as well as teaching how to make music since 5 years. 

I'm now into teaching music on the web as well as making different businesses because I really wa... See full profile

Class Ratings

Expectations Met?
  • Exceeded!
  • Yes
  • Somewhat
  • Not really
Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update.

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.


1. Introduction: guys are welcome to the logic. Pro. 10 1 A one course. My name is Morning Svensson, and I'm an Apple certified logic pro 10 user and I'll be using logic pro time. For over 15 years now, I've been creating music for a lot of different music producers, which is my full time job since about five years now. And everything I make is made straight in the box on my MacBook Pro in logic. In this course, I'm going to show you how to start out with logic pro 10 from the beginning. So even if you're a complete beginner, I want to start out in logic. Or if you're already familiar with logic, this course is for you. My goal is to teach you how to go from knowing nothing about logic to creating full songs. When you're finished with their scores, we recover everything from how to find. Sounds get inspired to create different sounds, how to arrange a track even though we don't have a clear idea how it will sound in like an end, we will create makes towns. You'll see me go to my car and take notes in the mixed on process and we're also going to create a quick master for the full track as well. I'm also going to show you my own secret tips and tricks that I've been using with logic for years and years. In the first parts. You will see me going through the most basic things and logic to get you up and ready to produce. We will not cover things that I find myself not using as much or even never since most of the complete courses cover them as well, and it's very easy to get bored of things that you won't use with this course. You will also get a bonus of free sample packs with a library that is exclusive for you. To me, students offer free lifetime. That sample packed library contains a lot of different sample Packs and nuance are added every week. He would get free access to them with the purchase off this course. Alright, guys. So I hope you're as excited as I am to dive into this course and start making music with logic Pro 10. So see you in the course 2. Installing & Downloading Logic Pro X: So let's say that you don't even have logic Pro 10 installed on your system right now. If you don't know where to start, I will show you the step by step instructions on how to get logic and install it the proper way. But before that, there are some requirements that you need to know about. First, you need to use a Mac computer that runs Mac OS $10. 12 were at least 10 or 12 which is the version called Syrah. By the way, I always recommend you to use the latest operating system for Mac that is available to the public right now, as well as looking for the latest update off logic, which, if it is available, you will find in an update section of APP store. This way, we are making sure that we use the latest security measures that Apple works very hard for us, so we won't get into any troubles. Logic is compatible with older Macs as well as the new ones. So if you have a Mac book pro from, let's say, 2000 and eight and its support Mac OS 10 or 12 or later, then you will be good to go. Of course, Logic Pro 10 updates itself a lot nowadays, and therefore this information can get out data at any time. I still recommend you to use the latest version off Marco is and the latest version of logic pro TEM at any time. If you see that you can't download logic from the APP store, then you either need to upgrade your mike OAS or your computer is too old for running the latest Mac OS and therefore will not run Logic Pro 10. At this time, you can check with my Cois. Your computer is running on. If you go to the Apple Icahn right here, then about this Mac and this fellow box here is popping up. And, as you can see, I'm running the latest version off now, which is version tender 13 3 It's called Mac Os High Sierra. So my computer is good. Go. As you can see, it's from late 2000 and 13 so this course is recorded in 2018. So my computer is already what's 456785 years old. So you can. I think you can use a computer from around 2000 and eight or later for the latest version of Logic Pro TEM that is available right now. You also need to make sure that your processor is 64 bit and not 32 bits. If you have a Mac that is an intercourse solo or intercourse duo, and these are, these processors are very old now, then your computer with most definitely not run logic. If you have all other processors, including Intel Core two duo, which also is very old, then you will be good to go. You actually don't have to worry about this if you're mcis from around 2000 and 10 or later . So just to be clear here to purchase Logic Pro 10 the only thing we need to do is to go to the APP store and buy it with a credit card. We don't have to purchase any physical products, so we don't have to go to the Apple Store any other store to purchase a logic pro 10 box or CD or something like that. And by the way, there's no Apple software with physical disks available anymore. Mac does not even have optical CD or DVD drives anymore, and Let's be honest here, purchasing software directly from the APP stories. A lot more convenience. So how do we purchase logic from the APP store? Let's search for the absolute by pressing command a space bar. There's my best method for opening up any APS on my Mac. You may go to the application menu or somewhere else, but I love to use the spotlight search and you open it up and closing by Command Space Bar . So let's writing an APP store. Prissy answered to open it up. So as you can see here, we have all of the recommended APS right now from the APP store. So let's go to this little search box here and right in logic, Pro and press enter, they would have it. The first result here is Logic Pro 10. So let's click on the icon here, So the product information says logic. Pro 10 is the most advanced version off logic ever sophisticated tools for professional songwriting, editing and mixing are built around a modern into face that's designed to get creative results quickly and also deliver more power whenever it's needed. Logic Pro 10 includes a massive collections, off instruments, effects and loops, providing a complete tool kit to create amazing sounding music. And you can get more information by clicking on this mawr here. So now we have every or all the information that's Apple says above logic Pro 10 at this time, and he would have a little more information about my logic is updated. What prides? It's at how large the software is, and it's actually saying it's around 1.46 gigabytes. But in reality, logic is a lot bigger in size. When you start to install the sounds and praecis that it comes bundled with, you can also see if it allows you to use it on multiple computers in your family. And you really need to set that up with your iCloud accounts. So if you go to settings, goto iCloud, then you can set up a family, and you can share this software with anyone from that family that you create. And it also shows what languages logic is available in and a bit down in this section. We also see compatibility, and this is just what Mac OS logic will run, Um, at this time so you can see, as I said, before Mac OS 10 or 12 or later. And I also talked about the processors, the 64 bit versus 32 bit processors. And if you were a little bit confused, Whatever. Whatever process, sir, you need to have just click on this link here, and you will get, um, or describe list from Apple itself so you can see it's only two kind of process within. So that doesn't work with logic. Now, when you have decided to purchase logic Pro 10 Let's go to the upper section off the APP store and click on the Mount, which says 1 $99. So if we click on this one, that will tell us to buy APP, and your card on fire will be charged that amount. If you press that button again when you created your items account, you most definitely put your credit card information. So that is what Apple is going to use when you're purchase software for APP store and Logic Pro 10. Of course, if not, a window will pop up, letting you know that you have to add a credit card on file and also an option to do so when this is done and when you both the app, the download off Logic Pro 10 is starting 3. Starting Logic Pro X For The First Time: No. When you have logic installed, let's open it up for the first time. You will most certainly no have logic in your dark as I am, but this is easy to fix. Let's open up a find a window here. Now go to applications. Let's look for logic. There we go. And just take this logic pro X up here and just drag it out to the dark. And as you can see, I can't really do it because I already have Logic pro 10 here in the dark. But that's basically the way you do it. So when that is done, logic pro 10 will always be in the dark like this. You can also rearrange it if he wants to, to be on the like another side or something. The first time you start Logic pro, you will see a little black window showing you thank you for downloading Logic Pro 10 from the Mac App store. This is the essential collection off sounds and loops. That logic basically needs toe have to be able to run. You will be able to select from the logic down honorable Sound library, which is huge when this is done This is the window that you will be presented with every time you start logic. We're closing it for now. Let's take a look at the additional Connor, First of all, so lets navigate to Logic Pro 10 Sound Library, an open sound library manager. From here, we can see all off the sounds that Apple currently has to offer for free and royalty free as well, so you can use all of these sounds in your coming productions and not having to worry about licensing matters. As you can see, I have everything installed here so I can select select all uninstalled. This is great out here. You can browse around here to see what sounds that are available, and you can select them one by one by just selecting late them like this, or even choosing. Let's say they don't. You just want voice from this world package here for some reason where you can just select the mall. Or, as I said before, select Alling uninstalled will install and we'll download and install the whole sound library. That logic comes with when you select the sounds you want. Quick install. This will take you to a down the window, and you can still use logic, even though it's downloading the content. Now let's go back to the main window that you see when you start logic, which is the project chooser so you can always go to file and new, and you will have the project chooser coming up like this. The project juicer will give you ability to choose different project, depending on different music, joiners and types, off productions or scenarios. Let's say that we want to create on electronic music track. We can select the electronic one here and says, a solid blend of drum kits and pulsating. Since this means that logic will give you a project with software, since in them with presets, that should sound what represents Elektronik music as well as drum banks that are suited for this kind of music. You'll see the same thing for hip hop, a greedy mix of drum kits and Analects, since so this is basically pre packed sounds that logic things that represent the hip hop. Johner, the songwriter will be a little bit different, since it's not pre made sounds, but rather tracks that are suited for different occasions, such as a vocal track, which will give you some plug ins on that track that Apple feels like are great for a vocal track. Same goes with bass guitar, and they will add amps to make them sound more realistic. When you recorded tracks. There is even a built in drama track, which will generate the next ones are Orchestra, which says a complete set off orchestral instruments arranged for scoring annotation. The next one is Multi Track, which is a 24 track audio project with mixed ready effects. And the last one here is music for Picture, which is a production ready project ideal for scoring to picture. You can always go to the top in this, we know and choose empty projects, which will create an empty project that you can create from scratch. Okay, so let's do an empty project here. First, you will be presented with this window showing what kind of track he wants ad. Since this is an empty project, it does not contain any tracks. So that is why logic is asking us for what kind of track we want to add to this project. You can choose between software instruments, which is basically meaty. So it says plug in a USB me, the keyboard to play and record using a wide variety off instruments like piano organist. Since so this means that software instruments is basically just plug ins or synth, or something that generates sounds so you can actually control these plug ins or whatever. Since you have on yourself tour instrument with a USB meeting keyboard, they will have audio track, so we have to kind of audio tracks here. The 1st 1 is with a microphone here, so it says record using a microphone or line input or dragon. Drop all your fives. So this is great if you're using audio or just recording stuff with your microphone. Basically, then we have the other one with guitar here, and this is connected guitar bass to your Mac to play and record through virtual amps and pedal effects. So this is if you have some instruments like, say, let's say, a guitar and you want to record this guitar through different virtual amps to sounded more , having more something more realistic. And we have ah, drummer track, and it says at a drummer that are automatically place along with your song These are the three main tracks that you can choose between. For now, I'm going to choose an audio track and the one with the microphone. This is the one to record using a microphone or just by using audio samples. As you can see here, we also have input and output so you can choose whatever input you want to have already from from beginning. So let's say that we have a microphone in input one. Then just choose import one. Otherwise, again, she was knowing. But if you just want to use audio, so if you want to import audio samples, for instance, just put no input here. But my sound card heart has two inputs to line inputs, so you can either choose everyone or in Patou or the both, and I'm not going to recorded anything from my microphone here. I just want to work with audio samples, so I'm gonna choose no input here. You can also set low default patch. This will load the default patch, and it's basically just the fault set of different plug ins that Apple has said to having. It sounds good with microphones or with audio. I usually don't use this very much because I think that I could put different plug ins depending on what kind of sound I want to work with. So let's say I want to work with vocals. Then I have some a different set of vocal plug ins that I use. And if I want Teoh work with just pure audio samples than the pending off what kind of all the samples I want to use. I use different kind of sets off plug. It's, but we're gonna go through the different plug ins and that whole off the whole world with plug ins. Then you also have open library here. So if you check this one, this will going to open up the library on this side and the libraries just a library with a lot of different pre made sounds or different pre made since presets. I'm gonna go over the library as well. Then I have the output here, so output one and two is basically just my sound card outputs. You can also set if you just wanted to up. But on either China one or two, I decided to know up, but if you don't want it to you don't want the signal to go out in the South caught at all ? Yeah. And here these two are kind off self explanatory. Here. I want to hear my instrument as I play and record and prepare new all your tracks for immediate recording. I'm going to uncheck everything. Do know on inputs and output one past two. I want one track here and I'm going to create that. So now we're here. 4. Advanced Tools: All right. So we just created our first project in logic Pro 10. So as you can see this kind off design here with, I know it looks like some would kind of designer. This is not actually logic like it should be or your logic. They call it advanced tools. Right now, we're using it in some kind off simple way. And I would say this looks more like garageband to me. So to actually activates logic or logic Pro 10 advanced tools. You have to go to logic, pro 10 preferences and advanced tools. So here we can activate the show. Advanced tools here necessary enables advanced futures, including project alternatives and backups, Beat mapping, expanding, mixing and automation capabilities. Additional editors and browsers and more additional options become available and can be individually enabled. So, I mean, I don't see a reason why we shouldn't use this. So I'm just going to enable this. And as you can see, the wooden kind off design here disappeared. And now we have logic pro 10. So, as you can see, additional options on this is audio enables destructive audio editing and and vast configuration options for audio editing experts I think this is necessary to have on surround enables all futures for surround audio productions and requires a surround speaker set up for monitoring and this one I really don't use. But maybe you do so feel free. Then we have meaty allows signal flow control and real time processing, off meeting inputs and outputs streams in environment. Yeah, just ice. Don't still don't see a reason why you shouldn't take this one. Control surfaces alos experts to create new and edit any functional detail off existing control surface systems score enables the full feature set off the score. We know fermentation experts and also then we have advanced editing enables advanced editing functionality, including an icis track reassignments, historic tuning scales and tempo interpreter. I mean, I'm maybe I don't use everything here. I'm gonna be honest, but I still don't see why this shouldn't be enabled. So let's just choose enable All here, here we go. And yes, of course, if you have too many options enable here that can hit your CPU sometimes if you're working with huge projects. So let's say that you won't work with surround like nothing at all. Then just take this box here and that can actually improve your CPU. When you're working with big, big projects, we're going to go over the CPO kind off problems that logic can get to later on. 5. Main Window - Part 1: all right. So the first thing you should learn about logic Pro 10 is basically the graphical interface here. So it's very important to know what thus what? And it is very important to know what this is, why this is here. And let's say that I dragging different loops or audio samples and how you dragged them in and basically just the interface off logic, because it's a lot easier to produce when you know where everything ISS. So in this video, I'm going to go over the different parts and logic by just saying what does what. But I'm going to cover everything more in depth later on. So we're going to start with this main window here. So So let's close the loop browser here and now. As you can see, this is our main window, and we have one track important here to logic. So first of all, as you can see, there are a lot off screen space that we may take off here because we have the Mac menu bar here and we really don't need it when you work with music. We also have the dark here in the downside, off off our screen, and we can basically hide everything if you want to. The easiest thing to do is to just go to full screen mode, which you can do with the green bottom here. If we press it here, this will make logic to go full screen so you can see we don't have any distractions anymore. We just work in logic, nothing else. And this also gives us more screen estates. So we use. Let's say that you have a Mac book. Let's say you have a 12 inch MacBook. This does not give you any huge screen estate so or screen sites, so it's really useful to use logic in full screen mode. All right, so first of all, we have the control bar. So the control bar is the upper side off logic here, and you can fight different buttons here in the control bar that will control the whole project. So we have the transport bar here. As you can see, you can either rewind or you can play record or loop, and by loop, I mean cycle. This is the cycle, Tulare, But we're gonna go over that later on. We also have a master volume control here so you can control the whole volume off the master here. You don't really have to go to the mixer to do that. Then we have the LCD screen right here, and you can basically customize this city screen. Let's say that we have it on pizza and project like it is on a default setting that we can see where position in the project here. As you can see that and it also defines our temple. We can choose Temple here, or we can even choose whatever root note we want to work with, as well as different time signatures. Here, you can also choose different LCD screens like only showing where we are like that and just the time basically like that. And you can also choose custom, which will give you a lot of different options here. I'm gonna give you a quick tip here in STD screen. If you want to see your CPU or hard drive workload like, let's say what? That we open up a huge project with a lot of lots of different sounds and plug ins. You may want to double click on this CPU HD here, and this will give you a window so I can actually track how my CPO is working and how my hard drive is working as well. And this gives me a very great overview off my computer's workload. All right, so this is that tracks area here, and this is basically a space where you arrange your track and as well as import different sounds You also see on overview off your different regions. So a region is just a placeholder here where you can have different, meaty meaning that I like that this is a region so I can copy that and as well as just moving it. Okay, so let's create three different kind of sounds here in logic. So right now we have a non geo track that we created before, and I also added immediate track. But I can show you how to do that. If you like the plus button here, you will get this window now. So as you can see, it looks a bit different than I did before. On this is because we enable our advanced tools so you can use the software instruments is just basically this exactly the same. But it looks more cleaner? I think so. Software. It's magic. Ng added like that, and I'm gonna add a drama re because we already have an all your track. We have, ah, soft Raisman track and I'm gonna add a drummer. Track us. Well, let's get rid of that for now. And I'm gonna add on apple loops. So this is the absolute browser. Let's just take whatever sound I confound here. All right? So, as you can see, there are different colors here, so this blue color will actually show you audio files. So if I double click here, I'm gonna go to the file editor or the track editor. This is two different audio editors, but we're going to cover that later on. If I double click on a software instrument track and on this region here because, as you know, all of these blocks are regions, and these are the tracks. If a double click on a software instrument region that will give us the media that off that region difficult to the drummer, that will give us the drummer in their face. Now let's take a look at the inspector. You can also show or hide the inspector by pressing. I like this. So let's access that inspector here. So in the inspector, you can edit different parameters in the region. So let's say that I'm going to this region. I can edit this region's settings here. I can also go to more to show more here. And we can also edit the tracks different parameters. So, as you can see for go here, I will have this track and that tracks parameters. Here. You can also show or hide this by just pressing the little bottom here. We also have the channel strip here for the selected track. So if I using this track, I have this tracks challenge to appear and you also always going to have the stereo out on the right side here. So the stare out is going to be my master channel, and you can actually choose whatever track you want to show up here by going to the steer out. This will show you what output you want to have on this particular track. So let's say that I want this track to go straight to my speakers on my sound card. Then I I'm going to use this theory out here then I can modify everything that goes out to the speakers because this channel strip is going through all of these settings in this direction. Here it goes, processes it here. Then it goes to this here. So in this part, you can choose sterile put or you can choose a different bus so you can make you can actually create just one more track that this could be routed through and after the bus that could be routed to a different bus or just to steer out. So you can basically make a lot of different channel strips. We're gonna choose here out now, and this track is going to go straight out to the steer out, which is going to our speakers. Now let's take a look at the library. So I'm going to close things, Victor, just to save up some space here on our screen, you can also use the shortcut by to show and hide the library like this. So the library is basically available patches for the currently selected track. So when we open up, the library will have a different kind of sounds, depending on what track we have here right now, we have a piano, so we're going to show us vintage electric piano. Here we can as well go and create a guitar sound that let's say we want acoustic guitar like that, and this is going to change our whole track with an acoustic guitar instead. So now if you go to the inspector, you will see we have a plugging called Excess 24. That's actually a sampler to this acoustic guitar track here will now have sampled guitar sounds with this plug in here, as well as a compressor that Apple feels is suited for this guitar, as well as on e que and different routings as well. So now let's say that we go to the all your track instead with the library open. This will give us something else in library here because there's an audio track. This will only give us different pre made audio library material, So here we have difference presets. So let's say that I want to record a vocal. I want a band's vocal, so let's say that I'm pressing it here and now, As you can see, you can also see that my microphone volume here is is active so we also have on e que here that Apple has but the settings on a compressor and exciter pedal board and e que as well as different routings. And this is just because I pull feels that this all of these settings combined will give us a very great dance vocals. You can also use the same library thing here with the drummer. So let's say we go to the drama here you can, As you can see, you can choose different drummers. So if you want just a drum sound like basic drum sound against the Johner off the drummer that you want to and that will give you different drum sounds based on that, Jonah, we're gonna cover the drummer later on. You can also choose different drum kits as you can see here and put on electric drum kids, let's say that we want 909 year. That will give us, uh, drum machine Queen 99. He stepped. All right, So the next one we're gonna cover here is the smart controls you can access to smart controls by pressing. Thank you. And this will give you some different controls off the particular selected track. So right now we have the drum machines selected right. This this will give you set up different controls for it for a drum machine. If I go to the soft restaurant, we had an acoustic guitar. As you can see this layout graphically out here, you can skated, assist the guitar, and these are basically just a said off settings so you can actually program. Let's say that you have this compressor knob here. You can program this in the way that this knob will control, Let's say four or five different knobs in your software since. So that's why they call small controls so more explained small controls to let you control the sound off the selected track. Using a set of on screen controls, small controls can control both channel strips and plug in parameters, including software instruments or socks or instrument tracks and effects on audio software , restaurants and drummer tracks. Small controls provide a quicker alternative toe opening plug in windows and adjusting individual parameters. So in this acoustic guitar sound here, let's open up the compressor. Let's make it 50% so we can see it and the EQ you gonna choose the view 50% here. And if I move the loan Ah, beer. You can see that the e que parameters is actually working. And if I choose the compressor, they can see the threshold knob is working, depending on how they're set up, this smart controls here. Reverb will actually give us reverb on the plug in itself the software instrument here. So we can control the smart controls to be to use different settings and parameters off different instruments and different coggins. This is very handy. All right, so let's take a look at the mixer. You can access the mixer by pressing this button here. You can also resize the mixer like that. You can also press X to show or hide it. You can also go to window open mixer or come on to this will open up our mixer in a separate window like this. You can also do that with a lot of different elements in logic. The mixer shows the channel strips forever track in your project, including auxiliary and output channel strips and the Master Channel strip. This makes it easy to see an unjust relative levels and pan, which is balance positions. We can also add effects, mutes and solo tracks, use buses and sense to control a single so and use groups to control multiple channels strips. 