Logic Pro 10.5 - Step Sequencer - Logic Pro X Update Class | Tomas George | Skillshare

Logic Pro 10.5 - Step Sequencer - Logic Pro X Update Class

Tomas George, Music + Audio Production Instructor

Logic Pro 10.5 - Step Sequencer - Logic Pro X Update Class

Tomas George, Music + Audio Production Instructor

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14 Lessons (1h 41m)
    • 1. Welcome to this Class

      0:45
    • 2. Introduction and Brief Overview of the Step Sequencer

      13:16
    • 3. Drum, Bass and Melodic Pattern Presets

      8:19
    • 4. Velocity Subrow

      7:31
    • 5. Gate and Tie Subrow

      3:29
    • 6. Note Repeat Subrow

      5:12
    • 7. Chance Subrow

      4:25
    • 8. Loops Start/End and Start Offset Subrows

      7:31
    • 9. Playback Modes and Octave + Skip Subrows

      10:31
    • 10. Step Rate, Pattern Length and Triplets

      9:17
    • 11. Scale Quantize, Templates and Swing

      8:40
    • 12. Step Automation - Part 1

      12:22
    • 13. Step Automation - Part 2

      9:20
    • 14. Thanks + Bye, and Class Project

      0:19
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About This Class

This Logic Pro 10.5 Step Sequencer class will teach you the basics and more of how to use the Step Sequencer in Logic Pro X

The Step Sequencer is only available in Logic Pro 10.5 and above, so if you have previous versions of Logic Pro X, then this class will not be applicable.

This class will cover such topics as:

- Drum, Bass and Melodic Pattern Presets

- How to use the Different Subrows, such as Velocity, Gate, Tie, Chance, Octave, and Skip

- The Different Playback Modes in the Step Sequencer

- And Row Automation

So by the end of this class, you'll be a lot more confident at Navigating yourself around the Step Sequencer area and using the Step Sequencer for creating drum beats and melodic patterns in Logic Pro 10.5

Meet Your Teacher

Teacher Profile Image

Tomas George

Music + Audio Production Instructor

Teacher

Hi, Tomas here. I'm a UK Music Producer, Audio Engineer and Composer I've been producing and writing music now for over ten years. 

I have a MMus Masters Degree in Music Production and a BA(Hons) in Music Composition.

I really enjoy creating and editing all types of music, but I especially love teaching it online.

 

