Logic Pro 10.5 - Live Loops - Logic Pro X Update Class | Tomas George | Skillshare

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Logic Pro 10.5 - Live Loops - Logic Pro X Update Class

teacher avatar Tomas George, Music + Audio Production Instructor

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

12 Lessons (1h 41m)
    • 1. Welcome to this Class

      0:50
    • 2. Introduction and Overview of Live Loops

      9:25
    • 3. Navigation and Playing Back a Loop

      4:00
    • 4. Triggering Scenes and Quantize Start

      6:02
    • 5. Queuing and Dequeuing

      5:12
    • 6. Importing Content into a Cell - Part 1

      18:49
    • 7. Importing Content into a Cell - Part 2

      11:05
    • 8. Cell Inspector - Cell Length + Loop Length

      7:12
    • 9. Play Modes

      13:44
    • 10. Cell Editor

      14:38
    • 11. Recording and Copying the Live Loops to the Tracks Area

      9:46
    • 12. Thanks and Bye + Class Project

      0:21
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About This Class

This Logic Pro 10.5 Live Loops class will teach you the basics and more of how to create loops and arrange music in the Loops Loops area in Logic Pro X

The Live Loops area is only available in Logic Pro 10.5 and above, so if you have previous versions of Logic Pro X, then this class will not be applicable.

This class will cover such topics as:

- Understanding how to Playback a Loops and Navigating yourself around the Live Loops Area

- Triggering Scenes and Quantize Start

- Queuing and Dequeuing

- Importing Content into a Cell

- An Overview of the Cell Inspector

- Play Modes

- And Recording and Copying the Live Loops into the Tracks Area.

So by the end of this class, you'll be a lot more confident at Navigating yourself around the Live Loops area and using the Live Loops for creating and arranging music in Logic Pro 10.5.

Meet Your Teacher

Teacher Profile Image

Tomas George

Music + Audio Production Instructor

Teacher

Hi, Tomas here. I'm a UK Music Producer, Audio Engineer and Composer I've been producing and writing music now for over ten years. 

I have a MMus Masters Degree in Music Production and a BA(Hons) in Music Composition.

I really enjoy creating and editing all types of music, but I especially love teaching it online.

 