6. Main Window - Part 2: All right, so let's take a look at editors. As you can see, they're located here on the right side from the mixer, but in there so you can click editors here, or you can just click e to show and hide it. So there are different editors available in logic Pro 10. They're depending on whatever track you're using right now. So, as you can see, this is our software instrument track. This has our media data. So if I click the editors here, I'm gonna get to the media editor like bent. If I choose and select dance vocal, I will get the audio editor like that. Same thing goes with the drummer track. So if I select the drummer track, I will get the the drama in her face here. So if I go to that all your tranq select the editor, I will have on track editor and I will have a file editor. There's also a new section called file Tempo that we can use. But this is only usable for apple. Oops, will cover apple loops in a later section. If I go to the software instrument, I will get the piano roll which as I said before contains our old media data. You also get the score editor, which will show all over media that are in a score section like this would also get the step editor if you go to a drummer and this will open up our drummer editor. As I said before next section I want to cover is the browsers. You can access the browsers by clicking the bottom here or or by clicking the key f on your keyboard like that. First, we're going to get the all files the old files browser displaced, The following file types found on your computer. Any connected storage device, logic, pro project files. GarageBand projects or defy It's quick time movies and all five formats that can be important into a logic project. And this would just give us access to all of that files that we can import to logic. So if you go here, we'll get to our computers difference. Selected hard drives. So if we have a server connected, let's say we have a server connected to our computer that would show up here, too. We have an external hard drive, so that's so showing up a swell and our internal hard drive. If I go to the home button, this was Show us our whole folder, and I can also access the Project folder by going here. A very new feature that is added to logic is to have your own favorite destinations so and say that I go to Macintosh HD here and I want this folder applications to be my favorites folder. I can right click on this or control quick and press bookmark applications. This will give us 1/4 button here, and this would actually make a bookmark sections. You can bookmark different folders. We name it. Different files there is very handed to have. Then we have the next half year called Media. Using the Media browser, you can find an import songs from your iTunes library and movies from your movies folder into a Logic Pro project. You can also import GarageBand projects into current project. As you can see, if we go to all your hair, you can access all your iTunes library so all of the songs who purchased can actually be access directly from the logic interface like this. So if I would have purchased any songs on my iTunes accounts that I'm currently loved in with this computer that will show up a little arrow like this one, and then I could expand that, and that will show me my songs. Then I also have logic here so I can go here and choose projects. And if I choose the project, I only have one project on this computer, which is actually this project that I'm working on right now. And if this project will have any saved sounds, so if we would save this project with these sounds here, the all of that sounds would be accessible for us in this section. So let's say that you have another project that you really like. Some different sounds from you can just import them from this interface. We can access the other project by going to here and find the favorite sounds that you want and just drag them to this project. And then we have the third tab here. Called Project. The Project Audio browser shows the audio files used in the project. On this place. An overview off the region's derived from each audio file you can add, add it, delete and rename audio Faison regions in the Project audio browser. So this will show us all of the sounds or audio samples that we have on, you know, project right now. So I have two different regions. This is actually one on the same audiophile, but just carpet to two different regions on that is what it's showing us here. So it's just one audio file and its two regions. So if I click on them, that will show us what region it's selected right now. This can also give you a very great overview off what samples you have here. If you want to really quick tape here, if we would have a lot of different samples which eventually will happen to you too, if you work with big projects. Let's say that we have 200 samples here. A lot of times you just threw in samples and maybe you just switch them off. You delete them from the main window here from the arrangement, and you think that that audio file is gone, but it isn't. It's just that you take off the you just delete the region here. But the file is still there. The audio file. You can go to the browser here, go to project. You can go to the edit here, select unused. So that will. And as you can see, I use everything right now, so it won't show anything. But if you would have, let's say 200 samples here and don't use, let's say 50 of them, then if we go to edit, select on news, that will show us what samples we actually don't have. Even in a project there, we can just press delete on the keyboard and that will get Brit off every audience sample that we don't even have in in the arrangement in the first place. Next button we have here is the Loop browser. We access the loop browser by clicking here or pressing O on our keyboard. So here we have all of the apple loops that are installed on our system right now. So all of these apple loops are almost all of this sound library that we stopped before. So you remember the sound library that I downloaded? A huge won the 50 gigabytes. One a huge portion off that sound library and that file size is that apple? Oops. You can sort that lives by genres like that. So let's say I want Electra House or I can also sort them by instruments. So let's say that I only wants Electra house drums. Now I have only Electra's drums selected, so I can just click one here and then we'll play us the apple loop. The Loop browser makes it easy to find apple loops and add them to your project. You can browse for loops or searching, using various criteria preview matching loops, as I showed right now, and add them to a project by dragging them into the tracks area. So let's say that we have this apple updated. If we can preview it like that, we can just drag it into our project. That would create part new track and as well as adding in that region for Apple. Oops, next section is the moats, and he would have a note pad so we can write whatever we want to write to this project. So let's say that we have any comments on this project. Let's say that you collab with someone, or that you share this product with someone and you want them to know that this project has some? Yes, some comments, basically, so you can write in whatever you want here. Then I can also put comments on different tracks. So let's say that I don't like a part of this drama track, and I want my collab friend to know that this drummer track is not really good at, Let's Say, Bar Four so I can go and comment that on this track like that. So now that would only show of that track, and the project will still be stupid there. And the next section we have the least editors, so we're gonna go over the event editor first. They ventless shows all the events in your projects, such as meeting notes, events or region start events in a vertical list format. You can use it to make precise edits and for other tasks better suited to numeric rather than graphic edits. You can display all events or limited by category like this. Next one is marker. The marker list displays all the markers in the project. You can create, select and edit markers in a market list and click a market name to move the play head to that marker position. We don't have any markers here, we can create one. This will create our markers, and as you can see, it's in a position of five Buick and re arrange it like that. We'll cover that in a later section, though. Next one is Temple, so we can choose to create different temples, depending on what's position we are in in a track. So let's say that we want 1 20 PM here, and we want 1 28 ppm in this section here, so that will create a different tempo in the section that we can create one more here and go back to 1 20 Let's say that then we have signature and it's the same thing here again creates an event different time signature here, as well as the tracks key. You can also create your own set. So they say that you have a time signature and a key that you always use. You can created like a set, and then you can just have the set all the time like this 7. The Control Bar - Part 1: the control bar includes the transport controls he used to control playback off your project buttons to show and hide the different areas of logic pro and bottoms for other frequently used commands. You can customize the control bar to suit your way of working. So this upper side there is the control bar off logic. In the last tutorial, I gave you a short description off the control bar in this video. I'm gonna cover it a little bit more in that. So let's take a better look at the control bar here. So first bottom, we have the library and recovered that as well. So it shows and hides our library here. Next one is our inspector bottom here. So that shows and hide the inspector. We also covered it as well. Next, but in here is a quick help bottom. This is really useful if you're new to logic. And also, if you're not new to logic, but still don't know what let's say this, But with us, it's very easy to just activate this. And now you have, ah, little yellow pop up window here that shows what everything does. So you just have to actually point at whatever you want to know, and that will show a little pop up menu with some different texts describing what this thing does that is really happy to have the next but never have. Here is the toolbar so we can expand. We can hide and expand this toolbar here. So the toolbar does give us a different kind of options Here. You can also customize this options by customizing toolbar right quick, and you will see Let's say that we use the bounds very often, or export or different kind off things. Here. You can always add this or take away. And as you can see, some of these won't work. And this is because we have too many here. So the screen won't show us that, because off our small 13 inch MacBook screen here, the next button ISS are smarter controls here, and we covered that as well. Next button is the mixer. Same thing here on the editors. Same thing there. Then we have our transport controls, so actually just have one button ear, but its we want to have a play. We want to have stop here, want to have record there so because of our small screen. I'm going to Reese Ice this STD display here, so I'm going to take beats and project. This is really small. So now we get back our transport controls here. So this is rewind forward. Stop play record on cycle and these five first bottoms here is pretty self explanatory. But the cycle here is a very good thing to use. If you activate this, you will have a section in your project where you loop. So let's say that I want to loop this section and you can see I just move the cycle here. I've resize the cycle like this, and I can also just put it wherever I want. So let's say that I want to cycle just this part and I just click to hide it and click to enable it. But I can also click here to to enable or disable it if you go back a step to the quick help button again. As you can see, if we have this activated that say that we want to know what the toolbar IHS or let's say the balance regions. But in here, as you can see, we have a short description off what that does. But you can also press that key command. That logic presents to you. It may depend on whatever keyboard you have or whatever country are you. So I'm gonna press shift command and plus, and that will give us the quick help window here with Barsa region in place. And, um, or explain guide and tutorial off how to and when to use this balance. A region in a place that is good to know as well. We're gonna disabled this quick up button for now. 8. The Control Bar - Part 2: Let's take a better overview off the transport bar. Since I just covered the basics here, I'm going to show you what the rewind and for what button does. So if you click rewind, that would jump one bar at a time. And since we're cycle ear, I'm going to demonstrate it in a bigger cycle. Like this. Same thing goes with forward. If we click and hold, this will make it forward or rewind by eight bars. This is called Fast Forward or Fast rewind and the key commands for wine, or is comma and for forward is dots. As you can see all of these kind of pop up windows that are similar to the quick help we know. But just a white little one that says we wind forward, go to beginning play. All of those include the key command for your country or your keyboard so you can always just look at something. Let's say solo. You will see that that the key command is control s That is good to know. You can also fast forward or fast rewind by holding shift and then pressing command or I thought like this. You can also fast forward fast rewind by holding shift and pressing command or holding shift and pressing the period. But, um, the period of key, actually, on my keyboard. The next button we have here is the stuff bottom, and to stop, we have to play. So let's play this project. Stop it like that. And as you can see, this stop button changed to go to beginning, which is set to Key zero play is always going to be space bar. So go to beginning ISS. Yeah, too, said the play had to the beginning off the project or the cycle. So if I'm playing, stopping and pressing return that is going to beginning, you can actually play stop and go to beginning very easily by just doing my bath right now , if I'm playing than stopping, it's going to go automatically to the beginning. This is because we are in cycle mode, so let's disable the cycle motor. Let's play and and stop. As you can see, it stopped where we we were stopped and it's not going to the beginning anymore. So if we continue play stop again, it would. The play had would stop there, so if we wanted to go to the beginning, we have to press the return key. The next button here is the record, but to recording logic, you need to record enable a track. So let's say that I want to make some acoustic guitar regions here. Some media data, and I want to record that. I first have to record enable it by pressing the R button here. Then I come press the record button to record. I can also press. There are key on my keyboard to record. Same thing goes with the vocals. So let's say that I want to record vocals. I have to present our It will blink because it's a microphone, so that is a bit easier for you to see that it's a microphone. There's continuous recording while you have the record pressed here. Yeah, let's delete what we have there. Delete and let's may make it again. Just so low. It's so we won't hear anything else. Has record again. So I'm testing this. I'm just testing this recording. Let's see what the result is here. That is our recording. I'm just testing this according let's see what the result is here and we have some different effects, as you can hear, because we imported the dance vocal preset before. So that's why we have some exciting er's and some re verbs and other stuff like that. Let's go back. Record disabled is by pressing it again. And as you can see, the s spotting here. I just pressed it and it's clearing out all of the solos here. So let's say that you sold this and so this. If you want to disable solo overall, just press that otherwise you have to press every track that you don't want in solo anymore . We're gonna go over the mute solo and everything here in a later tutorial. The next section we have here is the LCD screen, and as I covered before this answer the screen. You can change position, you can change. The temperature can change key signature and other stuff, but there are a lot of different settings you can use with their cities screen. There's so much that I'm going to create an own video off that part in this course 9. The Control Bar - Part 3: All right. So the next section here is the section off the control bar. First button. Here is something called replace. So in order to explain this really good, we do have to record something. So you know what this function does. So let's delete this dance vocal. I just imported on apple Loop with some music here. So let's just play this music. And I'm going to record my own voice here over this apple loop, which is just based some basic music here. So that put on record without this replaced but a mom So this is me recording over this dance vocal track. Let's see what this replaced buttoned us. So now something different happened here. As you can see, we have two takes so you can expand this by doing like that. You can choose whatever take you on. So the first take will be our original audio file. So if we click this, then this audio file will play instead. And if you press to take two, then we will have me speaking here. This is me recording over this dance vocal track. Let's see what this? Yeah. So if we have the replace mode on here. This recording session will behave in another way. Let's have this as it was before. So let's delete this take like that and let's put on replace and record again. So no, I'm recording one more time on this dance vocal track. Let's see what happens this time. As you can see that take before or the original audio sample is now gone to know I have just one take and that was me talking again. So what replaced us? It just replaces audio or whatever you're recording off that track. So you don't really want to have this enabled if you're doing a lot of difference recordings with microphones and other stuff like that, because if you do, you would lose your other takes. So there are some different scenarios where you will want to use this replace mode, But just know what this does here. So let's take that off for now and because I don't really want to have this, you know, my just my voice. I want to have the original order sample back, so I'm going to undo this by pressing command and Z. So I'm just going to It's that backwards and There you go. There, Waas, our original audio file. Next one here is the tuner. If we could go on it, it will bring up the tuna here. So now, as you can see, we are on the dance vocal track here. So now it tries to actually see what no to my voices in. And, uh, yeah, I think it will be pretty hard to know exactly that note my voice is in right now. 10. The Control Bar - Part 4: the next one here is the solo bottom. In order to show you exactly what this does, we have to go over the mute on solo buttons on the tracks themselves. So first of all, you can solo the whole track by pressing s and you can see all of the M buttons here are blinking. And that's because they are muted and they get muted because this is so low. So if you press solo on this track, only this track will be audible. Everything else would be muted. If you solo several tracks, well, then you're going to hear only the solo track. Of course, you can take off the solo by doing like that. If you go to solar mode from the control bar here, then it's gonna be region based. So now if I press solo here, I can either press one region like that and that will solo only this region. Or I can select multiple by just holding in shift so multiple regions can be selected where I can just drag whatever regions I want to have. Solo. This would make much more sense if you have a lot like a very large arrangement and you only want to solo some of the region's in the arrangement. Then you can use this solemn owed otherwise, if you want to solo the tracks, you go this way and make so like that. You can, of course, mutes tracks like this. You can also de select all Let's say that you have four tracks that you want to unm Ute. Just hold on Ault and Press one of the mute buttons and all of the mutes buttons will get the selected Same thing goes with solo. So lets say what that we have for tracks here. So load, just press Ault and click on Solo and that will de select everything. The next one is counting, and accounting is just a countered that would count in before recording. So if I press record now, it will make a little Metrodome sound that will count us in for one bar. So let's say if I want to record here or let's say I want to record at Bar 12 now, if I put press record, it will count in one whole bar. Yeah, that's just so there. It counted from Bar 11 and then started to record a bar 12. You don't have to cycle regions like I do here. You can start recording at Bart 14. So, with a common air, it would count in at Bar 13 and start recording at bar 40 just like that. The other option we have here this the click. So the click is activated. When your record, as you heard before an accountant, we heard a little clique. But when we actually recorded, we didn't hear the click. So if I want to hear to click all the time when I'm recording, then I just leave the click button on. So now it will do accounting and click on the recording self. We can just take off the the counting and just have the click on that will make the recording to go instantaneously. You can do accounting and the click. So now we were counting one more. Then we will have the click on on the whole recording and now it starts recorded. So the next one is the volume fader here so you can adjust the volume failure off the whole project with this fader. If you want to reset it at zero, that's zero. It can just holding all while pressing this. This bottom here is adjuster. You can do it by the way, with a lot of different settings. So if you want them to be at zero, that's zero just holding all while you're pressing the button or the parameter. It doesn't work for everything, but it does work for a lot of things in logic. On the last section here in the control bar or tikis. Four buttons and I covered them already in the lectures before. But just to recap of it here, this is the list. So event marker, temple signature lists, and you open that by pressing T. Then you have no pads. So this is the project notes and is the track notes. These are my track notes for this track. Then we have the Apple Loops or the Loop browser, and you open that by pressing. Oh, then we have the browser and you have the project brother, which shows all of our audio files in the project. And we have media, so you can see other logic projects modifies. Or if you want to import some music from iTunes or movies as well, then we have the Old Files browser, which is all files browser, so you can import all of the audio files that you have. It doesn't have to be apple loop. It can be ah, MP three file or away file or or just a plain order five. 11. The Control Bar - Customization: all right, So now we looked at the control bar and I explained everything that goes on from here to here. But there are a lot of different things you can do with the control bar a lot off, more things that you can add to the control bar or remove. If you want to. You can actually customize the toolbar. You can do that by right clicking or control clicking on a gray area like this and choose customize control bar on display. You can also go to here and customize control bar and display. And now we have a lot of different options here. So let's say that I want to get rid of the quick help button I can just like this. Then let's say I want to add low laters mode. I can do it like that and I can actually add and remove a lot of different bottoms here. And let's say that I add a lot of different stuff here. It doesn't even fit anymore. And let's say I really like this layout here with the buttons. I can save them as default. So just prison like that, and every time I load up logic. It will be with this layer off balance in the control bar. And let's say that I No, I don't like it. This is not good. I don't know what this does and yeah, we really don't like it. So we cannot always apply the faults and it will go back to our two logics default setting . It's just okay here. Remember, we had a toolbar. So if you press the toolbar here that will bring us the toolbar, you can customize that as well. You can do it by right clicking or control clicking on any gray area in the toolbar customize toolbar. And now we have even more bottles here so you can see there's a lot of customization going on here. You can customize the whole toolbar here for your own needs and yeah, it works really great. I use this all the time. This is really great workflow tips, and you should really try them out. I suggest you learn logic first and creates one track, at least one track. And then when you do the track, you go to here sometimes. And just look at that. All of the options that logic has as well as going to customize control bar. Let's say you create a track and you don't even know that logic can crop prices or import audio. 12. Beats Project LCD Screen: all right, so it's time to check out the LCD screen here, So this one is actually called the Beats and Project screen. And as you can see, you have a lot of different alternatives off this Beatson Project screen. You can customize this a lot. Right now. We have it on beats and project, but you can go with beads, some project large that will make the bottoms here disappear a bit, and you can even get like an arrow here. So this will give you the menu with the missing buttons. Since this screen can't get a lot bigger in size, let's say that we go to custom here. Then we have a really huge beats and project LCD screen here, so logic defines the time off the project with the bar and beats here. So, as you can see, you can choose whatever bar you want to be in and beat ISS. As you can see 1/4 off the bar like that, you can also customize their city screen. So if you go to customized control, bar ends play, you will get a lot of different alternatives here. So here is the customized LCD screen, so it against that. You can use all of the's alternatives here. Bacon as well. She was very speed. If you want to make different speeds, you can. She was very speed, speed and pitch, so this will. Actually, if you go up, we'll go down. That would define the speed and pitch. You can also use speed only. This will only make the speed off the project faster or slower, but the pitch will not be affected. So there are a lot of different stuff you can customize this with. As I said, I rather no use the very speed or sample rate or key signature. So I most often work with the beats and product large. That will give me a lot of different alternatives, and I can see where where I am in the track, what temple I have or time signature on one key. I can even go with just the beats so I can see where I am. The custom screen is also very good, because I have the CPU and HD media here so you can see how your computer works as well as you can see media that are going in or out so Let's say that I have, ah, meaty device made a keyboard. If I press something in my meeting keyboard, this will display what note? I'm pressing on my media keyboard. So there's that. It's really good if you're if you want to see if the media keyboard is connected to a computer or not, or if you don't know the keys on the keyboard and want to train, that is a very good thing, too, to see what what note you're pressing on. So this custom LCD screen is from Logic eight and logic nine. So this is the same one. Logic eight or nine didn't have any of these options. So the constant density is from that versions off logic. You can see this is the time here. Play it position so you can move that like this. This is going by seconds and minutes. So this is the actual time. This is the bars here. So bar Juan bar to bar three and you can see this is the beats off the bars. This is takes. So this is actually apart off beats here and this is sub frame. So this is very, very fine tuning here. You can also double quick and just right like that. You can also write so you can do bar. That's a 1 20 enter and that would go to a bar 1 20 So I'm gonna go back to Bar Juan puts one on. I'm there. This is the left locator and is the right locator off this player. This cycle range here so you can actually do it like this. And you can also make this bigger or smaller like that. I prefer to do it like this. Just re sizing it by holding in the sides off that locator like that. And I can also move it like this, enable or disable as I showed you before so you can do it from here. You can do it from here. That is really up to you on. People have different work flows, so it's a good thing to have different alternatives to do basically the same thing. There's a tempo off the project to get recites the tempo, and it's like you can see multiple temple events detected that it's because we have different temples, as I did in the list view here. So I got the tempo and I did different tempos here so we can actually delete that variation of tempo in time. We can also president, but in here show high the global tracks, and here we can draw in the different Temple variations in time. So just clicking and dragging, basically, and that will change the tempo off the project in time. There's the time signature, and this is the division off the time signature and meeting me out CPU HD load Here. You can also double click the tempo enter like that, and I'm going to delete this difference, temper variations and just have one tempo like that. I'm going to close this global tracks right in 1 20 now we have 1 20 ppm off the project that is the Project Temple. Right now. I can also choose whatever time signature I want to hear. That's what it's the division off that time signature. But I can always DoubleClick stuff here. I can also drag them like this, and I could make custom here as well 13. Tracks - Part 1: So in this video, I'm going to show you the different type of tracks and how you can create them when you're ready to use them. So when you start a project in logic, you will automatically come toe a main window that looks like this logic is going to ask you a kind of track it is that you want to use to start a project. So here you can choose what type of track you want to use to start with. And as you can see, you have several options here from software instruments, audio instrument, drummer, external, meaty on guitar or base. We will go through all of them. The soft arrangement audio drummer and guitar bass. We're not going to cover external media, since that depends on the device that you're connecting to your computer. We're going to start with the audio track here. All the track will allow you to record sound from a microphone or an electronic instrument connected to your computer, so let's start with the audio track. As you can see, there are a little arrow here called details. So if your window looks like this, just click the little arrow to get the different details here. This is actually the advanced options you have of the selected instruments. You can choose the input, so input one or import to input one and two bus and surround the input. Here is actually the imports off your sound card or your sound interface, which in this case is my built in microphone, so you can choose either input one in for two or input one and two. So let's say that your son card has two different inputs. So let's say that it has one microphone inputs and one auxiliary input. You will have to choose whatever inputs that your sound card or your sound interface shows . So if it shows input one or let's say it is a one on your sound into face, you connect microphone to that. Then you will choose the but one. Let's say that you want to connect the guitar and then you want to use the line in the line in is marked with a two on your sound interface. They will choose input to if you want to sound from both of them coming into the same track or the same. All your track that we're creating right now. Then choose import one and two. They will get a mix off. Those both both inputs. Bus is a tractor you can create so you can actually roots your sound coming from another track to this track. So this is where you can actually choose your are going to face for imports. So let's click here, and I can go to up the device and choose whatever output device I want to have, and I can as well choose a different impact device. The input device is where the signal comes into computer. So if you're not creating any microphone sounds lining sounds or anything outside your computer, then basically the input device is not that important. You can have it on built in microphone if you're just creating music in the box or in the computer. So if you have pre main sounds, if you have audio a lot of different electronic music, you're working a lot with the computer, and you don't necessarily need to have any microphone sounds or any lining sounds. Then you can choose built a microphone that will be good, but Albert devices that is more important because that is the capitalized that you want to hear your sound from. So if I would have a sound into face, let's say that I have a sound card connected to the computer that will show up in this list . Here, you can just select it and press apply changes so that will make your that will make logic . Have the signal coming out from the computer to that sounded face that you choose here. You can actually choose a different output device and a different imperative. Ice. So if you want to have a sound into face with a microphone connected to it as your input device, you can choose that input device. And then, if you want to have sound out coming from, let's say, your Mac book speakers they can put built in output here, and that will make the sound going out to your computer speakers so you can you can choose . You don't have to have output and input device being the same sound interface. You can actually have two different sounding faces or sound cards connected to your computer and having one as the output device and one as the imperative ice that we can also choose the different channels off the output signal. This is on output one plus two. And this is basically because this is my built in, uh, put sound card selected. This is the sound card that my Mac book has, and since it's a stereo signal and stereo is basically two signals in one cable, I just I just have one steer outs on this computer. But it was show how Put one plus two, since it's a steer, a ship, channel stairs signal and that would give me to moan. Oh, outputs. So that s one plus two. But you can go to output here. As you can see, I just have one output since, as I said, it's only one output on my computer, but I can go to mono, and I cant use either of those two outputs so I can have a Mona Signal going out from the computer and the project itself as well. But this is just for this track that we're making. Let's say that I want this oil attract to be only mono. Then I can go and choose whatever output I want. Same thing goes, say, with the bus, I can route this output