See full profile

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Transcripts

1. Welcome to this Class: Hi there, and welcome to this logic pro 10.5 step sequence of class. In this flash, we're going to learn the basics on more of how to use the step sequencer in logic pro temp . So the step sequencer is only available for logic pro 10.5 above. So if you have a previous version off Logic Pro 10 then this class may not be applicable. This class will cover such topics as drums, bass and melodic preset patterns. How to use the different sub rose Such a velocity gate tie chance active hand skip the different playback modes in the step sequencer on also row automation. So by the end of this class will be a lot more confident at using the steps Secrets for Creating Drum, a melodic preset patterns in logic. Pro 10.5. 2. Introduction and Brief Overview of the Step Sequencer: Hi there. Welcome to this video where I'm going to be given you an introduction and overview off the step sequencer. So the step sequencer was part of the logic. Pro 10.5 updates, and it allows you to easily program and edit patents so it's most commonly used for creating drumbeats. But they can also be used for programming melodic patterns, baselines on chords. So in logic, Pro 10.5, they also introduced Live Leaps, which is a new workflow for creating electronic music of loops and, in logic, pro 10.5. They also introduced a new type of loop called a Patent Loop, and you edit and build these loops with the step sequencer. So there are a few different ways we can access the pattern loops. You can do this in the tracks area or in the live leaves area. So in the life leaps area, you can just right click or control. Click on an empty cell for a MIDI or software instrument track and then just go on to create a pattern cell. And if we double click on this or open up the editor by pressing the button, you could see down here we have the step sequence up. We also have a step sequence, say, in the trucks area so we can create a new pattern region by just right clicking or control clicking on an empty space in the region for a software instrument or MIDI track, and then just going on to create a pattern region. And here again, we have the step sequencer. We also have pattern loops in the live Loops library so we can open up the live Loops browser by pressing this button up here or by using the key commander Oh, to show or hide the life loops browser there, we can go on to the loop type button. And here we have a load of different pattern presets that we can use of our project as well . On these weaken, drag over to the live loops area. All the trucks area. Okay, so I'm currently using drum machine designer on the preset I'm using right now is under electronic drum kits. Eight await flex. I'm just going to close the Apple Loops browser and also the library just to make a bit more space so you don't have to only use the drum machine designer. But the drum machine designer does work really well with the step sequencer. So let me just let this region here and you'll notice we have these different preset names on the side. We can access thes by showing the pattern browser, which can access via this button here. So user here will display your own preset patterns and templates, and we'll have a look at templates later on. I just want to show you some of these patterns. So for this we're going to choose drums, and here we have a load of different pattern presets. So let's just move this cycle region over by clicking and dragging over this cycle region. And let's just have a look at few off these presets. Let's just press the space bar and hear this back so you can hear that some of these presets quite simple and some of them are actually quite complex. But for now, I'm just going to undo and go back to the blank steps you concerned? Okay, let's close this passing browser here and now I'm going to type in my own sequence so vertically here we have the different instruments. So here Kicks Nat Rim Club. If you scroll down, you notice there's high hats as well. So if you scroll down, there may be more investments. And if you're using a melodic step sequence there, this will be notes rather than different drum instruments on with a drum machine designer. This actually corresponds to the midi notes on your keyboard. So if I open up musical typing by hitting commanding K on the press, see one when that this is the kick and do you want? Here is the snap on the horizontally. We have the different steps. By default, it will be 16 steps, but we can add anywhere between 12 steps on 64 steps for now there. Let's just leave this on 16 steps. You can just add in a step by clicking on it, and we hear the step back unless we have this MIDI output and disabled and we can click on the step again to remove it. So I'm just going to type in a really simple four to the floor pattern. So just kick drum on every quarter note and then have a snack on beat two on before on Let's just play this back with space bar. We can also create a pattern cell in the live loops area by just right clicking or control clicking on a blank cell and going down to create a pattern cell. And here again, we can use the pattern browser or weaken type in our own pattern from scratch. So I've added some kicks, snares collapse on Let's add in some high hats. Let's just hear what this sounds like. Whilst the step sequencer is playing back, we can go through and add or remove different steps, which could be really useful. You notice here we do actually have quite a few different instruments, so we can resize thes step sequencer editor. Or we can actually go through and delete certain drum instruments by just clicking on the investment rose on the side on pressing delete. And now we can just resize this and you notice there's a lot more space. So if the certain instruments you're not using you don't have to leave them there, you can just delete them. We can also change the number of steps, so if we change this to fair to two steps, the pattern will be twice as long so we could always change the second half if you wish. Let's just hear this back now and remember, we can always move this pattern cell from the life loops area and change it to a pattern region into their tracks area and vice versa. So we can easily move these patterns between the tracks area on the life leaps area. We also have some zoom controls such as this vertical auto zoom. Or we can use this dial here to zoom vertically. And we have these two buttons here for zooming horizontally. Right now, as this is set to 16 steps, we can see all of the steps, so these buttons weren't actually doing the thing. However, if we change this to 32 steps, for example on we press these buttons, you notice it will have another bank. Here we can click and go between the two banks. Let me just change this slightly. You can see that kick from is no end. The second bank. We can go between these different with buttons here so you can see more of the steps or have them in different banks. Up here. We also have a few different settings here where we can change the step rate, a play about mode on. We also have some rotate or nudge controls, so the playback mode by default, it will be on 16th notes. But it could change this to eighth notes on that will play back halftime. If we changes to 32nd notes, it will play about double time. Let's just change this back to the default 16th notes. That's just hit this step with button so we can see all of the steps. Okay, Going across. We have playback mode, so we have forwards backwards forwards, then backwards on random. So if we select backwards, your noticed that the steps will play back backwards or in reverse. So the steps will go from right to left rather than the default left to right. - So the playback is way. See the white squares flashing. Let's just change this to random, just for this example, so you can get some pretty crazy patterns. We have random. Let's just change the global play about Mode two forward. You can also do this for each individual drum investment so we can change the snares, playback two forwards, then backwards, and we can change this. High hats play back to back words. Let's just hear this back now So you could see there that we had some of these white flashing squares going reverse. And we also have these rotate pattern steps, which will basically notice the patterns either left or right, depending on which one you press. So let's not just this once to the right on. Let's nudge this back to the left, and we can do this for each instrument as well. So that's just notice the drums over on. That's just nudge these snares over. Let's hear this back, and we can also change these controls whilst the step sequencer is playing back. We can also convert this pattern loop to the piano roll editor if you want to edit and there as well. So in the live leaps area, you can do this by right clicking or control clicking on the pattern cell and then going down to convert on the convert to Mini cell on. Now you noticed this has changed to midi information in the Piano Roll editor, and we can do this as well in the tracks area by control, clicking or right clicking on the region you want to convert and you can see here it says Convert to Midi region or we can go down to convert and then select Convert to Midi region And here again, we're in the Pamarot editor so we can edit in here as well, if you wish. Okay, so once you end the piano roll editor, you can't convert this back into the step sequencer. So just be aware. You can see if we go down to convert its great out and also in the live loops area. Free right, click or control Click on this mini cell notice that convert has completely disappeared. So just be aware that once you convert from the pattern region or pattern, sell to a Midi region or MIDI sell, you can't convert back. I'm just going to undo this by hitting Command said a few times. And here we are, back in the step sequencer. So, like I said, you can use the step sequence, say, in the tracks area, as well as a life leaps area and of course, you from copy and paste on, move around the different pattern cells on pattern regions between the live leaps area on the tracks area. So the next few videos I'm going to cover the steps sequence set in a lot more detail. I just want to give you a quick overview before we dive deep. Remember, we do also have the melodic step sequencer where we can create melodies, baselines and even chords on. We're going to look at the melodic steps you can say in detail later on in this section. Okay, so that is a quick overview off the step sequencer and join me in the next video where we're going to look at this in more detail. Thanks for watching. 