See full profile

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Transcripts

1. Welcome to this Class: hi there, and welcome to this logic pro 10.5 live loops class in this class, you're going to learn the basics on more of how to create loops and arrange these in the live loops area and logic Pro Tap. The live loops is only available for logic pro 10.5 above. So if you have previous versions of logic, pro 10th in this class may not be applicable. This class will cover such topics as understanding how to play back a loop. Navigating yourself around the live leaves area. Tribune scenes on Qantas start queuing and queuing, importing content into a cell. Overview off the cell inspector, play modes on recording and copying the live leaps into the tracks area. So by the end of this class, you'll be a lot more confident at navigating yourself around their life groups area and creating on arranging music in logic. Pro 10.5 2. Introduction and Overview of Live Loops: hi there, and welcome to this video. I'm going to give you a quick overview off the live loops later run in the next few videos , we're going to dive a lot deeper, but in this video we're just going to look at the live loops. Briefly. Live Loops was introduced in Logic, Bro. 10.5 On is a workflow that's great for hip hop and electronic music production, So this live loops workflow allows you to compose and arrange music in a very different way than you may be used to in earlier versions. Off Logic Pro 10 or in the Tracks area off Logic Pro. So we can use live loops to create and launch different musical ideas, and it's really a different way of composing electronic music. Compared to the traditional tracks area. A live leaps allows you to create some ideas and then perform and record these ideas into the tracks area. And then in the tracks area, you can continue arranging our mix your music. So right now, in logic pro 10 I've got to file and then open from template. And then from here I've gone on to starter grits, so we have a loaded, different started. Chris here on the one have chosen is flex and flow. So some of these templates actually sounds really great. And I'm gonna show you flex and flow right now. Okay, So now you can see all the different clips or cells as they're called in the live loops. So with the buttons up here, you can swap between the live loops area on the tracks area off logic Pro TEM, or you can even have Botham open at the same time. There's also a divider line here that you can resize. Now there. Let's just look at the live loops area. So I'm going to hide the tracks area by pressing this button here. We can also hit the grid. Soon, button up here in the top, right, and you can also click on hold to change the horizontal zoom. However, if I'm working with both the live loops area and the Trax area, I wouldn't normally have the grid zoomed in like this. But it's nice to fill the screen out with the cells like this. If you're just working in the live loops area, you can also press the key commands. Add to zoom or we consumed by pressing command on the left and right arrows to zoom horizontally in and out on command, often down to zoom vertically in and out and a zoom. Controls are the same in the tracks area, so each region in the grid is known as a cell on each vertical column. Off cells is known as a scene, so you can trigger a cell by clicking on it and then click on it again to stop the cell. And you can also press space bar to stop the play head. If we go over to both views, you can see that woman press space bar. It will play the play head. I won re press space bar again. It will pause the play had. We can also stop all of the cells and scenes with this square button in the bottom, right off the life loops area. Another thing to know is that cells can only be on tracks that are the same type. For example, audio samples or audio on the same track. Well, software investments on the same track, natural audio, or MIDI can be different, but the type of track has to be the same. So if we look at this track here, eight await flex. All of this is MIDI, and if you go on vocal chops, you can see here. All of this is audio, so we can click on the cell and open up the editor by Eva Double clicking on the cell. We're going up to the editor button up here or using the key commander E. To show or hide the editor. So let's now talk about scenes like a said. Scenes are the vertical columns off cells, and you can use different cells for building up the arrangement of your song. So this arrangement here could be intro, verse, chorus, maybe bridge, and you can actually play about the cells or scenes and whatever order you like and for as long as you want. For example, I could play a vaccine. One for four bars seem to for a bar scene free for 16 bars, seen four for eight bars. You can play it back for whatever length you want and in what order you want to build up the arrangement of your songs. You can also right click or control, click on the scenes and rename them here as well. So just this example this could be chorus. So when you're writing music, you're not always going to necessarily write it in the order of the song. It may not start writing with intro than verse and chorus than on the reverse of live leaps . Allows you to write music and wherever or do you want. I am of live loops as well. If you select the bottom half of the scene, you can click and drag this around. Or you could just play about the different scenes in any order you like. So the live leaps area gives you more freedom to write ideas and try things out. There may be compared to the more traditional tracks area of logic pro TEM. You can also record your performance in the live leaps area into the tracks area, which we're going to look at in this section later on. Also, one of these cells in the live loops area can be different types of tracks. Could be an audio sample on Apple Loop and media recording or drummer loop. The cells and live lips don't necessarily have to be loops as well. This can be one shots to click on one of these cells. Um, you press the key command l it will. Anoop this and we'll just play about once. Well, we compress elegant to loop as we go for the section. We're going to dive a lot deeper into live leaps. I just wanted to give you a quick overview off them in this video. I'm just going to close the tracks area now and talk about one more important thing in the live loops. And that is Qantas start. So Qantas start means it will trigger the next scene or sell at the value you select in this Qantas start menu by Defoe. It will be one bar. This just helps you to keep your scenes and cells in sync. So if I play back, seen eight and then I trigger seen seven, you notice we have to wait to the end of the bar until seen seven place back. It's just an easy way to keep your music and sink. But for example, if I change this to on 16th a bill to play the different scenes back a lot quicker on this indicator is going around every 16th. So let's change this back to one bar. You can see this indicator here is going around. Everybody or four beats in this case pulls this by hitting space book. Okay, so now let's talk about adding content to a cell because these templates great to start with. But really, you want to add your own content. Firstly, we can drag content from the tracks area to the live leaps area. Also vice versa. Remember, though, you won't be able to drag on audio track onto a media track, and you won't be able to drag a MIDI track onto an audio track. So just remember, though the cells have to be on the same type of instrument. For example, here, this is a midi tracks, so I can't drag audio under here, but they can drag this audio track on never one of thes audio trucks. We can also drag audio or midi from our finder or browser and logic pro TEM. You can also drag lips from the Upolu Library into one of the cells. We can also record our own clips into the live leaves area and edit these down to correct our own loops. This could be MIDI or audio, and you can also record directly into the clips. We're going to be looking at this and a lot more detail later on. I just want to tell you some of the things you can do with the live loops. And then, of course, when you're happy with your live leaps arrangement, you can record this directly into the tracks area and then continue arranging and mix. Your music was also an inspector for the live loops area. I'm just going to close the Apple Loops Library on the tracks area and then open up the inspector up here. We'll use the key command. I toe open the inspector, and with this inspector, we can quickly add it. Some of the cell properties, including play modes, loop lamp, cell, lymph transposition, like a Sabra going to cover this and a lot more the next few videos. I just want to give you a quick overview. Now, however, you don't have to use the live leaps area if you don't want to. You can still use the more traditional tracks area, but the live leaps area is a great workflow for composing hip hop and electronic music production, so thank you for watching this video and join me in the next video, we'll begin to continue looking at a live leaves area. 3. Navigation and Playing Back a Loop: hi there. And welcome to this video where we're going to look at some different playback options for the loops. And also we're going to look at navigating ourselves around the live leaves grid. So let's create a new project. However, we're going to create it from the start of grids again, same as before. Flex and flow and then hit. Choose. Okay, so let's just go over to the zoom grid amount here. Remember, you can show or hide. The lively was great by hitting this button up here, and you can also toggle between the live loops area and the Trax area by pressing option. And they Another key command to remember is option B, which will show you both the live leaps area on the tracks area. Never important. One is option L, which will show you just the life loops area. So remember option V to toggle between the two areas, Option B will show both of the areas on option. L will just show the live loops area. Okay, so now let's talk about the great. So remember, each horizontal row is a track with different cells on. These correspond to the mixer. So if we open up the mixer by hitting the mixer button up here, or use the key command X. You can see that when we click on the different tracks in a live leaps area, it will go between the different tracks in the mixer. Let's just resize this mixer so you can see a bit more. Other life looks great, and of course, in the mixer we can change the volume, the planning and also the output sends and then order effects. And if it's a MIDI instrument, we could also change the MIDI effects on the software instrument for the MIDI track. We can also change these settings in the inspector each individual track. So I'm just going to close the mixer now. Then open up the inspector appear or use the key command I and you can see here. When we click between the different trucks, it will change in the inspector so same again we can change the volume planning, hyper sends or the effects. And if it's