signal to another channel, and then I can do changes on that channel as well. There are different options here as well, so let's go through them one by one. The first is ascending and ascending means that I could have a lot of different tracks. So let's say as you can see your number of tracks, I can choose, let's say, 10 tracks. So now it's going to create 10 all your tracks. So if I would have a sound interface here that have 10 inputs, So let's say that I have a sound interface with 16 inputs, and I have different different microphones, different type off instruments connected to that sounding face. So let's say that I have for microphone sounds or far four microphones connected to my lining face, so that would be line 1 to 4. Then we would have lying 5 to 8. That would be or drums and line A to 10 would be our guitars. Then we would create 10 tracks. Choose input, one for the first track. If we put ascending and create this, that would make first track being the input. One second track being important to third track, bring the MPA three and so on so forth. So that is what ascending this. And we have different options here is this is the record enable. And if you put it like this, that will make the flashing are as I showed you before the recording button in the track, that would go here that would already be starting to recording immediately. So if you put this record enable on press create, that would create an audio track with record enable. So when you press are that will record immediately. If you put the input monitoring on that, we make the input singer go to the the track. But it will not actually record that signal. That would just morning toward the the signal basically into that track. Then we have next one here low default patch and since when only doing in all your track and nothing else here that will actually not do anything for us, then we have open library. So if this one is enabled like that, that will make this library to open when we press create and from there we can choose a patch for his audio track. Let's say that I want to create a vocal. Then I can go toe audio and press open library that will open up the library. I will show you here. Audio instruments will not make ascending. I would just create one all your track Open library up with one and two. Great press creates. Now it will open the library. So now I can go to voice and I want to create a vintage vocal voice. So now we have a preset for the vintage vocal. And I can go and record have vintage vocal. And as I said before, this are is not enabled. So if I would check the record enable in the track selector, then we would have this already on like that. And this is the input monitoring. So this is to avoid feedback. I do not want that. I'm gonna take that up. 14. Tracks - Part 2: All right. So let's take a look at the tracks in a more in depth You. So this is the track that we created here. I recommend you to rename the tracks. You do that by just double clicking the track name like that. So this is going to be my vocal recording. And now we have renamed that track going to close the library to get some more space here. All right, So I'm going to record arm this by pressing like that. And now we have this recording or record enabled. It is really important to rename the track and not having everything being called Entitled or Untitled Juan. And two and three. Since when you rename this track that will make all of the audio tracks that you bounce out later being named in this track name here so that it was really convenient to have it like that. Otherwise, you will not have any, like overview over your track since they're called whatever. Just to have something in there. And by the way, this track here is called a track header, so you can actually just click it and drag it. So if I would have more than one track here. I could move around those track and ordered them in a way that I like to order the tracks. So maybe I want tohave the bass track in the beginning on the first place here. And then I would have other sin so vocals in a lower position like that so I could just rearranged him like that. I'm going to show you that in a later video. Let's take a look at track Heather itself. The first we have a mute button and I would mute this track. We have Ah so Lebanon that will make our track being solo. Then we have the record enable abundant. And then we have the input monitoring balance. And if I click this input monitoring and we're actually get our signal to being played on our on outputs, since it's a monitoring signal, so it so you can actually hear what you're saying in the microphone. They will have the volume meter here, and then we have panning for this track. So, as I said before, you can hold Ault and just click on it, and that will default to the zero as well as, let's say, the volume in your hair. Just press fault and click on it, and that will go back to zero. Then we have the track, Aiken. So we can control Click that and that will bring up this icon view here so we can Yeah, we can just choose whatever I can we want to have on the vocals. So let's say that this is a core. Just click it like that. And now we have a court, Aiken, and you can adjust the track Heather like that in size. So if you wanted to be smaller than the volume meter and the panning is going to go away like that but they are still there just adjusting to the size here. All right, so let's go and create another track. This is the new track spot in here. This is the plus button. I can create a new track by going so here and now we're going to have the the track choose air here again. So now let's say that we're going to open up software instruments here. I can choose that instrument that I want to have. If we already know here that we want there to be an alchemy since sound on this track. We can already now choose it, but you don't have to use it. You can just put on an empty channel strip and choose whatever. Since you want tohave later on, I'm going to choose an empty channel strip. Then you can go and create multitude Umbro. This is going to open up different parts off that suits that you're using. So let's say that you have a drum machine and you have different sounds from the drum. So let's say that you have a kick drum. You have a higher jealous snare, and you don't want every drum, sound or drum part to come to the same track that you can create different parts off the track. So the first part, we begin the kick drum. 1st 1 would be the snare, and 3rd 1 would be, Let's say hi. It's then you will get them separated so you will evils. You'll see what the kick, where the kick drum is where the where the snares and with a hiatus. So that is what the multi temporal and how many parts you want them to be, and then you have output as sending us we talked about earlier on as creating empty channel strip. Let's put on open library on press create. So now we have, ah, software instrument. And as I said, we did the empty channel strip. So this is the channel strip here, and this is all emptier. I'm going to go through the channel strip in another video, but I'm going to choose instruments. So as you can see instruments here, I'm getting the same list as I did in the track selector. So from here, I can select whatever since I want to use on this track and in the library, I can choose whatever pre made some or primi preset that I want to use on this track. So what I say that we're going to since I, sir, and we want a base. I want a dirty sent base. So if you click on that one, this will create a retro synth that is already a pre main sound because that then we have some different effect plug in. So this is the audio fix this space here. So now logic created 12345 different effects. Different audio fix une que on bass AMP. So we can double click on them to open them like that. Yeah, Then you have some more space. So let's say that this space with the audio fixes are pretty filled up here. Then you have a little space here, can press and you can add, Let's say, a game effect like that and you can do it how many times he wants. You can also enable and disable different partners like that. You can also take them away by go to know plugging like that. But now we have a dirt dirty synth bass sound. So let's play that if you have a media cable connected to your computer, you can just play with the MIDI keyboard, and that will generate sound from this software instrument. But I don't have any media keyboard connected to this computer, so I'm going to use that keyboard typing keyboard, And I opened up that by pressing Come on, Kay, and that would bring up the musical typing. So now we can just play with this synth by using our laptop keyboard, My fat. Okay, so let's go and create one more track. And if you want the same track as to selected one. This is a really good tip toe have you don't necessarily need to go to new tracks. So let's say that I want to software instrument and I just want to create one more off that I can just go to this empty space here and just double click that would create a new software instrument track. I'm going to delete that so I can just delete that by pressing backspace as well, going to create a new track. And this time I'm going to create a guitar or bass track. And this is basically the same thing as the older track, but with preloaded, plugging, simply preloaded effect song and this are suited for guitar or base. So essentially, this is the same thing as going toe audio Open Library creates and then choosing different presets from here. Do you go to acoustic guitar or electric guitar and basis and then choose different presets ? So I would rather go to creating an audio track and then go through the library, then create a new track and go to guitar bass like that. Something accounts about proud 15. The Drummer: So let's create one more track is go to the new track. But in here and now, I'm going to create a drummer track. So the drummer is basically drum sounds based on whatever Jonah you have here, so logic will create Ah, a drama track with drummer sound. And if you choose between rock alternative or songwriter, these free will make a really drum acoustic drum sounds R and B. Elektronik, hippo and percussion will actually make us more of a drum machine drummer, so that is not actually acoustic drum sounds, but more off Elektronik grabs on. I'm going to go with the Yeah, let's go with a songwriter here that's quick on Crate and then what? That will bring us up the drummer interface here. So now you can see that logic added US region with a Boris here, and this interface is running a face is actually the drummer editor. So as you can see this editor button, it's now enabled, since this is the drummer editor, So now we have beat preset called Aurora. Let's play all right, so each Joyner has different drummers. Let's check them out by going to the library here and you can see the different drummers based on the Jonah here. This drummer that we have important here right now is Darcy. So you can see it's more of a pop song kind of drummer. And, yeah, let's stick with that is close this library here and let's play around with the different presets. Then we can choose if we want from some to be more of a loud type, more complex, more simple or more self, so you can do a mix between them. Like if you put if you put this little ball here around, Nessie wants it to be a bit more soft and still a bit complex. We can choose like that that will not make our drum sound to be louder or even simple. So if you wanted to be super complex, you can choose it like that super complex and super soft like that. You wanted to be super loud and super simple. You can put it like that if you just wanted to be more of a random drumming sound. You can put this ball in the center here. You can also choose different types off drum sun that you want to be wanted to be activated on this Presets are, As you can see, these are just presets. So this is the same drummer. But they already did the research off. How the drumming sounds would sound if if there were something good, this is just presets. So let's play around, play along a bit with this different drum sounds here and see what we come up with. As you can see, the region is not looped here. Let's go to this cycle. Rain share activated, and now we have the four bar loops so it will be looped. - So these are just different combinations off percussion, Hyatts and kicking snares. If he wants your drummer tohave a lot off fill Senate than you can push this to maximum. If you wanted to be, yeah, more of a relaxed, you can have it on in the middle, and if you don't want any fails, it can push it to the lowest amount here. Same with swing here. Let's hear that they can choose between eighth and 16. Here. You can even go to feel ghost notes and hi, it's as well, So there's a lot of different options you have in the drummer section. Let's try and switch out the drama here, so I'm going to go with the electronic one, and I'm going to choose the tech house. Leah here. So change in Roman will replace changes you have made to the region settings on this track To keep this changes, select keep settings when changing. Drummers in the presets pop up menu in the Drummer editor. So we're not gonna do that, since I don't want this kind of preset to be with the tech house reason that isjust two different Jonah's. So I'm going to change drummer and just ignore that. Close the library. I will get totally different sound, as you can see, even the tempo adjusted here. We can go back to the previous temple, but tech house is usually up with within this tempering. So let's see what we come up with. If we just play around with the different priests here, - it looks a bit different here. This is the same thing with the kind off ball, choosing loud, complex, simple and soft. Then we have. We don't have an actual drum set here, but since this is more off drum machine sounds, you can choose, enable or disable different elements here, as well as different combinations off those elements as well as same thing with the fields and swings. Then we have details here, so now we can choose whatever complexity range we want it to be on. If we have this sound here and we just wanted to be very, very simple, you can drag this to the minimum here, or if you wanted to be a lot off complexity in this sound, you can go maximum or or medium if you want. Yeah, there's a lot of different options you can go with here. And I would say this is very good to just experiment with and try it out. Same thing goes with a human eyes that will actually make the notes off these different elements to be not in grid if you have it on humanized on zero here, that will have everything elements in the drum machine to be right on the grid. And if you put a human eyes that were going a little bit off the grid, just some very, very small timelines just to have them being sounding more like a human would be playing that on drum machine and on a computer. I know if you really notice here, but our first track is another track that have the record enable an input, monitoring and site explain before then. We have the software instrument track here, and this only has the record on because we can record maybe data to it. We can. Actually, we can't actually input morninto or any single since it's created from a synth and not from a microphone or aligning. Then we have the drummer truck, and there's no either known recording or input monitoring. Since logic generates this sound by itself, you can still go to editor and kind of customized this son. But the whole sound is created from logic, so there were be no record or input monitoring enable here. So let's close this editor here from the drummer. Let's go to the soft drinks men track that we created, and there's a button here called New Track with public. It's settings. If you press this, this will make exactly the same track with the same plug ins on and the same settings but public ated. We really covered recording on all your track, but we didn't record anything on the media track. So let's get rid of the recording there and have their recording on to this software instrument. So let's record something on our keyboard. And since we don't have any meaty keyboard or an actual many keyboard, let's bring the musical typing here. So come on K to bring it up, and then we press our and start to record first is going to be a counting here. So as you can see, one bar would be counting and then it's actually going to start recording something like that. So that's close, this musical typing. Now let's create a doublet cates off this software instrument. As you can see. If you look at the inspector here, that is exactly the same. But this is a region this a media region that we created recorder with this many that on. So let's close it by double clicking here or open and close it. I'm the editor button. It did doublet Kate our track, but it didn't abdicate the region since the region is based on that particular track that you recorded on. You can copy regions by holding an Ault and dragging out like that you can move regions to other tracks like that, but we're going to cover regions in another lecture more in them. So if we want to get rid of this track, you can actually just deleted by with backspace or you can drag it out like that. And just as you can see, there's a razor right now, you just I do like that. That is a really cool animation. And if you have any regions on that track, as you can see, I tried to delete the drummer track and it has regional. So let's just press OK, I would delete everything. Okay, so let's take a look at the different shortcuts for creating tracks. The easiest way to see this is to go to track here. And as you can see, new tracks will bring up the track selector here. And as you can see, this ISS, the key common for it. So it will be Ault amount and in my case, so let's press all come on 10 and that will bring that up. We can also choose new all the attract new software instrument tracking your drummer track and new external media track, and there are key commands for that as well. So we don't have to actually go to new tracks than choose a track. We can just immediately create mounted track or software is from a track. So that was command All come on. A decree in all your track and old command s to create a software track. So now we have those tracking and we don't have to select the tracks all the time. And as I showed before, we can also just double click here if you want to have another instrument track. And if we want another all your track, you can just select only track and just double click it like that. Gonna delete everything here. You can also see all of the different key commands by going to their menus here and see whatever key command that task is doing we're having. So, as you can see example, save us template doesn't have any Cuco man. And if you wanted to have a key command, you can actually, yeah, let's say that that we're going to have the Save us template and we wanted to be a key command, and it doesn't seem to be assigned to any key command. So we're gonna go to logic Pro X here, go to key commands, and it's And now we had the yes, a Ms Templates. So here are all of the key commands that are assigned in logic right now. So let's search for save as templates. That's and they would have it. And as you can see, there is no key assigned to it or a key command assigned to it. And you can actually assign if you have a Mac book pro with touch bar, then you can assign the touch bar to have it's on like a key comment. So that is very, very community if you have the one of those smack books. But if you want to assign a key command today, so you can just double click here, then you can go to learn by key label. And let's say that I wanted to be shift W Yeah, that is already in use. All right, so let's press shift Z that is already news, but you can replace that so as it said, keyboard shortcut Shift Z is already assigned to store navigation shin snapshot in various windows, which has higher priority than global commands we're taking. Except you can accept that the new key command a Sinus not available when the various windows is active. This key command is actually just active when this is on various windows. So if we accept that this cake manana chose shift Z would be enabled whenever various windows are off, or you can just replace it if you replace it, that will make this key command to be active. And this already assigned Beekman will go off Leonard Council that, as you can see, there are a lot of different key commands already use so you can play around with the learned by key label and try to find ah Kee Command that is not already in use. And as I said before, you also have the touch bar. You can learn, touch bar and create a color for that protect bottom as well. Today it's really good to have 16. Global Tracks: just to let you know we're not done with tracks. There's something called global tracks. You can open up by pressing here or pressing G, so that will enable and disable that view. And, as you can see, what have the arrangement markers, signature and tempo. We just scratched the surface on this. So with the global tracks, you can assign different. Let's say temples in time again creates if I wanted to be 1 15 on Bar five and arrangements different arrangement markers so I can just press plus here, and that will create intro verse you can choose if you wanted to be intra verse, chorus bridge outro or rename it. We also have something called Markers here. So if we said one market here and we call it in true, let's select the color you can get. Get to the collar bucks by pressing all see, this will open up our collar bucks. We can actually call her those different markers. It's a wanted to be green with press plus button to get another marker. You want that to be verse? I'm going to show you why I do this, since we already have the arrangement markers here. That's a color that in pink color, you press plus one more time. I'm gonna drag that out to bar 17 and I'm going to. That's a drop here. I'm going to choleric more yellow color here. So now if I closed the global tracks, I'm getting markers. So now I can see where the intro should be and where divers should be and where the drop should be, So that is really cool Tohave. You can also set the length off your project by going here to a little arrow in the end section. Here you can press it, and you can resize the product so you can even resize it. He wanted to be longer or shorter. Let's close the color box here. Is there a difference? Types off global tracks here, but you can still have more global tracks. So if you go and choose control and click here in this great area, you can actually see what kind off global tracks that you want. You can even have movie that said a to have blood. You're creating music for a movie or beat mapping or transposition. Same thing here. It can transpose the track in different. Yeah, in different notes here, as you can see in time. So this is for the whole project. The global tracks are defining the whole projects tempo or transposing or yeah, and anything that you have our own. Here, let's close the global tracks. All right, So I'm going to show you the global tracks here in a more practical way. So we're gonna have the Project temple in 1 15 and as you see that we can actually get rid of different points. So let's say I create temple like this. Drag it up like this. Strike it down. So now if I want to get rid of everything, I can just take the last point here and just move it like that. So now I will have the starting temple to be in 1 15 All right, So let's actually close this. I'm going to create a new track, and that's gonna be a drummer track. Gonna have some writer on It's best creed. And now we have those regions here so we can just move those. Yeah, we can have them there, actually. So I'm going to mute the dirty sent base that I create before that was not on musical masterpiece, Unfortunately, so I'm going to take this region and get rid of that. And now we have those intro verse and drummer regions. And as you saw, I actually zoom that on logic. I think logic has the best zooming options off all of the digital audio workstations out there. Zooming options are really, really cool and really great to have. They are so practical that it's almost insane. Hunger they are. You can open this magnifying glass by pressing control, Ault. And if you want to zoom out, you can press controlled double clicking. Yes, I did. There they can choose control out and dragging to whatever section you want it to be zoomed in at like that. You can also mean even Mawr if you like that. And then let's say that I want to zoom in in this section. I can just go like that. If I want to zoom out, I can press control out DoubleClick number quick, one more time to get a more overview off that view. So we're gonna cover all of these zoom options in a later lecture. But I just wanted to show you that You can also zoom here. Come here as well. Yeah, so? All right. We're gonna go back to the global tracks. That's see what Temple had it in. OK, it was 1 15 So let's say that I wanted to be slower in the verse. So I create a point here and I wanted to be at 100. Then we're going to the drop. I want to drop to be there when this region starts. Then I can I can do like that and I can put it to 1 25 So now when I play this, the temple will are just depending on the time here there is a basic explanation off what global tracks does. And as you saw, I just added a drummer. And logic already saw that I was creating an interim verse. Since the arrangement, global tracks here is just to tell logic where your different parts off your arrangement are, and their markers are more for you to see where you want to range. Different tracks are different regions, depending on if it's an intro, reverse or drop. The arrangement track, as I said, is just to show logic. If let's say you creating drummer tracks if you have an intro verse and they said I create another arrangement track called Chorus. Now the drummer will create three regions on the first region will be an intro. Second Converse, Third Recourse and a drummer sections as well would be more customized for that section off the track, as you saw here in true in verse and then something called drummers since logic didn't know what were what was here because I didn't have any arrangements. Track here arrangement parts here, but as well, you can still customize every drummer section by double click in that region. So this is a very section, and the intersection would be these settings. 17. Installing 3rd Party Plugins: Okay, so it's time to install Ah, third party plugging in logic as you see it. We're in safari right now. I'm on X very records website. Extra records are basically plugging manufacturer as well as they're doing different music designing and resource is for music production. So they have a different three where plug ins and I really like this expert o t t plug in. So I'm going to download it. This is an audio fixed plug in and in logic, there are two different plug ins that you can use. So let's create a softer instrument and I wanted to be empty. I don't want a library to be open. So now you can see this is the instruments. So here are all of the instruments that are creating the sound. So I say that I want a great retro synth. This is a software instrument, and this is the all the unit for that soft arrangement. So this generates the sound. If I close this, you can see this audio fix here. These are all of the plug ins that manipulate the sound. So these pregnancies dot it doesn't necessarily generate any sound, but they modifies the sound so the sound could be different if you put on, let's say, a distortion or delay. I just wanted to point out that third party plug ins can be stalled ass. A softer instrument that that is a synth or an audio affects. There will still be the same installation process. Let's get back to safari, go to download this O. T. Plug in and this is an audio effects and I also have another plug in that is a synth. And this is also free where so I'm going to download it for Mac and PC often use this. The V s T plug in Mac can use the VSD plugging as well on Let's say a button live supports V S t plug in So and that is just different types off files. So the S D plug ins is not compatible with logic, but it is compatible with able tone audio units is comparable only with logic and able Tom . So you can't use on a unit on PC, so you can see her P c V S t I X and Mac supports V ISTEA or all the unit on X X is just another type of plug ins that proto supports. I'm going to Donald the Mac version. I already don't loaded the o. T. No, I'm don't downloading the Mac Russian that And now I have the LTTE installation, so I'm going to double click it. Think that I'm going to look like here? I'm going to choose install. I'm going to continue agree and then install now though t plug in. Insist all we want to move this file to trash Since we don't need the installation file to be there anymore are going to install this moist maker plug in as well. Same thing. Agree, Continue. And here you can choose if you want it to be all units V, S, T or a X. So depending on the plug in some plug in supports only all the unit some plug ins supports only BST. Some plug ins only Sport X and some plug in support them all so you can basically choose and I only going to use logic and able tone. It's computer so I can yeah, disabled BST X. I'm just going to install the order unit version of this point continuing stall on password again successful and moved trash willing to get back to logic here. And you can go to logic pro 10 here and prefers this and plugging manager. And here you can see all of the plug ins that are installed on your computer. Right now, there are from different from logic and different from apple. You press show. All that was show every plug in that are installed on your computer right now. And since I install this plug INS, logic has to be close to and then open up again for logic to see your new client. So let's close this window. We're going to close logic itself. We not going to save this project. Don't save and let's go back to logic Pro 10. Here. Let's go back to logic Pro. 10 preferences plugging manager. And now you can see we got something here called Tall Togo all your line and this is the plug in that we installed. That's click done. I'm going to create a new software instrument. I'm gonna see if I can see engagement here. Yes, I can. So if I have 1/3 party plug in, I'm going to the AU instruments here. They can go to so Goldie Line, tall nose maker, Plug in and stereo. Now we have our third party plug in installed. It's against here. So if we tried to play, that was the synth sound itself. And you can go ahead and see whatever synth sounds you can generate from this plugging. You can also make different plug ins to be seen here in the list. As you can see here, all of these plug ins are apple once, and I rarely use the plug in called vintage B three organ, but I'm going to use this plug in much more. So I don't really want to go to a you Instruments. Yeah, and all of these menus here just to access that plug in. I wanted to be very much accessible here. You can still see that recent plug ins will always show up here, so that is a really good thing. That logic added in the latest versions. This wasn't here before, so you actually had to move. You're sent from this menu to go to be in this menu. I'm still going to show you that because this can get a lot clutter here, and you'd really don't want to have different since that you never use in this list. Otherwise, this list will be and very, very big. So let's go to logic Pro. 10 preferences plugging manager. And from here you can go to top level, and this was show you every cent that are in this menu here. So if you go back, you can see this is the top level menu here. So let's get rid off the plugging we call vintage B three organ. So logic pretend again. Preferences plugging manager top level and now we're going to get rid of this vintage B three. So let's control. Click that and press remove. All right now, President. And now we can see the vintage B three. Organ plugging is gone from the list, so that is how you install third party plug in and rearrange the plug. Analyst in logic, pretend 18. Regions - Part 1: Now let's take a look at regions. The regions are the building blocks in logic. So whenever you're creating your recording on audiophile, if you're creating a menace ill with many data in it or creating a drummer track, you will always get this regions here. As you can see, so all of these are regions. Audie Immediate data handing It is very similar in the range area, the A rectangular blocks called regions. These blocks are graphical representations off