3. Drum, Bass and Melodic Pattern Presets: Hi there. Welcome to this video where we're going to look at drums bass on melodic pattern presets. So I did briefly cover the drum pattern presets in the last video. But we're going to look at this in more detail and also have a look at the base on my logic pattern presets in this video. So this step sequencer actually comes with a loaded, different pattern presets, which could be great to start ideas off. So, like I said before, there is the pattern browser so you can access the pattern presets by selecting this pattern browser button. Or you can go to view and you can slap the pattern browser from here as well. So right now we have this pattern on the drum machine designer. So let's go on to a drum pattern notice here, as well that there steps will actually change for these different patterns as well the instruments. So let's actually go in and just change this pattern slightly, okay? And once you've made your own drum pattern, you can go up to this card here, and you can actually save this pattern as your own preset. So for this, I'm just going to call this example one. Now if we go back to the patterns and that's just choose another one, and here I can go back to user patterns. And here we have example one. And if I slept this you can see it's the pattern preset I just edited. Okay, so now let's have a look at the base and melodic preset patterns. So for this, we're going to actually create a new instrument. So let's go over to this plus bottom. Let's let the alchemy interest mint on hit create. So I'm just going to close this library, Okay, I'm just going to use a simple, called soft, plucky synth, so I'm just going to add this to the search. Here it is, and I'm going to close alchemy. Okay, so this is a polyphonic synth, which means we can play more than one notes at the time. So am on a phonic sent, which just plays One note at a time would be fined for melodies or baselines. But if you want to play more than one note at a time, for example, cords, you will want to select a polyphonic synth, so just bear that in mind Okay, you're just noticed. Now that the different drum instruments have changed on this is now actually changed to different notes. So here we have see to all the way up to see free. So if I just draw in some steps now, you'll notice it's different notes going up. Let me just play this cell back, okay? I'm just going to move this pattern cell onto its own scene. So we just hear this playing back. Let's have a look at a few off these different patterns, so click on patterns on now let's go on to base and we can slept through a few of these. You'll notice here when we go through the different presets, the steps amount will change on the key will also change. For example, earlier, we didn't have this note D shop that's just played for a few of these as well. Okay, let's have a look at some of the melodic presets. - Notice here that some of these are quite simple, such as minor minimalism, and some of them are a bit more intricate, such as this one here, Elizabethan dreams. Let's go back to minor minimalism. Let's just select this vertical zoom button on. Drive this down slightly. So we have a bit more space in the live loops on the tracks area. And now let's create a never alchemy instrument. Some guys get on the plus bottom software in judgment on alchemy. That's open of alchemy on Now I'm going to go on to base. Let's go on to clean. And there's one here called Simple sign base that like So let's close that unless just play back a few of these presets. I'm just going to delete this pattern cell above because it hasn't got anything in it. Okay, let's have a listen to some of these base presets. So you noticed there that some of them have different amounts of steps, and you'll notice that some of them are also in a different key. For example, some of these have shops on of ones don't going to be looking at changing key a bit later on. I just wanted to let you know that some of these presets will be in a different key. And just like the drum presets, you can go in and change these, and you can always save your own pattern as a preset and this will appear under user. So let's just say this base example Now, under user, we have base example and you can see there that it recalled the preset that we made and you noticed that some of these patterns are in a different key as well. We could actually select the arrow, But next the note and change these notes here If we wish. For example, this one here d shop free. You can go in the notes and we could change this two d free if you wish. We're going to look at this in more detail later. Run. I just want to show you how you can quickly change the notes if some of them are out of key . Okay, so in this video, we've had a look at the drum pattern presets and also the base and melodic pattern presets . So these could be a great building block just to get some ideas. Then you could always go in there, edit, change and manipulate these patterns and change them into something quite different. Okay, so thank you for watching and join me in the next video. We're going to explore more functions and features off the step sequencer 4. Velocity Subrow: Hi there. And welcome to this video. We're going to be looking at the velocity Subbarao. So, in the step sequencer, we actually have different sub rows on in this video. I'm going to show you the velocity. Subbarao. Let's have a listen to this beat that we made in the previous video. So you can hear right now that is quite robotic sounding on. I want to give it a bit more of a human feel. So over in the step, sequencer here by default. We have this step on off enabled. However, next to this we have velocity slash value. We can click this so we can see the velocity values for all of the drums. Here, let's select Step on off again. And we also have thes arrow buttons next to each of these drums on here. A subway will appear right now is on, gents. But let's select velocity as this is the one we're going to look at in this video. We're going to look at these of a Subaru settings later on, but let's just lost even there. So here we can't let the velocity for this kick drum, and by the way, we can add another sobre with this plus button angelea sobre with this expert so you can see by default that each of these steps has a velocity value off 100. So the velocity is a midi value that ranges from one to 127 and it controls how hard the note is hit or the dynamics for the note. So just think about the keys on a midi keyboard. You press softly, it will be a low velocity. And if you press it really hard, it will be, Ah, high velocity. We can also right click or control click on this philosophy, Subra here we could go on clear velocity and you can see it went back to the default off 100. So let me just hide this for lost e sobre for the kick drum by clicking on this disclosure triangle again. And now let's actually adjust the velocity for the high hat so you can click on this disclosure triangle here and here we have the velocity Subbarao for the high hat. Like I said, for lusty doesn't appear. You can click here and you can choose a velocity from this sub bro. option. So we really do want to add some velocity Variation toe are different parts because that will give it a bit more of a human feel and will make it sound less repetitive. So, for example, if somebody is playing the drums, they're not going to be playing each drum hit with exactly the same dynamics. There will be some variation. You can also use velocities to show a bit more expression in your playing. For example, if you're playing the keyboard, you might want to emphasize certain parts but playing it a bit harder. Or you might want to play over parts a bit softer, and you can do this with velocity as well. You can also right click on where it says velocity on. There is a button here called Randomized velocity on. This will give us random for lost the amounts for this road. So let's hear this drum part back now with the random velocity amounts on this high hat. Let's just right. Click on velocity and select clear velocity and play this back. You can hear it sounds a bit more wooden onda, bit more repetitive when the velocity is exactly the same for these high hats. We can also go in manually and drive the velocity awful down. So every of a high hat just going to decrease the velocity and not at exact amounts as well . So let's say this back, Mac. Okay, that sounds a bit more natural to me. Let's just add another snow here and now I'm going to let the disclosure triangle next to the snare Let's just remove chance For now, we look at this later on, and now I'm just going to decrease the velocity for this first now hit. So the first hit won't sound is hard, and the second hit will sound harder. Let's say this back. So if you want to make a roll, sound a bit more natural, changing the velocity can help you do this. Let's just add another snap out here unless just put this even lower this one a bit higher . Let's say this back. Okay, great compared to if they're all the same velocity, it just sounds a bit more natural when you have different velocities like this. Okay, so now let's click on the melodic step sequencer that shoes this simple but on Let's change some of the velocities here as well. So even if you're making Elektronik music, you still want to vary the velocity so it doesn't sound too robotic on. We'll just make your music sound a bit more interesting than having exact same velocity for every single note. So let's do this globally. So let's like velocity value up here. And I'm actually going to change this to 32 steps. I'm let's just hear this back, okay? What I'm going to do now is adjust the velocity so this simple, but builds off a bit more, and it just sounds a bit more interesting. So I'm going to have a low velocity numbers in the first half and then build up to higher velocities in the second half. Off this pattern. Let's drag some of these down. E don't want them exact as well, so I'm going to congratulate increases. And then there might actually drop it down here as well. So start self low, builds up and goes down again and then builds