a MIDI track, we can also change the software instrument on the MIDI effects as well. Okay, so each vertical column off cells is known as a scene and we can trigger the playback of a scene by pressing the scene trigger button down here. And then I pause the playback by oppressing space bar and then reset the sell by pressing command and enter. Remember, you can trigger individual or multiple cells from different scenes by just clicking on them . And same again, I stopped the playback by pressing space bar. However, if you just press space bar to stop the playback, the cells aren't reset and they're flashing to show where they opposed. So remember to reset all of the cells who also want to press command return after you press the space bar. So command returns stops the cells, but it doesn't stop the playback. And if we open up their tracks area by pressing this button here and now, we play it, sell back and then press space bar to pause the playback. And now our press space bar. So command return doesn't stop the playback. We do have to press the space bar to stop playback. So the best way really to fully stop playback is to press space bar and then press command on return to reset the cells. Okay, so in this video have looked at some basic playback options in a lively area, and we've started to navigate ourselves around this grid area. Thanks for watching, and I'll see you in the next one. 4. Triggering Scenes and Quantize Start: hi there. And welcome to this video where we're going to talk about the different ways to trigger que aun de que scenes. So let's open up a new templates. So let's go on to file new from template and here we're going to choose another start regret. This time. Let's select edges and angles and then press choose. Most were going to go over to the grid zoom button here just said the cells filled the screen. Okay, so remember you can trigger a scene or sell by just clicking on them. You can just hover over the cell and press. The play button here will trigger the cells with the Sal trigger button down here. You can also use your right and left arrow keys to go between the different scenes and then press returned to Q and trigger a scene. And then I just stopped the loop by pressing space bar on Reset the cells by his in command on enter. Okay, so now let's talk about the Qantas star options. We can change the Qantas star options for scenes as well as individual Selves, so quantities start ensures that the cells and seen start and stop in sync of the cells up here in the top right? This is the global Qantas start on. By default, the cells and scenes were uses Qantas start setting unless we select otherwise. However, we can also change the Qantas staff, individual cells and scenes and we can access and change the Qantas start by right clicking or control clicking on the cell launch button and then going to Qantas Start and you can see here by default. It is on global. However, we can change the Qantas start amount for this scene here, so the global quantities amount right now is one bar. But let's change this scenes. Qantas start amount to four bus and this means I compress the scene trigger button and this scene will play within four bars. This could be great if your music is in four bar phrases and you don't have to press the trigger button exactly on the beat or even on the bath of the setting just gives you a bit more time before the new scenes or enter. Let's do the same foreseen to I'm going to right click on this. Go to Qantas start same again. I'm going to change this to four bus. Let me just play those two scenes back so you understand it a bit further so you could see there that there was a bit of time where the scene was flashing or queuing before it triggered. There's also a global Qantas start indicator up here and also on each cell. So this gives you a visual representation of where you are in the scene and shows you how much time you have to trigger the next scene. Let me just show you again just going to pause the scene by pressing space bar than reset all the cells by hitting command and enter said the global Qantas start indicator was going around at one by intervals and for the scene depending on the length off the cells, it was going round up to four bar intervals. For example, if I double click on this scene here will open up the editor and you can see this clip is a four bar phrase. However, if I click on the scene above, you can see this is longer. This is an eight bar phrase on the one above here. This is a four bar phrase on above a two bar phrase. So the small indicators on these cells will be different because the cells here are actually at different lengths, so we can work here with cells that are a different lamps. However, this eight bar phrase won't play in full unless we allow the loop to go around twice so you could see their free from piano indicator was going around half the speed as a vocal sample here. That's because that is an eight bar sample and this is a four bar sample. So just bear that in mind. You can work with different cells at different lamps in the live loops area, just going to close the editor here by pressing the key command. E. You can also have much quicker Qantas star options. So let's right click on this scene trigger button and go to Qantas. Start on. I'm just going to change this to 1/8 notes using fast ical enticed. Our options like this could be useful for breakdowns or buildups, but for now I'm just going to right click on this scene, go to Qantas, start and set it back to Global, and same for Seen one go to quantify Start on, Set it back to Global On the global Cuantos start is at one bar. But remember, we can also change the global Qantas start. This will affect all of the scenes and cells that set to the default global. Okay, so in this video, we've looked at trigger in scenes on Qantas stopped on in the next video We're going to look at queuing on D queuing scenes and cells. Thanks for watching. 5. Queuing and Dequeuing : Hi there. And welcome to this video. We're going to look at queuing on decoding scenes on cells, so we're going to continue with this. Edges and angles started. Great. If you don't have this started grade, just go up to file you from Template and then go down to start a grid on this one I'm using is called Edges and Angles. Okay, so now let's talk about Q. Being seen or sell so queuing is actually different to triggering live loops and queuing means the scene or sell will be played back next. So if I just play this first scene here now, if I press space bar, it will stop the playback off the cells. However, you'll notice that the cells are flashing, which means they are cute and they will play back again. If I hit space bar, we can reset all of the cells by hitting command on Enter. We can also right click on the scene and press Q scene. So, for example, if I wanted to play back, seen one that could que this and no matter what scene I had selected by Press Space Bar, it will play this acute scene so here I have seen eight selected, but if I press space bar, it will play back. The cute scene on that triggered seen eight there and now this one is cute, and then I'm going to reset the cells by his in command on Enter. We can also Q cells from different scenes, and we can play these back at the same time. So I'm going to go over to a few different cells from different scenes and then right click fees, then go on to Q cell playback. Now this is flashing on. I'm going to cue a few over once, and now if I press space bar, it will play back these free cells that I have queued. You can also select multiple scenes by holding down shift and then right click on one of these and go on cue cell playback. And this will queue all of these cells that I have selected, then press space bar and then D Q and reset all of the cells by his in command and enter. So this can be useful if you want to audition or playback cells from different scenes, and it allows you to hear what the different cells sound like together, even though they're from different scenes. Remember, you can always drag and move cells around. So if you Q and audition cells from different scenes together and they work, you can always drag these to a new scene or even hold down old to copy these two and you've seen. So, for example, here I'm just going to duplicate to with these scenes. So do you select the cell and then Juvic eight over by holding down Ault on drag this to and you've seen and same again with over cell. Also I never think to mention is when the cells are queued is a small circle around each of the cells. So I'm just going to right click this cell here and go into queues cell playback, and you can see there's a small white circle around the cell going to right. Click on this and then go on to Deke using and you can see that circle disip it so we can decode the scenes by right clicking on going on de que or we can reset all of the cells with Commander enter. However, we can also use the key command option enter two Q. On D. Q cells. This is the same for scenes. So if I click on Scene 12 here and I use the key command option enter, you can see that both of these cells in the scene it's cute. And if I used the key command option, enter again this will de que the scene Also remember in the bottom, right, we have the grid start button, which will stop everything. Also, if we have any cells or scenes queued on depressed this grid start button, it will de que all of those cells and scenes. So, for example, if I right click seen 12 and go on QC and I pressed the good start button as Dick, you'd this scene, and if I play back now and then hit grid start button, it will stop the playback. Now I'm going to press space bar to stop the play head. Another thing to mention is if you hit return, it'll Q and trigger a scene that you have selected. So I'm just going to hear enter to trigger seen 12 and use my left arrow to go to seeing 11 press enter to Q and trigger this scene. So we just press space bar to stop the playback. And now I'm going to de que a reset all of the cells by hitting command on enter. Okay, so that is queuing, Andy queuing. And just remember that queuing allows you to play about different cells in sync together, even if they're from different scenes. Thanks for watching. 