Learn To Fly An Airplane - Advanced | Howard Forder | Skillshare

Learn To Fly An Airplane - Advanced

Howard Forder, Technical Trainer

Learn To Fly An Airplane - Advanced

Howard Forder, Technical Trainer

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18 Lessons (4h 36m)
    • 1. LearnToFlyAdvIntro

      8:03
    • 2. LearnToFlyAdvMod1

      17:49
    • 3. Module2 IFR NightRating

      29:49
    • 4. Module2ILSdemo2

      7:15
    • 5. Module3 OtherPlanes

      21:01
    • 6. Module3 Lesson3 Airliners

      12:39
    • 7. Module3 Lesson4 FighterJets

      7:07
    • 8. Module3 Lesson5 NoveltyPlanes1A

      10:41
    • 9. Module3 Lesson5 NoveltyPlanes1B

      14:39
    • 10. Module3 Lesson5 NoveltyPlanes2

      17:23
    • 11. Module5 FloatPlaneEndorsement

      14:57
    • 12. Module6 Multiplayer2

      13:31
    • 13. Module7 Add ons Lesson1

      15:53
    • 14. Module7 Add ons Lesson2

      20:20
    • 15. Module8 TheFuture

      20:03
    • 16. Module8 EXTRA VR Sound

      4:43
    • 17. DC3Demo

      6:26
    • 18. FlightSimulatorFirstLook

      33:59
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About This Class

Well, here we are, accomplished flyers and looking for more.

You probably took my beginner course and my intermediate course (1 and 2) and now you wonder what else is there?

Well, plenty and I still won’t cover every direction you could go after you learn to fly but here in this course are the most popular topics each of you have asked me to cover. From managing add-ons in your Flight Simulation software to using hardware add-ons, advanced flying techniques and plenty more planes, procedures and checklists. These are the things graduates of the beginner and intermediate courses have asked for.

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Meet Your Teacher

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Howard Forder

Technical Trainer

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Hello, I'm Howard.