data. All your regions represent order. Data media regions represent many later drum regions represent chlamydia. Audio regions simply refer to an underlying audiophile. All the regions are merely used as playback markers that can be as long as the entire audiophile or may only be a few seconds long, playing a small portion off the audio file that the region start and end markers. In compose any audiophile using logic, pro is automatically linked to at least one all your region that the force to the length off the entire area file. Media regions actually contain meat that events they're not related to information, story and external files. Media regions can be saved as individual files, but they can also be and generally are stored with the logic projects. Let's create a new a new project here in logic. So I'm gonna close this Don't save. All right? So I'm gonna create a new all your track. As you can see, you can recites this track here like this. Just a great if tohave So, if we have record enable on here and just recording through the input that I set to this audio track, which is my microphone on my computer, then a logic is going to create on all your track first. So let's try that. All right, So I'm testing logic pro all your region recording. All right, so I'm testing logic pro all your region recording so you can see this is now our audio region on It's actually on all your track and an audio file as well. The region are actually nondestructive, so this just points to the original audio file. So when we recorded this region here, it actually created all your file own or hard drive. And this just links to that so we can do different modifications to this region without destroying the original audio file. So let's say that I'm re sizing this region Two just being in the second bar like this. So now if even if I did this, I can still drag back to how it waas. As you can see, it's it creates a little bit of a shadow there and I can still do like that. So I'm taking the marquee tool. Double clicking to cut can delete that part and I can still drag it out. So this is really good to know that all the regions are nondestructive illogic, so you can do whatever you want and you can still get all of that back, since it just links to the original All your file. If we had to the project browser like this open a browser and the project, you will see the actual original audio file that we created when we recorded this region. So you can also see here the modifications we did when I resize this region. So now it has actually three different regions here. But since I got back to the this original region size yeah, we're just back to the original basically. So, as you can see, this is the original audio file here this is the bit up 24 bits and 24 100 cape. Then it says that it's a modifier. So this little circle here is a mono file and then we have the file size off this modified It will eventually show bpm if this would be a rhythmical audiophile. So, as you can see, this region is actually 1.1 region which represent this region. So all of these three are different regions and this is the original owner file. Let's get rid of those not used regions, so select, unused and just delete. So now we only have the audio region that it's used in the track area here right now. So as you can see this great area or this grade area, plus this area is our actual audio file, and you get a bit of on overview here off. What audio is actually playing from the original? All your file here, So is beginning here. So let's say that I'm moving this region eight and dragging it out a bit. You can see that this was our Metrodome counting here. So now I have the whole audio files. So if I'm re sizing this like this and like that again, Are you see that this collard area here is the only part off the order five that I'm using in this region right now? So the good thing here with audio regions is that let's say that we're gonna copy this disorder region here, so I'm gonna hold option and just drag it out like that and I'm going to create another copy and one more. As you can see now, we have four regions to let me zoom out a bit like that. Now we have four audio regions and let's say that I want this to be a bit longer. I could see the fourth region being longer, and I want the beginning on the first region. So now you get a bit of an overview here off the regions of themselves And how much off the original odd if I we were using on each of the regions so I can just unfold this for this like that just so you can see what regions belongs to what? All your fire here 19. Regions - Part 2: All right. So I'm gonna go to the browser here, and I'm gonna go to all files. Now I'm gonna and onto downloads. And I actually downloaded our beat. So this is an audio file with just beat. So if I click on it, I can actually preview it. Let's drag it into our tracks area. So if I drag it in and I just put it here on the bottom off the nest audio track that we have and I'm just dropping it like that, that would create a new audio track for us. So it will be named the same asked audio file, and it has created on region $4 a file itself. If I'm going back to the project browser here, I can see that this audio file is imported with this region that is selected from here. So it's the same thing here. If I resize this, there's all your region here that will be just apart off the original only file exactly. Like with this on the region's or audio file it with it before. Let's take a look at media regions, so media regions actually just hold many data that you're creating and we have to create a software instrument to be able to use media regions. Let's create a new track. I'm going to create a software instrument. I'm gonna put an empty channel strip here and creates. All right, so I'm gonna choose a pre made sound here. Let's get a piano like that. So now we have a piano can close the library here. I'm going to delete this all your tracks here, so I'm just selecting both of them. I considered multiple tracks in the track. You here like I can just select it and hold shift. And then I can go to the leads and press OK to delete all of the regions. And this is going to delete tracks and regions person. Okay. And now we got rid of all of those audio files and regions. So we're going to record some media that I am so as bring up the musical typing by pressing command K. And let's record some submitted that I like that closing the music oath typing and I if I double click here, I'm going to get the editor for many regions which is called piano roll. And there's actually three different editors for many regions. Piano, Roll, score and step it up there were going to get through all of them. So Media Region is actually a container off the media data. Since we recorded this meeting that up, you can see the actual recording here, the cords that I created that I recorded with the musical typing and you can see if I click on the notes. I can play off notes, and I can still select multiple notes as well. Like that, we're gonna go through piano roll and scoring step editor in a later lecture. That's close, this editor Person E. And I'm going to mute this region here. So the next region we have available is the drummer. So let's create a drummer track. Great. And now you can see there's a drummer region available for us. So if we double click on the drama region, we will actually get the editor for the drummer, which is this interface that we covered before. So the drama region differs a bit from media regions and on the region's. So that's double click on the drummer to open this drummer editor. And as you can see in this region, here. If we zoom it like that, I'm going to zoom it up a bit. Now, if I change something in the drummer, you will see that the region will change as well, just like that. But this it's only applied to this region. So that said, I'm going to create a new drummer region like that. I can just go to the plus sign or I can resize this region and copy this over here. So if I'm doing some changes on this drama region on the right side here, that will differ from this region. So it depends on whatever setting have on each region in the drummer section. So if I'm copping over so I have four drama regions. So now if I put this drummer to these settings But this drama did these settings and I'm gonna do just randomly like that, you can see that we have four different drummer sounds here now. - So there you have it. Those are the three different regions that are available in logic on on your region. Immediate region on a drummer region 20. Editing Tools - Part 1: it's time to look at the different editing tools in logic. So logic is actually a very powerful audio editor. And there are some different tools that you really need to know to be able to use logic in the full potential. The first tool that I'm going to talk about is the pointer to and appointed tool. It is actually a very, very powerful tool to use since we can click on regions and dragged them, move them away, move them in different positions. We can copy regions by holding Ault and clicking and dragging the region. I that's or like that. The next thing you can dio iss to take your pointed tool and pointed to the right side, upper right side Here on on audio region, you will get the loop tool. So this means that I can actually hold this and drag, and this will loop this and I can loop it how for how long as I want. And I can also let's say that I want this region here and I want this region and I don't want it to be longer than than two regions in length that I can just put the loop here and just click it like that and drag it out as I want. As I wanted being sites, I can also hold command to get Marquis too drag and just click on it and then the region will actually get split it up. But we will talk about the Marquis to later, so I'm going to don't do that. And if you get to the lower side off the region, both the right and the left side, we'll get the resize too. And the resize tool. You can resize regions like that and you will also get a like a little shadow from the original audio file. How it looks so I can just resize it as I wanted with the resize too. And all of these tools are made with the pointed to activated. But depending on wherever you are on the region, you will get different tools. And since this rece icing is nondestructive, I can drag it out off like this as I want. But I can't dragon in longer if the audio file is and longer than then this. So, as you can see the original defined in the background, its length is to there, and I can't really drag it out. Since the original file is and longer than that, then we have two menus here. So this is the first menu left click tool, and this is the left click to let her have here. This is actually pointed to right now. So if we're not right clicking anything or command clicking So let's say that I'm holding in command. I will get whatever is selected on this menu here. So I left like two is when we just have our mouse just normal like this. I can choose it to be pointed to, or I can let's say that I'm selecting on glue to So now we have it as a glue to whenever I'm at the region like this. And if I hold command, I will get the Marquis to Let's say that I'm wanting to be pointing to when when I'm holding command key. And now it is. This is what I always have pointed to as the left click to and the more key to ask there command click tube. So whenever I hold command, I will get whatever is selected on this menu here. And if I'm not holding in command. I would get whatever to is selected here. And the Marquis, too. I think, in my opinion, is the absolutely best tool you want to learn they want to use in. Logic is amazing. So I'm gonna show you why. It is amazing if I hold long command and I have my marquee tool enable right now so I can drag and I can select apart off a region. So let's say that I want this. So now if I play, this will only play the selected part of this region like that, and I can also click this selected part here and now. It would get split it up into three different parts. So now I can easily just remove that. If I don't want it to be there, it's undo that I can also let's say that I want to cut the audio region in, Let's say, Bar six here in the beginning, going to hold command to get my marquee to, and I just double click on it. And now it's split. As you can see, it's in two parts. I can do it. Same thing here. Same thing here. Let's say that I want to get rid of these and I can just do it like that. I can also do the same thing if I have a looped region like this. So let's say that I want to get rid of this part from Barton nine to bar 10. I can just select it quick on its and the lead it 21. Editing Tools - Part 2: Let's say that you're working on a huge project in logic. Let's say that you have a lot of different tracks and you're working somewhere around here . Then you want to switch tools, and you really have to go all the way. Appear to change the tools. But there are a different method for this. If you press Ault one that will get the two men you wherever you are in the arrangement area. So let's say that we working on something here and I want to get the Marquis, too, for the Marquis, too. I have it on the second to here, the command click to, but I can still get any to that I want with the 1st 2 the left click to If I want that I can either go here, as I said before for those two. Or I can just choose a two by going toe, Ault one. And now I can choose whatever tool I want. So as you can see, there are still some different key commands for different tools. So if you want to get quick really quick here, I can choose. Let's say that's a glue to that is a G for the glow toe. So Ault one and G will give me the glutes so immediately. Then, if I want to get back to the pointer, I just go to all one his escape. So all twan, whatever to what I want. Let's AP for pencil and then all one escape to go back to the point of to Let's just be clear here. The old one is only for the left leg, too. And you can't really change the second tool or the command click to with Ault one. For that. You have to go all the way up here and change it like that. In some versions, the old one doesn't really work for that. It should be letter T to get to the two men you. But if you are unsure whatever key you want to use or logic uses on your computer, let's go to logic. Parex Key commands at it and to that's type it in. Do you have it? Show to Manu KIIS Option one or Ault one on my keyboard. We can change that to whatever you want by pressing, learned by key label and and just type in whatever you want here that will get that key to work with the show to a menu that you're pressing here. Let's look at the other tools. So let's try the text to here. So that would be old one. And tea with it takes tow. I can type different names on the region's so they would have a basic or be too. But let's just call it basic beat like that. Now I can also change other regions. So let's go to this one and call it buying music like that. Even if it changed the region name here, the original fire would still be named the same. So as you can see, here is our renamed region. But this is still the original file. So these three are still just linking to this original five. So we're not renaming any original fire by doing this. We're only renaming that regions. Let's look at a lot too. Let's go, told one. And now we're gonna look at the fade to so alter one a. Now we have the fade to up here so you can see I now have appointed tool, but with a little arrow, as you can see and how this works. I just drag it like this. As you can see, it creates a little shadow here. If I do like that, I will get a fade off this region. As you can see, I get a different arrow here with two different arrows pointing to the right and left. Now I can just make a curve like that. I can also resize it. I click and this little point here incur a bit like that. Let's go back to our pointed to. And by the way, did I tell you that you couldn't choose this command click tool from the floating menu from the old one menu here? But you can actually do that. So if you take all one and then just hold command, why were choosing the tool? So now I'm holding command when I have this floating menu here. And let's say that I won't assume to to be the command click to So now I have it as my second to hear the commode click to. But I also always wanted to have the marquee tool there. So let's go back all bon holding command and go to Mark Ito. Let's take a bit better look at the fate toe I was one fe toe A. So, as I explain, you can do a curves. You can resize the fade, but you can also create fades from difference directions like this. You can also delete the fates. If you have the fate too long, just hold option and double click the fate to get rid of it. So now we're clean. All right, let's go back to the point it to Altan escape. 22. Editing Tools - Part 3: All right, so let's take a little bit better. Look at the tools is click off one. And now we have the two men you here put into is, as I explained, is basically just a point. And we have some different things you can dio on the corners here, as I explained before, So let's go back now I have the pencil to the reason to text, to scissor to and glue to and answer, to raise, to textile, scissor to and glue to everything is pretty self explanatory. I'm going to show you the scissor to like That's about one and glue to to throw them back together like that. So the tool, um U two iss just to solo a region like that and Mewtwo is to Mueller Region like that Zoom too, just dragging like this to zoom double click to zoom out and never pick again to zoom out one more time. So again, zoom, zoom, double click on double click I met. Then we have the faith to, As I explained in the previous video, the automation tools we're going to cover them in the automation section off this course marquee to is the best to that we should really use, and I use the pointed to as my 1st 2 and the marketable asked Mike Ammann, Click Tool. Every time this mind default workflow with the tools, and I'm going to explain why you should use these tools instead off going and switching to us all the time. Let's take a look at fade so as I showed you before the fatal thus some different fading on the region's. But we can actually do that without selecting the fate. So here we can just use the regular point little to do with the same thing. So if you hold down shift and control and you will see this little arrow here with two different arrows pointing in opposite directions now you can do the same faith thing here as we did before. You can also make curves by holding control and shift like this. If you don't do that, do we just get the point where you can really do anything here? But if you're if we hold shift and control, then we get this tool again. And to get rid of these fates without having to go to the fate, too, just hold control by clicking on the fade. Now we can remove Fade like this and the fates are gone. Now I'm going to show you a really, really cool trick that I use daily when I'm producing with logic and you should really use this to You should really learn this and make this a habit. He fell down. Control, halt or control Option. We get the zoom toe so without go having to go to the tools menu. As I said before, you just hold control option. Now, If you hold this, we can just select what part you want to zoom in, and now we will have a zoomed. You can always zoom even more. By selecting like this, you can zoom even more and even more. If you want to go back to the previous zoom level, just hold controlled. Click and click again these amounts and click again and click again. Click again, and now we're back to the default zoom view. I can also assume Let's say I want to zoom here in the drummer. Let's say I want to zoom on this particular area here. Just select like that now you can see now we have this area only so you can go really, really big steps with zooming hair. Let's go back like this, going to zooming back to this view I grabbed before. Now you get still used a zoom toe by just holding the option key That will also get our zoom to, as you can see. But this only works when you're not having any regional. So let's say that I want to zoom here. All right? I'm just holding out now that works great. But if I'm holding out and I want to zoom in this region now logic things that I want to copy this region by holding Come on now. I'm holy command. It's assumed to, and as soon I said go into the region, it switches to are just a regular pointed to. And this is, as I said before, because in logic or in macro is in general, you're holding option to copy stuff. Now logic gets confused if you want to zoom or if you want to copy. So make this Abbott to just hold control and option. Every time you want to zoom now it will work even inside regions like this. Let's look at this first area on the right side and let's just work out to the left side here in this menu. So this first lighter here is the horizontal zoom slider, and it says, adjust the horizontal zoom of the workspace, so this will actually zoom horizontally wherever you have the play head center around that . So if we zoom that will Zumar is entirely but still centered to to play head. Same thing goes with a vertical zoom cider. Same thing here are just a vertical zoom of the workspace. So now it's gonna senator around. The play had as well. Next one, we have the horizontal out to zoom bottom and says a just a result of zoom to fill the available space click again to reset the zoom. So now it will zoom whatever or how many regions we have. So this is the last region. This the first region, right? This will zoom horizontally to how many regions we have. So if I disable this and let's say that I only have starting regions from here to here now , this region will be zoomed. Let's take a look. You see, same thing goes with a vertical out soon, but, um so this will increase the vertical zoom of all tracks. Click again tourists. It zoom. You can see we have regions going from here to here. Actually, this will not depend on the regions. This will depends on the tracks. So let's say that I have a lot of different tracks here going to create 40 audio tracks. Now, if I want to zoom here skittering off the library here, as you see now, it zooms vertically, but we still can see every track, and this is since you can't really zoom outs more than this. So if you would be zooming out even more than we couldn't see the name field here off the tracks. Now we have the wave form zoom button. So says resize audio way forms. Click and hold, then dragged to set a zoom level. As you can see, click repeatedly to switch between the default and zone levels, going to deactivates the vertical auto zoom. Let's go to zooming. You can see the the wave forms. There are very much zoom then, and this is because we have the way form Zumbado. So let's change to are very huge setting. As you can see now, the way form is very zoomed in, and we can't actually see the way. Inform itself. So if you go to, like, let's say like this now it's zoomed in. So if I disabled this button, this is the original wave form view, as you can see. But if you want to zoom in and at the actual way form, we go to this button and it's a show before just holding to set there zoom value, and this is useful. If you have, only that has a like very little audio signal in there. You can just take this, make this higher, this volatile, this value here that would actually make you see the way form. It is the same of that. Now we have a drag pop up menu and, it says, define how regions behaved when dragged two overlapping positions. And by the way, if we're zooming in or zooming out on different regions or audio regions now, you can see that we have two different tracks and this is because this is see in stereo, this audio track areas in stereo and considered with this little I come here. If we tried to zoom out. Now you can see that the weight form off the region is just one, and it appears as it would be in mono. But that is not the case. It is just because logic wants you to see the way for him better even when it zoomed out. So as soon as you zoom in, you will see two tracks like this if it is a stereo region, of course. And by the way, if you want to zoom in the workspace both horizontally and vertically, it's a lot easier to just go command and up or down left or right arrows and zoom like this Instill used resume to That is very a very great tool to zoom, and I will use this eight times of 10. But there still is some different rare cases. When you just want to zoom a morbid, different way, you can just go command. As I said, just go to the arrows like this 23. Editing Tools - Part 4: Now, let's take a look at the drag here. It is said on no overlap for now, and I will show you what that does. So this is actually just useful when you have different regions. So what I'm gonna do here, I'm gonna go to our empty space, gonna take this region here. I'm gonna go here, zoom in like this. Now I'm going to split this region in to buy holding command and bring up our marquee to double click. And now this region is split into two regions. So now we have the no overlap setting here in the drag mode. So what we're gonna do, we gonna take this region, that number two region and put it on the number one region. And now, if I just let it go like this, this will trim this region to this length where I put this region on, as you can see like this. So now if I take this number two region and just move it back to where I waas this region is trim that again. See, you can actually just get back by doing like this. As you can see, I just drag this region back to this and now this region got a bit dreamed like that. So let's get back. Going to I'm do so Same thing again. If I'm would be dragging this region to the number one reason to number two region that will make this region to go to be a bit smaller like that. As you can see it renamed it to number four. Since it creates another region. When we're doing when we're moving regions like that, that's undo everything. Now we have different selections here. Let's choose the overlap here. Not if I split this again. I put this region onto the first region so behind music to on behind music one, this will overlap. So this section here will be to regions playing at once. They can see if I select the number two, you will see that region and number one. You will see that region overlapping. So if I go to do like this, this region is still there. As you can see, If I go back to no overlap, put it on like this and then go back. You can see this region being trimmed, but it's a shooting before he can just drag it out like that and now you have it back. So for me, it actually doesn't make sense to have it on overlap. You can just have it on no overlap like that. And you can always get back your audio region. But just dragging him out like I did then you also have cross fade. So if I take this region and put it back there now, it will automatically create fades. So we will cross fade from this region onto this region. But let's choose no overlap to have it on the fault like that. Now let's go to the snap menu here, and it says, define the nearest great position that region snap to when you move or recites them. So the smart option like we're having on here as the fault will actually define the difference snapping methods to the grid. So the grid are this line stay can see right here. So now we're pretty much zoomed in here so you can see it actually snaps to the grid lines that we have in this view. So let's zoom out a bit, and now it will snap as you can see like this. So let's zoom out even more now, it will actually only snap to a different points in the grid like this. So if you really want to But this region on onto a much more finer section in the grid, then just zoom in. And now you can actually said it on great like that. It can even zoom in a lot more in very much fine Tune it like this. And as you saw there, it actually doesn't snap. They're precisely here. You can do that if you go and actually try. And yet there we go. But you can change this behavior because you can see it actually didn't snap where I wanted it to be. Still didn't do it. So there is this option here, snap regions to relative value. And it says snap edits to relative and not an absolute position works in conjunction with the chosen snap setting. So this will do the behavior that I don't want here. So I'm going to choose snap regions to absolute value, which snaps added to an absolute and not a relative position. Just put it on here and now you can see we're actually snap on absolute values So if I want this region to be there or there is very much easier to put this on the grid and on different starting points here like this. So for me, this is very important to have and to have it said on the fault. So when you're producing, you will get a lot of different weird timing stuff. If you have it on the relative value, so have it on the absolute value. And that would be fine. Now we have different snap Moz here. So let's choose bar. No, this region will actually snap to the nearest bar like that. This is bar 16 this bar 15. Now let's go to the beats. This will make the region to snap on the different beats, so that will be on. But you can see here in that city screen 15 bar, 15 bit won by 15 b two b three and before so like that they can go to division. And that will make this 1234 off the beat. So, like that, that that can you see the point? You can go by takes frames, quarter frames and samples 24. Audio Track Editor: All right, let's take a look at the audio track editor. So whenever we have different regions or audio regions can just double click them. And now we're in the audio track editor, so make sure to be on the track and not file or five tempo. So now we can zoom in here or zoom out to see this all your tracks regions so I can use different settings here I can are key to like that cuts and elite that part off the regions . And as you can see, it also changed here in the workspace. We have to make sure that you're on the right key focus here. You can see that with this little blue outline here and you can see. So now we're in the workspace area, and that's the key focus area. So now we can zoom in and outs in the workspace like that. We just click it here. Now we have this key focus area. So now we can zoom in and out like that in this area in the track audio track editor. So the only attract editor shows the all the regions off the selected track on a time grade united regions by moving re sizing, trimming, splitting and joining them. So you can basically do the same things here as in the workspace area. In this area, you will only have focus off this track and not all of the other tracks. So regarding the key focus area, you can use this for different occasions in logic. So if we let's say we open up the Apple Loops area now, we can see this is the key focus. And if you just want to switch key focus, just click on this area or click here, for instance, some empty space or wherever, actually, or if you go to a category in the apple oops area. Now we have it like this. So let's get rid of this apple oops browser. So there's a one big difference in the audio track editor, as supposed to the workspace area, so you can see if you have already track. This is transparent here, so you can actually see the grid so you can see that it grid line here, and you can't do that in the workspace area. So if you go and zoom in here, you can't see the grid lines in the region. You can do that in the audio track editor, so that can be handy if you want to make some different edits on some audio here, and that will be easier to see where you want to do it. And you also get the these tools here, as you can see, and you can choose another set of tools as supposed to the workspace. So let's say that I want this to have ah glue to as my command click toe that would not affect the workspace areas tools here. But I'm just using the Marquis to everywhere, actually. And there are something different things you can do here, but we're going to cover this in later sections in this course. 