6. Importing Content into a Cell - Part 1: hi there, and welcome to this lecture where we're going to be looking at importing loops and samples into a cell. I'm also going to show you how to quickly arrange the cells and scenes, as well as recording audio MIDI into the cells and also a quick look at the step sequencer . Okay, so there's a lot to get through in this video. I'm actually going to create a brand new project. So in logic, pro 10 if you go to file new from template, this window will appear on under new project. We're going to click on live loops and then hit shoes, and this will open up a blank projects, because in this video, I'm not going to continue working on the template. I want to work from a blank project. So the project will open up with two tracks on audio track on a software investment track, and by default, it will have the inspector open and also the Apple Loops Library open. Of course, we can always add more tracks by hitting the ad tracks button over here, or we can just drag loops or samples below. The last track on this will create a new track as well. Okay, so let's now drag in an apple loop. So if the absolute library isn't already open, you can go over to the apple loops bottom over here. Or you can use the key Commando open and close the apple loops. So if I scroll through the apple oops, you can see there are many loops on audio loops. And if I scroll a bit further, you'll noticed that thou art drama loops on also pattern loops, which are available on Logic pro 10.5 and above. So here are some drama loops on also pattern loops. You can also browse for loops in the search here, and you can search for loops by the instrument genre and also descriptors over here as well We can also search are loops by the loop type sofa. Click on the small button. Here, you notice we can choose what loop types we want here. So if you just want pattern loops, for example, we can just select pattern loops, and now it will only show the pattern loops. However, for this I'm going to select all loops. Okay, so now I actually want to find a drumbeat so under instrument, I'm going to select doldrums. Now we can scroll for these loops here on preview them. Okay, so this one beats side drum set One is suitable for what I want. And if we look through here, you can see there are many different beachside drum sets. That's because these are all from the same loop family. So these were even be played on the same instrument or will sound similar to each other. So this could be very useful. If you want to have different variations of drums, you can use different loops from the same loop family, and that way there will still sound similar. But we'll have some variation so you can drag over one loop by clicking and dragging. Or you can actually drag over multiple lips by holding down shift and then dragging these over. If we drive this blow, the last track, you'll notice it will create a new track because we have this green plus button here, so these will be on the same track, but that's a whole downshift. All these different drums will be on separate tracks, but for this I want them on the same track so Let's just press shift again. And if I let go, it would drive these loops over. Okay, so if I hover over one of these loops, you can see the small arrow in the top left. And if we collect this, you'll see the different loops from the loot family, which we've been click to quickly swap these act. So now this is swapped to loot number five. Look on this. You can see Luke number five. It's checked, but for now, let's go back to loot number one, okay? And we can play these different loops back by triggering the different scenes down here. And remember, we can pause a loop by pressing space bath and then re setting by pressing commander and enter. Okay, cool. Let's now find a by sound. So I'm going to reset the Apple Loops search by hitting this cross button in the top left off the Upolu library are now in the instruments. Let's select base on Let's go on genre and here we're going to select Elektronik because I think Elektronik bass sound might sound nice with this natural sounding drum kits. What we can actually do is play about the cell or the scene. And then we can audition some of these apple loops and it will play about the absolute from the apple it library in time of the apple loot from the south. Okay, this one here, fat homes, deep bass. I believe this one works well, So let's drag this over to the track below. This one actually is a pattern loop. So if you double click on the slope, we will open up their MIDI editor. And by the way, I just hit, command and enter then to de que the cell above. Can also open up the editor by hitting the scissor buttoned up here. And you can see here this is actually a melodic step sequencer so you can actually go in here and change different parts of the step sequencer. So this is similar to a step sequencer for drums been said off different drums such as kick snare hats. We have different notes so you can actually go through on edit this melodic steps. You concert if we wish. But for now, I'm just going to hit command and said on undue why added So you can always go through and edit this melodic step sequencer. We can even duplicate this. Make different variations for different parts of your song. Also, when importing loops, it's important to remember the key as this will help us when we add more loops later on. So the Project K is actually see Major on it says here The key is C. And by the way, if you go down to the cog in the bottom left off the Apple Loops Library, you can play about the Apple Loops in the Song Key and also in the original Key if you wish . But we're going to leave this checked on plate in the song Key. However, if we look at the midi notes here we have the note. See Dee Dee Sharp, this DIY shop here. This isn't in the key off. See, this is actually in the key off C minor because in C minor there's actually an E flat or D sharp, so this actually isn't see it's C minor, so I'm going to go over to the key signature and just change this to C minor. So when we're adding loops that aren't from the Upolu Library, they weren't actually change the key of the project. But the great thing about Apple Loops is that they will change the key off your project, which can be super useful. Okay, so for now, I'm actually going to hold down option and just drag over this base part This way we can hear the baseline with ease. Different drum beats. So if we trigger the different scenes, we can hear the bass part with the different drum loop variations. I have actually noticed a small glitch. This may actually change when the next update. Logic pray. But sometimes when you play back, a loop from elite family doesn't include the kick drum. If you go over to the loop here on, then we selected again. You notice adds to kick from there again. So I'm just going to de que this by hitting, commanded, enter. So that's just a small glitch of notice. Hopefully they update their soon. Okay, so now let's add some courts. So same again. We're going to go over and reset the apple loop library, and now I'm going to go to inch mints and select synths, then under descriptors, I'm going to hit dark. Andi, think some dark minor courts could sound really cool here. So let's play back the first scene and then I'm going to audition some of these apple loops so I can hear it in contexts. - OK , but this one sounds great. Red haze courts. So I'm going to drag this over below and it will create a new track. So I'm just going to de que these cells in the scene by pressing, commanded enter. And this is a middle loop. And right now we have the editor open ever conceived a different Midi notes from this midi loop. You could always go into this media information and change it around. So there's more than one call which could be interesting for a later part of the song. You can also see here we have the notes, See he flat and G, which is the free No, try it for the cord c minor. So we know that this fits with the baseline just going to close the editor For now, we can also use the shortcut key to open and close the editor. Let's go back to the absolute library and now we're going to find a melodic part. Okay, lets go on instruments on I'm going to press simp again on now in the genre, I'm going to select Tech House. Same again. Let's play this back and then audition some of these loops from the absolute library. Okay, this one here sounds great. Home arcade. Simple. So let's track this over below on. It will make a new track this time. If we slept on the track, you can see this is an audio track on. If we double click on this, you can see the audio waves as this is also an apple loop. Even though this is an audio loop, this does not play back in the key of a. It plays back in the song key, not the original key. So let's actually play back the apple loop in the original key. And now let's change this to the song key, and you be able to hear it's in a different key. Okay, great. So the sequence so far is really simple. It's just jamming over one chord, but later on in the arrangement, we can add more courts. We can just have a song of one court if you want. It doesn't have to have many courts. So right Now we have a middle loop, a pattern loop, another MIDI loop on an audio loop or from the Apple Loops library. Okay, like I said before, if you don't have as many loops is this, you can always download additional content by going over to Logic Pro 10 then sound library , and you can either download all available sounds. If you have enough space on your Mac's hard drive, or you can go down to open sound library manager and he can download certain packs, for example, you could download the same packs. Or you could go down and downloads Apple Loops or or specific Apple Live instruments or John Ross. So just be aware of that. If you don't have many Apple loops, you can always download more if you have enough space on your hard drive. Okay, one more thing I'm going to do just for this project is actually add a limiter on the stereo out track. That's just so the stereo out doesn't clip. However, I do recommend just turning the trucks down. You don't want everything too loud, but it can be a good idea just apart limiter on this stereo out so it doesn't clip. So to do this, click on audio effect and then you go down to dynamics and then go on adaptive limiter on stereo. So here, against dropped the game 20 Have your guns changed the out ceiling to minus 0.1. Now, we won't clip when you play back. However, if it is getting a bit too hot, I do recommend turning the trucks down. But having a limiter on just in case can be great too. Okay, so now we're actually going to add a loop. But that's not from a logic pro. So I'm going to add a crash symbol, and this one's actually from Spice. So this is not included with logic Pro 10. This is from splice, which is a paid subscription. So if you do want to use any samples that are apple loops, you can, of course, use these with the live loops. So I'm going to drag over this sample from Spice, and you can see here is dragged over the crash symbol. If we play this back, you can see that it loops round around. However, for this crest symbol, I don't actually want it toe loop. So if we click on the cell how we make sure the cell inspector is open, we can use a key command. I or click the Aib wasn't up here. Just make sure loop is unchecked. This way you can see there by the sample. It's not looping. The samples or midi information will quite literally loop round around the display on in the display That will not loop if you uncheck this loop. But, um, just going to turn the volume down for this on. I'm just going to have this crash symbol come in on scene to on scene for some going to drag it over to seem to on hold down option on dragon over to seen four also just for now, I'm just going to use the first drum loop, so I'm going to delete their before and then hold on option and drive over that of a loop. One of the thing to mention you can also right