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Transcripts

1. LearnToFlyAdvIntro: well, here we are accomplished flyers and looking for more. Congratulations. You took my beginner course and my intermediate course, and now you wonder what else is there. You can confidently fly the Cessna 1 72 the most popular training aircraft in the world, and now you can adapt to any airplane with a plan to learn. The difference is the similarities and to check list that are involved. Here are the most popular topics that graduates have asked me to cover in an advanced course. First, more details on instruments and how to use them, like the bug set, the bear metric setting the transponder auto pilot. And there's more. A more realistic checklist even will use. A real checklist for the 1 72 in this course will also cover the checklist for other types of planes. When we get to that section, the next part that's been asked for is the mysterious I fr or instrument flight rules. This is what commercial pilots used to fly through any weather. No, this is not a complete course on I fire. We can't possibly cover all of that, but we will learn to confidently handle ourselves in the case that we end up in clouds or we end up in fog and just for the interest curiosity of what exactly is involved with I. A far as a practice will also fly an ill S approach an instrument landing system approach to an airport just for practice, just so we can see how that's done. And you'll have a taste of what I am far is next. Other planes many of you have asked, What about the A 3 20 heavy or the Challenger home built? And we will cover some other planes how to add the planes to a flight simulator and then how to learn to fly them. Because every plane has its own checklist. Every plane has its own performance information. Next, the destination airports, finding them and some very interesting ones to visit in there will also cover to GPS or not to GPS. We still need to do piloted and dead reckoning to ensure we know where we are. Certainly GPS will help us, but we can't rely on it completely. Floatplane endorsement. We'll start out with the 1 72 un floats because we know the plane and then progressed to the rial, floatplane workhorses like the Beaver and the Otter. And as an aside will cover some home built float planes like the Challenger float. Planes open up a whole new world of flying. Any body of water is our landing strip, and that makes it a lot of fun. Now we have to learn some of the intricacies about flying off airport and on water, and that's what we'll learn in here without the full 10 our endorsement. We can certainly learn to manage a plane on floats as, ah, homework assignment. As I mentioned, we're going to have be able to land on water, take off from water from Toronto Island Airport, using a great big monster of a playing. So that'll be fun, all right. The next topic will cover multiplayer mode. This short section covers an area flight simulator that makes flying a whole lot more realistic, as you were flying with other planes being piloted by real people. If you've been to the flight Simulator X steam edition home page, you'll see a video of a number of people interacting at the same airport like this. Put this baby on the ground, repeat on the ground tolerable trouble. 731 Watch your position. Zero speed. 200 bucks. My whole life was flashing before my eyes. Way to five. Roger that, Caravan over 246 Foxtrot Romeo requesting runway 25 left. Take a room. You hold for trouble. 731 six bucks, Romeo. Thank you, Pilot Man, What got me that'll, Mr Runway, this time. So no center. It's a great video and it's realistic to believe it or not. That's exactly multiplayer mode right there. You can get a bunch of people together and do the same thing, and it's done on a regular basis. For some people, it can be done in the same room or online with a huge community. That is how I typically would run these courses. Before I started with these online versions of the course, we would all gather night school Tuesday nights, Thursday nights, and we would all bring our yolks and our computers because we have them configured the way we want them. We would all connect together with a network, and we would all fly out of the same airport, same runway, same taxiways. We'd have to wait for each other toe land. We'd have to wait for each other, take off and we would fly together. You could take it one step further and have a bunch of fighter jets like the Blue Angels or the Snowbirds, and fly in formation, and you would actually see each other out your cockpit window. That's a lot of fun. Let me introduce you to that when we get into the course. Number seven. Software and hardware add ons from scenery to planes. You can keep buying more Adams or find some free ones and just install them. Detailed airports, more realistic scenery and, of course, almost any plane you can think of in this section. The homework assignment where you unzip the package of this Bruce Goose. That's the monster I was talking about and then take off from City said in a report from the water. So that will be a lot of fun. All supply that in the resources for the course, the last module. The future. Well, there's a lot packaged into this course already, and I have to pick and choose what to include and not keep it too long and not make it hard to finish. But there's so much and flying, we need to know to enjoy safely the future of flight simulation or the future of your flying endeavors. I'll cover both of these in this section as a sign off section for you to take it further from here. Well, I'll focus on how you could pursue a pilot's license in real flight lessons at your local airport. You will find that you progress at a faster pace than your fellow student pilots, you know, and have experienced so much more that getting into the cockpit for the first time will be familiar and you will already know what to do. That is the best part of all the surprise on an instructor's face when you talk on the radio or do checklists without taking an hour to do it, as many new students do, you take off with perfect rotation and climb speed, and they know you must have taken less than somewhere else. You will save a ton of money in your real lessons, as I did, and a ton of time. You will have your license in the minimum amount of time because you took these courses and use a flight simulator to practice. This isn't a selling feature. This isn't a promise. This is just my experience. And some of you are already realizing that some of you in this course have sent me an email saying, I've already taken my first riel lesson and they can't believe how much I already know. That's That's the whole essence of worried. They're so good luck. And as always, send me any questions about this course as you progress. Use frappes or any screen recording software. If you wish to share your performance with me, I comment on all of them. Once we know how to fly and it's second nature, literally, the sky's the limit. Let's get started. 2. LearnToFlyAdvMod1: Let's start out this advanced learned to fly course with a more detailed look at some instruments we've been using and some we haven't touched yet. In this module, we will cover in her first lesson, the bug set on a heading indicator. Lesson two. The Bear Metric setting on the altimeter. Less than three. The transponder lesson for auto pilot and less than five detailed checklists. Let's start with Lesson one. The bug set on the heading indicator or the H I. So we start off with this easy topic, and we work our way into more complex ones. It's interesting how many times beginner or intermediate students have asked me, What is this bug set? This refers to the orange indicator, located on the perimeter of the heading indicator that can be moved to any position within the 360 degrees manually using the knob on the instrument. There are numerous purposes for this orange little bug. It's simply called a bug because it's an orange little thing sitting on your H I. Its primary reason is to set a heading that you can refer to it a glance. You'll see it at any point wherever you are. Secondly, if you can use autopilot, it can follow the bug. Believe it or not, wherever you set the bug, autopilot will head in that direction, and it will stay on that magnetic heading. Remember that with winds you will drift so your plane will still follow that magnetic heading even if you drift sideways. 1/3 reason for the bug is to remember a runway heading while doing circuits. Believe it or not, you can simply fly the bug to all four quadrants of your circuit, and on final, it should be back at the top. Think about it, said it for runway setting at the top, your h I as you pull into position on the runway, notice when you are climbing out on cross, wind down wind and base. It is in each of the four quadrants now turned to Final and voila! It shows you the way as simple yet effective tool at your fingertips. Lesson two. The barometric setting on the altimeter. When you attend a real flight school ground school, you need to do 40 hours of classroom ground school instruction toe. Learn a lot of theory in this course, I add theory when needed to keep you from being bored. This is one of those times you would have learned in ground school the technicalities of how each instrument works. You need to know this in case an instrument fails, you would know what to check. Doesn't use power. Does au assumption? Does it use barometric pressure? The altimeter uses barometric pressure to show you differences in your altitude, but when it's turned off, it has no idea what it's doing. When you first start up the engine, the instruments come to life, and you will have to set your alternators barometric pressure to the airport you start from and then periodically along the way of your journey. We don't have the fancy radar systems of the big Heavy's. You get your barometric pressure from the 80 s, but an easy way to set it is to set the airport elevation on your altimeter and read the barometric pressure. Either way, you start on the ground at the right elevation above sea level. At Toronto Island Airport, it's 250 rounded to 250 at Button Ville, it's 650 in the beginner module a flight simulator. It takes care of all that for you. And in fact, it can't realistically read the barometric pressure. It's a it's in a flight simulator. In realistic mode. You can set it every time and periodically along the trip. Lesson three the transponder, the transponder. Or it might be short Form two x p. D. R. Was first used with military authorities to identify friend or foe I f f we called it. Now this instrument could save your life. We use it all the time for VFR and I fr flight. Well, that about covers all flights doesn't But we use a different code for VFR than I afar. So, towers, know what rules were flying under. We'll learn more about I a fire later. In this course, the transponder is a radio device that sends out a signal, transmits a code that you will pick on the device for VFR. We used 1200 to keep it warmed up before takeoff. We leave it on standby or S D b y on the dial when were cleared for takeoff. We remember the three teas, time transponder and talk. That means we write down the time turn the transponder to the on position from stand by and then repeat the takeoff clearance as we're moving into position on their radar screen Are 1200 pops up at that moment and they can Marcus as Skyhawk, Bravo, Alfa Fox, Mike or whatever you called up when you did the taxi in tower clearance. Now the transponder has other emergency functions to I've only had to do this in real life . Onley once and my training made it an automatic thing even though it was tense. My battery and the Cessna had gone so low that my radios didn't work. There was still enough power to dial the frequency, but not enough power to transmit. So I had no radios and I was heading back into Button Ville Airport. You you can't just sneak up on an airport without clearance and expect to land. So I had to declare an emergency. Somehow I immediately dialed 7600 on my transponder. That tells them I have no radios, that's all. They don't know my intentions, but that I have no radio. After a minute or so, I dialed in 7700 and that really got their attention they saw me circling around Preston Lake just north of Button Ville. While I was doing this, I knew that was the equivalent of a mayday call, and they would clear the air space for me after another circle to ensure the airspace was clear, headed south on Woodbine at 2000 feet. A normal approach on a right downwind for Runway 33 a routine I had done 100 times before. But with clearance on the radio, I focused on the tower as I entered their air space, and they gave me a green light to proceed literally light colors is how we communicate when we have no radios. The rest is history, and I got green lights on Final Two without my transponder and knowledge and how to use it . It would be dangerous to just get in there and try to land without bumping into someone. We normally used tower communication for clearances and for spacing in the circuit. In congested airspace, a tower can ask you to squawk a specific code so that they can identify you. Other codes that can be used if you're hijacked 7500 although now they call it unlawful Interference I A Fire International 2000. If you haven't been assigned to code, and in some parts of Europe it's 7000. But there are other codes that you can discover but may never use and be on the scope of this course. By the way, most transponders now have an identity button on them. Only use this. If requested by the tower. It will make your transponder code stand out so they can find you in a congested airspace. Lesson for Auto Pilot Now this is becoming more and more common today. Even the newer cars are getting more automated piloting of the car. Even the Tesla has a fully automated piloting and can change lanes. Do the signalling drive through fog, breaking and accelerating without driver intervention. Scary. So it's becoming more common in an airplane. There isn't the congestion of planes like there are on streets and highways. A plane on autopilot is usually following a designated route at a designated altitude that is safe from other planes. In fact, even in VFR, we picked the altitude depending on our plane direction to avoid collisions. But autopilot in our flight simulator does the same thing as the real planes. It will keep our wings level and or follow a magnetic course and that could be set from are heading indicator bug or follow a knave instrument, which is the most useful. We set the throne for cruise configuration, unlike a car that may need gas adjustments with the surrounding traffic. Then we set her heading bug to the desired heading or tuna knave to the desired direction. Turn on auto pilot and then relax all the way to our destination or our next waypoint in our flight simulator. We activate and deactivate autopilot with the radio stack and the device at the bottom, you will see an A P button, and I'll demo it. You can use autopilot with GPS, but I'll reserve that toe another module in this course. Give it a try and get used to it before you want to use it for seriously. No, let's have a look at this video. Here's an example of two things here. First playing with the heading indicator bug and secondly, setting the out of to follow that All right, and I will also do in out of pocket for for an altitude climbing out of Toronto Island Airport heading due east towards the toward the buffers part. And so what I'll do is I'll, uh, let's go in the cockpit and we're going to go take a look at playing with the bug, first of all, and then secondly, using autopilot, follow the book. We can set the bug heading. You can see there's the bug. Orange bug could use the heading indicator dial to play with that. But you see, I just spin it around anywhere I want. It has no effect on the plane. It's really just an indicator so far right now. Typically, you just use it to remind you of a runway heading or to remind you of Let's see across country heading that you want to stick with. Now let's look over here at the bottom of the radio stack. You'll see that we have the auto pattern, and with the autopilot area, you can see that we can click on heading. And now that heading is active, watch what happens when you move the bug so you can see it's actually moving the plane toward the buck. Wherever you put the bug, you're actually flying by the bug? No, not exactly an accurate way to fly, but certainly can be done here. In simulator. You can play all you want, but it's a good It's a good demonstration of how it follows the bug. All right, so here it is, upset it for 60 degrees Dewey's and not the least, but sorry, 60 degrees. And it's following the so so So That's the first thing to realize is that once the autopilot is all on, you can have it just follow the bug. And that way it will always stay on that magnetic heading. Now, additionally, you can add in altitude. All right, so that's what I'm doing here. I'm hitting the altar button any altitude, but you noticed my altitude on the radio stack. It's set for 00000 So, yes, what's going to happen now that I've activated follow altitude, it's actually going to dive, and as you can see, it's diving heading down. So I better either change the altitude or turn off altitude Hold. All right. It's already following the bug because it's set for heading. But now I'm going to change the altitude. All right, so I'm gonna hold the altitude selector and change. There's 100 feet. Yeah, still not high enough. There's 200 feet. It's still gonna still get ahead down to 200. And so I want to take it up to 4 5000 is what I really want to do here to get it the normal whatever my cross country altitude is going to be. All right, you can see here. I'm just holding it up. It goes, I'm taking it up to, let's say, 5000 feet. And so now you can see it's actually going to climb. It's gonna keep climbing now to get to 5000. Nothing abrupt, but it will get there eventually. It'll stop there at the right altitude and stay there. Alright, if that's the desired out. So now between those two alone, you can you can learn more as you go along with the certainly certainly without a pilot. You go play with knave and have a following your have instruments. But what we can do here is just simply turn on auto pilot, click it for heading and click it for altitude, and those two things alone are very common. And that's what we use here in flight simulator on a cross country flights and very easy to implement and very easy to do. Now I've said it for 3500 which is gonna be, like, normal altitude for cross country. And and then it can also set my heading. I'm gonna set my heading bug for due North and head out on my cross country heading up to really end up like some, and then I just set it and forget it. Like and enjoy the scenery. Well, if it was a high risk area, this is actually a stock business laptop. I'm gonna be using it for the multiplayer module coming up. We're gonna have more than one one more than one computer running simulator and have them in a multi mode. But so I just took the stock taking the stock, graphics and stock machine that's there. And it's it's not a super high powered laptop and just run flex in candy. All right, that's our demonstration, that's all. Thanks. Lesson five detailed checklists. So with this advanced course come finer details on what To check in how to check them. We still can't do a gas and oil physical check as in a real plane and blow into the paedo tube and ensure no insects air in there. But we can do all the cockpit checks in more detail as realistic as physical planes. In this module, I've included an exact Cessna 1 72 checklist from my training A button Ville airport. You'll notice the first steps are documents check and control locks Remove. So it states what we're checking and the action we need to perform. Obviously, we can't do those two, so you will started out. But let me mention this. There is an A to a simulations assessment 1 72 that one of you has shown me that one of you told me about and it actually does all of those checklist items. You're checking the oil. You're checking the gas. You're checking the chocks under the wheel so you can get a very realistic plane to do that . We just don't normally with the stock 1 72 That we have depends on what level of realism you really want. But it's good practice If some of you are pursuing your real pilot's license. Good to know what's expected. Remember while you're listening and writing down the Aidas. Adjust your barometric pressure now while you hear it. Now let's talk about checklist for other airplanes. Every single type of airplane has their own checklists. Even different models of Cessna 1 72 have different checklists. For example, most of my training were on the car, berated older planes Maeda's Long Bacca's 1956 or 67 or 77. Believe it or not, they can keep them going because of the rigorous maintenance they do on them. But the new a Cessna 1 70 twos had fuel injected engines like all our gas cars. Now a different startup shutdown checks, and you won't see a knob for mixture or carb heat. Now, with a completely different plane, you'll need to get their check list. This is the key. I'm sure you can Google for new checklists on on. When you buy more airplanes, you get more checklists and flight simulator. They usually include a checklist in your flight or in the documentation. We will look closer at checklists for some other planes in Module three, such as the Diamond D, A 20 the Piper Cub, the A 3 20 heavy and even in F 16 fighter jet. Then we'll cover the ever popular home built airplane, the challenger with its simpler checklist. Well, that concludes our first module and a deeper understanding of our plane and our expansion into more realistic checklists. Procedures and instruments practice these things, so you haven't exposure to them before we move on. 3. Module2 IFR NightRating: Now we're getting into some really advanced stuff. Although I could make a whole course just on I fire. We're going to do what all flight schools do and give you an introduction toe I afar and flying with instruments this won't give you and I fire rating, But it will give you an idea of what's involved. If you pursue an I fire rating, it will take more training and practice than we're doing here. Now I a fire or instrument flight rules is what all commercial airlines due to ensure flights are on time and safe. No matter what the weather within limits, a plane can take off and land in the worst of weather. Keep in mind in I fire, we can't see anything out the cockpit window. And we have to trust a T. C to be our eyes with radar. And we have to trust our instruments, even if it feels like we're doing something else. Now let's transition from via fire toe. So far, First a re a lesson would get you out to the practice area under VFR rules. As with all other lessons once you were there and had a comfortable altitude your instructor will have you put on the hood. Have you heard of such a thing? It looks like Ah, welding helmet. Now this hood blocks out your visual out the window. So your instructors still your eyes Because you are still in a practice area. All right, So you can't see out the window and your instructors watching for you. Then you're put through the paces of various flight maneuvers with only reference to the instruments. It's a trust thing. You have to rely on your instruments. They tell the whole story for us. We don't need to put on the hood. Just use a view that obscures the windows of the confit. There is actually one view and flight simulator that is called the I F. Our view. It shows you your whole panel as if you stick your head in the panel and stay there. That's the one thing we keep telling you not to do When you were first learning to fly, Don't fixate on your instruments. Don't fixate on your airspeed. Glance at it. Look out the window. All right, now we have to look at the panel and forget what's out the window. It's hard to do it first. Once in a while, we should toggle that view to ensure we're doing OK outside the plane. But we don't have to risk way. Don't have the same risk of hitting someone with realistic results. Even if we hit the ground or another plane and flight simulator, it's all in the simulator and we learn from that mistake so we don't have an instructor as our eyes. First lesson necessary instruments We've heard about the six pack, right? No, not the abs of a workout junky, but the instrument cluster that is most important in the cockpit. The six main instruments, as you can see here, the air speed indicator, the artificial horizon, the altimeter, the turn coordinator over on the left, the directional indicator in front of us and the vertical speed indicator. Now the I fire pilot is going to use other instruments to Villar's de me's transponders. ADF, GPS, these air all radio communication radio frequencies for cross country navigation. But the six pack tells it all. Additionally, once we get near our destination, we can use an advanced via our approach called the ill s or instrument landing system, where we follow the needles down to the runway and then land more about that in the next lesson or two. So this is what we will cover in this first lesson. The six pack vertigo and the illusions in I fire. I have fire holding patterns and altitudes. I l s approach is to landing without making this, of course of its own and having you lose interest halfway through, we will cover the basics so you can decide to pursue it further. Now the necessary instruments. The six pack five of these instruments you already know Well, it's the hired official horizon that is new. It shows us the same thing is out the window. The line in the middle is the horizon, and it gives us riel time, view of nose, high nose, low left or right turn. As it happens, this is the most important of all the instruments to show us our attitude as you look at it in every phase of flight, you'll see blue above and brown below. At a glance, you can tell your attitude and it shows it to us with indicators in the instrument for bank angle and climber disentangle valuable if you're in the clouds and can't see a thing. This is your eyes to your attitude. Now we have all learned to turn to a heading with reference to airspeed, bank angle and altitude hold. So all we need now is to reference are artificial horizon To get a feel for our attitude while scanning our six pack, Give it a try. Turn to the left 90 degrees without looking of the window. Now turn 1 80 in the opposite direction. Did it work? Did you peak? - Keep in mind in and I fire course you would do timed turns. That is you start your timer during the turn. So we got the idea of the six pack. We have been using most of them during flying already. Even if we just glance at him. Lesson two Vertigo and illusions of flight and I fire. Yes, it's true. While flying in the clouds, our senses can be misleading in real life. This has caused more than one pilot to lose their life. Look at the example of a Kennedy who got disoriented during a flight from our Button Ville airport to Long Island, New York. He encountered clouds and with only a few hours of I fire training got disoriented and spiraled down to the ocean. If he had trusted his instruments, this wouldn't have happened. I happen to know that he was sporting a cast on his foot the day before at Button Ville. Well, I was preparing to fly. It was also dusk and later than he planned. So he should have only flown VFR and not subjected himself. Toe I off our conditions without being certified. For I a far he was still a relatively new pilot. How does this happen? Vertical. When no reference to the horizon is present, our ears and balancing system go out of whack. That's why we have to trust our instruments. I have experienced vertigo and it can be deadly. Just fly up from Toronto Island Airport over water on a foggy day and watch how fast you lose all reference to what is up and what is down. Trust your instruments. Think about this the next time you fly commercially, your pilots claimed through clouds level off of 34,000 feet and set the out of pocket. Then they keep scanning instruments to ensure they're doing what you expect Then they used the ill s to guide them into a landing runway. Now you try dialing some weather from your flights and menu socket in right down to, let's say, 