up. Just add a bit more variation. Okay, let's hear this back now. Okay, That just gives a bit more human field to this simple. But even though it is Elektronik music. You don't want everything to sound exactly the same all the time. Or it can just get to repressive. Okay, so that is the velocity Subbarao. In the next video, we're going to continue looking at these different sub rows. 5. Gate and Tie Subrow: Hi there. And welcome to this video where we're going to look at the gate and also the Thai Subbarao . So the gate and tire allows you to actually change the lamp off the step. So if you want some of these notes to be a bit shorter than you will need to decrease the gate. And if you want some of the notes in your step sequencer to be longer than you will have to tie the notes. So this will basically just tie or connect the different notes together. So you just connect in the steps. Okay, so right now I've added a new pattern region, and they've actually changed the interest mint from alchemy to retro synth. So the Simpson and I had previously had a bit too much reverb, so just changed it to a different preset. So I changed alchemy to retro sent. And then the priest that I'm using is actually under simply on. This one is called dance Basic lead. So this one's quite a bit drier than the previous sound that we had. I have also typed in free cords here, so I've typed in D minor G major inverted on C major. Let's just hear this back now. So if you want to make these notes shorter, we can go up to the edit mode selector and change this from velocity value to gate. Remember, we can also do this for each rope. So if we just click on their disclosure triangle for the road and here we can choose the different sub rows, we can click on the drop down menu to change the sub row. Or you can click on the plus button to add a new Subbarao or the expert in here to Dili subway. But for now, let me just close the sub rose for this note on. We're just going to look at this globally. So now we have gate selected. I can just click and drag to move. This time, let's just move the 1st 1 down to 5% so you can clearly hear the first note is a lot shorter. And let's say we want this second chord to be a lot longer. We can go to the edit mode selector here and change this to tie, and then all we need to do is click and drag on this arrow button to tie the note to the next step on the steps. After that waken click and drag to move back. So let's just make this 14 steps. One thing to note that if you have the gates all the way down, the Thai won't doing the thing. So let me just decrease the gate for their second called Let's Play It Back Now and you won't hear these free steps. You'll just hear the 1st 1 because the gate is so short. Okay, let me just show you another example. So for this one I've just written out on arpeggio for a C major chord on for the first half have decreased the gate to 5%. And for the second half, I've increased the gate to 100%. So short a gate amounts could be great if you want. The fast paced arpeggios and tie notes can be great if you want any cords or for any melodies, simp lines or baselines where you want the notes to be longer than a single step. So even when we have stepped on off selected, we can still access thes controls as a sub, bro. Okay, so that's gate and tight. Next video, we're going to continue looking at some more sub rows 6. Note Repeat Subrow: Okay, so now let's have a look at the note. Repeat Subbarao. So the note repeat could be really useful for high hats and snares, and especially for here, pop and trapped drum production. So, if not repeat sub rows, you can take a single step and split it. 234 even up to 16 times you can have triplet rhythms, so you split a note three times, and you can also get some more unusual rhythms, such a splitting a note seven times or even 11 times. So especially for hip hop music. This really allows us to get some interesting rolling high hats or snares. But we can also use note. Repeat for different genres. And also you can use it on the melodic instrument or even on a base or even with courts. So let's have a look at this now. So I have this simple drumbeat that I made previously, and let's click on this disclosure triangle here and now. Let's add another suburb of this plus button. So instead of gates, we're going to click on this drop down menu on here. Let's choose note, Repeat, So by default, it will say one for all of these steps, but now we can click and drag for this. I'm going to choose free to. This will give us a triplet river goingto have five here on Just for fun, Let's have a seven. And then at the end, we'll have 11 which may be a little bit too fast. I'm also going to decrease this tempo to 100 beats per minute. Let's now play this back on. Have a listen for these different high hat note repeats so you could hear that step there so that 1/16 notes step was split 11 times, so you can get some really fast and interesting note repeats. But for this, I'm just going to put this down to free again. And let's do the same for the snap. So let's click on this disclosure triangle. I'm going to add another Subbarao and instead off gate. Let's change this to note repeats. Start with two and then here I am goingto have five. Let's hear this back now. Change this to free. Just for this example, I'm going to change this note. Repeat to 16. This will probably be too fast that could be used for any creative effects or if you're using slow tempo. Five. Sounded a lot more suitable. So, like said, you don't have to only use this with drums. You can use this for melodic instruments as well on for this baseline. Let's also add a note. Repeat. Subbarao. So let's use this note here. G shop. I'm going to hit the disclosure triangle. Onda. Let's add another subway. Let's go down to not repeat, and here we can chop this up a swell. So as you can see here, this note is being tied. So we have four steps. However, the note repeat is going to play five times so you can use note. Repeat with Thai. So if you tire note, you can also repeat that note to get some interesting river. So here we're going to play this five times in the space off four steps. So let's hear this back now. I say that once more on Let's change this 1 to 7 times, so it's repeating seven times in the space four steps so you can get some really interesting things that okay, just for this example, let's add note repeats onto this note here. D sharp, too So I'm going to hit their disclosure triangle here. And then let's add a new subway with the plus bottom. And now let's change. Note two. Note. Repeat. Let's change this to five on this to free and change this to that, said this buck. We do have some really a regular rivers going there. I just wanted to show you this example how you can actually use note. Repeat with tied notes. Like I said before. Not repeat, can be great for hip hop or trap music production. Where here. There's rolling high hats or rolling snaps, but you can also use note. Repeat on melodic instruments cause and also baselines, and you can use note. Repeat to give you some triplets and even more irregular rhythms such a seven or 11. So thanks for watching. And I'll see you in the next one 7. Chance Subrow: Okay, so now let's talk about the chants. Subbarao Chance Sabraw allows you to get a bit more variation in your parts. So let's go up to the edit mode selector and here we're going to choose chance. So at 100% chance, that means there's a 100% chance that the step will play back every time. On that 1% chance, there's a 1% chance that step will play back. So let's now are just the chance for the hi hats that's now select on enough again, and we're going to add a sub row for the high hat. So if you hover down here, we can see the plus bottom and let's click on this drop down menu and change gate to chance . So right now we have free sub rose for this high hat for lossy, not repeat on chance. Let's just have a look at chance so we can go through and change each of these steps individually by just clicking and dragging. So if you click and drag down, it will decrease the chance. And if we click on drag up, it will increase the chance, and this is anywhere from 100% to 1%. If he wants a 0% chance that the recommend just turning off the step altogether as now, there will be a 0% chance off this step playing back, however, let's turn this on right now, and I'm also going to randomize the chance by right clicking or control clicking on the chance Subra here and then go on to randomised Chance. Now you can see we have different percentages for each of these steps. So if you play it back now, it may play back some of these steps. Or it may not, for example, the step. Whether chance is 98% is a lot more likely to play back than the step with us on 1% chance . So let's say this back, Mauer. So this just adds a bit more variation for our high hats. So I'm just going to right, click or control click on the Chance, Subra. Now and here I'm going to choose Clear Chance Notice is gone, but the default 100% let's now actually manually change the chance for the kick drum. Some go to click on this disclosure triangle here, and then I'm going to go to the plus button and add a new Subbarao click on where it says Gates, and I'm going to change this to chance. So I'm just going to, man, you go in and change some of these. And now let's hear this back. And the kick drum may play back at these points, or it may not remember the higher the percentage for the chance, the more likely it is it will play back and they're just going to right, click or control. Click on the West says Chance again and clear this. You can also do this for the melodic step sequencer. So let's now have a look at this arpeggio that I made previously, and I'm going to turn on chance globally. So I'm going to click on this drop down menu here instead, Off gate, I'm going to select chance. So for this arpeggio want the low C to play every single time. However, I'm going to change the chance for the other notes, so I'm just going to manually click on drag each of these, and you can just click in the square as well. You don't have to drag most of These are round about 50%. So approximately half the time they will play back and half the time they won't. And I'm just going to so low this part by hitting the S button. Let's hear this back now seeking here as this pattern. Well around some of the notes played and some of them didn't. So, using this chance, Subbarao, it really is just another way of adding some variation into your parts. The next video, we're going to continue looking at more these sub rows. Thanks for watching. 