click on the cell. And you could loot the sell by going to Playback loop or by using the key Commander lt Loop or Unlu Purcell. Okay, let's actually copy over this court part on. We can also repeat cells with the key command commando on the same again with this symptom and for this arrangement, I want actually starting with just the base. So I'm going to delete this drum cell, the cold cell on The Simpsons. So we're starting to create a little bit of an arrangement. Now let's just play about the different scenes, Okay? It's still a bit messy, but we're starting to get some progress. So what? Build yourself a bit more? I would probably gradually add the different instruments instead of adding everything at once. However, there is another thing you can do and that's actually record in your own loops so we can record in an audio loop or also enmity loop. So let's start off by recording in a middle IP. You can also open up the piano roll editor and right in your own MIDI information with the piano roll editor. Some going to use this track here. Red Haze Courts, which is the retro sent on the hair. I have a MIDI keyboard in front of May. I'm going to play in the parts. There is an echo audio effect on this instrument, so just be aware that on this software instruments. When you drag over on Apple Loop, it will not only add an instrument, it will also add some already effects in most cases. Also going to open up Musical typing with command K on Swap over to this piano keyboards you so you can just see what playing If you wish you notice when we hover over a blank cell , you can see this red record button, and that's only when we have the track armed. So if you don't have the track armed with this are button, you'll notice the red recording circle won't appear. Also, I'm going to make sure the counting is on. It's nice to have ah, one bar countin before record, but for this I want to have a drumbeat as well just to keep me in time. I'm going to adjudicate over the drum part and then play the scene back, then hit the record button in the cell on recording apart. Okay, actually made a few mistakes there so I can go into the midi information on edit this. So if we double click on this cell or hit the e button to open up the editor, you can go in and correct some of this information. This No. Here. I played this by accident. Then we're going to select all by hitting command and a and this will select all of the media information in this editor and then hit queue for quantities. And this will quantities this to the nearest 16. Connect. Let's play this. But now Okay, great. I just pause playback by hit space bar and then decoud or the cells by hitting command on enter. 7. Importing Content into a Cell - Part 2: Another thing we can actually do is color the different parts, so we can tell that they are different variations. So, for example, here, this new media part I played in was on the same instrument as the Midi apple loop. So what can do is control, click or right click, then go down to name and color. And here we can go on show hide colors. We can use the key command option and see, and this will show and hide the colors. So just for this, I'm going to change it to a different color. So we instantly know it's a different pattern. Okay, What I'm going to do now is actually record in on audio loop, and we're going to record it directly into one of the cells. So let's let this audio track here on that can Arm recalled this by heads in the R button, and you can see the small circle appears on the audio loop. So I have an egg shaker here, and I'm going to recall this extra correct one thing to know in logic. Pro. If you want to record audio, you will want to a have a lower buffer size which will reduce the Layton see. So if you are hearing a bit of Layton, see when you're recording, go over to logic pro 10. Go to preferences and audio, then drop your prophesized to something much smaller, maybe 32 when you're recording. When you're mixing, you can always use ah, higher buffer size because if you are using a lower buffer size, it will use up more CPU. However, as I'm recording this video at the same time, I will be using ah, higher buffer size. But generally, if you want to record audio in logic pro 10 I recommend using a low buffer size as this will give you less latency. So it's the same process as recording in audio. I'm also going to change this to and put one instead of input one and two. But by hitting this button above the two circles, and this will make it mano rather than stereo. And now it's just input one. Okay, so it's the same process as recording midi. Make sure your arm record here and you can monitor back with the I button here. Okay, I'm going to make sure the counting is on. I'm going to play the same back of the same trigger button down here. Then I will hit this was small red circle and then recorded a shake apart. Okay, I just stop the recording by him. Space bath. I'm going to de que the cells by hitting command and enter. Okay, I'm just going to unarmed this truck by his in this are button. Now let's click on this cell and listen to it back. Okay, Let's double click on the cell. Open up the editor and you can see that I've recorded in the audio is quite quiet. But you can always turn this up after, if we wish. You can also see I don't come in straightaway. So what we can do is drag here on change the loop. The loop will start when the audio starts and same again change the loop lamp at the end. Okay, so now let's play this back on. I'm going to put the metro. I'm on just to see if I play this in time. The timing goes a little bit, so I'm actually going to drag the loop lamp back. I just use the first part. Now let's play this back did have some issues with Leighton, See, because I am record this video at the same time, we can actually use flex time to flex this as well. Same as in the tracks for you. So if you really want to go in and tighten things up, you can do this with flex time and also flex pitch recording anything with pitch and you want to tighten up the tuning. Okay, so that's how you can record in audio into the live loops directly. But for now, I'm not going to use the sleep, so I'm just going to delete it. The case that there's one more thing I want to show you, and that is how to actually program your own drum beat with the step sequencer. So we're going to go over to the warehouse, get here this drum kit I'm going to right click on Empty Cell and here we're going to go on , create patterns cell. And if we double click on this who opened up this step sequencer? Previously, we looked at the melodic step sequencer, but this one is her drum step sequencer. So here we can just click to add in different drums and we can click again to remove the different drums. And if we go over to the plus button, we can actually add new notes. So if you're going to see C one, for example, now we've added a kick, and here we can type in a kick button. I'm just play this back, okay? I'm just going to turn off their match name for now. And we can actually go up to this button here on this will show or hide the pattern browser . Or we can go over to view and then open the pattern browser from here as well. I've noticed at times it can be a little glitchy actually displaying the patterns. But for this, I know the pattern I want is that ate away pattern. And here is eight await flex. Let's play this back. So hopefully in the future update off larger pro. They should update this pattern browser so all the patterns will load. But the moment of noticed. Sometimes the patterns don't always load, so just be aware of that. Remember, you can always type in your own patterns. Okay, so there's one more thing I want to show you, and that's adding an external loop that's in a different key. So for this again, I'm going to go to spice. These loops are not included. We have logic, pro 10. Just be aware of that. And here I have this percussion one shot that's actually in the key off D minor. So if I drag this over and I'm also going to click on the cell, make sure Loop is not selected or use a key commander. L and I'm just going to turn this crash sound down on Play this scene back so it's not quite in the right key. So this sample is actually in D minor on the key of this song S C minor. So it's two semi tones higher. It's what we need to do is go on to transpose so in the Cell Inspector is a double click next to transpose and type in minus two. This will actually transpose this down to C minor. So now if we listen back, that's now in the correct key. Let's go back, displace and do the same with another sample. This time a vocal sample drive this under on the same again, going to turn off the loop by pressing Al, I'm just going to turn this down again. And now if we listen back, you'll notice the vocal sample isn't quite in the right key. Same again. That one is in D minor, so it would click on the sample. Then we go on to transpose weaken type in minus two, and this will transpose this down to C minor. We could even transpose this down to minus 14 which will be transposed to see minor again, but also an octave lower as well. So let's listen to this back now, okay? I'm just going to change the volume levels of these, and I'm going to quickly arrange some of this. So I'm not going to have a vocal sample or percussion sample until a bit later. Rum when you start off with just the base on the base in the drums of the crash symbol, and then we're gonna add called parts. Then we're going to add the same part. Don't have the different called part with a vocal sample on percussion sample. I'm not going to use this different drum variation for now, so I'm going toe control, click or right click on this then go down to playback and select mute. You might use this later on, but for now, I don't want to use this, so I'm going to mute it. So let's have a quick listen to this arrangement that we made in this lecture. - Okay ? You're noticed there. I didn't actually called part Play all the way through. But you will notice The second half is the same as the first path. So it doesn't really matter that I changed the loop halfway through as the second half is exactly the same. And of course you can that these scenes and sells play for as long as you want. But in this lecture, I just want to show you the different ways of importing apple loops. Also importing audio samples and as well show you hell to record midi record audio and start to arrange in their life loops area. So I've gone over a lot. I hope now you start to understand how the live leaps area works. Thanks for watching. And I'll see you in the next one 8. Cell Inspector - Cell Length + Loop Length: Hi there. Welcome to this video where we're going to look at loop length, Sal lamp and also sell Start and loop start. We looked at this briefly before, but in this video we're going to look at loop and sell lamp and more detail in the cell inspector. So let's go over to the inspector by hitting the i button up here, or by using the key command i to open and close the southern Spectre. So when you select a cell, many of its properties will show up in the salad inspector. And this