500 feet so you can still see the runway and take off, but halfway to circuit height you're in. That's what they say. You're in the soup now. Do turns to specific headings. Scan the six pack to ensure you stay at altitude. Thank angle. Airspeed. It takes some practice, that's for sure to feel vertigo. Look out your cockpit window and guess where you are. It's more pronounced in a real plane as you feel movement and your ears balancing system. Trust yours. Lesson three. I have fire holding patterns many times you get near your destination, but they're so busy they have to stack you up in holding patterns until they can bring you in for a landing. There are I fire approach plates. That's what they're called, and they're full of information on where you need to go and what to expect. Here is one example Behind me. Typically, there are published holding areas that you have to fly to and then execute a racetrack pattern over and over again until cleared to come in and land without reference to the ground or the horizon. You need to get proficient at finding the holding point and then executing standard rate turns to form your racetrack pattern at the designated altitude conveyed by 80. See, this is a great skill to learn, even in VFR. Staying at a holding pattern until called in will happen to all pilots eventually. Look at my example of when I had to declare an emergency with my transponder. I had to do a circle pattern at an altitude. I was a 2000 feet just trying to figure out what's going on. I went into slow flight at 2000 feet on a circle or racetrack pattern above a lake with reference to the lake, and that's a great skill to know until I figured things out in I a fire. You have no visual references except your instruments. Trust your instruments. That's all you've got for my demonstration and your practice. We will use the simple vo are you know, the one up there north of Button Ville. First we do a holding pattern with reference to the ground as in VFR as we can do that, we can all do that. Then we do the same thing without reference to the ground and trust our instruments on Lee . It's gonna be fumbling at first, but we're in a simulator. We'll start our simulator with one of our saved flights. Maybe the Claremont area to Claremont Practice area. You should have one of those saved already. Two in your knave, one view are to the frequency of the Simcoe viewer 117.35 In real flying, you would have to identify the correct view are by its Morse code. There's a dying art, the Morse code. It is actually written on your map near your frequency of the viewer. In very congested airspaces, there are viewers that overlap each other. You've got to make sure you're on the right via wire Here. We just have one by itself. So we're good now that it's tuned. Move your O. B s needle. So it centered. Now simply fly that heading. Keeping the needle centered. As we have done in the intermediate course, we're just simply heading to the viewer. Additionally, you can tune in the DME frequency and see your distance get less and less as we get near the DME Channel for Simcoe is 120 Let's say that a. T. C has directed us to hold at Simcoe vur at 5500 feet until cleared to proceed. We will use a standard holding pattern, which means a clockwise pattern. Right turns. The non standard pattern is called left turns. We will use 90 degrees for outbound and to 70 for inbound. Remember, we are using instruments but also visuals for this first time just to be just for practice , right? We will see the viewer and then start a racetrack pattern. The entry procedure is published, but here we're doing a simpler standard method. To get a feel for it, we would also need to account for wind correction. So advanced flyers contrive that and and keep on course during the holding pattern. As we do each loop around this holding pattern, we pass over the view are on each cycle. If we do it right, inbounded. The view are then outbound from the viewer, then inbounded. The view are etcetera before passing over the view are give yourself enough time to set the airplane in a stable state, meaning power set flaps set speed set So you aren't fumbling around with that while timing and turning for our Cessna 1 72 our indicated air speed will be 90 Power 2200 rpm's and flaps zero. Also keep in mind if we do a standard rate turned to outbound. We can do a standard rate turn to inbound and keep doing that. If there's no wind and stay on course, we also time each straight and level part of the pattern that is. Once you have turned toe outbound and level the wings, you start your timer for one minute, then execute a standard rate turned to inbound and once wings or level, start the timer again for one minute. I actually keep a portable battery powered timer in the plane with me in addition to my watch, and that we have also got a timepiece at any time that I need it. Remember, we need to record time off and time down when we're flying. We should already have some kind of time piece we can use. Some planes have a clock or a timer function rate in the airplane although when I fire course will teach you the six teas, we will use the three teas for our in Choteau. Higher, far holding patterns. Time, turn and talk as you approach the fix. In our case, the viewer we start the timer, start the turn to fly directly over the viewer and tell a TC we're entering the hold over Simcoe, view our and our altitude. Now, as you can see, by the diagram, we fly the racetrack pattern with right turns. This takes practice. All our skills are tested here. Standard rate turns using the turn and ball indicator. Keep altitude throughout the holding and the speed. That is the challenge, everybody. This is the advanced course. Once you get this, you could stay up there all day. Well, I mean, after a while, we are burning up fuel. Now is your turn. Same thing. Keep a checklist of your own on what to do and when to do it. Speak out loud. Is if you're talking to a T. C. Just out loud in the room. Assume you got the right responses just for practice. Once you can do this a few times. Now try it with instruments alone with the visual in your head. Now you can visualize each step of the procedure with instruments only when you were done and finished a few loops. Pause and replay back to your entry. Step outside and watch your plane. Then do a flight analysis and see your pattern. Was it pretty? Racetrack looking. A final phase is leaving the hold, typically directed by 80 C to leave the hold and proceed to land. So assume you just got clearance to leave the hold from 80 C. Now finish the race track and your inbound to the fix as you cross the fix. Note the time and inform a TC. Speaking out loud is if you're on a microphone that you're leaving your altitude and your direction, adjust your direction to head to your destination. Congratulations. You may have just used many skills you have learned already, and then some new ones. Now you are precision flying on a knife. Our test. You have to keep within limits. During this procedure, you have to maintain your airspeed within 10 knots. Maintain your altitude within 100 feet, maintain headings within 10 degrees and track a specific course a specific radio or bearing . We don't have to follow the strict rule, but when you get better at this, it's something to strive for. Lesson for I l s approach is to landing. The Iowa system is fascinating. The fact that weaken fly the needles all the way to the runway is unnerve ing and satisfying at the same time. Keep in mind that all flights still have to have a visual of the runway before touchdown. That is why you'll hear about a missed approach. Doesn't mean anybody did anything wrong. It means I might not be able to see the runway before I actually touched down, as in via fire. If you're landing isn't going right. You execute a missed approach. Same checklist. Full power. Positive rate of climb flaps up in increments. Talk to the tower. Refer to this diagram. As I explained in Iowa s approach, I'll s stands for instrument landing system. Although it doesn't lend for you like the big airliners, it will give you a visual indication to guide you all the way to the runway. One needle is horizontal and the other needle is vertical. You maneuver your aircraft with small adjustments to keep both needles centered, and it will be the correct glide path to the runway. The term localizer is used to describe a nihilist system. We tuned the localizer frequency for a runway, a specific runway at an airport on Neve one. The localizer only has a single frequency radio, which is lined up perfectly with the runway. The vertical Neil responds to the localizer, and you adjust left or right to keep it centered. You're never one detects that it's a localizer and automatically shows your glide scope or your glide slope on the horizontal needle. If the needle is above, you are below it. And if the needle is below, you are above it, and you take corrective action to keep it in the center. When both needles air centered, you are following the precision glide path to the runway threshold. Now there are more strict rules and procedures and I far training, but we can feel what it's like without approach plates and all that training. Let's just get positioned on the base leg and intercept both needles, then fly the needles to land while we have a visual to confirm as you get good at this, you can add some low clouds and try it without VFR visual confirmations. We will use the eyeless approach at Toronto Island Airport. Runway zero Weight has an Iowa system, and we are familiar with that airport. In our begin, of course, take off from zero a fly standard right hand pattern, as we have done countless times before while on down wind do your down wind checks as per normal and then pause the simulator. We normally set all our gauges on the cross country, knowing we will be using IA less. Here. We simply pause on downward and set the instruments their frequencies. We will use our listed on your map or your airport book. We call it the CFS in Canada and the Aim A. I am in the USA for 08 at Toronto Island will to knave 1 to 110.15 That also happens to be the DME, the distance measuring equipment on Channel 38 so you can also see your distance upto one nautical mile. Now intercept both needles. Eventually, you'll be instinctively do both the same time, but take your time and do circuits for the first while until you get more accurate as you turn to base the 1st 1 you look at, you should see the vertical Neil move towards center. That's telling you when to turn level Oda's. It reaches center now. Small adjustments left to right to keep it there. Your heading for the runway. Now look at your horizontal needle. If it is above center, you are under it. You don't have to climb up to it. Just hold your altitude and the needle will come to you. It will come down to you, and if it's below you, you are too high and just pull back some power to get down. Remember small adjustments once the needles are near center all the way to the runway, regardless of the outcome, good or bad executed touch and go or missed approach and go round. Do a normal circuit and then try it again. Intercept as you're turning to final, this is a skill that needs practice as a homework assignment. Finding eyeless at an airport near you. Find the frequency and do the same thing. Once you've done one the rest of the same. Just a different runway heading different altitude, depending on the airport elevation and you will see that it's routine. Of course, Every airport and runway have different approach plates and more detail than we are covering here. But we will go that far in this course. Incidentally, there is an audible and visual outer marker indication and middle marker Audio visual indication in the cockpit that you will observe. But we won't go into that detail until on fire fire course. Congratulations. You just successfully landed a precision instrument approach. Lesson five. I have fire cruising altitudes. I have fire. Could be a whole course by itself, as you've heard, but I need to add one more important thing for your i a fire planning cruising altitudes. The chart shows clearly that when planning a cross country flight, you need to pick an altitude when above 3000 above ground level. Depending on how you plan to fly with VFR, you choose even thousands plus 500 when you're magnetic, track is 1 80 degrees to 3 59 You notice I said when you're magnetic track, not your heading necessarily. Your winds could be pushing you sideways. But you are your magnetic track Over the ground is 1 82 with 3 59 with via fire, you pick odd thousands plus 500 feet when you're magnetic, track is zero degrees toe 1 79 degrees. So a plane flying towards you should be 1000 feet below or above you for safety sake. With I a far, they're flying at the one thousands without the 500 feet for 0 to 1 79 at odd one thousands and from 1 82 3 59 at even one thousands. The next time you plan a cross country flight facilities knowing there is a plan for all those airplanes in the sky at the same time, practice this when you fly cross country in a flight simulator. Okay, the night rating Well around the topic of flying with instruments and possibly no visual clues out the window, it's a good time to talk about night flying. In private pilot training. You need a minimum of 20 hours of night flying practice, dual and solo, including 10 hours of takeoffs and landings. We all do more than that, but they needed to set a minimum amount. Night flying can be a most relaxing pastime, as it seems calmer outside the airplane. If you ever have a commercial flight that goes into the night, there is nothing to see out there. Now imagine what the pilot feels like with nothing to see out there. To others, it can be a romantic time, with the twinkling of lights somewhere down there and the dim yellow glow of a town far below lights on a body of water. Oh, let's get back to the skill conversation. But to master the skill of flying safely and confidently from one place to another in sheer darkness is a great accomplishment, and it takes skill and knowledge to master it. Instruments take over as the method to ensure we continue to fly properly are visual clues are all messed up? There's no horizon, there's no upper down. So this makes sense that instruments play a big part of this skill. So if a night rating takes an additional 10 to 20 hours, we can't possibly do that in this course. But we can experience it in our flight simulator and practice it. We know the circuit at the airport you always fly out of, and in these courses it was trying to City Centre Airport. So you know the altitude, the legs of the circuit, the runways, the frequencies and you start by practising circuits in the dark. Here, you will also see the airport at all times. This is an important part. As your first taste of night flight. You still get to look out the window and see stuff. All right. At least see the the airport lights. The second step is to leave the air space and head to another report. You've done this before, but once you get away from the city or away from the airport, it gets pitch black. Now keep your designated altitude, the designated direction and your cruise speed as planned. When you did your daylight cross country or your I fire across country before 10 miles out from your destination airport. Tune your Aidas, get your active runway information, etcetera. Do your clearances and get into the circuit from there. A visual should be easy and you can take it from there. Keep in mind in riel flight, the smaller airports don't leave their lights on at night. There could be no planes. Come in and out at night. Why would you burn all that electricity all night long. So believe it or not, in smaller airports, they have this very easy way to turn lights on. As you approach the airport with a double click of your mic button and the lights just come on. It's pretty cool. And then they eventually turn off because you've already landed and nobody else is coming in, but certainly the bigger airports. And in flight simulator, they're all lit up. There's no electoral electricity being used. That's pretty cool feature. Here is a demonstration flight from City centre toe Oshawa. I will speed up the main flight to save time for you. Yeah. I mean, as I approach Ah show. I'll slow it down again. Right? I want you to see it in action. This can be a very rewarding part of flight, as a bonus started at an airport that has tourist functions like Orlando, Florida or Vegas. Las Vegas. Lots of lights, Right? The whole place is lit up differently than in the daytime. Wow. Module summary. So you have tasted what flying without visual references feels like a little bit of trust and a whole lot of faith. Just kidding. We have to trust our instruments, even if our own balance sensors tell us otherwise. In an I fire course, you would learn how to cross check your instruments when one of them fails, so you can be sure what is really going on. In some planes, they have two sets of instruments or two displays with the same information and even some analog gauges, like in assessments to back up their glass displays. You'll also learn which gauges rely on suction, electricity or both. Some planes have two sources of static air, like your altimeter and to pido tubes for air speed. If one is blocked, another keeps it going. Have you noticed for reliability and high availability of our planes? There are two of everything. I call it the Noah's Ark scenario. You know, two of everything. Even planes that fly across the ocean or any large body of water need two engines. Even our simple Cessna 1 72 engine has to spark plugs in each cylinder. It's true, you know where the piston moves inside the engine. That is why you test both left and right. Magneto's. You're testing both sets of spark plugs, and we leave them on for both for reliability. This section wasn't about reliability of our airplanes, but when we have to trust our instruments alone, they better be reliable. We can't just look out the window instead and glide the plane to safety. So I hope you enjoyed this brief insight into ire, fire flying and night flying and what the commercial airline pilots do every day. Flight after flight. There's nothing finer than flying above a soft white bed of clouds in full sunlight, knowing there's nasty weather below. 4. Module2ILSdemo2: All right, let's have a look at this high. A less approach. We're going into City centre. Here is where we want to focus our view here. And we also want to focus on that V o R. Two needles right now you can see here we've tuned in. So the right of you are We got the right frequency. There were about five miles out, and we've got to make sure we don't chase the needles. I mean, they're there for us to help us, but we're going to do some less power to descend to get underneath that needle you notice are horizontal. Needle is already lowered its below us, which means we're above the glide scope. Just try to visualize by looking at that. You are. We are pretty much center line. And as you look out the window, yeah, we're pretty much center line with that runway, that runway way off there in the distance. But we are too high, and you can see here I've reduced power, and now I'm down. I'm even in the flat range. So once in a while we glance, it airspeed because that's our descent speed. And we also look at the Needles. Now, with this configuration, I should be able to get underneath that needle. In other words, that needle, the horizontal one. The one that's kind of lazy right now should rise up. All right. If you kept a constant altitude, it would just keep getting over and lower. We gotta get underneath that needle and get that needle right. Horizontal. So that's what we're trying to do here. Now you can see I'm still straight with the runway, which is good, but that horizontal needle is too low. I'm above like scope. So here we go. Let's just try and get lower. We're still continuing. You can see in our altitude here as it as the as we lose more and more you'll see the needle start to come up as it comes up. We have to take action as it comes up with them. We have to follow the needle or the descent rate, probably around 500 feet per minute or something like that. As you can see right now are vertical speed is great and the needles coming up. Here we go. So we got to take some action. You notice that pulled up a bit. Pulling up a bit will certainly reduce the speed. Now we've got the needles where we want him to see that. Perfect. That's nice. And you can see we've got red over white. That's good. Now we got to try and hold both, but you notice I'm slipping down below the needle. But give us a more power. Let's pull back up. Let's get that needle. You can see now I'm too low. I'm intentionally leaving this one in its my first attempt in this demonstration. But I'm leaving it in so you can see how to correct. If I did a perfect I'll s approach, then you might not have the same result. All right, so now I'm going to speed up the video so that we can just get rid of all that boring stuff in the middle. I'm still too low, but as I climb up now, just watching the last moment here have climbed up there. We got red over white to read or write. We're good. And now I'm a bit high rate at this point right here. The last 300 feet here. We should see the runway anyway, But the vur is over here to the right. When you do this, take a look. The viewers actually way over here in between runway 24 on runway 33. So it's not going to be accurate as you get this close, so just keep that in mind. I don't look at the needles on this airport. I don't look at the needles as I get within. Whatever. That was probably the last year under feet of altitude, but I made it to the runway. I could see the runway. Now, instead of setting clouds and figure not all the layers just go into your settings and put fogged in. All right. And in this case, I'm just doing a replay so you can see what it looks like. But now you'd want to do it. Now, this is where it gets tense, because now you've got to do it for real. I mean, you've gotta actually try this descent right now. I'm underneath. All right? In this case, I'm underneath the needles. What I want to do is stay my altitude. Now I don't have to climb up. You notice here. I'm not climbing to get to the needle. I'm going straight in until the needle straight. All right. I'm keeping my altitude until I intercept the glide scope. This is a good approach. This is actually a better approach than the 1st 1 The 1st 1 I had to descend out, as you can see him still keeping the same altitude. And I'm actually seeing the needle come down closer, closer and closer when it does. Now I have to do a descent. You notice here, in my dissent is very little or none at all. And as the needle comes closer than I'm going to start going further on my descent rate. All right, so there there's a perfect needle set up. I better start descending mawr, or else the needles going to drop below me. Alright, so I've got it. Now follow the needles. Be careful. You don't chase them. But you do have to follow them. And you notice my vertical alignments gone out of whack too. So look at that. I'm above glide scope and my vertical needles. The runways to the right. My approach is below me. So now I'm going to have to get this thing in order. All right? So what am I at now. I'm at, uh, wait eight nautical miles. Is that would that saying Looks like. And now I'm going to commit now this is in fog. But take a look at this. It's starting to come true. Now look at this. Well, that's why the needles air going wacky because I'm within the last 300 feet. And I would say after seeing all of this and my favorite airport, I would say, Let's try different airport. But you you get the idea here. Now I'm coming in, and I'm just doing a visual approach from here Now. What I want to do as we land here, when I want to do is take you do the replay again. But I want you to see it from the tower. I mean, this is this is tense stuff for most people because, you know, we're trying to do this in the cloud with no reference outside whatsoever. So now let's see. Here's what the control tower sees, and I'm starting to replay it, not firewood again in the last 75 seconds or so. All right. Doesn't seem like a long ways away. Believe it or not, your aircraft is in the middle. I don't know if you can see it yet. You might be able to see a light. That's probably your landing light you're seeing There. You see it starting to come through pretty ugly, isn't it? This is what the control tower sees as you approach the runway. Now you're talking to them on the radio. They can tell you with where the things look bad. But you are coming in in the soup, as they say. And here you are, approaching the runway. Now, luckily, I'm doing a replay. I know I'm going to make it, but here's what the tower sees as you descend to the runway. Obviously, you get you get more visible. And as you can see, I'm just going to simply come in. This is why knave, lights, strobe lights. Landing lights are important when visibility is really low. At this point, if you couldn't make the runway, you would do a missed approach. We made the runway justifying, so that's pretty awesome. Um, try it yourself and it's not gonna work right the first time. Give it lots of tries. This is something you keep practicing again. 