8. Loops Start/End and Start Offset Subrows: Okay, So in this video, we're going to look at the loop, star and sub Row and also the offset. So, bro, so that's first. Have a look at Loop Star End, and this allows you to set a range of each row. So this you can set a loop start point and also the loops endpoint. So let's have a look at this drumbeat again and say, for example, you just want the high hat to be eight steps long rather than 16 steps long. You can actually change the loop start point on the loop endpoint. And again, we can do this globally up here by clicking on the edit mode selector and going to loop Start. And we can do this for each row by clicking on the disclosure triangle. Go into the plus button on. Now we're going to add loop start, and so this weaken, just click where you want the loop to start, and also we want the toe end for this example. We're going to have this eight steps long, so just the middle eight steps here. Now when we play this pattern back, you'll notice is just the middle eight steps of playback on this high hat. Okay, so now I'm just going to change the step rate from 16th note to 1/8. Note. If you can't see the step rate for each off the rose, just make sure you drag this out. And now the step rate is at eighth. So each one of these steps will be an eighth note rather than the 16th note, which it was previously. So when we play this back now, the high hat will be playing back halftime. So these eight steps will play back at the same time as thes 16 steps. Let me just show you that. And of course, we can edit the loop start in endpoint for the melodic sequencer as well. Let's just have a quick look at this night. So we have this arpeggio that we had before, and for this I'm just going to change the start endpoint for this note seed to. So let's add a new sub, bro. So I'm just going to scroll down to see this new so bro on, Let's go down to start Lupin end. Same again. We could just click on drug, and this time we're going to have six steps. So let's play this back now. Just going to meet the cycle region over to this region thing is six steps long. It's not going to match every time around the pattern. Same again. We can also change the step rates. This example. Let's just change it to quarter. And I'm just going to change this loop start end. So it's just these four steps, so I noticed. Now this will be 1/4 of the speed on the steps are 1/4 the amount, but this pattern will actually play back at the same rate. Okay, so that is loop, start end. Let's now have a quick look at offset. So let's go back to this drum part. As you can see, we have quite a few different things going on for this high hats. Let's continue working on the high hat so we have start offset. We can move the steps slightly ahead or slightly behind to using start offset effectively gives us a bit more of a looser human field to our drums, so of positive percentage values. It delays the start of the step, and with negative percentage values, it will make the step come in early, and we can do this with the melodic step sequencer as well as with the drums. So what it really does is it makes the timing a little less perfect and can give us more of a human feel. So when I used to edit drums in the piano roll editor before we had the step sequencer so before logic pro tempore in five, I used to move some of the notes slightly off the grid just to give them a bit of a human feel. But now you can do this a lot quicker with Star Offset. So, bro. Same of the other sub rose. We can do this globally with the edit mode selector. What We can do this for each row. Let's click on the plus button again, and let's change this from gates to start Offset and I'm actually going to right click or control, click start offset and select randomize Start off set. As you can see, I have randomized the star offset so the positive values here will play the steps a little later on the negative values will play the steps a little sooner. Let me just move the cycle region over. So I'm just going to clear chance for this example. So I'm going to right, click or control. Click on the Chance Subra and hit Clear Chance and let's hear this Batman. So on the drum machine designer, we can change the levels off the individual drum hits. I'm just going to click on this disclosure triangle. Let's go down to high huts. It's this one here. I have closed. Let's just increase this. It is quite subtle, but I'm just going to change this all to positive values. So it plays back a little later. Let's go all the way up to 50%. Let's decrease these two minus 50. So now it will play back a little earlier. This quite subtle that can just make your drum sound a little less robotic. It's a negative. Values will make your steps come in earlier on. Positive values will make your steps come in a little later. So for this I'm just going to make it come in a little later. And of course, I can click and drag over to get the same amount for each one of these on the most against . Do the same for the snap just to make it sound a little less robotic and a bit more human. So I've hit the disclosure triangle for the snap plus button change gate to start offset. Then straggly is up slightly. Let's say this back now. It's subtle, but it makes our drum sound a little bit more laid back, and it gives us kind of a lazy, more human feel rather than a robotic feel. Okay, so that is the Lips star endpoint that's also the star offset. In the next video, we'll continue looking up more of these sub rows. 9. Playback Modes and Octave + Skip Subrows: hi there. And welcome to this video where we're going to be talking about playback modes octave on Skip so briefly talked about playback modes in previous videos. I'm just going to go over this again, as it is an important part off the step sequencer. So in the step sequence of here, you can see their small arrow and up here. This will change the playback mode globally for this pattern. So by default that play about married well, we've playing forwards, but you can also choose backwards forwards and backwards on random. Let me demonstrate this, but in a melodic step sequencer. Let's just click the disclosure triangle on these drums and then go up to the plus bottom on. I'm going to create a new software instrument for this. I'm going to choose retro something on, then hit Crate. Let me just close this library on open up, retro sent, and I'm just going to select one of these presets, so that's guilt to the preset menu. Go down to simply lead, and here again, I'm going to choose dance. Basic lead. Let's go over to the pattern browser on here. I'm going to choose a pattern Let's choose melodic. And let's choose this one down here called Swirling Around. And I'm just going to meet the drums now by hitting the on button on this track on. Let's play this back on before we have a look at the playback mode. I'm just going to change this step rate from 32 to 16. Okay, great. So let's have a look at the playback mode again. So let's change this to reverse. Let's try forwards, then reverse. That could be quite interesting on Let's choose random. So this is a little crazy, but let's hear it back. And of course, we can do this for each row. So I'm just going to change this back to forwards. Let's go over to see free here and here we have this arrow. Let's change this to backwards on the one below B two going to change this to forwards on backwards. Okay, let's listen to this Now. Of course, you can program this in the piano row editor, but having these different controls just allows you to quickly test ideas out when you're creating music. A lot of it's about experimentation, and a lot of it's about just testing ideas out fast and efficiently on who controls like this just allow you to really just get in there and test ideas out without having to manually type stuff out. And, of course, we can do this with the drums as well. Let me just meet this lead part and let's meet the drums and go into the drum step sequence of here. I'm just going to hit this disclosure triangle, so it's a bit neater on. Let's actually have the hi hats going forwards and then backwards. Let's hear this. Now. Of course, I can always go back into the Subbarao and just drag out a loop. Star endpoints. Let's have a look at this again. Let's actually have the snares going forwards and then backwards as well. Theo, remember? The reason the Hi hats are going through the steps slower is because they're set to eighth . Notes on the snare on the kick is set to 16th notes. Okay, so now let's have a look at the octave sub robe. So this might not really work with the drum step sequencer, because the drums are set to midi notes and increasing or decreasing the active on the drums weren't necessarily changed the pitch off the drums. And that will change the drums to a different MIDI notes, which may not have the same type of drum. So typically, I would just use the octave so bro on melodic step sequences for any step sequencer that uses pitch rather than having different drum instruments on different MIDI notes. So that's meet the drums and a mute the synth parts Anglican this region again. Okay, and let's say, for example, I'm just going to change this midi region slightly. Add on, say here. And let's say now we want this sea to to be an octave lower. We can, of course, go over to the note here, click on Wet Sissy to go over to notes. Go on to see and change this to see one, and this will make it an octave lower. We can't use knocked of higher see free because we already have this note, but we can choose if we wish to octaves higher. But for this I'm going to leave it on C two because using art of sub road can be a little quicker once you've got it set up. So again, I'm going to go on to the edit mode selector. So let's click on the drop down arrow Goto octave. And here I'm just going to drag from two c two. So one also noticed the note has changed for M C one to melodic. That's because it's not see to anymore way can have multiple different notes in here. So it just says melodic rather than the note it had before because we are going to be changing the notes. Yeah. Okay. And now let me play this back. This C notes will be a C one note. Okay, I'm also going to do the same for this e note. Let's drop this