25. File Editor: So let's take another look at the audio editors. So if you double click on all the region, you will get all your track editor, as we did before. And if you do some modifications in this editor, that's nondestructive. So you can actually cut here and here, Get rid of that and you can still get it back by dragging it out. We're just press command Z, and this is only affecting their all your region. Then we have the audio file editor and that's looks like this. And in all your file editor, this is destructive order editing. When you do some edits here, this will affect the original audio file that were imported. So since this is destructive editing, we're gonna at its everything that happens here, and this will affect the regions. This region and this region is pointing to the same original audio file. So if we do something in the audio file out there for this region, there would also affect different regions with the same file. So if we were had, like, say, like, 10 or 20 different regions here, pointing to the same audiophile that will make edits to all of the regions. So let's say that we want to do on edit ear off. Let's say here, let's listen to it. Maybe here or that's just listen to here, all right? That part I want to reverse zooming to works here as well. Let's just getting to here. We can hold shift and just resize that parts like this. And now I can go to functions and reverse. You can see this is great. Out here is disabled. Since this on your region and audio file is an apple loop, you can't do any of these functions. So we're going to convert this audiophile to on all you on a real Alya Pfeil and not an apple loop, so it's likely care and click bounds in place. Now, we have this bounce regions in place, so this will actually make this region to a new audio file. That's shoes destination, new track source. This one will be muted, are not included in all your tail as well as we want to include the volume panel automation . We don't have having anyone, so that's just disable that I'm gonna put normalized off. Okay, so now we have another file here that represent this region. But this is a totally new region and new track as well as new audio file. And this is not an apple loop file anymore. This is just a wave file. So now we can experiment with different stuff. So where were we? Let's see here. That's the part that I want to at it. That's here. That was some around here, right? Yeah. There's this there. Have it? Yeah, let's trim this a bit. So shift like that. Like that's so now, if you go to functions, you will see reverse, and all of the different functions you can do here will be enabled. So let's just reverse that part of the sun. Let's listen to it now as this into it again. This parts, only this part will be reversed. That is a different things you can do to the only A file. So now if we copy this region over here, this region will have the same edits as we did in this region. Since this is linking to the audio file. And as you remember, we're in the audio file editor. So I'm going to get rid of this track with the apple loop original fire here, and I'm going to just loop this filing step. Let's take a look at the browser here, going to projects. And as you remember, this name was pecking order layers. And now it's called the same but with B I p, which is for bounce in place that we did when we converted this track from on our apple oop toe on audiophile. So if you go to the picking order here, let's see, they would have it. This is that one. This are the regions for that. And now you can see we have the picking or the layers bounce in place. And these are the regions for that. And since we're not using this anymore, remember we deleted that track. Then we also not using these regions. So let's get rid of this and the easiest method to get rid of different stuff from your project that you're not even using is the right click and or control Click and press select unused. Now everything that it's not used anymore in your project will get selected. So now we can basically just press backspace or delete. So now we only having both audio files and regions only that one that we actually using right now 26. Piano Roll - Part 1: and the last videos we're talking about, The different all your editors in logic. We're talking about the audio file, a there and all your track editor. Now it's time to look at a different media editors in logic. So, as you can see here, I added on apple loop that is in meaty so you can actually see that by this green region. Here, let's listen to the track and this track here. If you double click this media region air, this will open up the Punaro like this. No, you can also open and close this piano by going to the editors like this. By the way, you can do this with different regions, like audio regions. So now if I click on the editors, it will actually open up the audio file editor or all your track editor. If I go to the Media region here and click editor, this will bring up the piano row. I can also click p on my keyboard and that will get the piano open and closing. If we go to this media region near this will show what maybe don I have in this region. So as you can see this region is looped. So whatever is Luke Terry will get a bit off a shadow here because you can see this is the region that were selected. And all of these are loops off this region here. So that will be the same thing in the piano rose. So, as you can see, this is the metadata, and this is just loops off that whatever we have in this section here. So if I put ah, that's Samiti, let's say I put a note here that will make a note in all of the loops. Mr. Gupta, I'm going to take off the loops here, and I'm going to create four regions like that. So now if I select them all and let's zoom out a bit here Oh, you see that? I assumed out in this in the workspace area. Since this is the key focus. So I have to click on this one. And now you see that the piano role is and key focus. And now I can zoom in and out here. I didn't have a name selected, so let's select them. Click here now I can zoom in and out. So now I have all of the four regions selected, we just select one region or that region. On that you will see that the media data in perspective region will open up like that. Now if I change something in this region here, this will not affect this region or any other region. Since all of these regions are not depending on each other. If you compare the audio regions that were actually linked to a different original audio file, if I would copy this this and this like that, the same way as we did with the media regions here, if we change something in the audio in the original audio file, this will affect all of these regions. But with me, the regions, we don't have any original audio file or original source. This will be the original source the media region like that. So if we delete something here, I would not affect any other media region. If we select the media region, you can play this media region that you have selected. Let's click here on the play button. As you can see now we have this region on so this will so low this region on. Lian played out back and loop that for us. Uh oh. Uh oh. It's just click on the space bar to get rid of that loop so you can do a lot of different things with the piano rope that zoom in a bit. Here, this is the piano roll grid. So it says, move notes chorizo mentally and vertically to change their time, position and pitch, respectively. If I select that note here, I can change this in time by going horizontally. If you put a note up or down, that would change the pitch of it. You can see this in the pitch window. Off that note, you can actually see how many steps we took from the original position, so it says H D six and this is three notes up from the original position that was in B five . You can also select multiple different notes. I just dragging like that, and now we can change them. In time like this, you can also said different pitch of all of these selected notes. There are different things you can do with the piano, as I said, and one of those things are a really important thing called Con ties we Qantas, you can put different notes that aren't play in the perfect grid. Let's say this note would be like that. This note will be like that. Now you see that the notes aren't really perfectly in the grid. So we can do is to select all of the notes or select some of the notes. But we're going to select all of the notes, so command A and now we can go to Time Kwan ties and we want to select 1/16 notes off course you can contact to whatever setting you want here. We're gonna do 1/16 and now we can see these notes moved to the perfect grid of this piano roll here. So I'm going to select swing D Now we can see it didn't make any difference here, So let's change it to triplets. Now. You can see that some of the notes like this note here is not on the greed anymore. This is because we put it on triplets and these are 1 24th So this would actually not be in the grid ass in this quant I setting here. Let's get back to 1/16 and that will move away to our great here. You can also select all of the notes, press the letter Q and that will also con Thais. All of the notes. This is really useful if you're playing your meaty live and you're not playing at them on grade like perfectly on the grid. So let's actually delete this media region. I'm not going to record some media data here just to show you going to solo here, going to have the musical typing. So I'm just gonna record this with my computer keyboard here. Okay, so let's record. I'm going to press, are and just record some different notes and they are not going to be played on the Grady. We'll see that. Uh huh. Yeah, I know you can see this media region here is not played in time. Like this one is a bit off, you see there or these ones are not in time at all. So what we're gonna do here just very easily is to select them, also command a and press Q. Now you can see all of the notes here are perfectly Ingrid. As close this musical typing window here, you can also call entice these notes in different ways. So if I have it on 1 16 notes that will quanta ice the note to the nearest 1 16 notes here . If we choose one second note that, see, do it like that, that will put all of our beauty notes here to want second notes. So that move that are meeting notes to a lot of different timing here and that will not sound really good. So I'm going to take it to a 1 16 notes. So let's select them 1 16 notes. And there you go. You can also select them all and have some swing in here. So now this will move or notes a bit different here. As you can see, these are on the grid, but this one just is not really under great anymore. So if I go back like this and let's say that I wanted to in 1 64 notes, no, it's going to be linked to the nearest 1 64th notes. So it's not going to be on the great anymore, but it's still can't sound good. Uh huh, Yeah, and you can't really hear the first note since it's in before the beginning here, I'm going to go back to 1 16 No, now a really great thing with Quanta izing is that it's non destructive. So since we have done a lot of different things, when the Qantas we can go toe off, if we select them first, I'll go off. And now it will be on exactly the timing that we had when I played this meaty region on my keyboard here. So I'm basically back to zero. But I'm going to choose 1 16 note and selecting them. So now we're getting back to the 1 16 0 I have some different other Qantas methods here and these are the scale Qantas. And this will actually Quandt ice a different chord to another scale. So, as it said here, limited tuning adjustment toe a particular scale and key using the right and left pop up menus, respectively. We're not having any cords here, but let's pray it just a very simple court, so like that this will be a C major. It's created a loop like that. Now, if you want to Qantas this and make it to a C sharp major, you see that made our cord, and this note actually jumped up a bit because now it's a C sharp major. Actually, it's not a C short major, but it Kwan ties to that scale. So now if I This on c sharp here, that's Kwan ties. No, it's a C sharp major nondestructive. So let's go to off here. Selected off an hour back like this. We also have the velocity here. It just just sell velocity. Slider changed the velocity value of selected notes so we can select either one note or we can select multiple notes or all of the notes. If you go to selecting notes here and just do it like this now, you can choose the value off the velocity off that selected note or notes so we can also select them. All go like this And now, as you can see, since we have this note here, having on the maximum value on the's, notes were on this value as the maximum. This will make the relative value off this one here, since it's selector. But if you're not select this notes, just select all of the other notes. Now we can go to maximum value as well And by the way, if you don't know what velocities is, just how hard you play a note. So let's say that you have a keyboard and your press the keys very softly. That will have, ah, a low value off velocity, basically, and if you press a key very hard or harder, harder, harder that will make the velocity go up in value. But you have different colors on the notes, and the colors are just to show or indicate the velocity value. So if you have the notes on the red, that will be the maximum value off velocity. So if we change this velocity, you can see the color changes us well, so this collar here would would be the lowest value of velocity, and that would get blue, green and yellow and orange and then to read when it's on the maximum velocity. 27. Piano Roll - Part 2: So, as you can see in the piano roll, these are the actual keys off. That's a a keyboard or a piano so you can see this is C three C two C one and it goes all the way to C minus two. So this is actually very, very, very low in in pitch, and it goes way up to see eight and even more. And these keys actually represent whatever you type. Besides, it's so let's say this note would be this notes on a piano, and if you hold, click and hold it, you will actually see the pitch. So that's an E three, which correspond that key on a keyboard. It's very easy to see what notes you will play if you write out that note in the general. So if I go to let's say I want to have a C four or a C sharp for then I know what that this would be the area where I should put that note so this would be a C sharp four. Yes, it is has delete that, but if you go way in, zoom in, you can see it gets a bit off a mess here can't actually really see whatever note you're in . So if you just want to display the notes that you actually have in this media region, it's very easy to do so Just click at this. I can hear collapse mode What this does. It's that logic shows us what notes we have in the media region, so it only shows the notes that are in the region self. So we have a three d three, c three, g two, F two and d two notes here. So if you want to get back to all of the notes that are available that just click on it again and we will go out off the collapse mode and back to the regular piano roll here, let's say that I write out a note on C five year. I want something here and also on this note here. Now, if you click on collapse motive, you will see that all of that notes are available as well. So, as I said before the collapse mode, it does Onley show the notes that we have in this media region and nothing else. So let's get back out of it, and this is very useful ISS, for instance. Let's say that we are creating some notes here and I want to resize this. And now I want to resize this'll. But I also want to see this now at the same time, and that's pretty complicated. Sure, I can resize this, but let's say that I have notes even up here now. It would be impossible to see select this note same time as I select this note. Yeah, this would be, ah, big mess here. So if I go to collapse mode now, it's very easy to do, so I can just select them like that. Reese. Ice them like this and let's say like this. So that is what you should use collapse mode for. You can as well click on the letters e on your keyboard and that will get your notes like all of the notes available in the media region to show up. But still, this would make all of the notes a little bit small, and it is an alternative. You can do it like this. So let's say that I'm in zoomed in like that now. Yeah, it gets a bit messy here, so let's go command make it like this now it's very small. So Z and now I have a full overview off that Media Regions notes. We also have different to Sears. So this is the partner, too. But these tools are a bit different than thesis tools in the workspace or in the audio file or audio track editor. This is the point into that is selected as our left click to and its default in all of that observers here. Now we have pensive to as our default command click to now. When we come and click, we can just type in different notes like that, then select them and maybe get rid of them. Actually don't like them. You can also use Eraser to which basically just erase notes like that. We also have finger to We also have scissors to glue, to mutual contacts, to velocity to zoom toe. And all of these tools, besides the brush to here, are the same ones ass in the audio editor or audiophile editor, the brush tool well, actually pain of the same notes in the grid like that. So there's a very quick, easy way to paying out a lot of different notes, you see, as I dragged them back, I also delete them 28. The Score Editor: Now let's take a quick look at the score editor. If you get back from the editor here, just double click on our media region, and piano roll is opening by default. But as you can see here we have the square there. So this is showing exactly the same information as the piano rolled us. But it shows in the grand stuff like this. Sometimes different musicians want to have the notes right and out in this form in this like scores instead of having them like this, like just blocks of different information like this. So if you have a musician that reads score like this or a notation like this, you can actually is amount like that, or here or here this way would be a lot easier for them to see, and now it would make sense for them. You can actually added different notes here, so let's say that I want to move the's notes so you can select a note or multiple notes, and you can move them in time like this. Or you can even choose different pitch like that. So it's not just reading this scores here. You can actually write music this way, so you can also write new notes so you don't have to use the notes that you already have. You can right out totally new notes by selecting all of these difference. I can see her. You have a lot of different stuff they could use. So if you want to, let's say I want to use this one, just drag it out. So this way you can also make music. And let's say that we want to make it from scratch. Just right. Click anywhere on your software instrument track here, create empty Media Region is double click, go to score. And now we have an totally new fresh empty score. We know score editor here. So let's say that I want to have all of these regions here. Let's say all of those four regions here print out too. The papers. So a musician that only reads this kind of notes would know what to play. You can actually print this so you do that by going to file with all of the regions here selected. Go to file prints going to pdf here. You can actually print this on ah rial regular printer. But I'm going to go and create our pdf so you can see it here So you would choose save as pdf to having a having it save on a pdf file. I'm going to open it in preview now, just so you can see what the result would be. And here it goes. Do you just printed that out and had it to the musician that would read this notes. And you can close an open the note editor or the score Edgar, by pressing the letter and a keyboard. So that's easier than having to go to double click on the media region itself and then go to score. So just by going on end, you will open and close the score editor. 29. The Step Editor - Part 1: All right, guys, it's time to talk about another editor in the software instrument area here. We talked about the piano roll. We also covered the square there. So now we have the step editor left as take a look at it. So here I have a media track. Looks like this sounds like this. So, as you can see, there are some different velocities here. Actually, I got this sound from an apple loop. There you go. So let's take a look at this step Editor, if you don't see this view like Ideo here, just go to re lane set here and shoes. Many controls. Sometimes you can get confused and it will show many controls. One or me control zero if you have different media keyboards connected to your computer. But this is the default that you want to be on. So what, thus the step at it? Or do it can do different automation in this media regions in time so you can see this is one media region like that. Then I just looked it so it just going to work the same thing in this area as in this area . This area, and so on and so forth. So whatever I do in that, it's for the two bars this length. This would affect all of the two bars that I have looped. And the same goes for everything that it's looped in logic you can actually edit in time here. So, as you can see, for instance, I have modulation here, so you can see that you can draw in different modulation if you want to. We basically just go to the second to lir grab the pen, and as I guess, you can draw around a bit here, playing that you can also do different page Bentz challenge pressures, Polly pressure problems, all velocities so you can even go on automate velocity here so you can do the same thing basically, in this area here so you can go and choose velocity. But the difference here is that you can actually go and make different velocities by the time. So here you will set the velocity off each note or velocity or whatever you want. But here you will set the velocity over time in the region. As you can see, there's a grid hair, so this would make that ed. It's really easy to do, so it's very easy to see the time that you want to do the edit on. You can also go and choose different grid. So presence the pitch. Ben has, Ah, 32 notes, and this has the 16 notes grid. So if you want to find agreed, you just go here and choose, Let's say 64. You see, you get a really exact grade right now, and it's good to know that the height of all of these markers here set the amount off off the setting that you want to create. So if you have Beach Ben here, you can draw in the pitch bent like this. Now it can sound a bit funky. Let's see. Yeah, and that is because the pitch Bendis made in time there. So let's talk about the line to, As you can see, we have the different tools that we can use here and because we're are in the Step editor, we're getting the line to here. A line tool is very useful in the step. Editor, since can be a bit tricky to create a really consistent line here. As you can see with the pen you can just let's say that I want a pitch, Ben Fade like this, and I did that pretty good in this example. But it's still jumping a lot, Let's say from here to here, as supposed to from here to here, so that can be a bit tricky. But if he used it lying to you can actually do it this way. Assuming here. All right, so you can, as you can see, the little pointer here. Looks like him. Marquis, too, but it's actually the line to so marquee tool looks almost the same. But this is the line tool, and we have it asked first to right now. All right, so what we're doing here is to take this line, too, and it can see the little line here that's going to define the curve that do you want to have these blocks home? Let's say that I want to the pitch to go up and up and up two by two. So now it's perfect. As you can see, I also want to let's say that I want to go down with the pitch here so I can just go from here to here or let's start at the end there and go to bar to like that. So now we have a pretty good line, so you can see. So let's listen to this will not sound good eggs since we're using pitch Been in the in the wrong scenario here because this the pay Cherries made through the notes here, actually so But just just to demonstrate what this dust, right? So you have different things, you can do it. For example, if you want the velocity to go that say we want to velocity to go from the lowest amount to the highest amount like that, Let's get rid of this pitch, Ben here, going to to like that. So now the velocity starts from the lowest amount to and goes up to the highest amount here . 30. The Step Editor - Part 2: All right. So let's take another look at the step editor. So the previous video, we're just actually just played around with the difference things you can do in this step editor. But this didn't make too much of sense in this kind of a particular sound that I use here. So we're going to create a drum sound, and I'm I really need a snare. Oh, for this little arrangement, I'm going to create a new software instruments. I'm going to take off that open library, and I'm going to choose going to choose the attributes drum synth here. So let's click on creates. All right, so now we have this ultra bit An ultra bit is very good Drum machine logic on this, a stock plug in. So you will have access to it as well. Going to go to drum kits here. I want the boutique 909 So this is actually a nine or nine drum bank and let's go to musical typing here Or if you have a meeting keyboard and let's listen to different sounds . All right, so there we have ah, little snare sound. You can of course, just draw this in immediate. Er I'm going to great a media region. I'm going to write this just like this. Okay, so I create a media region. So if you want to create a media region in Innotrac, just go to right. Click wherever there is. Ah, empty space here. Click Create empty region and you will have a little empty region. So if you want this region to be bigger, it can just resize it like this. And there we go. So this is very handy for using some drum backs in logic. Then you will get the names off the difference drums that you have in the drum banks. Now we don't have to search for whatever note we're pressing to getting this snare zone. You can see here it's number as well. So this is number 05 as your five is the snare to. So let's go to the step it instead, I'm going to go to the lanes here. Let's go for new lane sets for current events. And this didn't do anything since we have to draw at least one note here in in the General . So now if I go to lanes here, newly set for tournaments. Now we have the e one on the one waas this track or this sound here in the drum back. Just get back to the step Editor. You can actually rename this as well, so you can just set this snare. And now he It's basically like, like its own little track here. So what I want to do here is to create a snare. Oh, you can just draw it in like that. So that is easy to dio going to mute that strings home. But I wanted to be a little bit different. I just don't really want it to be the same length here as here. I just wanted to be 1111 and then I wanted to be, like on every grade. And then I want agreed to be more fine in this area so I can fit more notes here. So I'm going to start with 1/8 note here in the grid and go to the pencil to here. So I'm going to go to grade 1/8 notes and I'm going to choose pen with one. No. Then I'm going to go to 1 30 to notice here, so I want these four to be double like that. So it's gonna sound like this. No, no, the velocity is wrong. So I'm going. Teoh used Line two earlier, cynically that. Think that. And now I'm going to go back to 18 Notes. Go to the pencil to and I'm going. Teoh, right out notes to that point back to on 32 notes. Let's see 18 notes again. So you can just basically draw out the's notes here like that and you can choose the line tool to get the velocity going up and up and up exactly like that. So we had this in two bars, so I'm going to use the Marquis to here and just edit it out. And now I can loop this region like this, but I don't want this narrow to be. They're all the time. I just want to introduce this section here. So let's listen to the little bit off arrangement that I did hear with Apple. Oops, E. - Did you hear that little sterile? It actually fit in pretty well, I think so. I'm going to use that as it is. Let's see you in the next video 31. The Drummer - Part 1: All right, let's take a look at the drummer going to create a new track, go to Drummer. And from here I can choose the joiner off this drummer track. So since I'm doing kind off Elektronik House Music track here, I'm going for an electronic Jonah here. So let's click on Creator. And now, as you can see, it actually created one drummer region like that. As you can see, as soon as you hold your mouse on the right hand side here off the drummer region, you will get a plus sign on. This will add drama regions so you can go and do like that. And now each and every drummer section would have different sending settings here. So let's say that you are setting like this on this region. They can do it like that so you will have different settings on every single region if you want to have the same settings, but in let's say that you want that for 32 tracks. It just get rid of that. Now we can just press l and that will loop the regions like that. So now we have the same settings. So whatever you put in this region here as your settings that will loop and be the same over time you can, As you can see, you can drag the loop like this on. Let's say that you created a loop. They will have Ah, very long loop. So what you will do here is they will hold alter option and just click wherever you want it the loop to end like that. So let's take a listen to this drummer track here is going to look at the drummers. So I'm going to open the library here and from here I can see whatever settings I have for the drummer. I'm going to get rid of the inspector like that. And honestly, I can see I have the drummer called Magnus. I think Apple took a bit of inspiration from Swedish deejay. Sir Magnus is actually a very common name in Sweden. So that's why I think that. All right, we have different drummers depending on whatever Jonah in Elektronik John that you want. So you also have sub joiners here. They can choose and this track is more. If I I would call deep house kind off, maybe even take house, But we can experiment and just change the drummer like that. So now we have a different drumming sound here so we can choose different drummers, and that will make different patterns in the drumming Here. As you can see, these are the different patterns that this drummer uses. So you can actually said different drummers, depending on Joyner's or sub journalists, as I told you before, but you can also said different sounds for that drummer. And for now I have a deep take on which I think is the default for this drummer. But if let's say that we will change the sounds here, let's say that we want to go for a trapdoor Now the same drummer would play the same pattern as before, but with different sounds. So let's change it again. So the drama is playing the same pattern, but with different sounds and to explain a bit more here. If we go to an inspector, you will see that this drummer uses a plug in called drum machine designer. So here are the different individual sounds that the drummer would play so you can basically mute so low, different sounds. You can even import your own sounds here and play with the same pattern as the drummer does here. So there are different things you can do here. Let's say that we will go for on a songwriter drummer instead, which would not feel fit this track Really good, Which would not fit this track, really. But just to try it out, let's go for a pop song here. I would change the drummer, and now we have a drum kit plug in instead of the drum machine designer Pilyeon. And this is for more of an acoustic drums, some. So these are actually sampled. Really? Same thing goes here with the sounds. You can choose different acoustic drum sounds being played in the same pattern to get the idea here so electronics and hip hop will have the drum machine designer. So let's go back to the Tech house here, and I'm going to use deep take as a default. So let's close the inspector and let's get rid off the library as well. All right, so now we have the just the drummer track and the drama nated to here. So we can do here is to change the setting from being very loud or kind off simple and loud or simple, soft or soft and complex or complex and loud, and we can choose the amounts off. The mix is that we want between all of these. I would say that we want a mix of all of the four. Let's just place it in the middle. Here they can as well choose between different instruments that you can have here you can enable. You can disable different individual drum sounds. You can also go to different percussion patterns, different partners off timbering, Shaker and Hyatt, different panners, off kick, snare and claps. And if you can just basically experiment with all of these stuff, there are also some beat presets here. So these are presets off these settings in this section here. So it's basically just presets off the drummer editor for this drummer. So let's play it. Just experiment a bit and you will hear the difference sounding settings here. Let's try some different beat process Instead. Let's say that I have this sound and I really like it and let's say that I also add some percussions like that. So now it's like this preset, but with my own percussion as well here. That actually sounded really good. So let's save this breeze that going to save it like that. And now I can name it my own drummer. Let's say like that. So now I have a preset with this drummer some. 32. The Drummer - Part 2: all right, so let's take a look at the different settings here for the drummer. This is a drummer track, and I explained a bit off the about the presets here, as well as what this does here. So you can get a mix blend off loud, complex, simple and soft sounds as well as the different individual sounds that you have. And I want you to know that you can do the same thing with all of the different drummers. So let's say that I have ah, songwriter, drummer, and it's a I want a 16 song drama like that. If I close this, I will have an acoustic drums said. Here is that if I change it back to electronics and Leah, as we had before, it's close the library and I want to tell you a bit more about the fills and swing here. Fills is different drum sounds here in the end, off the region or, in the end, off four bars. Actually on this is to introduce new sounds in the arrangement so you can choose how much off the fields he wants here and the drummer just to demonstrate their I will said it on maximum here so we can hear the feels all right. So let's say that I only want this part here ending part off the 1st 8 bars. So let's go to our marquee toe. Just a look quickly. That and now we have a cuts off this drummer region here. Now I can set this part here to be full on with the feels and this part to have no feels. Let's say like that. Now I'm going to select this part of the track and let's listen to the drummer now like that So you can actually just cut the drama region like that and you can set different settings, depending on the region itself. Then we have the sweet. So swing is basically just to get the beats off this drama here to play a bit off grid, so that would create a bit of ah, swing. So that said, it's too. Let's say half and let's go back and forth here with swing knob to hear what this does. You can also set the swing to be 16th notes or eight notes. All right, then we have details here. Let's go to the details pane air all right. So what we have here is the complexity range. So you can actually set the range off complexity for different as you can see different individual elements here if we want thes Tom's to be complexity in this range. So in this drummer section, now we would have Tom's that are really simple as well as really complex. So we have set the range to yeah, from this simplest terms to most difficult Tom's to play. Thank you said humanize here. And that's the same thing a swing, but a bit not that hard on the swing itself, because swing is going really off grid here, but with humanized, you will get off grid just the bits Teoh to make it like if it would be a human that will play this drummer, they can do the same thing with all enabled with all enabled individual sounds, you can also enable and disable them from from here. All right. And I also wanna so one more thing here And this is for you guys who has a Mac book pro with the touch bar. So I'm going to show you a bit how you can work with the touch board here for the drummer, so you can see here on the touch bar. I have the different elements off the drummer. So let's say that I want to go to the high. It's here. So first of all, I'm going to play this drama. You would hear the difference the difference between the different settings that I use here . But as you can see, you can set the individual high. It's in volume, so if I click the hires, you can set the volume off the different Hi. It's in the drummer, and you can also scroll through the different individual drums here. And you can set difference stuff like low cut filter. You can rewind, you can drive. You can do a lot of different stuff here. So let's play the drummer region and try some different settings here to see what they do. So it's not just setting the levels off the different individual elements in the drummer, but as well as different effects like rewind or low cut and high cut filters or drive delay reverb, and you can do it right inside of the drummer itself. So the touch bar is very useful to use in the drummer as well as different places in logic that I will cover later in this course. All right, see you in the next lecture. 