5. Module3 OtherPlanes: many of you have asked, What about the A 3 20 or the Challenger home built? And so we will cover an array of airplanes and how to find out how to fly them. They call this an aircraft type endorsement on your pilot license, or simply are you endorsed for type. We will start with an intro to retractable landing gear. Twin engines. We'll get into airliners, jet fighters and novelty planes. There's a lot to cover here, so this first lesson, Let's just go. An intro to retractable landing gear are assessed on 1 50 are 1 72 have fixed year, meaning the wheels stick out all the time, and we don't have to think about the middle. Once you get into faster planes, you need to consider that wheels add drag to an airplane, and if we could tuck them up out of the way, we would fly more efficiently. Use the example of birds when they fly, they feather their feet back and streamlined so that they aren't in the way. When they land, they extend them and brace for impact. The flex in their knees take the shock of the landing, and they do it without even thinking. We have to think about it as we need to add one more checklist item to our list Now wheels up or wheels down. There have been many riel life stories of pilots who have for gotten to check this on landing, ended a belly landing or worse yet, flipped their plane on contact with the ground. So it's important to add it to your checklist and to pay attention to it during the crucial times. To practice this, we will use an airplane with more power and retractable gear, but still be familiar to us. Two. Cessna 1 82 RG The R G stands for retractable gear. You have a rather large lever in the cockpit for raising or lowering your landing gear and three green lights to indicate their down and locked in some planes. They also have lights to show that they are up and locked. This is where you might hear a tower controller. Ask if you have three in the green after a landing clearance. It's a courtesy check that your gear is lowered on takeoff. You would retract your gear when there is no more usable runway. Might as well. Get the gear up and get more performance out of your plane. While you're trying to put some distance between you and the ground, let me show an easy and quick demo of raising the gear after takeoff and then lowering the gear before touchdown. Now it's your turn. Change your playing to the Cessna 1 82 and do a circuit. After you've the gear, check to your checklist both on takeoff and online. Lesson. Two twin engines. Now this is a big one. It's a whole endorsement all by itself. In this advanced course, we need to address the fact that most bigger airplanes and certainly airliners use more than one engine. A twin engine rating is the next step for a commercial pilot training. There's a whole certification on twin engines that you would study, practice and put in your hours to achieve, typically a minimum of 15 hours on type. But many spend more time for handling emergencies, etcetera. Here we will cover the basics of what you need to know, which will include how to scan the engine instruments for two engines, how to land with only one or the other engine. How to continue your take off. If you lose an engine and you have to lift off her crash, let's start by selecting an airplane that has two engines. Conventionally, they have one on each wing, but they can be intended like this estimate. A common modern trainer twin is the Diamond Aircraft D, A 42 twin you can find at many flight schools. The single engine version I have flown is the D A 20 there one sweet airplane. There's also the new D A 62 that seats seven and has two diesel engines. I mentioned these planes as their maid, not three hours from where I live in London, Ontario, Canada, and I see them in most flying schools. They have composite fuselage and glass cockpits, meaning they sport a touch screen for your instruments as opposed to conventional analog gauges. Now, in conventional twin engine airplanes, when an engine fails, you lose 50% your power and 80% of your performance. You, as the pilot, have to determine which engine failed feather the propeller to reduce drag and secure the failed engine while still flying the aircraft safely on the s symmetrical thrust developed by other remaining engine. That's a lot of stress and a lot of distraction for the pilot. The Diamond D A 43 does all this for you if failed Engine occurs. It's a modern trainer for modern times, and I don't get paid to make that endorsement now. To add that plane to flight simulator, you'd have to buy it as an add on when you install a new airplane for flight simulator, you simply installed a set of program and it gets added to your flight simulator. How about the de Havilland Dash eight? I flew in them as a passenger every weekend on business trips one whole winter, and they're all around the world is an airline commuter airplane. You can also buy that add on and install it, but it's bigger than the private planes for personal use. There are plenty of twin engine piston airplanes available in flight, similar that we can use in this module. The Beechcraft Baron G 58 the Beechcraft King Air and the classic Douglas D. C. Three tail dragger in silver. I don't expect you to add extra airplanes or go buy more airplanes, so you can you can practice something with one of these. Now let's have a look at this diagram. A typical twin engine airplane. Typical light twin engine piston aircraft, not jets, will be significantly faster than assessment 1 72 trainer that we've been flying. But it's also heavier because of the extra engine and instruments. The reason. It is extra training and as it has the following additional features, the two engines could be turbocharged or fuel injected with constant speed propellers that you can feather or streamline. When not in use, the two engines could have a different rotation direction and to put it simply to balance each other in the air, a twin engine airplane could have pressurization and therefore oxygen in the cabin. The fuel system could be more complex, as it has to feed two engines, hold more fuel and usually across feed system for fuel supply. Dual electrical systems. Two engines so you get two generators or alternators like a car has there could be an extra door for entry or exit. A twin engine could have de icing or anti icing equipment for the leading edge of the wings , so this makes the checklists, and hence the emergency procedures more complex than a single engine airplane. Now, this is an important point. When you want to fly another type of airplane, you need to get the vitals. I call it the vitals. You need to know what some will call the feeds and speeds. Remember, a Cessna 1 72 had a rotate speed, a climb speed, a cruise speed, a landing speed of glide speed, etcetera. So we need to know these things for every plane we wish to fly. Now you can get a real checklist for every airplane type from a pilot shop. In many airports, they're laminated and used by real pilots. In our simulator, you confined checklists to for every plane we fly. We will use the one built in for checking out new planes. And we won't study and test on this information. We just need to know the five speeds I just mentioned. So let's dive in and check out a twin engine plane. Remember, this is a single lesson in a module, not a whole course onto an engine endorsement. There are whole books written and whole sections in ground school devoted to your twin engine endorsement. Here we get a taste of it and we go fly one. I will demonstrate it first and then it's your turn. I'll take off and leave the zone. Fly toe Joshua Airport touch and go and fly back to Toronto Island Airport for landing. For this demo, I will use the built in Beechcraft Baron 58. We need to know the five speeds to test it out. In the resources of this module, you'll see a ZIP file for the Baron 58 checklist and in the next lesson, the A 3 21 checklist. Thes air both for Flight Simulator X and supplied by the website Free checklists dot net. Open the checklist for the Baron 58 notice a lot more to checked in our assessment. 1 72 Although we won't go through them all, as this isn't a standalone course on the Baron, we do need to get familiar with the cockpit and where everything is, then understand the five speeds you can see here that here's the panel behind me. The first thing that you will notice is the standard six pack of instruments. Go with the familiar and then start learning about the unfamiliar to the left side, you will see an elaborate viewer ADF cage above that, the usual flight simulator buttons to get you more panel views such as GPS radio static central below the ADF gauge, you will see the Magneto's, but now we have to Selector Switch is one for each engine and moving right along the bottom , you'll see the standard switches that we've been using now the big difference. The two engines, the two engine gauges in a vertical configuration, very easy to interpret. The left vertical line is the left engine. The right vertical line is the right engine. We won't get into the theory of constant speed props at this point, but the standard temperature pressure and rpm's air there upper right is fuel tanks on left wing and right wing, as we have seen before. Below that is our trim panel standard pitch trim set for takeoff, remember? But now we also have a horizontal trim wheel for redder trip. With two engines, you'll need to adjust that, and certainly with one engine note, you will need to adjust that a lot on this panel. You also notice an aileron trim knob. Yeah, even your ailerons can be trimmed below that and to complete our introduction to the Baron 58 panel is the gear up down lever and the three indicator lights three in the green. As I mentioned before, you'll check to make sure that they're down and locked. Of course, right as they are in this picture, and we're most certainly on the runway before flying. Okay, so finally, are five speeds right from the manual. So take a look at this chart. Here's our rotate speed, climb speed, and we're keeping it simple with standard takeoff claim. Right now, cruise speed flaps out speed for landing, collide speed and emergencies. These are all things we learned before, but now they're different. There are more speeds to memorize on real plane for many situations, such as climb speed with one engine or cruise with one engine and other detail. Information for the sake of learning in this introductory module will keep it simple and get you flying. Let's start the baron on the active runway and apply full power with all the default flight sim settings and see if we can't get it into the air Now you wouldn't do this in a real plane, you need a lot. You need to study a lot of information, go through checklists with an instructor, see it demonstrated, and then you try with a watchful eye on your performance here. We want to see what it's like. Let's have a look at this demo, all right. First thing we'll do is grab the radio button here and we'll go center radios. First thing is the tower here in Toronto Island also set the knave for button ville so that we could see over here on the down where it's going to be pointing. It's already pointing to, but until now, and the tower and grounded button will also set up the ADF. All right, so everything's ready to go. You can see we've got 13.7 nautical miles away. All right, so far were grand for takeoff. Runway 33 Basic off. November Juliet. Interestingly, interestingly enough to have us taking out from Runway 33. Typically, you wouldn't do that in Toronto Island Airport that goes right over the city. There's no reason to do that. The prevailing winds are typically from the west. It's a runway 26 or eight typically, and they're also typically the longest runways. But this provides a nice view, doesn't it? And that gear up animation that's week. Look at this plane. What a streamlined plane. All right, so here we are ahead note, and this is actually pretty convenient because we are heading north and we are going two button go, which is north, So that's fine. Normally you would go up the parkway, the Don Valley Parkway, which is also turns into turns into highway for for you know, that's the normal way to go. But, um, this is fine. This will work, so we'll be heading over to the right. No, no, 13 miles that way. And it's like and two saves lots of time here. We're just We're just simply speeding this up all the way. But this is zooming us right up toward Button Ville, and very soon here, I'm gonna have us actually going on are left base for 33. So that's what they've done. They've just said that enter a left based for 33. We all know what that's like. Most of our landings of Button Ville in the last course were right base for 33 which is your typical circuit. They're having us just come in on a left base, which is very typical from coming from the city. So I'm just saving lots of time here in this clip in this module. Teoh, save us the boring part in between. You could certainly do the whole trip yourself and get more familiar with the cockpit. Most players are like left traffic runaway three Dream Piper Tango November Barely clearing the runway cleared the land. Now we put the gear down. You can see three in the green. We've got 10 degrees of flaps entered. That's our approach flaps and then we're going to put it all the way down to the final. Flat position has returned on final, but let's turn it around now as we are approaching their final position, turning around and have a look at that runway, as you can see it in exactly, plan that one property That's OK, we'll get lined up and as we get it lined up, do our final upsetting boat now or somewhere around. But there's our runway in sight. Looks good. I'm a little high, but that's OK. And the bearing of finding it very hard to slow the thing down very harder than other planes. This thing just wants to go, I think all the way in there's my flaps all the way down Now I think all the way in now this will be high. It will still be high, but that's OK. We'll make. We'll make adjustments for that. I'm not doing any slips or anything. I'm just full flaps keeping it around. The approach beat and I'll just flare when I get there. Okay, let's slow it down now as we get close to the threshold right here and then we'll also we'll see this from the tower. Here's what the tower sees when we come in and then they'll hand us off the ground. Beautiful. You get sitting watch that all day when we just so you can see here. Just knowing the basics of flying and being comfortable with flying other planes, the basic supplying are still there. No matter what, you're fine. Get that approach beat down. Make sure that you're lined up the runway, make sure you've got your clearances. All the normal things, the real the real challenge here would be if we had an engine note on takeoff or an engine note on landing. You know, that's when things get pretty tense. But all right, that's it. That's a simple as that. I hope you have a lot more flights using a twin. Now it's your turn. We can be so cavalier about this flight as it's in the simulator. If everything goes wrong, just reset. It can do that in real plane. So this is a great practicing tool, even for current pilots who are working toward their twin engine rating. I'll leave you with one more demonstration of a flight in the Diamond D A 42 for flight simulator ex Right after the lesson summary. This is a modern twin in many flight schools, so you might want to purchase this for flight simulator and get to know Well, if you intend to pursue a real pilot's license on twins. Congratulations. I have sparked a whole new world for you. Flying twins and flight simulator is easier than in real planes, as we don't have to practice emergency situations such as an engine failure, and that takes more study and more training. We didn't have to worry about fuel management and other details that full training would have to cover. We didn't have to study about manifold pressure and constant speed props, feathering and other detailed procedures that you would commit to memory. But we know we now know what is involved Is flying students move from singles to twins? All airline pilots started on singles. Justus, you are then transition to twins, got their commercial license and then got lots of hours built up flying for someone so they could apply to the airlines. Did you notice your circuits were faster? We had to control our circuit speed just as we did with a single engine. But when we opened up that throttle, we can get there. What did Mavericks A in top gun? I have a need for speed. Of course, he was referring to a jet fighter. Hey, we're gonna cover that later. But now we can get there faster and enjoy flying even more realistically in a twin engine airplane. And next step would be flying a twin turbo prop, The Havilland Dash eight. It's a stepping stone to the heavies and a really airline commuter playing in operation in all the World Airlines 6. Module3 Lesson3 Airliners: so now you can slide twins. The next step is the bigger airliners or heavy as you will hear them called when listening to an aircraft radio tower. This is a 3 20 heavy Gulf Fox X ray Romeo inbound for landing. So what is a heavy? Quite simply put, it's a big, heavy plane, the typical airliners that hold hundreds of passengers, the ones that fly many flights all day and make revenue for the airlines. We have all flown in one, or I hope we all have when you go on a holiday or visit distant relatives, the two most popular around the world and the ones with that we will try and flight simulator are the Airbus A 3 21 and the Boeing 7 37 800 Each of these planes require two pilots a flight crew to manage all those people, meals on board, drinks for everyone and multiple exits in the event of an emergency. They are twin engine airplanes with giant jet engines with a maximum take off weight with passengers and fuel of £205,000. You can see why they call them all heavies and this thing can actually leave the ground. It really is amazing. The power and the magic of flight that something so heavy can actually fly. Now, this being one lesson in a module again, it could easily be the whole course in itself. This is only to give you a taste of what to look for when test flying a heavy. Now we need a bigger airport, or at least a longer runway. In fact, the 4000 foot runway at Toronto Island Airport it's on Lee for prop planes, and the constant Dash eight flights are a struggled of flying and out of there. An airliner would be impossible, so we need to move over to a nearby bigger airport. Here in Toronto, it's called Pearson International Airport to the west of Toronto Island, where all the heavies fly. You'll see every international airline and plain in existence. In fact, if you're ever in the area, go to the pilot store called Aviation World and sit in your parked car and watch the heavies come in right over your head. That is cool. It is thrilling, and even if you have an aviation band radio to listen while you're there, go in the shop and find everything. Aviation. I don't get endorsed for this, you guys. It's just that's where I've always gone for years. That's where by everything I need the uniforms, the flight bags, everything that real pilots by the checklists, the books, many books on aviation models that you can buy plastic models, etcetera. So now back to us, getting in the airliner and taking off. It's just like a candy store for aviators, right? You just go in there and buy stuff, All right? So you know, now we need to know the basic five speeds, as I call it right, and you need to get familiar with the cup. It it looks like a 1,000,000 switches in their engages. But in flight simulator, a lot of defaults have been set and you can just take off as many flights simmers will do, even if they don't understand how to fly. This is what makes people think flight simulators, just another game, and then they get bored when it doesn't shoot things or they don't get points. But we can take advantage of this by experiencing an airliner flight. Remember, they fly high in the sky above the weather and in thin air for less wind resistance. They really go Once they're up there. You would also be surprised to learn that outside temperature is below freezing way below. Just touch the window and feel how chilly it is. We lose two degrees for every 1000 feet of elevation. Now you know why the mountains have snow on them, even in Italy. All right now. So using your standard joke for the Cessna 1 72 from your previous courses, use that to advance your throttles and the Jochen runners to fly. Use your skills to fly this thing you might remember in a movie called Executive Decision, where the student pilot is told to just fly the plane later, when faced with landing a heavy and only being a student pilot on a single, he's reminded by the flight attendant that was Holly Berry to just fly the plane. Yes, if it were just had simple, But you will notice he does the same things we do in smaller planes. Reduced throttles apply flaps, gear down and flair. Now this won't be as responsive as a small plane, so you can't do fast maneuvers while flying slow with flaps out. Even a go round, as you see in that movie, takes time for the engines to spool up the plane to respond and finally start declined. Let's open flight simulator and picked the A 3 21 on the active runway at Toronto Pearson International Airport. Give full throttle and head down the runway when you are running out of runway. Slight back pressure until you leave the runway, then gear up. Flaps up. Clean up here on your way. A lot harder coming in for landing, but you can try it if you wish. Here's a demonstration of a take off and climbing to cruise altitude at cruise speed 32,000 feet at 480 knots. - Now it's your turn. Do the same and look at your gauges. Do you see familiar ones? Did you try to come in for a landing? Hard to find an airport when you're above the clouds? Did you use Ah viewer I a less GPS. What a great pass time. There are many flights Sumers who Onley fly airlines and know nothing about flight, so Flight simulator has made it easy for anyone to jump in and go. That is why we got the label of a game. I know. I have hosted a booth at hobby conferences and so on. Heard the visitors and what they thought about the game. Oh, I played that game before. Here we are a lot more serious about flying, and we want to learn what real pilots will learn. Good luck with your flight. It's a really eye opener now. I could fly anywhere. Watch that fuel. 7. Module3 Lesson4 FighterJets: lesson for jet fighters. Now we can't fly a jet fighter and expect to shoot stuff. There are plenty of jet fighter simulators on the market that can do that. The interesting thing about them is that they're labeled as games again. You get in, you full throttle your lock and shoot. But those who fly fighter jets are the cream of the crop, the best of the best. They have to be physically fit to withstand the G forces in every attitude of flight, and they have to have all the flying endorsements along the way. They have thousands of hours of flight and experience, and they know a ton of stuff. Many airline pilots were military jet fighters. They transitioned into civilian life as an airline pilot. I want one of those upfront knowing we will get there, no matter what happens now for our introduction. In this lesson, we just have to get a feel for it. Using its simple beginner motive, a flight simulator, just like the airliners, picked the plane, the active runway and push the throttle. Now go straight up. Yes, that's true. For for most jet fighters, they are a rocket engine with a cockpit and wings attached. They are powerful, usually single cedar and carry missiles and machine guns. Some of you will want to learn more about these expensive but needed type of airplanes in the world today. In the movie Top Gun, they flew at 14 a very common jet fighter of the day. We have a similar one in flight simulator called the Boeing F A 18 or just simply the F 18 . Both airplanes come in a single seat or tandem two seater, usually for training. They can be configured to fly from aircraft carriers on the water or any airport. You may have seen them before with the Blue Angels formation flying team that is the default configuration and flight simulator to. So let's pull an F 18 out of the hanger and see if we can take off again. The landing will be more difficult without a checklist and memorizing speeds, so we will just take off and go near vertical and just see what happens. By the way, this is where a flight stick would be. Better fighter pilots need to snap, roll immediately and do erratic flight maneuvers that would be hard and take up more room in those cramped fighter cockpits if we were to use a yoke. So let's see this demonstration. - Okay . Who? Glad I didn't have to land it. I would have to work at finding the airport again. I have no idea where I went. Now. Now, where did they put that GPS in this plane? So did you notice the standard instruments again? Just below the multi function displays they need to glance and keep flying via fire. They also have an H u D or a heads up display. They can still look out the windshield and also see their flying vitals without looking down into the cockpit. Crucial when you're the only person in a very fast moving airplane and maybe even someone on your tail Just a introduction, everyone. We kept it simple. You could go deeper if you wish. 8. Module3 Lesson5 NoveltyPlanes1A: Lesson five novelty planes. In this section, we have a look at classic planes that were popular in their era, such as biplanes. We will jump in and learn to fly. One of those low and slow is the theme here, and biplanes were at every air show back in the day. Today you can still see a biplane at an airshow. As there, they still will thrill the audience with their acrobatics. At a recent airshow with Baldwin Airport north of Button Ville, it's just a grass strip airport. Ah, white biplane was giving rides to air show visitors in this section. We also take a look at other classics, such as the D. C three or the Piper Cub. Many pilots learned to fly on a Piper cub. We will also cover airplanes used for racing. Yes, it's true. You remember Maverick in Top Gun with this famous saying. I feel in need for speed. I won't say that anymore. I think that's twice now. I've said that in this course, racers air made to go fast, usually with some kind of race course for airplanes called pylons or some type of markers of some sort. Once you know your plane and can handle it well. You can try your hand at racing. Typically, they have a stick instead of a yoke like jet fighters for immediate control in split seconds. It is no surprise that retired jet fighter pilots take up this endeavor in civilian life. They still have a need for speed to finish off this section. We will also take a look at home built aircraft. These are kids you can buy and build yourself. Any welding is already done and many parts of pre cut and ready to assemble. Yes, it's true. Being a handyman type and a flyer. This part of aviation interests me a lot. I have flown on many home built but never built one. Yet Time and money are needed for this endeavor. But with flight simulator, you only need to find or buy a home built for flight simulator and you're off, as were the whole planes. You need to learn the vitals so you can operate them safely, such as climb, glide and cruise speeds. There are 600 challenger tandem to seat home built in Canada, and they can be configured for floats, wheels or skis. This is my favorite and they make a model for flight simulator. Here in the province of Ontario alone, there are thousands of freshwater lakes near camping grounds. They can fly low and slow and can land anywhere. This is recreational aviation at low cost and with a lot of fun packed in biplanes and other classics. Racers home built. Let's go take a look. Now we'll start with the biplane. Will work with that. See what we've got, right? Why did they call it a biplane anyway? Well, like a bicycle, it has to by playing two wings that is more left their slow and low unless they get a beef . Your engine. The early biplanes really were low and slow and very enjoyable to fly. You can still do that today and flight simulator, but you'll have to download your own biplane. One popular free by plane for flight Simex was made by Tim Conrad was well known for making airplanes for flight simulator. This gives us a chance to experience it from the cockpit and then watch it from outside. Quite simple, really. When people talk about stick and rudder, they barely had the necessary instruments that we have today that would cause more weight and more money. So you would literally fly by the seat of your pants and get the feel for the plane. You have seen the classic movies that have biplanes or the war movies with them in it. The pilot is wearing leather to guard against the wind, the cold and even the occasional cash. Yes, they were so low and slow that they could crash and walk away. They even had Barnstormers. Have you heard of that? They do air shows and then land them right into a burn with all its Hey Wow! Don't see that everyday. Other biplanes have that big radial engine up front. Maybe even someone hand cranking the propeller for you. This is an error gone by in a really aviation. But you can still try it today in flight simulator. Let's do that. There is no default by plane in fsx, but there was one NFS nine the Golden Age. If you're using that one still, but we can download one for free and try it. The link for Tim's is in my resources area of this module. Now, before we start the engine, this is a tail dragger. There's another whole area of skill, right? Terror. That means that we are already facing the sky before we even start driving with rear steering and facing this guy is harder than you think. Many pilots stick their head out to the side or zigzag along the taxi rate to get to the runway. Whatever it takes when you take off, you have to get level first when there's enough force to get you level on your main wheels and then you gently lift off when you land. Typically, its main wheels touch and gently let the back fall with less speed. It is typically three point, but he wouldn't want to put a lot of pressure on that back wheel. Just like we don't typically want to put pressure on our front wheel and a conventional traceable. There is a skill here, but a very satisfying plane to fly. Here's my demonstration of the biplane and then it'll be your turn. I will keep it to one circuit as it takes a while. Let's see this. - Yeah , 9. Module3 Lesson5 NoveltyPlanes1B: other classics. I could cover a lot of ground talking about the classics, and some of you will comment and tell me what I missed. This isn't a complete list, nor even close. But you know, the topic of classics simply means airplanes that have been mass accepted from past years and thought about family. One such airplane is the Douglas D. C. Three. This classic airliner is a two engine tail dragger that was the modern day airliner of the day. There were still some around, and enthusiasts are keeping them maintained and flying. We have this airplane in flight simulator acts already, so you can fire it up and check it out. Remember, it's a tail dragger, so it's more difficult to taxi and takeoff. Give it a try. See how it feels. Another classic airplane is the Piper J three cub. This single seat small plane, typically