is actually different for each cell. So if I click between these different cells, you might see some of the parameters change in the inspector. The cell inspector allows you to quickly control many different parameters for each cell, such as quantizing the playback, transposition and also Sal and loop lab. You can also view a lot of these different parameters when you right-click on a cell. So if you right-click on a cell and then go to playback, You can see we have many different parameters here as well. Okay, let's go back to the inspector. And as I've mentioned before, you can press this button here to loop or an loop, a cell. You can also use the key command L. So something like symbols or sound effects you may want and looped and you can quickly do this in the Southern inspector or like I said, by pressing L to loop and loop. Okay, so now let's talk about the cell and loop lamps. So up here you'll notice we have four options. Start loop, start loop length, and sell lamp. Right now I have a loop unchecked and you'll notice loop start and loop length is grayed out. So if we enable loop, you'll notice now loop start and leap length is enabled. And the reason they were grayed out is because the cell won't be looping. So loop start and loop length options would be irrelevant. Okay, so let's first talk about Sal length. This is the length of the cell and we can choose the amount of bars and beats. So for example, if I uncheck loop and this cell here, if I play it back, you notice the length will be two bars. And if I decrease this to one bar, and notice when I play it back, it will be half a lamp. We can also change the length in beat divisions as well if we wish. But for now, I'm going to change this to two bars. You can also see the midi data change in real time when we change the length. And let's just select this audio cell here. And if I change the cell lamp here, you can see the audio change in real-time. Let's go back to this middle loop though. And above this we have loop length. So let's enable loop again. And this is the length of the loop. So if we have a loop enabled, this is how long the loop will actually be. And when we increase the cell length is going to also increase the loop lamp. For example, if the cell length is four balls, that loop that for change to four bars as well. However, for this example, I want the cell length to be four bars, and I just want the loop length to be two bars. So I'm going to change the loop length two, two-bar spit kit, the cell length app for boss. So if I play this back with loop and checked for Sal will be four bars. But if I have a loop enabled, for loop will be two bars long. So as loop is enabled here, when I play this back, it will be two bars long. And if I uncheck loop, I just reset the sale by hitting command and enter. And if I play this back now, it will be four bars long. You'll notice there that the audio actually stopped. That's because this loop is currently only two bars long. So it will play back silence, attitude bars. Just remember if you have your cell length longer than the amount of medieval or audio that you have, it will just playback silence. Let's turn on loop again. And now it will just loop back these two bars, which is the lamp of our loop. We can also change the start position of the cell. So now when we play this back, it will play from B2 because I've changed start to B2, and then it will loop around 2-bar phrase. Also just be aware that if you have a dot next to loop lamp or sell lamp, and that means you will have an additional division. And I'm just going to right-click on here and select show bars, beats, and divisions. And then I'm going to remove this division, which is a 16th note. And now our loop is exactly two bars long. So you can see there the loop started on B2 and then loop around b1 and b2. And if we want the loop to loop Brown from B2, we can change the loop start. Okay, so now we've changed the loop start to b2 is going to loop B2 and actually Bar free, tobacco-free, as you can see down here, Silence. So it's going to start on B2 and then loop around B2 and bar free. So one bar of drums and then one bar of silence for this loop. So you can see there in the media information, there's actually silence for half of the loop. So this can be quite useful. You can see in the cell without opening up the editor, if the silence or if there's midi data or audio data, if we're working with an audio sound. Just remember that the loop length is different from the cell length. And the cell will play from the south start and a loop will play from the loop start point. This is same of audios. If I select this audio clip here. And if we change the loop length to two bars, you can see there in the editor it's only going to loop round about one and B2. If I uncheck loop. You can see there the cell length is four bars long. And if I change the cell amplitude two bars, this will update and the cell lamp will just be two bars. Lump financial loop again. We can change the start point to b2, so the playback will start in B2, and then we'll loop by one and B2. That's just hit this now. And also we can change the loop start point here as well. And this is the same for audio loops, software instrument loops, pattern loops and loops. Okay, so thats loop length. So length and also cell starts and loop start. Thanks for watching. 9. Play Modes: Hi there. In this video, we're going to look at the main playback options for the cells in the live loops so we can access the's in the cell. Inspector, We can open this by hitting the I button up here or using the key command I. So the play modes are under here on by default, it will be start, stop momentary on re trigger. We can also right click or control click on the cell to access the settings also. So I'm going to right click on this cell here, then go down to playback, then go to play mode. And here we have start stop moment tree on re trigger as well. Okay, let's go back to the inspector on. Let's have a look at this first play mode, which is start, stop. So this is the default one. And this means that a cell will play back when you click on it or trigger it. And also it means the sale will stop when you click on it again, or trigger, I never sell on the same track. So, for this example, I'm going to click on this cell to trigger it. And then I clicked on it again to stop the playback off the cell on the next play mode is momentary, and this means the cell will only play back when you click and hold down with the mouse click. So I'm going to click on this cell on when I let go off the mouse click the cell will stop playing back. Also, be aware that we do have the Qantas start married up here. So just for this example, I'm gonna turn off. And now when I click on the cell, it will play back instantly. When I let go, it will stop. So I'm going to click now Let go Now, on the third play mode is re trigger on the re trigger will play the clips from the start every time you click on it so it will basically re trigger the loop or sample. So if a cell is playing back and you click on it, it will play from the beginning or re trigger the loop. So I'm going to click on this cell here and you notice there. Whenever I clicked on the loop, it will play back from the start. So here I actually pressed space bar to stop the loop. And then I reset the loop by hitting command on Enter. Okay, so now let's have a look at the play from settings, which is below here in the Inspector on. We can access thes as well by right clicking or control clicking on a cell, then going to play back. And here again we have the play from Moz. But let's have a look at these from the Inspector. Okay, so the first play from mode is start, which means when you trigger a cell, it will play from the start of the loop or sample. Most are going to change the play mode back to start stop. And now let's have a look at the next play from Mode, which is stopped. Position and stop position means you can play the loop from its previous position. Whether loop was stopped so you could see there when I played the loop, then stopped it and played it again. It continued from where I stopped the loop. Okay, The next setting is playing cell position, and this can be useful if you want to jump between different cells and maintain the cells playback position so for this example for the cell next to it. I'm just going to change their play from two playing cell position and then playback between these two cells so you could see there that it maintained the cell playback position. However, the play about wasn't the smoothest, so just bear that in mind as well. Okay, on the last play from position is play head position, so this is similar to sell position, except it maintains his position to the play at. So let's go over and open up their tracks area here, and you can see we have this cycle region set up on. Let's just change both of these cells to play head position, and now these cells are going to play back relative to the play head. So similar to the previous play mode, it can be a bit jumpy on isn't the smoothest, but it will maintain the cells playback relative to the play head. Also, you notice up here that I've created a cycle region. So when working with the live loops is a good idea toe, have a small cycle region, say eight balls also in the tracks area. This is so you know that your play head will stay in the same kind of area. And also, if you are using a Qantas start amount, say one bar, for example, every time you play a new clip or seen, it will play back instantly. And you won't have to wait for the Qantas start amount when you trigger, because when you trigger a new scene or a new clip, it will play back instantly. That's because with cycle region, it will jump to the start straight away and will allow you to instantly playback your scenes or cells. Okay, so now let's close the trucks area and I'm just going to set these cells, but to their default, which is start stop play mode on play from Start. So now let's have a look at some more of these settings in the inspector. So if we hit this small arrow button next to play mode, you notice that is some more additional settings, such as Qantas start reverse and speed. We can also access thes settings if we right click or control, click on a cell and then go to playback. That's first. Have a look at Qantas start. We did look at this previously. But I will just go over this quickly again in case you missed it. So by default it will be on global. This means the quantities start value off. The cell will be the same as the global settings up here. So if this is on global, the Qantas start value right now is currently one bar. However, we don't have to stick to the global Qantas start settings. We can choose a different quantities start setting for each cell. We can also do this for the scenes. For example, if I right click on the scene here, you go on to Qantas starts and here you can select global or you can select a different setting. Just for this example, I'm going to change it to 1/8 notes that this might be useful for a build up or for any part of the song where you might want to have a