33. Touch Bar - Part 1: all right, so let's take a look at the different things you can do with the touch bar on the Mac book pro. So these settings are only four users with a touch bar on, Let's Say, Mac Pro or a Mac book that has touch Bar on it and the Touch Borys useful in logic. I think I didn't thought off the touch bar being as useful in the beginning when I got this computer. But that changed a bit when logic put on different software updates and they actually did a great job with integrating the touch bar into the software. Take into different stuff. Let's say that you have nothing selected like this, and you're only just in logic, like the default here. If we're being a total empty project, you would have this layout in the touch bar like this. So from here, you can dio the knob section here and here can go to different sections in logic. So, for instance, this is for the levels off the tracks, so this audio track does only have where does not have any plug ins on. So the only thing you can do here is to go to level, and that will set the volume level off this track. As you can see, if you go to this track, you will see that we have a lot of different plug ins. Let's but like this and now you can see that this track does not have any plug ins, but the plug in itself is optimized for touch bar. So here you can go and do a lot of different settings that IHS Ford Ultra beat Plug in. So the touch board will change the settings that you can do, depending on whatever track your have selected. And let's say that we have an audio fix here, So let's go to delay an echo. Now I have an echo on. So now you can see that you will have different settings for the echo so you can actually go and choose the wet signal and maybe lower the dry signal, so that is very useful to have their. All right, let's stick different. Look at it. Let's go to this knob here, and this will actually tell you whatever section you want to touch board to be working in. So if you go to this section here you will have an overview off the arrangements so you can scroll around your arrangement like this. I will see a bit off the different regions that you have. So as you can see, we have almost Onley blue regions like this. And did you notice that if I hold a modifier key, so I modify case command or also or option or shift that it's also modify a key. So depending on the modified A k, you can get different settings here. So a very useful thing is to hold option and then get your tools menu here. Second, just select tools without going to this menu here, right next section ISS. The key commands. So here we have the different keys that we want to use on. This is customizable, so you can change everything in a touch bar by going to logic. Pro key commands pretty, and it's then you have a touch boy so you can actually learn whatever you want in the touch bar. So if you want, let's say this setting. You can press, learn, touch bar and set a color for it, and it will appear in this section. Now let's go to the last section here and this is the editor and I cant click it right now Let's go to the last section here. So this is the editor and since we were in ah audio track here now we're only getting record and inputs monitoring as well as their record level here so we can set that it can also said on input that you want to according to coming from, let's say that we would be on Amedi or a drummer. Now if I go to the editor, I will have a different editor, as you can see, and now I can play along. I would have the different elements here so I can try those outs and I can scroll around them by clicking the little dots. Here. You can push a repeat so you can Let's say that you know the same thing with velocity, so that is for the drummer. Let's go to a media sent here. Let's go to a software instrument track. Same thing goes here. Now we have a drum bank, so that will give us different drum bank sounds 34. Touch Bar - Part 2: And if we go to the plug in itself in this particular track, that will give us all of the sounds, so and you will have some I consider. So it's a lot easier than just watching the plug in itself, and you can actually record it. So if you go to record, but in here, you can play along with this and record them at the same time. So this would be like having a drum machine like a physical drum machine are. You can do the same thing. Live and record. Let's say the snare here and it's click on. Repeat, Do we like that? And another thing you can do is to get a piano interface. So let's create another instrument area scope for a softer instrument. I'm going to choose. Let's say that I want some studio horns create. It's not have the studio horns here and let's go to editor and now you can see I have a piano interface so I can actually play here, and I can't play these sounds here as I'm very low in notes. So this is C one, so let's go up to see three, for instance, can even play chords here, but the horns doesn't support courts in this instance. But you can play chords and I'm going to show you different courses. You can dio with this help here with a scale help and arpeggio later. So let's go for a different instrument. I'm going to go to, Let's say, access 24. I'm going to choose a piano. Let's go for acoustic piano. Okay, I'm going to choose grand piano. Let's try it out now try scale. So from here I can choose whatever scale I want the piano to be played in. So now if I press any of these keys, this will all be in the same scale. Theo Eyes is C minor pentatonic, but I can go for Let's see an a one of them melodic minor. So all of the played notes they will be in the same scale that you choose on here. Then we have the arpeggio gator. So this is very interesting if you have the scale, loan and arpeggio that will be played in the same scale. So let's go from a four year Let's press a different no tear, Theo. You see, I played with my four fingers here. Let's go and try five fingers, Theo like that so you can experiment a lot with this and you can get different ideas with just a touch bar itself. So I think logic were apple that a very great work with this section here in logic, and you can also set, Go to There's No Beer and said different levels off the selected play in. This is really great to do when you're automating the for itself so you can record this and do different stuff on the touch bar and create on automation. For that, we'll cover how to record. Automation is in a different section of this course, but I still want you to know that you can do these stuff with a touch bar. So is it worth it to get a touch bar for music production? I would say if you're using logic Pro, that's very much worth it, and you can actually go get used to these different quick commands as well. So if I press ault or shift, I can choose collar and now I can put whatever caller I want. Let's say on a new region, I can also go to plug ins so I can show or hide the plug ins I can show were high and different groups here. Event lists like that and I can go for Come on. And now I can glue different things together. I can cut them again. Repeat. So there are different ways you can do this, and it's very customizable. So I think it's very much worth it to to get the touch bar. All right, so see you in the next picture. 35. The Mixer - Part 1: so it's time to take a look at the mixer in the face. In logic, the mixer shows the channel strips for every track in your projects, including auxiliary and open a channel strips and the Master Channel strip. This makes it easy to see in a just relative levels and pan positions. You can also add effects. Mute and solo tracks use buses and sense to control the single flow and use groups to control multiple channels strips. So if we want to show the mixer, it can just press the letter X that will bring us the mixer. In this view, you can resize it like this. You can scroll in it and you can hide it with the same letter. You can also go and open the mixer as its own window like this. And as you saw, you have the key command for data row, which is command too. So I'm going to show you the mixer and explain how the single Phil Iss in the mixers and that will get you a bit off a better understanding what the mixer. Thus So I'm going to go to the APP called preview, going to take Screenshots and going to take a screenshot of this. All right, so now I have a little pen here like this. The signal that's you play is coming from here. So when you play something, let's say you have an input, which is an audio file. This will be the input. So if you have an audio file, the signal starts here. There's where a single starts. Then it goes through the all your fixes one by one, and they are going by whatever signal you have in the first place. So if you have an audio fix in this selection here, then you have a non effects here and here. This plug in will be affected first, then that output off that plug in would be affected with this plug in and so on and so forth. Then the scene I was going through sense they can send the signal to other tracks. Then it's going out to the outputs. An output is, in this case, the stereo put, which is our sound card. You can also choose this up, but to go to another track in the mixer as well. So the difference between sense and outputs is that the sense you can choose how much off the signal he wants to go to another track, so the sense is going to choose that one. So the sends our how much in percent. So I'm going to right a little percent sign it share. So if you tell object that you want the signal to be sent to, let's say, the second mixer challenged repair. So let's go back to the mixer, and I will. I will explain a bit more here, so we have the senior going into the input here. So if you have an audio file, that will be the impetus e no, if this would be a softer instrument than the plug in, would be the empathy. So that is basically what the sounds is generated from, so is if this is an audio track like this one, then it's going to be an audio file that is going to be the input. Then we have software instruments and that is going to be plugging us, I said. Then we have audio fixes. So if we let's say, choose an echo here, this signal was go will go through an echo and with output echo signal here. So now if I choose, let's see a reverb like this plug in this sound will be affected with the echoes up with the Echo effect home. So I can't even move the plug ins like this, and this single from Echo will be echoed and then through the reverb. So now it's going to be with echo and reverb. So if let's say I go for a distortion, a bit crusher now the scene is going to be echoed reverb and bit crushed as well. Let's say that we want Echo to be as the last plug in here in the plug in shape. No, I can reordered them like that. So now we have the big crusher doing its job first. Then the reverb is doing the job on the bits crusher. Then they echo is doing echo off the big crusher and the reverb signal. You can also turn on and off the plug ins like that. You can also remove plugging by going to know, plug in like that. All right, so this sense, let's say that I want to send this signal to another track go like this. Let's say that I want to send it to Bus eight, which we don't have here, So inputs will be the sound that is coming from. So if I not have the bus there, I can just click it. And logic will create that track. So buses, basically, just to tell logic what track we want it to be routed to. And let's say that I want this track. So let's say that I want to send this signal to diss track. And as you can see, it just said input so I can actually choose and define a bus for this. So let's say that I wanted to be named Bus 30. You actually just naming the track. So Bus 30 and now I can choose to send this track to this track as well as Bus eight or just disabled that. And now I can choose how much of that effect I want to go to Bus 30 which is this thing alone. So now the signal goes, let's create a new screenshots going to do it like this, going to select the whole mixer. All right, so going to take the pencil. So now let's say that Sanogo from input through the audio fixes, then it goes to descend. So from descend, the signal goes 0% right now to bus eight, which is this track. So there is no single coming to bust eight. Even with we have the send enable. Here, you have to put the knob on. Then we have bus 30 as well. So, as you can see, there are about, let's say, 55% off the same are being sent to bus 30. So this signal is going through here, sent to bust 30 which is here. So now the Sanogo's from here all the way through duality of fixes to descend, being sent here and now through this tracks audio fixes. And since you can send this to even more tracks or you can just have this singing, I'll go to steer out. If you send the tracks like this, all of the signal will be sent through to the bus that you choose, as well as being sent 100% to the steer out. So you will have a doubling off the signal basically, and you can choose that you can define if you want this to be sent post pen or pre fader, which is, if you choose pre fader, you will have the signal Onley being sent to bus 30. You can also disabled this sense. 36. The Mixer - Part 2: So let's say that we don't have this. This will now go to the outputs straight away. If you don't have any sense, casino would not get affected in any way. So now the output go to stare out. So if you have the output set on stereo out, this will go to this track and you can see it here staring out as well. So all of these tracks are going to stereo out, as you can see. But we can also choose output being set toe a bus so I can set this track being sent 100% to bust 30 which was distract. And I said, before you can define all of these tracks, if you want to send this track to, let's say this track that's a and wanted to name it bust 31. Now I can find it here. So Bus 31 and this signal here will be sent through here and through all of the Saudi affects us and then to steer out which is this track and through the stereo outs, all of the audio fixes that would be here and then to our some card or sun interface. So just to recap, it's open up your preview. So let's say that we will have a bit of a complicated routing in the mixer. So first input groups, Let's get a pencil. All right, inputs. Then we go through all of the audio fixes than that sound from the audio fixes. We'll get around 50% off. This signal would go to bust thready, which is here, and 100% of the single will also go here to bust 31. So this signal will go. Half of the season will go to bus 30 and the whole signal will go to the bus 31 here. So we will have our signal off volume off around 1 150% now. So the single will be louder when you're doing sense. And if you're sending the output to another bus or stereo. So if you're doing sense you want to, you need to know that you will double the signal will make the single louder. So now if you put this I put the bus 31 There we go through all of Dahlia fix like this, and let's say that you have sense we don't have any. So it's go straight to the story out, then the story out groups. Then we have the steer out going to here through different audio fixes. And from here it's going to our master, which is our speakers. Basically, we had the bus 30 as well that we had the 50% of the sea. No. So they will go that 50% of the single would go through the audio fixes as well and being sent a sense if you want to. But that scene away sending as well to the steeled and they are being processed through the audio fixes and to our speakers. I did not cover anything above the input here. So as you can see, this space here is still left. This base is not going through the single flow, so media fix iss Onley enabled on softer instrument tracks. So these are different affects is that manipulate the media's signal coming in from Amedi? Let's say you're Midi keyboard. So sure, media fix is basically in the signal foe, but only on software instruments. So let's say that you have a plug in here Access 24 which created our grand piano, then we have an AARP media fix which creates on our page e ater off just by just pressing one key on our media keyboard. So the keys are coming from a media keyboard, which would be from up about here it goes through setting. We don't have any setting. You can set us setting and it would be a basic a pre set off the whole chance trip. Then we have gained reduction, which is just a meter off compression. If we will have any compressor plugging on here, I would show that in a moment here, the same thing goes with the e que so e que? Here is just a thumbnail us against here off the eq you plug in, which is here. So these two here it's just meters so they are not included in the channel flow. So if we have meaty see no coming in from our media keyboard, that would just go right through to this media fix here. And this will generate media that also lets say we re pressing one, but in our media keyboard, and that will output some different media notes through this media fix That meeting that a ghost to our piano. And then he goes through all of the Saudi fixes and to stare out and to our speakers. I also have everything under the upper tier that it didn't explain. So these are not included in the single flow as well, so you can set the group off the track. You can group different tracks together. Then we'll have automation. So in this section here, you can set the automation track. We're going. We're gonna cover automation later on in the course. But automation is basically attract that you draw in different stuff that happens over time . So when when it's on the read mode, this truck will read whatever it's in that automation track, you can set the automation being touch, latch and rights. We'll cover this in a later section. In this course, next one is an icon track taken. This does nothing more than just showing what kind of track we have here. You can change daikon there by just pressing that can itself. That will bring a little icon menu. You can't do it in the mixer, though. You have to go to the track individual track from here, right click or control click and you can choose Aiken. So let's go back to the mixer. All right, so next thing that we have is depend. You can choose between right or left side. Here. This is showing decibels here on the loudness off the track. And here we have the volume Fader. Same thing here, a volume meter as well. You can set the input, monitoring and recording off audio tracks. And as you can see, it's only available on all your tracks. This is softer instruments. We don't have it here. Then we have mutes and solo buttons. Same thing as on the tracks itself. So that is it for the mixer. I hope you understand the mixer in a bit, simply away like this. The mixer is a big complicated if you're don't know the routings. And I think you should rewatch this video a few times If you're totally Nuta logic, since if you imagine the mixer with like, invisible cables dried out like this, this was the mixer would make make a much more sense in that way I have one more thing I have to go through here. Is this master so steering out, everything goes to the sterile channel and then, from the steer out, is going to our speakers or sound interface who also have a master child. And this measure channel is only usable when you have a sound card or sound interface that has a lot of different outputs. So you can, let's say now I just using the computers built in Sound interface, which has one stereo single. But if you would have a steer ian a face or a sound in the face that have, let's say, three or 4 16 outputs, which is pretty common right now, just pretty common nowadays that will create a lot of different outs, puts their you can have in the mixer. The master track will make the signal higher or lower on all off the outputs, so you don't have to go through all of the output. Sen but higher or lower volume. But since I'm never using that, I always use the sound in the face with just one stereo oats. You can just hide this massive track by going to this button here and now we get rid of the master trick. You can also get rid of different stuff in the mixer. So let's say you don't want any audio tracks. You could just disable apartment or you don't want any softer instruments. Tracks could just go die that. 37. The Inspector: it's time to take a moment about the inspector. Actually, open up the inspector a lot in this course already, But I want to go through the inspector so we know what it does. As you can see, here is the mixer window. So that's the mixer for that particular selected track. If I select that track, this will give me the mixer, the channel strip in the mixer for this track. So this will be the same thing as if I would go to the mixer. And this track is here. So this and this track is basically the same thing. Logic did this because you don't have to go to open the mixer every time. A Souness. You want to make some changes in the volume, for instance, or something else in the mixture for that track. So same thing here you have the channel flow going through here. You also have a second chance to appear as you can see. And for now, this is stereo out is set to steer out. As you can see, this is the second channel strip here and this will going to be a steer out signal. You wouldn't also always have your master channel, which is the stereo channel here and as well as the selected track which is very handed to have. So you can adjust the master when adjusting that tracks Channel strip here. By the way, challenge strip is the mixer section for that track. Then we have two different sections here in the inspector as well. The 1st 1 is Region says you can see I have four regions selected right now. If I select this one, this would be one region because it's looped like that. And now I have the name off the region here so I can also rename the region air. So let's say that I want to name it Drum Region. So now I have this region renamed in here. I commute this region. I can look this league region Still, it can do the same thing with this one and you can press the letter l to loop it and our loop it like that. Then we have transposed. You can transpose this sound in one octave up, two octaves up, knocked down, for instance. You can also set a value here, so this will transpose the sound in. Yeah, in their pitch. They have fine tune, so you can transpose it even more. Follow Temple is to make sure that this track will follow this temple that you are set here and this does not always work as it should. So you have to be careful with this one. But if you have a lot of different drum loops, just imported them from different sources. And let's say that the drum loop are is in 1:30 p.m. You have it in 1 19 bpm. If you put this on here, that will make that drum loop being in one night, 19 bpm or whatever ppm you have here. Wherever temper you have here in the project setting, then you have the game soaking gain this region without having to go to the mixer. Here they have more second, but delay own fading curve. You can do a lot of difference. Traffic in a reverse. The sample like that. All right, The next thing we have the track. So this is going to be sending for the whole track. They can choose Aikens here as well as I shall show you before just right clicking. There you have freeze modes. This is something we're gonna cover later on. But freezes basically when you freeze the whole track and the whole regions and everything . And what that does is that it that disables every plug in in that track to save some CPU or some saved to save some computer resource is. So when you freeze that track, that track is actually disabled. And then when you unfreeze that track, then the track will be enable again. But the really good thing to do when you're freezing tracks is that the track will be played as it should. So if you freeze a track and then press play, you'll still hear the track. But that will be if you would exported that track to an audio file. But you still see it like an regular track. Yeah, and you can freeze tracks by going to one of the tracks here. Control, click or right click. Go. To track her competence, it can put freeze here. And now you will have a little button here with a little snow falling here, you can just press it. And now this track is frozen. So it was still output sound. But you can't do any changes to the track, since all of the plug ins here will be disabled when you have the freeze bottom. That is how we do that. Alright. And here you choose freeze mode, which is pre fader a source only, and this is pretty advanced. For this course, I will said, as you should have the pre fader on when you're doing the freeze mode there flex mode so you can set whatever flex Maudie wants. Flex mode is totally another chapter off logic, and what this does is that let's say that we want to choose different timing off this drum , this drama appear so what I can do is to go to, let's say, flextime, rhythmic. Now if I zoom in here and enabled freeze. So now it's set to read, make. You can set it as well here, So that's the same thing. And then we can select one or several of these kind of drum hits here. Let's say that I want select that, and now we can drag it in time like this. So let's say that you have a drum limb loop, that it's still out of sync for some reason you can select different individual drums like that, you can even zoom in more. So let's say that I have this sound here and I want that to be dragged out in time or pushed for one like that. You can also let's say that you're made some modification here. You can just go to this and pressed a little X here to get back to where it was before. If you want to turn after fleck smoke and just turn off like that and now we have even more settings since I created a flex moan here. So, yeah, there's different sentence you can experiment with. All right, so that is saying Specter and logic. 