in yellow, is how many pilots learn to fly. Believe it or not, the fuselage and the wings are actual fabric and painted just like some home builds. We have an in flight simulator accent. You can fire it up and fly low and slow. - Another classic is the P 51 B Mustang also in our flight simulator default airplane library. The Mustang is also a tail dragger, and there are some still flying today. You can hear one from a mile away. Recently, it was golfing in Florida at Kissimmee Golf Course and to my right, Where to? Mustang's doing their run up at the runway threshold. They're used for tourist flights and you condone drop in their when in the South Orlando Kissimmee area. Wow! Were they loud? Take a look at this beauty and in flight simulator, why not take the challenge and fly the original Wright Brothers airplane that started it all? The Wright Brothers Wright Flyer. Now you have a challenge to get this flying. They kept it light, no wheels to weigh it down, face it into wind to generate more lift and hope there is enough wind. Some of you have this as a default airplane in the library, but my FSX steam addition doesn't have it, so you can download it from flight sim dot com or from my resources in this module, the challenge is to keep it flying as long as possible. Don't try it at Toronto Island Airport as you might just run out of runway and get wet. This is certainly a novelty plain and a taste of how far we have come with aviation. And finally, a brief look at a popular private jet for the wealthy. The Bardi, a Lear jet 45 also in our default plane library in flight simulator X. Here we go high and fast. Celebrities own a jet of some sort, and this one is a popular one. Pressurization and flight high above the clouds. Get there fast. Remember, with all the planes to get the vital speeds and feeds and give it a try. Do you know the stall? Speed, the cruise speed? Let's have a look at this beautiful jet. 10. Module3 Lesson5 NoveltyPlanes2: racers. Yes, if there is an engine in it, someone will race it. There are pilot enthusiasts that race airplanes the same way that race car drivers race cars. You set up a course and you have to do laps only our courses in the sky or certainly above ground. Many races air held over water in case of a crash. And as you've learned our system, 1 72 is not going to win any races. So there are planes made specifically for acrobatics and specifically for speed. Add the two together and watch the action jump in. Use your flight stick if you have one, and snap those turns around a pylon and wow the crowd. - And a final topic for this other planes area is the home built area of aviation. Yes, you can build your own airplane, if you can imagine that just here in Ontario alone, as I mentioned, 600 of my favorite home built the Challenger and thousands of other brands of home built either flying already or in production in someone's garage. Ah, homebuilder airplane has to be inexpensive, easy to assemble, while relatively easy to assemble and be safe to fly when you are done, they need to be inspected, of course, to make sure that they're airworthy. And it's something that in the U. S. They're called experimental, which doesn't leave a lot of confidence for your passengers. But here in Canada, there simply ultralights. They can take weeks or years to build them, and some require skills. Many of us don't have a lot of home build. Airplanes have a welding part, all the welding parts already done, and they call them the 51% build planes they took. The hard stuff out of building holes are pre drilled. Parts are welded, the easier work is ahead of us when we're done and inspected. We haven't airworthy playing for one or two people. They can come in any configuration of wheels, floats or skis or even amphibious. We'll have a whole module on flying with floats later. So here in flight simulator, it doesn't matter as we don't have to build it. But it is a whole area of aviation that's alive and well. Most small airports or airstrips have a hanger or two with these planes in them. Here's a picture at Baldwin Airport, straight north of button ville with Challenge Your Home built all over the place. There are many other brands to like the Ran's Siris of Fast Home built for our insight in this module. Let's use the built in trike to get a feel for this kind of minimal airplane and then download the challenger from my resources area and give that a spin. The draw of a home built is to make aviation affordable to everyone. For the price of a car, you can own a plane. This one uses a row tax snowmobile engine that works in all seasons and uses normal car gasoline cheaper than Afghanis. One of the biggest flight aviation events every year is called Son and Fund. It's a sun and fun flying held in Lakeland, Florida, in the winter, and you'll see every kind of plane that you can imagine pilots flying from all over North America, and I know a number of home built pilots that go every year. This is the place to be to see planes up close and personal, ask questions about how long it took them, how hard it was and how good they fly. Many I know are on amphibious floats. They have wheels and floats, and they love them. Here's my demo of the challenger in flight simulator. Then you give it a try. Module summary. Well, we've covered a lot in this module, and as I've mentioned, each topic could become a module of its own or even the whole course of its own. But for simplicity sake and the opportunity to fly these planes without the great expense of flight lessons and time and energy, we can hop in, learn a few things and get going. Keep this in mind when others asked, How do you like the game? Don't be offended as they probably just hopping and fly to and wonder what all the studying is about. You are taking your flying more seriously. And if any of those people attended ground school or real flight lessons there, the 80% who drop out and some of them are the first few weeks. They don't realize what pilots need to know for their own safety and the safety of their passengers. Same as the flight attendants. They're just drink servers, as many people think. They're their flight safety specialists, and they have been trained to take action for any situation and any type of passenger pilots and flight attendants make it look easy, as do all successful professionals. You will handle your flights with a deeper understanding and mawr confidence than the average person who wants to play the game. Now you can find more planes. Your favorite plane's a plane, someone suggests and installing Go fly. You already know how to fly. You just need to know specifics and the type Good luck. 11. Module5 FloatPlaneEndorsement: When you want to fly float planes, you need to take the necessary training and get your floatplane endorsement before they'll let you rent one or before you can legally fly one. This is the most enjoyable endorsement you can get as any lake is a runway. Now. It's also good because in an emergency a lake is a potential emergency landing site. We're gonna have a lot of fun with this now. Flight Simulator X doesn't have a floatplane version of the 1 72 but you can buy one and download it or use a different airplane. Now. You should be familiar with the airplane from the ground before you try to fly it from the water. I will demo the Karen Otto Skyhawk 1 72 on Floats, and that costs me all under $10. But I'll also fly the P B Y Catalina Flying Boat from Aero Soft for under $30 Canadian. These are Canadian prices. Both were bought from sim schack dot net. The 1 72 is a single engine airplane that we're familiar with and the PV Y twin engine made for the water and hence the name the flying Boat the whole plane is afloat. I don't plug these for you to go on by, but it saves a lot of email questions later when others ask what I was flying and where did I get them? There are free planes to download and others you can pay for. We talked more about software and hardware. Add ons later on. In this course, I'm also going to demonstrate the built in flight simulator acts DHC Beaver on Floats, this legendary planus seen in movies seen in the remote areas of any country and the workhorse of the remote locations Just for fun. I'll also demonstrate flying on floats with the Spruce Goose from the famous Howard Hughes many years ago. You will find it in the resources section of this module, eight engines and a massive body, all made out of wood. If you want to see the real thing in action, see the movie? The Aviator. They actually used engineers who built the plane and scoured the real plane to make studio versions. It still exists in the McManus Museum near Portland, Oregon. I have sat in the policy only because I am a pilot and they gave us a special viewing after they closed. I used to belong to the organization. The general public can't sit in the cockpit anymore due to destruction, believe it or not. So wife Low planes, the Canadian Owners and Pilots Association says Canada has more landing places for float planes than any other country in the world. People travel to BC's coast from all over the world to gain experience as floatplane pilots in challenging terrain and weather conditions. Simply put, float planes can land in places that don't have airports and typically are in remote locations, either for commercial endeavors like supply barrels of oil to industry in the far north or ferrying hunters to their remote hunting camps. In the deep bush. We have so many freshwater lakes in Canada that even the home built challenger on floats can puddle, jump, toe almost anywhere you want to go and then drop into your local gas station for more fuel . Let me. That's very convenient now, although a floatplane endorsement is only another 10 hours of instruction or so and and a final test flight, you have to be certified on type first. So learning to fly on a 1 72 and then adding the endorsement of a 1 72 on floats would be the progression. If you wish to fly a beaver on floats, you need to get type certified on a beaver on the land first, then get your float endorsement now differences between float planes and land planes. First, there are no runway lights at night and night. Landings on water are discouraged and avoided. You can't predict when you will touch down on the water at night, and you can't stand for partially submerged objects after you touched down. So you know, including other boats. Well, hopefully they're not submerged objects. But you know, you could see that the safety factor in there or the risk that's in there. So big differences flying during daylight hours or simply head to the local airport or airstrip to land safely after dark. Second, you have to remember to pull your runners up in flight and in wheel landings. Lower your wheels for runways. Raise your wheels for water landings. I mean, you can think about this right? What is it you're landing on? What do you need? Pulled up? What do you need? Lowered. I've actually seen the damage caused by a float plane landing on the runway. With wheels up, they forgot they were so used to water landings. They weren't in the habit. So we have a new checklist item now. You might be floats on Lee, so you don't have to worry about wheels. Another difference is heavier. A float plane has these big boats attached to both struts, extra weight, even though they are hollow. You also have to check your floats for water. There might be water leaking into them, and that would make for a much heavier plane on takeoff. Another difference. They're more expensive. Floats on airplanes cost more money than wheels. Maybe that's obvious. Floats aren't cheap. They have to take the pounding of landings again and again. But seaplanes, as they're also called, can take water damage, especially in ocean saltwater. Even the propeller blades can get corroded from ocean spray. Now add amphibious floats that also have wheels, and there is more cost and complexity to your plane. But a big difference. More fun. Yes, there is that factor. When I flew on Brian Quagmires Challenge, your home built, we left a runway. This was in Bari Spring Water Airport. We left a runway, landed on a lake, waved to the fishermen as we taxied by and then took off and landed on the runway. So much fun and inexpensively to when you get the smaller planes. The majority of flow planes air used for commercial reasons and are quite expensive. A new Cessna 1 72 without floats can be 1/4 of a $1,000,000 before you add floats. I used. One can be cheaper, of course, but a floatplane version is always more expensive. Okay, so let's take them for a spin. I'll start with the 1 72 on floats that I downloaded. I think I mentioned I paid under $10 needing to get that one. And you can see that in the links and you can see that in the resources. I'll give you some links to some of the places where I got these things. I don't get an endorsement from any of these companies. These air just planes that I use these air dis resources that I so there's no ulterior motive here. I just enjoy these products. Let's go do some slow flying in a number of planes and I'll do some voiceovers during that with my heads. - Okay , so first we gotta change planes to a floatplane, and everybody keeps asking How do we do that? Because you can't take off from a runway with a floatplane. So I do you have an amphibious, or you do what I'm doing right here. So I'm just doing a normal takeoff runway eight city centre, heading towards Toronto Water area Toronto Bay area, and all I'm going to do is just not go very high here. I'm just going to take off. I've got my flaps down because I want to make sure that I land rate afterwards, I'm gonna land in the water. So in a deposit right here and then I'm going to go and change my plane. I'm going to select a floatplane. I'm going to use the Cessna 1 72 on floats. And when that comes back, I'm simply going to continue on and land in the water. Look how simple that is. All right, so here it is. I'm just gonna have a look at my gauges to so that I can see how I'm doing for landing. As you can see, by my altimeter. I'm only about 200 feet above the ground. All right? And so now I'm going to just give us a flaps. I'm gonna steady it up. Use that expression. I'm just going to stabilize the plane, and then I'm going to come in for a landing, right on the water. Simple is that And then I'm gonna save it there for future flights. That's actually where a seaplane base is. But so here we are as you pass through three. Take a look at that altimeter. Now I'm sitting us. Sorry, I'm sitting at 60 on my speed. Altimeter is coming to to 50. Mark, Read it to 50. It'll touchdown. So I'm now about 50 feet off the water. Hard to tell in simulators, and they're just touched. So what I'll do now is all. Turn it around and have a look at it from an instant replay to see how it did. And that's a good thing you can try is to do the same thing every time you practice. This may be on a touch and go on an open lake, go to the side view and just see how that looked until you get really good at greasing these landings. Remember, you can hit that water pretty hard if you don't judge it properly and certainly do a lot of upsetting things. So I'm turning around here to go back towards the seaplane base, But I won't take it all out that far. I'll just to go to the instant replay from here. No, In this instant replay, we should see that my rudder's my water. Rudders aren't lowered, they're not lowered. And there's some controversy about that. Some say not at high speed. When you're landing only after you on a taxi and others say no, it doesn't hurt him at all. Lower them anytime. So in this one, I'm not lowering them right away. I'll lower them after him in the water. As you can see now, coming in, getting closer. I should stay level and those high there were knows how to keep their noses, the noses of those floats out of the water. All right, that's important. So while I did that, landing the yoke was all the way back to my chest, like very like many landings we've done on runways, same sort of thing. You pull back you pull back, you fool that touch. Now, as you're taxing as I'm doing now, you would also still still keep your back. Keep those keep that nose of the floats out of the water. That's important. And just do an idol taxi. I'm not given of any power at all. Now that kind of steam, your sea or that water vapour will disappear after you're sitting there like this after sitting there doing nothing, all right. And now you can enjoy the view. See that sailboat up ahead? I see the ferry for online and airport, and then you get soak it all in. Well, how about we now go over to Let's go 10 miles to the east and let's do a bunch of landings . All right, well, there's the airport up ahead when you take it from this view here. All right, So I'm over Lake Ontario, near Scarborough Bluffs, 10 miles to the west of Toronto Island Airport. And this is a good place to practice because you've got the whole lake in front of you. Take a long as you want to try gentle landings. Alright. No pressure to get down quick. No small lakes yet. All right, so here, I'm going to try and do a nice, gentle landing. As I get closer to the water, it's hard to tell, especially in flight simulator. Hard to tell the depth. Hard to tell when you're close to the water. You have to trust your altimeter and you have to be ready in a slow flight configuration. So first thing I'm going to do when I un positive is to lower my writers and I'm going to give it some flaps. I still haven't got flaps set up. I've already done my downward checks, though, but so I'm gonna quickly hit the flaps and the rudder, which is controlled W for the Raiders and control W couple of flaps dialed in. We could do a nice, slow landing. There were all set just like that. Let's go back inside. We've got a lot to cover here. Look at that. We've got all the way around 2 to 50. All right, but so right. A nice slow, a better drop the nose a bit, but a nice, slow 60 coming in. That's probably where I want to be when I touched down. But I'm going to just speed up a little bit to get there. All I'm doing is dropping the nose. Remember, I have no power, so I'm not controlling descent with power. This time. I'm actually controlling it with the nose, so I've got the nose down. I'm now up to 65. That's a nice, comfortable landing speed. I'm getting close now. Here we are. Do you see my altimeter? Somewhere around the three. I'm going to start touching down, so I'm gonna pull back, Gonna pull back. I gotta watch my speed when I do that. All right? And pulling back, my speeds getting low. You gotta hold it off there. Don't pull back too hard and pull back some more and we're down. Now. Keep the nose up. You're still taxing. You want to keep that nose out of the water as much as possible. Let's go do a side view. See how that looked looking Good looking. Pretty level coming down close to the water we're trusting are altimeter, right? You'd still be using your peripheral vision. And here we come to the water and there we are. Down all right. No balance or anything. Writers air down. We're slowing down Now you can slow down mawr by turning. And if you had, say, ah, the Twin Otter turboprop for a single turbo problem, you probably can use F two to do reverse problem. But here in your conventional planes, we don't have any way of breaking, other than keeping your flaps down and doing turns until you're stopped. 12. Module6 Multiplayer2: multiplayer mode. This area flight simulation makes flying ah, whole lot more realistic as you were flying with other planes being piloted by real people . Whether it's a flight sim community or just any two people or more who decide to fly at the same airport, you connect by your network connection. And if you're in the same room by your wireless or wired network, if you are Internet connected, that can include a wide range of people. If you've been to the flight simulator X steam Addition, home page, you will see a video of a number of people interacting at the same airport. A great video and realistic to you can get a bunch of people together and do the same thing , and it is done on a regular basis for some people in the public flying forms. I find most people are just playing the game. They don't do clearances or circuits or departure and arrival properly, so it's a mess. I don't visit them much because of this. During physical classrooms for my courses, we always flew multiplayer mode from day one. In every lesson, we could see other planes on the tarmac. Our fellow students and when we flew to the practice area, we all flew together. Not necessarily some kind of formation flying like the precision jet fighters do. But we could use the outside view and see other students planes in the same airspace. This is the coolest feature flying in real time with other people in flight simulator lining up on the taxiway to depart and waiting for others ahead of you. This is real flying, so this adds a whole new dimension to realism in flying simulators. Those planes you see around you are not computers making decisions. They're people who are flying flight, same on computers, and they make human decisions just as real pilots, too. If you are all in the same room, you can just talk out loud as if it's the common frequency on a radio like I do in my classrooms. But if you are connected together by the Internet, you can use ah voice enabled headset or a chat window. But the realism is the coolest feature waiting on the hold short line foran incoming landing and seeing your friend cross the runway threshold in Greece, that landing his stuff, you talk about over beers afterwards or that third go around because you didn't get that landing right is something your friends and fellow simmers will talk about afterwards, all in good fun and in learning, I hope technically, multiplayer mode simply uses the TCP I p connection you have with others in the room or with your Internet connection to send your debt about your plane in its position, attitude, etcetera toe others in the same session. This is something I'd like to arrange for all grads of these courses, an evening where we can all fly together, or even the beginners so the rest of us can help any ideas on how I can make that happen. I would be the coolest thing. I'd be interested in hearing what you have to say. Now I will demo this feature in two ways. I'll show a video on YouTube of multiplayer mode with lots of planes or, in a second demonstration, have two of my computers connected to the wireless point in my house and show you two planes at the same airport. I'll do both. First, let's do two planes in the same room. Both computers have to be running flight simulator and When you start up, pick multiplayer mode. One person starts it and gives the session a name and the others pick multiplayer mode and see the session to join. Now use the same airport, but start on the tarmac. If you all start on the active runway, you'll actually be sitting on top of each other. Not very realistic, as you will see in the YouTube video. So you will still get taxi clearance and head to the active runway. I mean, we should do this properly, right? If one of you is already there, the others have to wait to take off, just like in real life. Here is my demonstration. And now let's take a look at a video where a lot of people without any rules land and take off from an airport. No checklists, no active runways, air controllers just a mess. But they consider this fund. They would obviously fail any basing flight tests, but they are having fun. Halfway through the video noticed the multiple blue angels take off and one of them, with the canopy open, looked impressive to start. Then they fell apart. Formacion flying is a learned skill to, but they were just having fun. At least we can see multi player in action that I go free. You do what market someone cactus. 50 you know, module summary. You can see the benefit of multiplayer mode, either local or online. There are a lot of people who want to learn to fly but have their day job or the cost of learning to fly. It's just too prohibitive. So they go online and still get a thrill of flight, no matter what their skill level. Enjoy this part of flight simulation, but keep to your skills of flying and set the example of radio communications, circuit procedures, clearances and realistic flying attitudes. 