down to E one. Yeah, yeah. So this is more like a baseline now, and you can even increase, doctor. So we're changing this from a free t four and you can see it's e four by the number four up here. Let's do the same for C free. Let's change this to C four. And like I said before, of course, you can go in and change the notes manually, but using the octave Subbarao just allows you to quickly go in and change a few things around. And, of course, we can change the edit mode selector back to step on enough and change the sub note for each note, like letting the disclosure triangle. And here we can change the octave. So you may notice there that really quickly changed this pattern on the next Subroto we're going to look at in this video is skip on the Skip Subra allows us to skip the playback off steps. So this is different to just turning the step on enough, because when you skip a step, it will jump past this step and it won't playback arrest or a blank note like turning the step off will. So let me just show you that. Let's just do this globally again. So let's click on this on now. Let's go on to skip so you could skip this note here on. Let's just say it's not here. Maybe this note here. So you notice now when the pattern plays back, it's not going to match up because we skip the steps. So this row here isn't 16 steps. It's actually 50. This one here is now 14. This one eyes now 12. Let's play this back and have a look. We are getting a few clashes there. I'm just going to deactivate Skip for this. Be note on. Let's hear this booth. Okay, I'm just going to turn off Skip this being out here, and I'm just going to select Skip on this step that is enabled and now is going to jump past this step completely, as if this step was not on. Let's just do this to a few more notes just for this example. So we're adding a lot more variation in this pattern now when it repeats, so it's not going to be sounding exactly the same every time repeats because we have all these skips. And so by doing this gives us more variation with our patterns. And, of course, we can do this for the drums step sequence as well. Let me just meet this melodic step sequencer on a mute, the drum parts, and here again I'm going to go to the edit mode selector, and it's good to skip going to skip a few of these high hats. So now when it plays back, it's not going to play back from the start at the same time as the kick and snare. So it just gives us a bit more variation in our pattern. Let's have a listen. I remember it does give us more variation because we have thes different playback modes in this pattern as well. Okay, so in this video, we've looked at the different playback modes Octave Sabraw and Skip sub bro. So using these different sub rose just allows you to add some more variation in your patterns. So thanks for watching. And I'll see you in the next one. 10. Step Rate, Pattern Length and Triplets: Okay, So in this video, we're going to look at step rate, pattern, length and triplets. So we have talked about step rate on pattern love. Previously in this video we're going to go over again in more detail and also talk about triplets. So I'm just going to create a new drum pattern. So I'm just going to move this cycle region over and then right click on the blank region and go on to create pattern region. And then from here, I'm just going to create a really simple drumbeat kick drum on every beat on here as well. Let's have a snare on B two and also on before Let's have some closed high hats in betweens . Click and drag. The last one I'm gonna have open hi hats. So these of arose that I'm not using. I'm just going to click on delete, keep pressing, deletes and to let this one here. Okay, really simple pattern. Let's just say this back now. Okay, that's fine for this example. So let's now talk about step right, so you can adjust the step right globally for the step sequencer over here. Or you can even just a step rate for each row by clicking on the step rate for each right. If you can't see the step right here, you may have to drag this out of it. So right now it's set on six teams, which means eight step will be 1/16 notes. So in this pattern here we have 16 16th notes, so this will be one bar or 4/4 notes long. If we change this to 1/8 this means each step will be 18 long, and this will actually make it half time. So now the pattern will be two bars, long or 8/4 notes. You could change this to 30 seconds, which means the pattern will be half about long or 2/4 notes. Okay, let's just change this back to the default 16. And, like I said before, you can also change the step rate for each row. So, for example, let's change these clothes, high hats and also the open high hap to 30 seconds. Now these will be going double time to the kick and the snare theme. Now let's change the snare to 1/8 so the snare will be going halftime to the kick And then the kick will be going halftime to the Hi hats, and you can see it from the white indicator squares going along where the different rows are in the pattern. So this just allows us to quickly try to new ideas by changing the step right. Okay, And remember, we can change our pattern length as well over here, So by default it will be 16 steps. But we can change this to 32 steps, so it's twice as long. So right now it's just going to repeat the 16 steps. But we can, of course, go in here and change a few things around for the second half, if you wish. And then, of course, we can double this again by going on 64. And there are these other pattern limps as well. 12 24 36 48. So these values are used for songs that have a triplet feel like 68 12 8 and 98 time signatures. So these are multiples of free rather than multiples off four. So the pattern lamp, off 16 32 and 64 is more used for more standard for four times signatures So just for this example, let's choose 12 steps. And now we're actually going to change our step rate to triplets. So if we go over to the pattern step rate, you notice we have thes teas down here, which stands for triplets. So let's now change this to 16th note triplets. So now the beats will be divided into freeze on will give us more of a triplet feel. So right now we have four groups of free, so I'm just going to put the kick drum on every third step. So one to free and four just going to move the snap onto the second and fourth triplet. Let's hear this back. Now let's change this to a definite triplets, as I want 1/2 this time so you can instantly here. That gives us a different feel. Let me just turn this down so you can hear this with the Metrodome, and your notice was still in 44 time. We just have a triplet feel, which can be quite interesting. It's going to turn off the Metro name, and of course we can do this for the overtime signatures of 24 which is just the 12 steps doubled on 24 doubled again 48 and then free sets of 12 steps is 36. And of course, we could make this a bit more interesting. We don't have to have it. A simple is this. I'm just going to change the slightly just to make it a bit more interesting. Of course, we can always change this on the fly as we're going along the most, you can add a sub kick. Uh, I mean, okay, so I never think I'm going to mention in this video. Is region length on the pattern length? So there is a difference between region love and pattern lab. So here we have the region left and in the step sequencer, we have the pattern lab. You may have noticed that the pattern length and the region left weren't exactly the same. So right now, the region left is four bars long, and this would be four bars long if it was on 48. But when this was on the 36 steps, it didn't exactly match up. So just be aware. Off the region left with your pattern, love when you're creating any loops. So you could see that 48 much stop to four bars, which is the region length. You can always click and resize the region if you wish. So, for example, here free bars would be 36. So let's go back to 36. So just be aware, especially when you're using this step here, 36 that the region length is not necessarily the same as the pattern lump. Let's just change this back to four bars. Okay? So I just wanted to mention that as well before we continue. Okay, so in this video, we're looking at step rate pattern Lemp and also triplets. In the next video, we're going to look at scale, quantities, templates and swing. See that? 11. Scale Quantize, Templates and Swing: Okay, so now let's talk about scale. Con Ties, Templates on swing. Let's first talk about scale quantities. So scale quantities allows you to choose the musical scale for your sequence so the notes will change the notes for the scale that you select. So this could be a major scale, minor scale or other types of scales, which we're going to explore in this video. Let's now have a look at the melodic step sequencer, So I'm going to meet the drum parts on a mute for dance late. So now I'm going to right click on the region and create a pattern region. Of course, you can do this in live leaps Well, by creating a pattern cell. I'm just going to use possum region for this video so you can see here I have the notes C two to C free, and let's just draw it in a few notes. Okay, I'm just going to change this to eighth notes on Let's just hear this back. Just a really simple pattern of chords from the scale of C major. So to access the scale quantities, we must first hit the step sequencer Inspector. And under Patton, we can choose scale contacts by default. It will be off. If you click on this, it will give us the list of different scales we can use. So we have major minor scales modes and also said non Western scales. Let's just quickly change this to a natural minor scale, which is down here under major. So you noticed the pattern looks exactly the same, but the notes on the side have changed. So in the key off C minor, for example, there is an E flat or the shop and on a flat tour G sharp and also a B flat or in a shop. Let's hear this back now. Competitive major and let's choose another one. Let's choose minor pentatonic, which is almost the same as C minor. Apart from this C minor pentatonic has a D sharp instead of a D. Natural has a few of the ones we have. Some Moz here. Let's choose Dorian. So this is essentially a B flat major, but starting on the sea because Dorian is the second mode and you'll be able to hear their sounds very different, and we have some more down here, so non Western ones. Let's try a Japanese. Let's