38. Plugins - Part 1: all right, so it's time for the plug ins. The plug ins are very important part in logic. Pro X. Essentially, it's a very important part of every digital audio workstation, such a sable tone or FL studio. But in logic, all the work happens in the clients. I would say these are the since these are the you. You instruments us against the here, So this is a party in audio fix. All of these are plug ins, and all of these are built in logic, so they are not their party plug ins. They are. They come bundled with logic poetics that is also plug in. There's also a plug in. So a plug in is basically just on application that opens up inside logic Pro X, and that generates some kind of sound or sound effects. There's also something called media fix, which we talked about earlier, and this is also plug in when you open up a plug in in logic Pro X, you will get this interface. So everything that is from here down to here is the graphical interface off the plug in itself. So whatever is here, this is logics window Ford to plug in. So regardless off how the plug in looks, logic will always open it up in this kind of rapper. So it goes from here to here, and there's a very important part off the plug in because here we can save settings off the plug in. So whatever plug in and you're using if using 1/3 party plug in or logics built in plug ins , this is always going to look exactly the same. So let's say I do some different settings in this plug in like this. I can always save this like this. So let's say my own presets now. I would always find my own preset here. Let's say we're opening up another plug in this, a built in echo plug in from logic, and this is the same principle here. I always find the different presets off the plug in. Regardless, if I save it or logic has some priest saved the presets, but I can still make my own precept like this. I just change something here, save my own echo, and I would found them there. And as you can see, all of the other logic pre pre saved presets are going here, so they're bundled in the factory fully now. So, as I said, regardless off the plug in your using, you can always use this save and load features. And, of course, you can always find presets here. Some third party's plug ins does not support opening up presets from this view, but you can still save your own and open up your own presets, but not the presets that comes with 1/3 party plug in. You'll have to find them in the plug in itself. So a plug in is called on audio unit in logic, and this is just apples own. Type off. Plug it. The first plug in standard was named as VSD and VI. Ste is not supported by logic at the moment, So if you're downloading a plug in, you always have to find on all the units or a you plug in. If you're downloading a V S T plug in. This was not load up in logic. There's a view where you can find all of your installed plug in. In logic, you have to go to logic pro X preferences and plugging manager here in the plug in manager . I can find whatever presets I have installed on my system right now and, as you can see manufacturer Apple or logic as the same company. So all of these are Apple's own plug ins. I can also make my own categories here, so let's say that 39. Plugins - Part 2: that I want to sort all off the river Verbs in one reverb fuller. Here's the river folder, but let's say I only want space designer and still reverb in my own favorite Fuller that's creates favorite re verbs. It's misspelled. Er, I think you know what The river bar, Let's move, for instance, two of those re verbs. And now I have a folder called Favorite Re Verbs, where I just find my own favorite rib herbs. There. I can also sort plug ins in the top level view. So let's say that I sorted it that way. So now if I go here, I will find the space designer in the top level. Or I would find my favorite reverb solar here. This is a very cool feature to use if you're using a plug in all the time, so I'm using applying called Gain very often. I don't want to have to go Teoh Utility folder and then to gain every time I want to open a game plug in like like this utility gain. I really would just want to have it in the top level here, and by the way, as you can see right now, the recent plug ins are also showing up in the top level section. But this can change. Of course, if I open some other plug ins, this game program will disappear. Hit from here. So let's say plugging manager. Take the game to begin. Put it on top level. Then I will sign the gate Blufgan in a top level here. I will also show you how to install 1/3 party plug in of different third party plug ins out there. Some are free where some you have to buy. There's a lot of cool freeware plug ins from a company collects for records, and this is mainly made for electronic music. Bacon still use its for whatever music you're producing, so I'm a really big fan off the plug in o T t. So I just don't know did it? That's opening up here and let's don't noted, Okay, so let's install it now. I have read the terms here. So now the plug in this installed we have to restart logic for to make logic list the plug ins, so let's close it, and that's opening again. Okay, so let's create a software instrument and the o T T plug in is some audio effects plug in. So we want to go to audio units or yeah, So I don't seem to find expert records ot plugging in my plug in list here. And this is because the O T. T plug in is in 32 bits and logic. Pro X just only supports 64 bit plug ins, so that is very important. To know that he for downloading your own order units, third party plug ins, you will have to make sure to download a 64 bit versions. So I just tried to install another freeware plug in called Noisemaker. Plug in on this, a 64 bit Blufgan. And it does show up here in the plugging manager. So let's see how that looks. Do you have it? So this is just a synth and ah, third party playing could be whatever it could be either a synth There were something that makes some kind of sound. Or it could be on audio fix or a media fix. As I explain and we can do this save. And in this third party plug in, you can see that the factory presets are supported so you can just open up a factory preset here and play. Wow, Wow, Wow, 40. Settings - Part 1: Okay, so it's time to go over the settings window in Logic. Pro X. Let's open up the settings by going to logic, poetics, preferences and general. Let's start with the first general top here. The 1st 1 is called Project Handling, and the first setting that you have here is the startup action and, it says, defines what happens when Logic Pro X is opened. So for now we have the setting on open most recent project. So let's say that I'm working on a project, and then I'm quitting Logic Pro X, and then I'm opening our pleasure. Pro X is going to load up that projects again, So I have this setting on a different setting. So I always have it on Create new project using default templates, and I will explain why you can always have it on do nothing and that basically does nothing . So when you open up logic, you're just getting this here. See, you can choose if you want to open the reason project or creating a new or whatever you want to do. I always have a template where I but in my default settings that I want to have so Let's say that I'm always using some kind of FX is in my master like the story out. Always use some compressors or somebody accuse. Maybe then I saving us a preset, and I always load that preset when I opened up logic. So let's say that I quit logic. I have been working on our big projects, and then I don't I just want to go back to that project. So when I open up logic and I have this setting on, then I'm going to have the default template open up every time. But that's fine. I can just go to file an open recent. So here's the default template you can choose so, it says allows you to choose a default template when create new project. Using the fall template is chosen from the start up action pop up menu so we can just go ahead and select select template here and you can create a new templates from here. And creating a template is as easy s making a new project and just pressing here empty projects and you will have an empty project opening up. They're says Auto Backup defines the number off alternatives that are saved as part of the project, so you can add a lot of different backups here. But just be careful with this, because your project size can be very big if you have it on this setting or even on this setting here. Recent items defines how many recently opened projects are displayed in fire recent items. So this just to find this open recent menu here, next one editing number off Undo Steps 100 and this is just edit and undo. History can have a lot of different stuff here if you have been working on your projects. So let's say that you have been working on a project a lot, and then you just want to undo a lot of different steps. You can just go to the undo history and you can even see by time. So let's say that you screwed up something here in your project, and you know that, all right, for like, 15 minutes ago, I had a very good idea. They can watch the time here and go back to that step. I will not really explain exactly every setting here. I would just briefly go over them what I say in this little textbooks here, but I will explain the settings that I seem being very, very important for you to know about. So this setting, when selected as a description description, off the edits operation cutting, for example to the name off the region or resulting regions. Editing or unoriginal region also alters any Qantas ization templates derived from that region. So I will not go over all of the settings here. I'm just going to go over the settings that I seem is very important for you to know and the settings I use all the time, all off the other settings. You can just go ahead and read on them. You can have this quick help but in here and just hover over the different settings here because a lot of these settings are just like, preferable stuff, and they're making more sense when you're working on a big project. So for here I would say number off the undue steps. They are very important. The wrist are just basically good at the default setting. Same here. This should be off. Same thing here. This is just how logic should react, and it will be strange if you turn this off. But there are some reasons that you want to turn off them to four. Okay, so this is a very important setting. Core audio should always be enabled. Otherwise, he wants here in this sound to your speakers. Then you have output device. This should be set to your sound card or built in outputs. If you're using your computer spilt in song card, you can also choose system setting. And if you have any known system setting than if you're changing sound cord, then logic will change that, too. So let's say that you're working with a Mac book. Then you want to have this on system setting because if you're working on in your studio, this will change automatically. And then if you go away from your studio, this would change to your computer sound card input device. This should always be your sound card or your microphone. If you're using that, the i o buffer size. This is very important for 41. Settings - Part 2: or yeah, it determines the size of the buffer used by the audio hardware for both impotent up. It's so if you hear a lot off pops or cracks when you're playing something in logic, then you should make this higher. And what happens if you're making this amount higher? It's just that logic will take just a few milliseconds longer to load up the project. Or, if you're placing, play or pause it, maybe not so quick. But if you're having on this setting, this will be very, very quick. But you can instead here some pups or cracks, and this is just because the CPU has much fewer. It's milliseconds to work if you have it on this sitting, and also even, you will have some media daily if you have it on a high amount and you can see it here, resulting late and see. So if I have it on the lower number here, I will just get five minutes seconds off round trip. If I press the mini keyboard, I will have sound immediately or almost immediately. Five milliseconds is very little. If I go here, I will have 50 milliseconds, which will make a bit off a delay. And if you want to play some smooth piano chords, for instance, then this could be disturbing. But on the other hand, the project will be a lot of a lot smoother, and you will not have so many pops or cracks or strange sounds when you're playing a big project. But I would say having on this setting, and if you're if you're getting any problems with your projects, it starts to make some different strange sounds. They can go here and make this amount higher. All of this should be in their default setting here, let's go to general. Same thing here. Basically, everything should be acid ISS, and this is very good setting, so I don't need to bother with this, Settings says. You can see there's a lot of different advanced settings here. If you're exporting into MP three files, it can make this mounts higher to 3 20 k bps. It's a lot better than they suggested 1 92 This recording file type. This is the file type that your files will get if you're doing some recording, say logic and a I F f. This is Apple's own Oh notified Big and, of course, just use weight. Here. You can define the language off logic, and here is just some different graphical aspect. SOF logic. You can have this workspace area background in dark or brights, or even a custom color. Or it's just if you want a dark, or how much neither you want to. You can also put some great lines here. If you want to descending here shaded loops. It's very great to have. I would suggest you to have this enabled. I will show you what difference this thus. So let's say that you have a media region here and you loop it. Now you see all of the or media regions that are looped are getting a different, more darker color here, and you can now see the difference between them. If you're not having this on, it's very hard to tell if this is a loop or if this ist actual media region. I would rather not change anything here, too. If you open up general, you will see that piano has dark background. You can change that too bright background. I always have this enabled to. This is if you're using score you can change a lot of things here if we doing movies with logic. Here are your settings for that automation. Same thing here. This should be yes, in the default settings here. If you're encountering any problems with automation or any other section from this sitting here, you can go on to here. As I said, put out this quick help button and just look through the settings and see if it does something about the problem. So here will be the list off all off your many controllers if you have any. So let's say that you have any media controller with USB, for instance, our media keyboard. Then you will have the list off the media cable here. It should install automatically, so you really don't need to see it even here. But logic should. Detective here, here going to find the composer name artist? Name all the names on iTunes playlist. This would be this would be copied. This info would be copied in every bounce you make with logic, so you don't have to define it every time when you're making bounce or exports from logic. Pro X this the advanced settings and you should have it everything enable here to get the most from logic 42. Automation: automation is when you want to sound to be changed over time, without you having to physically do the change by yourself. So it is called automation because it's done automatically by logic. If you want to create an automation, you can easily pressed automation button. It's about on A in my case, and you would find the right perimeter here. So let's say that I want to changed the volume here, press the volume and absolute to get the right Lottum, and then I can just make the change in time by doing it like that. You can also make curves like this, or you can make however you want here. Basically, you can just draw out some different stuff here. No, you will see that the volume meter here or the volume fader will change over time. If you don't know the parameter off your plug in, you can easily see that by pressing latch so you can see the automation mode here. Or you can also see it here. It's no one read, so logic will read whatever it ISS here. So let's say that I have plug in here and I want to say I want to change the base over time . So I can easily do that by going here. Prison lunch. I have to play the project and just just touch the nub. Then I will get on automation curve here So you will get the parameter from the last year snob and also the data that you did. Just by going manual with the knob, you will have to go back to read before doing anything. Because otherwise, if you're going to mess around with the other knobs, er, it will make automation off that movements every time you have it all. Match mode. So now I have the perimeter on. I can just erase everything and do my own automation here. There's also a lot of different our measure modes here, Um, I think read and latch is the only one only once you have to use or will use touch. Modus similar to latch on right mode is also similar to that. But if you have it on touch, for instance, that will make ah, that will read the automation. But if you're going to do something here, it will override that. So it just it just messy by going in touch or right, so I will just go with Reed and latch for finding the right parameters. Or, if you want to play automation singing, live on either a plug in or Amedi keyboard. So that is basically what you need to know about the animations in logic. 43. Flex Mode - Part 1: Okay, so it's time for the flex moan. Fix modes determine how the audio material is processed, and each flex mode is best suited to a specific type off. All your material Rhythmic Mona phonic and polyphonic flex modes are named based on the type of material they are best suited for slicing, tempera, phone and speed, or so named to indicate specialized process. They apply. So let's say that we're going to open up a loop with some string sounds here. This is what you will see when you're double taking that on your loop, and there is the bottom here, as you can see. Show hide, Flex. Let's show it now I I'm getting some different flex time options here you see Automatic, which is slicing when a sonic slicing again. It would be the same thing as automatic rhythmic polyphonic speed and temple phone. So what are all of these used for? So let's say this is just ah, you know, sound is just some strings being played, but they are in like a beats pattern. You can see here. This sound is going on in on the one here. This sound is almost starting on the one here, too. But I can just take some of these and make them a bit like moving just some different pieces off the sound like that. Or maybe I want this to be a bit more in sync. Or maybe I want this to be just moved a bit. And this, too, so you can use this in a difference, like different scenarios. For instance, let's say that I have a drum loop here. Let's try that in flex mode. So I'm just going to solo it. So I just hear the drum loop and I'm going to flex mode. Do you want to turn on Flex? Yes, I want to do it. So I want to choose the rhythmic because this a rhythm. So what they does, you know, it can just choose slicing here on it. Would I think it would work pretty good. But since this is just a rhythm like a drumbeat, I would choose the read make flex mode here because it's going to be better suited for like the algorithm here is going to be a lot better suited for this kind of sounds because they're made for different scenarios. So let's say that I want to move this here. This here For some reason, all of these loops are made like they are very good sounding their perfect in sync and everything. So I don't need to do these kind of works. Let's say that you have that you have recorded something live, and it's a bit of like it's been unknown. It sink tor you have. Let's say that this one should be. Maybe here and you can just you so you can just move it like whatever he wants on when they when it's showing red. That indicates that this section is going to sound bad. You see, Do you really want to create a high speed section that it was sound really strange, like that? Um, yeah, and these are working pretty much the same in the same way, so but it's still they still are used for different stuff. So flex mode slicing this one. Apple is saying that slices the only material at transient markers, then shifts the audio while playing each slice. At its original speed. No time compression or expansion is applied to the shifted audio. Anne gaps that a cure as a result, off shifting the audio can be filled using the decay function. Slicing is a good choice for drums and percussion. So whatever happens in this flex time here, you can find the different settings for them here. So decay asked there, talking about the that you can choose, Um, that's setting in the decay If you want the gap to be a little smaller Ah, you can define it here. So this would be in the inspector. So if you have that turn off, you won't see that. Okay, So rhythmic flex mode time stretches the material, this one. 44. Flex Mode - Part 2: looping audio between slices in order to fill any gaps. This mode ISS most suitable for non mono phonic material such as rhythmic guitars, keyboard parts and apple. Oops, So the mono phonic mono phonic flex mode is designed to be used on melodic instruments on Lee playing a single note at a time, and is therefore good for solo vocals and Mona Phonic solo instruments, melody and bass lines. For example, when he used this flex mode, your recording should be relatively dry without horrible reverberation. Otherwise, you may want to try using polyphonic so polyphonic polyphonic flex mode. Time stretches material based on a process called face book coding, a process which uses face information to time. Stretch an audio signal without touching its pitch. It is the most processor intensive off all of the flex mode, but it delivers high sonic quality with suitable polyphonic material. It is recommended for complex, polyphonic material, and it's good for all kinds of chords, such as guitar, piano and core and also complex mixes. So that would be very good to use for, um, more off kind of melodic sound that you don't want to. Ah, you would don't want to pitch to be. It's like affected, you know, because if you have a melody, melody and you have the pitch a slight difference that melody can sound like start to sound a bit strange. So the polyphonic is very good to use for that. Okay, so you have the tempeh phone here and tempera phone Flex mode emulates defect off historical tape based times stretching device known as a temple phone and results in a mechanical sound with many artefacts similar to those produced with granular synthesis techniques, it is intended to be used creatively for special effects. Then we have the speed speed flex time here, so speed flex mode times stretches material by playing the source material faster or slower , including pits. Pits change because off the pitch, shifting this flex motives mainly useful for percussive material, but it can be used on all material for interesting creative effects. Then we have something else. It's called Flex pitch, and this is very good to use for vocals, mainly, but you can also use it for different chords stuff like that, basically. But let's say that I have a loop here and I want to turn on the flex pitch on it. So I have the same string loop here. Yes, so as you can see this is seen, audio and logic is just giving us the notes that it think it's played. So I think it's here when that is playing, and we can just pitch some different parts off on audio sample here. So let's say that we like everything that's going on here besides one part. Okay, so let's say that I don't like this part here, so I can either drug it up or down. You can hear that the pitch is different, you know? And I think it's a bit autos pitch, as you can see here so you can find Tune that you see here, have fine pitch. You have some different options here again. Make as you can see the curve a bit different here just so you won't get some different pops or different, sudden, huge sounds. This is mainly like, useful when you're having when you're making vocals. Ah, and same thing here. You can also change it very fine. Tune here like that. You have vibrato too, so you can either make this more smoother as you can see, or you can make it more like that. So it's very you can see very graphically here. It is very easy to to use this mode if you're if you want. Teoh, let's say that you have an apple loop and you want to redo it totally so that this could sound a bit funny. Ah, but as you can see, the notice going down very like a huge amount here. So maybe I could do something else. Here, Let's try this. Yeah, You see, you can you can do it. You can change up different audio loops extremely here, and it's still with some very good. So I mean, flex pitch is really good for that. Ah, you have another playing called Melody line, which is used a lot in huge productions. And I think this is the same thing as melody. I think they kind of ripped off Mala. Dina bits here, and you can also quant ice so you can you can play around with these like if they were a media region, so can Qantas them. You can say I want to call time Stuntman 16 notes here and they will be a more in sync. They're not still not in sync because we changed it a bit with the other flicks time slicing mode that we did before eso I did that on purpose. Um, but yeah, you're still I think you you will see we can take this. You can also skway scale Qantas. So let's see that you're you know, that this court has played in C major Ah, and you can get it's going to place all of the notes in the C major scale for you or whatever scale that you're gonna choose here. And you can also get, like, morgaine on some of the notes or less on one another. Or you can do it just by going here on each and every note. So, yeah, it's a really cool tool to use flex pitches. Very you can get a lot off, can get very creative here, And it's also a really good too, when you're making vocals. And also, if you're importing some different strains, sounds that you want to to make something different off. So that is the the flex toll in logic 45. The Library - Part 1: Let's take a brief look at the library, so they're going to create a new temple here. So new close, this one don't save. All right, so I'm going to create a software instrument. I wanted to be empty Child's trip, so it's just going to be empty and clean like this. So good to open. Library my purse in the library, but in here and now, I can choose different presets for the whole channel strip. And what that means is that I'm going to get on instrument, a softer instruments track, going to get some different audio fixes that Apple has bundled together with this instrument. So they are sounding great together as well as sense that can differ between the different presets here. But the most important part here is the instrument under audio fixes. Let's say that I want a piano and I want a Steinway grand pianos. Let's choose that one, and now you can see that logic has created on the excess 24 instrument with the Steinway piano, too. Then we have an e que that apple has fine tuned this piano with. Then we have a compressor on the's compressor. Settings are whatever. Apple has made that with the piano, so they should sound great together on as well as a tape delay. And as you can see, there are different sense now. And the first son ISS space designer reverb and an EQ you off that reverb. And as you saw here, when I click on the buses on the active, USCIS will get a bus on the second channel strip here in the spectre instead of having the stereo out. So the second bus is another spaces and reverb. But this river pass different setting, so it can be a longer or a shorter reverb. So now if I play the piano here, there are different settings here. So let's say I want to disable this plug ins as you saw here. I can disable and enable several pockets by just pressing this on and off button on the 1st 1 and just drag the mouse here. Same thing goes with enabling them, and I can do them from Cooper Plug in or the lower plug in here. That doesn't matter. Same thing goes with the buses, so let's disable everything here and just have the access 24 piano sound as it is. The logic added these effects. So the library is presets off sounds that are bundled together with different affects is on buses. Uh 46. The Library - Part 2: So in the previous video, I told you that the library wasa bundle off plug ins that will create a sound with different affects us on, and that will make a more professional sounding sound overall. But that is not entirely the case. You can see this arrow here. This area is showing where the library's focus on right now and the 1st 1 here if its focus on the 1st 1 here. That means that this will create a challenge strip setting and a challenge. Strip setting ISS a bundle with different instruments, as you can see where. Focus on this right now, which will create presets for the whole channel. Strip with the instrument and with the audio fixes. But the library can also be useful for checking different presets on different points. Let's say that I want to change the excess 24 son so I can just click here. You can see the arrows being shown here so I can just click on Arrow, and now the library changes itself. So now the library shows different presets in the access 24. So instead of having having Steinway piano to ICANN, let's say I can choose Yamaha Grand Piano instead. So now it's the same if aches. But the excess 24 presets has now changed to a Yamaha grand piano instead of her Steinway grand piano. So now if I play, this will be another piano. Let's say I want to change this to a synthesizer instead and go to Sensei. Sir, Let's say I want a lead. And now I wanna say G P eight Mini like that and that will have the piano's a fix this audio fixes on. So that could be the wrong audio fixes for that's particular sound. We can still do it this way and then let's say that I want to see the presets for the e que . I can just go to this earlier and now I have presets for the e que. So now, since we had more like a synthesizer sound, I will go to the Q and check. Let's see keyboard here. Let's say that I want synth lead eq you kind of presets. So now you saw that the peak you thumbnail air changed a bit, so if we double click on it will get the e que. And now you can see it has to simply preset on. So you can also open up two presets from this menu here. So that's the same thing s going through the library. You can also open the EQ you from the channel EQ You Audie affects here so you can open up the actually open up every plug in by clicking like that. But you can also open up the e que and the compressor from here as well. Same thing goes with a compressor. Now I have a presets for the compressor and the library is useful. Since you don't have to go to the compressor, plug in itself and then choose a preset, you can just go this way. But when I work with plug ins, I always want to take a preset start with the preset on having in that like a starting point and then just adjusting the different settings to the scenario I have for my track. So let's say that I have a synth an maybe this preset for, let's say, keyboards and effect keyboards. Maybe this present won't be as good as I thought it would be for the synthesizer that I created. So now I can just have this like a starting point, and now I can just adjust the settings. But it's still great to know that you can do presets directly from the library without having to go into the plug ins themselves. Same thing goes with every plugging you have here. So if you have another since I sir here, you can also choose that one, and that will give the presets for for that plug in. But when you open up a new software instrument and you choose open library, let's say, paid a soft announcement. I have open library on that will always start with this setting here, So I use library most after for just getting, let's say, Ah, piano sound quickly. So with this one, I can just go to Piano Presidium, a grand piano, and I know we have. There is some professional sounding grand piano with all of the fix is already on, so I don't have to create an e que and critical presser creator DeLay. Let's say for a piano. Every time I want a simple piano, some same thing goes with Let's say that I want some strings. You go to studio violence like that. And now I have string sounds that are that are published in a really good way. So now it was sound really great. Yes, that off there's a dry sound and now all of the plug ins that apple as in this preset. So that is the library in logic. 