13. Module7 Add ons Lesson1: module. Seven add ons in this module. We will have a look at software you can install into your flight simulator, and the second main section will be hardware that you can add to your flight simulator set up. The two are related depending on the types of planes you wish to fly. You might buy a flight stick for the fighter jets, racing planes and Sloan and low ultralights. You might buy a throttle quadrant to fly airliners and then by software for the airliners you wish to fly most often for me. I like the variety of being able to fly anything that I'm curious about and have a basic set of hardware to be able to do it. So an inexpensive flights stick for those fighter jet moments throttle quadrant for the multiengine airplanes and more instruments for real gauges on my desk. While I look at multiple screens for scenery out the window, all hardware costs money. Many software packages also cost money. You confined free planes and free scenery toe add on, and you might want to start there. Let's start with the software add ons and have a look at what's available. The flight simulator market is alive and well, and whole companies employ many artists and programmers to make software add ons for the SIM market. They fall into two categories. Planes or the area around planes. I mentioned the area around planes is that could include scenery, add ons or airports, or both the area around planes before you buy your software. Add ons decide on the flight simulator software first, although Flight Simulator 2004 and X, or X Team edition are good ones and have been tried and true and millions of pilots air using them. It's the one that I have the detailed scenery four, and I have everything I need for it. So that's the one I've been using all these years. Since the first version back in the late eighties. It's used by millions of pilots. There are two other packages that developers are making add ons for one's called explain, and I think it's an version 11. As of this recording, Explain 11 and prepared. It's actually pronounced prepared, but look how it's spelled here. Prepare three D. When you buy or find your software, add on insurance made for the simulator you fly, you wouldn't want to buy a plane for prepared and find out that it was that you only have X . Now I'll talk more about compatibility. Will give a bit of a history about why and how that product came about. But let's focus on the main topic in this module, and that is the area around planes. We've already talked about planes, so let's talk about the area around planes, two main packages you confined in this category. Airports and scenery. Now you will find some overlap. Here is you might buy a detailed airport package of your choice and get lots of detailed scenery to go with it. You might even get extra airplanes to go with it, like my Canada Sims, Toronto VFR X version one, FX. All right, so in that title, it tells me it's Canada Sims, which is well known Toronto VFR X and then the FX, meaning it's for FX. So So it gives you an idea even in the title. All right? No, you certainly wouldn't just go buy things because I say so when you wouldn't buy things because there there you'd buy them because you saw screen pictures. You saw videos you. You heard from other people that they love it all right, and that that's what we've been flying. That's what all my demos have been using. Or you might buy detailed scenery packages and get tons of detailed airports to go with it , so you'll have to do some research. My recommendation is to get a general or overall scenery enhancement product first and see the difference already, Then focus on specific airports if they aren't realistic enough for you like I've done with Toronto City Centre Airport in Toronto. The ad on gave me the modern look of the airport, complete with Porter Airlines Dash eight on the tarmac and my very familiar shell hangar. In real life, I'm using Ah for a general package. I'm using the ultimate terrain, Canada for the general senior enhancement for the whole country. And there is an ultimate terrain us a package to, and I'm sure there's one for Europe. There's one for every where, as you can see by my scenery library and FS X, you would ensure they get listed at the very top. All right, that's important. So you just move them to the top as you install them. Now let's go find some airport packages and some scenery packages. The same websites that found our planes will also have other flight simulator software. All right, let's go have a look at a few websites where you can get scenery and aircraft. Matter of fact, anything to do with flight simulation? Most of these websites cover it all. The one on my screen right away here is sim market dot com. Sorry, Sim Market Yes or market dot com. And in here, there. I think I I showed you this site at one point. I think this is the one where I found my scenery for Toronto area. Um, so the thing to do is just simply go to these websites. I won't. I won't climb through all the stuff that you can do on them. Pick tea or your flight simulator that you're using, and then go find what you're after, All right? And, you know, they're simple search on every one of them that you can find out what you're looking for. That same market. Let's just have ah, I'm not gonna waste too much time on this. We could sit here all day and do this just flight. Another great one. I mean, I'm just going to show you my top 567 at the moment. So here we see another good one. They usually have what's new kind of screen, and in here they're giving you a few ideas of what else is available again. You probably want to search or just do the latest news and see what else they have. Kind of cool stuff. Just flights. Made a lot of great software over the years. Used to buy all the DVDs for the different older versions of flights him. So just flights been around a long time. Here's what. Here's flight sim dot com It's completely different site here. You gotta search for something first, but you'll find it once you get there. But you could simply go through these things and just go look at you know what's new. Let's just go look at new files only. Or let's look at FS X only, and there are a ton of things now. Mostly, these things are free, so there's a site to go to first. If you want to not invest a lot of money yet, all right, anyway, that's a good one. Also, that's flight sim dot com. Flyway simulations have made some great stuff over the years. They cared again toe all the flight Sims you can see in here. Here's FSX. You noticed that? It does say fsx P. Three D. That's because P three D is the same engine. It's the same product. It was just revamped. It was bought and revamped. So most of the stuff will still work on P three D that used to work in FSX. You say most of it. I'd like to say all of it, but you never know if there's an exception in there. So that's good to know. Good to know, for all of you who are going to be trying to figure out what to get. All right, um, so they had made some great stuff. Downloads adults. I mean, all over the years, each one of these things, I'm not gonna say which one is better than any other, but you can find a lot of good stuff here. There's there's the standard FSX steam website, and on there you can get lots of things. I mean, if you just searching there for, uh, f s ex steam addition stuff, right? Um, you know, it's they certainly have other things, but you can just see in here the advantage of this and I'm not going to sit and push one thing or another you guys, But the advantage using steam addition stuff is that automatically shows up in your account . And when you install this onto a machine to go play, I just did two or three extra laptops just to do multiplayer yesterday, and I just logged into my steam account, installed steam, and it had all those aircraft that I bought. So, you know, that's a That's a really hands off easy feature, um, to get started for a lot of you, right, until you find two and and find things elsewhere. Certainly when you buy planes and scenery elsewhere, you can still add them to your steam edition also, But again, I'm not going to dwell on that, but you can find all kinds of stuff there, too. Next on the list Sim Shack, Sim Shack Simulations Superstore that's growing daily, but I like about Sim Shack, is that it actually has a list here of the best sellers. You just find out. What are other people buying? You know, And some of the pictures that you see in here, too, or just like, Well, it's a nice, you know, in here, using GPS for instrument approaches A So So these air Another more things to keep in mind as we go along. Now, this list of websites will be in a document accompanying this module. Next is flight simulation aero soft dot com flight simulation. Now, I had to actually pick flight simulation. I think their home page just I don't know it was there, but you can see here you'd have to go and pick what year after first and then go see what you confined. Right. Um and, um, all the big names air here of stuff that that's published, you know that you go find So So keep that in mind again. They've been around a long time, so it's flight one. They've been around a long time to I own a lot of Flight one software over the years of different planes. That's interesting. GNS complete. This isn't a lot of our planes. I actually have the rial sim gear versions of the actual clickable riel. Real panels that I'll show in the hardware section of this course. But, ah, those were good to know because there's some of my rental planes. Some of my riel rental planes have these in them, and it's at first I didn't know what to do with him. Um, this Ceren out a website, I guess that was just looking for the Serra Nanda website. Wow, they sure did. A nice job on featured products looks great, and as you can see down here, that looks like they feature mainly airplanes. And I think that's their specialty. For sure, I own the well, a few of them. I own the Cessna, probably the two of Six Caravan and a few others from here. Next up on the list, sir, that was care and nado dot com and the next on the list PC Aviator. This one's been around for forever. All right again. Another one of those websites that we were going to back in flight Sim 98 or 95 or whatever . Then it was back then and then finally know we've come full circle. I think we started a sin market, but so you get the idea. Everybody I'm not. I'm not favoring one of the other. You'll find you know what you're willing to pay for for software. Some of these things I've paid 60 bucks for for a plane. I mean, that's just when you think about it with all the planes that are available on all our products Or why would you do that? Well, typically, when you buy a new, expensive software plane, you'll get a whole lot more than just take off and fly. And it looks nice. From the outside, you usually get a ton of things like the Is it A to a simulations Cessna 1 72 Everything from weight and balance to fuel load to every day, checking the fuel there, so many things. So maybe maybe that's something to look into and just tell yourself like, What is the difference also on this page? I noticed. Right now we're on soon market on this page. I've noticed they do have hardware on here. Also, packages like this would be great for the fighter jets, the throttle on the left side and the joystick in the middle. Right? Um uh, wow. 420 year olds for these pedals so you know, I don't have those. I do have this set the THRUSTMASTER PCs flight pack, which is really Andy for flying jets in the home built anyway. So, you know, I guess I guess they also sell those. I tried to source hardware in my own country. And that's what you should also try and do. Also, I've ordered stuff before and found out they came from China or they came from Europe. And it's just Wow. No wonder it took so long and the wonder cost me to bring it in. So keep that in mind also, when when we get to the hardware part of it. But that's just a taste of it. Everybody of what can be done with, um, all kinds of software available to us. This is a huge market. So, uh, be careful. It's like, you know, a kid in a candy store. I'll take two of everything. You know, we have to show some restraint. One more thing that I want to show you. Um, that's ah, for those you who are very serious about your pilot's license and you want to have the most realism of all. This isn't a paid endorsement. This is just something that I find the people that A to A simulations have gone out of their way to make it as most the most realistic plane is possible if you go to the A to a simulations website and take a look at their fs x 1 72 they got other planes to. But, I mean, this is for our training. You guys this Ah, I'm gonna I'm gonna do a separate video and a company this this module on add ons. But I'll do a separate video so it doesn't make this lesson too long. And I want to show you the procedure toe walk through using this airplane as your complete walk around everything from measuring the gas to checking the oil toe, all the rest of it, the maintenance, you name it all the normal things. You could even download Emmanuel right away without buying it. And, um and then you know the features, the reviews. I mean, everything is simulated right down to the T, and it will give you a proper ah riel checklist from the very start. Everything from everything you're supposed to do on a normal 1 72 Now this would not apply to those flight sim enthusiasts who just want to jump in and go on fly and have some fun. But this would be the normal walk around. You got to check everything, and this is a good practice for you, and I do it every time I use this plane, and this is now my preferred plain that I'm using, and I have had a number of you make the same of observation or recommendation from someone else. So keep that in mind when you go to when you go to grab this thing. The thing looks gorgeous and it functions beautifully, unbelievably. And so that's something I just wanted to mention as the last thing. This one does cost money, as you can see 50 bucks. But I think it's well worth it for serious pilots who are doing flight training so you can see there are plenty of choices. This is, ah, popular hobby pastime of many people. What you decide to buy should be based on video clip insights, screen snaps and forms where they talk about it and 14. Module7 Add ons Lesson2: no hardware add ons now. We should already have our flight yoke and our pedals from our two previous courses. If you don't and maybe you jumped into this course without the others, you need to get a yoke to fly conventional planes and certainly for the trainer aircraft, like the D A 20 or the Cessna 1 72 in the intermediate course, we added pedals and learned performance flying such a slips, skids and coordinated flight as they do in real planes. Now you might ask, What else could I add? Well, there are many devices you can add, and the cost can amount to quite a bit. Most of us add devices one at a time, to keep the costs spread over a period of time. The first thing I bought was a trim wheel. There isn't a realistic one on the yolk, and it's not very real to use your most pointer toe hold down the trim wheel on the flight simulator screen. So that was first for me. Now you the trim wheel could be included in a bigger hardware package or a standalone one like mine. Here in this picture, you see, there is a trim wheel included with other switches and knobs. In this hardware, add on the second hard were add on for me was the throttle mixture Push pull set. This gives the most realism to using a throttle in many planes, including the Cessna 1 72 etcetera. The third hardware add on was individual gauges. These you buy one at a time, and when you connect them, you decide what function each will have Now these would look better in a properly mounted flight simulator panel, but they work fine, just fastened to my throttle body. The advantage of individual gauges is more realism, and now my computer screens can be dedicated for scenery out the window. Now, for the sake of this course, I record the screens with the gauges so that you see it all in one screen. But for the realism of flying, I use my screens just for scenery. Finally, you would round out your realistic set up with more than one monitor. As you can see, three is better than one. Like many planes, there was a front view and to side views, and you can actually experience vertical or that sinking feeling on landing quite remarkable. How three screens get you immersed in the flight. Laptops continuously have an extra monitor plugged in. You can get a beef here graphics card and can do multiple screens, but they tend to cost 200 to $600. Now, what about the computer you are using? Well, that's a good question. That is my area, as I am a consultant and trainer for computers, and my background is electron ICS. You can build your own flight simulator computer as powerful as you wish with as much memory as you wish. Now you could simply by what's called a gaming mini tower or even a gaming laptop that usually indicates a powerful graphics computer. Here are the specs to look for in a computer for smooth graphics and realistic flight simulation, I can make a powerful graphics flight simulator machine in under $500 Canadian $400 American. It doesn't have to be expensive, so here take a look. Now at my computer properties. This is my system, Ah, multi core processor, quad core or even like my ing eight course. It's becoming common. More cores are better. The memory 16 gigabytes or more. The more you throw at it, the smoother it will work, the more it will work. It'll use more so you can get by with a standard eight gigabytes. But you might run out of memory at times, depending on the scenery and all the extra add ons you've added in there, it has to do a lot of work. Flight simulator has always pushed the envelope, as they say it has always taxed computer systems. Even back in the eighties, The first flight simulator by Bruce Artwork really taxed on IBM PC Back in the day. Even with its simple graphics, this is something that needs a beefy machine. So get more memory, if you can. I'm using 16 gigs, and I've never run out of memory. And memory isn't expensive anymore. The hard drive. Typical sizes today, whatever they are. One terabyte, two terabytes, 200 Terrible. Who knows what the sizes are today? But here's the secret. Everybody ensure that it's a solid state drive or what's called an SSD drive. There are no moving parts, and they're lightning fast speeds. Today, they're not much more expensive than conventional drives. Your network card, the one built into your mother board is usually gigabit speeds, which is way more than your land and more than your Internet. It will work perfectly. Your graphics card. Well, that's another story that one you should focus on. The one built into your system will work at very high resolution, and it's great for one screen. The built in one would work, but for more screens you add a graphics card. There are many to choose from by one for your budget. They typically can do four screens in this example here to show you the screen here in my device manager, I'm using the NVIDIA Quadra O K 1200. I'm using this card in two of my flying machines, and they handle four screens easily. I also use those computer systems for broadcasting live virtual classroom sessions where I can steal the labs on different screens. But flight simulator really taxes a system, and that's when this thing really starts toe to fall into place. If you're buying extra hardware, add ons like yoke pedals, engages throttles. You will need a USB hub. This enables you to plug in lots of USB devices, get one that's powered it actually plugs in and has its own power supply. And that way it can be a real hub. That means it can supply the needed power for all your devices. There are cheaper ones, like a dongle. You this plug in and it gives you more ports that can eventually tax your system to the point where it will slow down. All right, Just so you realize that now, because everything's USB now, your system will figure it all out. So here's the question. Could you guess? Let's say this was your plan right now. Could you guess how many USB ports you're gonna need here? All right. So the way to estimate this is just a look at the various components that you see here. The one thing I can't guess at is this custom panel here in the middle of this big black panel here in the middle. Now it could have it Looks like it has two separate panels and the yolk, all right, and then the throttle quadrant. So it's so we'll just put some numbers on here. One over here with the master switches. That whole panel is one USB, this one in the middle here um, will be a second USB throttle quadrant will be 1/3 USB. The yolk will be 1/4. The pedals at the bottom will be another USB port, which will be number five thes. Two panels in the middle here each have a USB connection. So this multi panel on the left to be six. The radio panel on the right will be seven. So so far, I'm guessing seven ports just that most computers don't have seven ports they might have four laptops will have two or three. So you will need that USB hub and you'll need a powered hub to make sure that these things can all get power there. Have enough power to deliver it, all of them Now up here. You also see this person's using like, um, could it be a 30 inch screen almost like a TV screen monitor as his main monitor? And this one here on the right is actually turned vertically. But it's just a standard widescreen looks like like a 22 inch or even 27 maybe inch monitor . So two HTM I outputs on the computer, and there's the computer in the back with one of its speakers up top Ah, mini tower, and it's probably got just the to ports or even occurred in it with two ports for video. All right, so So there's how you would guess at a set up like this. Certainly, this is certainly a good elaborate set up for the person to actually touch switches and go through proper procedures. Probably a very serious flight simmer who's practicing, maybe even a certified pilot who's practicing. This is a good example. Now you'll also notice here on his main monitor, he's got three different things showing up in there and the fire left here upper corner. You can see that's his approach plate. So this person is used to using I. If I approach plates below that, you see the HSI. That's the only gauge that's really showing up, because in the middle here is is G 1000 PFD, and over here is the right side of his M f D, which is a default view that you can get. This gives him all the rest of his instrumentation that he needs from speed, toe altitude, all the rest. I'll be doing a separate video in the GPS section will be doing a separate video on different kinds of GPS is, but certainly on the G 1000. It's an important one. The glass cockpit, as they say. So we'll get into that in another way. But you can see what he's doing here. Everything from engine stuff on the right audio panel in the middle, his PFD on the left there, and, uh, he's got it all right in front of him, will also in my introduction to G 1000 also show you a couple of hardware vessels where you actually have physical hardware that connects with USB and you actually turn riel dials and push real buttons instead of being on a screen. So those air kind of expensive. But, you know, in the more elaborate setups, um, but beautiful when you need to practice actually touching dollars and turning douse. Because when you get into a real plane, you've gotta be comfortable with those same dials. Now we still haven't answered the question. Where are the outside views? And if you notice there's one of the very top, you're very thin one at the top here on his main monitor. That's one view and all he really needs that for is to see the runway and to taxi around, I guess. You know, I mean, those two things doesn't really need to see anything else. He's not here to look at scenery. He's not here for the views outside. He'll be flying above the clouds most of the time. Anyway, um, the 2nd 1 that you notice here on the right side is an outside view. And with that outside view, you'll notice that, um, he can see the back of the plane. Or you can see the attitude of the plane below that, though, I noticed on his screen he has some redundant things. He has a radio stack. Terry doesn't need come one into. Doesn't need cause. Already has it on, you know, physical switches below. He and he has a transponder, and that's a good thing, Although that's also down below. He's got these in real switches, so he doesn't really need that stuff on the screen. But that that looks like a G. N s 5 30 that he has there. That's an important instrument to get to know. Also, I'm doing a separate video on that. Also, I think I'm using that as the standard GOP GPS video that I'm gonna show. But, you know, it's he's got some redundancy on his screens. He might use those screens for other things, but very elaborate. Set up very nice set up. And I'm sure he gets lots of good use out of it. He obviously practices riel approaches. With this set up, let me show you a second configuration here. This is very impressive. What this person has done this is an instructive all by Stephen Orang Go. Uh, I found this on the instructive ALS website and in here he's doing some custom panels here . This 1st 1 that's finished. We've seen this picture before, but this 1st 1 that's finished, he has, um, got this anti glare covering at the top. This red covering you see at the top here, that's to keep the sunlight Oh, from your instruments, while in our case, maybe the room lights out from your instruments and it's also on it on a real plane. It has some indirect lighting underneath it, even for night lighting. So it doesn't record night vision, so that is something you can add for even more authenticity now in his penalty, showing you a couple different variations here. The one that is showing you finished is the one in the upper right corner. He's also showing a variation of that. Um, when you look over okay, there's no Yeah, there's a variation of that over in the right, but there's more images you can see later, and you can go into those all you want. But in here, he's got his comrade is at the top. He's got Hiss autopilot in the middle. He's got his multi function switched in the bottom. But each one of these individual gauges are about 200 to 250 bucks each. He's got 600 $800. Just engages. All right, then you can see he's just got a couple of screens up top, which could be driven simply by a laptop that has the extra port, you know, or even an adapter. You can get a USB 22 HTM I adapter for that, which will work well too. So kudos to him, and I encourage you to go look at these things and see how easily they can be done. As you start adding more physical things to your cockpit set up, I would think you just have to imagine how you want to set up your flight simulation. What will your environment look like? Every devices. Automatic USB, as I mentioned. So now the set up is easy, and flight Simulator recognizes everything. A friend of mine went to a car record lot and took home an adjustable car seat and made that his cockpit chair, complete with adjustable in a note seat. And, ah, it had the electron ICS in it so that you can raise and lower and move forward back. He had the perfect set up. You can spend a lot of money setting up your own flight simulator cockpit, and you can also buy complete cockpits ready to go. Here, check this one out. Now this one is complete. Built already for assessment. 1 72 cockpit. Now there's there's others like this. There's some like this one here. It's just a skeleton. It looks like just a framework. But once you put your monitor and once you put your your yolk and all the rest of the things, that's all they're ready for you so you can go crazy on this part, you can spend lots of money on this part for the rest of us. We're just using a laptop in a yoke. That's the start, right? Man? That's the inexpensive way or relatively inexpensive way to start. So this is another whole area you could spend forever. You could add on every year you could keep going. So be careful with this stuff and on anybody quoting to their family that how it said, We need all this stuff That's not true. We don't need it all. It's just nice toe have, that's for sure. I want to show you a couple more things here just to finish up. You can get really serious here and get yourself some what are called vessels, and these vessels are simply here's, ah, bigger view of it. These vessels are simply clickable areas, knobs, switches and buttons just like the real thing. In this case here, they're showing a G a a G 1000 pft. They also have a basil. The same vessel can be used with a RG 1000 with E M F D. But here, this one, this particular brand from symbiotic uses ipads in the middle. That's an iPad in the middle, connected all up stays in there and and it's connected by the bezels connected by Bluetooth . This is really good. I use this one on FSX, and I'll be using it in some of the demos for using the G 1000. Secondly, you can also get G 1000 sweet or individual vessels from riel, same gear and for around the same price. Their their screens are actually just displays that the clickable basil around the outside does the same thing as the symbiotic won. The screens here are connected by HTM I cables to your computer, and then you were dragged the screens from your computer over. So I'm using these with explain and you can see there. It's quite elaborate set up that you can have. Um, that same company also supplies the GNS 5 34 30 a combination here, and that works really well. Also, a lot of the 1 70 twos that we fly are also with those now. These might be more for the the flight training schools where they will invest this kind of money and put these in there Flight training cubicles for students to test on and and procedures on. But if you're really serious about pursuing your license and you want to get really good at and proficient at using these devices, nothing beats turn herbal knobs, clickable knobs and push buttons. And these air all included writing here, So I'll be doing some demonstrations on those. In another video, you can get more elaborate. You can even mount thes into real panels and then one last mention about an app that I use on my iPad that I use in real airplanes. And then I also used in Flight Simulator, and that's called four flight. You might have heard of it. You might have talked to someone about it. And with four flight, it does a whole lot of things. I mainly using it as a moving map display and for flight plans. But the nice thing is that you can use it with flight simulator also, and that's what I'm doing to the same map of the same iPad. I'm just using it in a real plane and then connect just just simply by wireless, connecting it to my flight simulator and doing the same exact thing on that iPad for moving map display and checklists, and all the rest of it, too. So I thought it mentioned that, too, just because there's another ad on, even though it's not an actual panel, but it's a valuable stuff. Module summary. As you can see, you can keep adding more to your flight simulator year after year. The good news is that if you start out with flight simulator acts, all your Adam's air compatible with Prepare three D or prepared as its property called the Good Folks at Lockheed Martin purchased the rights to Microsoft E S P. That's the commercial twin of the flight simulator, Siri's. They even hired several of Microsoft developers to help create, prepared and develop it for commercial training markets. This makes your flight simulator X add ons compatible with prepared with prepared. I'm not used to saying that as a brand me so you don't have to buy them all over again for another simulator. As you build your own home. Koppett, send a photo to me at my email address, and I will display it in an add on to this course. Oh, somewhere down the road, I will use your first name. Last initial for privacy reasons. I'm not going to display your full name, but it be nice to have that collection. Let's see what we're building out there. And as I get new things, I might add some photos and also this has been an exciting part, but it's a part that can get away from you very quickly, so we'll have to be careful what we add on to our hobby that we love. 15. Module8 TheFuture: the future of flight simulation or the future of your