just go back to see Major and you can see there that the sharp notes changed, too. And natural notes. We can change the pattern key as well so we can change the root note from a C to a D. For example, Now you notice we have this F shop on the sea shop because we're now in the key off d major rather than see Major, let's just hear this back. Of course, we can change the quantities to D natural Minor, for example. So you notice here the F sharp has changed to an F natural the c sharp that's changed to see natural. And now we have this a shop or B flat because we're in the key of D natural minor, so scale Kontides could just help you put some of these scales in the correct key. Even if you're familiar with music theory, it can really speed up the process because it may take you a moment all to toe work some of these out on the scale quantities. You can do this instantly. Just be careful with the other melodic patterns you're working with and make sure he used the same key. We may get some clashes. Okay, so now let's talk about templates. So let's close this, inspector and open up the pattern browser. You may remember, before we looked at the other pattern presets, we also have some templates here we can choose from. So these templates will give us some starter templates toe work with. However, if we click on any of these, it will actually clear whatever steps we have in the step sequencer. For example, if I choose this one here, harmonic minor. But notice is cleared all the steps that we had before, so just be aware of that. So in these templates we have different scales such as major minor modes and some non western scales as well. Going up your notice, we also have drums templates, and you can always go to the carcass well and save your own template. So say, for example, you use this door in San plates and you may change this F two and f sharp. Let's just go over to F sharp, and you can always save this as your own custom templates. And to do this click on the cock and going to save templates. I'm just going to call this story in shop for Does that. I know it's a Dorian Scale with a sharpened fourth. And now if we go back to user templates, you notice story and shop for is there. For example, If I choose another template, then go user template during shot four. You can see it's changed to this template. So that way, instead of having to quantas your scale, you can just work from a template, as in that scale, to start with. Okay, so there's just one more thing I want to look at in this video that is swing. So let's meet their Sim part and go back to the drums. I'm just going to create a new region so right click on a blank space, go to create Batam region, strike this cycle region over, and now I'm just going to type in already simple drumbeat. Most against add a sub kick unless that snap and let's add some high hearts in between and also an open high half. I'm just going to click on the different roads that I want to use and delete these. Okay, great. Let's have a listen to this back now. Okay, so let's close the pattern browser on now. Much. You're going to open up their passing inspector on swing this pattern. And down here we have swing on Perfect swing will be 66%. Let's try that first. And also make sure you have your swing amount match and got with your step right. For example, if our step rate is eighth notes, I want to make sure our swing amount is set to eighth notes as well. Of course, we can have more aggressive swing setting to increase this above 66%. Let's try this on 80%. Let's change this to 16 finance as well for the swing amount and for the step rate. There you go. You can hear the swing of a lot more that on by default, this will be 50% and you can't actually go any lower than this. You can have more laid back swing if you have this anywhere between 50 and 66. Let's just try this on 60%. That's a bit more subtle, but if you do want a perfect swing amount a recommend choosing 66%. Okay, so in this video, we've cover scale quant ice templates and swing. Thanks for watching, and I'll see you in the next video 12. Step Automation - Part 1: hi there. And welcome to this video. We're going to be looking at the automation rose. So in this part one video, we're going to be looking at the main parameters and the simple parameters. Okay, so you can actually automate mixed parameters like volume and panning in a step sequencer as step automation. And you can also automate effects parameters and also parameters from the software instrument on the steps secret So we can add automation, rose. And I'm just going to show you how to do this now, firstly, in the melodic step sequencer. Okay, so I created this passing. Previously on I just increased the gate from 5% to 100% for this second chord. Here, let's just hear this back, right? So let's now add a new road in the step sequencer. We can do that with this plus button here, and you'll notice we can add automation. That's first. Have a look at the main options. So here we have so low volume Newt pan on insert one bypass. So insert one bypass is actually the retro synth software in judgment here where we can bypass our instrument if you wish. But for Now let's actually automate the volume. So that's still a volume here. And we can actually click and drag this automation row around if we wish. And I'm just going to meet here to the bottom. So if you automate the volume here, it will just be the volume for the step sequence of pattern, not for the actual instruments. And also you need to turn on the steps for the automation to be active so he can just click and drag. So the automation is active. Well, we could just have the automation for a few of the steps. So if you click on this disclosure triangle here and they just scroll down, we can choose the value for this automation. The default here will be zero d. V. So if you just decrease this to minus 12 so when it plays back to this step, the volume will decrease to minus 12 db on Let's say this back now. Okay, let's now have a look at automating the path. It's the same again. We can click on the plus button here, and we can go to automation. And now let's go to Maine and then pan. So this example, is probably best with headphones. Okay, now let's click on. Turn the steps on for this pan automation and let's now hit this disclosure triangle again and scroll down. And here we have the value for the pound. I'm actually going to right click on this automation value and choose randomized automation value, so this will randomize the PanAm out. Positive values will be to the right, and negative values will be to the left. And let's just have a look at the next automation main setting. Let's choose meat. And again, that's just hit this disclosure triangle on school time and with mute, we have two options, which is a muted or muted. So for this to work, we need to have all of the steps turned on everything. Click and drag up here on the automation value for the ones we want to be muted so we can create kind of a stutter effect of this. So let's just hear this back Now. You can see there's actually muting and amusing the track when it goes to these steps here , it can be a bit glitchy, and it does give us a few clicks. Sounds so to be on this. I wouldn't normally use this mute automation lane as really. I want to avoid these click sounds, but it's there, just in case you need it so much, you're going to click arm where it says mute now on Goto Automation and then domain and him going to change this to Solo and similar to mute. Except this will solo the track or on solo the track. It's not really going to make any difference right now because we only have one track active. But let's have a listen. And if I click on wet set so low goto automation on main, let me just show you insert one bypass on this will bypass the actual software instrument. I'm just going to unsettle Oh, this track. And now have a look at this retro synth suffer instrument in a channel strip here and you'll see when it goes to these steps, it will be bypassed similar to mutes. It does give us a few clicks. Sounds so normally I wouldn't use this automation row, Eva. Okay. You can also automate the amount you want to send to a send effect. So just this example I'm going to select sense and go to a bus on select a free bus bus to . And now I'm going to open up the mixer with this button here and now I have bus to which is the track auxiliary four. And I'm just going to add a reverb. So let's go down to reverb on here. I'm going to choose chroma verb on stereo, and for this I'm just going to turn up the send effects so we can hear some of this reverb effect so we can send more of our track to our orcs track by turning up this sandal here. So let's open up the editor again by double clicking on it on them, going to change this automation lane here by clicking on where it says insert one, go to automation, then go to Maine and you'll see here, send one Auxiliary four has appeared because we have set up a bus. Now we can choose the amount want to bus or send to this track, which will basically just give us more reverb in this case. So you notice the steps here will have a lot of reverb, and then they'll be river here on here and then the rest, but have no reverb. Let's listen back. Let's just make this a little less extreme. So say you have a sequence right at the end. I want to add a bit of reverb. You can just do this and similar to the pencil tool. I just clicked and dragged to add this. Okay, that's quite nice. It just as a bit of reverb at the end of this sequence. Okay, let's now have a look at automating some of the synthesizer parameters. So let me just delete some of these automation parameters before I continue where it may get a little too messy. So I'm just going to right click on this, send automation parameter and then go on to delete road and for the pan, right like this or control, click delete row a volume right click or delete. Or we can use the key command, command and elect. So the automation in the step sequencer we can automate parameters from the software instruments to the simply using right now is the retro synth. So I'm just going to double click on the same fear in the channel strip on, open this up and we can change and edit these parameters with the automation. So, for example, could automates the pitch for us later to this one here. So I'm just going to change it now in the Simpson can hear what it sounds like. And then we'll