47. How To Move Logic Sound Library to an External Hard Drive: hi guys today. I'm going to show you how to download all off the essential sounds and the sounds that comes with logic Pro X. And then we're going to move all of the's sounds to an external hard drive. And this is just because all of these sounds that can be it's really huge. It takes up around 50 gig or something like that, so we don't want to have all of these files sitting on our computers. SSDI hard drive because that's that's taken up too much space and SST hard drives nowadays are pretty small, so it's a lot better to have them actually on external hard drive. So let's open up logic Pro X and see what sounds we have installed on our system right now . And when you download Logic Pro X from APP store first sounds, it's the essential sounds, and they are always going to be installed in the beginning, so you're always going to have these sound. It's installed on your computer when you're opening up a logic Pro X for the first time, so then we have a lot of different optional sounds that you can install and you can choose whatever sounds you want to have. But since we're going to move all of these files to an external hard drive that sell up bigger in space, so I'm going to choose to select all uninstalled. And as you can see, it's a 37 gigs download can depend on whatever version you're using. Can be smaller, can be larger than that. But as you can see, installation requires 52 gigs. And on my computer I have a 256 gigabyte SST, so that will take up like a faith. Ah, off my whole hard drive space. So that is why I want to move it to an external hard drive. So I'm going to choose all of these uninstalled sounds. As you can see, there are some legislation compatibility sounds here, and this is basically just sounds from older logic. Pro versions like eight and nine, and I'm going to choose them, too, because there are some cool apple oops here that I know off. So I'm going to take everything and as you could see 68 gigs now, also that it's really big, So let's installed this and we're going to come back later when all of these are down on it or computer and installed, and we're going to make the move to an external hard drive. All right, so everything is now installed on logic. We can see that are probably X. Here's some library and open some library manager. And as you can see, everything here is installed. So now we're gonna go and install an app called Symbolic Linker. And you can just Google that you will find I think you will find this website Mac update, and you can just go ahead and download this app. Then you're gonna get this one like this. We're gonna have Teoh CR installation instructions here for the symbolic linker. So as I can see here, open the folder toe tenant library. So we're gonna do that. Go computer on Macintosh library. Then we should have a full vehicle services. And as you can see, we don't have any folder called services. So, as it says here, if the folder doesn't exist, then make one with exactly the same name. So we cannot going create a new folder. You have to type in your system password, and we're gonna greater fuller call services And in this fully we're gonna carpet It's symbolic. Linker service app, Mr That. All right? Yeah. Then we're gonna go and run this symbolic linker open, and now you can see if we right click something like, whatever file there is, they can make a symbolic link off that file. All right, so now we have the symbolic link or application installed. So now we have to locate this original sound library files from logic, and they are stored in Macintosh HD. So you can just go and press computer and then choose Macintosh HD. Then we're gonna go to library, and we have to locations where the biggest sound library files are located in. So first is in application supports and then the logic folder and this folder is pretty big . It's almost the full sound library here. So it's 43 cakes, some around that. So what we're gonna do here, We're gonna take this folder and copy this folder over to our external hard drive. So I have a Lacey r Dr here, and I've created a folder inside it and copied over this logic folders you can see here. So, basically what you're going to do here is take this logic folder Press Command, see? And then you're gonna go to your external hard drive and press command V to paste that and you're gonna go do the same thing with the second location, which is in library. So you have to go back one step, then go to audio and Apple loops. And this folder has around five gig. So let's see, like this full of instance, has just three megabytes, so it's not worth it to move that fuller. It's the same thing here. You just do the same thing. Take that. Pollutes older here, press. Come on, See? Go to your external hard drive Press Come on, V to copy it when you don't With that and you have both of these folders in your external hard drive, you're just going to go to one of those first. So let's go to the apple loops and you're gonna have this make symbolic link option here. So let's go ahead and click that it's gonna create a folder here with a little arrow here on the folder. So let's do the same thing with logic Fuller like that. So what we're gonna do Now we're gonna take this apple. Oops, Simic. Fuller press. Come on. See? We're gonna go to our original location on our intern on, right and press. Come on, V to paste this Semling folder instead. Now you can take this apple Oops. Original folder and delete it. So you have to authenticates every time you do something inside the Macintosh HD location. So when we get rid off the original folder, we're gonna go and rename this Semling Fuller to Apple. Oops. So it has to have have the same name asked Original folder name. So now we have apple loops solar, but it ihsaa a little arrow here so you can see that this is assembling. So when we double click this, you're going to go to our apple. Oops, older. But this is located now in our external hard drive. So you basically pointing this folder to, ah, folder that are placed in our external hard drive? A logic will still see this us as an original fuller placed on your internal. All right, so this is a really good trick to trick or computer to think that this folder is placed on our internal. All right, So now we're gonna go back here, do the same thing with the applications Support folder and logic. So let's take this logic, Semling. Come on. See? And then we're gonna make it. Come on to be here. Authenticates delete this original logic Fuller, and now renamed this Semling to logic as it was before. Like that. So now we have everything stored in our external drive. As you can see, it's on Lacey Logic and my own library folder that I created. So now it's done. You can just close logic, pro. And then you will see everything installed and as as it should be, But every son library file is now stored on your external hard drives. So you saved around 50 or 60 gigabytes or something like that. Going to open logic here? Okay, let's see Logic Pro X sound library, open subway Library manager. And as you can see, everything seems to be installed. And as you can see, before we deleted all of the fights from our internal hard drives. So, yeah, with this trick, you will have every single final in the sound library manager copied to external hard drive , and it will work seamlessly. Thank you for watching 48. Apple Loops - Part 1: All right. So it's time to take a look at the apple. Oops. You can access the apple. Oops. By going to this menu here, Luke, browser. And here you have all of the different apple oops that you have installed on your computer . As you can see, there are a lot of different up loops here. And if you for some reason, can see all of these apple loops or if you have, like, a very small amount of apple oops or you don't have an apple Oops at all. Don't worry. They are all included when you purchase logic so you can access them and you can download them. If you go to logic Pro 10 on here. Sound library, open sound library manager. And from here, you can select all of the different sounds we got through that in the beginning section off this course. But this is what you were dumb, noting when you install logic pro 10 and these are the additional content packages. So I recommend you to take all of these files, don't know them and install them. They are huge. But in the next video, I will show you how to actually get all of these sounds to an external hard drive. So let's say you have a computer with limited this space like I have. I have 250 gigs off SST and let's say that all of these files takes up around 60 70 gigabytes. That is going to be 1/4 around that off my whole hard drive. So, yeah, it wouldn't be necessary to have all of these sounds laying just in my SST hard drive. And I may not use these samples at all just to browse around them, you know? So I'm going to show you how to do that in the next video. But first, I'm gonna show you the apple loops and how to manage the apple loops and how to use that loops. All right, So, as you can see, we have blue Apple Oops, who have green apple loops, and we have yellow apple Oops as well. Let's see if I can find them here. I guess I'm there. You are. Yes. There they are. And the difference here is that the green apple loops are softer instruments. So if we take this upolu period, as you can hear, you just select it on and they will play a preview for you. So just like that, and you can just drag it in like that in your projects. And now, a second see logic has created a software instrument track with Blufgan called drum kits with the instrument African Kid here, as well as different plug ins, affects plug ins and also ah, media region There. Like that, there's apple loops when it comes to softer instruments. Then we have audio tracks and audio apple. Oops, that's take one and just listen to it. So this is pure audio. So let's just drag it in toward project here like that and the yellow ones ISS drummers. This is pre made drama attracts, so I can just drive them out like that and you will have drummer tracks. I'm going to the elite, the drummer track, and I'm going to delete that software instrument. All right, so the very good thing with that pollutes is that every of these loops are going to be in sync when you imported to your project. So let's say that we have a temple off. That's a we change it to 100 bpm, and now As you would hear this Apple Hope is going to be in sync. If we change the temple now to 1 20 it's still going to be in sync. This apple opus called After Hours beat. Let's go to it or just search for it after hours, be cheerio so you can see the original tempo. This Palu piss 100 beep him on. What that means is that if you import this apple loop to project and let's say your project , they say in 140 bpm, let's say then you will have a difference. A temple difference that it's kind of high. So logic will have to work a lot to make this loop fit into your temple off the project. So that is why you can see the original tempo off that apple oop. Also, as you can see, some apple oops has key, and this is just a key off that loop. So let's say this is a lead here and the original key off this lead that that it's recorded from Apple Waas in C sharp. Our track is right now a C major and can go to the global tracks here. They have the signature. So here you can see that track isn't see. This is going to change a little bit off that key. But let's say this, for instance, has a key off E. If we preview this sample, they just played this trick, and then we're gonna preview some apple. Oops. Here. You can hear at that. Loops are very flexible when it comes to temple and when it comes to pitch, and you can also sort different that loops on instruments. So let's say you have you want tohave drums, you want to have piano since and you have all of the different instruments that Apple loops has, you can also sort of different genres like this, and you can sort on difference this scriptures as it said it. So let's say it. You want it to be acoustic or you want some Appaloosa that are relaxed persons so you can choose that as well. Then you have Lou packs. So Nagy comes with all of these flu packs. You can find a lot of different sounds by just browsing around these Group X. If you choose all generous, it will search for all of that ellipse. Let's say that I want to create a rig it on pop track. Let's go to this sample back here and now these All of these apple loops are from the loo pack reggaeton pop. So it's going to be in that Jonah going to delete that region. Let's preview some different Apple. Oops. Here. No, I want to start with a beat. So let's go to the instruments here and press all drums. So now we can either choose kids or beats. I'm going to have them on all drums as previous, Some Apple apps here. All right, that is way too fast. So I'm going to make it 1 10 bpm. Let's try that. Okay, so I like this apple up. I'm going to drag it in like this. That audio file contains temper information. Do you want to import it into this project? This apple obsess. It's in its original tempo and 90 bpm, so I'm going to import it in. Yeah, that's the original temple like that. So now our project is in 90 bpm, so that was a lot slower than I initially had it on 1 10 But I think this Jonah is pretty slow and repair. So let's use 90 painful now. And as I played this apple oop, I can still browse for other apple loops and all of that will be in sync. Just listen to it. If we like some loop just dragon in like that and logic will create a new track and new order track with a nice Aiken like this and yeah, just browse around. I'm going to look for yet. Let's try some. I'm not going to sort anything. I'm just going to browse around for different sounds here. - Yeah , that I could see guitar was pretty good. And this was a pretty chill combination of apple. Oops. Let's browse around some more here. - So I'm just going to adjust the volume a bit here, and I'm going to loop that loops like that. Just so have ah kind of four bar loop here. Also, if you have some apple loops that you really like and that you want to use on your own projects, you can favorite that apple loop. I really enjoyed this. Catch me chop fox here, so I'm going to search for it like that and I'm going to spirits. So now I can find it in this section here. So all of the favorited apple Oops, I will find in the kind of heart section here. You can also import your own Apple loops or your own loops. They don't even have to be up a loop anymore. So logic made a huge update with the software version 10 not four. When logic introduce that they also introduced their antagonist Oops, which for me is huge, since I have a lot of different third party or REFILES, and I was kind of stuck with having them in apple loops. And they're not so many apple loops out there. If you buy sample packs, you will see that apple loops are kind of rare there. Now we can just import wave files, wave audio files or a FF as well. Logic will see them as apple groups immediately. And if you have any loops, any sounds or something like that, you can just take that folder and drop it here. You won't see this anti loops. If you don't have any, you will just see apple loops like that. How do you get this anti loops? You just open our peple apps browser like this having open. Just take the folder. Drop in here to whatever you want to from here to here in this section, in the app a loop brother section. Then you will get a question off. If you want the loops to the untangle IPs just Perseus, just confirm it. And then you will have the loops here. So have different deep house loops from a deeper sample pack. It works, actually. Really, really great. It's in sync and logic. Cease Hominy beats here on original Temple on everything immediately. So it's really, really handed toe have it like that. 49. Apple Loops - Part 2: All right, so let's take one more look at apple Loops. So as you can see all of these apple, it's that I have here. Comported in the track is just audio tracks than audio apple loops, and you can also import green apple loops, which are softer instruments with media data. You can drop it to an audio track and that will convert toe on audio Apple Loop. As you can see there, you can't do the opposite so you can't create a softer instrument. Let's do it that way and important audio Apple loop. You see, it says, not an audio track drag green Apple loops here. So this is a blue apple oop, so you can track it. All right, so there are some different cases you can use up ellipse for versus you can use apple loops commercially so you can actually create a track with Onley apple. Oops, nothing else. You can call it your track and make money of it That has been done. If you don't believe me, there are some tracks that actually I think you heard it many times on the radio, and I think you know all of these tracks that are made with only apple. Oops. I'm gonna give you one example here, so let's search for that. All right? I'm gonna import these. Let's see here. Okay. That one. No, on. Let's change the temperature to one. 37 PM Business center this and see if you No, this track, this is actually ushers. Track one of ushers Track. And we also have a sound. A drum loop that is very well known here. And they took away exactly that drum loop. For some reason, I think I know why. But this drama group has bean in logic since I think they took it away like a year ago or something like that. And I'm gonna show you. Hey, we go at sea. All right? So as against the vintage fun kid 03 and they took away that they only have 06% reason. So this is that loop. And it says that is from Rihanna's umbrella, and I think you notice it immediately. And as you can see, it says vintage frank, it 03 Drumlin from GarageBand. And this is logic, So that can be the reason why I can't see that drummer, but I think they got rid of it since I started GarageBand yesterday just to see if that loop was there. And it wasn't so, Um, yeah, I didn't I'm not sure here if they took it away or if something's going on with my installation and only that kindof Looper gone. So that is strange. But maybe you will have its getting that just the leading that. There's also so many other tracks that uses up loops. I also notice I'm or modern song this ISS Sebestyen, Gross or less are calling way Tear that background, son. This is actually an apple loop eyes that exactly that sample. But it's pitched a bit. So it's basically done like this. I'm just showing you her creative. You can be with Apple. Oops. So I think that it's something like this. Then they took transpose it a bit. That's here. Yes. Oh, they also have some kind off. Let's see some kind of plug in here. Yeah, As you can see, you can get so creative. And this is just a background sound done in literally, like 30 seconds or something like that. So you don't have to cough. They like import apple loops into you're kind of track like I did here and just call it a day. Apple loops are really good for creating some different sounds that that just maybe no, are not the main sound in your project. And it's really cool to have, like, a lot of different drum loops there so you could just try them out. You can combine them, and that will be your own sound, you know? All right, So that is it for Apple. Oops, Let's see you in the next lecture. 50. Bouncing - Part 1: Okay, so let's talk a bit about bouncing in. Logic and bouncing is basically exporting audio from logic to an audio file. So I'm going to just arrange this little apple loop track that I did here just so I can have something to bounce. All right. I do like that. Yeah, Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah. You know, Yeah. - I need some more drums here in there in this section, so I'm gonna search for something. Justo have some difference between this section and this section. So I'm gonna use that apple loop here. - Yeah , all right. So almost done here. A short of track here, so let's zoom out a bit. All right. So this cycle to hear ISS enabled now, as you can see And if you want to bounce something for logic, you can do it different ways. So the first thing you can do is to set the cycle to like that. So that will define the range that this track will be exported to another five. Now, everything inside of this cycle here will be exported to audio. So that is the first way. The second way you can do it is to do it right inside the bounds window. The first let's go to the bounce we know So Fire bounce, project or section or Command B is the key command for that suppressive here. And as you can see, you have this start here and end. So you just basically type in the bar you wanting to and the track on. You can also set different part off the bar itself so it doesn't have to stop on the bar itself. All right, so from here you can choose PCM, which would be last less audio. And that will be a much bigger audio files in size so you can choose either a i f f, which is Apple's version off Wave or Wave or C A. F. I always use wave because that's what being used all the time and has being used for so many years. And then you have resolution. I always give it on 20 forbids sample rates. You can either go with 44 100 or 48 file type. Same thing there. Um, just use inter leaved. There's no other reason to use splits, basically and dithering. Same thing there. There, there are some different discussions about dithering that you can use different things here in the dithering, different settings. I heard a lot of things that Sure, it may be some differences here, but I never use it. I never seen ah professional audio master studio doing like any miracles with having dithering on. Then we can add this bounce to the project itself if you want to. We can also press this to add to iTunes, so that will add this horrified there directly to iTunes. If you're using that software. All right, So PCM then we have MP three. We can choose either or we can choose all of them if we want to. We can select multiple files here. So, MP three, that will make us an MP three file off this bounce so it would have bit rate for both motor files and steer five. So I always use 320 here. There are some different settings so that you can use if you want to. You can also go ahead and write i d three tags so you can set artists. And yet whatever it takes to information you want in them, but three fight itself. Then we have same thing here and for a which is, um, apple file type. Then we'll have burned to see the DVD. I don't even have ah CD or DVD drive on my Mac book, so I don't know what is still keeping this, but it has been like that logic for years, So I think they just keeping it like that. Then we have modes, and this is really important when you're doing bouncing. So when you're doing it in a flying bouncing, this will make the export put it quick. So I'm gonna show you the process off on offline, bouncing versus a real time bouncing. Also, you can said to include all your tail. So let's say that you have cycle said on here. Then logic will export to here. And if it here something like an order Taylor something. It will continue to bounce until the order tail is gone. But I always bounce a bit longer than the track. And Ihsan, since they could be some different audio, is still being there. I don't want it to be cut off. They will have normalized, and I always keep it this off. You can have it on on if you want to. And what normalized us is basically to take the lowest volume in your track and make it higher, and then take your highest peaks in your track and make it lower. So it's not the same thing. That's compression, But this is just dragging out the whole audio spectrum, you know? So I'm not using the normalize and I don't think you should use if you creating professional music. I think you're better off if you take normalize off and then create a master track instead . All right, so I'm going to create on a flying mode bounce now, and I'm gonna show you what I mean with offline and read tumbles. So let's create a waive all rights offline. I don't want that. Okay? And now I'm going to name this course bounce offline, And that was pretty quick. So that was done. It's bounced out. I should have it on my computer here. See? Music whips, Music logic bounces. Yeah, yeah, yeah, yeah, yeah, yeah, yeah, - yeah , you get it. So this wasn't a offline bones. Let's try make a real time bounce instead. So same thing here, but real time. Okay, so I'm gonna name this to real time and watch what happens now when we bouncing. Remember when we did it offline bouncing. It just passed through the track and it was done. Look at this Own Yeah, yeah, yeah, yeah, yeah, yeah, yeah, - Okay , So as you can see it, bounce this out too, then, like that Awful. I'm bouncing. It just takes the bounds and just export the track without playing it through. But with real time bouncing it actually place through the track while exporting the track. And that can be important if you have some different automation or different stuff going on and want to make sure that it comes with the exporting because sometimes if you export with offline, it can miss automation for some reason, if there are some conflicting stuff you can miss that or logic misses that. When when it doesn't export. And if you having a real time, you're making it sure that it actually exports. You're difference. Different animations for the effects and yeah, so you can basically here what you're exporting. So now we have the files here on her hard drive, and export is done 51. Low & High Cut - Default Settings: All right, So in this video, I wanted to show you Ah, really cool trick on e queuing and low and high cutting in logic. So if you want to create a low cut or high cuts on one of your instruments, let's say you usually will go to all the effects you go to e que and then to single band eq you. And from here you can choose low cut high cuts. So let's say that you want to low cat at around 50 hertz gonna be like that. And now what? This instrument will be low cut ID. But there is an easier way to do this and logic, and it is a way to actually see how much you will look up rather than just see it like a number like like in here. So let's disable that and let's open up a regular e Q By double clicking the EQ youth dominate here. Now we can see this is the logics built in channel eq you by default. The low cuts on the high cuts are disabled, as you see here, So if you want a low cut in the channel eq you, you have to click and activate the low cut here. And then you can choose a value like this. You can also choose a slope like this. They can choose a Q factor like that. All right, so let's get back to the original setting like this. So what I do in logic, I always use the e que the channel eq you to create my low cuts and high cuts. And since I use a channel EQ you on almost every instrument, I really want to have this setting and this setting enabled as default. So instead off having to let's say that I get rid of these plug ins here and double click on the Q. Now we have to click here, dragging my little low cuts like that. And now I also have to go to hike out here. And let's say that I wanted to be high cut ID around some around here just to get rid of the highest high end here. You really don't need that. Then let's say I won't create another track. I got on e piano here, so now I have to do the same thing. Same thing here, all right, and so on and so forth. So that could be a real time consuming thing. Toe have. And when you're just creative, you just want to put on on a cue through Indian on DLowe cut and high cut and just be done with that instead of having to enable the hike up the local every time you can set this settings as default so actually can go and create a crazy setting like this, let's say and that you want this setting on every instrument or every time you open channel eq, urologic, you can do it as well. We're not gonna do that. We're just gonna put a low cut here. Let's say around 20 around 30 Hertz and I'm going to put a high cut around 19 que somewhere on there. So now I can go to this little menu here and go to save as default. So now every time I open up the channel eq you I will have that enabled by the fault just going to create another one here. All right, u que boom! There you go. So now we can just adjust how much you want it like that and you're basically good to go. So I really recommend you to use these default settings with the Lohan with a low cut enabled and high cut enabled. And, yeah, that will actually speed up your workflow a lot, I think. All right, so let's see you in the next lecture. 52. Sidechain Compression - 3rd Party Plugin: So let's see how to create side chain in logic. There are two different ways. Actually, there are a lot of different ways to do this. But there are these two most common ways and easiest way to side chain different instruments in logic. On what side shading thus is that everything ever instrument every base or everything basically is ducking to your kick drum. So if you have a kick drum signal, everything is going to be lowered in your track only when the kick drum is playing. And that is just so you will hear the kick drum a lot better. And in Elektronik, dance music and basically in every modern pop music song nowadays you want the kick drum to be heard really like prominent in the mix. So that is why side chaining is really important. So I'm going to show you the first and easiest way to do this. But for this method, you really need to have 1/3 party plugging for doing that. And there are some different side chaining plug ins available out there. But I really like one particular side chimp like him to do this and first I'm going to just import on apple loop from the deep house back here just so you can see what I mean here. All right, so let's search for a beat. I'm just gonna go with this one here. All right? So let's look this I'm going to create of the sort of track. Cool. So now I'm going to search for another sound here, like a soon than a base. - All right, so there we have a little arrangement. A little very simple track here. So we're gonna try to do now is to create a side change. These two instruments here will duck for the kicks in. No, from this bit here. So to do that, you can go with the first minute I'm gonna show with the first matter. Now I can do this, and I'm going to use a third party plug in called Nick Romero. Kick starts. You can find that by searching on Google. Nick Romero kickstart, and you will find the plug in. I think it costs around 20 or $30 or something like that. It's totally worth it, in my opinion. And it's made by cable guys, and these guys are really, really awesome. in their pockets. So I really like this plugging. It's so easy to just throw it in there. And what this does is that it's going The signal is going to duck like this so you can actually choose the form here. How you want your signal to be duct. And my doctor, I mean, just lowered here so they can also do it like this. You can go with different notes here, and this is basically how fast you want the signal to be signed chained. And this is the most important knob here. And this is how much she wants the signal to be affected with by this lowering single here , I just throw it in like this. And now yeah. You actually want this plug in on all of your tracks here? Let's pray not. So there is a really easy way to create a side chain, and I don't know if you heard it. If you're used to this thesis side chain compression tricks, I think you really heard what that did. But now this kick drum would be a lot more prominent. So you really would feel and hear the kick drum now and I said that you really have to have the this plug in on every track, but that is not actually 100. And true, since you can create tracks tax and I'm going to cover tracks sex in a later video. But I just wanted to let you know that you can create groups of these tracks and just throw in one off these plug ins there. So, for instance, let's say that we have these two and we want to group them together. I usually group instruments by the type of instrument, so it is a sin, and I have, like, say, five or six tracks with just since. And then I have, let's say, to retract with base So I group them together by the type off sound. But for now, just to show you how to quickly create a side chain with just one plug in on several instruments, I will go and create a track stack. I'm going to create a summing stack like that, and now I can get rid off all of the's plug in Syria on the individual instruments. As you can see, these are now in the same tracks Equity group. You can see that by you. See this little thing here, you can see it. It is in the same group here, so you can just go and create a kickstart Plug in on your tracks. Likely that a knowledgeable affect every off the instruments that you have in this track stack? Yes. So then you have this mixed nam here, so you can choose how much you want it to be the signal to be affected. But this is really useful for automation. So let's say that you want this signal to be side chain when this bill is on. But let's say that we don't have this bead on here. I'm going to choose this beat without the kick drum like that. So now I'm going to put the synth and the basis here on this section doesn't have any kick drums. You will hear that the signal was still duck and it would sound. It was sound strange. So let's listen to the track here. You can still hear to some being lowered in this section, but we don't have any kick drum, so it's really not necessary. So we can do here is to automate Let's look for kickstart and I'm going to go to makes there. And now I can put this knob to be on 100% when the kick drum is in. And then as soon as the kick drum is gone here, I'm going to create a new automation point here to set the mix to be on 0%. So let's listen to it now. So that is how you use side chain with side shame plug ins. And as I said before, there are a lot of difference site compliance you can use so you can just search on Google . Same thing they're just search on citing plug ins. And if you're using logic, you need to search for side chain plug ins. All your units, since this is the only way this is the only type of plug in that logic uses. In the next video, I'm going to show you how to create side chain with just logic stocks pocket. So let's see you in the next lecture 53. Sidechain Compression - Logics Stock Plugins: So in this video, I'm going to show you how to create side chain compression with logic stock plug ins. So you don't need any third party plug ins for creating side chain. I can go and show you this video. So I used the same beat here just to demonstrate this scenario here. And same thing goes with the scent on base. So now, with outside chain, it sounds like this, you hear? Th