flying endeavors. I will cover both in this section as a sign off section for you to take it further. From here, I will focus on how you could pursue a pilot license in riel flight lessons at your local airport. Let's start with flight simulation first. If you were to look at flight simulation today compared to the days of the IBM PC around the eighties, you would see the improvements in flight simulation. We had green lines on a black screen, but we were flying remarkable. The yolk connected by a com port. And it was finicky. That ugly graphics screen was very low rez, and you had to imagine a lot more than just see. But it worked, and many of us logged countless hours flying around with advancements in computer hardware . The software could push the limits more today, As you've seen in a previous module, I'm flying with an eight core processor computer and a powerful multi monitor graphics card . I use enhanced scenery, and the resolution is way up there, very pleasing, smooth and satisfied. We have come a long way as we add more hardware, even a shell of a cockpit enclosure and real knobs to twist and pull, it gets more realistic. None of us can afford the commercial flight simulators that airlines used to keep their pilots sharp and certified. But we are getting closer with our inexpensive computers and software. I suspect it will simply be more of the same faster computers with multiple processors, more memory and more powerful flight simulation program that renders very detailed photo realistic scenery. With these, we typically will buy as powerful a computer as we can afford. It can do other things while we aren't flying. Flight Simulator 2020. The future is here, but the hardware demands air very high. Microsoft is simply calling it Microsoft Flight Simulator, and I think Wikipedia summarizes it beautifully here. I'll just read it verbatim from Wikipedia. Flight Simulator will feature a so bows in house development game engine there. The people of France who make this and Microsoft publishes it Xbox and myself, and it leverages, whether called bing maps. If you've ever used Google maps same sort of thing. Microsoft's own Bing maps data, which access over two petabytes of data from the cloud from Azure A. I really and Azure AI analyzes the map data and the photo Graham a tree if you want to call it that to generate photo realistic three D models of buildings, trees, train and so on. So this is fantastic. When people see this, it's breathtaking, and the Alfa testers right now are actually raving about. And there's plenty of pictures on the Web about this. The Alfa Testers air publishing some of their pictures. So this method they're using to make this month this kind of detail allows the simulator to depict most parts of the world in three D photo realism and other parts in high definition . So you know, they will also be realistic physics and weather systems, utilization of real world, whether data which we've seen a taste of that inflates Amec's um an example they used last year at E three was, if it was raining somewhere in real life, would be raining in the game. You know, we we seen this built into the simulator already, but the effects are unbelievable when you see this in from the plane's point of view, individual clouds will have their own behaviors, and they'll impact your aircraft performance depending on the location within the system. A soba also created their own flight model engine, allowing thousands of surfaces in three D forces and moments to be fully simulated. It will populate roads with vehicles. Water will flow realistically based on wind direction. Grass will have individual grass blades and trees will have their individual leaves, creating the illusion of a living world. And it will feature over two million cities and towns and more than 40,000 riel world airports just to start with breath taking, beautiful to fly, realistic to fly. But certainly at what cost will probably all need to upgrade our hardware to better machines. Here. Let's have a quick look here at the hardware requirements that they're speculating so far to get this kind of realism toe happen. So have a look at this. The Microsoft Flight Simulator 2020 recommended requirements. The CPU has to be an Intel core I 5 84 100 or a m d risin. I'm recommending game the rising for sure. Um rising five Rams, 16 gigs air higher os windows 10 64 bit. Most of us are running that, but 64 bit, for sure to make use of all that memory video card radion Rx 5 90 or G force GTX 9 70 or higher again free displace 150 gigabytes. Now, that means that not all the sceneries here as you heard all the scenery sitting in the azure cloud and all of the stuff that they're going to be doing with this. So you need an Internet connection to be able to connect all of this real world scenery. It'll certainly cash a lot of it on your local machine. Now, I would still say that this is probably a mediocre machine. I know it sounds like a lot, but you would probably want to up the ante on all of them. You know, Intel core I five, you know, head toe higher systems. But that gives you an idea of what you need. And some of us are already there. With our current flight simulator, we could go straight to Flight Simulator 2020 and enjoy the benefits of the new one. Awesome rial flight lessons. Some of you have told me you'll be pursuing your real flight lessons. The future for you will be living in riel planes instead of flight simulators. But make no mistake about it, you will continue to use flight simulators to practice even as you make a career from him. So to look at riel flight lessons, you will head towards your private pilot license first. That would varies by country and by different places to learn to fly. So the overview of what is involved in Canada first, let's look at that. And then we'll take a look at the USA won the two main countries that I'm that I'm in. First we'll take a look at Let's look at Brampton Flight Center. Very powerful, common been around forever and and very active flight place. And, you know, I just call it a flight training place. And you know, this one is northwest of Toronto Pearson Airport on excellent place to fly into. They have a great restaurant, so we don't care about all that right now, right? But it's good to know, um, so so Brampton Flight Center, Um, we'll go take a look at this website. I'll put the euro in the resources areas. You can go find it, but an example of a private pilot license in the USA values at Kissimmee Gateway Airport. Now the general rule. When you look at both of these is it takes a boat $12,000 minimum, probably closer to 20,000 to get your license. There's a lot of money, right? And it's true, all right, Those of us who used flight simulator to practice between lessons, typically, a lot of people I know what I did was I could only afford one lesson a week. And sometimes if I had extra time, I get a second lesson in in a week. That means you actually pay for the rental of the plane and the instructor as you go, and your 1st 20 hours minimum are dual flight, right? Just so you realize you have to take an instructor with you. At some point, they'll sign you off with your solo certificate or your solo certification. That means you can now fly solo. To continue practicing doesn't mean you can take friends. Doesn't mean you have a license yet, but it means you're certified solo. That's a big moment, everybody. Here's what mine looks like. There's my solo back and was at 98 1998 with assessment 1 52 That was an exciting time. And you should do the same. Get a picture of you with your airplane. Well, it's hard to do here maybe standing beside your flight simulator set up. But you could send me your picture. No, I'm not gonna display this for anybody else. But you could send me a picture, and I'll superimpose it onto that same kind of picture with assessment 1 72 at a real flight center. Why not? It's a moment, you guys, whether we do flight simulator or not, it's a good feeling. Now, keep in mind, I just want to remind you this is flight simulator. We cannot get our riel certificate from this. We cannot get a real solo certificate from this. But, boy, are we going to be experienced when we get into that airplane that rial airplane and they realize we're familiar with that cockpit we're familiar with. The radio frequencies were familiar with procedures and checklists. They're gonna look at us and see where'd you do your training? And I've actually had people stop me at one person that tapped me on the shoulder. I was a passenger in a dash eight tapped me on the shoulder, said, Why aren't you up front? I don't fly. I'm not certified to fly a Dash eight. But where is you? Up front, He said he was a flight instructor. I did. I didn't know this fellow, he said. Um, I just had a student recently. He was a graduate of your school. That's really exciting. Now he said to me, he was already experienced from first from first lesson. He already knew everything that needs to be done. He just needed to experience it in a real plane so that that is a compliment. But it's also the real accomplishment of all of this isn't it s so that we can have the fund in the hobby of ah, flight without the expense. But we can also prepare to head further, like with a pilot's license. So as I mentioned, the general idea is when you go and take real flight lessons is that it will cost money, that's for sure every single time that you fly. But here's the secret. Take a lesson with a riel instructor with a real plane. It's thrilling, it's exciting, It's also terrifying. But you know the first few times and now practice those same things on flight simulator. That's how you get good. And that's how you keep the cost down. That's really the secret. Everybody, typically, a student would go back for the second lesson. Do the same exact thing again. Go back for 1/3 lesson to the same exact thing. Probably four lessons before you move to a new topic. Four times you rent a plane and an instructor, and today it's somewhere around $250 an hour. You know, that's $1000 for one lesson, all right, it's really one lesson. Now we move to the next lesson. All right, so keep this in mind, everybody, This is how they have to do, and by then you're building hours the whole time. But typically, a graduate is around 100 or 120 hours. By the time they're actually flying solo and taking friends, I'm serious. Now. Multiply that by the rental costs the instructor cost. Although the minimum amount of hours of dual and solo flight is 40 hours, the average in both countries is 60 hours. Because of this $12,000 investment in your flight license would probably end up more like 20,000 when you're all done. This puts off a lot of people from even starting. Then add to the fact that 80% of them will drop out after half of their ground school 40 hours. You need 45 hours minimum as there's so much theory and knowledge needed just to pass the written test. Once you have your private pilot license, you can fly single engine, non high performance airplanes with up to three passengers, family or friends. That kind of freedom comes with a price, but it sure is worth it. The next step would be to pursue your ire fire rating so you can fly above the weather and above the clouds to get your I fire rating takes about another 10,000. Those who intend to pursue their commercial license will then be able to make money flying . You know, plain for hire or get your instructor rating so you can teach it and fly it at the same time so you can continue adding more certifications and you can continue adding more licenses and move your way up into airlines. A lot of airline pilots build their hours in smaller airplane companies like Bush, flying up north just to build hours. Instructors teaching at flight schools just to build hours when they're in the plane beside you, in the right seat there, actually logging hours to their flying, their teaching. They're taking over the demo. They're doing all of that, so that just gives you an insight. If you haven't had a look before, what is it cost? What do we need to do? I showed you two examples there. One was one here in Canada, the Brampton Flight Center, Toronto Airways. Out of Ashura. They were out of out of button ville when I learned Toronto Airways Super Big Popular Place been there for years, done there for years. Rented planes from them for years. So there's another example there. Go look at their rates, what you want to do. And then in the USA, I used the Kissimmee Gateway Airport. There's three or four flights, schools right there kissing the airport. The general rule you guys is, I would say, take what's called a fam flight. Have you heard of such a thing? You'll see. A lot of flight schools will offer this, they'll offer it as a group on two. Here's Ah fam flight. Let's just go see what it's like. Right? Um, I know that some spouses or girlfriends or boyfriends will buy a FAM flight because they know that their friend will wants to learn to fly. Well, that's just the tip of the iceberg, isn't it? They might offer $100 familiar flight, which probably doesn't even cover their costs. But it gets you up in the air. It lets you see what it's like, and it lets you get that bug for flying. It's true, but keep in mind, it's a tip of the iceberg is like, Here comes the cost afterwards. I definitely want to learn to fly now and look out. You know how much is that gonna cost? Right. So keep that in mind. The second step now. Sorry. The first step was to go for a familiar flight. Now I'm going to say, go for a familiar flight at two of your local airports. If they're within driving distance, remember, you've got to go back to this airport a lot of times to keep your lessons going, so it's probably going to be local to where you live. All right, As close as possible. Toronto Island Button Ville. Both of those were about halfway. I'm in the east end of Toronto, so I could go toe either. But Toronto Island Airport had all the scenery and had all the gorgeous everything. You know, like what happened in place. I'm gonna learn to fly there, but it doesn't matter. As long as it's close to you, you've got to drive there. All right, so keep that in mind. Now, as I mentioned, go and try a couple of different places for familiar flights. Also, when you first start lessons, it's very important that you get along with the instructor that you like the instructor that you like their style, their teaching style, their demeanor. This is all very important. Unfortunately, I've had the experience of an instructor who didn't really want to be there. You can tell when you're in the plane there fiddling with dials. They're not saying much. You go also. So what's next and go Keep going. You're good. And then they just keep playing with the GPS and they're playing with other things, and it just like they're building hours. They don't really care. Now that's rare. Additionally, I've seen so many instructors that just they want you to be safe. They want you to pass. They want to keep you there instead of being one of the 80% drop outs, and they care about your training there in the right business. And so that's the one you want to find. And that's the one you want to keep. And they will personally make sure you get over your obstacles and get to the place you want to go For me. The biggest obstacle and the one I had to spend more money on with my flight lessons was landing. Landing doesn't have to be hard. Once I figured it out once I finally clicked. Lendings air Beautiful. I actually love landings more than any other part of flight. It's the quietest time you are gliding, descending down to the runway. I don't want to make this into a poem. I'm just saying it's a calm moment. It doesn't have to be a frenzied old my gosh kind of moment. But it is at first we're coming down too fast. We're gonna hit too hard. We're gonna run off the runway. We're going to do this right. All of the things that could go wrong with the plane barreling down on a piece of land. But it can end up being calming, relaxing and easy. And that was my obstacle. I did more landings than I should have. I had to keep doing more practices. My instructor had to bail me out from a hard landing, and I remember one landing where I actually stalled six inches above the runway. Probably you can't go down and look at the tire, but judging by the stop and then the bump I actually flared was still floating and actually stalled the playing a few inches above the runway. And then it just sat there with no rollout. That's pretty scary. If I had been one or two feet above the runway, it could have been very hard on the landing gear, and the instructor was sweating it, too. You know, when you do those things, instructors either take over and correct before you land or they live through it, knowing that it's gonna be OK. Training aircraft take a beating, but apart from my story, your flight training will have its bumps. If your instructors there with you and his patient about it and keeps going, you found the right instructor and you'll make it to the end. Hang in there. Perseverance, practice, practice and more practice. All right, so that's enough about riel flight lessons. I'm I can't give them in these courses. And that's not where we are in these courses. We are in flight simulator and we can fly anything that's so cool. All right. 16. Module8 EXTRA VR Sound: when we're taking a look at this This module calling the future of flight simulation the future of flying. And, ah, one thing I've been talking about for years is virtual reality, or VR, as it's commonly known. Now, VR simply means that you put some kind of headset on that has lenses inside that has TV monitors inside. And it senses your movement. Also in your hands, there could be sensors. In this case, you can see this example up here in the upper right corner here, this person is wearing his VR headset. He has a normal yoke. He actually has a fan in front of him. But there's nothing, you know, this is really nothing else is actually like a ah, living room chair that he's sitting on. But you can imagine already he's got some air blowing past him, and in the VR environment, he sees everything as if it's riel. All right, so it would be, you know, similar to this type of immersion over here. He sees the actual concrete. He reaches up with his hand and touches things. So this is probably and many you know, there's lots of controversy about this for flight schools. But this is probably where a lot of people think we're headed or are hoping we're headed. Um, and then we don't have to go and buy expensive flight simulators like this. Where? There, You know, they cost many thousands of dollars. Once you're in that virtual reality environment here, we can see it looks like some possibly some army training. But, you know, if your soon as you see someone wearing one of these headsets, here's an example here. That's certainly virtual reality. This person's a helicopter. Pad it, by the looks of it, what you what he's doing or, well, you know, I'm just guessing, but you know of what they're doing. But the point is, this is the next part of the future, and some people will say why, by all those cockpit gauges and why, by all those controls, when I can just put on a VR headset and go fly and they have a good point, and this is what you hear in all the forms when you go and read about this stuff, certainly worth experiencing when you see some type of game show in town or some type of a hobby exhibition in town or even just go to your local store that has these sorts of things and say, I'd like to try the RNC Held, goes and and just give it a shot. See how it feels all right? And many people say it's a very disorienting but ah, certainly until that day comes when it's one is really that really when it really starts to immerse you, many of us would just stick with our cockpits in front of our face and actual click on real switches. The next thing that I want to show you is another element of realism that I've added to flight simulators for years. And people really love this, and that is to get the feel of the airplane as you touched down as you roll across the ground. Or, as you do Ah, erratic things with your airplane. And whole idea of this add on is simply to give you the vibrations of your airplane. Somehow, through the seat of your pants, you've heard me talk about seat of your pants flying before. Part of that realism is the feel through the seat, and that's what this will do for you. It's called the Butt Kicker game or to the unit looks like this, and it simply clamps on, as you can see here by these examples here, there's the amplifier, which plugs into your your speaker system, your audio put of your computer, and then the transducer, which is really just a vibration speaker, is what it ISS, and it sends the vibrations through the base of your chair like you saw in this diagram here. So you put your butt kicker gamer here, and it has a quick disconnect. If you're rolling your chair away, the amplifier can sit anywhere you want it to, and it plugs into your audio Put of your card. Now use a Y adapter so that I could still wear headset or still have normal speakers and then the uh, and then it can also go to the butt kicker. Here's an example here of it. Underneath the chair there is a is connected to your typical office chair there. It's got a nice big clamp on the end. Um, and I showed you that first one over here. There was another one I wanted to show you where it was a complete flight. Same set up where the person had it, a very elaborate set up. But what he was using was this one. Now it was a sliding seat, just like in a car, you know, on rails that slide in and out. That's what has set up was for was, was, was That's what his set up Waas and he used this screwed into the floor route into the base of the seat. All right, so he didn't use the clamp onto the post like we were using or like a lot of us will use, but he was using the one that actually goes on screws into the base. So you you would pick which one you want here, the one that I've been using for years and the one I still use, which I really like is this butt kicker gamer. It's called, and it's not the expensive one, and you clamp it to your office chair. That'll add another element of realism that get us closer and closer to feeling like the real thing. 17. DC3Demo: a legendary Douglas DC three airliner. Let's have a look at this beauty, everybody. Howard. Four years before the dot com, let's take this in for a fly by first. This is actually Bob flying it in for me to Toronto Island Airport. After that, he'll land it and I get to take over and attempt takeoff landings. Let's see how many takes it takes for me. Now, this is a tail dragger. I want just tell you a few things here. Um, I'm gonna read directly from Wikipedia. Give you some quotes from there. D c three propeller driven aircraft. A lasting effect on the airline industry in the thirties and forties. World War two developed as a larger, improved 14 bed sleeper. Did you hear that? A sleeper version of the Douglas DC to lowing metal model plane tail landing Here. You see, that's the hardest part that I powered by 2 1200 horsepower Pratt Whitney Twin WASP radio Piston cruise speed of 207 MPH capacity of 21 to 32 passengers or £6000. Cargo had a range of 1500 miles an operation. It's a thing of beauty that's for sure when you take a look at it. There were 607 aircraft built for civil back in 42 but in all the other variants Soviet, Japanese and all the rest of them brought the total production to over 16,000. That's a lot. Many continue to see service in a variety of neutrals round roughly around 2000 of them left. Now, here I am in control in my time to take off road VR rotate speed at 97. But we're gonna see that tail. We'll come up first as you gain speed last with any tail dragger. See that rear wheel lifts first and then you'll see us just just naturally, let it take off. My first attempt actually tried to pull it off the runway. And I learned that with this airplane, you let it fly itself off the runway. No flaps were needed and also called for a checklist, and it literally will find its speed and find its lift and eventually just pulled itself off the runway 1600 feet to take off 2600 feet to land. So that's pretty impressive, considering the load that it brings with it. I found it very fast coming into land. I found it. I had to go around into a second landing and you'll even see in there. I even had a bit of a bit of trouble. All right, so here's my attempt at landing. Now let's just see how well I do here not quite lined up yet. But I'm heading in the right direction. I've got my speed set properly. I do find that, as I get it about, uh, about halfway between here and the runway, I do find that I'm falling a bit too fast, as you can see already, the threshold starting to move up the screen. So that's something that probably in the third and fourth attempt, I can refine even more. But I still made the runway, so any landing is if there's a good landing. But as you can see even now, the shape of that runway looking ahead is like, Yeah, that's that's a bit too shallow, and it gets even scarier after that. But no, no worries. I mean, I recover it. This is the replay now, and also do a replay from from the tower, just, you know, so we can give them a heart attack also. But you can see here I've just given some extra power to bring it back up again. And part of giving that extra power means that my landing isn't so smooth either. So you know, any landing starts with a really good approach. And I bet after two for three more takes, I have this really down to a science. But so here you come here air coming into 26 at Trauma City Centre Airport, and we'll just break and go for lunch at the airport restaurant? Yeah, after that. After white knuckling that control, pal, you can certainly fly this. This is Ah, I'm sure this is the default in flight simulator. I've also have it in explain so great to have it. Now look at that. That's it. Sitting resting on the runway, just coming up to a stop. Now that's the angle. So here's an outside. You look at those flaps. Great big barn doors sitting down there, noise that you hear once in a while and also the flaps noise about hydraulics. That's a bit jittery. So let's turn over to the control tower. You see, it from there on. See us coming in and see how that looks from the control tower. There are some different reason here. Also, given color schemes you can pick out of here. I just use this one coming into the same thing. Now this is replaced, so it's the same exact landing. You'll see this getting a bit low before I get to the threshold. You'll see it come up again. That's when the air traffic controllers in the tower, watching with binoculars as his legendary DC three comes in to land, comes back home to Toronto, where it was built, and we take a look at this thing and we see it start to dip rate about their, like Howard Howard Howard. Okay, thanks. That was close. And then I pull it in and make a nice landing or a pretty decent one. Anyway, I think it's decent compared toa some of the sloppy attempts. I had a first. Now the approach here 105 knots, typically landing full flaps. Just take it down low as it can go. We want those barn doors to stop us on the run out and you can see they're just a touch of a balance didn't quite get the third wheel down the same time. But then I recovered just fine, and I'll blame it on wind shear. That's what we do, right? Look at that beauty as it rolls in as it comes to a stop. And I'm very pleased with this airplane. I'm gonna take it out some more, that's for sure. But it's nice to be able to fly a legendary classic like this. You too, can take it out of the hangar, take it for a spin start to get to know this thing. So thanks Wikipedia for your your description and thanks, Ben Zone for your sounds. 