different quantities start setting. So I'm just going to play about the scene before and then playback this scene that has a different quantities start setting. So a different quantities start setting for Eva cells or scenes could be useful for buildups. For example, I'm just going to right. Click this scene, then go on Qantas start and set the scene back to Global. Okay, Now let's have a look at the setting below, which is Q loop start and this stands for Kwan ties to loop start position. So you might want to have a look at this setting if the start on loop start positions are different. So this setting you can choose which position should hit on upcoming quantities. Start point when you're triggered a sell. So by default, this will be set off on with this setting, the cell will start playing back from its start position. When they're quantities, start point is reached. So that's just double click on this cell here so we can see the MIDI editor. Let's choose a different loop start position and we're going to change the cell left to two bus so you can see here The cell starts one by one, but loops on the body so the quantities dilute. Start position right now is set to off. So when they play this back at the start of the cell will play back when the Qantas start point is reached. Let me just show you. So when I triggered this sell, it played the start of the cell and then played the loop on a loop. This section wrapped. The other option is on. What will happen now is when you trigger the cell, it will start playing back as soon as possible. So that Luke position is reached at the next upcoming quantities. Start position. So let me just show you that. So you may have noticed there that some of the content the start of the cell was actually skipped. That was so the loop start position was reached at the next upcoming quantities. Start position. Okay. And then there's also the next one which is on preserve start. So if this setting it will preserve the start off the cell. However, the cell may start later, but like I said, it will preserve or the content between the start on a loop start position. Let me just show you. So it may not play back as quick as the on setting, but it will preserve the start of the cell. Okay, let's now have a look at reverse. So with this reverse setting, you can reverse all midi cells and patterns. However, you may not be able to reverse all audio clips or loops. If I select this audio sample here, you can see we can reverse this one. But if I have a look at this crash symbol here, reverse is great out on this over sample here reverses great out on December. Sample here reverses great out. So any audio samples that are apple loops you can't currently reverse thes. However, you can reverse audio in the tracks area. If you do really want to reverse an audio sample, then you can always bounce the sample after you reversed it and then import it into the live loops area. If you really want to reverse an audio sample, so let's go back to this many flip here. Let's have a listen to this reversed, obviously, for drum parts, it does sound a little strange, but let's reverse this base part. Let's hear what this sounds like. Now let's click on this audio sample on Let's hear this reversed. So for Simpson crash Cymbals or effects reverse consent. Great. But for more standard drum parts like this, it may not always be suitable. Okay, so I'm just going to disable reverse. Let's now have a look at speed. So if this week double the speed by two times four times or even eight times, let's just hear this double time on. Let's hear this eight times, for example. So for simple sound effects, this could sound great. But for more traditional drum parts like this, I probably wouldn't increase the speed eight times. However, you can also half the speed, and you can always change it to 18 speed as well. Let's just hear these drums. Halftime to changing the speed like this could be great for a breakdown section or even as an effect. Okay, so that is the main playback options for the cells in a live loops. Thanks for watching. 10. Cell Editor: hi there. And welcome to this video where we're going to be looking at some of the options for editing the cells with the editor. Previously, we looked at editing the cells in the inspector, which is great for quickly changing things, like the cell or loop length. But we have a lot more editing control in the cell editor, which we're going to explore. In this video. We can open up the editor by clicking on a cell and then going up to the editor button up here all by pressing the key Command E. So if we double click on a midi cell, you'll notice that the media editor will appear or we can click on an audio cell on the audio at eso will appear, or we can click on the pattern loop on the step Sequencer will appear. That's first. Have a look at the audio editor like looking on this audio loop so we can click and drive the cell start marker and also the cell and Marca, or resize the cell length. You'll notice as well that the audio cell will update in real time. When we change the lamp off the cell, you can see the image change here when I change the lump off the cell. But let's just brother back to where it waas. I'm just going to leave this as a two bar loop by one on bar to We also have the command click tall as the Marquis It'll on. This allows us to cut sections out of the audio. We can just come and click on drag on the section on them. Press delete on this will cut it out off the cell. Let's now hear this cell buck. And of course, we can always press commands. Add to undo this of this button Here, we can turn on flex and apply flex time or flex pitch. I would enable or disable flex by hitting this button here on the button next to it allows us to apply automation, so this is region based automation and will only affect this cell of automation like this. We can affect certain parameters in the cell, such as volume and panning. You can also automate certain parameters from the audio effects as well. Right now, on this track, there aren't any audio effects, but if the world's we could change some of the settings off the audio effects with the automation. Like I said, though, this is a region based automation and will only affect this cell going back to flex. So this you can adjust some of the timing and pitch with the flex controls here on Let's just look at this quickly. Firstly, when you turn on flex, it may take a moment to analyze the audio and reflects time. It will adjust the timing so we can move some of the transients and Audie around for corrective and creative reasons. So let me just show you that. Now you notice here. When this part plays back, the timing issues will be different on. Like a said, You can use flex time for correcting any mistake or for creative reasons. Let me just reset this for now, though, by hitting command handset. So we have a number of different flextime, those depending on what you want to flex, and we also have flex pitch, so a flex pitch. You can correct any pitch issues, or you can move or change the pitch for creative reasons. So you notice here the scent is on the No A on Let's just move this to the notes. See, uh, now let's play this back. So flex pitch allows you to change the tuning for any audio. Okay, so now let's have a quick look at the MIDI editor for the mid eclipse. I'm just going to click on this money clip here on the left. Here we have the notes on. This is basically the notes off a keyboard on its side, so vertically where you have pitch on horizontally, we have time. So up here are the bar numbers and we can draw enmity notes with the pencil tool and by default, the pencil tool is the command clicked all. If the pencil tool isn't here, we can just click on the command, clicked all and choose pencil tool. So if we press command, you can draw in so many notes. When the nets are selected, we can hit Delete Way can also drag over multiple nights on. Then we can move these around. So in this MIDI editor, we can create cords or write melodies, and we also have a few settings on the left. Here on the 1st 1 is time Kwan ties, So if you played a part in with a midi keyboard or musical typing, and you want to tighten up the recording that you can do this with time. Kwan ties So quantum ization will move the notes to the grid amount that you choose here and by default it will be set on 1/16 notes. Below this, we can choose the amount to want to Kwan ties. So 100% willfully Kwan ties. Or we can have somewhere in between, which allows you to keep some of the human performance. We also have swing if you like to swing some of your notes as well. So we just need to hit this Q button here to quantifies what we can use. The key command cute Kwan ties. So if I just zoom in here and I move some of these notes slightly off the grid, and now I go ever impresses key. But, um, we'll use the Key command Q. And it will quantities this that's going to snap these notes to the closest 16th note. So watch what happens now. You can see that it's not them back because that was closest 16th note. Let's just move these over fervor now. If I press. Q. You can see that it snapped to the other 16th note. That's because this MIDI data was closer to this 16th note on the 16th note. Previously, however, just going to click and drag this back and then going down. We have scale quantities, which will move the notes to a certain scale that pick. So, for example, that's actually select all of these notes in a cell by hitting command and a. And then let's change the Qantas scale to see Major. You're going to notice this e flat here will change to a new E because the note e flat is not in C major. It's actually in C minor. So that's press. See, you can see that it's changed that you flat to an A, but let's changes to see minor or see natural minor. Here you can see that a has moved to an E flat because in the scale of C minor or see natural minor, it has an E flat, so this could be useful. If you're not too familiar with keys or music theory scale. Kontides would just put all your music in key and then going down. We have velocity on velocity is basically how hard Then though is plate and this is anywhere from 1 to 127. So one is the softest on 127 is the hardest. However, you will want some velocity Variation in your loops CIA leaps have a human field them as humans won't be able to play every note the same. So you can see when the hover over the different notes it will tell me that pitch on velocity on there is some velocity variation here even though this is a computer music, really, it still sounds a bit more interesting when there's some velocity variation. And, of course, up here in the top right of the editor, we can change the zoom amounts for vertical on horizontal. And like the audio cel editor, we have region based automation for this Mideast cel editor to So for now we're going to put these notes back onto gee where they were previously. Yeah. Okay, so now let's have a quick look at the step sequencer. So we did look a step sequencer in a previous video. I'm going to go over this quickly now, in case you missed that. So we do have a step sequencer for