automated in the step sequencer. Okay, so I'm just going to close their scent. And to do this, go on the plus button again, go to automation. And here we have a synthesizer. Retro synth. So for this, this is adjusting the oscillator. So we're going to go into us later. And then here we have oscillated two semi tones. So what? I was adjusting their waas, the semi tones for us. Late, too. So let's click on this. Andi, let's go down and hit this disclosure triangle. And here we have the automation value, which is in semi types. Remember, if we want to hear this automation, we have to turn these steps on. So, like this and then I'm going to click. Let's increase this to 24 semi tones, so it's quite obvious just two octaves above on us later to let's hit this back. Okay, great. And remember, you will have to turn on the step for the automation to be active. There's other things we can change in the symptoms Well, for example, there filter cut off. So if I open up the simple GAM and in a sense, here we can click and drag to adjust the filter cut off, well, we can type in a number. And also for this to work, the filter has to be turned on. Okay, so let's create another automation, bro. Click on the plus button automation than retro sent. And here this is under filter. And here we have cut off and I'm going to click where I want to change the automation and then click on the disclosure triangle. And here we can change the filter cut off about Let's hear this back so you can hear there are these more extreme settings. Is filtering out a lot more of the high frequencies, Tom. Okay, let me just show you one more example of automating parameter in this retro synth. So let's go on the plus button and go toe automation and then go on retro synth. So to be on this, this emphasize it isn't too complex, however, over Simpson or effects can be quite difficult to find the exact parameter you want to automate. And if you can't find the exact thing you want to automate, you can go down to learn. And now if we open up the synthesizer and let me just click are resonance, I'm out here, you notice. Here Resonance has appeared as a row, so if you don't want to find the setting in the drop down list, you can just click, learn, open up your synth and then click on whatever you want to automate. And then that will appear as a row feud to automate. Let's just click on learn again So it's not active. And now let's type in the steps where we want to automate the resonance. So same again, click on the disclosure triangle, scroll down, and here we can adjust the resonance. By the way, the resonance is just the peak before the filter cut off point. Okay, let's hear this back. Now tell. Okay, so in this video, we've had a look at the main mix parameters on. We've also had a look at automating some of the parameters for the software instruments. In the next video began to continue looking at automation rose for the drum machine designer and also the effects parameters. See that 13. Step Automation - Part 2: Okay, so now let's have a look at the automation Rose and also the learned function before the drum machine designer on the effects parameters inside the step sequencer. So let's meet their Sim part and a mute. The drum parts. Let's have a look at this region here, so this track actually uses the drum machine designer. Let me just click on this instrument in the Channel Strip so you can see the drum machine designer on with the Automation Road. We can actually adjust the different kit controls here, unfortunately in the step sequence so we can't automate the pad controls for the different drum instruments in the drum machine designer. But we can automate these global kick controls. So let's again listen to the steps secrets, a pattern that we made previously. Let's go over to the plus button on, then go on automation. We have thes midi control settings, which I'm not actually going to cover in this video, as there's just too much to go through. And sometimes with the Midi control settings, there is a lot easier just to use the learned function than to go through the's 127 different aesthetics. The ones we're going to cover in this video are the smart controls, and we're going to quickly look at the effects. We've already covered the main controls. We can also bypassed the different effects. So if you go over to the channel Strip Inspector here, you can see we have compressor overdrive, bit crusher, and you can see under automation. On main, we have compressor overdrive bit crusher, so you can basically great steps to bypass these effects if we wish. And we looked at so low volume mute and pan in the previous video. Now let's have a look at the smart controls. And if we go back over to the drum machine designer by double clicking on the inch mint in the Channel Strip, remember on the kit controls, we have high tone Dr Compressor, which is actually the same as the smart controls. Let me just close the drum mission designer, go back over to the plus bus and automation on smart controls. And here we have high toned drive and compressor. So these are the same as the kick controls. There is quite few here to go through and to be on this. I would probably just use the learned function as it will just save a lot of time. So let's go over to the learned function. And then I'm going to open up the drum machine designer that I'm going to click on the kit controls. And then I'm going to click on Drive and you notice here that Dr Automation Row has appeared. Now I'm just going to disable, learned by clicking on it again. And remember, you also need to activate these effects. I'm just going to click on this activation button next to drive. Let's close this now I'm going to click and out steps for this automation. Hit the disclosure triangle and now click and Dr similar to the pencil tool toe. Add some drive for these steps. Okay, great. Let's add another one. Let's go in the plus button, going to learn. Open up the drum machine designer by double clicking on it here in the Channel Strip. Now that's select away. Let's disable, learn, and I'm going to activate this delay with the activation button here that's close, a drum machine designer, and then we're going to click and drag the hard steps and then click the disclosure triangle on Add some delay by clicking and dragging here. Okay, great. You can, of course, at the automation by clicking on the plus button, going on to automation here, then gone smart controls, and he confined DeLay on Dr. I just find it a lot quicker and easier to use the learned function for this. Okay, so now let's automate the effects parameters. Some actually going to delete the drive on delay Automation rose by using the key commander command and delete. So you notice here on the track, Inspector, we have these different audio effects so we can automate the main settings for these, and we can also automate the settings for other audio effects. So let's go on the plus button again and then go to automation. So here I actually want to automate the stereo delay. So what want to do is actually increase output, mix off the stereo delay, So that's going automation, Then here we have the audio effects. Let's go down to stereo delay. And here we have mixed left on a mix. Right as this is a stereo delay, we have a left channel on a right channel. So we will have to actually automata left channel on the right channel separately. So I'm going to click on Mixed Left. Then we have this delay left channel mix automation row click on the Disclosure triangle. And here I'm just going to change the percentages and, of course, but will need to enable these steps for us to be able to hear this. And also, if this to work, the effect does need to be enabled as well. So let's say this back. So for a lot of these effects, you may need to add another step and then just move it down to 0% if you want the effect to stop. Okay, As I said, this is a stereo delay. We will need to add the right channel so we go back to the plus button, go automation, then go to delay and find mix right? What? We can do this with the learned function. I just show you the learned function again. So hit the plus button. Go on, learn that's open up the delay, and now let's select the mix for the right channel. Let's close this stereo delay on disabled learn and here noticed we have mixed right, which is the mix of marriage before the right channel for this stereo delay. Let's just add some of these steps, or we can click and drag to add steps and then hit the disclosure triangle. Now let's add some delay for the right channel and same again. Here. I have a step that's on 0% or the delay will continue. Okay, so now let's actually just the automation for another already effect. We're actually going to choose a new order effect. So in the Channel Strip here, I'm going to add a new audio fete by clicking on a blank audio effects slot, and I'm going to choose a chorus. So let's go down to modulation on him going to choose chorus and slept stereo on for this. I'm just going to increase the rate to Max, which is 20 hertz and also the intense due to 100%. Just so we can clearly hear this chorus effect also going to decrease the mix to 0% and then just close this audio effect. Now let's go on the plus button Goto automation and here noticed chorus has appeared. This is quite a simple order effect. So we only have these four parameters that we can automate. And here I'm going to select Mix. Okay, and I'm going to click on Add these steps on. Let's go down to this closure triangle and here I'm actually going to change these 20 Apart from well, I want the chorus effect to enter with some of these effects sometimes is an issue, and it's not always at 0% even when it's at 0% in the plug in. So if you do find any issues like that, just add steps for all of them and then just decrease the ones we don't want the effect down to 0%. Let's now hear this back. Okay, So that is how we can automate Rose for the drum machine designed the smart controls and also for the effects parameters. Thanks for watching 14. Thanks + Bye, and Class Project: thank you for what's in this class, and I hope you found it useful. So for your class project, I want you to create Eva a drum or melodic patterns in a step sequencer, then want you to post a screenshot off the step sequencer a writer sentence about what you did on why So I can see how you made this pattern. So thanks again for watching on. I'll talk to you soon.