18. FlightSimulatorFirstLook: And here we are cold and dark. Now what I wanna do is just give you an idea here, your typical yoke controls for looking around. Here's my left, which is great. You always need a left and a right look. And then it has a couple of nice views in here. There's a look over the hood, which is really nice for landing. You get to see the hood over here, right here, and then come back to normal this, most people call this the normal view and step back some more so or sorry, go in more so you can see the panel and even more so you can see backup instruments. Now, apart from all of that, you can move around using the right click on the mouse and do more things. I want to look down and make sure my shields on both. I'm sure Mike, for takeoff. I might want to look at some switches. So let's get started. I'm gonna just get rolling here and let you see some scenery as I fly. It's not all about the scenery, but that's the wild part. That's the part that it's so realistic now that I've actually flown over and see my house that way, you can actually do that. Now when you get right down to ground level, it's all generated. It's AI artificial intelligence generated by the algorithms that they use on the data stored. It's being data stored in Azure servers. Now if that whole sentence doesn't mean anything, don't worry about it. But the point is that it's sitting in the cloud, tons and tons of satellite data. And it constructs things as you fly near them. Alright, so some things from the air are actually flat on the ground, but from the air they look 3D. As you get down closer, you realize they're flat. Other things are actually built up in 3D, so we'll see that as we go along. So let's put let's just go put some fuel in first. I'm gonna put to feel pop on over here, flip the fuel pump on. I'm going to just give it a better turn, some get some power going here so that we can see what's going on. Before I actually did the field public should do that because now I can see my fuel flow with my mixture. Anyway, we'll, we'll get into more of that later. I can go into more details on checklists, but I feel it's good now I'm ready to roll mixtures in. Eighth inch on the throttle. Beacons on. I'm going to come back to this view. I'm going to look left first. Nobody there, nobody there. Toss system test. Okay. Alright, prompt clear. Good. Time. Beeping noise is, is alternators going on at low voltage. That should help you go. Henry avionics now will propose on that should give us our CO2. And looks good. And again, I say it looks good. You can go in like this and have a real good look at it. For those you haven't used a G1 1000. I've got a whole seminar on that, brief Essentials on that so you can get comfortable in it. And then a whole course, I've actually finished the whole course yet, where you go a lot more detailed into it. But the main things we're looking for here is we're just all be careful right now is what are the frequencies of our Coleman and her come to our main flying instruments? Here's our artificial horizon or decrease of bank. Here's our directional gyro. It's not actually a gyro, you guys anymore. But there is a backup for that. Of course there's a backup altimeter, a backup HI, and a backup air speed indicator, right. And you have to have those backups in case things happening in here, the inset one. Now I've, I've actually got a semiotic real one in front of me so I can push the buttons, but I would normally come down here, push that button and just say inset is off. I don't mean that map because it's going to be over here. But we're not going to do a whole lesson on that. She went 1000, but it certainly is easy. And this is the built-in assessment, 172 that's in the new flight singular, and this one's the built-in. You actually have to have the premium or deluxe stucco get the conventional gauges, went, believe it or not. Usually you think could be the other way around, but All right, so from here, what do I need to do? Well, this is my air speed indicator, this is my altimeter. This is my barometric pressure and says my artificial horizon. What else do we need right now typically, I mean, what I'm going to do and in a lot of the courses that you guys have followed were just flying via far anyway where glancing and instruments and make sure things are fine. We're looking at air speeds for proper takeoffs, et cetera. So we'll come back out here now. I just want to step outside the plane for a second just to show you what's happening. In fact, I'm going to get rid of all of these labels. I don't really need all that mess and all those people that are flying. So I'm just gonna go to escape. I'm going to go to General and I'm going to go to traffic. And I'm just going to go into the traffic, show the name plates off for traffic, for aircraft traffic type. Let's put some AI offline. And in other words, they'll throw some in there so you will see some traffic now and then AI airliners. So, alright, oh, general aviation, I've got it up. Full airliners actually, we shouldn't be seen those at all at this airport, so they'll still throw them in. And if this were live with people like you and I flying, you'll see them all coming in and doing all kinds of stuff here. So that's crazy. Alright, so that's what we'll do. We'll save that escape out of here, escaped out of there, and we're good. You'll notice the skies are clear now there is some kind of traffic there, but it gets harder to see traffic now, doesn't it? Now that's an AI traffic. Alright? And then as you look around the airplane, you'll see there's one on the ground to all right. There's one taking off, so these are all AI generated now. And the runway 26 as a current runway. Now, what I'll do first is hit my scroll lock for my ATC. Tune in the weather first, let's see how that goes. Should come through on the radio. Seven trouble coming through on the radio. But anyway, we can see here which to A123, which is negligible. I'm visibility nine Scott condition clear. Temperature 142, and altimeter to nine or nine or two. Now typically you'd be looking at your playing Linux is happening. It will just come back here like this. To nine or nine or two is what we actually have. And the runway is 26 between them to a new change that appear with the parametric coder done. Alright, so we've got everything we need, all we need to do now, let's tune the traffic now in line 229. Looks like it's not yeah, it says not in US tower that is the normal tower frequency. They want us to tune traffic on 1229, which is like a mandatory frequency. So it's like there's nobody there. So I'll just announce taxi and head over. And you can see in here now, I have had it coming through on the radio and you just have a quick look here to change it over to column 22. Yeah, I'm trying to tune when 229 don't seem to like buy com reuse and others to try to announce tax, but let's see if that works. Tax into runway. Now they're actually saying runway here, so we'll do a shirt that must be the tax your way now. I'm just going to collapse that lets go. Take off my parking brake. Now it could have been pushed me back just for effect. It's a nice effect, but I'm just gonna leave that for now. And you guys runway towards your left, but tickers kinda blocked over there. So I'm just kind of go here. Now when you're taxing certainly with a single screen, you've got to look around, make sure you're not hitting editing, crashing, crashes are detected by default unless you turn them off. So I could crash into anything. That's realistic. Alright, so here we are. 26 is over and the last, hey, there's somebody taken off. And eight is over here on the right. Now you notice everybody's doing 26. So you know what, just so there's no confusion. Even though they said I'm supposed to go to eight. It's obvious that even the AI traffic Sunni 2600 agencies. But that's the problem right now with the AI stuff. If there were I was on earlier today and there was a traffic controller telling us which runway to go on, but lots of people were ignoring. But again, you turn off all the live traffic of those who are just here to have fun. And you would turn it on for serious traffic or the rest of us, and then things get normal. There's someone taken off. Now I'm just I'm still not going onto the runway. I'm just kinda go over here, it down to the start of 26. And a lot of people will start raid at the runway. And I'm urging you not to do that in flight simulator. They start on the runway ready to roll. Fine on an airport where there isn't anybody, but if you've got anyone at all that's coming in joining you, there's just nothing realistic above the plane sitting on top of each other. Alright? Alright, so I'm using my 2-breaks looking for traffic. As you know, there's this guy over here that's getting ready to take off. There's 172 and then there was another one there, two there. And then again, you can also jump out. Now there's someone that just spawned in front of us. They weren't there before. And he said, yeah, you're too slow. He's kind of a taxi. Okay. And there's assessments TO sitting on the runway but made easily. So even though they're AI traffic and we can just ignore them and run them over whatever I still prefer to use, delete and hopefully they'll move. Yep. And now you can see there is actually a couple of them there. They just ended up coming apart. And so what happens when you start there? Here's someone landing. Yeah. I think they might be learning on 240 and that's what we're gonna do. We're gonna land on 24, just so that you realize that the traffic and 26 was crazy. All right, so let's just do that and so you can see what that's all about. Select a run that I'm going to select 24. I'm going to have my own traffic patterns so that I'm not in their way and I'm going to remain in the pattern. So that's adequate. Say taxing to runaway 24, left touch and go. Yeah. That's what it is. All right. And so I'd better get moving once I've made that announcement. And I gotta jump back inside someone doing. So now 24, instead of following the circle all the way around here, where it is going to cut across to 2040. This is where we're going to be landing to. For those of you who've looked at this before on this on this airport, there's 24 right there. And you can confirm that by looking at your I'll just get out of the way for those of the lining on 26. And typically we would want to kinda position ourselves so we can see the runway numbers. Yeah, there's 24 up ahead of us and just stop there because it is a short runway. And I look at my heading indicator right here, we just have a closer look here. And you can see it is 24. So we're confirmed there too. And what I didn't do was the run-up and I should do that right now and try to keep the video from being like a half-hour video, you guys. So let's do that anyway, just so you can see that in action, hey, someone saw me on the runway and said, I think I'll just go around. Okay. So I'll just put the parking brake on. Let's do a run up real quick here. I'm surprised my other garment isn't on. It is here in front of me, but it isn't over there. That is strange. I don't know why they should be. But anyway, that's fine. But just come down here. Look at our RPMs now. You can't see the RPMs and it's crazy. It's normally over here. And if this one is turned off, then it's over here. So I think for the sake of this, just try this. Should come back to here. Okay, So this way you can see it. Let's use this for an algorithm not sure why that's inoperative. So here you can see I'm up to 17, maybe 1800 for this test. You guys just bear with me. We'll just do a quick magneto test. Now I know in a simulator it's going to be fine. You can set failures, but typically they're fine. So I'm sitting at 1800. I'm now going to take the magneto. Some of you don't know how to do this or you haven't seen it. We're testing the engine under stress as what we're really doing. We're also checking that where everything's in the green, sort of looking at all pressures and the green, the fuel flow is normal. The vacuum is there when the vacuum for the old gauges. But what we're gonna do is use the start button here to go to the left or the right, and then back to both. Now you gotta go back to both, both time students. Now I happen to have my panel here in front of me. I'm going to go over to right. I'm looking at that RPMs and I see it drop to 1720. So I lost 80, right? Maybe even 90. Back to both. There's two spark plugs in every cylinder, so that's what we're testing. And now I'm gonna go to right, and just see it shouldn't be much different than about 50 rpms between them and a 150 total. So here we only ate dropping about 80 and then back to both. So we're good. We also take it back to idle, make sure it allowable without stalling. We typically put carb heat on if it's an old corroborated engine. So we can make sure that that works too. And here we see it's idling just fine. We also want to check the let me just go down here for a second. You guys, you typically wanna check also that your riches working. I have a vernier rich, so I can just turn it. As I turn it, it'll come out a little. And your RPMs that it mean for this to be a whole lesson, you guys, I'm sorry. Let's just do a quick one here. The RPMs as you turn it out will change. If you're looking up here, you guys see this hum at 650, so it dropped. So I'm going to just take it back in a bit. It should jump up to 6060. Here we go. So that's the proper setting now for takeoff, I'll do full rich, but that was a good test. Sometimes you also test by just pulling it back till it drops off. Yes, drop enough. Okay. So we're good. Alright, we're good. You guys, thanks for hanging in there. Let's go fly, hey, a biplane doing some tricks. Nice. Alright, let's just jump over real quick. Let's go find it while we're here. Whereas he, he's gone. Alright, jump back in. Let's go, let's go fly. Were there alright, parking brakes off, transponder and just want to put this on all dwell on there, you guys gotta do it properly or also bugs me. Transponders on Sydney Tower, Gulf Labor, Juliet's on 24. Taken off. I'm going to leave it on a single a single display here so that you can see the RPMs. I don't know what's happening with the other one. Just so happens that when you record, all of a sudden, they're so we're on full pulling back a little bit of pressure to take it off the nose wheel, tried to align ourselves with rudder. We've got air speeds alive here it is, 34 here. And let me just show you that on this view, their speeds alive or good, somewhere around 55. I offer the nose at 60 or so it starts to lift off or good. Just like normal flying you guys. And and then you'll notice that we're probably going to settle in somewhere around 74. So I'll just take it back here. At this end. My trim probably in a div and check my trim, but let's just make sure we wanna settle in at 74. So 7576 maybe and already. Okay. It'll come back. Alright, and I'm off my target, so let's just come back to here. And while I'm doing this, let's have a look around them. Look. Let's look in print. There's Ontario Place ball over there. It's pretty good. We're going to see some more of that once we get up there. Over here. Water. Yeah. In fact, there's the island. Can't get back there. Okay. So let us do a quick look like this. Look back. We're leaving from CMI alignments, horrible because I'm talking and playing. But these are the kind of views you can do. Let's just do our circuit while we're here. We're plenty high enough to do her left earn were too far out really for a glide. If we're an engine failure now we wouldn't make the airport, but that's fine. We'll give back somehow. Yep. So that flashing is The altimeter setting. I got it set for 1200. And that's where I want to pretty much be on my circuit. It's a 1250 circuit and here, I'll just take some of that off this come back here so I get a good idea of how this looks. And now let's just have a quick look out here. I mean, this is gorgeous stuff there isn't city will show you another one as we get closer, but just a gorgeous thing. And don't pay attention to much about the accuracy of my flying. If I'm trying to show things, then it's hard to concentrate on flight characteristics and pretty much doing a circuit. I am too high and is currently a pullback. Some rpms here on the level flight. And we'll try and get this thing leveled up. So you can see that for a runway 24 circuit, I am too high right now and it's going to push down with it, trim it, and pull back a bit more. I don't want to be about maybe 2200 RPMs. All right, so while we're here, let's have a quick look here. And this is gorgeous stuff. There's tunnel islands. And I've actually sailed in these areas right here and anchored. Alright, but over here is our runway 24 here. Runway 26, the longer one. Yacht clubs here, here's the Royal Yacht Club here, CN Tower, sky dome, and the city skyscraper. This really is full of trees, you guys that really as accurate. And as I'm doing that, I kinda went off course. But that's alright. Now over here on the left is what's called the Eastern gap. So right about there, it's coming into view. That's the eastern gap and for traffic reasons and noise reasons, that's where they want us to go through. So you don't do a normal, you don't do a normal rectangle through here. You actually go up to the gap like this is called the Eastern gap. There's a Western one over beside the airport. And this is where we're doing our turn. City Tower, distant Gulf, November. Julia left base for 24, touch and go. And so I'm just saying that out loud right now you guys just for effect, but typically, let me just get up here where too far from the runway yet. So I'm bringing it back to about 17. Bleed off. You can see now I get into the white area from my flaps so I'm gonna give it one flat. It'll take me down to about 80 knots. And a second flap will take me probably the 70. And I'll trim that out. Now because it's runway 24, you can't call rate over the city and then come back into land. So you gotta stay over the water, these all these skyscrapers and things. And you gotta kinda just slide in like this. Now I'm out of the way of traffic for 26. But keep in mind, I'll be crossing over dove runway 26. Here's my 500 foot range. Remember the elevation is 250 psalms actually taking off on 24 in my direction, runway six. That's what it looks like. This. So there's lots of activity going on. Someone's code up, a great big ones coming up on a, so there's still lots of traffic going on in this run, this airport. That's for sure. But anyway, while we're doing this and while I'm lining up there, here's the city look, really, it's gorgeous, unbelievable. So I'm not here just to show off the scenery, but certainly that's an important part. So what do we add here? Okay, let me just pull back some power. Let's just trim that out a bit. I want to be somewhere around 70 on touchdown, maybe 68. So here we are. And 24, and you can see someone's pulling out under 26. So I'm going to give it more flap. I'm gonna stay up. We gotta be careful now and I'm going to be installed almost all range. I'm staying above that plane. But if I get too far down like that, here, I went over the plane good. And then now we'll come down. And that was a very rough landing, but now it's because of plane was in my way. Now, let me just show you guys what we can do from here. I'm going to turn off let's just turn off two here. So I'm not in the way for anybody. Let me just show you what was in my way. Well, I guess he's kinda rallies till there. So look at that. I mean, you have, so it just gives you an idea. Now there's city skyline. Know what, know what you saw me do earlier. Let me just put my flaps up and clean up your flaps her up. Let me just take the altimeter. Sorry, the let's take the transponder back to standby. Back. And normally you'd know time down and all the rest. But let me just say this now there, now there's a mode here that's beautiful. You saw some of the camera modes here, left and right and all that normal stuff. You saw me step outside and look around the plane. And you also saw me use my mouse, my right-click on my mouse to do things like I committed for life. Let's watch that. Lots of speed governor. Now what you can do, here's the next part you guys, I want you to see this is going to be the most awesome thing, not just the answer key. And now I'm using an Xbox controller to step outside the plane and go walking. Now, I could also drawn really I, so look, I gotta look up here. I mean, this is this is so you just can't do this at an airport, you know, I mean, you can't fly a drone live in airport without clearance from the tower. Of course. You can say something that my compared traffics and see it, engineer it. So we're going to get the edge of the re-lend anyway. So the things that you can do here is now I want to move over here, maybe come down to his level. Let's follow this case. He takes off looks like a barren desert. So want to follow somebody who actually goes takes off in full. And also, just generally the killer's name was chasing withdrawn. Here's salmon. They're gonna come in at the public, gets 200 flyby attacking Mamma Mia, something you'd never see a trauma there? I almost fall on them. And then again, this oriented. Yeah. So this is, I hope this has given you an idea of scenery and giving you an idea of what's gone. I mean, things that can be a pretty hairy and that's Fisher. There's that visited DA was that the diamond? Ta 40 W And then she goes back to the lecture. Following that, I'll be able to keep out the empathy. I mean, we didn't have this capability that's organized. I mean, talk about learning. I mean, if everybody's doing things right, you can learn a lot here. And there we are sitting down on the grass. And here goes this guy. He's leaving, he must have been doing some checks, some rather genetics. So just to give you an idea, you guys, I could sit here with the drone camera, but that's not really what I like doing. I like actually flying and that's really what we wanna do. The Toronto skyline, I know the city well, of course it's my hometown and I'll get this traffic going on here. The next thing I'll do in another video, I mean, there's gonna be a whole bunch more videos come out. First, I have to refresh a lot of the courses that I made because now I have more realistic scenery for the afar navigation and GPS. Angie went 1000 and there's lots of things that I still need to redo. But additionally, just, just the fact that there's water here. If we want to start using some of the water planes to and do some water landings, which kind of b, that got into tunneling and area. Oops, oops, oops, oops, oops, oops, oops, yeah. And he disappeared. Cuz this is wing, touch the water. Anyway. Hope that's a good insight for you. Let me just press Insert and come back into the plane. And let's just tax it, the thing back over and park it closer down. If you want to see that part happened. A couple of bike lanes, look what's going on 24 over there on the right and another one's going on 26 on the left here. Nice. That's this I'm sure that stop that's built him. So is this one and this is stock built into standard. This one I'm using the version I'm using right now is the Deluxe. I wanted to try everything and I will be trying everything as we go along. Let me just get over to a tax your way here. Hello. Yeah. This is something that you'd never have to do in normal life, is that watch over oncoming planes. Now you can certainly turn off AI traffic. And just as simulator typically is, with no traffic going on, in x plane, I've got global traffic in fs x. I've got some other kind of traffic tick to make traffic happen. Here. I'll just make sure that's up. Make sure I'm rich. Each parent meetings could hear taxi late, landing lights off just to in a few checks here you guys. And then maybe I can maybe they'll give me the option to tax tax, you know, doing anything. Okay. To figure that out later too. This is still new to you guys. It's first-stage released, so I'm just playing. I'm gonna go back over to where I was parked. Right. Or good. The fast snored and that was a taste anyway. Yeah, there is pushback, by the way. One of you did ask me that and just give me an idea right here. So let's say I can't go. Typically you can't because there's things over in the left here. It's almost like a closed loop, right? So they won't push it with a propeller running, but certainly we can just, let me just do a quick checker. Magneto xs are good mixture there. Well, if it goes, I'll leave the battery on. Want to request a pushback here. So with the propeller off and this is something that you know, some people think you can do it all the time. Now when you gotta prop anyway, Shift P, any shirt looking, just looked around behind him. He says, oh, you want me? So let's just go outside the plane. Hey buddy, you can't fit in there. See this game actually. Pretty well being easy though that yeah, that fellow just landed and then turned off. You have to go for dinner or something. So that's pretty cool. I mean, we've seen that with add-ons to you guys in this default outside screen is really good when you're flying tomb because it gives you all your vitals and a lot of people do fly like this. They fly from behind the plane with all of the vitals in front of them. Take us either engine. They can see the air speed, they can see the altitude. So you know, this is a lot of flights. Simmers will use this kind of screen. Now, I mentioned before, helps I better tell him to stop at some point. I think you can push one or two to go left or right. Now, have to look that up again, or maybe it's the cursor keys. Hold it, hold it alone. That didn't work. Anyway. Better shift to P. Every go and away he goes. Thanks buddy. And then we can start up and really go. By the way, they're kinda disappeared. It was because it was so close, but he was still there. That's what they would do if they overlap lovers sort of ghost out. Hey, that's all I'm going to show you for the moment. I wanted to just give you an idea of what it's like. I need to learn a lot and getting more about outside views. Inside views, I need to learn more about, you know, apart from the flying stuff, how to get around and look at this, the thing least I figured out some of these things. And they, these views I'm showing you are coming from my alpha yolk. They were just built-in mappings from my yoke. But what I did have to do was go into controls is annoying, is you'd think that would take ten F2. Don't have to keep hearing that, but just looking at the controls just real quickly here before we finish here, looking at the controls is an important part because each of your peripherals you've used before. It might not mapped them. For instance, over here, my alpha flight controls mapped everything beautifully. Alright, and that's what I'm using for even for the camera stuff too, right? And then you can see in here what it will do. But so that was a blessing because I didn't have to do anything. My trim wheel, it didn't really know what to do with it. My my full flight velocity term, we'll this is really just two buttons, but this is the one that it didn't have a clue and I had to set it up manually. Alright. And this one has this is the red bird alloy TH1 has a flap switch and it has a mixture and a throttle. It didn't know anything. So I couldn't fly at all when I first started. And I had to just go in here and it's not hard to do. I mean, you click on it to change it like this. You can clear it like this, cancel it. And what is this decreased flaps. Alright, so, oops, not clear. Clear current input. So now what we can do is just simply this is decrease flaps, so it's flaps up. I just push my Up button and away it goes on my flaps. So that's how easy it can be. You can make it, you can make it see what you have. And then say that. Say that. So once that was set up, I was fine. These two things had to pay attention to. The Xbox controller for the drone camera, I just plugged into USB and it just worked. And you press the insert key for that. So, so these things you have to learn. I mean, I learned a lot from beta and alpha testers who were playing around. And they, they taught a lot, you know, for all of us who tuned into that stuff, they taught us a lot back then. All right, that's it. You guys. Let's go let's finish off with a little bit of airport watching. There's 2426. Sure. Let's watch simply. And we'll finish off with It's almost like a fisheye camera. And by that looks at that senior and look at the scenery tilting as we move through them all lined up. This is nice to see. Now. With live traffic, it's nice to C2 with other people who are actually here. You don't think about it when you're in the older simulators, emulators, and don't know how many people are actually here. Pretty cool stuff. Alright. Thanks everybody. We'll see you again.