the drums, and we also have a melodic steps you concern, and we have the step sequencer in a pattern cell. So for click on this pattern, sell here. This is a melodic steps. You cancer so vertically it is pitch on horizontally. It is each step, however, let's have a look at steps to conserve for the drums, so I'm going to go onto the apple loops by pressing the, uh, pollutes button up here. We'll be using the key command. I'm going to hit their loops type button and just select pattern loops. Now let's find a drum part now into instruments. I'm going to select all drums and find a drum part just for this example. Okay, that was fine. That's dragging over to any track. And now when we have this cell editor open, we can see the drum steps, you cancer. So this is similar to the melodic steps you cancer instead of pitch vertically. We have different drums vertically, so you have the kicks now club on high hats on horizontally. We have steps. Let's just play this back now so you can just see what it looks like. And obviously it loops round around. So over here we can choose the step amount, and that's anywhere from 12 steps to 64 steps. Let's just select 12 steps. You can see straightaway. There is less steps. So let's play this. But now and let's changes to 64 steps and you can see there's different patterns up here, which do actually have a slight variation. So that's played the 64 steps back now. So it's going to play the first pattern here, which is fair to two steps on. Then the second pattern, after which is another 32 steps. So let's hear this. But now, Okay, great. Let's just change this to 16 steps and we can just click the add steps. Okay, so I just added some steps for this drum snare side. Stick on. Let's now hear this back. And if we don't like apart, we can just click to remove it. So I'm just gonna change some of these kick patterns around just for this example. So I'm just going to remove some of these high hot steps so you could see there That's really easy and quick to change some of the steps in the step sequencer. Okay, so if you have any drummer loops, you can edit these in the clip editor as well. So I'm going to go back to the Apple Loops Library on Let's click on this loop types button again. And now let's select drama loops. Let's play through a few of these. Okay, let's use this drama loop. This one is called Rose verse on Let's track This Over below the last track, and that's double click on this cell. Open up the editor. So this is really the same as the Drummer Instrument. You've got the big presets here, so they play the cell back on. If I scroll through the beat presets to be able to hear that, the big changes and you can visually see inside the drummer cell that the B is different. So let's play this back, okay? We can edit these beats a swell with this X Y pad so we could go between loud, simple, soft and complex, or anyway, in between with this X Y pad during a cross, we can select the different drums. So, for example, I can de select the kick drum, and you won't be able to hear any kick when we play this back. But now I can add some symbols, for example, and then I can add the kick from again. And then we can add some percussion if we wish. We have different variations here for the percussion symbols, chickens there and then we have the fill amounts on the swing amount. And then there's some or additional features here under details. Okay, so that's editing the different types of cells in the cell editor before I move on to the next lecture, just going to delete this pattern loop on Drama Loop, I added in this video. So thanks for watching. We'll see you in the next video, where we're going to look at recording the live loops into the tracks area. 11. Recording and Copying the Live Loops to the Tracks Area: hi there, and welcome to this video. I'm going to show you how to record the live loops into the tracks area, and we can do this by recording a performance, all by manually moving the scenes from the live loops area to the tracks area. I'm going to show you how to do both of these in this video. So let's say you've built at your arrangement in their life loops area, and now you want to arrange it fervor and mix it in the tracks area. You may also want to do this because you want to recall vocals on your tracks in the tracks area. And the easiest way to do this is to record a performance in the live loops area into the tracks area. Normally, though, I would spend a lot more time on this track on. I would have more parts on. I would arrange it fervor, But just for this example, I'm going to record performance in the live loops area into the tracks area. But before this, I'm actually going to rename the scenes, and this just makes it less confusing when we play our arrangement back. So in there, what part of the song were at so to do this right click the scene just under the scene trigger button and go on to rename. I'm just going to do this now for all of these scenes. Okay? So, like I said, I would build us up fervor. But they've just renamed these scenes just for this example. So I've got entry 1st 1st to chorus on bridge. Okay, so let's now show our tracks view by hitting this button up here on. Let's just turn off our cycle region so we can click on this orange cycle range up here, we can use a key command see to turn on enough the cycle region. What we need to do now is enable the record performance button, which is up here also. You don't need tohave the tracks area open to record into it. But it is nice to see the tracks being recorded in real time. Just so you know, it's working. Okay, So when we recorder performance, we can play our scenes in any order we wish on for as long as we want. Also, remember, you can trigger the cells as well a scenes. Okay, now I'm going to right. Click the first scene and cue the scene and then hit the record button. And it will give us a one bar countin because we have counted enabled, and it's going to record our performance into the tracks area. So let's do this now. Let's right. Click this first scene and go on to Q scene and then hit record, and it will give us a one by captain. And then we can trigger some different scenes and cells to record in that performance from the live leaps area to the tracks area. - Uh , okay, so then I press space bar to stop the recording. I'm going to reset on decode the scenes by hitting command on Enter. So you noticed there I triggered a selection off scenes and sells those certain parts where I wanted a crash symbol on. It also didn't want to play this drumbeats, so I decided to trigger never sell instead. Remember, you can also go between the different scenes by using the left and right arrows on your keyboard. And you can trigger these by pressing Enter. However, I just use the mouse so you could see what I was doing. A bit clearer. Also, one thing to know is the Qantas start was set on one bar, so drawing that performance, I needed to trigger a new scene or sell within one bar. But that probably could have used a Qantas start off two balls or even four bars. Just so I had a bit more time to trigger the different scenes and cells. Okay, so now let's disabled the record button by clicking on that again. And now you notice that all of the trucks in the trucks area a great out apart from this one track, and we can activate and deactivate the different trucks with the arrow buttons here, or we can activate all of the tracks globally up here. Now you can play back what we performed in the tracks area. We can also make edits in the tracks area. For example, if I wanted this loop to be a bit longer, I cannot edit what I recorded into the tracks area. We could also go back into the life loops if you wish and edit something else with the individual track activation buttons. So say, for example, I want to add a never crashed symbol. I could go back here on Add in just this track. The rest of the tracks weren't record. Just this one here that's activated for the live loops area. Let's do the same thing. Let's enable the record performance. And then I'm actually going to record in a crash symbol here. So I'm going to hit record and then trigger there's crashed symbol where I wanted to play. I just press space bar to stop this recording. Unless disable record performance and you can see there, it's recorded in a cross symbol. Now we can activate this truck by hitting the truck activator here and now. If we play this back in the tracks area, you'll be able to hear this crash symbol that I just recorded them. So with this feat show we can go back to the live loops and record new sections in without recording the rest of the tracks. In the arrangement view. Just be aware, though. If you already have regions in the tracks area and you record something in from the live leaps area, it will record over the regions in the tracks area. Okay, so that's how you record from the live leaps area to the tracks area. You can, however, build your arrangement in the tracks area manually. You don't have to record a performance in if you don't want to, however, recording performance. Maybe a little quicker, but I'll show you this method now if you want to build the tracks out manually on that record in a performance. So to do this. But the play had ruler where you want your seen to bay and then right, click or control, click on the scene you want to copy over. So that's copy over this bridge section here. So right click on this and then go on to copy. Seen to Play Head. Now it's copied the scene over from the live leaps area to the tracks area. It's also copied over the scene name and this O. P. A. As a marker so you can see here we have bridge as a market. We can also select multiple scenes by holding down Shift on, copying these over to the tracks area to let's select chorus, then hold down shift. And so let this soon here, verse two. Then we're going to right. Click this and go on to copy seeing to play head. You notice it's copied both of these scenes, so you may want to add the scene in between regions and to do this. But your play had ruler where you want your seen to bay. And this time, when you control click or right click, you choose the option. Insert. Seen a play hat. Since they have copy, seen you choose insert, seen a play head and this one actually delete the other scenes. It will just move the other scenes over Anil. Add it in. So this can be useful if there are certain scenes from the life leaps area that you want to insert in between some of the region's in the tracks area. Okay, so that's how you can record and copy over your scenes to the tracks area. Now in the tracks area. You can continue to arrange record in judgments or vocals and also mix and master Thanks for watching 12. Thanks and Bye + Class Project: thank you for watching this class, and I hope you found it useful. So Fuel class project. I want you to create your own live leaps arrangement and then record or copy this into the tracks area. Then I want you to post a screen shot off both of live loops area on the tracks area. A writer sentence about what you did on why, So I can see how he did this for Thanks again for watching on. I'll talk to you soon.